Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Belonging and Community, Leadership and Teamwork
20 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Mizzen Education, Inc.
K - 12
12 Hours
Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives
9 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Mizzen Education, Inc.
K - 12
6 Hours 55 Minutes
Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.
Discover Collection
S.INQ Mechanical Engineering
STEM Lab: Build, Tinker, Explore, The Natural World
6 Activities
S.INQ Mechanical Engineering
OregonASK
K - 5
4 Hours
Discover Collection
S.INQ Sound
STEM Lab: Build, Tinker, Explore, Arts in Action
9 Activities
S.INQ Sound
OregonASK
K - 5
4 Hours 30 Minutes
Discover Collection
Intro to Entrepreneurship (Grades 3-5)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
3 Activities
Intro to Entrepreneurship (Grades 3-5)
VentureLab
3 - 5
1 Hour 30 Minutes
Discover Collection
Creativity and Play (Grades 6-12)
Arts in Action, STEM Lab: Build, Tinker, Explore
2 Activities
Creativity and Play (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
This is a series on play and being playful, considered cornerstones of creativity and idea generation.
In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.
In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.
Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.
Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.
Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!
Discover Collection
Intro to Entrepreneurship (Grades 6-12)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
2 Activities
Intro to Entrepreneurship (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
Discover Collection
Setting Up Science Notebooks
STEM Lab: Build, Tinker, Explore, The Natural World
4 Activities
Setting Up Science Notebooks
California Academy of Sciences
K - 12
3 Hours 30 Minutes
Discover Collection
Learning Scientific Sketching
STEM Lab: Build, Tinker, Explore, The Natural World
4 Activities
Learning Scientific Sketching
California Academy of Sciences
3 - 12
4 Hours
Discover Collection
Intro to Science Notebooking
STEM Lab: Build, Tinker, Explore, The Natural World
4 Activities
Intro to Science Notebooking
California Academy of Sciences
3 - 12
4 Hours
Discover Collection
Creativity: Play
Arts in Action, STEM Lab: Build, Tinker, Explore
3 Activities
Creativity: Play
VentureLab
K - 2
2 Hours
Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.
In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.
Discover Collection
Intro to Entrepreneurship (Grades 1-2)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
5 Activities
Intro to Entrepreneurship (Grades 1-2)
VentureLab
K - 2
2 Hours
This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.
Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.
Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.
Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.
In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.
Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.
Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.
Discover Collection
Art and Design For Middle School at Home
Arts in Action, Stories and Perspectives
12 Activities
Art and Design For Middle School at Home
Mizzen Education, Inc.
6 - 8
12 Hours 5 Minutes
Discover Collection
Science Notebooks
STEM Lab: Build, Tinker, Explore, The Natural World
7 Activities
Science Notebooks
California Academy of Sciences
3 - 12
7 Hours 15 Minutes
Discover Collection
Making Comics!
Stories and Perspectives, Arts in Action
7 Activities
Making Comics!
OregonASK
3 - 12
6 Hours
Discover Collection
The World of Business & Entrepreneurship
Future Ready: Learning and Earning, Leadership and Teamwork
9 Activities
The World of Business & Entrepreneurship
Mizzen Education, Inc.
9 - 12
6 Hours 45 Minutes
Discover Collection
Relaxing Yoga, Games, & Mindfulness
Whole Body, Whole Self, Belonging and Community
5 Activities
Relaxing Yoga, Games, & Mindfulness
Mizzen Education, Inc.
9 - 12
3 Hours 45 Minutes
Discover Collection
Health and Wellness for Families and Programs K-5th Grade
Whole Body, Whole Self, Leadership and Teamwork
8 Activities
Health and Wellness for Families and Programs K-5th Grade
Mizzen Education, Inc.
K - 5
5 Hours 45 Minutes
Discover Collection
Art Projects for K-5th Grade at Home or in Small Groups
Arts in Action, Stories and Perspectives
12 Activities
Art Projects for K-5th Grade at Home or in Small Groups
Mizzen Education, Inc.
K - 5
10 Hours
Discover Collection
STEM Activities for K-5th Grade at Home or in Small Groups
STEM Lab: Build, Tinker, Explore, Arts in Action
11 Activities
STEM Activities for K-5th Grade at Home or in Small Groups
Mizzen Education, Inc.
K - 5
10 Hours
Discover Collection
Reading and Literacy Activities for K-5th Grade at Home
Stories and Perspectives, Digital Voices
10 Activities
Reading and Literacy Activities for K-5th Grade at Home
Mizzen Education, Inc.
K - 5
7 Hours 30 Minutes
Discover Collection
I'm Beginning to See the Light
Arts in Action, STEM Lab: Build, Tinker, Explore
14 Activities
I'm Beginning to See the Light
Jazz at Lincoln Center
3 - 8
14 Hours
Discover Collection
Outdoor Activities for Middle School at Home
STEM Lab: Build, Tinker, Explore, The Natural World
11 Activities
Outdoor Activities for Middle School at Home
Mizzen Education, Inc.
6 - 8
9 Hours 45 Minutes
Discover Collection
Storytelling Activities for 3rd-5th Grade at Home
Stories and Perspectives, Arts in Action
7 Activities
Storytelling Activities for 3rd-5th Grade at Home
Mizzen Education, Inc.
3 - 5
5 Hours 15 Minutes
Discover Collection
STEAM Activities for Middle School at Home
STEM Lab: Build, Tinker, Explore, Arts in Action
10 Activities
STEAM Activities for Middle School at Home
Mizzen Education, Inc.
6 - 8
8 Hours 35 Minutes
Discover Collection
Visual Arts Activities For 3rd-5th Grade at Home
Arts in Action, STEM Lab: Build, Tinker, Explore
13 Activities
Visual Arts Activities For 3rd-5th Grade at Home
Mizzen Education, Inc.
3 - 5
13 Hours 30 Minutes
Discover Collection
Social and Emotional Learning Activities for 3rd-5th Grade at Home
Belonging and Community, Stories and Perspectives
10 Activities
Social and Emotional Learning Activities for 3rd-5th Grade at Home
Mizzen Education, Inc.
3 - 5
7 Hours 15 Minutes
Discover Collection
Helping the Planet for 3rd-5th Grade at Home
The Natural World, STEM Lab: Build, Tinker, Explore
7 Activities
Helping the Planet for 3rd-5th Grade at Home
Mizzen Education, Inc.
3 - 5
5 Hours 15 Minutes
Discover Collection
S.INQ Invisible Forces
STEM Lab: Build, Tinker, Explore, The Natural World
8 Activities
S.INQ Invisible Forces
OregonASK
K - 5
10 Hours
Discover Collection
S.INQ Up Earth and Space
STEM Lab: Build, Tinker, Explore, The Natural World
7 Activities
S.INQ Up Earth and Space
OregonASK
6 - 8
6 Hours 15 Minutes
Discover Collection
Make It Move Invention Camp
STEM Lab: Build, Tinker, Explore, Arts in Action
15 Activities
Make It Move Invention Camp
OregonASK
6 - 8
15 Hours 45 Minutes
Discover Collection
Amazing Bodies Invention Camp
STEM Lab: Build, Tinker, Explore, The Natural World
14 Activities
Amazing Bodies Invention Camp
OregonASK
6 - 8
15 Hours
Discover Collection
Fascinating Rhythm
Arts in Action, Digital Voices
15 Activities
Fascinating Rhythm
Jazz at Lincoln Center
3 - 8
10 Hours
Discover Collection
2020 National Summer Learning Association Awardees
Leadership and Teamwork
10 Activities
2020 National Summer Learning Association Awardees
Mizzen Education, Inc.
K - 12
9 Hours 30 Minutes
Discover Collection
Reading and Literacy Enrichment, Grades 3-5
Stories and Perspectives, Digital Voices
8 Activities
Reading and Literacy Enrichment, Grades 3-5
Mizzen Education, Inc.
3 - 5
6 Hours
Discover Collection
Reading and Literacy Enrichment, Grades 6-8
Stories and Perspectives, Digital Voices
8 Activities
Reading and Literacy Enrichment, Grades 6-8
Mizzen Education, Inc.
6 - 8
6 Hours
Discover Collection
Reading and Literacy Enrichment, Grades 9-12
Stories and Perspectives, Digital Voices
7 Activities
Reading and Literacy Enrichment, Grades 9-12
Mizzen Education, Inc.
9 - 12
5 Hours 15 Minutes
Discover Collection
Operation: Mindset
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
6 Activities
Operation: Mindset
Network For Teaching Entrepreneurship
6 - 12
8 Hours 20 Minutes
Discover Collection
23 Days of Fun, Healthy and Creative Activities for December
Whole Body, Whole Self, Belonging and Community
25 Activities
23 Days of Fun, Healthy and Creative Activities for December
Mizzen Education, Inc.
K - 12
20 Hours 35 Minutes
Discover Collection
10 Activities Exploring Black History Month
We The People, Belonging and Community
8 Activities
10 Activities Exploring Black History Month
Mizzen Education, Inc.
K - 8
7 Hours 30 Minutes
Discover Collection
The kid-grit Pandemic Crisis Guide: Wellness for Students, Educators, and Families
Belonging and Community, Whole Body, Whole Self
6 Activities
The kid-grit Pandemic Crisis Guide: Wellness for Students, Educators, and Families
kid-grit
3 - 12
6 Hours 15 Minutes
Welcome to kid-grit's SEL activities! Based on our partners’ request we have created a soulful guide filled with lessons, reflections, questions, and extended activities in response to the pandemic crisis that is happening around the world. We developed these activities in hope that its content will provide relief and support for our students and their families, educators, staff, and administrators.
All the activities have been designed to engage students in areas of personal development, social-emotional learning, character education, 21st-century skill-based inquiry, and global consciousness. These activities are built to have students think critically and share perspectives — focusing on topics such as tolerance, personal development, crisis situations, building positive communities, self-regulation, empathy, using breathing as a form of stress release. Students will be challenged to think outside the box and drive their own learning — they will learn by doing. Students will take on new ways of problem-solving and, in the process, create their own prescription for healthier mindsets, building resilience and grit.
You can use these activities in any order that works for your program or school environment. However, we recommend beginning with the activity, “Educating Myself for Peace of Mind,” as a starter activity to set the stage for the activities to follow.
Lastly, the following three activities are relevant for any crisis, “Educating Myself for Peace of Mind, Stop the Madness! and Fight or Flight.” Feel free to utilize them anytime and replace any COVID-19 reference to the existing event in your community, or national news or global occurrence.
NOTE: If your students are enjoying a lesson and you want to extend the time, please feel free, dive into deeper learning and enjoy!
Discover Collection
Building a NewsHour: Part 3
Digital Voices, Stories and Perspectives
5 Activities
Building a NewsHour: Part 3
PBS
3 - 5
1 Hour 30 Minutes
Discover Collection
Building a NewsHour: Part 1
Digital Voices, Stories and Perspectives
6 Activities
Building a NewsHour: Part 1
PBS
3 - 5
1 Hour 30 Minutes
Discover Collection
Exploring 'The 1619 Project'
We The People, Digital Voices
5 Activities
Exploring 'The 1619 Project'
Pulitzer Center
6 - 12
3 Hours 45 Minutes
Discover Collection
Activities to Engage with 'The 1619 Project'
We The People, Digital Voices
11 Activities
Activities to Engage with 'The 1619 Project'
Pulitzer Center
6 - 12
11 Hours 15 Minutes
Discover Collection
Back to School: Community Building Activities
Belonging and Community, Leadership and Teamwork
10 Activities
Back to School: Community Building Activities
Mizzen Education, Inc.
K - 12
Discover Collection
Garden Lesson Plan: Food and Carbon
The Natural World, STEM Lab: Build, Tinker, Explore
4 Activities
Garden Lesson Plan: Food and Carbon
The Nature Conservancy
6 - 8
4 Hours
Discover Collection
Urban Runoff: Solving the Issue of Impact
STEM Lab: Build, Tinker, Explore, The Natural World
5 Activities
Urban Runoff: Solving the Issue of Impact
The Nature Conservancy
9 - 12
6 Hours
Discover Collection
Animal Adaptations
The Natural World, STEM Lab: Build, Tinker, Explore
3 Activities
Animal Adaptations
National Wildlife Federation
K - 8
Discover Collection
Animal Families and Nearby Nature
The Natural World, STEM Lab: Build, Tinker, Explore
3 Activities
Animal Families and Nearby Nature
National Wildlife Federation
K - 8
Discover Collection
Animal Migrations
The Natural World, STEM Lab: Build, Tinker, Explore
4 Activities
Animal Migrations
National Wildlife Federation
K - 8
Discover Collection
Food, Health, and Well-being- Summer Edition
Whole Body, Whole Self, The Natural World
2 Activities
Food, Health, and Well-being- Summer Edition
National Wildlife Federation
K - 8
Discover Collection
Food, Health, and Well-being- Winter Edition
Whole Body, Whole Self, The Natural World
2 Activities
Food, Health, and Well-being- Winter Edition
National Wildlife Federation
K - 8
Discover Collection
Helping My Community
The Natural World, STEM Lab: Build, Tinker, Explore
2 Activities
Helping My Community
National Wildlife Federation
K - 8
Discover Collection
Our Watershed
The Natural World, STEM Lab: Build, Tinker, Explore
3 Activities
Our Watershed
National Wildlife Federation
3 - 8
Discover Collection
Pollinators
The Natural World, STEM Lab: Build, Tinker, Explore
4 Activities
Pollinators
National Wildlife Federation
K - 8
Discover Collection
Weather
The Natural World, STEM Lab: Build, Tinker, Explore
4 Activities
Weather
National Wildlife Federation
K - 8
Discover Collection
Community Science Playlist
The Natural World, STEM Lab: Build, Tinker, Explore
3 Activities
Community Science Playlist
California Academy of Sciences
3 - 8
1 Hour 15 Minutes
Discover Collection
Pitch Challenge Tools
Future Ready: Learning and Earning, Leadership and Teamwork
4 Activities
Pitch Challenge Tools
Young Entrepreneur Institute
3 - 12
Discover Collection
Mizzen Summer Sizzle
Arts in Action, Digital Voices
16 Activities
Mizzen Summer Sizzle
Mizzen Education, Inc.
K - 12
2 Hours
Discover Collection
How to Look: Art Exploration for Teens
Arts in Action, Digital Voices
2 Activities
How to Look: Art Exploration for Teens
ArtsConnection
9 - 12
4 Hours 30 Minutes
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
Future Ready: Learning and Earning, Leadership and Teamwork
40 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
Mizzen Education, Inc.
K - 12
29 Hours 20 Minutes
November is National Entrepreneurship Month and Michigan Lieutenant Governor Garlin Gilchrist II has created an exciting collection of activities just for Mizzen!
Filled with fun, immersive, and interactive content, this playlist introduces students to entrepreneurship as a mindset.
Students in K-12 age groups will build their skillset through discovery, problem-solving, and collaboration.
Discover Collection
OnTRaC: Using Theater to Explore Careers in the Arts
Arts in Action, Future Ready: Learning and Earning
3 Activities
OnTRaC: Using Theater to Explore Careers in the Arts
ArtsConnection
9 - 12
4 Hours 30 Minutes
Discover Collection
Teens Curate Teens: Curating an Art Exhibition
Arts in Action, Stories and Perspectives
6 Activities
Teens Curate Teens: Curating an Art Exhibition
ArtsConnection
9 - 12
9 Hours
Discover Collection
The News and You: Journalism and Media Literacy for Grades 2-6
Digital Voices, Stories and Perspectives
7 Activities
The News and You: Journalism and Media Literacy for Grades 2-6
Pulitzer Center
K - 8
9 Hours
This module supports students in developing a healthy relationship to the news rooted in curiosity, critical thinking, empathy, and empowerment.
Students will learn what the news is and reflect on how they can use it in their lives. They will examine the idea of bias and learn how to challenge it, using some of the same skills journalists use. They will consider why some stories get more attention than others, and explore the importance of seeking out underreported stories in order to see a fuller picture of people, places, and issues. Finally, students will move from analyzing news stories to sharing their learning. In their final projects, students will use creative expression and journalistic information to draw attention to the issues that matter to them.
Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.
Are you looking for media literacy activities for upper middle and high school learners? Check out The News and You: Journalism and Media Literacy for Grades 7-12, also on Mizzen.
Discover Collection
The News and You: Journalism and Media Literacy for Grades 7-12
Digital Voices, Stories and Perspectives
6 Activities
The News and You: Journalism and Media Literacy for Grades 7-12
Pulitzer Center
6 - 12
How can good journalism empower people? This module begins by asking students to identify what they believe the purpose of journalism to be, and guides them to think critically and creatively about their relationship with news.
Students will move from reflecting on the power and purpose of journalism to examining how bias can affect the news, and the way in which we process information ourselves. Students will learn about news framing and editorial judgment, putting themselves in the shoes of editors and journalists who decide which stories get told and how they are presented to the public. Finally, students will move from analyzing news stories to responding to underreported stories that matter to them through creative and journalistic projects.
Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.
Are you looking for media literacy activities for younger learners? Check out The News and You: Journalism and Media Literacy for Grades 2-6, also on Mizzen.
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Belonging and Community, Leadership and Teamwork
20 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Mizzen Education, Inc.
K - 12
12 Hours
Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives
9 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Mizzen Education, Inc.
K - 12
6 Hours 55 Minutes
Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.
Discover Collection
S.INQ Mechanical Engineering
STEM Lab: Build, Tinker, Explore, The Natural World
6 Activities
S.INQ Mechanical Engineering
OregonASK
K - 5
4 Hours
Discover Collection
S.INQ Sound
STEM Lab: Build, Tinker, Explore, Arts in Action
9 Activities
S.INQ Sound
OregonASK
K - 5
4 Hours 30 Minutes
Discover Collection
Intro to Entrepreneurship (Grades 3-5)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
3 Activities
Intro to Entrepreneurship (Grades 3-5)
VentureLab
3 - 5
1 Hour 30 Minutes
Discover Collection
Creativity and Play (Grades 6-12)
Arts in Action, STEM Lab: Build, Tinker, Explore
2 Activities
Creativity and Play (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
This is a series on play and being playful, considered cornerstones of creativity and idea generation.
In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.
In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.
Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.
Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.
Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!
Discover Collection
Intro to Entrepreneurship (Grades 6-12)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
2 Activities
Intro to Entrepreneurship (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
Discover Collection
Setting Up Science Notebooks
STEM Lab: Build, Tinker, Explore, The Natural World
4 Activities
Setting Up Science Notebooks
California Academy of Sciences
K - 12
3 Hours 30 Minutes
Discover Collection
Learning Scientific Sketching
STEM Lab: Build, Tinker, Explore, The Natural World
4 Activities
Learning Scientific Sketching
California Academy of Sciences
3 - 12
4 Hours
Discover Collection
Intro to Science Notebooking
STEM Lab: Build, Tinker, Explore, The Natural World
4 Activities
Intro to Science Notebooking
California Academy of Sciences
3 - 12
4 Hours
Discover Collection
Creativity: Play
Arts in Action, STEM Lab: Build, Tinker, Explore
3 Activities
Creativity: Play
VentureLab
K - 2
2 Hours
Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.
In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.
Discover Collection
Intro to Entrepreneurship (Grades 1-2)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
5 Activities
Intro to Entrepreneurship (Grades 1-2)
VentureLab
K - 2
2 Hours
This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.
Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.
Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.
Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.
In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.
Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.
Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.
Discover Collection
Art and Design For Middle School at Home
Arts in Action, Stories and Perspectives
12 Activities
Art and Design For Middle School at Home
Mizzen Education, Inc.
6 - 8
12 Hours 5 Minutes
Discover Collection
Science Notebooks
STEM Lab: Build, Tinker, Explore, The Natural World
7 Activities
Science Notebooks
California Academy of Sciences
3 - 12
7 Hours 15 Minutes
Discover Collection
Making Comics!
Stories and Perspectives, Arts in Action
7 Activities
Making Comics!
OregonASK
3 - 12
6 Hours
Discover Collection
The World of Business & Entrepreneurship
Future Ready: Learning and Earning, Leadership and Teamwork
9 Activities
The World of Business & Entrepreneurship
Mizzen Education, Inc.
9 - 12
6 Hours 45 Minutes
Discover Collection
Relaxing Yoga, Games, & Mindfulness
Whole Body, Whole Self, Belonging and Community
5 Activities
Relaxing Yoga, Games, & Mindfulness
Mizzen Education, Inc.
9 - 12
3 Hours 45 Minutes
Discover Collection
Health and Wellness for Families and Programs K-5th Grade
Whole Body, Whole Self, Leadership and Teamwork
8 Activities
Health and Wellness for Families and Programs K-5th Grade
Mizzen Education, Inc.
K - 5
5 Hours 45 Minutes
Discover Collection
Art Projects for K-5th Grade at Home or in Small Groups
Arts in Action, Stories and Perspectives
12 Activities
Art Projects for K-5th Grade at Home or in Small Groups
Mizzen Education, Inc.
K - 5
10 Hours
Discover Collection
STEM Activities for K-5th Grade at Home or in Small Groups
STEM Lab: Build, Tinker, Explore, Arts in Action
11 Activities
STEM Activities for K-5th Grade at Home or in Small Groups
Mizzen Education, Inc.
K - 5
10 Hours
Discover Collection
Reading and Literacy Activities for K-5th Grade at Home
Stories and Perspectives, Digital Voices
10 Activities
Reading and Literacy Activities for K-5th Grade at Home
Mizzen Education, Inc.
K - 5
7 Hours 30 Minutes
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I'm Beginning to See the Light
Arts in Action, STEM Lab: Build, Tinker, Explore
14 Activities
I'm Beginning to See the Light
Jazz at Lincoln Center
3 - 8
14 Hours
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Outdoor Activities for Middle School at Home
STEM Lab: Build, Tinker, Explore, The Natural World
11 Activities
Outdoor Activities for Middle School at Home
Mizzen Education, Inc.
6 - 8
9 Hours 45 Minutes
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Storytelling Activities for 3rd-5th Grade at Home
Stories and Perspectives, Arts in Action
7 Activities
Storytelling Activities for 3rd-5th Grade at Home
Mizzen Education, Inc.
3 - 5
5 Hours 15 Minutes
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STEAM Activities for Middle School at Home
STEM Lab: Build, Tinker, Explore, Arts in Action
10 Activities
STEAM Activities for Middle School at Home
Mizzen Education, Inc.
6 - 8
8 Hours 35 Minutes
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Visual Arts Activities For 3rd-5th Grade at Home
Arts in Action, STEM Lab: Build, Tinker, Explore
13 Activities
Visual Arts Activities For 3rd-5th Grade at Home
Mizzen Education, Inc.
3 - 5
13 Hours 30 Minutes
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Social and Emotional Learning Activities for 3rd-5th Grade at Home
Belonging and Community, Stories and Perspectives
10 Activities
Social and Emotional Learning Activities for 3rd-5th Grade at Home
Mizzen Education, Inc.
3 - 5
7 Hours 15 Minutes
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Helping the Planet for 3rd-5th Grade at Home
The Natural World, STEM Lab: Build, Tinker, Explore
7 Activities
Helping the Planet for 3rd-5th Grade at Home
Mizzen Education, Inc.
3 - 5
5 Hours 15 Minutes
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S.INQ Invisible Forces
STEM Lab: Build, Tinker, Explore, The Natural World
8 Activities
S.INQ Invisible Forces
OregonASK
K - 5
10 Hours
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S.INQ Up Earth and Space
STEM Lab: Build, Tinker, Explore, The Natural World
7 Activities
S.INQ Up Earth and Space
OregonASK
6 - 8
6 Hours 15 Minutes
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Make It Move Invention Camp
STEM Lab: Build, Tinker, Explore, Arts in Action
15 Activities
Make It Move Invention Camp
OregonASK
6 - 8
15 Hours 45 Minutes
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Amazing Bodies Invention Camp
STEM Lab: Build, Tinker, Explore, The Natural World
14 Activities
Amazing Bodies Invention Camp
OregonASK
6 - 8
15 Hours
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Fascinating Rhythm
Arts in Action, Digital Voices
15 Activities
Fascinating Rhythm
Jazz at Lincoln Center
3 - 8
10 Hours
Discover Collection
2020 National Summer Learning Association Awardees
Leadership and Teamwork
10 Activities
2020 National Summer Learning Association Awardees
Mizzen Education, Inc.
K - 12
9 Hours 30 Minutes
Discover Collection
Reading and Literacy Enrichment, Grades 3-5
Stories and Perspectives, Digital Voices
8 Activities
Reading and Literacy Enrichment, Grades 3-5
Mizzen Education, Inc.
3 - 5
6 Hours
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Reading and Literacy Enrichment, Grades 6-8
Stories and Perspectives, Digital Voices
8 Activities
Reading and Literacy Enrichment, Grades 6-8
Mizzen Education, Inc.
6 - 8
6 Hours
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Reading and Literacy Enrichment, Grades 9-12
Stories and Perspectives, Digital Voices
7 Activities
Reading and Literacy Enrichment, Grades 9-12
Mizzen Education, Inc.
9 - 12
5 Hours 15 Minutes
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Operation: Mindset
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
6 Activities
Operation: Mindset
Network For Teaching Entrepreneurship
6 - 12
8 Hours 20 Minutes
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23 Days of Fun, Healthy and Creative Activities for December
Whole Body, Whole Self, Belonging and Community
25 Activities
23 Days of Fun, Healthy and Creative Activities for December
Mizzen Education, Inc.
K - 12
20 Hours 35 Minutes
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10 Activities Exploring Black History Month
We The People, Belonging and Community
8 Activities
10 Activities Exploring Black History Month
Mizzen Education, Inc.
K - 8
7 Hours 30 Minutes
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The kid-grit Pandemic Crisis Guide: Wellness for Students, Educators, and Families
Belonging and Community, Whole Body, Whole Self
6 Activities
The kid-grit Pandemic Crisis Guide: Wellness for Students, Educators, and Families
kid-grit
3 - 12
6 Hours 15 Minutes
Welcome to kid-grit's SEL activities! Based on our partners’ request we have created a soulful guide filled with lessons, reflections, questions, and extended activities in response to the pandemic crisis that is happening around the world. We developed these activities in hope that its content will provide relief and support for our students and their families, educators, staff, and administrators.
All the activities have been designed to engage students in areas of personal development, social-emotional learning, character education, 21st-century skill-based inquiry, and global consciousness. These activities are built to have students think critically and share perspectives — focusing on topics such as tolerance, personal development, crisis situations, building positive communities, self-regulation, empathy, using breathing as a form of stress release. Students will be challenged to think outside the box and drive their own learning — they will learn by doing. Students will take on new ways of problem-solving and, in the process, create their own prescription for healthier mindsets, building resilience and grit.
You can use these activities in any order that works for your program or school environment. However, we recommend beginning with the activity, “Educating Myself for Peace of Mind,” as a starter activity to set the stage for the activities to follow.
Lastly, the following three activities are relevant for any crisis, “Educating Myself for Peace of Mind, Stop the Madness! and Fight or Flight.” Feel free to utilize them anytime and replace any COVID-19 reference to the existing event in your community, or national news or global occurrence.
NOTE: If your students are enjoying a lesson and you want to extend the time, please feel free, dive into deeper learning and enjoy!
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Building a NewsHour: Part 3
Digital Voices, Stories and Perspectives
5 Activities
Building a NewsHour: Part 3
PBS
3 - 5
1 Hour 30 Minutes
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Building a NewsHour: Part 1
Digital Voices, Stories and Perspectives
6 Activities
Building a NewsHour: Part 1
PBS
3 - 5
1 Hour 30 Minutes
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Exploring 'The 1619 Project'
We The People, Digital Voices
5 Activities
Exploring 'The 1619 Project'
Pulitzer Center
6 - 12
3 Hours 45 Minutes
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Activities to Engage with 'The 1619 Project'
We The People, Digital Voices
11 Activities
Activities to Engage with 'The 1619 Project'
Pulitzer Center
6 - 12
11 Hours 15 Minutes
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Back to School: Community Building Activities
Belonging and Community, Leadership and Teamwork
10 Activities
Back to School: Community Building Activities
Mizzen Education, Inc.
K - 12
Discover Collection
Garden Lesson Plan: Food and Carbon
The Natural World, STEM Lab: Build, Tinker, Explore
4 Activities
Garden Lesson Plan: Food and Carbon
The Nature Conservancy
6 - 8
4 Hours
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Urban Runoff: Solving the Issue of Impact
STEM Lab: Build, Tinker, Explore, The Natural World
5 Activities
Urban Runoff: Solving the Issue of Impact
The Nature Conservancy
9 - 12
6 Hours
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Animal Adaptations
The Natural World, STEM Lab: Build, Tinker, Explore
3 Activities
Animal Adaptations
National Wildlife Federation
K - 8
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Animal Families and Nearby Nature
The Natural World, STEM Lab: Build, Tinker, Explore
3 Activities
Animal Families and Nearby Nature
National Wildlife Federation
K - 8
Discover Collection
Animal Migrations
The Natural World, STEM Lab: Build, Tinker, Explore
4 Activities
Animal Migrations
National Wildlife Federation
K - 8
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Food, Health, and Well-being- Summer Edition
Whole Body, Whole Self, The Natural World
2 Activities
Food, Health, and Well-being- Summer Edition
National Wildlife Federation
K - 8
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Food, Health, and Well-being- Winter Edition
Whole Body, Whole Self, The Natural World
2 Activities
Food, Health, and Well-being- Winter Edition
National Wildlife Federation
K - 8
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Helping My Community
The Natural World, STEM Lab: Build, Tinker, Explore
2 Activities
Helping My Community
National Wildlife Federation
K - 8
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Our Watershed
The Natural World, STEM Lab: Build, Tinker, Explore
3 Activities
Our Watershed
National Wildlife Federation
3 - 8
Discover Collection
Pollinators
The Natural World, STEM Lab: Build, Tinker, Explore
4 Activities
Pollinators
National Wildlife Federation
K - 8
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Weather
The Natural World, STEM Lab: Build, Tinker, Explore
4 Activities
Weather
National Wildlife Federation
K - 8
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Community Science Playlist
The Natural World, STEM Lab: Build, Tinker, Explore
3 Activities
Community Science Playlist
California Academy of Sciences
3 - 8
1 Hour 15 Minutes
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Pitch Challenge Tools
Future Ready: Learning and Earning, Leadership and Teamwork
4 Activities
Pitch Challenge Tools
Young Entrepreneur Institute
3 - 12
Discover Collection
Mizzen Summer Sizzle
Arts in Action, Digital Voices
16 Activities
Mizzen Summer Sizzle
Mizzen Education, Inc.
K - 12
2 Hours
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How to Look: Art Exploration for Teens
Arts in Action, Digital Voices
2 Activities
How to Look: Art Exploration for Teens
ArtsConnection
9 - 12
4 Hours 30 Minutes
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Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
Future Ready: Learning and Earning, Leadership and Teamwork
40 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
Mizzen Education, Inc.
K - 12
29 Hours 20 Minutes
November is National Entrepreneurship Month and Michigan Lieutenant Governor Garlin Gilchrist II has created an exciting collection of activities just for Mizzen!
Filled with fun, immersive, and interactive content, this playlist introduces students to entrepreneurship as a mindset.
Students in K-12 age groups will build their skillset through discovery, problem-solving, and collaboration.
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OnTRaC: Using Theater to Explore Careers in the Arts
Arts in Action, Future Ready: Learning and Earning
3 Activities
OnTRaC: Using Theater to Explore Careers in the Arts
ArtsConnection
9 - 12
4 Hours 30 Minutes
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Teens Curate Teens: Curating an Art Exhibition
Arts in Action, Stories and Perspectives
6 Activities
Teens Curate Teens: Curating an Art Exhibition
ArtsConnection
9 - 12
9 Hours
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The News and You: Journalism and Media Literacy for Grades 2-6
Digital Voices, Stories and Perspectives
7 Activities
The News and You: Journalism and Media Literacy for Grades 2-6
Pulitzer Center
K - 8
9 Hours
This module supports students in developing a healthy relationship to the news rooted in curiosity, critical thinking, empathy, and empowerment.
Students will learn what the news is and reflect on how they can use it in their lives. They will examine the idea of bias and learn how to challenge it, using some of the same skills journalists use. They will consider why some stories get more attention than others, and explore the importance of seeking out underreported stories in order to see a fuller picture of people, places, and issues. Finally, students will move from analyzing news stories to sharing their learning. In their final projects, students will use creative expression and journalistic information to draw attention to the issues that matter to them.
Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.
Are you looking for media literacy activities for upper middle and high school learners? Check out The News and You: Journalism and Media Literacy for Grades 7-12, also on Mizzen.
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The News and You: Journalism and Media Literacy for Grades 7-12
Digital Voices, Stories and Perspectives
6 Activities
The News and You: Journalism and Media Literacy for Grades 7-12
Pulitzer Center
6 - 12
How can good journalism empower people? This module begins by asking students to identify what they believe the purpose of journalism to be, and guides them to think critically and creatively about their relationship with news.
Students will move from reflecting on the power and purpose of journalism to examining how bias can affect the news, and the way in which we process information ourselves. Students will learn about news framing and editorial judgment, putting themselves in the shoes of editors and journalists who decide which stories get told and how they are presented to the public. Finally, students will move from analyzing news stories to responding to underreported stories that matter to them through creative and journalistic projects.
Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.
Are you looking for media literacy activities for younger learners? Check out The News and You: Journalism and Media Literacy for Grades 2-6, also on Mizzen.
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