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Student Reporting Labs

Digital Voices

16 Activities

Student Reporting Labs

PBS

6 - 12

14 Hours 10 Minutes

Student Reporting Labs connect students to innovative journalism curriculum to develop digital media, critical thinking and communication skills while producing original reports.

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Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

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Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

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S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

K - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

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S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

K - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

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Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

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Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

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Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

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Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

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Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

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Intro to Science Notebooking

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Intro to Science Notebooking

California Academy of Sciences

3 - 12

4 Hours

This collection of activities introduces students to science notebooking, and how to establish systems, organize information, and sketch like a scientist.

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Creativity: Play

Arts in Action, STEM Lab: Build, Tinker, Explore

3 Activities

Creativity: Play

VentureLab

K - 2

2 Hours

Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.


In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.

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Intro to Entrepreneurship (Grades 1-2)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

5 Activities

Intro to Entrepreneurship (Grades 1-2)

VentureLab

K - 2

2 Hours

This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.


Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.


Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.


Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.


In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.


Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.


Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.

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Art and Design For Middle School at Home

Arts in Action, Stories and Perspectives

12 Activities

Art and Design For Middle School at Home

Mizzen Education, Inc.

6 - 8

12 Hours 5 Minutes

This Playlist is all about Art and Design for Middle School Aged youth, and has been mixed especially for having fun at home or in small groups!

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Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

7 Activities

Science Notebooks

California Academy of Sciences

3 - 12

7 Hours 15 Minutes

Keeping a notebook can help your students think and act like scientists. Sample these easy-to-implement strategies and lessons to bring science notebooking into your program.

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Making Comics!

Stories and Perspectives, Arts in Action

7 Activities

Making Comics!

OregonASK

3 - 12

6 Hours

Making Comics has seven basic lessons for students to explore how comics are made while learning about story telling, character, setting, action and plot. Each lesson takes about an hour, and this course has 7-10 hours of activities that build as students complete their own comic characters, strips, and finally books from start to finish.

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Youth Voice

Belonging and Community, Leadership and Teamwork

10 Activities

Youth Voice

Mizzen Education, Inc.

3 - 12

8 Hours 15 Minutes

Foster youth voice with these activities that encourage exploration of and engagement with diverse perspectives and experiences.

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The World of Business & Entrepreneurship

Future Ready: Learning and Earning, Leadership and Teamwork

9 Activities

The World of Business & Entrepreneurship

Mizzen Education, Inc.

9 - 12

6 Hours 45 Minutes

Learning about business and economics are essential topics for young adults. Students engage in various activities that puts them in the shoes of entrepreneurs, learning about the realm of business.

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Relaxing Yoga, Games, & Mindfulness

Whole Body, Whole Self, Belonging and Community

5 Activities

Relaxing Yoga, Games, & Mindfulness

Mizzen Education, Inc.

9 - 12

3 Hours 45 Minutes

Maintaining mental health has become a top priority in today's society. Students engage in relaxing, fun activities that eliminate stress and anxiety from daily life.

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Health and Wellness for Families and Programs K-5th Grade

Whole Body, Whole Self, Leadership and Teamwork

8 Activities

Health and Wellness for Families and Programs K-5th Grade

Mizzen Education, Inc.

K - 5

5 Hours 45 Minutes

This Playlist is a mix of mindfulness, health and nutrition for small groups with kids from K-5. Outdoor play, breathing, and structured strategies for de-stressing!

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Art Projects for K-5th Grade at Home or in Small Groups

Arts in Action, Stories and Perspectives

12 Activities

Art Projects for K-5th Grade at Home or in Small Groups

Mizzen Education, Inc.

K - 5

10 Hours

This playlist is full of fun art projects for kids K-5 at home or in small groups. The materials are simple, perfect for use with available pencils, magazines, clay, or paper. Art can be enriching, relaxing and inspiring!

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STEM Activities for K-5th Grade at Home or in Small Groups

STEM Lab: Build, Tinker, Explore, Arts in Action

11 Activities

STEM Activities for K-5th Grade at Home or in Small Groups

Mizzen Education, Inc.

K - 5

10 Hours

This playlist is a great mix of engineering and science activities that are easy and fun for home or small groups of kids k-5.

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Real World Arts & Design

Arts in Action, STEM Lab: Build, Tinker, Explore

6 Activities

Real World Arts & Design

Mizzen Education, Inc.

9 - 12

4 Hours 40 Minutes

Students go through a variety of fun arts and design activities that have real world applications.

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STEM Activities at Home for 9-12th Grades

STEM Lab: Build, Tinker, Explore, The Natural World

9 Activities

STEM Activities at Home for 9-12th Grades

Mizzen Education, Inc.

9 - 12

7 Hours 45 Minutes

Students engage in science and engineering activities that contain accessible materials.

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Reading and Literacy Activities for K-5th Grade at Home

Stories and Perspectives, Digital Voices

10 Activities

Reading and Literacy Activities for K-5th Grade at Home

Mizzen Education, Inc.

K - 5

7 Hours 30 Minutes

This Playlist is all about reading, letters, and games for Kids K-5, and has been mixed especially for having fun at home or in small groups!

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I'm Beginning to See the Light

Arts in Action, STEM Lab: Build, Tinker, Explore

14 Activities

I'm Beginning to See the Light

Jazz at Lincoln Center

3 - 8

14 Hours

The JALC-AC's first module, Module 1: I'm Beginning to See the Light, ignites the creativity and voice of youth as they learn the essential elements of jazz- all while engaging with science, social studies, math, physical education, art, and social-emotional learning concepts and skills.

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Outdoor Activities for Middle School at Home

STEM Lab: Build, Tinker, Explore, The Natural World

11 Activities

Outdoor Activities for Middle School at Home

Mizzen Education, Inc.

6 - 8

9 Hours 45 Minutes

This Playlist is all about getting outside and trying some STEM outdoors or in for Middle-School aged kids, and has been mixed especially for having fun at home or in small groups!

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Storytelling Activities for 3rd-5th Grade at Home

Stories and Perspectives, Arts in Action

7 Activities

Storytelling Activities for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

5 Hours 15 Minutes

This Playlist invites students to create, read, and share stories in small groups or at home.

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STEAM Activities for Middle School at Home

STEM Lab: Build, Tinker, Explore, Arts in Action

10 Activities

STEAM Activities for Middle School at Home

Mizzen Education, Inc.

6 - 8

8 Hours 35 Minutes

This Playlist gives middle school aged students fun engineering and design activities that can be done at home or in small groups.

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Visual Arts Activities For 3rd-5th Grade at Home

Arts in Action, STEM Lab: Build, Tinker, Explore

13 Activities

Visual Arts Activities For 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

13 Hours 30 Minutes

This Playlist provides younger students a variety of visual arts activities that encourages creative thinking at home.

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Jazz, Blues, and Music For 3rd-5th Grade at Home

Arts in Action, Stories and Perspectives

17 Activities

Jazz, Blues, and Music For 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

23 Hours 45 Minutes

This Playlist prompts younger children to learn and perform music and dances at home.

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Clay Sculpting Activities for 3rd-5th Grade at Home

Arts in Action, Stories and Perspectives

8 Activities

Clay Sculpting Activities for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

9 Hours

This Playlist provides fun clay sculpting activities for younger children at home.

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Social and Emotional Learning Activities for 3rd-5th Grade at Home

Belonging and Community, Stories and Perspectives

10 Activities

Social and Emotional Learning Activities for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

7 Hours 15 Minutes

This Playlist provides younger students various activities that teaches them the importance of understanding the emotions of their peers.

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Helping the Planet for 3rd-5th Grade at Home

The Natural World, STEM Lab: Build, Tinker, Explore

7 Activities

Helping the Planet for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

5 Hours 15 Minutes

This Playlist allows younger students to go outside and learn about ways to help the environment.

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S.INQ Invisible Forces

STEM Lab: Build, Tinker, Explore, The Natural World

8 Activities

S.INQ Invisible Forces

OregonASK

K - 5

10 Hours

S.INQ Invisible Forces explores state, magnetic, and other invisible forces that youth can engage with simple materials. This curriculum offers activities that guide youth through STEM concepts using the engineering design process. Every lesson includes time for brainstorming and reflection and allows ample opportunity for hands-on exploration.

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S.INQ Up Earth and Space

STEM Lab: Build, Tinker, Explore, The Natural World

7 Activities

S.INQ Up Earth and Space

OregonASK

6 - 8

6 Hours 15 Minutes

Earth and Space is an inquiry and exploration-based curriculum that uses hands-on activities focused on the relationship between the earth, the solar system, and human impacts on our global environment.

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Make It Move Invention Camp

STEM Lab: Build, Tinker, Explore, Arts in Action

15 Activities

Make It Move Invention Camp

OregonASK

6 - 8

15 Hours 45 Minutes

The Make it Move Invention Camp curriculum explores transportation, vehicles, and mechanical things that move! These activities explore engineering and invention with hands-on, fun activities that end with the creation of an invention that improves quality of life.

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Design for Life for 3rd-5th Grade at Home

Arts in Action, Digital Voices

8 Activities

Design for Life for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

6 Hours

This Playlist allows younger students to become ad, logo, and campaign designers at home.

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Amazing Bodies Invention Camp

STEM Lab: Build, Tinker, Explore, The Natural World

14 Activities

Amazing Bodies Invention Camp

OregonASK

6 - 8

15 Hours

The Amazing Bodies Invention Camp Curriculum explores the human body and the creative ways that we can invent to improve quality of life. This module includes hands on exploration leading up to the six activity invention process, where invention prototypes are created and shared.

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Fascinating Rhythm

Arts in Action, Digital Voices

15 Activities

Fascinating Rhythm

Jazz at Lincoln Center

3 - 8

10 Hours

The JALC-AC’s second module, Module 2: Fascinating Rhythm encourages students to explore the rhythms, or patterns of their lives. Students learn how to represent rhythmic patterns through symbols – both random and those used by musicians and musical educators – arranging and rearranging the symbols to create sound and movement.

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2020 National Summer Learning Association Awardees

Leadership and Teamwork

10 Activities

2020 National Summer Learning Association Awardees

Mizzen Education, Inc.

K - 12

9 Hours 30 Minutes

This playlist is brought to you by the awardees of the 2020 National Summer Learning Association Awards. We are so excited to feature the winners of Excellence in Summer Learning, Founder's Award, and Climate Change Award! Congratulations ANYTOWN, Camp EDMO, CityParks Foundation Green Girls Empowered by ING, and Young Audiences of Maryland- Summer Arts & Learning Academy for these achievements and all you do for the community.

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Reading and Literacy Enrichment, Grades 3-5

Stories and Perspectives, Digital Voices

8 Activities

Reading and Literacy Enrichment, Grades 3-5

Mizzen Education, Inc.

3 - 5

6 Hours

The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades 3-5 and can be implemented in a various out-of-school settings.

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Reading and Literacy Enrichment, Grades 6-8

Stories and Perspectives, Digital Voices

8 Activities

Reading and Literacy Enrichment, Grades 6-8

Mizzen Education, Inc.

6 - 8

6 Hours

The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades 6-8 and can be implemented in a various out-of-school settings.

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Reading and Literacy Enrichment, Grades 9-12

Stories and Perspectives, Digital Voices

7 Activities

Reading and Literacy Enrichment, Grades 9-12

Mizzen Education, Inc.

9 - 12

5 Hours 15 Minutes

The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades 9-12 and can be implemented in a various out-of-school settings.

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Operation: Mindset

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

6 Activities

Operation: Mindset

Network For Teaching Entrepreneurship

6 - 12

8 Hours 20 Minutes

Students discover what it means to think and act like an entrepreneur in this series of fun and engaging lessons. First, students learn about the mindset traits and behaviors of successful entrepreneurs before taking a survey that reveals the characteristics of their own entrepreneurial mindset. Students then participate in a series of four challenges – each designed to activate two of the eight domains of the entrepreneurial mindset. The module wraps up with students creating an action plan to further grow their own entrepreneurial potential.

Recommended Module Sequence

NFTE recommends that Lessons 1, 2, and 6 are facilitated in the order listed below. However, Lessons 3, 4, and 5 can be facilitated in any order. Lessons 3, 4, 5, and 6 can also be done independently for teachers looking for exercises that engage students in those non-cognitive skills.

Lesson 1: Pitch Yourself

Lesson 2: EMI Pre-Survey Analysis

Lesson 3: Tower of Power
Entrepreneurial Mindset Domain Focus: Creativity & Innovation and Initiative & Self-Reliance

Lesson 4: Chill or Grill
Entrepreneurial Mindset Domain Focus: Flexibility & Adaptability and Comfort with Risk

Lesson 5: Picture This
Entrepreneurial Mindset Domain Focus: Communication & Collaboration and Critical Thinking & Problem Solving

Lesson 6: Startup Survival
Entrepreneurial Mindset Domains: Opportunity Recognition & Future Orientation

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23 Days of Fun, Healthy and Creative Activities for December

Whole Body, Whole Self, Belonging and Community

25 Activities

23 Days of Fun, Healthy and Creative Activities for December

Mizzen Education, Inc.

K - 12

20 Hours 35 Minutes

With winter afoot, during a school year like no other, are you looking for fun, healthy and restorative activities you can share with children and youth?

23 Days of Fun, Healthy and Creative Activities for December offers just that.

From “Action Packed ABC” for younger children and “Dance, Dance, Dance” for middle school kids, to “Mindfulness” for teens, this weekday December calendar shares art, music, yoga, social emotional learning, and indoor and outdoor projects and games to help kids feel better.

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10 Activities Exploring Black History Month

We The People, Belonging and Community

8 Activities

10 Activities Exploring Black History Month

Mizzen Education, Inc.

K - 8

7 Hours 30 Minutes

Explore our curated playlist of activities for Black History month in Mizzen. These activities span the topics of social justice, civil rights, the civil war, abolitionist leaders and more. Allow Mizzen to help with planning Black History Month for students and get started with these activities today.

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The kid-grit Pandemic Crisis Guide: Wellness for Students, Educators, and Families

Belonging and Community, Whole Body, Whole Self

6 Activities

The kid-grit Pandemic Crisis Guide: Wellness for Students, Educators, and Families

kid-grit

3 - 12

6 Hours 15 Minutes

Welcome to kid-grit's SEL activities! Based on our partners’ request we have created a soulful guide filled with lessons, reflections, questions, and extended activities in response to the pandemic crisis that is happening around the world. We developed these activities in hope that its content will provide relief and support for our students and their families, educators, staff, and administrators.

All the activities have been designed to engage students in areas of personal development, social-emotional learning, character education, 21st-century skill-based inquiry, and global consciousness. These activities are built to have students think critically and share perspectives — focusing on topics such as tolerance, personal development, crisis situations, building positive communities, self-regulation, empathy, using breathing as a form of stress release. Students will be challenged to think outside the box and drive their own learning — they will learn by doing. Students will take on new ways of problem-solving and, in the process, create their own prescription for healthier mindsets, building resilience and grit.

You can use these activities in any order that works for your program or school environment. However, we recommend beginning with the activity, “Educating Myself for Peace of Mind,” as a starter activity to set the stage for the activities to follow.

Lastly, the following three activities are relevant for any crisis, “Educating Myself for Peace of Mind, Stop the Madness! and Fight or Flight.” Feel free to utilize them anytime and replace any COVID-19 reference to the existing event in your community, or national news or global occurrence.

NOTE: If your students are enjoying a lesson and you want to extend the time, please feel free, dive into deeper learning and enjoy!


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Building a NewsHour: Part 3

Digital Voices, Stories and Perspectives

5 Activities

Building a NewsHour: Part 3

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 3

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 3 of 6 in the Building a NewsHour Collection series.

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Building a NewsHour: Part 1

Digital Voices, Stories and Perspectives

6 Activities

Building a NewsHour: Part 1

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 1

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 1 of 6 in the Building a NewsHour Collection series.

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Exploring 'The 1619 Project'

We The People, Digital Voices

5 Activities

Exploring 'The 1619 Project'

Pulitzer Center

6 - 12

3 Hours 45 Minutes

This module is designed to introduce students to The 1619 Project, an initiative of The New York Times Magazine that examines the legacy of slavery in contemporary U.S. systems and society, and celebrates Black Americans' contributions to democracy.

Students will explore images, multimedia, and short text excerpts associated with the project. They will strengthen their knowledge and critical thinking skills through engaging discussion and hands-on activities such as a fact-sorting challenge, a gallery walk, and the collaborative construction of a timeline of racial (in)justice.

For more activities that explore the injustices of slavery and uplift the resistance and innovation of Black Americans, visit The 1619 Project playlist from the Pulitzer Center, also available on Mizzen.

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Activities to Engage with 'The 1619 Project'

We The People, Digital Voices

11 Activities

Activities to Engage with 'The 1619 Project'

Pulitzer Center

6 - 12

11 Hours 15 Minutes

Welcome to The 1619 Project playlist for afterschool educators!

These activities give various entry points into exploring the legacy of slavery in contemporary U.S. systems and society, and celebrating Black Americans' contributions to democracy. Each activity is designed for facilitation across one or two 45-minute sessions, and can be completed in any order. To provide a strong foundation for exploring the project, consider starting with the activities entitled "Introducing The 1619 Project," "The Idea of America," and/or "Visualizing the Legacy of Slavery."

Activities in this playlist engage images, podcasts, video, and text excerpts from the project. Students will have the opportunity to connect with the content and one another through meaningful discussions and collaborative team challenges; deepen their research and presentation skills by sharing stories of Black innovators; activate their creativity through writing and visual art; hone their media literacy skills; build historical knowledge; and more.

The 1619 Project is an initiative of The New York Times Magazine that challenges us to reframe U.S. history by marking the year when the first enslaved Africans arrived on Virginia soil as our nation's foundational date. The Pulitzer Center is the official education partner for the project.

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Back to School: Community Building Activities

Belonging and Community, Leadership and Teamwork

10 Activities

Back to School: Community Building Activities

Mizzen Education, Inc.

K - 12

Build community at the start of any program with this collection of activities that give children and youth fun ways to get to know each other!

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Garden Lesson Plan: Food and Carbon

The Natural World, STEM Lab: Build, Tinker, Explore

4 Activities

Garden Lesson Plan: Food and Carbon

The Nature Conservancy

6 - 8

4 Hours

Empower youth to explore the fascinating world of food, sustainability, and environmental impact. Through hands-on activities, creative expression, and insightful discussions, youth identify their favorite seasonal fruits and vegetables, delve into the carbon cycle and its significance, design a vibrant didactic art piece, and master the art of garden planning, all while gaining a deeper understanding of how our choices shape the world around us.

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Urban Runoff: Solving the Issue of Impact

STEM Lab: Build, Tinker, Explore, The Natural World

5 Activities

Urban Runoff: Solving the Issue of Impact

The Nature Conservancy

9 - 12

6 Hours

Youth evaluate the design of outside spaces to determine whether the space is set to contribute or minimize runoff – a climate issue, especially in urban areas. They design a solution to uncover design flaws with green infrastructure.

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Understanding Climate Change

The Natural World, STEM Lab: Build, Tinker, Explore

7 Activities

Understanding Climate Change

The Nature Conservancy

9 - 12

6 Hours

Students will explore the relationship between weather and climate and nature's role in creating resilience.

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Animal Adaptations

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Animal Adaptations

National Wildlife Federation

K - 8

Animal adaptations help species to survive. In this module youth will learn about different animal adaptations and learn how urbanization impacts wildlife adaptations.

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Animal Families and Nearby Nature

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Animal Families and Nearby Nature

National Wildlife Federation

K - 8

We can learn a lot when we take time to observe nature nearby. In this playlist, youth learn about six animal families, reptiles, amphibians, invertebrates, fish, birds, and mammals. Additionally, we take a look at the plants in the community and how they support the animal families.

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Animal Homes

The Natural World, STEM Lab: Build, Tinker, Explore

4 Activities

Animal Homes

National Wildlife Federation

K - 8

In this module youth will learn about animal homes. They will find similarities and differences between the places we call home.

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Animal Migrations

The Natural World, STEM Lab: Build, Tinker, Explore

4 Activities

Animal Migrations

National Wildlife Federation

K - 8

Migration is the seasonal movement of animals from one habitat to another as they search for food or living conditions. In this playlist we'll connect to nature and learn a little about the migrations of the monarch butterfly, bats, and raptors.

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Food, Health, and Well-being- Summer Edition

Whole Body, Whole Self, The Natural World

2 Activities

Food, Health, and Well-being- Summer Edition

National Wildlife Federation

K - 8

In this playlist you'll focus on well-being and two activities that support health are food and connecting to nature.

Discover Collection

Food, Health, and Well-being- Winter Edition

Whole Body, Whole Self, The Natural World

2 Activities

Food, Health, and Well-being- Winter Edition

National Wildlife Federation

K - 8

In this playlist you'll focus on well-being and two activities that support health are food and connecting to nature.

Discover Collection

Helping My Community

The Natural World, STEM Lab: Build, Tinker, Explore

2 Activities

Helping My Community

National Wildlife Federation

K - 8

Communities play a unique role in our growth and development from children to adults. In this playlist, youth will spend time minimizing their environmental footprint and planning a garden for wildlife.

Discover Collection

Our Watershed

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Our Watershed

National Wildlife Federation

3 - 8

Think of a watershed like a filter, where water flows over the land and into other bodies of water, and takes into account the health of the land and all its waterways. In this playlist youth will learn more about their watershed, the ecosystem where they live, and observe the biodiversity nearby.

Discover Collection

Pollinators

The Natural World, STEM Lab: Build, Tinker, Explore

4 Activities

Pollinators

National Wildlife Federation

K - 8

Pollinators are critical to the very fabric of existence. In this module youth will learn what a pollinator is and why they are important. Then they'll look at pollinators and flower preference. Last they'll design a pollinator garden.

Discover Collection

Weather

The Natural World, STEM Lab: Build, Tinker, Explore

4 Activities

Weather

National Wildlife Federation

K - 8

Weather has significant impacts on how we carry out our day, but do you think about how it impacts plants and wildlife? In this playlist, youth will differentiate between weather and climate, take a look at the clouds, celebrate Earth Day (everyday), and look more closely at weather impacts on plants and animals.

Discover Collection

Community Science Playlist

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Community Science Playlist

California Academy of Sciences

3 - 8

1 Hour 15 Minutes

Community science, also called citizen science, is a global effort in which scientists and the public work together to help gather data on the earth’s biodiversity. In this playlist, youth will learn how to use three community science tools and make observations about arthropods, birds, and sky conditions to share with naturalists around the world.

Discover Collection

Pitch Challenge Tools

Future Ready: Learning and Earning, Leadership and Teamwork

4 Activities

Pitch Challenge Tools

Young Entrepreneur Institute

3 - 12

This series of pitch practice activities builds and reinforces presentation skills and provides a vehicle for establishing a safe space. The activities stand alone or can be used as a series, offering progressively more opportunity for critical thinking and skill development. These activities can also be used to help students prepare for a contest or presentation. Visit www.yepitch.org to learn about virtual contest opportunities and access a full pitch contest curriculum and toolkit.

Discover Collection

Mizzen Summer Sizzle

Arts in Action, Digital Voices

16 Activities

Mizzen Summer Sizzle

Mizzen Education, Inc.

K - 12

2 Hours

Join Mizzen and our partner organization for summer learning! This playlist for all ages is a highlight reel of activities from Mizzen's Summer Sizzle features. Continue your summer learning with !Mpact Players, Jazz at Lincoln Center, National Wildlife Federation, PBS NewsHour Student Reporting Labs, reDiscover Center, and Mizzen with the list of activities below.

Discover Collection

How to Look: Art Exploration for Teens

Arts in Action, Digital Voices

2 Activities

How to Look: Art Exploration for Teens

ArtsConnection

9 - 12

4 Hours 30 Minutes

You don't need to be an expert to look at, discuss and respond to art. Use the activities, tools and resources in the How to Look: Exploring Art for Teens collection to help students explore, discuss and write about visual arts, monuments and dance. Guide teens through observing, analyzing, sharing ideas and opinions about the art they encounter and the world around them.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)

Future Ready: Learning and Earning, Leadership and Teamwork

40 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)

Mizzen Education, Inc.

K - 12

29 Hours 20 Minutes

November is National Entrepreneurship Month and Michigan Lieutenant Governor Garlin Gilchrist II has created an exciting collection of activities just for Mizzen!

Filled with fun, immersive, and interactive content, this playlist introduces students to entrepreneurship as a mindset.

Students in K-12 age groups will build their skillset through discovery, problem-solving, and collaboration.

Discover Collection

OnTRaC: Using Theater to Explore Careers in the Arts

Arts in Action, Future Ready: Learning and Earning

3 Activities

OnTRaC: Using Theater to Explore Careers in the Arts

ArtsConnection

9 - 12

4 Hours 30 Minutes

OnTRaC: Using Theater to Explore Careers in the Arts is a series of art-led activities that encourage young people to identify careers in the arts and creative fields. Students begin by identifying arts careers represented in their personal networks and within their own communities, as well as arts and creative fields that they're interested in learning more about. Then, they use improvisational theater activities to practice interview skills - for any school or job interview. Find a structure and framework to support young people to host a Visit with an Arts Professional. OnTRaC uses theater techniques as an entry point -- students engage in ice-breaker activities, role-play and other activities to increase skills in support of college and career readiness, including first impressions, networking and interviewing skills.

Discover Collection

Teens Curate Teens: Curating an Art Exhibition

Arts in Action, Stories and Perspectives

6 Activities

Teens Curate Teens: Curating an Art Exhibition

ArtsConnection

9 - 12

9 Hours

Teens Curate Teens offers a process for young people to take on the responsibility for creating all aspects of an exhibition. A curator is in charge of selecting artwork for an exhibition or presentation. Learn how a curator or curatorial team creates an art exhibit that gives voice to their peers’ concerns and interests to possibly initiate change. Students develop their collaborative skills to identify a common theme to create a dynamic art event for their community. Together the team chooses a location for the event, guidelines for the artists’ application, outreach, criteria for selection, marketing and PR, placement of the artwork in the space, and the opening & programing of the exhibit.

Discover Collection

The News and You: Journalism and Media Literacy for Grades 2-6

Digital Voices, Stories and Perspectives

7 Activities

The News and You: Journalism and Media Literacy for Grades 2-6

Pulitzer Center

K - 8

9 Hours

This module supports students in developing a healthy relationship to the news rooted in curiosity, critical thinking, empathy, and empowerment.

Students will learn what the news is and reflect on how they can use it in their lives. They will examine the idea of bias and learn how to challenge it, using some of the same skills journalists use. They will consider why some stories get more attention than others, and explore the importance of seeking out underreported stories in order to see a fuller picture of people, places, and issues. Finally, students will move from analyzing news stories to sharing their learning. In their final projects, students will use creative expression and journalistic information to draw attention to the issues that matter to them.

Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.

Are you looking for media literacy activities for upper middle and high school learners? Check out The News and You: Journalism and Media Literacy for Grades 7-12, also on Mizzen.

Discover Collection

The News and You: Journalism and Media Literacy for Grades 7-12

Digital Voices, Stories and Perspectives

6 Activities

The News and You: Journalism and Media Literacy for Grades 7-12

Pulitzer Center

6 - 12

How can good journalism empower people? This module begins by asking students to identify what they believe the purpose of journalism to be, and guides them to think critically and creatively about their relationship with news.

Students will move from reflecting on the power and purpose of journalism to examining how bias can affect the news, and the way in which we process information ourselves. Students will learn about news framing and editorial judgment, putting themselves in the shoes of editors and journalists who decide which stories get told and how they are presented to the public. Finally, students will move from analyzing news stories to responding to underreported stories that matter to them through creative and journalistic projects.

Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.

Are you looking for media literacy activities for younger learners? Check out The News and You: Journalism and Media Literacy for Grades 2-6, also on Mizzen.

Discover Collection

Student Reporting Labs

Digital Voices

16 Activities

Student Reporting Labs

PBS

6 - 12

14 Hours 10 Minutes

Student Reporting Labs connect students to innovative journalism curriculum to develop digital media, critical thinking and communication skills while producing original reports.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

K - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

K - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

Discover Collection

Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

Discover Collection

Intro to Science Notebooking

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Intro to Science Notebooking

California Academy of Sciences

3 - 12

4 Hours

This collection of activities introduces students to science notebooking, and how to establish systems, organize information, and sketch like a scientist.

Discover Collection

Creativity: Play

Arts in Action, STEM Lab: Build, Tinker, Explore

3 Activities

Creativity: Play

VentureLab

K - 2

2 Hours

Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.


In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.

Discover Collection

Intro to Entrepreneurship (Grades 1-2)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

5 Activities

Intro to Entrepreneurship (Grades 1-2)

VentureLab

K - 2

2 Hours

This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.


Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.


Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.


Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.


In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.


Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.


Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.

Discover Collection

Art and Design For Middle School at Home

Arts in Action, Stories and Perspectives

12 Activities

Art and Design For Middle School at Home

Mizzen Education, Inc.

6 - 8

12 Hours 5 Minutes

This Playlist is all about Art and Design for Middle School Aged youth, and has been mixed especially for having fun at home or in small groups!

Discover Collection

Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

7 Activities

Science Notebooks

California Academy of Sciences

3 - 12

7 Hours 15 Minutes

Keeping a notebook can help your students think and act like scientists. Sample these easy-to-implement strategies and lessons to bring science notebooking into your program.

Discover Collection

Making Comics!

Stories and Perspectives, Arts in Action

7 Activities

Making Comics!

OregonASK

3 - 12

6 Hours

Making Comics has seven basic lessons for students to explore how comics are made while learning about story telling, character, setting, action and plot. Each lesson takes about an hour, and this course has 7-10 hours of activities that build as students complete their own comic characters, strips, and finally books from start to finish.

Discover Collection

Youth Voice

Belonging and Community, Leadership and Teamwork

10 Activities

Youth Voice

Mizzen Education, Inc.

3 - 12

8 Hours 15 Minutes

Foster youth voice with these activities that encourage exploration of and engagement with diverse perspectives and experiences.

Discover Collection

The World of Business & Entrepreneurship

Future Ready: Learning and Earning, Leadership and Teamwork

9 Activities

The World of Business & Entrepreneurship

Mizzen Education, Inc.

9 - 12

6 Hours 45 Minutes

Learning about business and economics are essential topics for young adults. Students engage in various activities that puts them in the shoes of entrepreneurs, learning about the realm of business.

Discover Collection

Relaxing Yoga, Games, & Mindfulness

Whole Body, Whole Self, Belonging and Community

5 Activities

Relaxing Yoga, Games, & Mindfulness

Mizzen Education, Inc.

9 - 12

3 Hours 45 Minutes

Maintaining mental health has become a top priority in today's society. Students engage in relaxing, fun activities that eliminate stress and anxiety from daily life.

Discover Collection

Health and Wellness for Families and Programs K-5th Grade

Whole Body, Whole Self, Leadership and Teamwork

8 Activities

Health and Wellness for Families and Programs K-5th Grade

Mizzen Education, Inc.

K - 5

5 Hours 45 Minutes

This Playlist is a mix of mindfulness, health and nutrition for small groups with kids from K-5. Outdoor play, breathing, and structured strategies for de-stressing!

Discover Collection

Art Projects for K-5th Grade at Home or in Small Groups

Arts in Action, Stories and Perspectives

12 Activities

Art Projects for K-5th Grade at Home or in Small Groups

Mizzen Education, Inc.

K - 5

10 Hours

This playlist is full of fun art projects for kids K-5 at home or in small groups. The materials are simple, perfect for use with available pencils, magazines, clay, or paper. Art can be enriching, relaxing and inspiring!

Discover Collection

STEM Activities for K-5th Grade at Home or in Small Groups

STEM Lab: Build, Tinker, Explore, Arts in Action

11 Activities

STEM Activities for K-5th Grade at Home or in Small Groups

Mizzen Education, Inc.

K - 5

10 Hours

This playlist is a great mix of engineering and science activities that are easy and fun for home or small groups of kids k-5.

Discover Collection

Real World Arts & Design

Arts in Action, STEM Lab: Build, Tinker, Explore

6 Activities

Real World Arts & Design

Mizzen Education, Inc.

9 - 12

4 Hours 40 Minutes

Students go through a variety of fun arts and design activities that have real world applications.

Discover Collection

STEM Activities at Home for 9-12th Grades

STEM Lab: Build, Tinker, Explore, The Natural World

9 Activities

STEM Activities at Home for 9-12th Grades

Mizzen Education, Inc.

9 - 12

7 Hours 45 Minutes

Students engage in science and engineering activities that contain accessible materials.

Discover Collection

Reading and Literacy Activities for K-5th Grade at Home

Stories and Perspectives, Digital Voices

10 Activities

Reading and Literacy Activities for K-5th Grade at Home

Mizzen Education, Inc.

K - 5

7 Hours 30 Minutes

This Playlist is all about reading, letters, and games for Kids K-5, and has been mixed especially for having fun at home or in small groups!

Discover Collection

I'm Beginning to See the Light

Arts in Action, STEM Lab: Build, Tinker, Explore

14 Activities

I'm Beginning to See the Light

Jazz at Lincoln Center

3 - 8

14 Hours

The JALC-AC's first module, Module 1: I'm Beginning to See the Light, ignites the creativity and voice of youth as they learn the essential elements of jazz- all while engaging with science, social studies, math, physical education, art, and social-emotional learning concepts and skills.

Discover Collection

Outdoor Activities for Middle School at Home

STEM Lab: Build, Tinker, Explore, The Natural World

11 Activities

Outdoor Activities for Middle School at Home

Mizzen Education, Inc.

6 - 8

9 Hours 45 Minutes

This Playlist is all about getting outside and trying some STEM outdoors or in for Middle-School aged kids, and has been mixed especially for having fun at home or in small groups!

Discover Collection

Storytelling Activities for 3rd-5th Grade at Home

Stories and Perspectives, Arts in Action

7 Activities

Storytelling Activities for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

5 Hours 15 Minutes

This Playlist invites students to create, read, and share stories in small groups or at home.

Discover Collection

STEAM Activities for Middle School at Home

STEM Lab: Build, Tinker, Explore, Arts in Action

10 Activities

STEAM Activities for Middle School at Home

Mizzen Education, Inc.

6 - 8

8 Hours 35 Minutes

This Playlist gives middle school aged students fun engineering and design activities that can be done at home or in small groups.

Discover Collection

Visual Arts Activities For 3rd-5th Grade at Home

Arts in Action, STEM Lab: Build, Tinker, Explore

13 Activities

Visual Arts Activities For 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

13 Hours 30 Minutes

This Playlist provides younger students a variety of visual arts activities that encourages creative thinking at home.

Discover Collection

Jazz, Blues, and Music For 3rd-5th Grade at Home

Arts in Action, Stories and Perspectives

17 Activities

Jazz, Blues, and Music For 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

23 Hours 45 Minutes

This Playlist prompts younger children to learn and perform music and dances at home.

Discover Collection

Clay Sculpting Activities for 3rd-5th Grade at Home

Arts in Action, Stories and Perspectives

8 Activities

Clay Sculpting Activities for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

9 Hours

This Playlist provides fun clay sculpting activities for younger children at home.

Discover Collection

Social and Emotional Learning Activities for 3rd-5th Grade at Home

Belonging and Community, Stories and Perspectives

10 Activities

Social and Emotional Learning Activities for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

7 Hours 15 Minutes

This Playlist provides younger students various activities that teaches them the importance of understanding the emotions of their peers.

Discover Collection

Helping the Planet for 3rd-5th Grade at Home

The Natural World, STEM Lab: Build, Tinker, Explore

7 Activities

Helping the Planet for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

5 Hours 15 Minutes

This Playlist allows younger students to go outside and learn about ways to help the environment.

Discover Collection

S.INQ Invisible Forces

STEM Lab: Build, Tinker, Explore, The Natural World

8 Activities

S.INQ Invisible Forces

OregonASK

K - 5

10 Hours

S.INQ Invisible Forces explores state, magnetic, and other invisible forces that youth can engage with simple materials. This curriculum offers activities that guide youth through STEM concepts using the engineering design process. Every lesson includes time for brainstorming and reflection and allows ample opportunity for hands-on exploration.

Discover Collection

S.INQ Up Earth and Space

STEM Lab: Build, Tinker, Explore, The Natural World

7 Activities

S.INQ Up Earth and Space

OregonASK

6 - 8

6 Hours 15 Minutes

Earth and Space is an inquiry and exploration-based curriculum that uses hands-on activities focused on the relationship between the earth, the solar system, and human impacts on our global environment.

Discover Collection

Make It Move Invention Camp

STEM Lab: Build, Tinker, Explore, Arts in Action

15 Activities

Make It Move Invention Camp

OregonASK

6 - 8

15 Hours 45 Minutes

The Make it Move Invention Camp curriculum explores transportation, vehicles, and mechanical things that move! These activities explore engineering and invention with hands-on, fun activities that end with the creation of an invention that improves quality of life.

Discover Collection

Design for Life for 3rd-5th Grade at Home

Arts in Action, Digital Voices

8 Activities

Design for Life for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

6 Hours

This Playlist allows younger students to become ad, logo, and campaign designers at home.

Discover Collection

Amazing Bodies Invention Camp

STEM Lab: Build, Tinker, Explore, The Natural World

14 Activities

Amazing Bodies Invention Camp

OregonASK

6 - 8

15 Hours

The Amazing Bodies Invention Camp Curriculum explores the human body and the creative ways that we can invent to improve quality of life. This module includes hands on exploration leading up to the six activity invention process, where invention prototypes are created and shared.

Discover Collection

Fascinating Rhythm

Arts in Action, Digital Voices

15 Activities

Fascinating Rhythm

Jazz at Lincoln Center

3 - 8

10 Hours

The JALC-AC’s second module, Module 2: Fascinating Rhythm encourages students to explore the rhythms, or patterns of their lives. Students learn how to represent rhythmic patterns through symbols – both random and those used by musicians and musical educators – arranging and rearranging the symbols to create sound and movement.

Discover Collection

2020 National Summer Learning Association Awardees

Leadership and Teamwork

10 Activities

2020 National Summer Learning Association Awardees

Mizzen Education, Inc.

K - 12

9 Hours 30 Minutes

This playlist is brought to you by the awardees of the 2020 National Summer Learning Association Awards. We are so excited to feature the winners of Excellence in Summer Learning, Founder's Award, and Climate Change Award! Congratulations ANYTOWN, Camp EDMO, CityParks Foundation Green Girls Empowered by ING, and Young Audiences of Maryland- Summer Arts & Learning Academy for these achievements and all you do for the community.

Discover Collection

Reading and Literacy Enrichment, Grades 3-5

Stories and Perspectives, Digital Voices

8 Activities

Reading and Literacy Enrichment, Grades 3-5

Mizzen Education, Inc.

3 - 5

6 Hours

The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades 3-5 and can be implemented in a various out-of-school settings.

Discover Collection

Reading and Literacy Enrichment, Grades 6-8

Stories and Perspectives, Digital Voices

8 Activities

Reading and Literacy Enrichment, Grades 6-8

Mizzen Education, Inc.

6 - 8

6 Hours

The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades 6-8 and can be implemented in a various out-of-school settings.

Discover Collection

Reading and Literacy Enrichment, Grades 9-12

Stories and Perspectives, Digital Voices

7 Activities

Reading and Literacy Enrichment, Grades 9-12

Mizzen Education, Inc.

9 - 12

5 Hours 15 Minutes

The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades 9-12 and can be implemented in a various out-of-school settings.

Discover Collection

Operation: Mindset

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

6 Activities

Operation: Mindset

Network For Teaching Entrepreneurship

6 - 12

8 Hours 20 Minutes

Students discover what it means to think and act like an entrepreneur in this series of fun and engaging lessons. First, students learn about the mindset traits and behaviors of successful entrepreneurs before taking a survey that reveals the characteristics of their own entrepreneurial mindset. Students then participate in a series of four challenges – each designed to activate two of the eight domains of the entrepreneurial mindset. The module wraps up with students creating an action plan to further grow their own entrepreneurial potential.

Recommended Module Sequence

NFTE recommends that Lessons 1, 2, and 6 are facilitated in the order listed below. However, Lessons 3, 4, and 5 can be facilitated in any order. Lessons 3, 4, 5, and 6 can also be done independently for teachers looking for exercises that engage students in those non-cognitive skills.

Lesson 1: Pitch Yourself

Lesson 2: EMI Pre-Survey Analysis

Lesson 3: Tower of Power
Entrepreneurial Mindset Domain Focus: Creativity & Innovation and Initiative & Self-Reliance

Lesson 4: Chill or Grill
Entrepreneurial Mindset Domain Focus: Flexibility & Adaptability and Comfort with Risk

Lesson 5: Picture This
Entrepreneurial Mindset Domain Focus: Communication & Collaboration and Critical Thinking & Problem Solving

Lesson 6: Startup Survival
Entrepreneurial Mindset Domains: Opportunity Recognition & Future Orientation

Discover Collection

23 Days of Fun, Healthy and Creative Activities for December

Whole Body, Whole Self, Belonging and Community

25 Activities

23 Days of Fun, Healthy and Creative Activities for December

Mizzen Education, Inc.

K - 12

20 Hours 35 Minutes

With winter afoot, during a school year like no other, are you looking for fun, healthy and restorative activities you can share with children and youth?

23 Days of Fun, Healthy and Creative Activities for December offers just that.

From “Action Packed ABC” for younger children and “Dance, Dance, Dance” for middle school kids, to “Mindfulness” for teens, this weekday December calendar shares art, music, yoga, social emotional learning, and indoor and outdoor projects and games to help kids feel better.

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10 Activities Exploring Black History Month

We The People, Belonging and Community

8 Activities

10 Activities Exploring Black History Month

Mizzen Education, Inc.

K - 8

7 Hours 30 Minutes

Explore our curated playlist of activities for Black History month in Mizzen. These activities span the topics of social justice, civil rights, the civil war, abolitionist leaders and more. Allow Mizzen to help with planning Black History Month for students and get started with these activities today.

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The kid-grit Pandemic Crisis Guide: Wellness for Students, Educators, and Families

Belonging and Community, Whole Body, Whole Self

6 Activities

The kid-grit Pandemic Crisis Guide: Wellness for Students, Educators, and Families

kid-grit

3 - 12

6 Hours 15 Minutes

Welcome to kid-grit's SEL activities! Based on our partners’ request we have created a soulful guide filled with lessons, reflections, questions, and extended activities in response to the pandemic crisis that is happening around the world. We developed these activities in hope that its content will provide relief and support for our students and their families, educators, staff, and administrators.

All the activities have been designed to engage students in areas of personal development, social-emotional learning, character education, 21st-century skill-based inquiry, and global consciousness. These activities are built to have students think critically and share perspectives — focusing on topics such as tolerance, personal development, crisis situations, building positive communities, self-regulation, empathy, using breathing as a form of stress release. Students will be challenged to think outside the box and drive their own learning — they will learn by doing. Students will take on new ways of problem-solving and, in the process, create their own prescription for healthier mindsets, building resilience and grit.

You can use these activities in any order that works for your program or school environment. However, we recommend beginning with the activity, “Educating Myself for Peace of Mind,” as a starter activity to set the stage for the activities to follow.

Lastly, the following three activities are relevant for any crisis, “Educating Myself for Peace of Mind, Stop the Madness! and Fight or Flight.” Feel free to utilize them anytime and replace any COVID-19 reference to the existing event in your community, or national news or global occurrence.

NOTE: If your students are enjoying a lesson and you want to extend the time, please feel free, dive into deeper learning and enjoy!


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Building a NewsHour: Part 3

Digital Voices, Stories and Perspectives

5 Activities

Building a NewsHour: Part 3

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 3

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 3 of 6 in the Building a NewsHour Collection series.

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Building a NewsHour: Part 1

Digital Voices, Stories and Perspectives

6 Activities

Building a NewsHour: Part 1

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 1

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 1 of 6 in the Building a NewsHour Collection series.

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Exploring 'The 1619 Project'

We The People, Digital Voices

5 Activities

Exploring 'The 1619 Project'

Pulitzer Center

6 - 12

3 Hours 45 Minutes

This module is designed to introduce students to The 1619 Project, an initiative of The New York Times Magazine that examines the legacy of slavery in contemporary U.S. systems and society, and celebrates Black Americans' contributions to democracy.

Students will explore images, multimedia, and short text excerpts associated with the project. They will strengthen their knowledge and critical thinking skills through engaging discussion and hands-on activities such as a fact-sorting challenge, a gallery walk, and the collaborative construction of a timeline of racial (in)justice.

For more activities that explore the injustices of slavery and uplift the resistance and innovation of Black Americans, visit The 1619 Project playlist from the Pulitzer Center, also available on Mizzen.

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Activities to Engage with 'The 1619 Project'

We The People, Digital Voices

11 Activities

Activities to Engage with 'The 1619 Project'

Pulitzer Center

6 - 12

11 Hours 15 Minutes

Welcome to The 1619 Project playlist for afterschool educators!

These activities give various entry points into exploring the legacy of slavery in contemporary U.S. systems and society, and celebrating Black Americans' contributions to democracy. Each activity is designed for facilitation across one or two 45-minute sessions, and can be completed in any order. To provide a strong foundation for exploring the project, consider starting with the activities entitled "Introducing The 1619 Project," "The Idea of America," and/or "Visualizing the Legacy of Slavery."

Activities in this playlist engage images, podcasts, video, and text excerpts from the project. Students will have the opportunity to connect with the content and one another through meaningful discussions and collaborative team challenges; deepen their research and presentation skills by sharing stories of Black innovators; activate their creativity through writing and visual art; hone their media literacy skills; build historical knowledge; and more.

The 1619 Project is an initiative of The New York Times Magazine that challenges us to reframe U.S. history by marking the year when the first enslaved Africans arrived on Virginia soil as our nation's foundational date. The Pulitzer Center is the official education partner for the project.

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Back to School: Community Building Activities

Belonging and Community, Leadership and Teamwork

10 Activities

Back to School: Community Building Activities

Mizzen Education, Inc.

K - 12

Build community at the start of any program with this collection of activities that give children and youth fun ways to get to know each other!

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Garden Lesson Plan: Food and Carbon

The Natural World, STEM Lab: Build, Tinker, Explore

4 Activities

Garden Lesson Plan: Food and Carbon

The Nature Conservancy

6 - 8

4 Hours

Empower youth to explore the fascinating world of food, sustainability, and environmental impact. Through hands-on activities, creative expression, and insightful discussions, youth identify their favorite seasonal fruits and vegetables, delve into the carbon cycle and its significance, design a vibrant didactic art piece, and master the art of garden planning, all while gaining a deeper understanding of how our choices shape the world around us.

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Urban Runoff: Solving the Issue of Impact

STEM Lab: Build, Tinker, Explore, The Natural World

5 Activities

Urban Runoff: Solving the Issue of Impact

The Nature Conservancy

9 - 12

6 Hours

Youth evaluate the design of outside spaces to determine whether the space is set to contribute or minimize runoff – a climate issue, especially in urban areas. They design a solution to uncover design flaws with green infrastructure.

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Understanding Climate Change

The Natural World, STEM Lab: Build, Tinker, Explore

7 Activities

Understanding Climate Change

The Nature Conservancy

9 - 12

6 Hours

Students will explore the relationship between weather and climate and nature's role in creating resilience.

Discover Collection

Animal Adaptations

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Animal Adaptations

National Wildlife Federation

K - 8

Animal adaptations help species to survive. In this module youth will learn about different animal adaptations and learn how urbanization impacts wildlife adaptations.

Discover Collection

Animal Families and Nearby Nature

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Animal Families and Nearby Nature

National Wildlife Federation

K - 8

We can learn a lot when we take time to observe nature nearby. In this playlist, youth learn about six animal families, reptiles, amphibians, invertebrates, fish, birds, and mammals. Additionally, we take a look at the plants in the community and how they support the animal families.

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Animal Homes

The Natural World, STEM Lab: Build, Tinker, Explore

4 Activities

Animal Homes

National Wildlife Federation

K - 8

In this module youth will learn about animal homes. They will find similarities and differences between the places we call home.

Discover Collection

Animal Migrations

The Natural World, STEM Lab: Build, Tinker, Explore

4 Activities

Animal Migrations

National Wildlife Federation

K - 8

Migration is the seasonal movement of animals from one habitat to another as they search for food or living conditions. In this playlist we'll connect to nature and learn a little about the migrations of the monarch butterfly, bats, and raptors.

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Food, Health, and Well-being- Summer Edition

Whole Body, Whole Self, The Natural World

2 Activities

Food, Health, and Well-being- Summer Edition

National Wildlife Federation

K - 8

In this playlist you'll focus on well-being and two activities that support health are food and connecting to nature.

Discover Collection

Food, Health, and Well-being- Winter Edition

Whole Body, Whole Self, The Natural World

2 Activities

Food, Health, and Well-being- Winter Edition

National Wildlife Federation

K - 8

In this playlist you'll focus on well-being and two activities that support health are food and connecting to nature.

Discover Collection

Helping My Community

The Natural World, STEM Lab: Build, Tinker, Explore

2 Activities

Helping My Community

National Wildlife Federation

K - 8

Communities play a unique role in our growth and development from children to adults. In this playlist, youth will spend time minimizing their environmental footprint and planning a garden for wildlife.

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Our Watershed

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Our Watershed

National Wildlife Federation

3 - 8

Think of a watershed like a filter, where water flows over the land and into other bodies of water, and takes into account the health of the land and all its waterways. In this playlist youth will learn more about their watershed, the ecosystem where they live, and observe the biodiversity nearby.

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Pollinators

The Natural World, STEM Lab: Build, Tinker, Explore

4 Activities

Pollinators

National Wildlife Federation

K - 8

Pollinators are critical to the very fabric of existence. In this module youth will learn what a pollinator is and why they are important. Then they'll look at pollinators and flower preference. Last they'll design a pollinator garden.

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Weather

The Natural World, STEM Lab: Build, Tinker, Explore

4 Activities

Weather

National Wildlife Federation

K - 8

Weather has significant impacts on how we carry out our day, but do you think about how it impacts plants and wildlife? In this playlist, youth will differentiate between weather and climate, take a look at the clouds, celebrate Earth Day (everyday), and look more closely at weather impacts on plants and animals.

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Community Science Playlist

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Community Science Playlist

California Academy of Sciences

3 - 8

1 Hour 15 Minutes

Community science, also called citizen science, is a global effort in which scientists and the public work together to help gather data on the earth’s biodiversity. In this playlist, youth will learn how to use three community science tools and make observations about arthropods, birds, and sky conditions to share with naturalists around the world.

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Pitch Challenge Tools

Future Ready: Learning and Earning, Leadership and Teamwork

4 Activities

Pitch Challenge Tools

Young Entrepreneur Institute

3 - 12

This series of pitch practice activities builds and reinforces presentation skills and provides a vehicle for establishing a safe space. The activities stand alone or can be used as a series, offering progressively more opportunity for critical thinking and skill development. These activities can also be used to help students prepare for a contest or presentation. Visit www.yepitch.org to learn about virtual contest opportunities and access a full pitch contest curriculum and toolkit.

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Mizzen Summer Sizzle

Arts in Action, Digital Voices

16 Activities

Mizzen Summer Sizzle

Mizzen Education, Inc.

K - 12

2 Hours

Join Mizzen and our partner organization for summer learning! This playlist for all ages is a highlight reel of activities from Mizzen's Summer Sizzle features. Continue your summer learning with !Mpact Players, Jazz at Lincoln Center, National Wildlife Federation, PBS NewsHour Student Reporting Labs, reDiscover Center, and Mizzen with the list of activities below.

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How to Look: Art Exploration for Teens

Arts in Action, Digital Voices

2 Activities

How to Look: Art Exploration for Teens

ArtsConnection

9 - 12

4 Hours 30 Minutes

You don't need to be an expert to look at, discuss and respond to art. Use the activities, tools and resources in the How to Look: Exploring Art for Teens collection to help students explore, discuss and write about visual arts, monuments and dance. Guide teens through observing, analyzing, sharing ideas and opinions about the art they encounter and the world around them.

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Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)

Future Ready: Learning and Earning, Leadership and Teamwork

40 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)

Mizzen Education, Inc.

K - 12

29 Hours 20 Minutes

November is National Entrepreneurship Month and Michigan Lieutenant Governor Garlin Gilchrist II has created an exciting collection of activities just for Mizzen!

Filled with fun, immersive, and interactive content, this playlist introduces students to entrepreneurship as a mindset.

Students in K-12 age groups will build their skillset through discovery, problem-solving, and collaboration.

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OnTRaC: Using Theater to Explore Careers in the Arts

Arts in Action, Future Ready: Learning and Earning

3 Activities

OnTRaC: Using Theater to Explore Careers in the Arts

ArtsConnection

9 - 12

4 Hours 30 Minutes

OnTRaC: Using Theater to Explore Careers in the Arts is a series of art-led activities that encourage young people to identify careers in the arts and creative fields. Students begin by identifying arts careers represented in their personal networks and within their own communities, as well as arts and creative fields that they're interested in learning more about. Then, they use improvisational theater activities to practice interview skills - for any school or job interview. Find a structure and framework to support young people to host a Visit with an Arts Professional. OnTRaC uses theater techniques as an entry point -- students engage in ice-breaker activities, role-play and other activities to increase skills in support of college and career readiness, including first impressions, networking and interviewing skills.

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Teens Curate Teens: Curating an Art Exhibition

Arts in Action, Stories and Perspectives

6 Activities

Teens Curate Teens: Curating an Art Exhibition

ArtsConnection

9 - 12

9 Hours

Teens Curate Teens offers a process for young people to take on the responsibility for creating all aspects of an exhibition. A curator is in charge of selecting artwork for an exhibition or presentation. Learn how a curator or curatorial team creates an art exhibit that gives voice to their peers’ concerns and interests to possibly initiate change. Students develop their collaborative skills to identify a common theme to create a dynamic art event for their community. Together the team chooses a location for the event, guidelines for the artists’ application, outreach, criteria for selection, marketing and PR, placement of the artwork in the space, and the opening & programing of the exhibit.

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The News and You: Journalism and Media Literacy for Grades 2-6

Digital Voices, Stories and Perspectives

7 Activities

The News and You: Journalism and Media Literacy for Grades 2-6

Pulitzer Center

K - 8

9 Hours

This module supports students in developing a healthy relationship to the news rooted in curiosity, critical thinking, empathy, and empowerment.

Students will learn what the news is and reflect on how they can use it in their lives. They will examine the idea of bias and learn how to challenge it, using some of the same skills journalists use. They will consider why some stories get more attention than others, and explore the importance of seeking out underreported stories in order to see a fuller picture of people, places, and issues. Finally, students will move from analyzing news stories to sharing their learning. In their final projects, students will use creative expression and journalistic information to draw attention to the issues that matter to them.

Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.

Are you looking for media literacy activities for upper middle and high school learners? Check out The News and You: Journalism and Media Literacy for Grades 7-12, also on Mizzen.

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The News and You: Journalism and Media Literacy for Grades 7-12

Digital Voices, Stories and Perspectives

6 Activities

The News and You: Journalism and Media Literacy for Grades 7-12

Pulitzer Center

6 - 12

How can good journalism empower people? This module begins by asking students to identify what they believe the purpose of journalism to be, and guides them to think critically and creatively about their relationship with news.

Students will move from reflecting on the power and purpose of journalism to examining how bias can affect the news, and the way in which we process information ourselves. Students will learn about news framing and editorial judgment, putting themselves in the shoes of editors and journalists who decide which stories get told and how they are presented to the public. Finally, students will move from analyzing news stories to responding to underreported stories that matter to them through creative and journalistic projects.

Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.

Are you looking for media literacy activities for younger learners? Check out The News and You: Journalism and Media Literacy for Grades 2-6, also on Mizzen.

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Copyright © 2025, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2025, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.