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4 Activities

Grades K - 8

Animal Migrations

Nature and Wildlife, STEM

Playlist

Animal Migrations

National Wildlife Federation

K - 8

Migration is the seasonal movement of animals from one habitat to another as they search for food or living conditions. In this playlist we'll connect to nature and learn a little about the migrations of the monarch butterfly, bats, and raptors.

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Animal Migrations

Nature and Wildlife, STEM

4 Activities

Grades K - 8

Playlist

7 Activities

Grades 3 - 12

Making Comics

Arts, Digital Media and Communications

Playlist

Making Comics

OregonASK

3 - 12

7 Hours

Enter the creative world of storytelling through comics!

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Making Comics

Arts, Digital Media and Communications

7 Activities

Grades 3 - 12

Playlist

10 Activities

Grades K - 2

Opening and Closing Activities for K-2

Social and Emotional Awareness, Literacy

Playlist

Opening and Closing Activities for K-2

kid-grit

K - 2

2 Hours

This playlist of opening and closing activities encourages youth to explore their big and small emotions while sharing positive thoughts about themselves and their friends. The opening activities offer simple strategies to help them feel calm and prepared for the day, gently setting the stage for a strong and centered start. Closing activities invite students to reflect on moments of kindness, connection, and courage through song, movement, gratitude, and reflection. Whether mimicking animals, writing thank-you notes, or sharing songs from home, they’ll consider what made them feel seen, strong, or calm. Each experience helps them carry something positive forward until they gather again next time!

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Opening and Closing Activities for K-2

Social and Emotional Awareness, Literacy

10 Activities

Grades K - 2

Playlist

10 Activities

Grades K - 12

Back to School: Community Building Activities

Social and Emotional Awareness, Leadership and Teamwork

Playlist

Back to School: Community Building Activities

Mizzen Education, Inc.

K - 12

Build community at the start of any program with this collection of activities that give children and youth fun ways to get to know each other!

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Back to School: Community Building Activities

Social and Emotional Awareness, Leadership and Teamwork

10 Activities

Grades K - 12

Playlist

9 Activities

Grades 9 - 12

STEM Activities at Home for 9-12th Grades

STEM, Nature and Wildlife

Playlist

STEM Activities at Home for 9-12th Grades

Mizzen Education, Inc.

9 - 12

7 Hours 45 Minutes

Students engage in science and engineering activities that contain accessible materials.

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STEM Activities at Home for 9-12th Grades

STEM, Nature and Wildlife

9 Activities

Grades 9 - 12

Playlist

3 Activities

Grades 3 - 5

Intro to Entrepreneurship (Grades 3-5)

Career and Future Readiness, STEM

Module

Intro to Entrepreneurship (Grades 3-5)

VentureLab

3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

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Intro to Entrepreneurship (Grades 3-5)

Career and Future Readiness, STEM

3 Activities

Grades 3 - 5

Module

23 Activities

Grades K - 12

Leadership and Team Building

Leadership and Teamwork

Playlist

Leadership and Team Building

Mizzen Education, Inc.

K - 12

14 Hours 55 Minutes

Great things happen when leadership and teamwork come together! This collection of engaging K-12 activities help youth awaken their inner leader while strengthening the skills that make collaboration meaningful. Through playful challenges, cooperative tasks, and reflective moments, learners build communication, problem-solving, and shared responsibility. Whether someone is stepping into leadership for the first time or refining their strengths, each experience encourages confidence, connection, and positive group dynamics.

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Leadership and Team Building

Leadership and Teamwork

23 Activities

Grades K - 12

Playlist

5 Activities

Grades 6 - 12

Exploring 'The 1619 Project'

History and Society, Digital Media and Communications

Module

Exploring 'The 1619 Project'

Pulitzer Center

6 - 12

3 Hours 45 Minutes

This module is designed to introduce students to The 1619 Project, an initiative of The New York Times Magazine that examines the legacy of slavery in contemporary U.S. systems and society, and celebrates Black Americans' contributions to democracy.

Students will explore images, multimedia, and short text excerpts associated with the project. They will strengthen their knowledge and critical thinking skills through engaging discussion and hands-on activities such as a fact-sorting challenge, a gallery walk, and the collaborative construction of a timeline of racial (in)justice.

For more activities that explore the injustices of slavery and uplift the resistance and innovation of Black Americans, visit The 1619 Project playlist from the Pulitzer Center, also available on Mizzen.

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Exploring 'The 1619 Project'

History and Society, Digital Media and Communications

5 Activities

Grades 6 - 12

Module

13 Activities

Grades 3 - 5

Visual Arts Activities For 3rd-5th Grade at Home

Arts, STEM

Playlist

Visual Arts Activities For 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

13 Hours 30 Minutes

This Playlist provides younger students a variety of visual arts activities that encourages creative thinking at home.

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Visual Arts Activities For 3rd-5th Grade at Home

Arts, STEM

13 Activities

Grades 3 - 5

Playlist

9 Activities

Grades K - 5

S.INQ Sound

STEM, Arts

Module

S.INQ Sound

OregonASK

K - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

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S.INQ Sound

STEM, Arts

9 Activities

Grades K - 5

Module

7 Activities

Grades 9 - 12

Understanding Climate Change

Nature and Wildlife, STEM

Module

Understanding Climate Change

The Nature Conservancy

9 - 12

6 Hours

Students will explore the relationship between weather and climate and nature's role in creating resilience.

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Understanding Climate Change

Nature and Wildlife, STEM

7 Activities

Grades 9 - 12

Module

6 Activities

Grades 9 - 12

Real World Arts & Design

Arts, STEM

Playlist

Real World Arts & Design

Mizzen Education, Inc.

9 - 12

4 Hours 40 Minutes

Students go through a variety of fun arts and design activities that have real world applications.

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Real World Arts & Design

Arts, STEM

6 Activities

Grades 9 - 12

Playlist

8 Activities

Grades 6 - 8

Reading and Literacy Enrichment, Grades 6-8

Literacy, Digital Media and Communications

Playlist

Reading and Literacy Enrichment, Grades 6-8

Mizzen Education, Inc.

6 - 8

6 Hours

The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades 6-8 and can be implemented in a various out-of-school settings.

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Reading and Literacy Enrichment, Grades 6-8

Literacy, Digital Media and Communications

8 Activities

Grades 6 - 8

Playlist

2 Activities

Grades K - 8

Food, Health, and Well-being- Summer Edition

Health and Wellness, Nature and Wildlife

Playlist

Food, Health, and Well-being- Summer Edition

National Wildlife Federation

K - 8

In this playlist you'll focus on well-being and two activities that support health are food and connecting to nature.

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Food, Health, and Well-being- Summer Edition

Health and Wellness, Nature and Wildlife

2 Activities

Grades K - 8

Playlist

8 Activities

Grades 3 - 5

Design for Life for 3rd-5th Grade at Home

Arts, Digital Media and Communications

Playlist

Design for Life for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

6 Hours

This Playlist allows younger students to become ad, logo, and campaign designers at home.

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Design for Life for 3rd-5th Grade at Home

Arts, Digital Media and Communications

8 Activities

Grades 3 - 5

Playlist

6 Activities

Grades 6 - 12

Operation: Mindset

Career and Future Readiness, STEM

Module

Operation: Mindset

Network For Teaching Entrepreneurship

6 - 12

8 Hours 20 Minutes

Students discover what it means to think and act like an entrepreneur in this series of fun and engaging lessons. First, students learn about the mindset traits and behaviors of successful entrepreneurs before taking a survey that reveals the characteristics of their own entrepreneurial mindset. Students then participate in a series of four challenges – each designed to activate two of the eight domains of the entrepreneurial mindset. The module wraps up with students creating an action plan to further grow their own entrepreneurial potential.

Recommended Module Sequence

NFTE recommends that Lessons 1, 2, and 6 are facilitated in the order listed below. However, Lessons 3, 4, and 5 can be facilitated in any order. Lessons 3, 4, 5, and 6 can also be done independently for teachers looking for exercises that engage students in those non-cognitive skills.

Lesson 1: Pitch Yourself

Lesson 2: EMI Pre-Survey Analysis

Lesson 3: Tower of Power
Entrepreneurial Mindset Domain Focus: Creativity & Innovation and Initiative & Self-Reliance

Lesson 4: Chill or Grill
Entrepreneurial Mindset Domain Focus: Flexibility & Adaptability and Comfort with Risk

Lesson 5: Picture This
Entrepreneurial Mindset Domain Focus: Communication & Collaboration and Critical Thinking & Problem Solving

Lesson 6: Startup Survival
Entrepreneurial Mindset Domains: Opportunity Recognition & Future Orientation

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Operation: Mindset

Career and Future Readiness, STEM

6 Activities

Grades 6 - 12

Module

2 Activities

Grades K - 8

Food, Health, and Well-being- Winter Edition

Health and Wellness, Nature and Wildlife

Playlist

Food, Health, and Well-being- Winter Edition

National Wildlife Federation

K - 8

In this playlist you'll focus on well-being and two activities that support health are food and connecting to nature.

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Food, Health, and Well-being- Winter Edition

Health and Wellness, Nature and Wildlife

2 Activities

Grades K - 8

Playlist

3 Activities

Grades K - 8

Animal Families and Nearby Nature

Nature and Wildlife, STEM

Playlist

Animal Families and Nearby Nature

National Wildlife Federation

K - 8

We can learn a lot when we take time to observe nature nearby. In this playlist, youth learn about six animal families, reptiles, amphibians, invertebrates, fish, birds, and mammals. Additionally, we take a look at the plants in the community and how they support the animal families.

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Animal Families and Nearby Nature

Nature and Wildlife, STEM

3 Activities

Grades K - 8

Playlist

8 Activities

Grades K - 8

10 Activities Exploring Black History Month

History and Society, Social and Emotional Awareness

Playlist

10 Activities Exploring Black History Month

Mizzen Education, Inc.

K - 8

7 Hours 30 Minutes

Explore our curated playlist of activities for Black History month in Mizzen. These activities span the topics of social justice, civil rights, the civil war, abolitionist leaders and more. Allow Mizzen to help with planning Black History Month for students and get started with these activities today.

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10 Activities Exploring Black History Month

History and Society, Social and Emotional Awareness

8 Activities

Grades K - 8

Playlist

8 Activities

Grades 3 - 5

Building a NewsHour: Part 6

Digital Media and Communications, Literacy

Module

Building a NewsHour: Part 6

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 6

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 6 of 6 in the Building a NewsHour Collection series.

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Building a NewsHour: Part 6

Digital Media and Communications, Literacy

8 Activities

Grades 3 - 5

Module

12 Activities

Grades K - 8

Summer Camp Connection Activities and Team Building Games

Leadership and Teamwork, Social and Emotional Awareness

Module

Summer Camp Connection Activities and Team Building Games

Mizzen Education, Inc.

K - 8

7 Hours 10 Minutes

Build connection from day one with activities that help young people feel included, confident, and ready to participate. These icebreakers and team-building games build relationships, strengthen collaboration, and create a strong group culture from day one.

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Summer Camp Connection Activities and Team Building Games

Leadership and Teamwork, Social and Emotional Awareness

12 Activities

Grades K - 8

Module

10 Activities

Grades 3 - 5

Social and Emotional Learning Activities for 3rd-5th Grade at Home

Social and Emotional Awareness, Literacy

Playlist

Social and Emotional Learning Activities for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

7 Hours 15 Minutes

This Playlist provides younger students various activities that teaches them the importance of understanding the emotions of their peers.

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Social and Emotional Learning Activities for 3rd-5th Grade at Home

Social and Emotional Awareness, Literacy

10 Activities

Grades 3 - 5

Playlist

7 Activities

Grades 6 - 8

S.INQ Up Earth and Space

STEM, Nature and Wildlife

Module

S.INQ Up Earth and Space

OregonASK

6 - 8

6 Hours 15 Minutes

Earth and Space is an inquiry and exploration-based curriculum that uses hands-on activities focused on the relationship between the earth, the solar system, and human impacts on our global environment.

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S.INQ Up Earth and Space

STEM, Nature and Wildlife

7 Activities

Grades 6 - 8

Module

4 Activities

Grades K - 8

Animal Homes

Nature and Wildlife, STEM

Module

Animal Homes

National Wildlife Federation

K - 8

In this module youth will learn about animal homes. They will find similarities and differences between the places we call home.

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Animal Homes

Nature and Wildlife, STEM

4 Activities

Grades K - 8

Module

10 Activities

Grades 6 - 8

STEAM Activities for Middle School at Home

STEM, Arts

Playlist

STEAM Activities for Middle School at Home

Mizzen Education, Inc.

6 - 8

8 Hours 35 Minutes

This Playlist gives middle school aged students fun engineering and design activities that can be done at home or in small groups.

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STEAM Activities for Middle School at Home

STEM, Arts

10 Activities

Grades 6 - 8

Playlist

6 Activities

Grades K - 5

S.INQ Mechanical Engineering

STEM, Nature and Wildlife

Module

S.INQ Mechanical Engineering

OregonASK

K - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

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S.INQ Mechanical Engineering

STEM, Nature and Wildlife

6 Activities

Grades K - 5

Module

4 Activities

Grades 3 - 12

Learning Scientific Sketching

STEM, Nature and Wildlife

Module

Learning Scientific Sketching

California Academy of Sciences

3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

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Learning Scientific Sketching

STEM, Nature and Wildlife

4 Activities

Grades 3 - 12

Module

7 Activities

Grades 9 - 12

Reading and Literacy Enrichment, Grades 9-12

Literacy, Digital Media and Communications

Playlist

Reading and Literacy Enrichment, Grades 9-12

Mizzen Education, Inc.

9 - 12

5 Hours 15 Minutes

The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades 9-12 and can be implemented in a various out-of-school settings.

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Reading and Literacy Enrichment, Grades 9-12

Literacy, Digital Media and Communications

7 Activities

Grades 9 - 12

Playlist

3 Activities

Grades 6 - 8

Caring for Urban Forests

Nature and Wildlife, STEM, Social and Emotional Awareness

Module

Caring for Urban Forests

City Parks Foundation

6 - 8

2 Hours

Our local ecosystems provide many ecosystem services that endow us with resources, opportunities for recreation and cultural expression, and support the safety quality of life for all living things, including humans. Street trees perform a number of ecosystem services for both humans and wildlife. They filter our air, provide passive cooling and heating, capture carbon, take up storm water (a vital aspect in cities prone to flooding due to climate change— see our Sustainable Cities module for more information on this topic), reduce noise, provide food, shelter, and provide abundant beauty.

In this module, students will learn about each type of ecosystem service: Provisioning, Regulating, Cultural, and Supporting, and research the ways they are being threatened in their local communities. They will also participate in air temperature to better understand the ecosystem services trees provide which are especially important in urban environments. This research will conclude with a service learning opportunity in which students will restore tree beds.

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Caring for Urban Forests

Nature and Wildlife, STEM, Social and Emotional Awareness

3 Activities

Grades 6 - 8

Module

12 Activities

Grades K - 8

Arts and Creative Activities for Summer Camps

Arts

Module

Arts and Creative Activities for Summer Camps

Mizzen Education, Inc.

K - 8

8 Hours 30 Minutes

Bring creativity into your summer camp planning with arts and creative activities that help youth express themselves through hands-on learning. These flexible activities make it easy to spark imagination and confidence across different art mediums—music, drama, arts and crafts, design, and creative expression.

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Arts and Creative Activities for Summer Camps

Arts

12 Activities

Grades K - 8

Module

7 Activities

Grades K - 8

The News and You: Journalism and Media Literacy for Grades 2-6

Digital Media and Communications, Literacy

Module

The News and You: Journalism and Media Literacy for Grades 2-6

Pulitzer Center

K - 8

9 Hours

This module supports students in developing a healthy relationship to the news rooted in curiosity, critical thinking, empathy, and empowerment.

Students will learn what the news is and reflect on how they can use it in their lives. They will examine the idea of bias and learn how to challenge it, using some of the same skills journalists use. They will consider why some stories get more attention than others, and explore the importance of seeking out underreported stories in order to see a fuller picture of people, places, and issues. Finally, students will move from analyzing news stories to sharing their learning. In their final projects, students will use creative expression and journalistic information to draw attention to the issues that matter to them.

Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.

Are you looking for media literacy activities for upper middle and high school learners? Check out The News and You: Journalism and Media Literacy for Grades 7-12, also on Mizzen.

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The News and You: Journalism and Media Literacy for Grades 2-6

Digital Media and Communications, Literacy

7 Activities

Grades K - 8

Module

8 Activities

Grades 3 - 8

MLS STEM Goals

STEM, Social and Emotional Awareness

Module

MLS STEM Goals

Learn Fresh

3 - 8

9 Hours 15 Minutes

MLS STEM Goals is an interactive, sports-based learning experience that connects math, strategy, and social-emotional learning through the game of soccer. Developed in partnership with Major League Soccer, this program combines a board game and curriculum to help students build essential skills through a hands-on experience.


Across eight lessons, students analyze shooting percentages from team cards, track and calculate their own gameplay statistics, and apply concepts like mean, median, and mode to evaluate their performance. As the season progresses, students build strategic thinking skills by weighing risk and reward during gameplay and using data to drive their decisions. The program culminates in a championship tournament where students use powers of two to construct playoff brackets and compete as a class.


Beyond STEM, the program reinforces sportsmanship, teamwork, and integrity through integrated bonus lessons and a Sportsmanship Contract, helping students navigate challenges and collaborate with their peers effectively. With an emphasis on social-emotional skills and critical thinking, students develop practical abilities that extend beyond the classroom.

MLS STEM Goals is designed for schools and out-of-school time programs, offering a free and accessible way to engage students in STEM learning through the lens of soccer. Educators should request their MLS STEM Goals games when preparing for Lesson 1 to ensure they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.

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MLS STEM Goals

STEM, Social and Emotional Awareness

8 Activities

Grades 3 - 8

Module

5 Activities

Grades 3 - 8

How to Grow Dahlias

Nature and Wildlife, STEM

Module

How to Grow Dahlias

Farm to Table Kids

3 - 8

6 Hours 50 Minutes

“How to Grow Dahlias: A Full-Season Garden Guide”


Once your learners know “Things to Know Before You Grow,” it’s time to dig into the garden and get their hands dirty with one of the most beloved and magical plants of all—dahlias! In this joyful, in-depth module, youth follow the full life cycle of a dahlia, from inspecting tubers in spring to harvesting show-stopping blooms, and finally saving those tubers for next season’s magic. Along the way, they’ll learn how to identify healthy tubers, prep and plant with confidence, care for their plants organically, and participate in the fall tradition of cutting back, dividing, and overwintering their garden’s gold.


The “How to Grow Dahlias” collection includes five hands-on lessons and a library of interactive worksheets, journal pages, and planting-day checklists—plus several engaging “how-to” videos from Farmer Steph herself. Whether you’re growing dahlias in a schoolyard bed or in containers on a sunny windowsill, this module turns your classroom into a bloom-filled lab where kids learn to nurture life, track seasonal change, and celebrate every stage of the growing cycle.


By the end of this series, students won’t just grow flowers—they’ll grow confidence, observation skills, and a lifelong appreciation for the natural beauty they helped bring to life.

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How to Grow Dahlias

Nature and Wildlife, STEM

5 Activities

Grades 3 - 8

Module

13 Activities

Grades K - 8

STEM Activities for Summer Camp

STEM

Module

STEM Activities for Summer Camp

Mizzen Education, Inc.

K - 8

11 Hours 45 Minutes

Keep curiosity high all summer with hands-on STEM activities that are fun, engaging, and easy to lead. From simple science experiments to engineering challenges, these ready-to-use lessons make summer planning easier while helping youth explore, create, and learn through play.

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STEM Activities for Summer Camp

STEM

13 Activities

Grades K - 8

Module

10 Activities

Grades K - 5

Reading and Literacy Activities for K-5th Grade at Home

Literacy, Digital Media and Communications

Playlist

Reading and Literacy Activities for K-5th Grade at Home

Mizzen Education, Inc.

K - 5

7 Hours 30 Minutes

This Playlist is all about reading, letters, and games for Kids K-5, and has been mixed especially for having fun at home or in small groups!

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Reading and Literacy Activities for K-5th Grade at Home

Literacy, Digital Media and Communications

10 Activities

Grades K - 5

Playlist

8 Activities

Grades K - 5

S.INQ Invisible Forces

STEM, Nature and Wildlife

Module

S.INQ Invisible Forces

OregonASK

K - 5

10 Hours

S.INQ Invisible Forces explores state, magnetic, and other invisible forces that youth can engage with simple materials. This curriculum offers activities that guide youth through STEM concepts using the engineering design process. Every lesson includes time for brainstorming and reflection and allows ample opportunity for hands-on exploration.

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S.INQ Invisible Forces

STEM, Nature and Wildlife

8 Activities

Grades K - 5

Module

10 Activities

Grades K - 8

The 1619 Project for Grades 2–6: Exploring Enslavement and Resistance

History and Society, Literacy

Module

The 1619 Project for Grades 2–6: Exploring Enslavement and Resistance

Pulitzer Center

K - 8

This collection offers students an engaging, affirming introduction to the concepts of history, culture, and resistance to injustice, all while centering the experiences of Black Americans. Activities guide students in multimedia explorations, personal reflections, and group discussions before culminating in a range of hands-on projects, including research, art, creative writing, and presentations. Students are consistently encouraged to reflect on how they can honor the contributions of Black Americans and build a more just world for all people.

Using elementary-friendly text and multimedia resources, students will learn about the history, culture, and resistance of early African civilizations; enslaved Black Americans; and contemporary Black American communities. At the core of these resources is The 1619 Project, an award-winning collection of journalism and history resources about the legacy of slavery and the contributions of Black Americans in moving the country towards its stated ideals.

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The 1619 Project for Grades 2–6: Exploring Enslavement and Resistance

History and Society, Literacy

10 Activities

Grades K - 8

Module

8 Activities

Grades 3 - 5

Reading and Literacy Enrichment, Grades 3-5

Literacy, Digital Media and Communications

Playlist

Reading and Literacy Enrichment, Grades 3-5

Mizzen Education, Inc.

3 - 5

6 Hours

The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades 3-5 and can be implemented in a various out-of-school settings.

Discover Collection

Reading and Literacy Enrichment, Grades 3-5

Literacy, Digital Media and Communications

8 Activities

Grades 3 - 5

Playlist

3 Activities

Grades 6 - 8

Indicator Species

Nature and Wildlife, Social and Emotional Awareness, STEM

Module

Indicator Species

City Parks Foundation

6 - 8

2 Hours

Indicator species are integral to evaluating the health of ecosystems. They are early indicators of changing environmental conditions that may prove detrimental to other species in the same region. Insects, including dragonflies, are climate sensitive species since much of their growth and development depends on temperature.

In this lesson, students will learn about dragonflies as indicators of climate change. They will become familiar with the life cycle of a dragonfly, learn to identify different species of dragonflies, and assess dragonfly biodiversity. At each of these learning milestones, students will engage in a discussion about how rapid changes in climate conditions can be detrimental not only to dragonflies but to the success and survival of wildlife around the world.

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Indicator Species

Nature and Wildlife, Social and Emotional Awareness, STEM

3 Activities

Grades 6 - 8

Module

16 Activities

Grades 6 - 12

Student Reporting Labs

Digital Media and Communications

Module

Student Reporting Labs

PBS

6 - 12

14 Hours 10 Minutes

Student Reporting Labs connect students to innovative journalism curriculum to develop digital media, critical thinking and communication skills while producing original reports.

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Student Reporting Labs

Digital Media and Communications

16 Activities

Grades 6 - 12

Module

13 Activities

Grades K - 2

American History: Elevating Black Voices (K-2)

History and Society, Literacy, STEM, Arts, Leadership and Teamwork

Playlist

American History: Elevating Black Voices (K-2)

Mizzen Education, Inc.

K - 2

9 Hours 10 Minutes

The American History: Elevating Black Voices Collection is a weekly, hands-on playlist that helps young learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and teamwork, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens early reading skills, creativity, collaboration, and critical thinking, while giving learners multiple opportunities to apply their understanding through play and exploration. Designed for easy facilitation and joyful learning, this playlist shows that innovation takes many forms—and that every voice matters.

For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.

Week 1: Storytelling and Voice

Designing Innovator Trading Cards (K-2)

New End to the Story

Round Robin Storytelling

Animal Interviews

Week 2: Inventing and Problem Solving

Designing Innovator Trading Cards (K-2)

Balanced Mobile

Sound on a String

Mechanical Engineering Tops

Week 3: Creativity and Expression

Designing Innovator Trading Cards (K-2)

Masquerade Masks

Music and Rhythm (Grades k-2)

Creative Play Design Challenges

Week 4: Leadership and Change

Designing Innovator Trading Cards (K-2)

Playing Innovator Trading Cards (K-2)

People Bingo

What is a Quality

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American History: Elevating Black Voices (K-2)

History and Society, Literacy, STEM, Arts, Leadership and Teamwork

13 Activities

Grades K - 2

Playlist

15 Activities

Grades 3 - 8

The Big Easy

Arts, Literacy

Module

The Big Easy

Jazz at Lincoln Center

3 - 8

20 Hours

Step into the vibrant world of Jazz at Lincoln Center's "The Big Easy" module, where students embark on an exhilarating journey of creativity and discovery. Jazz at Lincoln Center has made identifying and decoding symbols in art a fun and easy process. Throughout the module, students learn to "read" a provided comic book by researching the history of New Orleans and learning the tools artists use to symbolize their experiences, emotions, etc., in their work. Students studying the fundamentals of music, dance, and illustration, throughut this immersive experience, unleash their imagination, celebrate diversity, and ignite their passion for lifelong learning.

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The Big Easy

Arts, Literacy

15 Activities

Grades 3 - 8

Module

21 Activities

Grades 3 - 5

From Concept to Screen: Building Your Own News Show

Digital Media and Communications, Literacy

Module

From Concept to Screen: Building Your Own News Show

PBS

3 - 5

10 Hours 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, From Concept to Screen: Building Your News Hour.

The module is broken into three sections. The first, "Beyond the Headline" and "A News Show Structure" contain lessons that can be completed as standalone activities or as part of a series. All three sections converge to provide a powerful and fun introduction to producing and hosting news shows.

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From Concept to Screen: Building Your Own News Show

Digital Media and Communications, Literacy

21 Activities

Grades 3 - 5

Module

4 Activities

Grades K - 12

Setting Up Science Notebooks

STEM, Nature and Wildlife

Module

Setting Up Science Notebooks

California Academy of Sciences

K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Setting Up Science Notebooks

STEM, Nature and Wildlife

4 Activities

Grades K - 12

Module

5 Activities

Grades 9 - 12

Urban Runoff: Solving the Issue of Impact

STEM, Nature and Wildlife

Module

Urban Runoff: Solving the Issue of Impact

The Nature Conservancy

9 - 12

6 Hours

Youth evaluate the design of outside spaces to determine whether the space is set to contribute or minimize runoff – a climate issue, especially in urban areas. They design a solution to uncover design flaws with green infrastructure.

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Urban Runoff: Solving the Issue of Impact

STEM, Nature and Wildlife

5 Activities

Grades 9 - 12

Module

7 Activities

Grades 3 - 8

Clay Projects Inspired by Mesoamerican Culture

Arts, History and Society

Module

Clay Projects Inspired by Mesoamerican Culture

OregonASK

3 - 8

7 Hours

This module includes fun, hands-on clay projects using air-dry clay that focus on simple techniques like coil, slab, and pinch construction of vessels, animals, and human forms inspired by Mesoamerican Culture and history.

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Clay Projects Inspired by Mesoamerican Culture

Arts, History and Society

7 Activities

Grades 3 - 8

Module

10 Activities

Grades 3 - 5

Opening and Closing Activities for Grades 3-5

Social and Emotional Awareness, Literacy

Playlist

Opening and Closing Activities for Grades 3-5

kid-grit

3 - 5

2 Hours

This collection of opening and closing activities encourages students to explore their thoughts, feelings, and choices while building habits that support reflection and growth. Opening activities use emojis, discussion prompts, and movement to help students connect with their emotions and set a tone of respect, curiosity, and readiness for learning. Closing activities invite students to slow down, look inward, and practice calming techniques as they reflect on their experiences and explore ways to shift habits and mindsets. Together, these moments bookend the day with purpose and self-awareness!

Discover Collection

Opening and Closing Activities for Grades 3-5

Social and Emotional Awareness, Literacy

10 Activities

Grades 3 - 5

Playlist

11 Activities

Grades 6 - 8

Outdoor Activities for Middle School at Home

STEM, Nature and Wildlife

Playlist

Outdoor Activities for Middle School at Home

Mizzen Education, Inc.

6 - 8

9 Hours 45 Minutes

This Playlist is all about getting outside and trying some STEM outdoors or in for Middle-School aged kids, and has been mixed especially for having fun at home or in small groups!

Discover Collection

Outdoor Activities for Middle School at Home

STEM, Nature and Wildlife

11 Activities

Grades 6 - 8

Playlist

14 Activities

Grades 6 - 8

Amazing Bodies Invention Camp

STEM, Nature and Wildlife

Module

Amazing Bodies Invention Camp

OregonASK

6 - 8

15 Hours

The Amazing Bodies Invention Camp Curriculum explores the human body and the creative ways that we can invent to improve quality of life. This module includes hands on exploration leading up to the six activity invention process, where invention prototypes are created and shared.

Discover Collection

Amazing Bodies Invention Camp

STEM, Nature and Wildlife

14 Activities

Grades 6 - 8

Module

15 Activities

Grades 6 - 8

Make It Move Invention Camp

STEM, Arts

Module

Make It Move Invention Camp

OregonASK

6 - 8

15 Hours 45 Minutes

The Make it Move Invention Camp curriculum explores transportation, vehicles, and mechanical things that move! These activities explore engineering and invention with hands-on, fun activities that end with the creation of an invention that improves quality of life.

Discover Collection

Make It Move Invention Camp

STEM, Arts

15 Activities

Grades 6 - 8

Module

4 Activities

Grades 6 - 8

Garden Lesson Plan: Food and Carbon

Nature and Wildlife, STEM

Module

Garden Lesson Plan: Food and Carbon

The Nature Conservancy

6 - 8

4 Hours

Empower youth to explore the fascinating world of food, sustainability, and environmental impact. Through hands-on activities, creative expression, and insightful discussions, youth identify their favorite seasonal fruits and vegetables, delve into the carbon cycle and its significance, design a vibrant didactic art piece, and master the art of garden planning, all while gaining a deeper understanding of how our choices shape the world around us.

Discover Collection

Garden Lesson Plan: Food and Carbon

Nature and Wildlife, STEM

4 Activities

Grades 6 - 8

Module

15 Activities

Grades 3 - 8

Fascinating Rhythm

Arts, Digital Media and Communications

Module

Fascinating Rhythm

Jazz at Lincoln Center

3 - 8

10 Hours

The JALC-AC’s second module, Module 2: Fascinating Rhythm encourages students to explore the rhythms, or patterns of their lives. Students learn how to represent rhythmic patterns through symbols – both random and those used by musicians and musical educators – arranging and rearranging the symbols to create sound and movement.

Discover Collection

Fascinating Rhythm

Arts, Digital Media and Communications

15 Activities

Grades 3 - 8

Module

5 Activities

Grades 3 - 5

Building a NewsHour: Part 5

Digital Media and Communications, Literacy

Module

Building a NewsHour: Part 5

PBS

3 - 5

2 Hours

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 5

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 5 of 6 in the Building a NewsHour Collection series.

Discover Collection

Building a NewsHour: Part 5

Digital Media and Communications, Literacy

5 Activities

Grades 3 - 5

Module

12 Activities

Grades K - 12

Strengthen Social and Emotional Learning with Johnny Crowder

Social and Emotional Awareness, Health and Wellness

Playlist

Strengthen Social and Emotional Learning with Johnny Crowder

Mizzen Education, Inc.

K - 12

Like learning algebra or how to ride a bike, social and emotional learning (SEL) calls for patience, compassion, and everyday practice. That’s what brain science and experience say, and it’s at the core of this playlist. Through activities that teach mindfulness meditation, how to identify your strengths and talents, and cultivating compassion through service, you’ll find practical experiences, resources, and tips for empowering youth while helping them navigate stress and build healthy relationships.

“I often wonder how much different my life would look if I was offered support earlier. Before I was struggling, before I withdrew, before I exhibited all sorts of behavioral health issues. The power of prevention is something we can’t waste. We need to use our own hindsight into what would have helped us when we were young to set this next generation up for the success we never had.” — Johnny Crowder

Johnny Crowder is a suicide/abuse survivor, TEDx speaker, touring musician, Certified Peer Recovery Specialist, and the Founder & CEO of Cope Notes, a text-based mental health platform that provides daily support to youth and adults in nearly 100 countries around the world.

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Strengthen Social and Emotional Learning with Johnny Crowder

Social and Emotional Awareness, Health and Wellness

12 Activities

Grades K - 12

Playlist

2 Activities

Grades 9 - 12

How to Look: Art Exploration for Teens

Arts, Digital Media and Communications

Playlist

How to Look: Art Exploration for Teens

ArtsConnection

9 - 12

4 Hours 30 Minutes

You don't need to be an expert to look at, discuss and respond to art. Use the activities, tools and resources in the How to Look: Exploring Art for Teens collection to help students explore, discuss and write about visual arts, monuments and dance. Guide teens through observing, analyzing, sharing ideas and opinions about the art they encounter and the world around them.

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How to Look: Art Exploration for Teens

Arts, Digital Media and Communications

2 Activities

Grades 9 - 12

Playlist

4 Activities

Grades K - 8

Pollinators

Nature and Wildlife, STEM

Module

Pollinators

National Wildlife Federation

K - 8

Pollinators are critical to the very fabric of existence. In this module youth will learn what a pollinator is and why they are important. Then they'll look at pollinators and flower preference. Last they'll design a pollinator garden.

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Pollinators

Nature and Wildlife, STEM

4 Activities

Grades K - 8

Module

6 Activities

Grades 3 - 12

The kid-grit Pandemic Crisis Guide: Wellness for Students, Educators, and Families

Social and Emotional Awareness, Health and Wellness

Module

The kid-grit Pandemic Crisis Guide: Wellness for Students, Educators, and Families

kid-grit

3 - 12

6 Hours 15 Minutes

Welcome to kid-grit's SEL activities! Based on our partners’ request we have created a soulful guide filled with lessons, reflections, questions, and extended activities in response to the pandemic crisis that is happening around the world. We developed these activities in hope that its content will provide relief and support for our students and their families, educators, staff, and administrators.

All the activities have been designed to engage students in areas of personal development, social-emotional learning, character education, 21st-century skill-based inquiry, and global consciousness. These activities are built to have students think critically and share perspectives — focusing on topics such as tolerance, personal development, crisis situations, building positive communities, self-regulation, empathy, using breathing as a form of stress release. Students will be challenged to think outside the box and drive their own learning — they will learn by doing. Students will take on new ways of problem-solving and, in the process, create their own prescription for healthier mindsets, building resilience and grit.

You can use these activities in any order that works for your program or school environment. However, we recommend beginning with the activity, “Educating Myself for Peace of Mind,” as a starter activity to set the stage for the activities to follow.

Lastly, the following three activities are relevant for any crisis, “Educating Myself for Peace of Mind, Stop the Madness! and Fight or Flight.” Feel free to utilize them anytime and replace any COVID-19 reference to the existing event in your community, or national news or global occurrence.

NOTE: If your students are enjoying a lesson and you want to extend the time, please feel free, dive into deeper learning and enjoy!


Discover Collection

The kid-grit Pandemic Crisis Guide: Wellness for Students, Educators, and Families

Social and Emotional Awareness, Health and Wellness

6 Activities

Grades 3 - 12

Module

4 Activities

Grades 3 - 12

Pitch Challenge Tools

Career and Future Readiness, Leadership and Teamwork

Module

Pitch Challenge Tools

Young Entrepreneur Institute

3 - 12

This series of pitch practice activities builds and reinforces presentation skills and provides a vehicle for establishing a safe space. The activities stand alone or can be used as a series, offering progressively more opportunity for critical thinking and skill development. These activities can also be used to help students prepare for a contest or presentation. Visit www.yepitch.org to learn about virtual contest opportunities and access a full pitch contest curriculum and toolkit.

Discover Collection

Pitch Challenge Tools

Career and Future Readiness, Leadership and Teamwork

4 Activities

Grades 3 - 12

Module

13 Activities

Grades 6 - 12

American History: Elevating Black Voices (6-12)

Literacy, History and Society, Leadership and Teamwork

Playlist

American History: Elevating Black Voices (6-12)

Mizzen Education, Inc.

6 - 12

9 Hours 10 Minutes

The American History: Elevating Black Voices Collection is a weekly, inquiry-driven playlist that invites learners to examine how storytelling, innovation, creativity, and leadership shape American history and civic life. Through complex texts, Innovator Trading Cards, and theme-based activities across literacy, STEM, the arts, and collaborative problem-solving, students engage with lesser-known Black Americans—whose contributions have influenced systems, culture, and community change. Each week introduces a thematic lens that builds historical analysis, critical reading, argumentation, and interdisciplinary thinking, culminating in a challenge-based game that requires evidence, reasoning, and collaboration. Designed to support meaningful discussion and application, this Collection highlights innovation as a collective process and underscores the power of amplifying voices that shape our shared history.

This collection is designed to have learners apply ideas from the weekly themes introduced through the Innovator Playing Cards with additional related activities; it is recommended to follow this sequence to maintain consistency:

Week 1: Storytelling and Voice

Designing Innovator Trading Cards

What Makes a Good Story?

One Minute Speeches

Erasure Poetry as Resistance

Week 2: Inventing and Problem Solving

Designing Innovator Trading Cards

Cell City

Catapult (Team Building) Game

Build an Extension Arm

Week 3: Creativity and Expression

Designing Innovator Trading Cards

Create a Cardboard Self-Portrait

Improv: Say the Line

How to Look at Dance

Week 4: Leadership and Change

Designing Innovator Trading Cards

Playing Innovator Trading Cards

Analyzing and Constructing Timelines of Racial (In)justice

Dream Team

Discover Collection

American History: Elevating Black Voices (6-12)

Literacy, History and Society, Leadership and Teamwork

13 Activities

Grades 6 - 12

Playlist

6 Activities

Grades 6 - 8

Farm to Table Prototype

Nature and Wildlife, STEM

Module

Farm to Table Prototype

OregonASK

6 - 8

2 Hours

Take youth through a journey of innovation and invention with this step-by-step guide to creating their very own prototype! Focusing on improving food production or consumption, youth work through the process of prototyping, starting with a creative brainstorming session, using their construction skills to build a prototype, and presenting their final prototype.

Discover Collection

Farm to Table Prototype

Nature and Wildlife, STEM

6 Activities

Grades 6 - 8

Module

14 Activities

Grades 3 - 8

I'm Beginning to See the Light

Arts, STEM

Module

I'm Beginning to See the Light

Jazz at Lincoln Center

3 - 8

14 Hours

The JALC-AC's first module, Module 1: I'm Beginning to See the Light, ignites the creativity and voice of youth as they learn the essential elements of jazz- all while engaging with science, social studies, math, physical education, art, and social-emotional learning concepts and skills.

Discover Collection

I'm Beginning to See the Light

Arts, STEM

14 Activities

Grades 3 - 8

Module

5 Activities

Grades 3 - 5

Building a NewsHour: Part 2

Digital Media and Communications, Literacy

Module

Building a NewsHour: Part 2

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 2

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 2 of 6 in the Building a NewsHour Collection series.

Discover Collection

Building a NewsHour: Part 2

Digital Media and Communications, Literacy

5 Activities

Grades 3 - 5

Module

7 Activities

Grades 3 - 12

Making Comics!

Literacy, Arts

Module

Making Comics!

OregonASK

3 - 12

6 Hours

Making Comics has seven basic lessons for students to explore how comics are made while learning about story telling, character, setting, action and plot. Each lesson takes about an hour, and this course has 7-10 hours of activities that build as students complete their own comic characters, strips, and finally books from start to finish.

Discover Collection

Making Comics!

Literacy, Arts

7 Activities

Grades 3 - 12

Module

4 Activities

Grades 3 - 12

Intro to Science Notebooking

STEM, Nature and Wildlife

Module

Intro to Science Notebooking

California Academy of Sciences

3 - 12

4 Hours

This collection of activities introduces students to science notebooking, and how to establish systems, organize information, and sketch like a scientist.

Discover Collection

Intro to Science Notebooking

STEM, Nature and Wildlife

4 Activities

Grades 3 - 12

Module

3 Activities

Grades 6 - 8

Sustainable Cities

Nature and Wildlife, STEM, Social and Emotional Awareness

Module

Sustainable Cities

City Parks Foundation

6 - 8

2 Hours

With the effects of anthropogenic climate change becoming more evident in our day to day lives, those in urban areas are at high risk of detrimental damage from extreme flooding events. Everywhere you look in urban areas, you are faced with impervious surfaces which presents a challenge when it comes to avoiding floods. And in cities that use combined sewer systems, these floods open the gates of contaminated wastewater filled with everything from human waste to toxic chemicals entering our groundwater and surface water supply which are detrimental to all living organisms that rely on it, including humans.

In this module, students will learn the parameters for and conduct water quality testing on local water bodies, assess the role of local green space in mitigating damage from flooding events, and construct sub-irrigated planters as an example of water saving green infrastructure.

Discover Collection

Sustainable Cities

Nature and Wildlife, STEM, Social and Emotional Awareness

3 Activities

Grades 6 - 8

Module

2 Activities

Grades 6 - 12

Innovator Trading Cards (6-12)

History and Society, Literacy, Leadership and Teamwork

Playlist

Innovator Trading Cards (6-12)

Mizzen Education, Inc.

6 - 12

2 Hours

This collection invites learners to analyze the work of lesser-known Black American innovators and transform their learning into a collaborative, challenge-based experience. Students design Innovator Trading Cards by closely reading informational texts, identifying historical context, and synthesizing each innovator’s contribution using evidence and symbolism. In the final game, learners apply teams of innovators to complex community scenarios, justifying their choices with text-based reasoning and historical insight. Together, the card design and gameplay encourage critical thinking, interdisciplinary connections, and a deeper understanding of how innovation, leadership, and culture shape society.

Discover Collection

Innovator Trading Cards (6-12)

History and Society, Literacy, Leadership and Teamwork

2 Activities

Grades 6 - 12

Playlist

12 Activities

Grades K - 8

Active Kids and Minds Functional Fitness: Weeks 9-12

Leadership and Teamwork, Health and Wellness

Module

Active Kids and Minds Functional Fitness: Weeks 9-12

Active Kids and Minds

K - 8

8 Hours

Finish strong with Active Kids and Minds Functional Fitness third and final Collection. Covering Weeks 9-12, this Collection brings together skills learned throughout the program, and celebrates the accomplishments of participants.

Discover Collection

Active Kids and Minds Functional Fitness: Weeks 9-12

Leadership and Teamwork, Health and Wellness

12 Activities

Grades K - 8

Module

2 Activities

Grades 3 - 5

Innovator Trading Cards (3-5)

Health and Wellness, Literacy, Leadership and Teamwork

Playlist

Innovator Trading Cards (3-5)

Mizzen Education, Inc.

3 - 5

1 Hour 50 Minutes

In this collection, learners explore the stories of lesser-known Black American innovators by creating their own Innovator Trading Cards. Using short texts and close reading strategies, students identify key details about how each innovator helped their community and represent that learning through words, symbols, and color. As the weeks progress, learners build a growing card collection connected by shared themes. In the final game, students use their cards to respond to community challenge scenarios, practicing teamwork, reasoning, and explaining how different kinds of innovation work together to solve problems.

Discover Collection

Innovator Trading Cards (3-5)

Health and Wellness, Literacy, Leadership and Teamwork

2 Activities

Grades 3 - 5

Playlist

9 Activities

Grades K - 2

Reading and Literacy Enrichment, Grades K-2

Literacy, Digital Media and Communications

Playlist

Reading and Literacy Enrichment, Grades K-2

Mizzen Education, Inc.

K - 2

6 Hours 45 Minutes

The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades K-2 and can be implemented in a various out-of-school settings.

Discover Collection

Reading and Literacy Enrichment, Grades K-2

Literacy, Digital Media and Communications

9 Activities

Grades K - 2

Playlist

12 Activities

Grades K - 12

Catalyze STEM Learning with Kayla Ambesi

STEM, Nature and Wildlife

Playlist

Catalyze STEM Learning with Kayla Ambesi

Mizzen Education, Inc.

K - 12

From robots and rockets to quicksand, plants, weather, and wildlife, this playlist ignites curiosity in STEM, inspiring the joy of discovery. Youth will design and test a kite in flight (learning about wind and weight); make rock candy crystals (discovering supersaturation), record and sketch nature (learning about climate and weather); and craft a protective device for a falling egg (exploring momentum and energy).

"By engaging in STEM activities that go beyond textbooks and lectures, youth can explore their interests, develop critical thinking skills, and gain practical knowledge that transcends traditional education. Investing in these experiences empowers them to become well-rounded individuals equipped to thrive in an ever-evolving world." — Kayla Ambesi

Kayla Ambesi is the Supervisor of Community Schools at Schenectady City School District in New York. With a passion for education and engagement, she oversees six community schools and leads districtwide STEAM Camps, K-12 summer enrichment, and a "STEM Saturdays" collaboration with Union College. Kayla is the devoted mother of four children and holds a Bachelor's degree in Social Work from the esteemed College of Saint Rose.

Discover Collection

Catalyze STEM Learning with Kayla Ambesi

STEM, Nature and Wildlife

12 Activities

Grades K - 12

Playlist

4 Activities

Grades 3 - 8

Things to Know Before You Grow

Nature and Wildlife, Social and Emotional Awareness, STEM

Module

Things to Know Before You Grow

Farm to Table Kids

3 - 8

4 Hours 55 Minutes

The Ultimate Garden Planning Toolkit for Curious Kids & Inspired Educators

Before you plant your first seed, there are a few essential things every gardener should know—and this module delivers them in the most hands-on, kid-friendly way possible. In “Things to Know Before You Grow,” students explore the fundamentals of garden success: how to read a plant hardiness zone map, understand frost dates, calculate seed starting schedules, and document their observations like real scientists. This four-lesson collection is packed with interactive worksheets, educator-friendly slides, and real-life garden planning tools that help youth think critically and connect deeply with the rhythms of nature.

Designed by Farmer Steph and the team at Farm to Table Kids, this module brings the garden to life in your classroom or afterschool program. It also features exclusive “how-to” videos from Farmer Steph, offering step-by-step support and encouragement straight from the garden. These videos give learners a direct connection to the seasonal cycles they’re studying—setting the stage for confident, climate-smart planting.

Once you've soaked up all the "Things to Know Before You Grow," don’t stop there! Continue the adventure with our partner collection: “How to Grow Dahlias”—a joyful, flower-filled deep dive into one of the most beloved and magical plants in the garden.

Discover Collection

Things to Know Before You Grow

Nature and Wildlife, Social and Emotional Awareness, STEM

4 Activities

Grades 3 - 8

Module

12 Activities

Grades 6 - 8

Art and Design For Middle School at Home

Arts, Literacy

Playlist

Art and Design For Middle School at Home

Mizzen Education, Inc.

6 - 8

12 Hours 5 Minutes

This Playlist is all about Art and Design for Middle School Aged youth, and has been mixed especially for having fun at home or in small groups!

Discover Collection

Art and Design For Middle School at Home

Arts, Literacy

12 Activities

Grades 6 - 8

Playlist

9 Activities

Grades K - 12

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Media and Communications, Career and Future Readiness, Literacy

Playlist

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Media and Communications, Career and Future Readiness, Literacy

9 Activities

Grades K - 12

Playlist

12 Activities

Grades K - 12

Foster Health and Wellness with Richmond Brown, Jr.

Health and Wellness, Leadership and Teamwork

Playlist

Foster Health and Wellness with Richmond Brown, Jr.

Mizzen Education, Inc.

K - 12

Belonging. New friends. Fresh foods. Joy. Embracing a whole-child perspective, this playlist celebrates the many everyday ways we can nourish youth health and wellness. Dive into this collection and you’ll find blood-pumping relay races, team-building balloon tosses, and creativity-boosting game design. Plus this playlist is brimming with learning resources you can use to introduce youth to yoga, mindfulness meditation, and the health benefits of seasonal fruits and vegetables!


“Physical activity, creative expression, and social interaction are all essential for well-rounded development that goes beyond the classroom. Whether it’s through sports, outdoor adventures, or introductions to wellness, youth learn the value of taking care of their body and mind. And that’s a cornerstone of their success and happiness.” — Richmond Brown, Jr.


Richmond Brown, Jr. is a native of Charleston, SC who recently relocated to Los Angeles, CA continuing 15 years of dedication and service in leadership in the out-of-school time field. As the Associate Director of Programs with Woodcraft Rangers, he oversees expanded learning partnerships and 21st CCLC programs throughout the Los Angeles area.

Discover Collection

Foster Health and Wellness with Richmond Brown, Jr.

Health and Wellness, Leadership and Teamwork

12 Activities

Grades K - 12

Playlist

10 Activities

Grades 3 - 12

Youth Voice

Social and Emotional Awareness, Leadership and Teamwork

Playlist

Youth Voice

Mizzen Education, Inc.

3 - 12

8 Hours 15 Minutes

Foster youth voice with these activities that encourage exploration of and engagement with diverse perspectives and experiences.

Discover Collection

Youth Voice

Social and Emotional Awareness, Leadership and Teamwork

10 Activities

Grades 3 - 12

Playlist

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.