Farm to Table Prototype
6 Activities
Overview
Take youth through a journey of innovation and invention with this step-by-step guide to creating their very own prototype! Focusing on improving food production or consumption, youth work through the process of prototyping, starting with a creative brainstorming session, using their construction skills to build a prototype, and presenting their final prototype.
Continue Your Journey
1
1
Farm to Table 1: Prototype Brainstorm
In this activity, students work together and brainstorm ideas for their farm/kitchen improvement projects that they will work on throughout the course of this series.
This is part 1 of 6 in a series in the "Farm to Table Prototype" Collection.
Grades 6 - 8
30 Minutes
2
2
Farm to Table 2: Prototype Selection
In this activity, students choose their best invention idea by weighing the pros and cons of their ideas.
Grades 6 - 8
20 Minutes
3
3
Farm to Table 3: Prototype Build
In this activity, students build the kitchen/farm inventions they created.
This is part 3 of 6 in a series. Start this series with “Farm to Table 1: Prototype Brainstorm” and “Farm to Table 2: Prototype Selection.” To take learning further after this activity, proceed to “Farm to Table 4: Prototype Test & Modify,” “Farm to Table 5: Prototype Naming” and Farm to Table 6: Prototype Share”
Grades 6 - 8
45 Minutes
4
4
Farm to Table 4: Prototype Test & Modify
In this activity, students continue to test their Farm to Table prototypes and improve their designs through a process.
This is part 4 of 6 in a series. Provide students with context by first facilitating the previous activities “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection” and “Farm to Table 3: Prototype Build” Then, go further by facilitating “Farm to Table 5: Prototype Naming”, and “Farm to Table 6: Prototype Presentation
Grades 6 - 8
45 Minutes
5
5
Farm to Table 5: Prototype Naming
In this activity, students brainstorm names and logos for their developed prototypes.
This activity is part 5 of 6 in a series. Start with “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection”, “Farm to Table 3: Prototype Build”, “Farm to Table 4: Prototype Test & Modify”. To take this activity one step further, continue on to“Farm to Table 6: Prototype Presentation.”
Grades 6 - 8
30 Minutes
6
6
Farm to Table 6: Prototype Presentation
In this activity, students create presentations and showcase their hard work for their farming inventions.
This is part 6 of 6 in a series. Start with the previous activities: “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection”, “Farm to Table 3: Prototype Build,” “Farm to Table 4: Prototype Test & Modify,” and “Farm to Table 5: Prototype Naming.”
Grades 6 - 8
2 Hours
Farm to Table Prototype
Overview
Continue Your Journey
1
1
Farm to Table 1: Prototype Brainstorm
In this activity, students work together and brainstorm ideas for their farm/kitchen improvement projects that they will work on throughout the course of this series.
This is part 1 of 6 in a series in the "Farm to Table Prototype" Collection.
Grades 6 - 8
30 Minutes
2
2
Farm to Table 2: Prototype Selection
In this activity, students choose their best invention idea by weighing the pros and cons of their ideas.
Grades 6 - 8
20 Minutes
3
3
Farm to Table 3: Prototype Build
In this activity, students build the kitchen/farm inventions they created.
This is part 3 of 6 in a series. Start this series with “Farm to Table 1: Prototype Brainstorm” and “Farm to Table 2: Prototype Selection.” To take learning further after this activity, proceed to “Farm to Table 4: Prototype Test & Modify,” “Farm to Table 5: Prototype Naming” and Farm to Table 6: Prototype Share”
Grades 6 - 8
45 Minutes
4
4
Farm to Table 4: Prototype Test & Modify
In this activity, students continue to test their Farm to Table prototypes and improve their designs through a process.
This is part 4 of 6 in a series. Provide students with context by first facilitating the previous activities “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection” and “Farm to Table 3: Prototype Build” Then, go further by facilitating “Farm to Table 5: Prototype Naming”, and “Farm to Table 6: Prototype Presentation
Grades 6 - 8
45 Minutes
5
5
Farm to Table 5: Prototype Naming
In this activity, students brainstorm names and logos for their developed prototypes.
This activity is part 5 of 6 in a series. Start with “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection”, “Farm to Table 3: Prototype Build”, “Farm to Table 4: Prototype Test & Modify”. To take this activity one step further, continue on to“Farm to Table 6: Prototype Presentation.”
Grades 6 - 8
30 Minutes
6
6
Farm to Table 6: Prototype Presentation
In this activity, students create presentations and showcase their hard work for their farming inventions.
This is part 6 of 6 in a series. Start with the previous activities: “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection”, “Farm to Table 3: Prototype Build,” “Farm to Table 4: Prototype Test & Modify,” and “Farm to Table 5: Prototype Naming.”
Grades 6 - 8
2 Hours

