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Disappearing Bees

STEM Lab: Build, Tinker, Explore, The Natural World

3 Activities

Disappearing Bees

The Nature Conservancy

6 - 8

3 Hours

Youth uncover the fascinating world of bees and the crucial role they play in our ecosystem. Youth play the role of scientists as they seek to uncover the cause(s) of the declining bee populations. Youth learn how to share their knowledge and inform others about a topic through an infographic.

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STEM Activities for K-5th Grade at Home or in Small Groups

STEM Lab: Build, Tinker, Explore, Arts in Action

11 Activities

STEM Activities for K-5th Grade at Home or in Small Groups

Mizzen Education, Inc.

K - 5

10 Hours

This playlist is a great mix of engineering and science activities that are easy and fun for home or small groups of kids k-5.

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Building a NewsHour: Part 3

Digital Voices, Stories and Perspectives

5 Activities

Building a NewsHour: Part 3

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 3

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 3 of 6 in the Building a NewsHour Collection series.

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Helping My Community

The Natural World, STEM Lab: Build, Tinker, Explore

2 Activities

Helping My Community

National Wildlife Federation

K - 8

Communities play a unique role in our growth and development from children to adults. In this playlist, youth will spend time minimizing their environmental footprint and planning a garden for wildlife.

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American History: Elevating Black Voices (3-5)

We The People, Stories and Perspectives, Leadership and Teamwork

13 Activities

American History: Elevating Black Voices (3-5)

Mizzen Education, Inc.

3 - 5

9 Hours 10 Minutes

This Collection is a weekly, hands-on playlist that helps learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and collaboration, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens reading comprehension, evidence-based thinking, creativity, and teamwork, while giving learners multiple opportunities to apply their understanding through discussion, design, and gameplay. Designed for flexible facilitation and active learning, this playlist shows that innovation happens in many ways—and that elevating diverse voices deepens our understanding of history.

For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.

Week 1: Storytelling and Voice

Designing Innovator Trading Cards (3-5)

Word Detectives

What is that Tone

Rhythm and Language

Week 2: Inventing and Problem Solving

Designing Innovator Trading Cards (3-5)

S.INQ Mechanical Engineering Self Propelled Cars

Arm and Belt Accessories

Engineering an Upgrade (Grades 3-5)

Week 3: Creativity and Expression

Designing Innovator Trading Cards (3-5)

The Animal Spin

Create and Perform a Scene from a Book

Clay Pinch Pot

Week 4: Leadership and Change

Designing Innovator Trading Cards (3-5)

Playing Innovator Trading Cards (3-5)

More Tools Are Better Than One

Build Your Own Obstacle Course

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Innovator Trading Cards (K-2)

We The People, Stories and Perspectives, Leadership and Teamwork

2 Activities

Innovator Trading Cards (K-2)

Mizzen Education, Inc.

K - 2

1 Hour

Students will engage in a four-week learning experience focused on creating innovator trading cards. This project allows them to explore and highlight the varied contributions of Black Americans to their communities, developing key skills such as listening, drawing, speaking, and foundational categorization. In the final week, Week 4, students will use their completed trading cards to determine the most suitable type of community helper for various scenarios.

There are two activities in the Innovator Trading Card Collection: 

  • Activity 1, Designing Innovator Trading Cards, focuses on the "theme of the week," learning about the innovators and their influence, and designing the innovator trading cards. 

  • Activity 2, Playing Innovator Trading Cads, focuses on facilitating the associated game to reinforce learning.

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Creativity: Play

Arts in Action, STEM Lab: Build, Tinker, Explore

3 Activities

Creativity: Play

VentureLab

K - 2

2 Hours

Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.


In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.

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Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

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Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

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Health and Wellness for Families and Programs K-5th Grade

Whole Body, Whole Self, Leadership and Teamwork

8 Activities

Health and Wellness for Families and Programs K-5th Grade

Mizzen Education, Inc.

K - 5

5 Hours 45 Minutes

This Playlist is a mix of mindfulness, health and nutrition for small groups with kids from K-5. Outdoor play, breathing, and structured strategies for de-stressing!

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Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

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Animal Adaptations

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Animal Adaptations

National Wildlife Federation

K - 8

Animal adaptations help species to survive. In this module youth will learn about different animal adaptations and learn how urbanization impacts wildlife adaptations.

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The World of Business & Entrepreneurship

Future Ready: Learning and Earning, Leadership and Teamwork

9 Activities

The World of Business & Entrepreneurship

Mizzen Education, Inc.

9 - 12

6 Hours 45 Minutes

Learning about business and economics are essential topics for young adults. Students engage in various activities that puts them in the shoes of entrepreneurs, learning about the realm of business.

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Weather

The Natural World, STEM Lab: Build, Tinker, Explore

4 Activities

Weather

National Wildlife Federation

K - 8

Weather has significant impacts on how we carry out our day, but do you think about how it impacts plants and wildlife? In this playlist, youth will differentiate between weather and climate, take a look at the clouds, celebrate Earth Day (everyday), and look more closely at weather impacts on plants and animals.

Discover Collection

Intro to Entrepreneurship (Grades 1-2)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

5 Activities

Intro to Entrepreneurship (Grades 1-2)

VentureLab

K - 2

2 Hours

This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.


Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.


Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.


Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.


In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.


Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.


Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.

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Nickelodeon Our World: The Play Lab

STEM Lab: Build, Tinker, Explore, Arts in Action

12 Activities

Nickelodeon Our World: The Play Lab

Nickelodeon + Mizzen Education

3 - 5

12 Hours

Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts in the with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!

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The News and You: Journalism and Media Literacy for Grades 7-12

Digital Voices, Stories and Perspectives

6 Activities

The News and You: Journalism and Media Literacy for Grades 7-12

Pulitzer Center

6 - 12

How can good journalism empower people? This module begins by asking students to identify what they believe the purpose of journalism to be, and guides them to think critically and creatively about their relationship with news.

Students will move from reflecting on the power and purpose of journalism to examining how bias can affect the news, and the way in which we process information ourselves. Students will learn about news framing and editorial judgment, putting themselves in the shoes of editors and journalists who decide which stories get told and how they are presented to the public. Finally, students will move from analyzing news stories to responding to underreported stories that matter to them through creative and journalistic projects.

Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.

Are you looking for media literacy activities for younger learners? Check out The News and You: Journalism and Media Literacy for Grades 2-6, also on Mizzen.

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Activities to Engage with 'The 1619 Project'

We The People, Digital Voices

11 Activities

Activities to Engage with 'The 1619 Project'

Pulitzer Center

6 - 12

11 Hours 15 Minutes

Welcome to The 1619 Project playlist for afterschool educators!

These activities give various entry points into exploring the legacy of slavery in contemporary U.S. systems and society, and celebrating Black Americans' contributions to democracy. Each activity is designed for facilitation across one or two 45-minute sessions, and can be completed in any order. To provide a strong foundation for exploring the project, consider starting with the activities entitled "Introducing The 1619 Project," "The Idea of America," and/or "Visualizing the Legacy of Slavery."

Activities in this playlist engage images, podcasts, video, and text excerpts from the project. Students will have the opportunity to connect with the content and one another through meaningful discussions and collaborative team challenges; deepen their research and presentation skills by sharing stories of Black innovators; activate their creativity through writing and visual art; hone their media literacy skills; build historical knowledge; and more.

The 1619 Project is an initiative of The New York Times Magazine that challenges us to reframe U.S. history by marking the year when the first enslaved Africans arrived on Virginia soil as our nation's foundational date. The Pulitzer Center is the official education partner for the project.

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OnTRaC: Using Theater to Explore Careers in the Arts

Arts in Action, Future Ready: Learning and Earning

3 Activities

OnTRaC: Using Theater to Explore Careers in the Arts

ArtsConnection

9 - 12

4 Hours 30 Minutes

OnTRaC: Using Theater to Explore Careers in the Arts is a series of art-led activities that encourage young people to identify careers in the arts and creative fields. Students begin by identifying arts careers represented in their personal networks and within their own communities, as well as arts and creative fields that they're interested in learning more about. Then, they use improvisational theater activities to practice interview skills - for any school or job interview. Find a structure and framework to support young people to host a Visit with an Arts Professional. OnTRaC uses theater techniques as an entry point -- students engage in ice-breaker activities, role-play and other activities to increase skills in support of college and career readiness, including first impressions, networking and interviewing skills.

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23 Days of Fun, Healthy and Creative Activities for December

Whole Body, Whole Self, Belonging and Community

25 Activities

23 Days of Fun, Healthy and Creative Activities for December

Mizzen Education, Inc.

K - 12

20 Hours 35 Minutes

With winter afoot, during a school year like no other, are you looking for fun, healthy and restorative activities you can share with children and youth?

23 Days of Fun, Healthy and Creative Activities for December offers just that.

From “Action Packed ABC” for younger children and “Dance, Dance, Dance” for middle school kids, to “Mindfulness” for teens, this weekday December calendar shares art, music, yoga, social emotional learning, and indoor and outdoor projects and games to help kids feel better.

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Building a NewsHour: Part 4

Digital Voices, Stories and Perspectives

6 Activities

Building a NewsHour: Part 4

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 4

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 4 of 6 in the Building a NewsHour Collection series.

Discover Collection

MLB Players STEM League

STEM Lab: Build, Tinker, Explore, Belonging and Community, Leadership and Teamwork

8 Activities

MLB Players STEM League

Learn Fresh

3 - 8

6 Hours

The MLB Players STEM League is an interactive, sports-based learning experience that connects math, strategy, and social-emotional learning through the game of baseball. Developed in partnership with the MLB Players Trust, this program combines a board game and curriculum to help students build essential skills through a hands-on experience.


Over eight lessons, students take on the roles of players, managers, and analysts, using real MLB player stats to draft teams, track performance, analyze data, and make strategic decisions. Core math concepts—including fractions, percentages, and probability—are woven into gameplay, providing real-world applications of data in sports.


Beyond math, the program reinforces teamwork, sportsmanship, and resilience through integrated bonus lessons, helping students navigate challenges and collaborate with their peers effectively. With an emphasis on social-emotional skills and critical thinking, students develop practical abilities that extend beyond the classroom.


The MLB Players STEM League is designed for youth-development organizations and schools of all types, offering a free and accessible way to engage students in learning through the excitement of baseball.

Educators should request their MLB Players STEM League games when preparing for Lesson 1 to ensure they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.

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STEAM Discovery & Learning with Mizzen Education

STEM Lab: Build, Tinker, Explore, Arts in Action

19 Activities

STEAM Discovery & Learning with Mizzen Education

Mizzen Education, Inc.

K - 12

This playlist will ignite curiosity and creativity for grades K-12 with a lineup of specially-curated STEAM activities! From mind-bending math puzzles and hands-on science experiments to coding adventures and imaginative art projects, each activity is a new gateway to discovery!

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Invasive Species

The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore

5 Activities

Invasive Species

City Parks Foundation

6 - 8

2 Hours

As our ecosystems continue to become more vulnerable through anthropogenic change, scientists are working hard to restore the resilience of green space. One of the major detractors from ecosystem resilience are invasive species. In this module, students will assess the impact of invasive species in their local ecosystems. They will work collaboratively with their peers to research effective pest management protocols, participate in field experiences to learn more about local native and invasive species, and analyze data to assess local biodiversity. This newly acquired knowledge and skills will set the foundation for a community outreach project in which students will educate their peers and community members about the importance of invasive species management.

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Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)

Future Ready: Learning and Earning, Leadership and Teamwork

40 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)

Mizzen Education, Inc.

K - 12

29 Hours 20 Minutes

November is National Entrepreneurship Month and Michigan Lieutenant Governor Garlin Gilchrist II has created an exciting collection of activities just for Mizzen!

Filled with fun, immersive, and interactive content, this playlist introduces students to entrepreneurship as a mindset.

Students in K-12 age groups will build their skillset through discovery, problem-solving, and collaboration.

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Mizzen Summer Sizzle

Arts in Action, Digital Voices

16 Activities

Mizzen Summer Sizzle

Mizzen Education, Inc.

K - 12

2 Hours

Join Mizzen and our partner organization for summer learning! This playlist for all ages is a highlight reel of activities from Mizzen's Summer Sizzle features. Continue your summer learning with !Mpact Players, Jazz at Lincoln Center, National Wildlife Federation, PBS NewsHour Student Reporting Labs, reDiscover Center, and Mizzen with the list of activities below.

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Relaxing Yoga, Games, & Mindfulness

Whole Body, Whole Self, Belonging and Community

5 Activities

Relaxing Yoga, Games, & Mindfulness

Mizzen Education, Inc.

9 - 12

3 Hours 45 Minutes

Maintaining mental health has become a top priority in today's society. Students engage in relaxing, fun activities that eliminate stress and anxiety from daily life.

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NBA Math Hoops

Belonging and Community, STEM Lab: Build, Tinker, Explore

10 Activities

NBA Math Hoops

Learn Fresh

3 - 8

9 Hours 10 Minutes

NBA Math Hoops uses the excitement of basketball and the NBA/WNBA brands to engage students in grades 3-8 while teaching math and social-emotional skills. The program begins with preseason activities where students draft teams, analyze player data, and commit to shared values through a Sportsmanship Contract. This initial phase helps students build a foundation of teamwork and data literacy.

The regular season introduces essential gameplay rules, strategies, and mathematical concepts, allowing students to practice and apply their skills. As the season progresses, students develop their understanding of gameplay and enhance their strategic thinking.

The program culminates in the Playoffs, where students put their strategies to the test and demonstrate sportsmanship in a competitive setting. NBA Math Hoops boosts algebra readiness and fosters self-regulation and executive function skills, all while being adaptable to in-school, out-of-school, and home learning environments.

Educators should request their NBA Math Hoops games when preparing for Lesson 1 to ensure that they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.

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Our Watershed

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Our Watershed

National Wildlife Federation

3 - 8

Think of a watershed like a filter, where water flows over the land and into other bodies of water, and takes into account the health of the land and all its waterways. In this playlist youth will learn more about their watershed, the ecosystem where they live, and observe the biodiversity nearby.

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Active Kids and Minds Functional Fitness: Weeks 5-8

Whole Body, Whole Self, Leadership and Teamwork

12 Activities

Active Kids and Minds Functional Fitness: Weeks 5-8

Active Kids and Minds

K - 8

8 Hours

Continue moving with Active Kids and Minds Functional Fitness! This is the second of three Active Kids and Minds Collections. Covering Weeks 5-8, this set of activities continues with new skills of the week, strengthening fitness principles, and building nutritional knowledge.

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Building a NewsHour: Part 1

Digital Voices, Stories and Perspectives

6 Activities

Building a NewsHour: Part 1

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 1

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 1 of 6 in the Building a NewsHour Collection series.

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Teens Curate Teens: Curating an Art Exhibition

Arts in Action, Stories and Perspectives

6 Activities

Teens Curate Teens: Curating an Art Exhibition

ArtsConnection

9 - 12

9 Hours

Teens Curate Teens offers a process for young people to take on the responsibility for creating all aspects of an exhibition. A curator is in charge of selecting artwork for an exhibition or presentation. Learn how a curator or curatorial team creates an art exhibit that gives voice to their peers’ concerns and interests to possibly initiate change. Students develop their collaborative skills to identify a common theme to create a dynamic art event for their community. Together the team chooses a location for the event, guidelines for the artists’ application, outreach, criteria for selection, marketing and PR, placement of the artwork in the space, and the opening & programing of the exhibit.

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Design a Park Project

3 Activities

Design a Park Project

City Parks Foundation

6 - 8

In urban environments, opportunity exists everywhere you look to revamp greenspace that supports local and migratory species and community members. For this module, students will be combining everything they have learned about urban forests, biodiversity, and climate change to create an action plan to improve or create a community green space. In this module, students will be able to see that they can make a change within their community by actively identifying a site to beautify, designing possible solutions to improve it, and to write a letter to local community leaders to gather support for their ideas.

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2020 National Summer Learning Association Awardees

Leadership and Teamwork

10 Activities

2020 National Summer Learning Association Awardees

Mizzen Education, Inc.

K - 12

9 Hours 30 Minutes

This playlist is brought to you by the awardees of the 2020 National Summer Learning Association Awards. We are so excited to feature the winners of Excellence in Summer Learning, Founder's Award, and Climate Change Award! Congratulations ANYTOWN, Camp EDMO, CityParks Foundation Green Girls Empowered by ING, and Young Audiences of Maryland- Summer Arts & Learning Academy for these achievements and all you do for the community.

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Storytelling Activities for 3rd-5th Grade at Home

Stories and Perspectives, Arts in Action

7 Activities

Storytelling Activities for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

5 Hours 15 Minutes

This Playlist invites students to create, read, and share stories in small groups or at home.

Discover Collection

Jazz, Blues, and Music For 3rd-5th Grade at Home

Arts in Action, Stories and Perspectives

17 Activities

Jazz, Blues, and Music For 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

23 Hours 45 Minutes

This Playlist prompts younger children to learn and perform music and dances at home.

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Community Science Playlist

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Community Science Playlist

California Academy of Sciences

3 - 8

1 Hour 15 Minutes

Community science, also called citizen science, is a global effort in which scientists and the public work together to help gather data on the earth’s biodiversity. In this playlist, youth will learn how to use three community science tools and make observations about arthropods, birds, and sky conditions to share with naturalists around the world.

Discover Collection

Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

7 Activities

Science Notebooks

California Academy of Sciences

3 - 12

7 Hours 15 Minutes

Keeping a notebook can help your students think and act like scientists. Sample these easy-to-implement strategies and lessons to bring science notebooking into your program.

Discover Collection

Helping the Planet for 3rd-5th Grade at Home

The Natural World, STEM Lab: Build, Tinker, Explore

7 Activities

Helping the Planet for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

5 Hours 15 Minutes

This Playlist allows younger students to go outside and learn about ways to help the environment.

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Amplify Youth Voice with SEL

Belonging and Community, Leadership and Teamwork

15 Activities

Amplify Youth Voice with SEL

Mizzen Education, Inc.

K - 12

1 Hour 30 Minutes

Empower youth, amplify student voice, and make learning an adventure! The activities in this playlist are designed to spark creativity, foster teamwork, and encourage self-discovery, making learning an adventure that students look forward to each day. This playlist is packed with engaging activities in the arts, career exploration, and social and emotional learning — that foster self-awareness, creativity, connection, and belonging. Each lesson plan equips you to engage students to become more active participants in their own journey.

"The most memorable lessons often come from the journey, not the destination — enjoy the messiness of learning, it's here that the real magic happens." — Lauren B. González

This Playlist was curated by Lauren B. González, in collaboration with Mizzen Education. Lauren has more than 15 years in the educational field and is a doctoral candidate for Applied Learning Sciences at The University of Miami. A first-generation Latina and daughter of Cuban exiles, Lauren describes her approach to learning as "holistic, respectful of student cultures, and deeply rooted in resilience and empathy."

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Things to Know Before You Grow

The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore

4 Activities

Things to Know Before You Grow

Farm to Table Kids

3 - 8

4 Hours 55 Minutes

The Ultimate Garden Planning Toolkit for Curious Kids & Inspired Educators

Before you plant your first seed, there are a few essential things every gardener should know—and this module delivers them in the most hands-on, kid-friendly way possible. In “Things to Know Before You Grow,” students explore the fundamentals of garden success: how to read a plant hardiness zone map, understand frost dates, calculate seed starting schedules, and document their observations like real scientists. This four-lesson collection is packed with interactive worksheets, educator-friendly slides, and real-life garden planning tools that help youth think critically and connect deeply with the rhythms of nature.

Designed by Farmer Steph and the team at Farm to Table Kids, this module brings the garden to life in your classroom or afterschool program. It also features exclusive “how-to” videos from Farmer Steph, offering step-by-step support and encouragement straight from the garden. These videos give learners a direct connection to the seasonal cycles they’re studying—setting the stage for confident, climate-smart planting.

Once you've soaked up all the "Things to Know Before You Grow," don’t stop there! Continue the adventure with our partner collection: “How to Grow Dahlias”—a joyful, flower-filled deep dive into one of the most beloved and magical plants in the garden.

Discover Collection

Reading and Literacy Enrichment, Grades K-2

Stories and Perspectives, Digital Voices

9 Activities

Reading and Literacy Enrichment, Grades K-2

Mizzen Education, Inc.

K - 2

6 Hours 45 Minutes

The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades K-2 and can be implemented in a various out-of-school settings.

Discover Collection

Catalyze STEM Learning with Kayla Ambesi

STEM Lab: Build, Tinker, Explore, The Natural World

12 Activities

Catalyze STEM Learning with Kayla Ambesi

Mizzen Education, Inc.

K - 12

From robots and rockets to quicksand, plants, weather, and wildlife, this playlist ignites curiosity in STEM, inspiring the joy of discovery. Youth will design and test a kite in flight (learning about wind and weight); make rock candy crystals (discovering supersaturation), record and sketch nature (learning about climate and weather); and craft a protective device for a falling egg (exploring momentum and energy).

"By engaging in STEM activities that go beyond textbooks and lectures, youth can explore their interests, develop critical thinking skills, and gain practical knowledge that transcends traditional education. Investing in these experiences empowers them to become well-rounded individuals equipped to thrive in an ever-evolving world." — Kayla Ambesi

Kayla Ambesi is the Supervisor of Community Schools at Schenectady City School District in New York. With a passion for education and engagement, she oversees six community schools and leads districtwide STEAM Camps, K-12 summer enrichment, and a "STEM Saturdays" collaboration with Union College. Kayla is the devoted mother of four children and holds a Bachelor's degree in Social Work from the esteemed College of Saint Rose.

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Active Kids and Minds Functional Fitness: Weeks 1-4

Leadership and Teamwork, Whole Body, Whole Self

12 Activities

Active Kids and Minds Functional Fitness: Weeks 1-4

Active Kids and Minds

K - 8

8 Hours

Join Active Kids and Minds as they share a series of fun activities for incorporating functional fitness skills for young people. The guided physical activity program includes fundamental movements, along with running, games, mindfulness, and nutritional talks - all in a fun and inclusive environment.

The Active Kids and Minds program is structured as a 12-week program, providing three activities per week. The 12-weeks are grouped into three Mizzen Collections, starting with Weeks 1-4, followed by Active Kids and Minds Functional Fitness: Weeks 5-8, and finishing with Active Kids and Minds Functional Fitness: Week 9-12. All Collections can be found in the Mizzen Collections section.

Before getting started with the program, it is important to visit the Related Pro Tips linked below. The Pro Tips provide an introduction to the program, details on the program structure, and a helpful list of tips and tricks to guide facilitation of the program activities.

Discover Collection

Youth Voice

Belonging and Community, Leadership and Teamwork

10 Activities

Youth Voice

Mizzen Education, Inc.

3 - 12

8 Hours 15 Minutes

Foster youth voice with these activities that encourage exploration of and engagement with diverse perspectives and experiences.

Discover Collection

Clay Sculpting Activities for 3rd-5th Grade at Home

Arts in Action, Stories and Perspectives

8 Activities

Clay Sculpting Activities for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

9 Hours

This Playlist provides fun clay sculpting activities for younger children at home.

Discover Collection

Art Projects for K-5th Grade at Home or in Small Groups

Arts in Action, Stories and Perspectives

12 Activities

Art Projects for K-5th Grade at Home or in Small Groups

Mizzen Education, Inc.

K - 5

10 Hours

This playlist is full of fun art projects for kids K-5 at home or in small groups. The materials are simple, perfect for use with available pencils, magazines, clay, or paper. Art can be enriching, relaxing and inspiring!

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Foster Health and Wellness with Richmond Brown, Jr.

Whole Body, Whole Self, Leadership and Teamwork

12 Activities

Foster Health and Wellness with Richmond Brown, Jr.

Mizzen Education, Inc.

K - 12

Belonging. New friends. Fresh foods. Joy. Embracing a whole-child perspective, this playlist celebrates the many everyday ways we can nourish youth health and wellness. Dive into this collection and you’ll find blood-pumping relay races, team-building balloon tosses, and creativity-boosting game design. Plus this playlist is brimming with learning resources you can use to introduce youth to yoga, mindfulness meditation, and the health benefits of seasonal fruits and vegetables!


“Physical activity, creative expression, and social interaction are all essential for well-rounded development that goes beyond the classroom. Whether it’s through sports, outdoor adventures, or introductions to wellness, youth learn the value of taking care of their body and mind. And that’s a cornerstone of their success and happiness.” — Richmond Brown, Jr.


Richmond Brown, Jr. is a native of Charleston, SC who recently relocated to Los Angeles, CA continuing 15 years of dedication and service in leadership in the out-of-school time field. As the Associate Director of Programs with Woodcraft Rangers, he oversees expanded learning partnerships and 21st CCLC programs throughout the Los Angeles area.

Discover Collection

Art and Design For Middle School at Home

Arts in Action, Stories and Perspectives

12 Activities

Art and Design For Middle School at Home

Mizzen Education, Inc.

6 - 8

12 Hours 5 Minutes

This Playlist is all about Art and Design for Middle School Aged youth, and has been mixed especially for having fun at home or in small groups!

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

Intro to Science Notebooking

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Intro to Science Notebooking

California Academy of Sciences

3 - 12

4 Hours

This collection of activities introduces students to science notebooking, and how to establish systems, organize information, and sketch like a scientist.

Discover Collection

Building a NewsHour: Part 2

Digital Voices, Stories and Perspectives

5 Activities

Building a NewsHour: Part 2

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 2

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 2 of 6 in the Building a NewsHour Collection series.

Discover Collection

Making Comics!

Stories and Perspectives, Arts in Action

7 Activities

Making Comics!

OregonASK

3 - 12

6 Hours

Making Comics has seven basic lessons for students to explore how comics are made while learning about story telling, character, setting, action and plot. Each lesson takes about an hour, and this course has 7-10 hours of activities that build as students complete their own comic characters, strips, and finally books from start to finish.

Discover Collection

I'm Beginning to See the Light

Arts in Action, STEM Lab: Build, Tinker, Explore

14 Activities

I'm Beginning to See the Light

Jazz at Lincoln Center

3 - 8

14 Hours

The JALC-AC's first module, Module 1: I'm Beginning to See the Light, ignites the creativity and voice of youth as they learn the essential elements of jazz- all while engaging with science, social studies, math, physical education, art, and social-emotional learning concepts and skills.

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Active Kids and Minds Functional Fitness: Weeks 9-12

Leadership and Teamwork, Whole Body, Whole Self

12 Activities

Active Kids and Minds Functional Fitness: Weeks 9-12

Active Kids and Minds

K - 8

8 Hours

Finish strong with Active Kids and Minds Functional Fitness third and final Collection. Covering Weeks 9-12, this Collection brings together skills learned throughout the program, and celebrates the accomplishments of participants.

Discover Collection

Innovator Trading Cards (3-5)

Whole Body, Whole Self, Stories and Perspectives, Leadership and Teamwork

2 Activities

Innovator Trading Cards (3-5)

Mizzen Education, Inc.

3 - 5

1 Hour 50 Minutes

In this collection, learners explore the stories of lesser-known Black American innovators by creating their own Innovator Trading Cards. Using short texts and close reading strategies, students identify key details about how each innovator helped their community and represent that learning through words, symbols, and color. As the weeks progress, learners build a growing card collection connected by shared themes. In the final game, students use their cards to respond to community challenge scenarios, practicing teamwork, reasoning, and explaining how different kinds of innovation work together to solve problems.

Discover Collection

Sustainable Cities

The Natural World, STEM Lab: Build, Tinker, Explore, Belonging and Community

3 Activities

Sustainable Cities

City Parks Foundation

6 - 8

2 Hours

With the effects of anthropogenic climate change becoming more evident in our day to day lives, those in urban areas are at high risk of detrimental damage from extreme flooding events. Everywhere you look in urban areas, you are faced with impervious surfaces which presents a challenge when it comes to avoiding floods. And in cities that use combined sewer systems, these floods open the gates of contaminated wastewater filled with everything from human waste to toxic chemicals entering our groundwater and surface water supply which are detrimental to all living organisms that rely on it, including humans.

In this module, students will learn the parameters for and conduct water quality testing on local water bodies, assess the role of local green space in mitigating damage from flooding events, and construct sub-irrigated planters as an example of water saving green infrastructure.

Discover Collection

Innovator Trading Cards (6-12)

We The People, Stories and Perspectives, Leadership and Teamwork

2 Activities

Innovator Trading Cards (6-12)

Mizzen Education, Inc.

6 - 12

2 Hours

This collection invites learners to analyze the work of lesser-known Black American innovators and transform their learning into a collaborative, challenge-based experience. Students design Innovator Trading Cards by closely reading informational texts, identifying historical context, and synthesizing each innovator’s contribution using evidence and symbolism. In the final game, learners apply teams of innovators to complex community scenarios, justifying their choices with text-based reasoning and historical insight. Together, the card design and gameplay encourage critical thinking, interdisciplinary connections, and a deeper understanding of how innovation, leadership, and culture shape society.

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How to Look: Art Exploration for Teens

Arts in Action, Digital Voices

2 Activities

How to Look: Art Exploration for Teens

ArtsConnection

9 - 12

4 Hours 30 Minutes

You don't need to be an expert to look at, discuss and respond to art. Use the activities, tools and resources in the How to Look: Exploring Art for Teens collection to help students explore, discuss and write about visual arts, monuments and dance. Guide teens through observing, analyzing, sharing ideas and opinions about the art they encounter and the world around them.

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Strengthen Social and Emotional Learning with Johnny Crowder

Belonging and Community, Whole Body, Whole Self

12 Activities

Strengthen Social and Emotional Learning with Johnny Crowder

Mizzen Education, Inc.

K - 12

Like learning algebra or how to ride a bike, social and emotional learning (SEL) calls for patience, compassion, and everyday practice. That’s what brain science and experience say, and it’s at the core of this playlist. Through activities that teach mindfulness meditation, how to identify your strengths and talents, and cultivating compassion through service, you’ll find practical experiences, resources, and tips for empowering youth while helping them navigate stress and build healthy relationships.

“I often wonder how much different my life would look if I was offered support earlier. Before I was struggling, before I withdrew, before I exhibited all sorts of behavioral health issues. The power of prevention is something we can’t waste. We need to use our own hindsight into what would have helped us when we were young to set this next generation up for the success we never had.” — Johnny Crowder

Johnny Crowder is a suicide/abuse survivor, TEDx speaker, touring musician, Certified Peer Recovery Specialist, and the Founder & CEO of Cope Notes, a text-based mental health platform that provides daily support to youth and adults in nearly 100 countries around the world.

Discover Collection

Building a NewsHour: Part 5

Digital Voices, Stories and Perspectives

5 Activities

Building a NewsHour: Part 5

PBS

3 - 5

2 Hours

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 5

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 5 of 6 in the Building a NewsHour Collection series.

Discover Collection

Farm to Table Prototype

The Natural World, STEM Lab: Build, Tinker, Explore

6 Activities

Farm to Table Prototype

OregonASK

6 - 8

2 Hours

Take youth through a journey of innovation and invention with this step-by-step guide to creating their very own prototype! Focusing on improving food production or consumption, youth work through the process of prototyping, starting with a creative brainstorming session, using their construction skills to build a prototype, and presenting their final prototype.

Discover Collection

Pitch Challenge Tools

Future Ready: Learning and Earning, Leadership and Teamwork

4 Activities

Pitch Challenge Tools

Young Entrepreneur Institute

3 - 12

This series of pitch practice activities builds and reinforces presentation skills and provides a vehicle for establishing a safe space. The activities stand alone or can be used as a series, offering progressively more opportunity for critical thinking and skill development. These activities can also be used to help students prepare for a contest or presentation. Visit www.yepitch.org to learn about virtual contest opportunities and access a full pitch contest curriculum and toolkit.

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American History: Elevating Black Voices (6-12)

Stories and Perspectives, We The People, Leadership and Teamwork

13 Activities

American History: Elevating Black Voices (6-12)

Mizzen Education, Inc.

6 - 12

9 Hours 10 Minutes

The American History: Elevating Black Voices Collection is a weekly, inquiry-driven playlist that invites learners to examine how storytelling, innovation, creativity, and leadership shape American history and civic life. Through complex texts, Innovator Trading Cards, and theme-based activities across literacy, STEM, the arts, and collaborative problem-solving, students engage with lesser-known Black Americans—whose contributions have influenced systems, culture, and community change. Each week introduces a thematic lens that builds historical analysis, critical reading, argumentation, and interdisciplinary thinking, culminating in a challenge-based game that requires evidence, reasoning, and collaboration. Designed to support meaningful discussion and application, this Collection highlights innovation as a collective process and underscores the power of amplifying voices that shape our shared history.

This collection is designed to have learners apply ideas from the weekly themes introduced through the Innovator Playing Cards with additional related activities; it is recommended to follow this sequence to maintain consistency:

Week 1: Storytelling and Voice

Designing Innovator Trading Cards

What Makes a Good Story?

One Minute Speeches

Erasure Poetry as Resistance

Week 2: Inventing and Problem Solving

Designing Innovator Trading Cards

Cell City

Catapult (Team Building) Game

Build an Extension Arm

Week 3: Creativity and Expression

Designing Innovator Trading Cards

Create a Cardboard Self-Portrait

Improv: Say the Line

How to Look at Dance

Week 4: Leadership and Change

Designing Innovator Trading Cards

Playing Innovator Trading Cards

Analyzing and Constructing Timelines of Racial (In)justice

Dream Team

Discover Collection

Pollinators

The Natural World, STEM Lab: Build, Tinker, Explore

4 Activities

Pollinators

National Wildlife Federation

K - 8

Pollinators are critical to the very fabric of existence. In this module youth will learn what a pollinator is and why they are important. Then they'll look at pollinators and flower preference. Last they'll design a pollinator garden.

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The kid-grit Pandemic Crisis Guide: Wellness for Students, Educators, and Families

Belonging and Community, Whole Body, Whole Self

6 Activities

The kid-grit Pandemic Crisis Guide: Wellness for Students, Educators, and Families

kid-grit

3 - 12

6 Hours 15 Minutes

Welcome to kid-grit's SEL activities! Based on our partners’ request we have created a soulful guide filled with lessons, reflections, questions, and extended activities in response to the pandemic crisis that is happening around the world. We developed these activities in hope that its content will provide relief and support for our students and their families, educators, staff, and administrators.

All the activities have been designed to engage students in areas of personal development, social-emotional learning, character education, 21st-century skill-based inquiry, and global consciousness. These activities are built to have students think critically and share perspectives — focusing on topics such as tolerance, personal development, crisis situations, building positive communities, self-regulation, empathy, using breathing as a form of stress release. Students will be challenged to think outside the box and drive their own learning — they will learn by doing. Students will take on new ways of problem-solving and, in the process, create their own prescription for healthier mindsets, building resilience and grit.

You can use these activities in any order that works for your program or school environment. However, we recommend beginning with the activity, “Educating Myself for Peace of Mind,” as a starter activity to set the stage for the activities to follow.

Lastly, the following three activities are relevant for any crisis, “Educating Myself for Peace of Mind, Stop the Madness! and Fight or Flight.” Feel free to utilize them anytime and replace any COVID-19 reference to the existing event in your community, or national news or global occurrence.

NOTE: If your students are enjoying a lesson and you want to extend the time, please feel free, dive into deeper learning and enjoy!


Discover Collection

Outdoor Activities for Middle School at Home

STEM Lab: Build, Tinker, Explore, The Natural World

11 Activities

Outdoor Activities for Middle School at Home

Mizzen Education, Inc.

6 - 8

9 Hours 45 Minutes

This Playlist is all about getting outside and trying some STEM outdoors or in for Middle-School aged kids, and has been mixed especially for having fun at home or in small groups!

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Opening and Closing Activities for Grades 3-5

Belonging and Community, Stories and Perspectives

10 Activities

Opening and Closing Activities for Grades 3-5

kid-grit

3 - 5

2 Hours

This collection of opening and closing activities encourages students to explore their thoughts, feelings, and choices while building habits that support reflection and growth. Opening activities use emojis, discussion prompts, and movement to help students connect with their emotions and set a tone of respect, curiosity, and readiness for learning. Closing activities invite students to slow down, look inward, and practice calming techniques as they reflect on their experiences and explore ways to shift habits and mindsets. Together, these moments bookend the day with purpose and self-awareness!

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Clay Projects Inspired by Mesoamerican Culture

Arts in Action, We The People

7 Activities

Clay Projects Inspired by Mesoamerican Culture

OregonASK

3 - 8

7 Hours

This module includes fun, hands-on clay projects using air-dry clay that focus on simple techniques like coil, slab, and pinch construction of vessels, animals, and human forms inspired by Mesoamerican Culture and history.

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Fascinating Rhythm

Arts in Action, Digital Voices

15 Activities

Fascinating Rhythm

Jazz at Lincoln Center

3 - 8

10 Hours

The JALC-AC’s second module, Module 2: Fascinating Rhythm encourages students to explore the rhythms, or patterns of their lives. Students learn how to represent rhythmic patterns through symbols – both random and those used by musicians and musical educators – arranging and rearranging the symbols to create sound and movement.

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Garden Lesson Plan: Food and Carbon

The Natural World, STEM Lab: Build, Tinker, Explore

4 Activities

Garden Lesson Plan: Food and Carbon

The Nature Conservancy

6 - 8

4 Hours

Empower youth to explore the fascinating world of food, sustainability, and environmental impact. Through hands-on activities, creative expression, and insightful discussions, youth identify their favorite seasonal fruits and vegetables, delve into the carbon cycle and its significance, design a vibrant didactic art piece, and master the art of garden planning, all while gaining a deeper understanding of how our choices shape the world around us.

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Make It Move Invention Camp

STEM Lab: Build, Tinker, Explore, Arts in Action

15 Activities

Make It Move Invention Camp

OregonASK

6 - 8

15 Hours 45 Minutes

The Make it Move Invention Camp curriculum explores transportation, vehicles, and mechanical things that move! These activities explore engineering and invention with hands-on, fun activities that end with the creation of an invention that improves quality of life.

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Amazing Bodies Invention Camp

STEM Lab: Build, Tinker, Explore, The Natural World

14 Activities

Amazing Bodies Invention Camp

OregonASK

6 - 8

15 Hours

The Amazing Bodies Invention Camp Curriculum explores the human body and the creative ways that we can invent to improve quality of life. This module includes hands on exploration leading up to the six activity invention process, where invention prototypes are created and shared.

Discover Collection

Indicator Species

The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore

3 Activities

Indicator Species

City Parks Foundation

6 - 8

2 Hours

Indicator species are integral to evaluating the health of ecosystems. They are early indicators of changing environmental conditions that may prove detrimental to other species in the same region. Insects, including dragonflies, are climate sensitive species since much of their growth and development depends on temperature.

In this lesson, students will learn about dragonflies as indicators of climate change. They will become familiar with the life cycle of a dragonfly, learn to identify different species of dragonflies, and assess dragonfly biodiversity. At each of these learning milestones, students will engage in a discussion about how rapid changes in climate conditions can be detrimental not only to dragonflies but to the success and survival of wildlife around the world.

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Student Reporting Labs

Digital Voices

16 Activities

Student Reporting Labs

PBS

6 - 12

14 Hours 10 Minutes

Student Reporting Labs connect students to innovative journalism curriculum to develop digital media, critical thinking and communication skills while producing original reports.

Discover Collection

Disappearing Bees

STEM Lab: Build, Tinker, Explore, The Natural World

3 Activities

Disappearing Bees

The Nature Conservancy

6 - 8

3 Hours

Youth uncover the fascinating world of bees and the crucial role they play in our ecosystem. Youth play the role of scientists as they seek to uncover the cause(s) of the declining bee populations. Youth learn how to share their knowledge and inform others about a topic through an infographic.

Discover Collection

STEM Activities for K-5th Grade at Home or in Small Groups

STEM Lab: Build, Tinker, Explore, Arts in Action

11 Activities

STEM Activities for K-5th Grade at Home or in Small Groups

Mizzen Education, Inc.

K - 5

10 Hours

This playlist is a great mix of engineering and science activities that are easy and fun for home or small groups of kids k-5.

Discover Collection

Building a NewsHour: Part 3

Digital Voices, Stories and Perspectives

5 Activities

Building a NewsHour: Part 3

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 3

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 3 of 6 in the Building a NewsHour Collection series.

Discover Collection

Helping My Community

The Natural World, STEM Lab: Build, Tinker, Explore

2 Activities

Helping My Community

National Wildlife Federation

K - 8

Communities play a unique role in our growth and development from children to adults. In this playlist, youth will spend time minimizing their environmental footprint and planning a garden for wildlife.

Discover Collection

American History: Elevating Black Voices (3-5)

We The People, Stories and Perspectives, Leadership and Teamwork

13 Activities

American History: Elevating Black Voices (3-5)

Mizzen Education, Inc.

3 - 5

9 Hours 10 Minutes

This Collection is a weekly, hands-on playlist that helps learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and collaboration, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens reading comprehension, evidence-based thinking, creativity, and teamwork, while giving learners multiple opportunities to apply their understanding through discussion, design, and gameplay. Designed for flexible facilitation and active learning, this playlist shows that innovation happens in many ways—and that elevating diverse voices deepens our understanding of history.

For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.

Week 1: Storytelling and Voice

Designing Innovator Trading Cards (3-5)

Word Detectives

What is that Tone

Rhythm and Language

Week 2: Inventing and Problem Solving

Designing Innovator Trading Cards (3-5)

S.INQ Mechanical Engineering Self Propelled Cars

Arm and Belt Accessories

Engineering an Upgrade (Grades 3-5)

Week 3: Creativity and Expression

Designing Innovator Trading Cards (3-5)

The Animal Spin

Create and Perform a Scene from a Book

Clay Pinch Pot

Week 4: Leadership and Change

Designing Innovator Trading Cards (3-5)

Playing Innovator Trading Cards (3-5)

More Tools Are Better Than One

Build Your Own Obstacle Course

Discover Collection

Innovator Trading Cards (K-2)

We The People, Stories and Perspectives, Leadership and Teamwork

2 Activities

Innovator Trading Cards (K-2)

Mizzen Education, Inc.

K - 2

1 Hour

Students will engage in a four-week learning experience focused on creating innovator trading cards. This project allows them to explore and highlight the varied contributions of Black Americans to their communities, developing key skills such as listening, drawing, speaking, and foundational categorization. In the final week, Week 4, students will use their completed trading cards to determine the most suitable type of community helper for various scenarios.

There are two activities in the Innovator Trading Card Collection: 

  • Activity 1, Designing Innovator Trading Cards, focuses on the "theme of the week," learning about the innovators and their influence, and designing the innovator trading cards. 

  • Activity 2, Playing Innovator Trading Cads, focuses on facilitating the associated game to reinforce learning.

Discover Collection

Creativity: Play

Arts in Action, STEM Lab: Build, Tinker, Explore

3 Activities

Creativity: Play

VentureLab

K - 2

2 Hours

Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.


In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

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Health and Wellness for Families and Programs K-5th Grade

Whole Body, Whole Self, Leadership and Teamwork

8 Activities

Health and Wellness for Families and Programs K-5th Grade

Mizzen Education, Inc.

K - 5

5 Hours 45 Minutes

This Playlist is a mix of mindfulness, health and nutrition for small groups with kids from K-5. Outdoor play, breathing, and structured strategies for de-stressing!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

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Animal Adaptations

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Animal Adaptations

National Wildlife Federation

K - 8

Animal adaptations help species to survive. In this module youth will learn about different animal adaptations and learn how urbanization impacts wildlife adaptations.

Discover Collection

The World of Business & Entrepreneurship

Future Ready: Learning and Earning, Leadership and Teamwork

9 Activities

The World of Business & Entrepreneurship

Mizzen Education, Inc.

9 - 12

6 Hours 45 Minutes

Learning about business and economics are essential topics for young adults. Students engage in various activities that puts them in the shoes of entrepreneurs, learning about the realm of business.

Discover Collection

Weather

The Natural World, STEM Lab: Build, Tinker, Explore

4 Activities

Weather

National Wildlife Federation

K - 8

Weather has significant impacts on how we carry out our day, but do you think about how it impacts plants and wildlife? In this playlist, youth will differentiate between weather and climate, take a look at the clouds, celebrate Earth Day (everyday), and look more closely at weather impacts on plants and animals.

Discover Collection

Intro to Entrepreneurship (Grades 1-2)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

5 Activities

Intro to Entrepreneurship (Grades 1-2)

VentureLab

K - 2

2 Hours

This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.


Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.


Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.


Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.


In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.


Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.


Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.

Discover Collection

Nickelodeon Our World: The Play Lab

STEM Lab: Build, Tinker, Explore, Arts in Action

12 Activities

Nickelodeon Our World: The Play Lab

Nickelodeon + Mizzen Education

3 - 5

12 Hours

Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts in the with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!

Discover Collection

The News and You: Journalism and Media Literacy for Grades 7-12

Digital Voices, Stories and Perspectives

6 Activities

The News and You: Journalism and Media Literacy for Grades 7-12

Pulitzer Center

6 - 12

How can good journalism empower people? This module begins by asking students to identify what they believe the purpose of journalism to be, and guides them to think critically and creatively about their relationship with news.

Students will move from reflecting on the power and purpose of journalism to examining how bias can affect the news, and the way in which we process information ourselves. Students will learn about news framing and editorial judgment, putting themselves in the shoes of editors and journalists who decide which stories get told and how they are presented to the public. Finally, students will move from analyzing news stories to responding to underreported stories that matter to them through creative and journalistic projects.

Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.

Are you looking for media literacy activities for younger learners? Check out The News and You: Journalism and Media Literacy for Grades 2-6, also on Mizzen.

Discover Collection

Activities to Engage with 'The 1619 Project'

We The People, Digital Voices

11 Activities

Activities to Engage with 'The 1619 Project'

Pulitzer Center

6 - 12

11 Hours 15 Minutes

Welcome to The 1619 Project playlist for afterschool educators!

These activities give various entry points into exploring the legacy of slavery in contemporary U.S. systems and society, and celebrating Black Americans' contributions to democracy. Each activity is designed for facilitation across one or two 45-minute sessions, and can be completed in any order. To provide a strong foundation for exploring the project, consider starting with the activities entitled "Introducing The 1619 Project," "The Idea of America," and/or "Visualizing the Legacy of Slavery."

Activities in this playlist engage images, podcasts, video, and text excerpts from the project. Students will have the opportunity to connect with the content and one another through meaningful discussions and collaborative team challenges; deepen their research and presentation skills by sharing stories of Black innovators; activate their creativity through writing and visual art; hone their media literacy skills; build historical knowledge; and more.

The 1619 Project is an initiative of The New York Times Magazine that challenges us to reframe U.S. history by marking the year when the first enslaved Africans arrived on Virginia soil as our nation's foundational date. The Pulitzer Center is the official education partner for the project.

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OnTRaC: Using Theater to Explore Careers in the Arts

Arts in Action, Future Ready: Learning and Earning

3 Activities

OnTRaC: Using Theater to Explore Careers in the Arts

ArtsConnection

9 - 12

4 Hours 30 Minutes

OnTRaC: Using Theater to Explore Careers in the Arts is a series of art-led activities that encourage young people to identify careers in the arts and creative fields. Students begin by identifying arts careers represented in their personal networks and within their own communities, as well as arts and creative fields that they're interested in learning more about. Then, they use improvisational theater activities to practice interview skills - for any school or job interview. Find a structure and framework to support young people to host a Visit with an Arts Professional. OnTRaC uses theater techniques as an entry point -- students engage in ice-breaker activities, role-play and other activities to increase skills in support of college and career readiness, including first impressions, networking and interviewing skills.

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23 Days of Fun, Healthy and Creative Activities for December

Whole Body, Whole Self, Belonging and Community

25 Activities

23 Days of Fun, Healthy and Creative Activities for December

Mizzen Education, Inc.

K - 12

20 Hours 35 Minutes

With winter afoot, during a school year like no other, are you looking for fun, healthy and restorative activities you can share with children and youth?

23 Days of Fun, Healthy and Creative Activities for December offers just that.

From “Action Packed ABC” for younger children and “Dance, Dance, Dance” for middle school kids, to “Mindfulness” for teens, this weekday December calendar shares art, music, yoga, social emotional learning, and indoor and outdoor projects and games to help kids feel better.

Discover Collection

Building a NewsHour: Part 4

Digital Voices, Stories and Perspectives

6 Activities

Building a NewsHour: Part 4

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 4

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 4 of 6 in the Building a NewsHour Collection series.

Discover Collection

MLB Players STEM League

STEM Lab: Build, Tinker, Explore, Belonging and Community, Leadership and Teamwork

8 Activities

MLB Players STEM League

Learn Fresh

3 - 8

6 Hours

The MLB Players STEM League is an interactive, sports-based learning experience that connects math, strategy, and social-emotional learning through the game of baseball. Developed in partnership with the MLB Players Trust, this program combines a board game and curriculum to help students build essential skills through a hands-on experience.


Over eight lessons, students take on the roles of players, managers, and analysts, using real MLB player stats to draft teams, track performance, analyze data, and make strategic decisions. Core math concepts—including fractions, percentages, and probability—are woven into gameplay, providing real-world applications of data in sports.


Beyond math, the program reinforces teamwork, sportsmanship, and resilience through integrated bonus lessons, helping students navigate challenges and collaborate with their peers effectively. With an emphasis on social-emotional skills and critical thinking, students develop practical abilities that extend beyond the classroom.


The MLB Players STEM League is designed for youth-development organizations and schools of all types, offering a free and accessible way to engage students in learning through the excitement of baseball.

Educators should request their MLB Players STEM League games when preparing for Lesson 1 to ensure they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.

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STEAM Discovery & Learning with Mizzen Education

STEM Lab: Build, Tinker, Explore, Arts in Action

19 Activities

STEAM Discovery & Learning with Mizzen Education

Mizzen Education, Inc.

K - 12

This playlist will ignite curiosity and creativity for grades K-12 with a lineup of specially-curated STEAM activities! From mind-bending math puzzles and hands-on science experiments to coding adventures and imaginative art projects, each activity is a new gateway to discovery!

Discover Collection

Invasive Species

The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore

5 Activities

Invasive Species

City Parks Foundation

6 - 8

2 Hours

As our ecosystems continue to become more vulnerable through anthropogenic change, scientists are working hard to restore the resilience of green space. One of the major detractors from ecosystem resilience are invasive species. In this module, students will assess the impact of invasive species in their local ecosystems. They will work collaboratively with their peers to research effective pest management protocols, participate in field experiences to learn more about local native and invasive species, and analyze data to assess local biodiversity. This newly acquired knowledge and skills will set the foundation for a community outreach project in which students will educate their peers and community members about the importance of invasive species management.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)

Future Ready: Learning and Earning, Leadership and Teamwork

40 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)

Mizzen Education, Inc.

K - 12

29 Hours 20 Minutes

November is National Entrepreneurship Month and Michigan Lieutenant Governor Garlin Gilchrist II has created an exciting collection of activities just for Mizzen!

Filled with fun, immersive, and interactive content, this playlist introduces students to entrepreneurship as a mindset.

Students in K-12 age groups will build their skillset through discovery, problem-solving, and collaboration.

Discover Collection

Mizzen Summer Sizzle

Arts in Action, Digital Voices

16 Activities

Mizzen Summer Sizzle

Mizzen Education, Inc.

K - 12

2 Hours

Join Mizzen and our partner organization for summer learning! This playlist for all ages is a highlight reel of activities from Mizzen's Summer Sizzle features. Continue your summer learning with !Mpact Players, Jazz at Lincoln Center, National Wildlife Federation, PBS NewsHour Student Reporting Labs, reDiscover Center, and Mizzen with the list of activities below.

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Relaxing Yoga, Games, & Mindfulness

Whole Body, Whole Self, Belonging and Community

5 Activities

Relaxing Yoga, Games, & Mindfulness

Mizzen Education, Inc.

9 - 12

3 Hours 45 Minutes

Maintaining mental health has become a top priority in today's society. Students engage in relaxing, fun activities that eliminate stress and anxiety from daily life.

Discover Collection

NBA Math Hoops

Belonging and Community, STEM Lab: Build, Tinker, Explore

10 Activities

NBA Math Hoops

Learn Fresh

3 - 8

9 Hours 10 Minutes

NBA Math Hoops uses the excitement of basketball and the NBA/WNBA brands to engage students in grades 3-8 while teaching math and social-emotional skills. The program begins with preseason activities where students draft teams, analyze player data, and commit to shared values through a Sportsmanship Contract. This initial phase helps students build a foundation of teamwork and data literacy.

The regular season introduces essential gameplay rules, strategies, and mathematical concepts, allowing students to practice and apply their skills. As the season progresses, students develop their understanding of gameplay and enhance their strategic thinking.

The program culminates in the Playoffs, where students put their strategies to the test and demonstrate sportsmanship in a competitive setting. NBA Math Hoops boosts algebra readiness and fosters self-regulation and executive function skills, all while being adaptable to in-school, out-of-school, and home learning environments.

Educators should request their NBA Math Hoops games when preparing for Lesson 1 to ensure that they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.

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Our Watershed

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Our Watershed

National Wildlife Federation

3 - 8

Think of a watershed like a filter, where water flows over the land and into other bodies of water, and takes into account the health of the land and all its waterways. In this playlist youth will learn more about their watershed, the ecosystem where they live, and observe the biodiversity nearby.

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Active Kids and Minds Functional Fitness: Weeks 5-8

Whole Body, Whole Self, Leadership and Teamwork

12 Activities

Active Kids and Minds Functional Fitness: Weeks 5-8

Active Kids and Minds

K - 8

8 Hours

Continue moving with Active Kids and Minds Functional Fitness! This is the second of three Active Kids and Minds Collections. Covering Weeks 5-8, this set of activities continues with new skills of the week, strengthening fitness principles, and building nutritional knowledge.

Discover Collection

Building a NewsHour: Part 1

Digital Voices, Stories and Perspectives

6 Activities

Building a NewsHour: Part 1

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 1

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 1 of 6 in the Building a NewsHour Collection series.

Discover Collection

Teens Curate Teens: Curating an Art Exhibition

Arts in Action, Stories and Perspectives

6 Activities

Teens Curate Teens: Curating an Art Exhibition

ArtsConnection

9 - 12

9 Hours

Teens Curate Teens offers a process for young people to take on the responsibility for creating all aspects of an exhibition. A curator is in charge of selecting artwork for an exhibition or presentation. Learn how a curator or curatorial team creates an art exhibit that gives voice to their peers’ concerns and interests to possibly initiate change. Students develop their collaborative skills to identify a common theme to create a dynamic art event for their community. Together the team chooses a location for the event, guidelines for the artists’ application, outreach, criteria for selection, marketing and PR, placement of the artwork in the space, and the opening & programing of the exhibit.

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Design a Park Project

3 Activities

Design a Park Project

City Parks Foundation

6 - 8

In urban environments, opportunity exists everywhere you look to revamp greenspace that supports local and migratory species and community members. For this module, students will be combining everything they have learned about urban forests, biodiversity, and climate change to create an action plan to improve or create a community green space. In this module, students will be able to see that they can make a change within their community by actively identifying a site to beautify, designing possible solutions to improve it, and to write a letter to local community leaders to gather support for their ideas.

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2020 National Summer Learning Association Awardees

Leadership and Teamwork

10 Activities

2020 National Summer Learning Association Awardees

Mizzen Education, Inc.

K - 12

9 Hours 30 Minutes

This playlist is brought to you by the awardees of the 2020 National Summer Learning Association Awards. We are so excited to feature the winners of Excellence in Summer Learning, Founder's Award, and Climate Change Award! Congratulations ANYTOWN, Camp EDMO, CityParks Foundation Green Girls Empowered by ING, and Young Audiences of Maryland- Summer Arts & Learning Academy for these achievements and all you do for the community.

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Storytelling Activities for 3rd-5th Grade at Home

Stories and Perspectives, Arts in Action

7 Activities

Storytelling Activities for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

5 Hours 15 Minutes

This Playlist invites students to create, read, and share stories in small groups or at home.

Discover Collection

Jazz, Blues, and Music For 3rd-5th Grade at Home

Arts in Action, Stories and Perspectives

17 Activities

Jazz, Blues, and Music For 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

23 Hours 45 Minutes

This Playlist prompts younger children to learn and perform music and dances at home.

Discover Collection

Community Science Playlist

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Community Science Playlist

California Academy of Sciences

3 - 8

1 Hour 15 Minutes

Community science, also called citizen science, is a global effort in which scientists and the public work together to help gather data on the earth’s biodiversity. In this playlist, youth will learn how to use three community science tools and make observations about arthropods, birds, and sky conditions to share with naturalists around the world.

Discover Collection

Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

7 Activities

Science Notebooks

California Academy of Sciences

3 - 12

7 Hours 15 Minutes

Keeping a notebook can help your students think and act like scientists. Sample these easy-to-implement strategies and lessons to bring science notebooking into your program.

Discover Collection

Helping the Planet for 3rd-5th Grade at Home

The Natural World, STEM Lab: Build, Tinker, Explore

7 Activities

Helping the Planet for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

5 Hours 15 Minutes

This Playlist allows younger students to go outside and learn about ways to help the environment.

Discover Collection

Amplify Youth Voice with SEL

Belonging and Community, Leadership and Teamwork

15 Activities

Amplify Youth Voice with SEL

Mizzen Education, Inc.

K - 12

1 Hour 30 Minutes

Empower youth, amplify student voice, and make learning an adventure! The activities in this playlist are designed to spark creativity, foster teamwork, and encourage self-discovery, making learning an adventure that students look forward to each day. This playlist is packed with engaging activities in the arts, career exploration, and social and emotional learning — that foster self-awareness, creativity, connection, and belonging. Each lesson plan equips you to engage students to become more active participants in their own journey.

"The most memorable lessons often come from the journey, not the destination — enjoy the messiness of learning, it's here that the real magic happens." — Lauren B. González

This Playlist was curated by Lauren B. González, in collaboration with Mizzen Education. Lauren has more than 15 years in the educational field and is a doctoral candidate for Applied Learning Sciences at The University of Miami. A first-generation Latina and daughter of Cuban exiles, Lauren describes her approach to learning as "holistic, respectful of student cultures, and deeply rooted in resilience and empathy."

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Things to Know Before You Grow

The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore

4 Activities

Things to Know Before You Grow

Farm to Table Kids

3 - 8

4 Hours 55 Minutes

The Ultimate Garden Planning Toolkit for Curious Kids & Inspired Educators

Before you plant your first seed, there are a few essential things every gardener should know—and this module delivers them in the most hands-on, kid-friendly way possible. In “Things to Know Before You Grow,” students explore the fundamentals of garden success: how to read a plant hardiness zone map, understand frost dates, calculate seed starting schedules, and document their observations like real scientists. This four-lesson collection is packed with interactive worksheets, educator-friendly slides, and real-life garden planning tools that help youth think critically and connect deeply with the rhythms of nature.

Designed by Farmer Steph and the team at Farm to Table Kids, this module brings the garden to life in your classroom or afterschool program. It also features exclusive “how-to” videos from Farmer Steph, offering step-by-step support and encouragement straight from the garden. These videos give learners a direct connection to the seasonal cycles they’re studying—setting the stage for confident, climate-smart planting.

Once you've soaked up all the "Things to Know Before You Grow," don’t stop there! Continue the adventure with our partner collection: “How to Grow Dahlias”—a joyful, flower-filled deep dive into one of the most beloved and magical plants in the garden.

Discover Collection

Reading and Literacy Enrichment, Grades K-2

Stories and Perspectives, Digital Voices

9 Activities

Reading and Literacy Enrichment, Grades K-2

Mizzen Education, Inc.

K - 2

6 Hours 45 Minutes

The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades K-2 and can be implemented in a various out-of-school settings.

Discover Collection

Catalyze STEM Learning with Kayla Ambesi

STEM Lab: Build, Tinker, Explore, The Natural World

12 Activities

Catalyze STEM Learning with Kayla Ambesi

Mizzen Education, Inc.

K - 12

From robots and rockets to quicksand, plants, weather, and wildlife, this playlist ignites curiosity in STEM, inspiring the joy of discovery. Youth will design and test a kite in flight (learning about wind and weight); make rock candy crystals (discovering supersaturation), record and sketch nature (learning about climate and weather); and craft a protective device for a falling egg (exploring momentum and energy).

"By engaging in STEM activities that go beyond textbooks and lectures, youth can explore their interests, develop critical thinking skills, and gain practical knowledge that transcends traditional education. Investing in these experiences empowers them to become well-rounded individuals equipped to thrive in an ever-evolving world." — Kayla Ambesi

Kayla Ambesi is the Supervisor of Community Schools at Schenectady City School District in New York. With a passion for education and engagement, she oversees six community schools and leads districtwide STEAM Camps, K-12 summer enrichment, and a "STEM Saturdays" collaboration with Union College. Kayla is the devoted mother of four children and holds a Bachelor's degree in Social Work from the esteemed College of Saint Rose.

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Active Kids and Minds Functional Fitness: Weeks 1-4

Leadership and Teamwork, Whole Body, Whole Self

12 Activities

Active Kids and Minds Functional Fitness: Weeks 1-4

Active Kids and Minds

K - 8

8 Hours

Join Active Kids and Minds as they share a series of fun activities for incorporating functional fitness skills for young people. The guided physical activity program includes fundamental movements, along with running, games, mindfulness, and nutritional talks - all in a fun and inclusive environment.

The Active Kids and Minds program is structured as a 12-week program, providing three activities per week. The 12-weeks are grouped into three Mizzen Collections, starting with Weeks 1-4, followed by Active Kids and Minds Functional Fitness: Weeks 5-8, and finishing with Active Kids and Minds Functional Fitness: Week 9-12. All Collections can be found in the Mizzen Collections section.

Before getting started with the program, it is important to visit the Related Pro Tips linked below. The Pro Tips provide an introduction to the program, details on the program structure, and a helpful list of tips and tricks to guide facilitation of the program activities.

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Youth Voice

Belonging and Community, Leadership and Teamwork

10 Activities

Youth Voice

Mizzen Education, Inc.

3 - 12

8 Hours 15 Minutes

Foster youth voice with these activities that encourage exploration of and engagement with diverse perspectives and experiences.

Discover Collection

Clay Sculpting Activities for 3rd-5th Grade at Home

Arts in Action, Stories and Perspectives

8 Activities

Clay Sculpting Activities for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

9 Hours

This Playlist provides fun clay sculpting activities for younger children at home.

Discover Collection

Art Projects for K-5th Grade at Home or in Small Groups

Arts in Action, Stories and Perspectives

12 Activities

Art Projects for K-5th Grade at Home or in Small Groups

Mizzen Education, Inc.

K - 5

10 Hours

This playlist is full of fun art projects for kids K-5 at home or in small groups. The materials are simple, perfect for use with available pencils, magazines, clay, or paper. Art can be enriching, relaxing and inspiring!

Discover Collection

Foster Health and Wellness with Richmond Brown, Jr.

Whole Body, Whole Self, Leadership and Teamwork

12 Activities

Foster Health and Wellness with Richmond Brown, Jr.

Mizzen Education, Inc.

K - 12

Belonging. New friends. Fresh foods. Joy. Embracing a whole-child perspective, this playlist celebrates the many everyday ways we can nourish youth health and wellness. Dive into this collection and you’ll find blood-pumping relay races, team-building balloon tosses, and creativity-boosting game design. Plus this playlist is brimming with learning resources you can use to introduce youth to yoga, mindfulness meditation, and the health benefits of seasonal fruits and vegetables!


“Physical activity, creative expression, and social interaction are all essential for well-rounded development that goes beyond the classroom. Whether it’s through sports, outdoor adventures, or introductions to wellness, youth learn the value of taking care of their body and mind. And that’s a cornerstone of their success and happiness.” — Richmond Brown, Jr.


Richmond Brown, Jr. is a native of Charleston, SC who recently relocated to Los Angeles, CA continuing 15 years of dedication and service in leadership in the out-of-school time field. As the Associate Director of Programs with Woodcraft Rangers, he oversees expanded learning partnerships and 21st CCLC programs throughout the Los Angeles area.

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Art and Design For Middle School at Home

Arts in Action, Stories and Perspectives

12 Activities

Art and Design For Middle School at Home

Mizzen Education, Inc.

6 - 8

12 Hours 5 Minutes

This Playlist is all about Art and Design for Middle School Aged youth, and has been mixed especially for having fun at home or in small groups!

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

Intro to Science Notebooking

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Intro to Science Notebooking

California Academy of Sciences

3 - 12

4 Hours

This collection of activities introduces students to science notebooking, and how to establish systems, organize information, and sketch like a scientist.

Discover Collection

Building a NewsHour: Part 2

Digital Voices, Stories and Perspectives

5 Activities

Building a NewsHour: Part 2

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 2

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 2 of 6 in the Building a NewsHour Collection series.

Discover Collection

Making Comics!

Stories and Perspectives, Arts in Action

7 Activities

Making Comics!

OregonASK

3 - 12

6 Hours

Making Comics has seven basic lessons for students to explore how comics are made while learning about story telling, character, setting, action and plot. Each lesson takes about an hour, and this course has 7-10 hours of activities that build as students complete their own comic characters, strips, and finally books from start to finish.

Discover Collection

I'm Beginning to See the Light

Arts in Action, STEM Lab: Build, Tinker, Explore

14 Activities

I'm Beginning to See the Light

Jazz at Lincoln Center

3 - 8

14 Hours

The JALC-AC's first module, Module 1: I'm Beginning to See the Light, ignites the creativity and voice of youth as they learn the essential elements of jazz- all while engaging with science, social studies, math, physical education, art, and social-emotional learning concepts and skills.

Discover Collection

Active Kids and Minds Functional Fitness: Weeks 9-12

Leadership and Teamwork, Whole Body, Whole Self

12 Activities

Active Kids and Minds Functional Fitness: Weeks 9-12

Active Kids and Minds

K - 8

8 Hours

Finish strong with Active Kids and Minds Functional Fitness third and final Collection. Covering Weeks 9-12, this Collection brings together skills learned throughout the program, and celebrates the accomplishments of participants.

Discover Collection

Innovator Trading Cards (3-5)

Whole Body, Whole Self, Stories and Perspectives, Leadership and Teamwork

2 Activities

Innovator Trading Cards (3-5)

Mizzen Education, Inc.

3 - 5

1 Hour 50 Minutes

In this collection, learners explore the stories of lesser-known Black American innovators by creating their own Innovator Trading Cards. Using short texts and close reading strategies, students identify key details about how each innovator helped their community and represent that learning through words, symbols, and color. As the weeks progress, learners build a growing card collection connected by shared themes. In the final game, students use their cards to respond to community challenge scenarios, practicing teamwork, reasoning, and explaining how different kinds of innovation work together to solve problems.

Discover Collection

Sustainable Cities

The Natural World, STEM Lab: Build, Tinker, Explore, Belonging and Community

3 Activities

Sustainable Cities

City Parks Foundation

6 - 8

2 Hours

With the effects of anthropogenic climate change becoming more evident in our day to day lives, those in urban areas are at high risk of detrimental damage from extreme flooding events. Everywhere you look in urban areas, you are faced with impervious surfaces which presents a challenge when it comes to avoiding floods. And in cities that use combined sewer systems, these floods open the gates of contaminated wastewater filled with everything from human waste to toxic chemicals entering our groundwater and surface water supply which are detrimental to all living organisms that rely on it, including humans.

In this module, students will learn the parameters for and conduct water quality testing on local water bodies, assess the role of local green space in mitigating damage from flooding events, and construct sub-irrigated planters as an example of water saving green infrastructure.

Discover Collection

Innovator Trading Cards (6-12)

We The People, Stories and Perspectives, Leadership and Teamwork

2 Activities

Innovator Trading Cards (6-12)

Mizzen Education, Inc.

6 - 12

2 Hours

This collection invites learners to analyze the work of lesser-known Black American innovators and transform their learning into a collaborative, challenge-based experience. Students design Innovator Trading Cards by closely reading informational texts, identifying historical context, and synthesizing each innovator’s contribution using evidence and symbolism. In the final game, learners apply teams of innovators to complex community scenarios, justifying their choices with text-based reasoning and historical insight. Together, the card design and gameplay encourage critical thinking, interdisciplinary connections, and a deeper understanding of how innovation, leadership, and culture shape society.

Discover Collection

How to Look: Art Exploration for Teens

Arts in Action, Digital Voices

2 Activities

How to Look: Art Exploration for Teens

ArtsConnection

9 - 12

4 Hours 30 Minutes

You don't need to be an expert to look at, discuss and respond to art. Use the activities, tools and resources in the How to Look: Exploring Art for Teens collection to help students explore, discuss and write about visual arts, monuments and dance. Guide teens through observing, analyzing, sharing ideas and opinions about the art they encounter and the world around them.

Discover Collection

Strengthen Social and Emotional Learning with Johnny Crowder

Belonging and Community, Whole Body, Whole Self

12 Activities

Strengthen Social and Emotional Learning with Johnny Crowder

Mizzen Education, Inc.

K - 12

Like learning algebra or how to ride a bike, social and emotional learning (SEL) calls for patience, compassion, and everyday practice. That’s what brain science and experience say, and it’s at the core of this playlist. Through activities that teach mindfulness meditation, how to identify your strengths and talents, and cultivating compassion through service, you’ll find practical experiences, resources, and tips for empowering youth while helping them navigate stress and build healthy relationships.

“I often wonder how much different my life would look if I was offered support earlier. Before I was struggling, before I withdrew, before I exhibited all sorts of behavioral health issues. The power of prevention is something we can’t waste. We need to use our own hindsight into what would have helped us when we were young to set this next generation up for the success we never had.” — Johnny Crowder

Johnny Crowder is a suicide/abuse survivor, TEDx speaker, touring musician, Certified Peer Recovery Specialist, and the Founder & CEO of Cope Notes, a text-based mental health platform that provides daily support to youth and adults in nearly 100 countries around the world.

Discover Collection

Building a NewsHour: Part 5

Digital Voices, Stories and Perspectives

5 Activities

Building a NewsHour: Part 5

PBS

3 - 5

2 Hours

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 5

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 5 of 6 in the Building a NewsHour Collection series.

Discover Collection

Farm to Table Prototype

The Natural World, STEM Lab: Build, Tinker, Explore

6 Activities

Farm to Table Prototype

OregonASK

6 - 8

2 Hours

Take youth through a journey of innovation and invention with this step-by-step guide to creating their very own prototype! Focusing on improving food production or consumption, youth work through the process of prototyping, starting with a creative brainstorming session, using their construction skills to build a prototype, and presenting their final prototype.

Discover Collection

Pitch Challenge Tools

Future Ready: Learning and Earning, Leadership and Teamwork

4 Activities

Pitch Challenge Tools

Young Entrepreneur Institute

3 - 12

This series of pitch practice activities builds and reinforces presentation skills and provides a vehicle for establishing a safe space. The activities stand alone or can be used as a series, offering progressively more opportunity for critical thinking and skill development. These activities can also be used to help students prepare for a contest or presentation. Visit www.yepitch.org to learn about virtual contest opportunities and access a full pitch contest curriculum and toolkit.

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American History: Elevating Black Voices (6-12)

Stories and Perspectives, We The People, Leadership and Teamwork

13 Activities

American History: Elevating Black Voices (6-12)

Mizzen Education, Inc.

6 - 12

9 Hours 10 Minutes

The American History: Elevating Black Voices Collection is a weekly, inquiry-driven playlist that invites learners to examine how storytelling, innovation, creativity, and leadership shape American history and civic life. Through complex texts, Innovator Trading Cards, and theme-based activities across literacy, STEM, the arts, and collaborative problem-solving, students engage with lesser-known Black Americans—whose contributions have influenced systems, culture, and community change. Each week introduces a thematic lens that builds historical analysis, critical reading, argumentation, and interdisciplinary thinking, culminating in a challenge-based game that requires evidence, reasoning, and collaboration. Designed to support meaningful discussion and application, this Collection highlights innovation as a collective process and underscores the power of amplifying voices that shape our shared history.

This collection is designed to have learners apply ideas from the weekly themes introduced through the Innovator Playing Cards with additional related activities; it is recommended to follow this sequence to maintain consistency:

Week 1: Storytelling and Voice

Designing Innovator Trading Cards

What Makes a Good Story?

One Minute Speeches

Erasure Poetry as Resistance

Week 2: Inventing and Problem Solving

Designing Innovator Trading Cards

Cell City

Catapult (Team Building) Game

Build an Extension Arm

Week 3: Creativity and Expression

Designing Innovator Trading Cards

Create a Cardboard Self-Portrait

Improv: Say the Line

How to Look at Dance

Week 4: Leadership and Change

Designing Innovator Trading Cards

Playing Innovator Trading Cards

Analyzing and Constructing Timelines of Racial (In)justice

Dream Team

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Pollinators

The Natural World, STEM Lab: Build, Tinker, Explore

4 Activities

Pollinators

National Wildlife Federation

K - 8

Pollinators are critical to the very fabric of existence. In this module youth will learn what a pollinator is and why they are important. Then they'll look at pollinators and flower preference. Last they'll design a pollinator garden.

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The kid-grit Pandemic Crisis Guide: Wellness for Students, Educators, and Families

Belonging and Community, Whole Body, Whole Self

6 Activities

The kid-grit Pandemic Crisis Guide: Wellness for Students, Educators, and Families

kid-grit

3 - 12

6 Hours 15 Minutes

Welcome to kid-grit's SEL activities! Based on our partners’ request we have created a soulful guide filled with lessons, reflections, questions, and extended activities in response to the pandemic crisis that is happening around the world. We developed these activities in hope that its content will provide relief and support for our students and their families, educators, staff, and administrators.

All the activities have been designed to engage students in areas of personal development, social-emotional learning, character education, 21st-century skill-based inquiry, and global consciousness. These activities are built to have students think critically and share perspectives — focusing on topics such as tolerance, personal development, crisis situations, building positive communities, self-regulation, empathy, using breathing as a form of stress release. Students will be challenged to think outside the box and drive their own learning — they will learn by doing. Students will take on new ways of problem-solving and, in the process, create their own prescription for healthier mindsets, building resilience and grit.

You can use these activities in any order that works for your program or school environment. However, we recommend beginning with the activity, “Educating Myself for Peace of Mind,” as a starter activity to set the stage for the activities to follow.

Lastly, the following three activities are relevant for any crisis, “Educating Myself for Peace of Mind, Stop the Madness! and Fight or Flight.” Feel free to utilize them anytime and replace any COVID-19 reference to the existing event in your community, or national news or global occurrence.

NOTE: If your students are enjoying a lesson and you want to extend the time, please feel free, dive into deeper learning and enjoy!


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Outdoor Activities for Middle School at Home

STEM Lab: Build, Tinker, Explore, The Natural World

11 Activities

Outdoor Activities for Middle School at Home

Mizzen Education, Inc.

6 - 8

9 Hours 45 Minutes

This Playlist is all about getting outside and trying some STEM outdoors or in for Middle-School aged kids, and has been mixed especially for having fun at home or in small groups!

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Opening and Closing Activities for Grades 3-5

Belonging and Community, Stories and Perspectives

10 Activities

Opening and Closing Activities for Grades 3-5

kid-grit

3 - 5

2 Hours

This collection of opening and closing activities encourages students to explore their thoughts, feelings, and choices while building habits that support reflection and growth. Opening activities use emojis, discussion prompts, and movement to help students connect with their emotions and set a tone of respect, curiosity, and readiness for learning. Closing activities invite students to slow down, look inward, and practice calming techniques as they reflect on their experiences and explore ways to shift habits and mindsets. Together, these moments bookend the day with purpose and self-awareness!

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Clay Projects Inspired by Mesoamerican Culture

Arts in Action, We The People

7 Activities

Clay Projects Inspired by Mesoamerican Culture

OregonASK

3 - 8

7 Hours

This module includes fun, hands-on clay projects using air-dry clay that focus on simple techniques like coil, slab, and pinch construction of vessels, animals, and human forms inspired by Mesoamerican Culture and history.

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Fascinating Rhythm

Arts in Action, Digital Voices

15 Activities

Fascinating Rhythm

Jazz at Lincoln Center

3 - 8

10 Hours

The JALC-AC’s second module, Module 2: Fascinating Rhythm encourages students to explore the rhythms, or patterns of their lives. Students learn how to represent rhythmic patterns through symbols – both random and those used by musicians and musical educators – arranging and rearranging the symbols to create sound and movement.

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Garden Lesson Plan: Food and Carbon

The Natural World, STEM Lab: Build, Tinker, Explore

4 Activities

Garden Lesson Plan: Food and Carbon

The Nature Conservancy

6 - 8

4 Hours

Empower youth to explore the fascinating world of food, sustainability, and environmental impact. Through hands-on activities, creative expression, and insightful discussions, youth identify their favorite seasonal fruits and vegetables, delve into the carbon cycle and its significance, design a vibrant didactic art piece, and master the art of garden planning, all while gaining a deeper understanding of how our choices shape the world around us.

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Make It Move Invention Camp

STEM Lab: Build, Tinker, Explore, Arts in Action

15 Activities

Make It Move Invention Camp

OregonASK

6 - 8

15 Hours 45 Minutes

The Make it Move Invention Camp curriculum explores transportation, vehicles, and mechanical things that move! These activities explore engineering and invention with hands-on, fun activities that end with the creation of an invention that improves quality of life.

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Amazing Bodies Invention Camp

STEM Lab: Build, Tinker, Explore, The Natural World

14 Activities

Amazing Bodies Invention Camp

OregonASK

6 - 8

15 Hours

The Amazing Bodies Invention Camp Curriculum explores the human body and the creative ways that we can invent to improve quality of life. This module includes hands on exploration leading up to the six activity invention process, where invention prototypes are created and shared.

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Indicator Species

The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore

3 Activities

Indicator Species

City Parks Foundation

6 - 8

2 Hours

Indicator species are integral to evaluating the health of ecosystems. They are early indicators of changing environmental conditions that may prove detrimental to other species in the same region. Insects, including dragonflies, are climate sensitive species since much of their growth and development depends on temperature.

In this lesson, students will learn about dragonflies as indicators of climate change. They will become familiar with the life cycle of a dragonfly, learn to identify different species of dragonflies, and assess dragonfly biodiversity. At each of these learning milestones, students will engage in a discussion about how rapid changes in climate conditions can be detrimental not only to dragonflies but to the success and survival of wildlife around the world.

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Student Reporting Labs

Digital Voices

16 Activities

Student Reporting Labs

PBS

6 - 12

14 Hours 10 Minutes

Student Reporting Labs connect students to innovative journalism curriculum to develop digital media, critical thinking and communication skills while producing original reports.

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.