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Make It Move Invention Camp

14 Activities

Grades 6 - 8

15 Hours 45 Minutes

Categories: STEM, Arts

Overview

The Make it Move Invention Camp curriculum explores transportation, vehicles, and mechanical things that move! These activities explore engineering and invention with hands-on, fun activities that end with the creation of an invention that improves quality of life.

Continue Your Journey

1

Build Your Own Roller Coaster

Students create their own roller coasters! Working in teams, students get as creative as they want to make the best roller coasters.
Build Your Own Roller CoasterSTEM, Nature and Wildlife
1 HourGrades 6 - 8

2

Engineering Cars

Students brainstorm and create their own car designs from recycled materials. Students can compete in a friendly competition to see how fast their car can go.

Engineering CarsSTEM, Nature and Wildlife
1 Hour 10 MinutesGrades 6 - 8

3

Making Voices Travel

Students investigate how sound travels through string and air. They create their own creations for their investigation!
Making Voices TravelSTEM, Nature and Wildlife
1 HourGrades 6 - 8

4

Gumdrop Structure Challenge

Students use gumdrops to design a structure that can hold the weight of a textbook. Students engage in a fun activity, expanding their knowledge and creativity.
Gumdrop Structure ChallengeSTEM, Nature and Wildlife
1 HourGrades 6 - 8

5

Train Obstacle Course

Students set up a train-themed obstacle course. Afterward, they get their blood flowing by running through their own course!
Train Obstacle CourseLeadership and Teamwork, Health and Wellness
1 HourGrades K - 2

6

Electromagnetic Train

Students work in teams to create electromagnetic trains with magnets! They also learn about magnetism.

Electromagnetic TrainSTEM, Nature and Wildlife
1 HourGrades 6 - 8

7

Make It Move! 1: Transportation Prototype Brainstorm

Students work together and brainstorm ideas for their transportation invention protoype.

This activity is Part 1 of 6 in the Make It Move! series, with activities designed to build upon each another:

Make It Move! 1: Transportation Prototype Brainstorm
Make It Move! 2: Transportation Prototype Selection
Make It Move! 3: Transportation Prototype Build
Make It Move! 4: Transportation Prototype Test & Modify
Make It Move! 5: Transportation Prototype Naming
Make It Move! 6: Transportation Prototype Presentations
Make It Move! 1: Transportation Prototype BrainstormSTEM, Arts
1 HourGrades 6 - 8

8

Make It Move! 2: Transportation Prototype Selection

Students assess their ideas and select from their brainstorming session for a transportation invention.

This is Part 2 of 6 in the Make It Move! series, with activities designed to build upon each another:

Make It Move! 1: Transportation Prototype Brainstorm
Make It Move! 2: Transportation Prototype Selection
Make It Move! 3: Transportation Prototype Build
Make It Move! 4: Transportation Prototype Test & Modify
Make It Move! 5: Transportation Prototype Naming
Make It Move! 6: Transportation Prototype Presentations
Make It Move! 2: Transportation Prototype SelectionSTEM, Arts
1 Hour 20 MinutesGrades 6 - 8

9

Make It Move! 4: Transportation Prototype Test & Modify

Students test and improve their transportation inventions to meet their goals!

This is Part 4 of 6 in the Make It Move! series, with activities designed to build upon each another:

Make It Move! 1: Prototype Brainstorm
Make It Move! 2: Prototype Selection
Make It Move! 3: Prototype Build
Make It Move! 4: Prototype Test & Modify
Make It Move! 5: Prototype Naming
Make It Move! 6: Prototype Presentations
Make It Move! 4: Transportation Prototype Test & ModifySTEM, Nature and Wildlife
1 HourGrades 6 - 8

10

Make It Move! 5: Transportation Prototype Naming

Students brainstorm and decide on names for their amazing transportation inventions.

This is Part 5 of 6 in the Make It Move! series, with activities designed to build upon each another:

Make It Move! 1: Transportation Prototype Brainstorm
Make It Move! 2: Transportation Prototype Selection
Make It Move! 3: Transportation Prototype Build
Make It Move! 4: Transportation Prototype Test & Modify
Make It Move! 5: Transportation Prototype Naming
Make It Move! 6: Transportation Prototype Presentations
Make It Move! 5: Transportation Prototype NamingArts, STEM
45 MinutesGrades 6 - 8

11

Make It Move! 6: Transportation Prototype Presentations

Students create presentations for their Transportation inventions and showcase their creativity and hard work.

This activity is Part 6 of 6 in the Make it Move! series, and builds off of previous activities:

Make It Move! 1: Transportation Prototype Brainstorm
Make It Move! 2: Transportation Prototype Selection
Make It Move! 3: Transportation Prototype Build
Make It Move! 4: Transportation Prototype Test/Modify
Make It Move! 5: Transportation Prototype Naming
Make It Move! 6: Transportation Prototype PresentationsSTEM, Arts
1 HourGrades 6 - 8

12

History of Travel Patents

Students look at travel patents from the past for cars and steam trains. They also learn about patents.
History of Travel PatentsSTEM, History and Society
30 MinutesGrades 6 - 8

13

Making a Kite

Students learn about the properties that affect kites, and make their own!
Making a KiteSTEM, Nature and Wildlife
1 HourGrades K - 12

14

Make It Move! 3: Transportation Prototype Build

Students learn and explore different types of transportation prototypes and then make their own!

This is Part 3 of 6 in the Make It Move! series, with activities designed to build upon each another:

Make It Move! 1: Transportation Prototype Brainstorm
Make It Move! 2: Transportation Prototype Selection
Make It Move! 3: Transportation Prototype Build
Make It Move! 4: Transportation Prototype Test & Modify
Make It Move! 5: Transportation Prototype Naming
Make It Move! 6: Transportation Prototype Presentations
Make It Move! 3: Transportation Prototype BuildSTEM, Nature and Wildlife
1 HourGrades 6 - 8

Make It Move Invention Camp

Make It Move Invention Camp

Grades 6 - 8

15 Hours 45 Minutes

Overview

Continue Your Journey

1

Build Your Own Roller Coaster

Students create their own roller coasters! Working in teams, students get as creative as they want to make the best roller coasters.
Build Your Own Roller CoasterSTEM, Nature and Wildlife
1 HourGrades 6 - 8

2

Engineering Cars

Students brainstorm and create their own car designs from recycled materials. Students can compete in a friendly competition to see how fast their car can go.

Engineering CarsSTEM, Nature and Wildlife
1 Hour 10 MinutesGrades 6 - 8

3

Making Voices Travel

Students investigate how sound travels through string and air. They create their own creations for their investigation!
Making Voices TravelSTEM, Nature and Wildlife
1 HourGrades 6 - 8

4

Gumdrop Structure Challenge

Students use gumdrops to design a structure that can hold the weight of a textbook. Students engage in a fun activity, expanding their knowledge and creativity.
Gumdrop Structure ChallengeSTEM, Nature and Wildlife
1 HourGrades 6 - 8

5

Train Obstacle Course

Students set up a train-themed obstacle course. Afterward, they get their blood flowing by running through their own course!
Train Obstacle CourseLeadership and Teamwork, Health and Wellness
1 HourGrades K - 2

6

Electromagnetic Train

Students work in teams to create electromagnetic trains with magnets! They also learn about magnetism.

Electromagnetic TrainSTEM, Nature and Wildlife
1 HourGrades 6 - 8

7

Make It Move! 1: Transportation Prototype Brainstorm

Students work together and brainstorm ideas for their transportation invention protoype.

This activity is Part 1 of 6 in the Make It Move! series, with activities designed to build upon each another:

Make It Move! 1: Transportation Prototype Brainstorm
Make It Move! 2: Transportation Prototype Selection
Make It Move! 3: Transportation Prototype Build
Make It Move! 4: Transportation Prototype Test & Modify
Make It Move! 5: Transportation Prototype Naming
Make It Move! 6: Transportation Prototype Presentations
Make It Move! 1: Transportation Prototype BrainstormSTEM, Arts
1 HourGrades 6 - 8

8

Make It Move! 2: Transportation Prototype Selection

Students assess their ideas and select from their brainstorming session for a transportation invention.

This is Part 2 of 6 in the Make It Move! series, with activities designed to build upon each another:

Make It Move! 1: Transportation Prototype Brainstorm
Make It Move! 2: Transportation Prototype Selection
Make It Move! 3: Transportation Prototype Build
Make It Move! 4: Transportation Prototype Test & Modify
Make It Move! 5: Transportation Prototype Naming
Make It Move! 6: Transportation Prototype Presentations
Make It Move! 2: Transportation Prototype SelectionSTEM, Arts
1 Hour 20 MinutesGrades 6 - 8

9

Make It Move! 4: Transportation Prototype Test & Modify

Students test and improve their transportation inventions to meet their goals!

This is Part 4 of 6 in the Make It Move! series, with activities designed to build upon each another:

Make It Move! 1: Prototype Brainstorm
Make It Move! 2: Prototype Selection
Make It Move! 3: Prototype Build
Make It Move! 4: Prototype Test & Modify
Make It Move! 5: Prototype Naming
Make It Move! 6: Prototype Presentations
Make It Move! 4: Transportation Prototype Test & ModifySTEM, Nature and Wildlife
1 HourGrades 6 - 8

10

Make It Move! 5: Transportation Prototype Naming

Students brainstorm and decide on names for their amazing transportation inventions.

This is Part 5 of 6 in the Make It Move! series, with activities designed to build upon each another:

Make It Move! 1: Transportation Prototype Brainstorm
Make It Move! 2: Transportation Prototype Selection
Make It Move! 3: Transportation Prototype Build
Make It Move! 4: Transportation Prototype Test & Modify
Make It Move! 5: Transportation Prototype Naming
Make It Move! 6: Transportation Prototype Presentations
Make It Move! 5: Transportation Prototype NamingArts, STEM
45 MinutesGrades 6 - 8

11

Make It Move! 6: Transportation Prototype Presentations

Students create presentations for their Transportation inventions and showcase their creativity and hard work.

This activity is Part 6 of 6 in the Make it Move! series, and builds off of previous activities:

Make It Move! 1: Transportation Prototype Brainstorm
Make It Move! 2: Transportation Prototype Selection
Make It Move! 3: Transportation Prototype Build
Make It Move! 4: Transportation Prototype Test/Modify
Make It Move! 5: Transportation Prototype Naming
Make It Move! 6: Transportation Prototype PresentationsSTEM, Arts
1 HourGrades 6 - 8

12

History of Travel Patents

Students look at travel patents from the past for cars and steam trains. They also learn about patents.
History of Travel PatentsSTEM, History and Society
30 MinutesGrades 6 - 8

13

Making a Kite

Students learn about the properties that affect kites, and make their own!
Making a KiteSTEM, Nature and Wildlife
1 HourGrades K - 12

14

Make It Move! 3: Transportation Prototype Build

Students learn and explore different types of transportation prototypes and then make their own!

This is Part 3 of 6 in the Make It Move! series, with activities designed to build upon each another:

Make It Move! 1: Transportation Prototype Brainstorm
Make It Move! 2: Transportation Prototype Selection
Make It Move! 3: Transportation Prototype Build
Make It Move! 4: Transportation Prototype Test & Modify
Make It Move! 5: Transportation Prototype Naming
Make It Move! 6: Transportation Prototype Presentations
Make It Move! 3: Transportation Prototype BuildSTEM, Nature and Wildlife
1 HourGrades 6 - 8

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.