Disappearing Bees
STEM Lab: Build, Tinker, Explore, The Natural World
3 Activities
Disappearing Bees
The Nature Conservancy
6 - 8
3 Hours
Discover Collection
STEM Activities for K-5th Grade at Home or in Small Groups
STEM Lab: Build, Tinker, Explore, Arts in Action
11 Activities
STEM Activities for K-5th Grade at Home or in Small Groups
Mizzen Education, Inc.
K - 5
10 Hours
Discover Collection
Building a NewsHour: Part 3
Digital Voices, Stories and Perspectives
5 Activities
Building a NewsHour: Part 3
PBS
3 - 5
1 Hour 30 Minutes
Discover Collection
Helping My Community
The Natural World, STEM Lab: Build, Tinker, Explore
2 Activities
Helping My Community
National Wildlife Federation
K - 8
Discover Collection
American History: Elevating Black Voices (3-5)
We The People, Stories and Perspectives, Leadership and Teamwork
13 Activities
American History: Elevating Black Voices (3-5)
Mizzen Education, Inc.
3 - 5
9 Hours 10 Minutes
This Collection is a weekly, hands-on playlist that helps learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and collaboration, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens reading comprehension, evidence-based thinking, creativity, and teamwork, while giving learners multiple opportunities to apply their understanding through discussion, design, and gameplay. Designed for flexible facilitation and active learning, this playlist shows that innovation happens in many ways—and that elevating diverse voices deepens our understanding of history.
For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.
Week 1: Storytelling and Voice
Designing Innovator Trading Cards (3-5)
Word Detectives
What is that Tone
Rhythm and Language
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards (3-5)
S.INQ Mechanical Engineering Self Propelled Cars
Arm and Belt Accessories
Engineering an Upgrade (Grades 3-5)
Week 3: Creativity and Expression
Designing Innovator Trading Cards (3-5)
The Animal Spin
Create and Perform a Scene from a Book
Clay Pinch Pot
Week 4: Leadership and Change
Designing Innovator Trading Cards (3-5)
Playing Innovator Trading Cards (3-5)
More Tools Are Better Than One
Build Your Own Obstacle Course
Discover Collection
Innovator Trading Cards (K-2)
We The People, Stories and Perspectives, Leadership and Teamwork
2 Activities
Innovator Trading Cards (K-2)
Mizzen Education, Inc.
K - 2
1 Hour
Students will engage in a four-week learning experience focused on creating innovator trading cards. This project allows them to explore and highlight the varied contributions of Black Americans to their communities, developing key skills such as listening, drawing, speaking, and foundational categorization. In the final week, Week 4, students will use their completed trading cards to determine the most suitable type of community helper for various scenarios.
There are two activities in the Innovator Trading Card Collection:
Activity 1, Designing Innovator Trading Cards, focuses on the "theme of the week," learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2, Playing Innovator Trading Cads, focuses on facilitating the associated game to reinforce learning.
Discover Collection
Creativity: Play
Arts in Action, STEM Lab: Build, Tinker, Explore
3 Activities
Creativity: Play
VentureLab
K - 2
2 Hours
Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.
In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Belonging and Community, Leadership and Teamwork
20 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Mizzen Education, Inc.
K - 12
12 Hours
Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.
Discover Collection
Creativity and Play (Grades 6-12)
Arts in Action, STEM Lab: Build, Tinker, Explore
2 Activities
Creativity and Play (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
This is a series on play and being playful, considered cornerstones of creativity and idea generation.
In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.
In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.
Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.
Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.
Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!
Discover Collection
Health and Wellness for Families and Programs K-5th Grade
Whole Body, Whole Self, Leadership and Teamwork
8 Activities
Health and Wellness for Families and Programs K-5th Grade
Mizzen Education, Inc.
K - 5
5 Hours 45 Minutes
Discover Collection
Intro to Entrepreneurship (Grades 6-12)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
2 Activities
Intro to Entrepreneurship (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
Discover Collection
Animal Adaptations
The Natural World, STEM Lab: Build, Tinker, Explore
3 Activities
Animal Adaptations
National Wildlife Federation
K - 8
Discover Collection
The World of Business & Entrepreneurship
Future Ready: Learning and Earning, Leadership and Teamwork
9 Activities
The World of Business & Entrepreneurship
Mizzen Education, Inc.
9 - 12
6 Hours 45 Minutes
Discover Collection
Weather
The Natural World, STEM Lab: Build, Tinker, Explore
4 Activities
Weather
National Wildlife Federation
K - 8
Discover Collection
Intro to Entrepreneurship (Grades 1-2)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
5 Activities
Intro to Entrepreneurship (Grades 1-2)
VentureLab
K - 2
2 Hours
This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.
Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.
Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.
Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.
In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.
Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.
Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.
Discover Collection
Nickelodeon Our World: The Play Lab
STEM Lab: Build, Tinker, Explore, Arts in Action
12 Activities
Nickelodeon Our World: The Play Lab
Nickelodeon + Mizzen Education
3 - 5
12 Hours
Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts in the with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!
Discover Collection
The News and You: Journalism and Media Literacy for Grades 7-12
Digital Voices, Stories and Perspectives
6 Activities
The News and You: Journalism and Media Literacy for Grades 7-12
Pulitzer Center
6 - 12
How can good journalism empower people? This module begins by asking students to identify what they believe the purpose of journalism to be, and guides them to think critically and creatively about their relationship with news.
Students will move from reflecting on the power and purpose of journalism to examining how bias can affect the news, and the way in which we process information ourselves. Students will learn about news framing and editorial judgment, putting themselves in the shoes of editors and journalists who decide which stories get told and how they are presented to the public. Finally, students will move from analyzing news stories to responding to underreported stories that matter to them through creative and journalistic projects.
Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.
Are you looking for media literacy activities for younger learners? Check out The News and You: Journalism and Media Literacy for Grades 2-6, also on Mizzen.
Discover Collection
Activities to Engage with 'The 1619 Project'
We The People, Digital Voices
11 Activities
Activities to Engage with 'The 1619 Project'
Pulitzer Center
6 - 12
11 Hours 15 Minutes
Discover Collection
OnTRaC: Using Theater to Explore Careers in the Arts
Arts in Action, Future Ready: Learning and Earning
3 Activities
OnTRaC: Using Theater to Explore Careers in the Arts
ArtsConnection
9 - 12
4 Hours 30 Minutes
Discover Collection
23 Days of Fun, Healthy and Creative Activities for December
Whole Body, Whole Self, Belonging and Community
25 Activities
23 Days of Fun, Healthy and Creative Activities for December
Mizzen Education, Inc.
K - 12
20 Hours 35 Minutes
Discover Collection
Building a NewsHour: Part 4
Digital Voices, Stories and Perspectives
6 Activities
Building a NewsHour: Part 4
PBS
3 - 5
1 Hour 30 Minutes
Discover Collection
MLB Players STEM League
STEM Lab: Build, Tinker, Explore, Belonging and Community, Leadership and Teamwork
8 Activities
MLB Players STEM League
Learn Fresh
3 - 8
6 Hours
The MLB Players STEM League is an interactive, sports-based learning experience that connects math, strategy, and social-emotional learning through the game of baseball. Developed in partnership with the MLB Players Trust, this program combines a board game and curriculum to help students build essential skills through a hands-on experience.
Over eight lessons, students take on the roles of players, managers, and analysts, using real MLB player stats to draft teams, track performance, analyze data, and make strategic decisions. Core math concepts—including fractions, percentages, and probability—are woven into gameplay, providing real-world applications of data in sports.
Beyond math, the program reinforces teamwork, sportsmanship, and resilience through integrated bonus lessons, helping students navigate challenges and collaborate with their peers effectively. With an emphasis on social-emotional skills and critical thinking, students develop practical abilities that extend beyond the classroom.
The MLB Players STEM League is designed for youth-development organizations and schools of all types, offering a free and accessible way to engage students in learning through the excitement of baseball.
Educators should request their MLB Players STEM League games when preparing for Lesson 1 to ensure they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.
Discover Collection
STEAM Discovery & Learning with Mizzen Education
STEM Lab: Build, Tinker, Explore, Arts in Action
19 Activities
STEAM Discovery & Learning with Mizzen Education
Mizzen Education, Inc.
K - 12
Discover Collection
Invasive Species
The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore
5 Activities
Invasive Species
City Parks Foundation
6 - 8
2 Hours
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
Future Ready: Learning and Earning, Leadership and Teamwork
40 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
Mizzen Education, Inc.
K - 12
29 Hours 20 Minutes
November is National Entrepreneurship Month and Michigan Lieutenant Governor Garlin Gilchrist II has created an exciting collection of activities just for Mizzen!
Filled with fun, immersive, and interactive content, this playlist introduces students to entrepreneurship as a mindset.
Students in K-12 age groups will build their skillset through discovery, problem-solving, and collaboration.
Discover Collection
Mizzen Summer Sizzle
Arts in Action, Digital Voices
16 Activities
Mizzen Summer Sizzle
Mizzen Education, Inc.
K - 12
2 Hours
Discover Collection
Relaxing Yoga, Games, & Mindfulness
Whole Body, Whole Self, Belonging and Community
5 Activities
Relaxing Yoga, Games, & Mindfulness
Mizzen Education, Inc.
9 - 12
3 Hours 45 Minutes
Discover Collection
NBA Math Hoops
Belonging and Community, STEM Lab: Build, Tinker, Explore
10 Activities
NBA Math Hoops
Learn Fresh
3 - 8
9 Hours 10 Minutes
The regular season introduces essential gameplay rules, strategies, and mathematical concepts, allowing students to practice and apply their skills. As the season progresses, students develop their understanding of gameplay and enhance their strategic thinking.
The program culminates in the Playoffs, where students put their strategies to the test and demonstrate sportsmanship in a competitive setting. NBA Math Hoops boosts algebra readiness and fosters self-regulation and executive function skills, all while being adaptable to in-school, out-of-school, and home learning environments.
Discover Collection
Our Watershed
The Natural World, STEM Lab: Build, Tinker, Explore
3 Activities
Our Watershed
National Wildlife Federation
3 - 8
Discover Collection
Active Kids and Minds Functional Fitness: Weeks 5-8
Whole Body, Whole Self, Leadership and Teamwork
12 Activities
Active Kids and Minds Functional Fitness: Weeks 5-8
Active Kids and Minds
K - 8
8 Hours
Continue moving with Active Kids and Minds Functional Fitness! This is the second of three Active Kids and Minds Collections. Covering Weeks 5-8, this set of activities continues with new skills of the week, strengthening fitness principles, and building nutritional knowledge.
Discover Collection
Building a NewsHour: Part 1
Digital Voices, Stories and Perspectives
6 Activities
Building a NewsHour: Part 1
PBS
3 - 5
1 Hour 30 Minutes
Discover Collection
Teens Curate Teens: Curating an Art Exhibition
Arts in Action, Stories and Perspectives
6 Activities
Teens Curate Teens: Curating an Art Exhibition
ArtsConnection
9 - 12
9 Hours
Teens Curate Teens offers a process for young people to take on the responsibility for creating all aspects of an exhibition. A curator is in charge of selecting artwork for an exhibition or presentation. Learn how a curator or curatorial team creates an art exhibit that gives voice to their peers’ concerns and interests to possibly initiate change. Students develop their collaborative skills to identify a common theme to create a dynamic art event for their community. Together the team chooses a location for the event, guidelines for the artists’ application, outreach, criteria for selection, marketing and PR, placement of the artwork in the space, and the opening & programing of the exhibit.
Discover Collection
Design a Park Project
3 Activities
Design a Park Project
City Parks Foundation
6 - 8
Discover Collection
2020 National Summer Learning Association Awardees
Leadership and Teamwork
10 Activities
2020 National Summer Learning Association Awardees
Mizzen Education, Inc.
K - 12
9 Hours 30 Minutes
Discover Collection
Storytelling Activities for 3rd-5th Grade at Home
Stories and Perspectives, Arts in Action
7 Activities
Storytelling Activities for 3rd-5th Grade at Home
Mizzen Education, Inc.
3 - 5
5 Hours 15 Minutes
Discover Collection
Community Science Playlist
The Natural World, STEM Lab: Build, Tinker, Explore
3 Activities
Community Science Playlist
California Academy of Sciences
3 - 8
1 Hour 15 Minutes
Discover Collection
Science Notebooks
STEM Lab: Build, Tinker, Explore, The Natural World
7 Activities
Science Notebooks
California Academy of Sciences
3 - 12
7 Hours 15 Minutes
Discover Collection
Helping the Planet for 3rd-5th Grade at Home
The Natural World, STEM Lab: Build, Tinker, Explore
7 Activities
Helping the Planet for 3rd-5th Grade at Home
Mizzen Education, Inc.
3 - 5
5 Hours 15 Minutes
Discover Collection
Amplify Youth Voice with SEL
Belonging and Community, Leadership and Teamwork
15 Activities
Amplify Youth Voice with SEL
Mizzen Education, Inc.
K - 12
1 Hour 30 Minutes
Empower youth, amplify student voice, and make learning an adventure! The activities in this playlist are designed to spark creativity, foster teamwork, and encourage self-discovery, making learning an adventure that students look forward to each day. This playlist is packed with engaging activities in the arts, career exploration, and social and emotional learning — that foster self-awareness, creativity, connection, and belonging. Each lesson plan equips you to engage students to become more active participants in their own journey.
"The most memorable lessons often come from the journey, not the destination — enjoy the messiness of learning, it's here that the real magic happens." — Lauren B. González
This Playlist was curated by Lauren B. González, in collaboration with Mizzen Education. Lauren has more than 15 years in the educational field and is a doctoral candidate for Applied Learning Sciences at The University of Miami. A first-generation Latina and daughter of Cuban exiles, Lauren describes her approach to learning as "holistic, respectful of student cultures, and deeply rooted in resilience and empathy."
Discover Collection
Things to Know Before You Grow
The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore
4 Activities
Things to Know Before You Grow
Farm to Table Kids
3 - 8
4 Hours 55 Minutes
Discover Collection
Reading and Literacy Enrichment, Grades K-2
Stories and Perspectives, Digital Voices
9 Activities
Reading and Literacy Enrichment, Grades K-2
Mizzen Education, Inc.
K - 2
6 Hours 45 Minutes
The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades K-2 and can be implemented in a various out-of-school settings.
Discover Collection
Catalyze STEM Learning with Kayla Ambesi
STEM Lab: Build, Tinker, Explore, The Natural World
12 Activities
Catalyze STEM Learning with Kayla Ambesi
Mizzen Education, Inc.
K - 12
Discover Collection
Active Kids and Minds Functional Fitness: Weeks 1-4
Leadership and Teamwork, Whole Body, Whole Self
12 Activities
Active Kids and Minds Functional Fitness: Weeks 1-4
Active Kids and Minds
K - 8
8 Hours
Join Active Kids and Minds as they share a series of fun activities for incorporating functional fitness skills for young people. The guided physical activity program includes fundamental movements, along with running, games, mindfulness, and nutritional talks - all in a fun and inclusive environment.
The Active Kids and Minds program is structured as a 12-week program, providing three activities per week. The 12-weeks are grouped into three Mizzen Collections, starting with Weeks 1-4, followed by Active Kids and Minds Functional Fitness: Weeks 5-8, and finishing with Active Kids and Minds Functional Fitness: Week 9-12. All Collections can be found in the Mizzen Collections section.
Before getting started with the program, it is important to visit the Related Pro Tips linked below. The Pro Tips provide an introduction to the program, details on the program structure, and a helpful list of tips and tricks to guide facilitation of the program activities.
Discover Collection
Art Projects for K-5th Grade at Home or in Small Groups
Arts in Action, Stories and Perspectives
12 Activities
Art Projects for K-5th Grade at Home or in Small Groups
Mizzen Education, Inc.
K - 5
10 Hours
Discover Collection
Foster Health and Wellness with Richmond Brown, Jr.
Whole Body, Whole Self, Leadership and Teamwork
12 Activities
Foster Health and Wellness with Richmond Brown, Jr.
Mizzen Education, Inc.
K - 12
Belonging. New friends. Fresh foods. Joy. Embracing a whole-child perspective, this playlist celebrates the many everyday ways we can nourish youth health and wellness. Dive into this collection and you’ll find blood-pumping relay races, team-building balloon tosses, and creativity-boosting game design. Plus this playlist is brimming with learning resources you can use to introduce youth to yoga, mindfulness meditation, and the health benefits of seasonal fruits and vegetables!
“Physical activity, creative expression, and social interaction are all essential for well-rounded development that goes beyond the classroom. Whether it’s through sports, outdoor adventures, or introductions to wellness, youth learn the value of taking care of their body and mind. And that’s a cornerstone of their success and happiness.” — Richmond Brown, Jr.
Richmond Brown, Jr. is a native of Charleston, SC who recently relocated to Los Angeles, CA continuing 15 years of dedication and service in leadership in the out-of-school time field. As the Associate Director of Programs with Woodcraft Rangers, he oversees expanded learning partnerships and 21st CCLC programs throughout the Los Angeles area.
Discover Collection
Art and Design For Middle School at Home
Arts in Action, Stories and Perspectives
12 Activities
Art and Design For Middle School at Home
Mizzen Education, Inc.
6 - 8
12 Hours 5 Minutes
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives
9 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Mizzen Education, Inc.
K - 12
6 Hours 55 Minutes
Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.
Discover Collection
Intro to Science Notebooking
STEM Lab: Build, Tinker, Explore, The Natural World
4 Activities
Intro to Science Notebooking
California Academy of Sciences
3 - 12
4 Hours
Discover Collection
Building a NewsHour: Part 2
Digital Voices, Stories and Perspectives
5 Activities
Building a NewsHour: Part 2
PBS
3 - 5
1 Hour 30 Minutes
Discover Collection
Making Comics!
Stories and Perspectives, Arts in Action
7 Activities
Making Comics!
OregonASK
3 - 12
6 Hours
Discover Collection
I'm Beginning to See the Light
Arts in Action, STEM Lab: Build, Tinker, Explore
14 Activities
I'm Beginning to See the Light
Jazz at Lincoln Center
3 - 8
14 Hours
Discover Collection
Active Kids and Minds Functional Fitness: Weeks 9-12
Leadership and Teamwork, Whole Body, Whole Self
12 Activities
Active Kids and Minds Functional Fitness: Weeks 9-12
Active Kids and Minds
K - 8
8 Hours
Finish strong with Active Kids and Minds Functional Fitness third and final Collection. Covering Weeks 9-12, this Collection brings together skills learned throughout the program, and celebrates the accomplishments of participants.
Discover Collection
Innovator Trading Cards (3-5)
Whole Body, Whole Self, Stories and Perspectives, Leadership and Teamwork
2 Activities
Innovator Trading Cards (3-5)
Mizzen Education, Inc.
3 - 5
1 Hour 50 Minutes
In this collection, learners explore the stories of lesser-known Black American innovators by creating their own Innovator Trading Cards. Using short texts and close reading strategies, students identify key details about how each innovator helped their community and represent that learning through words, symbols, and color. As the weeks progress, learners build a growing card collection connected by shared themes. In the final game, students use their cards to respond to community challenge scenarios, practicing teamwork, reasoning, and explaining how different kinds of innovation work together to solve problems.
Discover Collection
Sustainable Cities
The Natural World, STEM Lab: Build, Tinker, Explore, Belonging and Community
3 Activities
Sustainable Cities
City Parks Foundation
6 - 8
2 Hours
Discover Collection
Innovator Trading Cards (6-12)
We The People, Stories and Perspectives, Leadership and Teamwork
2 Activities
Innovator Trading Cards (6-12)
Mizzen Education, Inc.
6 - 12
2 Hours
This collection invites learners to analyze the work of lesser-known Black American innovators and transform their learning into a collaborative, challenge-based experience. Students design Innovator Trading Cards by closely reading informational texts, identifying historical context, and synthesizing each innovator’s contribution using evidence and symbolism. In the final game, learners apply teams of innovators to complex community scenarios, justifying their choices with text-based reasoning and historical insight. Together, the card design and gameplay encourage critical thinking, interdisciplinary connections, and a deeper understanding of how innovation, leadership, and culture shape society.
Discover Collection
How to Look: Art Exploration for Teens
Arts in Action, Digital Voices
2 Activities
How to Look: Art Exploration for Teens
ArtsConnection
9 - 12
4 Hours 30 Minutes
Discover Collection
Strengthen Social and Emotional Learning with Johnny Crowder
Belonging and Community, Whole Body, Whole Self
12 Activities
Strengthen Social and Emotional Learning with Johnny Crowder
Mizzen Education, Inc.
K - 12
Like learning algebra or how to ride a bike, social and emotional learning (SEL) calls for patience, compassion, and everyday practice. That’s what brain science and experience say, and it’s at the core of this playlist. Through activities that teach mindfulness meditation, how to identify your strengths and talents, and cultivating compassion through service, you’ll find practical experiences, resources, and tips for empowering youth while helping them navigate stress and build healthy relationships.
“I often wonder how much different my life would look if I was offered support earlier. Before I was struggling, before I withdrew, before I exhibited all sorts of behavioral health issues. The power of prevention is something we can’t waste. We need to use our own hindsight into what would have helped us when we were young to set this next generation up for the success we never had.” — Johnny Crowder
Johnny Crowder is a suicide/abuse survivor, TEDx speaker, touring musician, Certified Peer Recovery Specialist, and the Founder & CEO of Cope Notes, a text-based mental health platform that provides daily support to youth and adults in nearly 100 countries around the world.
Discover Collection
Building a NewsHour: Part 5
Digital Voices, Stories and Perspectives
5 Activities
Building a NewsHour: Part 5
PBS
3 - 5
2 Hours
Discover Collection
Farm to Table Prototype
The Natural World, STEM Lab: Build, Tinker, Explore
6 Activities
Farm to Table Prototype
OregonASK
6 - 8
2 Hours
Discover Collection
Pitch Challenge Tools
Future Ready: Learning and Earning, Leadership and Teamwork
4 Activities
Pitch Challenge Tools
Young Entrepreneur Institute
3 - 12
Discover Collection
American History: Elevating Black Voices (6-12)
Stories and Perspectives, We The People, Leadership and Teamwork
13 Activities
American History: Elevating Black Voices (6-12)
Mizzen Education, Inc.
6 - 12
9 Hours 10 Minutes
The American History: Elevating Black Voices Collection is a weekly, inquiry-driven playlist that invites learners to examine how storytelling, innovation, creativity, and leadership shape American history and civic life. Through complex texts, Innovator Trading Cards, and theme-based activities across literacy, STEM, the arts, and collaborative problem-solving, students engage with lesser-known Black Americans—whose contributions have influenced systems, culture, and community change. Each week introduces a thematic lens that builds historical analysis, critical reading, argumentation, and interdisciplinary thinking, culminating in a challenge-based game that requires evidence, reasoning, and collaboration. Designed to support meaningful discussion and application, this Collection highlights innovation as a collective process and underscores the power of amplifying voices that shape our shared history.
This collection is designed to have learners apply ideas from the weekly themes introduced through the Innovator Playing Cards with additional related activities; it is recommended to follow this sequence to maintain consistency:
Week 1: Storytelling and Voice
Designing Innovator Trading Cards
What Makes a Good Story?
One Minute Speeches
Erasure Poetry as Resistance
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards
Cell City
Catapult (Team Building) Game
Build an Extension Arm
Week 3: Creativity and Expression
Designing Innovator Trading Cards
Create a Cardboard Self-Portrait
Improv: Say the Line
How to Look at Dance
Week 4: Leadership and Change
Designing Innovator Trading Cards
Playing Innovator Trading Cards
Analyzing and Constructing Timelines of Racial (In)justice
Dream Team
Discover Collection
Pollinators
The Natural World, STEM Lab: Build, Tinker, Explore
4 Activities
Pollinators
National Wildlife Federation
K - 8
Discover Collection
The kid-grit Pandemic Crisis Guide: Wellness for Students, Educators, and Families
Belonging and Community, Whole Body, Whole Self
6 Activities
The kid-grit Pandemic Crisis Guide: Wellness for Students, Educators, and Families
kid-grit
3 - 12
6 Hours 15 Minutes
Welcome to kid-grit's SEL activities! Based on our partners’ request we have created a soulful guide filled with lessons, reflections, questions, and extended activities in response to the pandemic crisis that is happening around the world. We developed these activities in hope that its content will provide relief and support for our students and their families, educators, staff, and administrators.
All the activities have been designed to engage students in areas of personal development, social-emotional learning, character education, 21st-century skill-based inquiry, and global consciousness. These activities are built to have students think critically and share perspectives — focusing on topics such as tolerance, personal development, crisis situations, building positive communities, self-regulation, empathy, using breathing as a form of stress release. Students will be challenged to think outside the box and drive their own learning — they will learn by doing. Students will take on new ways of problem-solving and, in the process, create their own prescription for healthier mindsets, building resilience and grit.
You can use these activities in any order that works for your program or school environment. However, we recommend beginning with the activity, “Educating Myself for Peace of Mind,” as a starter activity to set the stage for the activities to follow.
Lastly, the following three activities are relevant for any crisis, “Educating Myself for Peace of Mind, Stop the Madness! and Fight or Flight.” Feel free to utilize them anytime and replace any COVID-19 reference to the existing event in your community, or national news or global occurrence.
NOTE: If your students are enjoying a lesson and you want to extend the time, please feel free, dive into deeper learning and enjoy!
Discover Collection
Outdoor Activities for Middle School at Home
STEM Lab: Build, Tinker, Explore, The Natural World
11 Activities
Outdoor Activities for Middle School at Home
Mizzen Education, Inc.
6 - 8
9 Hours 45 Minutes
Discover Collection
Opening and Closing Activities for Grades 3-5
Belonging and Community, Stories and Perspectives
10 Activities
Opening and Closing Activities for Grades 3-5
kid-grit
3 - 5
2 Hours
This collection of opening and closing activities encourages students to explore their thoughts, feelings, and choices while building habits that support reflection and growth. Opening activities use emojis, discussion prompts, and movement to help students connect with their emotions and set a tone of respect, curiosity, and readiness for learning. Closing activities invite students to slow down, look inward, and practice calming techniques as they reflect on their experiences and explore ways to shift habits and mindsets. Together, these moments bookend the day with purpose and self-awareness!
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Clay Projects Inspired by Mesoamerican Culture
Arts in Action, We The People
7 Activities
Clay Projects Inspired by Mesoamerican Culture
OregonASK
3 - 8
7 Hours
Discover Collection
Fascinating Rhythm
Arts in Action, Digital Voices
15 Activities
Fascinating Rhythm
Jazz at Lincoln Center
3 - 8
10 Hours
Discover Collection
Garden Lesson Plan: Food and Carbon
The Natural World, STEM Lab: Build, Tinker, Explore
4 Activities
Garden Lesson Plan: Food and Carbon
The Nature Conservancy
6 - 8
4 Hours
Discover Collection
Make It Move Invention Camp
STEM Lab: Build, Tinker, Explore, Arts in Action
15 Activities
Make It Move Invention Camp
OregonASK
6 - 8
15 Hours 45 Minutes
Discover Collection
Amazing Bodies Invention Camp
STEM Lab: Build, Tinker, Explore, The Natural World
14 Activities
Amazing Bodies Invention Camp
OregonASK
6 - 8
15 Hours
Discover Collection
Indicator Species
The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore
3 Activities
Indicator Species
City Parks Foundation
6 - 8
2 Hours
Discover Collection
Disappearing Bees
STEM Lab: Build, Tinker, Explore, The Natural World
3 Activities
Disappearing Bees
The Nature Conservancy
6 - 8
3 Hours
Discover Collection
STEM Activities for K-5th Grade at Home or in Small Groups
STEM Lab: Build, Tinker, Explore, Arts in Action
11 Activities
STEM Activities for K-5th Grade at Home or in Small Groups
Mizzen Education, Inc.
K - 5
10 Hours
Discover Collection
Building a NewsHour: Part 3
Digital Voices, Stories and Perspectives
5 Activities
Building a NewsHour: Part 3
PBS
3 - 5
1 Hour 30 Minutes
Discover Collection
Helping My Community
The Natural World, STEM Lab: Build, Tinker, Explore
2 Activities
Helping My Community
National Wildlife Federation
K - 8
Discover Collection
American History: Elevating Black Voices (3-5)
We The People, Stories and Perspectives, Leadership and Teamwork
13 Activities
American History: Elevating Black Voices (3-5)
Mizzen Education, Inc.
3 - 5
9 Hours 10 Minutes
This Collection is a weekly, hands-on playlist that helps learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and collaboration, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens reading comprehension, evidence-based thinking, creativity, and teamwork, while giving learners multiple opportunities to apply their understanding through discussion, design, and gameplay. Designed for flexible facilitation and active learning, this playlist shows that innovation happens in many ways—and that elevating diverse voices deepens our understanding of history.
For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.
Week 1: Storytelling and Voice
Designing Innovator Trading Cards (3-5)
Word Detectives
What is that Tone
Rhythm and Language
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards (3-5)
S.INQ Mechanical Engineering Self Propelled Cars
Arm and Belt Accessories
Engineering an Upgrade (Grades 3-5)
Week 3: Creativity and Expression
Designing Innovator Trading Cards (3-5)
The Animal Spin
Create and Perform a Scene from a Book
Clay Pinch Pot
Week 4: Leadership and Change
Designing Innovator Trading Cards (3-5)
Playing Innovator Trading Cards (3-5)
More Tools Are Better Than One
Build Your Own Obstacle Course
Discover Collection
Innovator Trading Cards (K-2)
We The People, Stories and Perspectives, Leadership and Teamwork
2 Activities
Innovator Trading Cards (K-2)
Mizzen Education, Inc.
K - 2
1 Hour
Students will engage in a four-week learning experience focused on creating innovator trading cards. This project allows them to explore and highlight the varied contributions of Black Americans to their communities, developing key skills such as listening, drawing, speaking, and foundational categorization. In the final week, Week 4, students will use their completed trading cards to determine the most suitable type of community helper for various scenarios.
There are two activities in the Innovator Trading Card Collection:
Activity 1, Designing Innovator Trading Cards, focuses on the "theme of the week," learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2, Playing Innovator Trading Cads, focuses on facilitating the associated game to reinforce learning.
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Creativity: Play
Arts in Action, STEM Lab: Build, Tinker, Explore
3 Activities
Creativity: Play
VentureLab
K - 2
2 Hours
Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.
In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.
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Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Belonging and Community, Leadership and Teamwork
20 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Mizzen Education, Inc.
K - 12
12 Hours
Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.
Discover Collection
Creativity and Play (Grades 6-12)
Arts in Action, STEM Lab: Build, Tinker, Explore
2 Activities
Creativity and Play (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
This is a series on play and being playful, considered cornerstones of creativity and idea generation.
In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.
In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.
Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.
Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.
Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!
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Health and Wellness for Families and Programs K-5th Grade
Whole Body, Whole Self, Leadership and Teamwork
8 Activities
Health and Wellness for Families and Programs K-5th Grade
Mizzen Education, Inc.
K - 5
5 Hours 45 Minutes
Discover Collection
Intro to Entrepreneurship (Grades 6-12)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
2 Activities
Intro to Entrepreneurship (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
Discover Collection
Animal Adaptations
The Natural World, STEM Lab: Build, Tinker, Explore
3 Activities
Animal Adaptations
National Wildlife Federation
K - 8
Discover Collection
The World of Business & Entrepreneurship
Future Ready: Learning and Earning, Leadership and Teamwork
9 Activities
The World of Business & Entrepreneurship
Mizzen Education, Inc.
9 - 12
6 Hours 45 Minutes
Discover Collection
Weather
The Natural World, STEM Lab: Build, Tinker, Explore
4 Activities
Weather
National Wildlife Federation
K - 8
Discover Collection
Intro to Entrepreneurship (Grades 1-2)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
5 Activities
Intro to Entrepreneurship (Grades 1-2)
VentureLab
K - 2
2 Hours
This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.
Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.
Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.
Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.
In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.
Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.
Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.
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Nickelodeon Our World: The Play Lab
STEM Lab: Build, Tinker, Explore, Arts in Action
12 Activities
Nickelodeon Our World: The Play Lab
Nickelodeon + Mizzen Education
3 - 5
12 Hours
Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts in the with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!
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The News and You: Journalism and Media Literacy for Grades 7-12
Digital Voices, Stories and Perspectives
6 Activities
The News and You: Journalism and Media Literacy for Grades 7-12
Pulitzer Center
6 - 12
How can good journalism empower people? This module begins by asking students to identify what they believe the purpose of journalism to be, and guides them to think critically and creatively about their relationship with news.
Students will move from reflecting on the power and purpose of journalism to examining how bias can affect the news, and the way in which we process information ourselves. Students will learn about news framing and editorial judgment, putting themselves in the shoes of editors and journalists who decide which stories get told and how they are presented to the public. Finally, students will move from analyzing news stories to responding to underreported stories that matter to them through creative and journalistic projects.
Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.
Are you looking for media literacy activities for younger learners? Check out The News and You: Journalism and Media Literacy for Grades 2-6, also on Mizzen.
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Activities to Engage with 'The 1619 Project'
We The People, Digital Voices
11 Activities
Activities to Engage with 'The 1619 Project'
Pulitzer Center
6 - 12
11 Hours 15 Minutes
Discover Collection
OnTRaC: Using Theater to Explore Careers in the Arts
Arts in Action, Future Ready: Learning and Earning
3 Activities
OnTRaC: Using Theater to Explore Careers in the Arts
ArtsConnection
9 - 12
4 Hours 30 Minutes
Discover Collection
23 Days of Fun, Healthy and Creative Activities for December
Whole Body, Whole Self, Belonging and Community
25 Activities
23 Days of Fun, Healthy and Creative Activities for December
Mizzen Education, Inc.
K - 12
20 Hours 35 Minutes
Discover Collection
Building a NewsHour: Part 4
Digital Voices, Stories and Perspectives
6 Activities
Building a NewsHour: Part 4
PBS
3 - 5
1 Hour 30 Minutes
Discover Collection
MLB Players STEM League
STEM Lab: Build, Tinker, Explore, Belonging and Community, Leadership and Teamwork
8 Activities
MLB Players STEM League
Learn Fresh
3 - 8
6 Hours
The MLB Players STEM League is an interactive, sports-based learning experience that connects math, strategy, and social-emotional learning through the game of baseball. Developed in partnership with the MLB Players Trust, this program combines a board game and curriculum to help students build essential skills through a hands-on experience.
Over eight lessons, students take on the roles of players, managers, and analysts, using real MLB player stats to draft teams, track performance, analyze data, and make strategic decisions. Core math concepts—including fractions, percentages, and probability—are woven into gameplay, providing real-world applications of data in sports.
Beyond math, the program reinforces teamwork, sportsmanship, and resilience through integrated bonus lessons, helping students navigate challenges and collaborate with their peers effectively. With an emphasis on social-emotional skills and critical thinking, students develop practical abilities that extend beyond the classroom.
The MLB Players STEM League is designed for youth-development organizations and schools of all types, offering a free and accessible way to engage students in learning through the excitement of baseball.
Educators should request their MLB Players STEM League games when preparing for Lesson 1 to ensure they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.
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STEAM Discovery & Learning with Mizzen Education
STEM Lab: Build, Tinker, Explore, Arts in Action
19 Activities
STEAM Discovery & Learning with Mizzen Education
Mizzen Education, Inc.
K - 12
Discover Collection
Invasive Species
The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore
5 Activities
Invasive Species
City Parks Foundation
6 - 8
2 Hours
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
Future Ready: Learning and Earning, Leadership and Teamwork
40 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
Mizzen Education, Inc.
K - 12
29 Hours 20 Minutes
November is National Entrepreneurship Month and Michigan Lieutenant Governor Garlin Gilchrist II has created an exciting collection of activities just for Mizzen!
Filled with fun, immersive, and interactive content, this playlist introduces students to entrepreneurship as a mindset.
Students in K-12 age groups will build their skillset through discovery, problem-solving, and collaboration.
Discover Collection
Mizzen Summer Sizzle
Arts in Action, Digital Voices
16 Activities
Mizzen Summer Sizzle
Mizzen Education, Inc.
K - 12
2 Hours
Discover Collection
Relaxing Yoga, Games, & Mindfulness
Whole Body, Whole Self, Belonging and Community
5 Activities
Relaxing Yoga, Games, & Mindfulness
Mizzen Education, Inc.
9 - 12
3 Hours 45 Minutes
Discover Collection
NBA Math Hoops
Belonging and Community, STEM Lab: Build, Tinker, Explore
10 Activities
NBA Math Hoops
Learn Fresh
3 - 8
9 Hours 10 Minutes
The regular season introduces essential gameplay rules, strategies, and mathematical concepts, allowing students to practice and apply their skills. As the season progresses, students develop their understanding of gameplay and enhance their strategic thinking.
The program culminates in the Playoffs, where students put their strategies to the test and demonstrate sportsmanship in a competitive setting. NBA Math Hoops boosts algebra readiness and fosters self-regulation and executive function skills, all while being adaptable to in-school, out-of-school, and home learning environments.
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Our Watershed
The Natural World, STEM Lab: Build, Tinker, Explore
3 Activities
Our Watershed
National Wildlife Federation
3 - 8
Discover Collection
Active Kids and Minds Functional Fitness: Weeks 5-8
Whole Body, Whole Self, Leadership and Teamwork
12 Activities
Active Kids and Minds Functional Fitness: Weeks 5-8
Active Kids and Minds
K - 8
8 Hours
Continue moving with Active Kids and Minds Functional Fitness! This is the second of three Active Kids and Minds Collections. Covering Weeks 5-8, this set of activities continues with new skills of the week, strengthening fitness principles, and building nutritional knowledge.
Discover Collection
Building a NewsHour: Part 1
Digital Voices, Stories and Perspectives
6 Activities
Building a NewsHour: Part 1
PBS
3 - 5
1 Hour 30 Minutes
Discover Collection
Teens Curate Teens: Curating an Art Exhibition
Arts in Action, Stories and Perspectives
6 Activities
Teens Curate Teens: Curating an Art Exhibition
ArtsConnection
9 - 12
9 Hours
Teens Curate Teens offers a process for young people to take on the responsibility for creating all aspects of an exhibition. A curator is in charge of selecting artwork for an exhibition or presentation. Learn how a curator or curatorial team creates an art exhibit that gives voice to their peers’ concerns and interests to possibly initiate change. Students develop their collaborative skills to identify a common theme to create a dynamic art event for their community. Together the team chooses a location for the event, guidelines for the artists’ application, outreach, criteria for selection, marketing and PR, placement of the artwork in the space, and the opening & programing of the exhibit.
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Design a Park Project
3 Activities
Design a Park Project
City Parks Foundation
6 - 8
Discover Collection
2020 National Summer Learning Association Awardees
Leadership and Teamwork
10 Activities
2020 National Summer Learning Association Awardees
Mizzen Education, Inc.
K - 12
9 Hours 30 Minutes
Discover Collection
Storytelling Activities for 3rd-5th Grade at Home
Stories and Perspectives, Arts in Action
7 Activities
Storytelling Activities for 3rd-5th Grade at Home
Mizzen Education, Inc.
3 - 5
5 Hours 15 Minutes
Discover Collection
Community Science Playlist
The Natural World, STEM Lab: Build, Tinker, Explore
3 Activities
Community Science Playlist
California Academy of Sciences
3 - 8
1 Hour 15 Minutes
Discover Collection
Science Notebooks
STEM Lab: Build, Tinker, Explore, The Natural World
7 Activities
Science Notebooks
California Academy of Sciences
3 - 12
7 Hours 15 Minutes
Discover Collection
Helping the Planet for 3rd-5th Grade at Home
The Natural World, STEM Lab: Build, Tinker, Explore
7 Activities
Helping the Planet for 3rd-5th Grade at Home
Mizzen Education, Inc.
3 - 5
5 Hours 15 Minutes
Discover Collection
Amplify Youth Voice with SEL
Belonging and Community, Leadership and Teamwork
15 Activities
Amplify Youth Voice with SEL
Mizzen Education, Inc.
K - 12
1 Hour 30 Minutes
Empower youth, amplify student voice, and make learning an adventure! The activities in this playlist are designed to spark creativity, foster teamwork, and encourage self-discovery, making learning an adventure that students look forward to each day. This playlist is packed with engaging activities in the arts, career exploration, and social and emotional learning — that foster self-awareness, creativity, connection, and belonging. Each lesson plan equips you to engage students to become more active participants in their own journey.
"The most memorable lessons often come from the journey, not the destination — enjoy the messiness of learning, it's here that the real magic happens." — Lauren B. González
This Playlist was curated by Lauren B. González, in collaboration with Mizzen Education. Lauren has more than 15 years in the educational field and is a doctoral candidate for Applied Learning Sciences at The University of Miami. A first-generation Latina and daughter of Cuban exiles, Lauren describes her approach to learning as "holistic, respectful of student cultures, and deeply rooted in resilience and empathy."
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Things to Know Before You Grow
The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore
4 Activities
Things to Know Before You Grow
Farm to Table Kids
3 - 8
4 Hours 55 Minutes
Discover Collection
Reading and Literacy Enrichment, Grades K-2
Stories and Perspectives, Digital Voices
9 Activities
Reading and Literacy Enrichment, Grades K-2
Mizzen Education, Inc.
K - 2
6 Hours 45 Minutes
The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades K-2 and can be implemented in a various out-of-school settings.
Discover Collection
Catalyze STEM Learning with Kayla Ambesi
STEM Lab: Build, Tinker, Explore, The Natural World
12 Activities
Catalyze STEM Learning with Kayla Ambesi
Mizzen Education, Inc.
K - 12
Discover Collection
Active Kids and Minds Functional Fitness: Weeks 1-4
Leadership and Teamwork, Whole Body, Whole Self
12 Activities
Active Kids and Minds Functional Fitness: Weeks 1-4
Active Kids and Minds
K - 8
8 Hours
Join Active Kids and Minds as they share a series of fun activities for incorporating functional fitness skills for young people. The guided physical activity program includes fundamental movements, along with running, games, mindfulness, and nutritional talks - all in a fun and inclusive environment.
The Active Kids and Minds program is structured as a 12-week program, providing three activities per week. The 12-weeks are grouped into three Mizzen Collections, starting with Weeks 1-4, followed by Active Kids and Minds Functional Fitness: Weeks 5-8, and finishing with Active Kids and Minds Functional Fitness: Week 9-12. All Collections can be found in the Mizzen Collections section.
Before getting started with the program, it is important to visit the Related Pro Tips linked below. The Pro Tips provide an introduction to the program, details on the program structure, and a helpful list of tips and tricks to guide facilitation of the program activities.
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Art Projects for K-5th Grade at Home or in Small Groups
Arts in Action, Stories and Perspectives
12 Activities
Art Projects for K-5th Grade at Home or in Small Groups
Mizzen Education, Inc.
K - 5
10 Hours
Discover Collection
Foster Health and Wellness with Richmond Brown, Jr.
Whole Body, Whole Self, Leadership and Teamwork
12 Activities
Foster Health and Wellness with Richmond Brown, Jr.
Mizzen Education, Inc.
K - 12
Belonging. New friends. Fresh foods. Joy. Embracing a whole-child perspective, this playlist celebrates the many everyday ways we can nourish youth health and wellness. Dive into this collection and you’ll find blood-pumping relay races, team-building balloon tosses, and creativity-boosting game design. Plus this playlist is brimming with learning resources you can use to introduce youth to yoga, mindfulness meditation, and the health benefits of seasonal fruits and vegetables!
“Physical activity, creative expression, and social interaction are all essential for well-rounded development that goes beyond the classroom. Whether it’s through sports, outdoor adventures, or introductions to wellness, youth learn the value of taking care of their body and mind. And that’s a cornerstone of their success and happiness.” — Richmond Brown, Jr.
Richmond Brown, Jr. is a native of Charleston, SC who recently relocated to Los Angeles, CA continuing 15 years of dedication and service in leadership in the out-of-school time field. As the Associate Director of Programs with Woodcraft Rangers, he oversees expanded learning partnerships and 21st CCLC programs throughout the Los Angeles area.
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Art and Design For Middle School at Home
Arts in Action, Stories and Perspectives
12 Activities
Art and Design For Middle School at Home
Mizzen Education, Inc.
6 - 8
12 Hours 5 Minutes
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives
9 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Mizzen Education, Inc.
K - 12
6 Hours 55 Minutes
Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.
Discover Collection
Intro to Science Notebooking
STEM Lab: Build, Tinker, Explore, The Natural World
4 Activities
Intro to Science Notebooking
California Academy of Sciences
3 - 12
4 Hours
Discover Collection
Building a NewsHour: Part 2
Digital Voices, Stories and Perspectives
5 Activities
Building a NewsHour: Part 2
PBS
3 - 5
1 Hour 30 Minutes
Discover Collection
Making Comics!
Stories and Perspectives, Arts in Action
7 Activities
Making Comics!
OregonASK
3 - 12
6 Hours
Discover Collection
I'm Beginning to See the Light
Arts in Action, STEM Lab: Build, Tinker, Explore
14 Activities
I'm Beginning to See the Light
Jazz at Lincoln Center
3 - 8
14 Hours
Discover Collection
Active Kids and Minds Functional Fitness: Weeks 9-12
Leadership and Teamwork, Whole Body, Whole Self
12 Activities
Active Kids and Minds Functional Fitness: Weeks 9-12
Active Kids and Minds
K - 8
8 Hours
Finish strong with Active Kids and Minds Functional Fitness third and final Collection. Covering Weeks 9-12, this Collection brings together skills learned throughout the program, and celebrates the accomplishments of participants.
Discover Collection
Innovator Trading Cards (3-5)
Whole Body, Whole Self, Stories and Perspectives, Leadership and Teamwork
2 Activities
Innovator Trading Cards (3-5)
Mizzen Education, Inc.
3 - 5
1 Hour 50 Minutes
In this collection, learners explore the stories of lesser-known Black American innovators by creating their own Innovator Trading Cards. Using short texts and close reading strategies, students identify key details about how each innovator helped their community and represent that learning through words, symbols, and color. As the weeks progress, learners build a growing card collection connected by shared themes. In the final game, students use their cards to respond to community challenge scenarios, practicing teamwork, reasoning, and explaining how different kinds of innovation work together to solve problems.
Discover Collection
Sustainable Cities
The Natural World, STEM Lab: Build, Tinker, Explore, Belonging and Community
3 Activities
Sustainable Cities
City Parks Foundation
6 - 8
2 Hours
Discover Collection
Innovator Trading Cards (6-12)
We The People, Stories and Perspectives, Leadership and Teamwork
2 Activities
Innovator Trading Cards (6-12)
Mizzen Education, Inc.
6 - 12
2 Hours
This collection invites learners to analyze the work of lesser-known Black American innovators and transform their learning into a collaborative, challenge-based experience. Students design Innovator Trading Cards by closely reading informational texts, identifying historical context, and synthesizing each innovator’s contribution using evidence and symbolism. In the final game, learners apply teams of innovators to complex community scenarios, justifying their choices with text-based reasoning and historical insight. Together, the card design and gameplay encourage critical thinking, interdisciplinary connections, and a deeper understanding of how innovation, leadership, and culture shape society.
Discover Collection
How to Look: Art Exploration for Teens
Arts in Action, Digital Voices
2 Activities
How to Look: Art Exploration for Teens
ArtsConnection
9 - 12
4 Hours 30 Minutes
Discover Collection
Strengthen Social and Emotional Learning with Johnny Crowder
Belonging and Community, Whole Body, Whole Self
12 Activities
Strengthen Social and Emotional Learning with Johnny Crowder
Mizzen Education, Inc.
K - 12
Like learning algebra or how to ride a bike, social and emotional learning (SEL) calls for patience, compassion, and everyday practice. That’s what brain science and experience say, and it’s at the core of this playlist. Through activities that teach mindfulness meditation, how to identify your strengths and talents, and cultivating compassion through service, you’ll find practical experiences, resources, and tips for empowering youth while helping them navigate stress and build healthy relationships.
“I often wonder how much different my life would look if I was offered support earlier. Before I was struggling, before I withdrew, before I exhibited all sorts of behavioral health issues. The power of prevention is something we can’t waste. We need to use our own hindsight into what would have helped us when we were young to set this next generation up for the success we never had.” — Johnny Crowder
Johnny Crowder is a suicide/abuse survivor, TEDx speaker, touring musician, Certified Peer Recovery Specialist, and the Founder & CEO of Cope Notes, a text-based mental health platform that provides daily support to youth and adults in nearly 100 countries around the world.
Discover Collection
Building a NewsHour: Part 5
Digital Voices, Stories and Perspectives
5 Activities
Building a NewsHour: Part 5
PBS
3 - 5
2 Hours
Discover Collection
Farm to Table Prototype
The Natural World, STEM Lab: Build, Tinker, Explore
6 Activities
Farm to Table Prototype
OregonASK
6 - 8
2 Hours
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Pitch Challenge Tools
Future Ready: Learning and Earning, Leadership and Teamwork
4 Activities
Pitch Challenge Tools
Young Entrepreneur Institute
3 - 12
Discover Collection
American History: Elevating Black Voices (6-12)
Stories and Perspectives, We The People, Leadership and Teamwork
13 Activities
American History: Elevating Black Voices (6-12)
Mizzen Education, Inc.
6 - 12
9 Hours 10 Minutes
The American History: Elevating Black Voices Collection is a weekly, inquiry-driven playlist that invites learners to examine how storytelling, innovation, creativity, and leadership shape American history and civic life. Through complex texts, Innovator Trading Cards, and theme-based activities across literacy, STEM, the arts, and collaborative problem-solving, students engage with lesser-known Black Americans—whose contributions have influenced systems, culture, and community change. Each week introduces a thematic lens that builds historical analysis, critical reading, argumentation, and interdisciplinary thinking, culminating in a challenge-based game that requires evidence, reasoning, and collaboration. Designed to support meaningful discussion and application, this Collection highlights innovation as a collective process and underscores the power of amplifying voices that shape our shared history.
This collection is designed to have learners apply ideas from the weekly themes introduced through the Innovator Playing Cards with additional related activities; it is recommended to follow this sequence to maintain consistency:
Week 1: Storytelling and Voice
Designing Innovator Trading Cards
What Makes a Good Story?
One Minute Speeches
Erasure Poetry as Resistance
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards
Cell City
Catapult (Team Building) Game
Build an Extension Arm
Week 3: Creativity and Expression
Designing Innovator Trading Cards
Create a Cardboard Self-Portrait
Improv: Say the Line
How to Look at Dance
Week 4: Leadership and Change
Designing Innovator Trading Cards
Playing Innovator Trading Cards
Analyzing and Constructing Timelines of Racial (In)justice
Dream Team
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Pollinators
The Natural World, STEM Lab: Build, Tinker, Explore
4 Activities
Pollinators
National Wildlife Federation
K - 8
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The kid-grit Pandemic Crisis Guide: Wellness for Students, Educators, and Families
Belonging and Community, Whole Body, Whole Self
6 Activities
The kid-grit Pandemic Crisis Guide: Wellness for Students, Educators, and Families
kid-grit
3 - 12
6 Hours 15 Minutes
Welcome to kid-grit's SEL activities! Based on our partners’ request we have created a soulful guide filled with lessons, reflections, questions, and extended activities in response to the pandemic crisis that is happening around the world. We developed these activities in hope that its content will provide relief and support for our students and their families, educators, staff, and administrators.
All the activities have been designed to engage students in areas of personal development, social-emotional learning, character education, 21st-century skill-based inquiry, and global consciousness. These activities are built to have students think critically and share perspectives — focusing on topics such as tolerance, personal development, crisis situations, building positive communities, self-regulation, empathy, using breathing as a form of stress release. Students will be challenged to think outside the box and drive their own learning — they will learn by doing. Students will take on new ways of problem-solving and, in the process, create their own prescription for healthier mindsets, building resilience and grit.
You can use these activities in any order that works for your program or school environment. However, we recommend beginning with the activity, “Educating Myself for Peace of Mind,” as a starter activity to set the stage for the activities to follow.
Lastly, the following three activities are relevant for any crisis, “Educating Myself for Peace of Mind, Stop the Madness! and Fight or Flight.” Feel free to utilize them anytime and replace any COVID-19 reference to the existing event in your community, or national news or global occurrence.
NOTE: If your students are enjoying a lesson and you want to extend the time, please feel free, dive into deeper learning and enjoy!
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Outdoor Activities for Middle School at Home
STEM Lab: Build, Tinker, Explore, The Natural World
11 Activities
Outdoor Activities for Middle School at Home
Mizzen Education, Inc.
6 - 8
9 Hours 45 Minutes
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Opening and Closing Activities for Grades 3-5
Belonging and Community, Stories and Perspectives
10 Activities
Opening and Closing Activities for Grades 3-5
kid-grit
3 - 5
2 Hours
This collection of opening and closing activities encourages students to explore their thoughts, feelings, and choices while building habits that support reflection and growth. Opening activities use emojis, discussion prompts, and movement to help students connect with their emotions and set a tone of respect, curiosity, and readiness for learning. Closing activities invite students to slow down, look inward, and practice calming techniques as they reflect on their experiences and explore ways to shift habits and mindsets. Together, these moments bookend the day with purpose and self-awareness!
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Clay Projects Inspired by Mesoamerican Culture
Arts in Action, We The People
7 Activities
Clay Projects Inspired by Mesoamerican Culture
OregonASK
3 - 8
7 Hours
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Fascinating Rhythm
Arts in Action, Digital Voices
15 Activities
Fascinating Rhythm
Jazz at Lincoln Center
3 - 8
10 Hours
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Garden Lesson Plan: Food and Carbon
The Natural World, STEM Lab: Build, Tinker, Explore
4 Activities
Garden Lesson Plan: Food and Carbon
The Nature Conservancy
6 - 8
4 Hours
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Make It Move Invention Camp
STEM Lab: Build, Tinker, Explore, Arts in Action
15 Activities
Make It Move Invention Camp
OregonASK
6 - 8
15 Hours 45 Minutes
Discover Collection
Amazing Bodies Invention Camp
STEM Lab: Build, Tinker, Explore, The Natural World
14 Activities
Amazing Bodies Invention Camp
OregonASK
6 - 8
15 Hours
Discover Collection
Indicator Species
The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore
3 Activities
Indicator Species
City Parks Foundation
6 - 8
2 Hours
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