American History: Elevating Black Voices (K-2)
13 Activities
More from this collaborator
Grades K - 2
9 Hours 10 Minutes
Overview
The American History: Elevating Black Voices Collection is a weekly, hands-on playlist that helps young learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and teamwork, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens early reading skills, creativity, collaboration, and critical thinking, while giving learners multiple opportunities to apply their understanding through play and exploration. Designed for easy facilitation and joyful learning, this playlist shows that innovation takes many forms—and that every voice matters.
For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.
Week 1: Storytelling and Voice
Designing Innovator Trading Cards (K-2)
New End to the Story
Round Robin Storytelling
Animal Interviews
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards (K-2)
Balanced Mobile
Sound on a String
Mechanical Engineering Tops
Week 3: Creativity and Expression
Designing Innovator Trading Cards (K-2)
Masquerade Masks
Music and Rhythm (Grades k-2)
Creative Play Design Challenges
Week 4: Leadership and Change
Designing Innovator Trading Cards (K-2)
Playing Innovator Trading Cards (K-2)
People Bingo
What is a Quality
Designing Innovator Trading Cards (K-2)
Literacy, History and Society
Grades K - 2
Designing Innovator Trading Cards (K-2)
K - 2
40 Minutes
Students will engage in a four-week learning experience focused on creating innovator trading cards. This project allows them to explore and highlight the varied contributions of Black Americans to their communities, developing key literacy skills such as listening, drawing, speaking, and foundational categorization.
This is the first of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
New End to the Story
Arts, Literacy
Grades K - 2
New End to the Story
K - 2
45 Minutes
Discover Activity
Round Robin Storytelling
Arts, Literacy
Grades K - 8
Round Robin Storytelling
K - 8
30 Minutes
Discover Activity
Animal Interviews
Social and Emotional Awareness, Literacy
Grades K - 5
Animal Interviews
K - 5
45 Minutes
In this activity, students transform into an animal of their choice and use their imagination to answer interview questions.
Discover Activity
Balanced Mobile
STEM, Nature and Wildlife
Grades K - 2
Balanced Mobile
K - 2
45 Minutes
Discover Activity
Sound on a String
STEM, Nature and Wildlife
Grades K - 2
Sound on a String
K - 2
1 Hour 30 Minutes
Discover Activity
S.INQ Mechanical Engineering Tops
STEM, Nature and Wildlife
Grades K - 5
S.INQ Mechanical Engineering Tops
K - 5
30 Minutes
Discover Activity
Masquerade Masks
Arts, Literacy
Grades K - 5
Masquerade Masks
K - 5
35 Minutes
Discover Activity
Music and Rhythm (Grades K-2)
Arts, Social and Emotional Awareness
Grades K - 2
Music and Rhythm (Grades K-2)
K - 2
45 Minutes
Discover Activity
Creative Play Design Challenges
STEM, Arts
Grades K - 2
Creative Play Design Challenges
K - 2
45 Minutes
Discover Activity
Playing Innovator Trading Cards (K-2)
Leadership and Teamwork, History and Society
Grades K - 2
Playing Innovator Trading Cards (K-2)
K - 2
50 Minutes
In this culminating project and exploration of lesser-known Black American contributions, students will use their completed Innovator Trading Cards to determine the most suitable type of community helper for various scenarios.
This is the second of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
People Bingo
Leadership and Teamwork, Social and Emotional Awareness
Grades K - 5
People Bingo
K - 5
30 Minutes
Discover Activity
What is a Quality?
Social and Emotional Awareness, Literacy
Grades K - 2
What is a Quality?
K - 2
20 Minutes
Discover Activity
American History: Elevating Black Voices (K-2)
More from this collaborator
American History: Elevating Black Voices (K-2)
Grades K - 2
9 Hours 10 Minutes
Overview
Designing Innovator Trading Cards (K-2)
Literacy, History and Society
Grades K - 2
Designing Innovator Trading Cards (K-2)
K - 2
40 Minutes
Students will engage in a four-week learning experience focused on creating innovator trading cards. This project allows them to explore and highlight the varied contributions of Black Americans to their communities, developing key literacy skills such as listening, drawing, speaking, and foundational categorization.
This is the first of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
New End to the Story
Arts, Literacy
Grades K - 2
New End to the Story
K - 2
45 Minutes
Discover Activity
Round Robin Storytelling
Arts, Literacy
Grades K - 8
Round Robin Storytelling
K - 8
30 Minutes
Discover Activity
Animal Interviews
Social and Emotional Awareness, Literacy
Grades K - 5
Animal Interviews
K - 5
45 Minutes
In this activity, students transform into an animal of their choice and use their imagination to answer interview questions.
Discover Activity
Balanced Mobile
STEM, Nature and Wildlife
Grades K - 2
Balanced Mobile
K - 2
45 Minutes
Discover Activity
Sound on a String
STEM, Nature and Wildlife
Grades K - 2
Sound on a String
K - 2
1 Hour 30 Minutes
Discover Activity
S.INQ Mechanical Engineering Tops
STEM, Nature and Wildlife
Grades K - 5
S.INQ Mechanical Engineering Tops
K - 5
30 Minutes
Discover Activity
Masquerade Masks
Arts, Literacy
Grades K - 5
Masquerade Masks
K - 5
35 Minutes
Discover Activity
Music and Rhythm (Grades K-2)
Arts, Social and Emotional Awareness
Grades K - 2
Music and Rhythm (Grades K-2)
K - 2
45 Minutes
Discover Activity
Creative Play Design Challenges
STEM, Arts
Grades K - 2
Creative Play Design Challenges
K - 2
45 Minutes
Discover Activity
Playing Innovator Trading Cards (K-2)
Leadership and Teamwork, History and Society
Grades K - 2
Playing Innovator Trading Cards (K-2)
K - 2
50 Minutes
In this culminating project and exploration of lesser-known Black American contributions, students will use their completed Innovator Trading Cards to determine the most suitable type of community helper for various scenarios.
This is the second of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
People Bingo
Leadership and Teamwork, Social and Emotional Awareness
Grades K - 5
People Bingo
K - 5
30 Minutes
Discover Activity
What is a Quality?
Social and Emotional Awareness, Literacy
Grades K - 2
What is a Quality?
K - 2
20 Minutes
Discover Activity

