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Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)

Future Ready: Learning and Earning, Leadership and Teamwork

40 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)

Mizzen Education, Inc.

K - 12

29 Hours 20 Minutes

November is National Entrepreneurship Month and Michigan Lieutenant Governor Garlin Gilchrist II has created an exciting collection of activities just for Mizzen!

Filled with fun, immersive, and interactive content, this playlist introduces students to entrepreneurship as a mindset.

Students in K-12 age groups will build their skillset through discovery, problem-solving, and collaboration.

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Invasive Species

The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore

5 Activities

Invasive Species

City Parks Foundation

6 - 8

2 Hours

As our ecosystems continue to become more vulnerable through anthropogenic change, scientists are working hard to restore the resilience of green space. One of the major detractors from ecosystem resilience are invasive species. In this module, students will assess the impact of invasive species in their local ecosystems. They will work collaboratively with their peers to research effective pest management protocols, participate in field experiences to learn more about local native and invasive species, and analyze data to assess local biodiversity. This newly acquired knowledge and skills will set the foundation for a community outreach project in which students will educate their peers and community members about the importance of invasive species management.

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STEAM Discovery & Learning with Mizzen Education

STEM Lab: Build, Tinker, Explore, Arts in Action

19 Activities

STEAM Discovery & Learning with Mizzen Education

Mizzen Education, Inc.

K - 12

This playlist will ignite curiosity and creativity for grades K-12 with a lineup of specially-curated STEAM activities! From mind-bending math puzzles and hands-on science experiments to coding adventures and imaginative art projects, each activity is a new gateway to discovery!

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MLB Players STEM League

STEM Lab: Build, Tinker, Explore, Belonging and Community, Leadership and Teamwork

8 Activities

MLB Players STEM League

Learn Fresh

3 - 8

6 Hours

The MLB Players STEM League is an interactive, sports-based learning experience that connects math, strategy, and social-emotional learning through the game of baseball. Developed in partnership with the MLB Players Trust, this program combines a board game and curriculum to help students build essential skills through a hands-on experience.


Over eight lessons, students take on the roles of players, managers, and analysts, using real MLB player stats to draft teams, track performance, analyze data, and make strategic decisions. Core math concepts—including fractions, percentages, and probability—are woven into gameplay, providing real-world applications of data in sports.


Beyond math, the program reinforces teamwork, sportsmanship, and resilience through integrated bonus lessons, helping students navigate challenges and collaborate with their peers effectively. With an emphasis on social-emotional skills and critical thinking, students develop practical abilities that extend beyond the classroom.


The MLB Players STEM League is designed for youth-development organizations and schools of all types, offering a free and accessible way to engage students in learning through the excitement of baseball.

Educators should request their MLB Players STEM League games when preparing for Lesson 1 to ensure they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.

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Building a NewsHour: Part 4

Digital Voices, Stories and Perspectives

6 Activities

Building a NewsHour: Part 4

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 4

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 4 of 6 in the Building a NewsHour Collection series.

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Mizzen Summer Sizzle

Arts in Action, Digital Voices

16 Activities

Mizzen Summer Sizzle

Mizzen Education, Inc.

K - 12

2 Hours

Join Mizzen and our partner organization for summer learning! This playlist for all ages is a highlight reel of activities from Mizzen's Summer Sizzle features. Continue your summer learning with !Mpact Players, Jazz at Lincoln Center, National Wildlife Federation, PBS NewsHour Student Reporting Labs, reDiscover Center, and Mizzen with the list of activities below.

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23 Days of Fun, Healthy and Creative Activities for December

Whole Body, Whole Self, Belonging and Community

25 Activities

23 Days of Fun, Healthy and Creative Activities for December

Mizzen Education, Inc.

K - 12

20 Hours 35 Minutes

With winter afoot, during a school year like no other, are you looking for fun, healthy and restorative activities you can share with children and youth?

23 Days of Fun, Healthy and Creative Activities for December offers just that.

From “Action Packed ABC” for younger children and “Dance, Dance, Dance” for middle school kids, to “Mindfulness” for teens, this weekday December calendar shares art, music, yoga, social emotional learning, and indoor and outdoor projects and games to help kids feel better.

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OnTRaC: Using Theater to Explore Careers in the Arts

Arts in Action, Future Ready: Learning and Earning

3 Activities

OnTRaC: Using Theater to Explore Careers in the Arts

ArtsConnection

9 - 12

4 Hours 30 Minutes

OnTRaC: Using Theater to Explore Careers in the Arts is a series of art-led activities that encourage young people to identify careers in the arts and creative fields. Students begin by identifying arts careers represented in their personal networks and within their own communities, as well as arts and creative fields that they're interested in learning more about. Then, they use improvisational theater activities to practice interview skills - for any school or job interview. Find a structure and framework to support young people to host a Visit with an Arts Professional. OnTRaC uses theater techniques as an entry point -- students engage in ice-breaker activities, role-play and other activities to increase skills in support of college and career readiness, including first impressions, networking and interviewing skills.

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Activities to Engage with 'The 1619 Project'

We The People, Digital Voices

11 Activities

Activities to Engage with 'The 1619 Project'

Pulitzer Center

6 - 12

11 Hours 15 Minutes

Welcome to The 1619 Project playlist for afterschool educators!

These activities give various entry points into exploring the legacy of slavery in contemporary U.S. systems and society, and celebrating Black Americans' contributions to democracy. Each activity is designed for facilitation across one or two 45-minute sessions, and can be completed in any order. To provide a strong foundation for exploring the project, consider starting with the activities entitled "Introducing The 1619 Project," "The Idea of America," and/or "Visualizing the Legacy of Slavery."

Activities in this playlist engage images, podcasts, video, and text excerpts from the project. Students will have the opportunity to connect with the content and one another through meaningful discussions and collaborative team challenges; deepen their research and presentation skills by sharing stories of Black innovators; activate their creativity through writing and visual art; hone their media literacy skills; build historical knowledge; and more.

The 1619 Project is an initiative of The New York Times Magazine that challenges us to reframe U.S. history by marking the year when the first enslaved Africans arrived on Virginia soil as our nation's foundational date. The Pulitzer Center is the official education partner for the project.

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The News and You: Journalism and Media Literacy for Grades 7-12

Digital Voices, Stories and Perspectives

6 Activities

The News and You: Journalism and Media Literacy for Grades 7-12

Pulitzer Center

6 - 12

How can good journalism empower people? This module begins by asking students to identify what they believe the purpose of journalism to be, and guides them to think critically and creatively about their relationship with news.

Students will move from reflecting on the power and purpose of journalism to examining how bias can affect the news, and the way in which we process information ourselves. Students will learn about news framing and editorial judgment, putting themselves in the shoes of editors and journalists who decide which stories get told and how they are presented to the public. Finally, students will move from analyzing news stories to responding to underreported stories that matter to them through creative and journalistic projects.

Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.

Are you looking for media literacy activities for younger learners? Check out The News and You: Journalism and Media Literacy for Grades 2-6, also on Mizzen.

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Health and Wellness for Families and Programs K-5th Grade

Whole Body, Whole Self, Leadership and Teamwork

8 Activities

Health and Wellness for Families and Programs K-5th Grade

Mizzen Education, Inc.

K - 5

5 Hours 45 Minutes

This Playlist is a mix of mindfulness, health and nutrition for small groups with kids from K-5. Outdoor play, breathing, and structured strategies for de-stressing!

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Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

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Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

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Intro to Entrepreneurship (Grades 1-2)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

5 Activities

Intro to Entrepreneurship (Grades 1-2)

VentureLab

K - 2

2 Hours

This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.


Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.


Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.


Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.


In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.


Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.


Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.

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Nickelodeon Our World: The Play Lab

STEM Lab: Build, Tinker, Explore, Arts in Action

12 Activities

Nickelodeon Our World: The Play Lab

Nickelodeon + Mizzen Education

3 - 5

12 Hours

Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts in the with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!

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Weather

The Natural World, STEM Lab: Build, Tinker, Explore

4 Activities

Weather

National Wildlife Federation

K - 8

Weather has significant impacts on how we carry out our day, but do you think about how it impacts plants and wildlife? In this playlist, youth will differentiate between weather and climate, take a look at the clouds, celebrate Earth Day (everyday), and look more closely at weather impacts on plants and animals.

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The World of Business & Entrepreneurship

Future Ready: Learning and Earning, Leadership and Teamwork

9 Activities

The World of Business & Entrepreneurship

Mizzen Education, Inc.

9 - 12

6 Hours 45 Minutes

Learning about business and economics are essential topics for young adults. Students engage in various activities that puts them in the shoes of entrepreneurs, learning about the realm of business.

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Animal Adaptations

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Animal Adaptations

National Wildlife Federation

K - 8

Animal adaptations help species to survive. In this module youth will learn about different animal adaptations and learn how urbanization impacts wildlife adaptations.

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

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Helping My Community

The Natural World, STEM Lab: Build, Tinker, Explore

2 Activities

Helping My Community

National Wildlife Federation

K - 8

Communities play a unique role in our growth and development from children to adults. In this playlist, youth will spend time minimizing their environmental footprint and planning a garden for wildlife.

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Building a NewsHour: Part 3

Digital Voices, Stories and Perspectives

5 Activities

Building a NewsHour: Part 3

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 3

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 3 of 6 in the Building a NewsHour Collection series.

Discover Collection

STEM Activities for K-5th Grade at Home or in Small Groups

STEM Lab: Build, Tinker, Explore, Arts in Action

11 Activities

STEM Activities for K-5th Grade at Home or in Small Groups

Mizzen Education, Inc.

K - 5

10 Hours

This playlist is a great mix of engineering and science activities that are easy and fun for home or small groups of kids k-5.

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Disappearing Bees

STEM Lab: Build, Tinker, Explore, The Natural World

3 Activities

Disappearing Bees

The Nature Conservancy

6 - 8

3 Hours

Youth uncover the fascinating world of bees and the crucial role they play in our ecosystem. Youth play the role of scientists as they seek to uncover the cause(s) of the declining bee populations. Youth learn how to share their knowledge and inform others about a topic through an infographic.

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Creativity: Play

Arts in Action, STEM Lab: Build, Tinker, Explore

3 Activities

Creativity: Play

VentureLab

K - 2

2 Hours

Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.


In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.

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Innovator Trading Cards (K-2)

We The People, Stories and Perspectives, Leadership and Teamwork

2 Activities

Innovator Trading Cards (K-2)

Mizzen Education, Inc.

K - 2

1 Hour

Students will engage in a four-week learning experience focused on creating innovator trading cards. This project allows them to explore and highlight the varied contributions of Black Americans to their communities, developing key skills such as listening, drawing, speaking, and foundational categorization. In the final week, Week 4, students will use their completed trading cards to determine the most suitable type of community helper for various scenarios.

There are two activities in the Innovator Trading Card Collection: 

  • Activity 1, Designing Innovator Trading Cards, focuses on the "theme of the week," learning about the innovators and their influence, and designing the innovator trading cards. 

  • Activity 2, Playing Innovator Trading Cads, focuses on facilitating the associated game to reinforce learning.

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American History: Elevating Black Voices (3-5)

We The People, Stories and Perspectives, Leadership and Teamwork

13 Activities

American History: Elevating Black Voices (3-5)

Mizzen Education, Inc.

3 - 5

9 Hours 10 Minutes

This Collection is a weekly, hands-on playlist that helps learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and collaboration, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens reading comprehension, evidence-based thinking, creativity, and teamwork, while giving learners multiple opportunities to apply their understanding through discussion, design, and gameplay. Designed for flexible facilitation and active learning, this playlist shows that innovation happens in many ways—and that elevating diverse voices deepens our understanding of history.

For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.

Week 1: Storytelling and Voice

Designing Innovator Trading Cards (3-5)

Word Detectives

What is that Tone

Rhythm and Language

Week 2: Inventing and Problem Solving

Designing Innovator Trading Cards (3-5)

S.INQ Mechanical Engineering Self Propelled Cars

Arm and Belt Accessories

Engineering an Upgrade (Grades 3-5)

Week 3: Creativity and Expression

Designing Innovator Trading Cards (3-5)

The Animal Spin

Create and Perform a Scene from a Book

Clay Pinch Pot

Week 4: Leadership and Change

Designing Innovator Trading Cards (3-5)

Playing Innovator Trading Cards (3-5)

More Tools Are Better Than One

Build Your Own Obstacle Course

Discover Collection

I'm Beginning to See the Light

Arts in Action, STEM Lab: Build, Tinker, Explore

14 Activities

I'm Beginning to See the Light

Jazz at Lincoln Center

3 - 8

14 Hours

The JALC-AC's first module, Module 1: I'm Beginning to See the Light, ignites the creativity and voice of youth as they learn the essential elements of jazz- all while engaging with science, social studies, math, physical education, art, and social-emotional learning concepts and skills.

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Making Comics!

Stories and Perspectives, Arts in Action

7 Activities

Making Comics!

OregonASK

3 - 12

6 Hours

Making Comics has seven basic lessons for students to explore how comics are made while learning about story telling, character, setting, action and plot. Each lesson takes about an hour, and this course has 7-10 hours of activities that build as students complete their own comic characters, strips, and finally books from start to finish.

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Building a NewsHour: Part 2

Digital Voices, Stories and Perspectives

5 Activities

Building a NewsHour: Part 2

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 2

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 2 of 6 in the Building a NewsHour Collection series.

Discover Collection

Intro to Science Notebooking

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Intro to Science Notebooking

California Academy of Sciences

3 - 12

4 Hours

This collection of activities introduces students to science notebooking, and how to establish systems, organize information, and sketch like a scientist.

Discover Collection

Innovator Trading Cards (6-12)

We The People, Stories and Perspectives, Leadership and Teamwork

2 Activities

Innovator Trading Cards (6-12)

Mizzen Education, Inc.

6 - 12

2 Hours

This collection invites learners to analyze the work of lesser-known Black American innovators and transform their learning into a collaborative, challenge-based experience. Students design Innovator Trading Cards by closely reading informational texts, identifying historical context, and synthesizing each innovator’s contribution using evidence and symbolism. In the final game, learners apply teams of innovators to complex community scenarios, justifying their choices with text-based reasoning and historical insight. Together, the card design and gameplay encourage critical thinking, interdisciplinary connections, and a deeper understanding of how innovation, leadership, and culture shape society.

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Sustainable Cities

The Natural World, STEM Lab: Build, Tinker, Explore, Belonging and Community

3 Activities

Sustainable Cities

City Parks Foundation

6 - 8

2 Hours

With the effects of anthropogenic climate change becoming more evident in our day to day lives, those in urban areas are at high risk of detrimental damage from extreme flooding events. Everywhere you look in urban areas, you are faced with impervious surfaces which presents a challenge when it comes to avoiding floods. And in cities that use combined sewer systems, these floods open the gates of contaminated wastewater filled with everything from human waste to toxic chemicals entering our groundwater and surface water supply which are detrimental to all living organisms that rely on it, including humans.

In this module, students will learn the parameters for and conduct water quality testing on local water bodies, assess the role of local green space in mitigating damage from flooding events, and construct sub-irrigated planters as an example of water saving green infrastructure.

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Active Kids and Minds Functional Fitness: Weeks 9-12

Leadership and Teamwork, Whole Body, Whole Self

12 Activities

Active Kids and Minds Functional Fitness: Weeks 9-12

Active Kids and Minds

K - 8

8 Hours

Finish strong with Active Kids and Minds Functional Fitness third and final Collection. Covering Weeks 9-12, this Collection brings together skills learned throughout the program, and celebrates the accomplishments of participants.

Discover Collection

Innovator Trading Cards (3-5)

Whole Body, Whole Self, Stories and Perspectives, Leadership and Teamwork

2 Activities

Innovator Trading Cards (3-5)

Mizzen Education, Inc.

3 - 5

1 Hour 50 Minutes

In this collection, learners explore the stories of lesser-known Black American innovators by creating their own Innovator Trading Cards. Using short texts and close reading strategies, students identify key details about how each innovator helped their community and represent that learning through words, symbols, and color. As the weeks progress, learners build a growing card collection connected by shared themes. In the final game, students use their cards to respond to community challenge scenarios, practicing teamwork, reasoning, and explaining how different kinds of innovation work together to solve problems.

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Catalyze STEM Learning with Kayla Ambesi

STEM Lab: Build, Tinker, Explore, The Natural World

12 Activities

Catalyze STEM Learning with Kayla Ambesi

Mizzen Education, Inc.

K - 12

From robots and rockets to quicksand, plants, weather, and wildlife, this playlist ignites curiosity in STEM, inspiring the joy of discovery. Youth will design and test a kite in flight (learning about wind and weight); make rock candy crystals (discovering supersaturation), record and sketch nature (learning about climate and weather); and craft a protective device for a falling egg (exploring momentum and energy).

"By engaging in STEM activities that go beyond textbooks and lectures, youth can explore their interests, develop critical thinking skills, and gain practical knowledge that transcends traditional education. Investing in these experiences empowers them to become well-rounded individuals equipped to thrive in an ever-evolving world." — Kayla Ambesi

Kayla Ambesi is the Supervisor of Community Schools at Schenectady City School District in New York. With a passion for education and engagement, she oversees six community schools and leads districtwide STEAM Camps, K-12 summer enrichment, and a "STEM Saturdays" collaboration with Union College. Kayla is the devoted mother of four children and holds a Bachelor's degree in Social Work from the esteemed College of Saint Rose.

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Reading and Literacy Enrichment, Grades K-2

Stories and Perspectives, Digital Voices

9 Activities

Reading and Literacy Enrichment, Grades K-2

Mizzen Education, Inc.

K - 2

6 Hours 45 Minutes

The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades K-2 and can be implemented in a various out-of-school settings.

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Things to Know Before You Grow

The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore

4 Activities

Things to Know Before You Grow

Farm to Table Kids

3 - 8

4 Hours 55 Minutes

The Ultimate Garden Planning Toolkit for Curious Kids & Inspired Educators

Before you plant your first seed, there are a few essential things every gardener should know—and this module delivers them in the most hands-on, kid-friendly way possible. In “Things to Know Before You Grow,” students explore the fundamentals of garden success: how to read a plant hardiness zone map, understand frost dates, calculate seed starting schedules, and document their observations like real scientists. This four-lesson collection is packed with interactive worksheets, educator-friendly slides, and real-life garden planning tools that help youth think critically and connect deeply with the rhythms of nature.

Designed by Farmer Steph and the team at Farm to Table Kids, this module brings the garden to life in your classroom or afterschool program. It also features exclusive “how-to” videos from Farmer Steph, offering step-by-step support and encouragement straight from the garden. These videos give learners a direct connection to the seasonal cycles they’re studying—setting the stage for confident, climate-smart planting.

Once you've soaked up all the "Things to Know Before You Grow," don’t stop there! Continue the adventure with our partner collection: “How to Grow Dahlias”—a joyful, flower-filled deep dive into one of the most beloved and magical plants in the garden.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

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Art and Design For Middle School at Home

Arts in Action, Stories and Perspectives

12 Activities

Art and Design For Middle School at Home

Mizzen Education, Inc.

6 - 8

12 Hours 5 Minutes

This Playlist is all about Art and Design for Middle School Aged youth, and has been mixed especially for having fun at home or in small groups!

Discover Collection

Foster Health and Wellness with Richmond Brown, Jr.

Whole Body, Whole Self, Leadership and Teamwork

12 Activities

Foster Health and Wellness with Richmond Brown, Jr.

Mizzen Education, Inc.

K - 12

Belonging. New friends. Fresh foods. Joy. Embracing a whole-child perspective, this playlist celebrates the many everyday ways we can nourish youth health and wellness. Dive into this collection and you’ll find blood-pumping relay races, team-building balloon tosses, and creativity-boosting game design. Plus this playlist is brimming with learning resources you can use to introduce youth to yoga, mindfulness meditation, and the health benefits of seasonal fruits and vegetables!


“Physical activity, creative expression, and social interaction are all essential for well-rounded development that goes beyond the classroom. Whether it’s through sports, outdoor adventures, or introductions to wellness, youth learn the value of taking care of their body and mind. And that’s a cornerstone of their success and happiness.” — Richmond Brown, Jr.


Richmond Brown, Jr. is a native of Charleston, SC who recently relocated to Los Angeles, CA continuing 15 years of dedication and service in leadership in the out-of-school time field. As the Associate Director of Programs with Woodcraft Rangers, he oversees expanded learning partnerships and 21st CCLC programs throughout the Los Angeles area.

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Art Projects for K-5th Grade at Home or in Small Groups

Arts in Action, Stories and Perspectives

12 Activities

Art Projects for K-5th Grade at Home or in Small Groups

Mizzen Education, Inc.

K - 5

10 Hours

This playlist is full of fun art projects for kids K-5 at home or in small groups. The materials are simple, perfect for use with available pencils, magazines, clay, or paper. Art can be enriching, relaxing and inspiring!

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Clay Sculpting Activities for 3rd-5th Grade at Home

Arts in Action, Stories and Perspectives

8 Activities

Clay Sculpting Activities for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

9 Hours

This Playlist provides fun clay sculpting activities for younger children at home.

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Youth Voice

Belonging and Community, Leadership and Teamwork

10 Activities

Youth Voice

Mizzen Education, Inc.

3 - 12

8 Hours 15 Minutes

Foster youth voice with these activities that encourage exploration of and engagement with diverse perspectives and experiences.

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Active Kids and Minds Functional Fitness: Weeks 1-4

Leadership and Teamwork, Whole Body, Whole Self

12 Activities

Active Kids and Minds Functional Fitness: Weeks 1-4

Active Kids and Minds

K - 8

8 Hours

Join Active Kids and Minds as they share a series of fun activities for incorporating functional fitness skills for young people. The guided physical activity program includes fundamental movements, along with running, games, mindfulness, and nutritional talks - all in a fun and inclusive environment.

The Active Kids and Minds program is structured as a 12-week program, providing three activities per week. The 12-weeks are grouped into three Mizzen Collections, starting with Weeks 1-4, followed by Active Kids and Minds Functional Fitness: Weeks 5-8, and finishing with Active Kids and Minds Functional Fitness: Week 9-12. All Collections can be found in the Mizzen Collections section.

Before getting started with the program, it is important to visit the Related Pro Tips linked below. The Pro Tips provide an introduction to the program, details on the program structure, and a helpful list of tips and tricks to guide facilitation of the program activities.

Discover Collection

Storytelling Activities for 3rd-5th Grade at Home

Stories and Perspectives, Arts in Action

7 Activities

Storytelling Activities for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

5 Hours 15 Minutes

This Playlist invites students to create, read, and share stories in small groups or at home.

Discover Collection

Amplify Youth Voice with SEL

Belonging and Community, Leadership and Teamwork

15 Activities

Amplify Youth Voice with SEL

Mizzen Education, Inc.

K - 12

1 Hour 30 Minutes

Empower youth, amplify student voice, and make learning an adventure! The activities in this playlist are designed to spark creativity, foster teamwork, and encourage self-discovery, making learning an adventure that students look forward to each day. This playlist is packed with engaging activities in the arts, career exploration, and social and emotional learning — that foster self-awareness, creativity, connection, and belonging. Each lesson plan equips you to engage students to become more active participants in their own journey.

"The most memorable lessons often come from the journey, not the destination — enjoy the messiness of learning, it's here that the real magic happens." — Lauren B. González

This Playlist was curated by Lauren B. González, in collaboration with Mizzen Education. Lauren has more than 15 years in the educational field and is a doctoral candidate for Applied Learning Sciences at The University of Miami. A first-generation Latina and daughter of Cuban exiles, Lauren describes her approach to learning as "holistic, respectful of student cultures, and deeply rooted in resilience and empathy."

Discover Collection

Helping the Planet for 3rd-5th Grade at Home

The Natural World, STEM Lab: Build, Tinker, Explore

7 Activities

Helping the Planet for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

5 Hours 15 Minutes

This Playlist allows younger students to go outside and learn about ways to help the environment.

Discover Collection

Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

7 Activities

Science Notebooks

California Academy of Sciences

3 - 12

7 Hours 15 Minutes

Keeping a notebook can help your students think and act like scientists. Sample these easy-to-implement strategies and lessons to bring science notebooking into your program.

Discover Collection

Community Science Playlist

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Community Science Playlist

California Academy of Sciences

3 - 8

1 Hour 15 Minutes

Community science, also called citizen science, is a global effort in which scientists and the public work together to help gather data on the earth’s biodiversity. In this playlist, youth will learn how to use three community science tools and make observations about arthropods, birds, and sky conditions to share with naturalists around the world.

Discover Collection

Jazz, Blues, and Music For 3rd-5th Grade at Home

Arts in Action, Stories and Perspectives

17 Activities

Jazz, Blues, and Music For 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

23 Hours 45 Minutes

This Playlist prompts younger children to learn and perform music and dances at home.

Discover Collection

Building a NewsHour: Part 1

Digital Voices, Stories and Perspectives

6 Activities

Building a NewsHour: Part 1

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 1

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 1 of 6 in the Building a NewsHour Collection series.

Discover Collection

Active Kids and Minds Functional Fitness: Weeks 5-8

Whole Body, Whole Self, Leadership and Teamwork

12 Activities

Active Kids and Minds Functional Fitness: Weeks 5-8

Active Kids and Minds

K - 8

8 Hours

Continue moving with Active Kids and Minds Functional Fitness! This is the second of three Active Kids and Minds Collections. Covering Weeks 5-8, this set of activities continues with new skills of the week, strengthening fitness principles, and building nutritional knowledge.

Discover Collection

Our Watershed

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Our Watershed

National Wildlife Federation

3 - 8

Think of a watershed like a filter, where water flows over the land and into other bodies of water, and takes into account the health of the land and all its waterways. In this playlist youth will learn more about their watershed, the ecosystem where they live, and observe the biodiversity nearby.

Discover Collection

NBA Math Hoops

Belonging and Community, STEM Lab: Build, Tinker, Explore

10 Activities

NBA Math Hoops

Learn Fresh

3 - 8

9 Hours 10 Minutes

NBA Math Hoops uses the excitement of basketball and the NBA/WNBA brands to engage students in grades 3-8 while teaching math and social-emotional skills. The program begins with preseason activities where students draft teams, analyze player data, and commit to shared values through a Sportsmanship Contract. This initial phase helps students build a foundation of teamwork and data literacy.

The regular season introduces essential gameplay rules, strategies, and mathematical concepts, allowing students to practice and apply their skills. As the season progresses, students develop their understanding of gameplay and enhance their strategic thinking.

The program culminates in the Playoffs, where students put their strategies to the test and demonstrate sportsmanship in a competitive setting. NBA Math Hoops boosts algebra readiness and fosters self-regulation and executive function skills, all while being adaptable to in-school, out-of-school, and home learning environments.

Educators should request their NBA Math Hoops games when preparing for Lesson 1 to ensure that they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.

Discover Collection

Relaxing Yoga, Games, & Mindfulness

Whole Body, Whole Self, Belonging and Community

5 Activities

Relaxing Yoga, Games, & Mindfulness

Mizzen Education, Inc.

9 - 12

3 Hours 45 Minutes

Maintaining mental health has become a top priority in today's society. Students engage in relaxing, fun activities that eliminate stress and anxiety from daily life.

Discover Collection

2020 National Summer Learning Association Awardees

Leadership and Teamwork

10 Activities

2020 National Summer Learning Association Awardees

Mizzen Education, Inc.

K - 12

9 Hours 30 Minutes

This playlist is brought to you by the awardees of the 2020 National Summer Learning Association Awards. We are so excited to feature the winners of Excellence in Summer Learning, Founder's Award, and Climate Change Award! Congratulations ANYTOWN, Camp EDMO, CityParks Foundation Green Girls Empowered by ING, and Young Audiences of Maryland- Summer Arts & Learning Academy for these achievements and all you do for the community.

Discover Collection

Teens Curate Teens: Curating an Art Exhibition

Arts in Action, Stories and Perspectives

6 Activities

Teens Curate Teens: Curating an Art Exhibition

ArtsConnection

9 - 12

9 Hours

Teens Curate Teens offers a process for young people to take on the responsibility for creating all aspects of an exhibition. A curator is in charge of selecting artwork for an exhibition or presentation. Learn how a curator or curatorial team creates an art exhibit that gives voice to their peers’ concerns and interests to possibly initiate change. Students develop their collaborative skills to identify a common theme to create a dynamic art event for their community. Together the team chooses a location for the event, guidelines for the artists’ application, outreach, criteria for selection, marketing and PR, placement of the artwork in the space, and the opening & programing of the exhibit.

Discover Collection

Design a Park Project

3 Activities

Design a Park Project

City Parks Foundation

6 - 8

In urban environments, opportunity exists everywhere you look to revamp greenspace that supports local and migratory species and community members. For this module, students will be combining everything they have learned about urban forests, biodiversity, and climate change to create an action plan to improve or create a community green space. In this module, students will be able to see that they can make a change within their community by actively identifying a site to beautify, designing possible solutions to improve it, and to write a letter to local community leaders to gather support for their ideas.

Discover Collection

Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

K - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

Caring for Urban Forests

The Natural World, STEM Lab: Build, Tinker, Explore, Belonging and Community

3 Activities

Caring for Urban Forests

City Parks Foundation

6 - 8

2 Hours

Our local ecosystems provide many ecosystem services that endow us with resources, opportunities for recreation and cultural expression, and support the safety quality of life for all living things, including humans. Street trees perform a number of ecosystem services for both humans and wildlife. They filter our air, provide passive cooling and heating, capture carbon, take up storm water (a vital aspect in cities prone to flooding due to climate change— see our Sustainable Cities module for more information on this topic), reduce noise, provide food, shelter, and provide abundant beauty.

In this module, students will learn about each type of ecosystem service: Provisioning, Regulating, Cultural, and Supporting, and research the ways they are being threatened in their local communities. They will also participate in air temperature to better understand the ecosystem services trees provide which are especially important in urban environments. This research will conclude with a service learning opportunity in which students will restore tree beds.

Discover Collection

Reading and Literacy Enrichment, Grades 9-12

Stories and Perspectives, Digital Voices

7 Activities

Reading and Literacy Enrichment, Grades 9-12

Mizzen Education, Inc.

9 - 12

5 Hours 15 Minutes

The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades 9-12 and can be implemented in a various out-of-school settings.

Discover Collection

The News and You: Journalism and Media Literacy for Grades 2-6

Digital Voices, Stories and Perspectives

7 Activities

The News and You: Journalism and Media Literacy for Grades 2-6

Pulitzer Center

K - 8

9 Hours

This module supports students in developing a healthy relationship to the news rooted in curiosity, critical thinking, empathy, and empowerment.

Students will learn what the news is and reflect on how they can use it in their lives. They will examine the idea of bias and learn how to challenge it, using some of the same skills journalists use. They will consider why some stories get more attention than others, and explore the importance of seeking out underreported stories in order to see a fuller picture of people, places, and issues. Finally, students will move from analyzing news stories to sharing their learning. In their final projects, students will use creative expression and journalistic information to draw attention to the issues that matter to them.

Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.

Are you looking for media literacy activities for upper middle and high school learners? Check out The News and You: Journalism and Media Literacy for Grades 7-12, also on Mizzen.

Discover Collection

How to Grow Dahlias

The Natural World, STEM Lab: Build, Tinker, Explore

5 Activities

How to Grow Dahlias

Farm to Table Kids

3 - 8

6 Hours 50 Minutes

“How to Grow Dahlias: A Full-Season Garden Guide”


Once your learners know “Things to Know Before You Grow,” it’s time to dig into the garden and get their hands dirty with one of the most beloved and magical plants of all—dahlias! In this joyful, in-depth module, youth follow the full life cycle of a dahlia, from inspecting tubers in spring to harvesting show-stopping blooms, and finally saving those tubers for next season’s magic. Along the way, they’ll learn how to identify healthy tubers, prep and plant with confidence, care for their plants organically, and participate in the fall tradition of cutting back, dividing, and overwintering their garden’s gold.


The “How to Grow Dahlias” collection includes five hands-on lessons and a library of interactive worksheets, journal pages, and planting-day checklists—plus several engaging “how-to” videos from Farmer Steph herself. Whether you’re growing dahlias in a schoolyard bed or in containers on a sunny windowsill, this module turns your classroom into a bloom-filled lab where kids learn to nurture life, track seasonal change, and celebrate every stage of the growing cycle.


By the end of this series, students won’t just grow flowers—they’ll grow confidence, observation skills, and a lifelong appreciation for the natural beauty they helped bring to life.

Discover Collection

Reading and Literacy Enrichment, Grades 3-5

Stories and Perspectives, Digital Voices

8 Activities

Reading and Literacy Enrichment, Grades 3-5

Mizzen Education, Inc.

3 - 5

6 Hours

The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades 3-5 and can be implemented in a various out-of-school settings.

Discover Collection

Reading and Literacy Activities for K-5th Grade at Home

Stories and Perspectives, Digital Voices

10 Activities

Reading and Literacy Activities for K-5th Grade at Home

Mizzen Education, Inc.

K - 5

7 Hours 30 Minutes

This Playlist is all about reading, letters, and games for Kids K-5, and has been mixed especially for having fun at home or in small groups!

Discover Collection

The 1619 Project for Grades 2–6: Exploring Enslavement and Resistance

We The People, Stories and Perspectives

10 Activities

The 1619 Project for Grades 2–6: Exploring Enslavement and Resistance

Pulitzer Center

K - 8

This collection offers students an engaging, affirming introduction to the concepts of history, culture, and resistance to injustice, all while centering the experiences of Black Americans. Activities guide students in multimedia explorations, personal reflections, and group discussions before culminating in a range of hands-on projects, including research, art, creative writing, and presentations. Students are consistently encouraged to reflect on how they can honor the contributions of Black Americans and build a more just world for all people.

Using elementary-friendly text and multimedia resources, students will learn about the history, culture, and resistance of early African civilizations; enslaved Black Americans; and contemporary Black American communities. At the core of these resources is The 1619 Project, an award-winning collection of journalism and history resources about the legacy of slavery and the contributions of Black Americans in moving the country towards its stated ideals.

Discover Collection

S.INQ Invisible Forces

STEM Lab: Build, Tinker, Explore, The Natural World

8 Activities

S.INQ Invisible Forces

OregonASK

K - 5

10 Hours

S.INQ Invisible Forces explores state, magnetic, and other invisible forces that youth can engage with simple materials. This curriculum offers activities that guide youth through STEM concepts using the engineering design process. Every lesson includes time for brainstorming and reflection and allows ample opportunity for hands-on exploration.

Discover Collection

Student Reporting Labs

Digital Voices

16 Activities

Student Reporting Labs

PBS

6 - 12

14 Hours 10 Minutes

Student Reporting Labs connect students to innovative journalism curriculum to develop digital media, critical thinking and communication skills while producing original reports.

Discover Collection

Indicator Species

The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore

3 Activities

Indicator Species

City Parks Foundation

6 - 8

2 Hours

Indicator species are integral to evaluating the health of ecosystems. They are early indicators of changing environmental conditions that may prove detrimental to other species in the same region. Insects, including dragonflies, are climate sensitive species since much of their growth and development depends on temperature.

In this lesson, students will learn about dragonflies as indicators of climate change. They will become familiar with the life cycle of a dragonfly, learn to identify different species of dragonflies, and assess dragonfly biodiversity. At each of these learning milestones, students will engage in a discussion about how rapid changes in climate conditions can be detrimental not only to dragonflies but to the success and survival of wildlife around the world.

Discover Collection

American History: Elevating Black Voices (K-2)

We The People, Stories and Perspectives, STEM Lab: Build, Tinker, Explore, Arts in Action, Leadership and Teamwork

13 Activities

American History: Elevating Black Voices (K-2)

Mizzen Education, Inc.

K - 2

9 Hours 10 Minutes

The American History: Elevating Black Voices Collection is a weekly, hands-on playlist that helps young learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and teamwork, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens early reading skills, creativity, collaboration, and critical thinking, while giving learners multiple opportunities to apply their understanding through play and exploration. Designed for easy facilitation and joyful learning, this playlist shows that innovation takes many forms—and that every voice matters.

For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.

Week 1: Storytelling and Voice

Designing Innovator Trading Cards (K-2)

New End to the Story

Round Robin Storytelling

Animal Interviews

Week 2: Inventing and Problem Solving

Designing Innovator Trading Cards (K-2)

Balanced Mobile

Sound on a String

Mechanical Engineering Tops

Week 3: Creativity and Expression

Designing Innovator Trading Cards (K-2)

Masquerade Masks

Music and Rhythm (Grades k-2)

Creative Play Design Challenges

Week 4: Leadership and Change

Designing Innovator Trading Cards (K-2)

Playing Innovator Trading Cards (K-2)

People Bingo

What is a Quality

Discover Collection

The Big Easy

Arts in Action, Stories and Perspectives

15 Activities

The Big Easy

Jazz at Lincoln Center

3 - 8

20 Hours

Step into the vibrant world of Jazz at Lincoln Center's "The Big Easy" module, where students embark on an exhilarating journey of creativity and discovery. Jazz at Lincoln Center has made identifying and decoding symbols in art a fun and easy process. Throughout the module, students learn to "read" a provided comic book by researching the history of New Orleans and learning the tools artists use to symbolize their experiences, emotions, etc., in their work. Students studying the fundamentals of music, dance, and illustration, throughut this immersive experience, unleash their imagination, celebrate diversity, and ignite their passion for lifelong learning.

Discover Collection

Urban Runoff: Solving the Issue of Impact

STEM Lab: Build, Tinker, Explore, The Natural World

5 Activities

Urban Runoff: Solving the Issue of Impact

The Nature Conservancy

9 - 12

6 Hours

Youth evaluate the design of outside spaces to determine whether the space is set to contribute or minimize runoff – a climate issue, especially in urban areas. They design a solution to uncover design flaws with green infrastructure.

Discover Collection

From Concept to Screen: Building Your Own News Show

Digital Voices, Stories and Perspectives

21 Activities

From Concept to Screen: Building Your Own News Show

PBS

3 - 5

10 Hours 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, From Concept to Screen: Building Your News Hour.

The module is broken into three sections. The first, "Beyond the Headline" and "A News Show Structure" contain lessons that can be completed as standalone activities or as part of a series. All three sections converge to provide a powerful and fun introduction to producing and hosting news shows.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)

Future Ready: Learning and Earning, Leadership and Teamwork

40 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)

Mizzen Education, Inc.

K - 12

29 Hours 20 Minutes

November is National Entrepreneurship Month and Michigan Lieutenant Governor Garlin Gilchrist II has created an exciting collection of activities just for Mizzen!

Filled with fun, immersive, and interactive content, this playlist introduces students to entrepreneurship as a mindset.

Students in K-12 age groups will build their skillset through discovery, problem-solving, and collaboration.

Discover Collection

Invasive Species

The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore

5 Activities

Invasive Species

City Parks Foundation

6 - 8

2 Hours

As our ecosystems continue to become more vulnerable through anthropogenic change, scientists are working hard to restore the resilience of green space. One of the major detractors from ecosystem resilience are invasive species. In this module, students will assess the impact of invasive species in their local ecosystems. They will work collaboratively with their peers to research effective pest management protocols, participate in field experiences to learn more about local native and invasive species, and analyze data to assess local biodiversity. This newly acquired knowledge and skills will set the foundation for a community outreach project in which students will educate their peers and community members about the importance of invasive species management.

Discover Collection

STEAM Discovery & Learning with Mizzen Education

STEM Lab: Build, Tinker, Explore, Arts in Action

19 Activities

STEAM Discovery & Learning with Mizzen Education

Mizzen Education, Inc.

K - 12

This playlist will ignite curiosity and creativity for grades K-12 with a lineup of specially-curated STEAM activities! From mind-bending math puzzles and hands-on science experiments to coding adventures and imaginative art projects, each activity is a new gateway to discovery!

Discover Collection

MLB Players STEM League

STEM Lab: Build, Tinker, Explore, Belonging and Community, Leadership and Teamwork

8 Activities

MLB Players STEM League

Learn Fresh

3 - 8

6 Hours

The MLB Players STEM League is an interactive, sports-based learning experience that connects math, strategy, and social-emotional learning through the game of baseball. Developed in partnership with the MLB Players Trust, this program combines a board game and curriculum to help students build essential skills through a hands-on experience.


Over eight lessons, students take on the roles of players, managers, and analysts, using real MLB player stats to draft teams, track performance, analyze data, and make strategic decisions. Core math concepts—including fractions, percentages, and probability—are woven into gameplay, providing real-world applications of data in sports.


Beyond math, the program reinforces teamwork, sportsmanship, and resilience through integrated bonus lessons, helping students navigate challenges and collaborate with their peers effectively. With an emphasis on social-emotional skills and critical thinking, students develop practical abilities that extend beyond the classroom.


The MLB Players STEM League is designed for youth-development organizations and schools of all types, offering a free and accessible way to engage students in learning through the excitement of baseball.

Educators should request their MLB Players STEM League games when preparing for Lesson 1 to ensure they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.

Discover Collection

Building a NewsHour: Part 4

Digital Voices, Stories and Perspectives

6 Activities

Building a NewsHour: Part 4

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 4

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 4 of 6 in the Building a NewsHour Collection series.

Discover Collection

Mizzen Summer Sizzle

Arts in Action, Digital Voices

16 Activities

Mizzen Summer Sizzle

Mizzen Education, Inc.

K - 12

2 Hours

Join Mizzen and our partner organization for summer learning! This playlist for all ages is a highlight reel of activities from Mizzen's Summer Sizzle features. Continue your summer learning with !Mpact Players, Jazz at Lincoln Center, National Wildlife Federation, PBS NewsHour Student Reporting Labs, reDiscover Center, and Mizzen with the list of activities below.

Discover Collection

23 Days of Fun, Healthy and Creative Activities for December

Whole Body, Whole Self, Belonging and Community

25 Activities

23 Days of Fun, Healthy and Creative Activities for December

Mizzen Education, Inc.

K - 12

20 Hours 35 Minutes

With winter afoot, during a school year like no other, are you looking for fun, healthy and restorative activities you can share with children and youth?

23 Days of Fun, Healthy and Creative Activities for December offers just that.

From “Action Packed ABC” for younger children and “Dance, Dance, Dance” for middle school kids, to “Mindfulness” for teens, this weekday December calendar shares art, music, yoga, social emotional learning, and indoor and outdoor projects and games to help kids feel better.

Discover Collection

OnTRaC: Using Theater to Explore Careers in the Arts

Arts in Action, Future Ready: Learning and Earning

3 Activities

OnTRaC: Using Theater to Explore Careers in the Arts

ArtsConnection

9 - 12

4 Hours 30 Minutes

OnTRaC: Using Theater to Explore Careers in the Arts is a series of art-led activities that encourage young people to identify careers in the arts and creative fields. Students begin by identifying arts careers represented in their personal networks and within their own communities, as well as arts and creative fields that they're interested in learning more about. Then, they use improvisational theater activities to practice interview skills - for any school or job interview. Find a structure and framework to support young people to host a Visit with an Arts Professional. OnTRaC uses theater techniques as an entry point -- students engage in ice-breaker activities, role-play and other activities to increase skills in support of college and career readiness, including first impressions, networking and interviewing skills.

Discover Collection

Activities to Engage with 'The 1619 Project'

We The People, Digital Voices

11 Activities

Activities to Engage with 'The 1619 Project'

Pulitzer Center

6 - 12

11 Hours 15 Minutes

Welcome to The 1619 Project playlist for afterschool educators!

These activities give various entry points into exploring the legacy of slavery in contemporary U.S. systems and society, and celebrating Black Americans' contributions to democracy. Each activity is designed for facilitation across one or two 45-minute sessions, and can be completed in any order. To provide a strong foundation for exploring the project, consider starting with the activities entitled "Introducing The 1619 Project," "The Idea of America," and/or "Visualizing the Legacy of Slavery."

Activities in this playlist engage images, podcasts, video, and text excerpts from the project. Students will have the opportunity to connect with the content and one another through meaningful discussions and collaborative team challenges; deepen their research and presentation skills by sharing stories of Black innovators; activate their creativity through writing and visual art; hone their media literacy skills; build historical knowledge; and more.

The 1619 Project is an initiative of The New York Times Magazine that challenges us to reframe U.S. history by marking the year when the first enslaved Africans arrived on Virginia soil as our nation's foundational date. The Pulitzer Center is the official education partner for the project.

Discover Collection

The News and You: Journalism and Media Literacy for Grades 7-12

Digital Voices, Stories and Perspectives

6 Activities

The News and You: Journalism and Media Literacy for Grades 7-12

Pulitzer Center

6 - 12

How can good journalism empower people? This module begins by asking students to identify what they believe the purpose of journalism to be, and guides them to think critically and creatively about their relationship with news.

Students will move from reflecting on the power and purpose of journalism to examining how bias can affect the news, and the way in which we process information ourselves. Students will learn about news framing and editorial judgment, putting themselves in the shoes of editors and journalists who decide which stories get told and how they are presented to the public. Finally, students will move from analyzing news stories to responding to underreported stories that matter to them through creative and journalistic projects.

Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.

Are you looking for media literacy activities for younger learners? Check out The News and You: Journalism and Media Literacy for Grades 2-6, also on Mizzen.

Discover Collection

Health and Wellness for Families and Programs K-5th Grade

Whole Body, Whole Self, Leadership and Teamwork

8 Activities

Health and Wellness for Families and Programs K-5th Grade

Mizzen Education, Inc.

K - 5

5 Hours 45 Minutes

This Playlist is a mix of mindfulness, health and nutrition for small groups with kids from K-5. Outdoor play, breathing, and structured strategies for de-stressing!

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Intro to Entrepreneurship (Grades 1-2)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

5 Activities

Intro to Entrepreneurship (Grades 1-2)

VentureLab

K - 2

2 Hours

This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.


Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.


Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.


Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.


In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.


Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.


Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.

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Nickelodeon Our World: The Play Lab

STEM Lab: Build, Tinker, Explore, Arts in Action

12 Activities

Nickelodeon Our World: The Play Lab

Nickelodeon + Mizzen Education

3 - 5

12 Hours

Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts in the with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!

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Weather

The Natural World, STEM Lab: Build, Tinker, Explore

4 Activities

Weather

National Wildlife Federation

K - 8

Weather has significant impacts on how we carry out our day, but do you think about how it impacts plants and wildlife? In this playlist, youth will differentiate between weather and climate, take a look at the clouds, celebrate Earth Day (everyday), and look more closely at weather impacts on plants and animals.

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The World of Business & Entrepreneurship

Future Ready: Learning and Earning, Leadership and Teamwork

9 Activities

The World of Business & Entrepreneurship

Mizzen Education, Inc.

9 - 12

6 Hours 45 Minutes

Learning about business and economics are essential topics for young adults. Students engage in various activities that puts them in the shoes of entrepreneurs, learning about the realm of business.

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Animal Adaptations

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Animal Adaptations

National Wildlife Federation

K - 8

Animal adaptations help species to survive. In this module youth will learn about different animal adaptations and learn how urbanization impacts wildlife adaptations.

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Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

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Helping My Community

The Natural World, STEM Lab: Build, Tinker, Explore

2 Activities

Helping My Community

National Wildlife Federation

K - 8

Communities play a unique role in our growth and development from children to adults. In this playlist, youth will spend time minimizing their environmental footprint and planning a garden for wildlife.

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Building a NewsHour: Part 3

Digital Voices, Stories and Perspectives

5 Activities

Building a NewsHour: Part 3

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 3

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 3 of 6 in the Building a NewsHour Collection series.

Discover Collection

STEM Activities for K-5th Grade at Home or in Small Groups

STEM Lab: Build, Tinker, Explore, Arts in Action

11 Activities

STEM Activities for K-5th Grade at Home or in Small Groups

Mizzen Education, Inc.

K - 5

10 Hours

This playlist is a great mix of engineering and science activities that are easy and fun for home or small groups of kids k-5.

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Disappearing Bees

STEM Lab: Build, Tinker, Explore, The Natural World

3 Activities

Disappearing Bees

The Nature Conservancy

6 - 8

3 Hours

Youth uncover the fascinating world of bees and the crucial role they play in our ecosystem. Youth play the role of scientists as they seek to uncover the cause(s) of the declining bee populations. Youth learn how to share their knowledge and inform others about a topic through an infographic.

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Creativity: Play

Arts in Action, STEM Lab: Build, Tinker, Explore

3 Activities

Creativity: Play

VentureLab

K - 2

2 Hours

Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.


In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.

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Innovator Trading Cards (K-2)

We The People, Stories and Perspectives, Leadership and Teamwork

2 Activities

Innovator Trading Cards (K-2)

Mizzen Education, Inc.

K - 2

1 Hour

Students will engage in a four-week learning experience focused on creating innovator trading cards. This project allows them to explore and highlight the varied contributions of Black Americans to their communities, developing key skills such as listening, drawing, speaking, and foundational categorization. In the final week, Week 4, students will use their completed trading cards to determine the most suitable type of community helper for various scenarios.

There are two activities in the Innovator Trading Card Collection: 

  • Activity 1, Designing Innovator Trading Cards, focuses on the "theme of the week," learning about the innovators and their influence, and designing the innovator trading cards. 

  • Activity 2, Playing Innovator Trading Cads, focuses on facilitating the associated game to reinforce learning.

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American History: Elevating Black Voices (3-5)

We The People, Stories and Perspectives, Leadership and Teamwork

13 Activities

American History: Elevating Black Voices (3-5)

Mizzen Education, Inc.

3 - 5

9 Hours 10 Minutes

This Collection is a weekly, hands-on playlist that helps learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and collaboration, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens reading comprehension, evidence-based thinking, creativity, and teamwork, while giving learners multiple opportunities to apply their understanding through discussion, design, and gameplay. Designed for flexible facilitation and active learning, this playlist shows that innovation happens in many ways—and that elevating diverse voices deepens our understanding of history.

For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.

Week 1: Storytelling and Voice

Designing Innovator Trading Cards (3-5)

Word Detectives

What is that Tone

Rhythm and Language

Week 2: Inventing and Problem Solving

Designing Innovator Trading Cards (3-5)

S.INQ Mechanical Engineering Self Propelled Cars

Arm and Belt Accessories

Engineering an Upgrade (Grades 3-5)

Week 3: Creativity and Expression

Designing Innovator Trading Cards (3-5)

The Animal Spin

Create and Perform a Scene from a Book

Clay Pinch Pot

Week 4: Leadership and Change

Designing Innovator Trading Cards (3-5)

Playing Innovator Trading Cards (3-5)

More Tools Are Better Than One

Build Your Own Obstacle Course

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I'm Beginning to See the Light

Arts in Action, STEM Lab: Build, Tinker, Explore

14 Activities

I'm Beginning to See the Light

Jazz at Lincoln Center

3 - 8

14 Hours

The JALC-AC's first module, Module 1: I'm Beginning to See the Light, ignites the creativity and voice of youth as they learn the essential elements of jazz- all while engaging with science, social studies, math, physical education, art, and social-emotional learning concepts and skills.

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Making Comics!

Stories and Perspectives, Arts in Action

7 Activities

Making Comics!

OregonASK

3 - 12

6 Hours

Making Comics has seven basic lessons for students to explore how comics are made while learning about story telling, character, setting, action and plot. Each lesson takes about an hour, and this course has 7-10 hours of activities that build as students complete their own comic characters, strips, and finally books from start to finish.

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Building a NewsHour: Part 2

Digital Voices, Stories and Perspectives

5 Activities

Building a NewsHour: Part 2

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 2

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 2 of 6 in the Building a NewsHour Collection series.

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Intro to Science Notebooking

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Intro to Science Notebooking

California Academy of Sciences

3 - 12

4 Hours

This collection of activities introduces students to science notebooking, and how to establish systems, organize information, and sketch like a scientist.

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Innovator Trading Cards (6-12)

We The People, Stories and Perspectives, Leadership and Teamwork

2 Activities

Innovator Trading Cards (6-12)

Mizzen Education, Inc.

6 - 12

2 Hours

This collection invites learners to analyze the work of lesser-known Black American innovators and transform their learning into a collaborative, challenge-based experience. Students design Innovator Trading Cards by closely reading informational texts, identifying historical context, and synthesizing each innovator’s contribution using evidence and symbolism. In the final game, learners apply teams of innovators to complex community scenarios, justifying their choices with text-based reasoning and historical insight. Together, the card design and gameplay encourage critical thinking, interdisciplinary connections, and a deeper understanding of how innovation, leadership, and culture shape society.

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Sustainable Cities

The Natural World, STEM Lab: Build, Tinker, Explore, Belonging and Community

3 Activities

Sustainable Cities

City Parks Foundation

6 - 8

2 Hours

With the effects of anthropogenic climate change becoming more evident in our day to day lives, those in urban areas are at high risk of detrimental damage from extreme flooding events. Everywhere you look in urban areas, you are faced with impervious surfaces which presents a challenge when it comes to avoiding floods. And in cities that use combined sewer systems, these floods open the gates of contaminated wastewater filled with everything from human waste to toxic chemicals entering our groundwater and surface water supply which are detrimental to all living organisms that rely on it, including humans.

In this module, students will learn the parameters for and conduct water quality testing on local water bodies, assess the role of local green space in mitigating damage from flooding events, and construct sub-irrigated planters as an example of water saving green infrastructure.

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Active Kids and Minds Functional Fitness: Weeks 9-12

Leadership and Teamwork, Whole Body, Whole Self

12 Activities

Active Kids and Minds Functional Fitness: Weeks 9-12

Active Kids and Minds

K - 8

8 Hours

Finish strong with Active Kids and Minds Functional Fitness third and final Collection. Covering Weeks 9-12, this Collection brings together skills learned throughout the program, and celebrates the accomplishments of participants.

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Innovator Trading Cards (3-5)

Whole Body, Whole Self, Stories and Perspectives, Leadership and Teamwork

2 Activities

Innovator Trading Cards (3-5)

Mizzen Education, Inc.

3 - 5

1 Hour 50 Minutes

In this collection, learners explore the stories of lesser-known Black American innovators by creating their own Innovator Trading Cards. Using short texts and close reading strategies, students identify key details about how each innovator helped their community and represent that learning through words, symbols, and color. As the weeks progress, learners build a growing card collection connected by shared themes. In the final game, students use their cards to respond to community challenge scenarios, practicing teamwork, reasoning, and explaining how different kinds of innovation work together to solve problems.

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Catalyze STEM Learning with Kayla Ambesi

STEM Lab: Build, Tinker, Explore, The Natural World

12 Activities

Catalyze STEM Learning with Kayla Ambesi

Mizzen Education, Inc.

K - 12

From robots and rockets to quicksand, plants, weather, and wildlife, this playlist ignites curiosity in STEM, inspiring the joy of discovery. Youth will design and test a kite in flight (learning about wind and weight); make rock candy crystals (discovering supersaturation), record and sketch nature (learning about climate and weather); and craft a protective device for a falling egg (exploring momentum and energy).

"By engaging in STEM activities that go beyond textbooks and lectures, youth can explore their interests, develop critical thinking skills, and gain practical knowledge that transcends traditional education. Investing in these experiences empowers them to become well-rounded individuals equipped to thrive in an ever-evolving world." — Kayla Ambesi

Kayla Ambesi is the Supervisor of Community Schools at Schenectady City School District in New York. With a passion for education and engagement, she oversees six community schools and leads districtwide STEAM Camps, K-12 summer enrichment, and a "STEM Saturdays" collaboration with Union College. Kayla is the devoted mother of four children and holds a Bachelor's degree in Social Work from the esteemed College of Saint Rose.

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Reading and Literacy Enrichment, Grades K-2

Stories and Perspectives, Digital Voices

9 Activities

Reading and Literacy Enrichment, Grades K-2

Mizzen Education, Inc.

K - 2

6 Hours 45 Minutes

The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades K-2 and can be implemented in a various out-of-school settings.

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Things to Know Before You Grow

The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore

4 Activities

Things to Know Before You Grow

Farm to Table Kids

3 - 8

4 Hours 55 Minutes

The Ultimate Garden Planning Toolkit for Curious Kids & Inspired Educators

Before you plant your first seed, there are a few essential things every gardener should know—and this module delivers them in the most hands-on, kid-friendly way possible. In “Things to Know Before You Grow,” students explore the fundamentals of garden success: how to read a plant hardiness zone map, understand frost dates, calculate seed starting schedules, and document their observations like real scientists. This four-lesson collection is packed with interactive worksheets, educator-friendly slides, and real-life garden planning tools that help youth think critically and connect deeply with the rhythms of nature.

Designed by Farmer Steph and the team at Farm to Table Kids, this module brings the garden to life in your classroom or afterschool program. It also features exclusive “how-to” videos from Farmer Steph, offering step-by-step support and encouragement straight from the garden. These videos give learners a direct connection to the seasonal cycles they’re studying—setting the stage for confident, climate-smart planting.

Once you've soaked up all the "Things to Know Before You Grow," don’t stop there! Continue the adventure with our partner collection: “How to Grow Dahlias”—a joyful, flower-filled deep dive into one of the most beloved and magical plants in the garden.

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Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

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Art and Design For Middle School at Home

Arts in Action, Stories and Perspectives

12 Activities

Art and Design For Middle School at Home

Mizzen Education, Inc.

6 - 8

12 Hours 5 Minutes

This Playlist is all about Art and Design for Middle School Aged youth, and has been mixed especially for having fun at home or in small groups!

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Foster Health and Wellness with Richmond Brown, Jr.

Whole Body, Whole Self, Leadership and Teamwork

12 Activities

Foster Health and Wellness with Richmond Brown, Jr.

Mizzen Education, Inc.

K - 12

Belonging. New friends. Fresh foods. Joy. Embracing a whole-child perspective, this playlist celebrates the many everyday ways we can nourish youth health and wellness. Dive into this collection and you’ll find blood-pumping relay races, team-building balloon tosses, and creativity-boosting game design. Plus this playlist is brimming with learning resources you can use to introduce youth to yoga, mindfulness meditation, and the health benefits of seasonal fruits and vegetables!


“Physical activity, creative expression, and social interaction are all essential for well-rounded development that goes beyond the classroom. Whether it’s through sports, outdoor adventures, or introductions to wellness, youth learn the value of taking care of their body and mind. And that’s a cornerstone of their success and happiness.” — Richmond Brown, Jr.


Richmond Brown, Jr. is a native of Charleston, SC who recently relocated to Los Angeles, CA continuing 15 years of dedication and service in leadership in the out-of-school time field. As the Associate Director of Programs with Woodcraft Rangers, he oversees expanded learning partnerships and 21st CCLC programs throughout the Los Angeles area.

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Art Projects for K-5th Grade at Home or in Small Groups

Arts in Action, Stories and Perspectives

12 Activities

Art Projects for K-5th Grade at Home or in Small Groups

Mizzen Education, Inc.

K - 5

10 Hours

This playlist is full of fun art projects for kids K-5 at home or in small groups. The materials are simple, perfect for use with available pencils, magazines, clay, or paper. Art can be enriching, relaxing and inspiring!

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Clay Sculpting Activities for 3rd-5th Grade at Home

Arts in Action, Stories and Perspectives

8 Activities

Clay Sculpting Activities for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

9 Hours

This Playlist provides fun clay sculpting activities for younger children at home.

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Youth Voice

Belonging and Community, Leadership and Teamwork

10 Activities

Youth Voice

Mizzen Education, Inc.

3 - 12

8 Hours 15 Minutes

Foster youth voice with these activities that encourage exploration of and engagement with diverse perspectives and experiences.

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Active Kids and Minds Functional Fitness: Weeks 1-4

Leadership and Teamwork, Whole Body, Whole Self

12 Activities

Active Kids and Minds Functional Fitness: Weeks 1-4

Active Kids and Minds

K - 8

8 Hours

Join Active Kids and Minds as they share a series of fun activities for incorporating functional fitness skills for young people. The guided physical activity program includes fundamental movements, along with running, games, mindfulness, and nutritional talks - all in a fun and inclusive environment.

The Active Kids and Minds program is structured as a 12-week program, providing three activities per week. The 12-weeks are grouped into three Mizzen Collections, starting with Weeks 1-4, followed by Active Kids and Minds Functional Fitness: Weeks 5-8, and finishing with Active Kids and Minds Functional Fitness: Week 9-12. All Collections can be found in the Mizzen Collections section.

Before getting started with the program, it is important to visit the Related Pro Tips linked below. The Pro Tips provide an introduction to the program, details on the program structure, and a helpful list of tips and tricks to guide facilitation of the program activities.

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Storytelling Activities for 3rd-5th Grade at Home

Stories and Perspectives, Arts in Action

7 Activities

Storytelling Activities for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

5 Hours 15 Minutes

This Playlist invites students to create, read, and share stories in small groups or at home.

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Amplify Youth Voice with SEL

Belonging and Community, Leadership and Teamwork

15 Activities

Amplify Youth Voice with SEL

Mizzen Education, Inc.

K - 12

1 Hour 30 Minutes

Empower youth, amplify student voice, and make learning an adventure! The activities in this playlist are designed to spark creativity, foster teamwork, and encourage self-discovery, making learning an adventure that students look forward to each day. This playlist is packed with engaging activities in the arts, career exploration, and social and emotional learning — that foster self-awareness, creativity, connection, and belonging. Each lesson plan equips you to engage students to become more active participants in their own journey.

"The most memorable lessons often come from the journey, not the destination — enjoy the messiness of learning, it's here that the real magic happens." — Lauren B. González

This Playlist was curated by Lauren B. González, in collaboration with Mizzen Education. Lauren has more than 15 years in the educational field and is a doctoral candidate for Applied Learning Sciences at The University of Miami. A first-generation Latina and daughter of Cuban exiles, Lauren describes her approach to learning as "holistic, respectful of student cultures, and deeply rooted in resilience and empathy."

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Helping the Planet for 3rd-5th Grade at Home

The Natural World, STEM Lab: Build, Tinker, Explore

7 Activities

Helping the Planet for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

5 Hours 15 Minutes

This Playlist allows younger students to go outside and learn about ways to help the environment.

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Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

7 Activities

Science Notebooks

California Academy of Sciences

3 - 12

7 Hours 15 Minutes

Keeping a notebook can help your students think and act like scientists. Sample these easy-to-implement strategies and lessons to bring science notebooking into your program.

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Community Science Playlist

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Community Science Playlist

California Academy of Sciences

3 - 8

1 Hour 15 Minutes

Community science, also called citizen science, is a global effort in which scientists and the public work together to help gather data on the earth’s biodiversity. In this playlist, youth will learn how to use three community science tools and make observations about arthropods, birds, and sky conditions to share with naturalists around the world.

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Jazz, Blues, and Music For 3rd-5th Grade at Home

Arts in Action, Stories and Perspectives

17 Activities

Jazz, Blues, and Music For 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

23 Hours 45 Minutes

This Playlist prompts younger children to learn and perform music and dances at home.

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Building a NewsHour: Part 1

Digital Voices, Stories and Perspectives

6 Activities

Building a NewsHour: Part 1

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 1

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 1 of 6 in the Building a NewsHour Collection series.

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Active Kids and Minds Functional Fitness: Weeks 5-8

Whole Body, Whole Self, Leadership and Teamwork

12 Activities

Active Kids and Minds Functional Fitness: Weeks 5-8

Active Kids and Minds

K - 8

8 Hours

Continue moving with Active Kids and Minds Functional Fitness! This is the second of three Active Kids and Minds Collections. Covering Weeks 5-8, this set of activities continues with new skills of the week, strengthening fitness principles, and building nutritional knowledge.

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Our Watershed

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Our Watershed

National Wildlife Federation

3 - 8

Think of a watershed like a filter, where water flows over the land and into other bodies of water, and takes into account the health of the land and all its waterways. In this playlist youth will learn more about their watershed, the ecosystem where they live, and observe the biodiversity nearby.

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NBA Math Hoops

Belonging and Community, STEM Lab: Build, Tinker, Explore

10 Activities

NBA Math Hoops

Learn Fresh

3 - 8

9 Hours 10 Minutes

NBA Math Hoops uses the excitement of basketball and the NBA/WNBA brands to engage students in grades 3-8 while teaching math and social-emotional skills. The program begins with preseason activities where students draft teams, analyze player data, and commit to shared values through a Sportsmanship Contract. This initial phase helps students build a foundation of teamwork and data literacy.

The regular season introduces essential gameplay rules, strategies, and mathematical concepts, allowing students to practice and apply their skills. As the season progresses, students develop their understanding of gameplay and enhance their strategic thinking.

The program culminates in the Playoffs, where students put their strategies to the test and demonstrate sportsmanship in a competitive setting. NBA Math Hoops boosts algebra readiness and fosters self-regulation and executive function skills, all while being adaptable to in-school, out-of-school, and home learning environments.

Educators should request their NBA Math Hoops games when preparing for Lesson 1 to ensure that they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.

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Relaxing Yoga, Games, & Mindfulness

Whole Body, Whole Self, Belonging and Community

5 Activities

Relaxing Yoga, Games, & Mindfulness

Mizzen Education, Inc.

9 - 12

3 Hours 45 Minutes

Maintaining mental health has become a top priority in today's society. Students engage in relaxing, fun activities that eliminate stress and anxiety from daily life.

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2020 National Summer Learning Association Awardees

Leadership and Teamwork

10 Activities

2020 National Summer Learning Association Awardees

Mizzen Education, Inc.

K - 12

9 Hours 30 Minutes

This playlist is brought to you by the awardees of the 2020 National Summer Learning Association Awards. We are so excited to feature the winners of Excellence in Summer Learning, Founder's Award, and Climate Change Award! Congratulations ANYTOWN, Camp EDMO, CityParks Foundation Green Girls Empowered by ING, and Young Audiences of Maryland- Summer Arts & Learning Academy for these achievements and all you do for the community.

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Teens Curate Teens: Curating an Art Exhibition

Arts in Action, Stories and Perspectives

6 Activities

Teens Curate Teens: Curating an Art Exhibition

ArtsConnection

9 - 12

9 Hours

Teens Curate Teens offers a process for young people to take on the responsibility for creating all aspects of an exhibition. A curator is in charge of selecting artwork for an exhibition or presentation. Learn how a curator or curatorial team creates an art exhibit that gives voice to their peers’ concerns and interests to possibly initiate change. Students develop their collaborative skills to identify a common theme to create a dynamic art event for their community. Together the team chooses a location for the event, guidelines for the artists’ application, outreach, criteria for selection, marketing and PR, placement of the artwork in the space, and the opening & programing of the exhibit.

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Design a Park Project

3 Activities

Design a Park Project

City Parks Foundation

6 - 8

In urban environments, opportunity exists everywhere you look to revamp greenspace that supports local and migratory species and community members. For this module, students will be combining everything they have learned about urban forests, biodiversity, and climate change to create an action plan to improve or create a community green space. In this module, students will be able to see that they can make a change within their community by actively identifying a site to beautify, designing possible solutions to improve it, and to write a letter to local community leaders to gather support for their ideas.

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Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

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S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

K - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

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Caring for Urban Forests

The Natural World, STEM Lab: Build, Tinker, Explore, Belonging and Community

3 Activities

Caring for Urban Forests

City Parks Foundation

6 - 8

2 Hours

Our local ecosystems provide many ecosystem services that endow us with resources, opportunities for recreation and cultural expression, and support the safety quality of life for all living things, including humans. Street trees perform a number of ecosystem services for both humans and wildlife. They filter our air, provide passive cooling and heating, capture carbon, take up storm water (a vital aspect in cities prone to flooding due to climate change— see our Sustainable Cities module for more information on this topic), reduce noise, provide food, shelter, and provide abundant beauty.

In this module, students will learn about each type of ecosystem service: Provisioning, Regulating, Cultural, and Supporting, and research the ways they are being threatened in their local communities. They will also participate in air temperature to better understand the ecosystem services trees provide which are especially important in urban environments. This research will conclude with a service learning opportunity in which students will restore tree beds.

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Reading and Literacy Enrichment, Grades 9-12

Stories and Perspectives, Digital Voices

7 Activities

Reading and Literacy Enrichment, Grades 9-12

Mizzen Education, Inc.

9 - 12

5 Hours 15 Minutes

The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades 9-12 and can be implemented in a various out-of-school settings.

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The News and You: Journalism and Media Literacy for Grades 2-6

Digital Voices, Stories and Perspectives

7 Activities

The News and You: Journalism and Media Literacy for Grades 2-6

Pulitzer Center

K - 8

9 Hours

This module supports students in developing a healthy relationship to the news rooted in curiosity, critical thinking, empathy, and empowerment.

Students will learn what the news is and reflect on how they can use it in their lives. They will examine the idea of bias and learn how to challenge it, using some of the same skills journalists use. They will consider why some stories get more attention than others, and explore the importance of seeking out underreported stories in order to see a fuller picture of people, places, and issues. Finally, students will move from analyzing news stories to sharing their learning. In their final projects, students will use creative expression and journalistic information to draw attention to the issues that matter to them.

Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.

Are you looking for media literacy activities for upper middle and high school learners? Check out The News and You: Journalism and Media Literacy for Grades 7-12, also on Mizzen.

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How to Grow Dahlias

The Natural World, STEM Lab: Build, Tinker, Explore

5 Activities

How to Grow Dahlias

Farm to Table Kids

3 - 8

6 Hours 50 Minutes

“How to Grow Dahlias: A Full-Season Garden Guide”


Once your learners know “Things to Know Before You Grow,” it’s time to dig into the garden and get their hands dirty with one of the most beloved and magical plants of all—dahlias! In this joyful, in-depth module, youth follow the full life cycle of a dahlia, from inspecting tubers in spring to harvesting show-stopping blooms, and finally saving those tubers for next season’s magic. Along the way, they’ll learn how to identify healthy tubers, prep and plant with confidence, care for their plants organically, and participate in the fall tradition of cutting back, dividing, and overwintering their garden’s gold.


The “How to Grow Dahlias” collection includes five hands-on lessons and a library of interactive worksheets, journal pages, and planting-day checklists—plus several engaging “how-to” videos from Farmer Steph herself. Whether you’re growing dahlias in a schoolyard bed or in containers on a sunny windowsill, this module turns your classroom into a bloom-filled lab where kids learn to nurture life, track seasonal change, and celebrate every stage of the growing cycle.


By the end of this series, students won’t just grow flowers—they’ll grow confidence, observation skills, and a lifelong appreciation for the natural beauty they helped bring to life.

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Reading and Literacy Enrichment, Grades 3-5

Stories and Perspectives, Digital Voices

8 Activities

Reading and Literacy Enrichment, Grades 3-5

Mizzen Education, Inc.

3 - 5

6 Hours

The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades 3-5 and can be implemented in a various out-of-school settings.

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Reading and Literacy Activities for K-5th Grade at Home

Stories and Perspectives, Digital Voices

10 Activities

Reading and Literacy Activities for K-5th Grade at Home

Mizzen Education, Inc.

K - 5

7 Hours 30 Minutes

This Playlist is all about reading, letters, and games for Kids K-5, and has been mixed especially for having fun at home or in small groups!

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The 1619 Project for Grades 2–6: Exploring Enslavement and Resistance

We The People, Stories and Perspectives

10 Activities

The 1619 Project for Grades 2–6: Exploring Enslavement and Resistance

Pulitzer Center

K - 8

This collection offers students an engaging, affirming introduction to the concepts of history, culture, and resistance to injustice, all while centering the experiences of Black Americans. Activities guide students in multimedia explorations, personal reflections, and group discussions before culminating in a range of hands-on projects, including research, art, creative writing, and presentations. Students are consistently encouraged to reflect on how they can honor the contributions of Black Americans and build a more just world for all people.

Using elementary-friendly text and multimedia resources, students will learn about the history, culture, and resistance of early African civilizations; enslaved Black Americans; and contemporary Black American communities. At the core of these resources is The 1619 Project, an award-winning collection of journalism and history resources about the legacy of slavery and the contributions of Black Americans in moving the country towards its stated ideals.

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S.INQ Invisible Forces

STEM Lab: Build, Tinker, Explore, The Natural World

8 Activities

S.INQ Invisible Forces

OregonASK

K - 5

10 Hours

S.INQ Invisible Forces explores state, magnetic, and other invisible forces that youth can engage with simple materials. This curriculum offers activities that guide youth through STEM concepts using the engineering design process. Every lesson includes time for brainstorming and reflection and allows ample opportunity for hands-on exploration.

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Student Reporting Labs

Digital Voices

16 Activities

Student Reporting Labs

PBS

6 - 12

14 Hours 10 Minutes

Student Reporting Labs connect students to innovative journalism curriculum to develop digital media, critical thinking and communication skills while producing original reports.

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Indicator Species

The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore

3 Activities

Indicator Species

City Parks Foundation

6 - 8

2 Hours

Indicator species are integral to evaluating the health of ecosystems. They are early indicators of changing environmental conditions that may prove detrimental to other species in the same region. Insects, including dragonflies, are climate sensitive species since much of their growth and development depends on temperature.

In this lesson, students will learn about dragonflies as indicators of climate change. They will become familiar with the life cycle of a dragonfly, learn to identify different species of dragonflies, and assess dragonfly biodiversity. At each of these learning milestones, students will engage in a discussion about how rapid changes in climate conditions can be detrimental not only to dragonflies but to the success and survival of wildlife around the world.

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American History: Elevating Black Voices (K-2)

We The People, Stories and Perspectives, STEM Lab: Build, Tinker, Explore, Arts in Action, Leadership and Teamwork

13 Activities

American History: Elevating Black Voices (K-2)

Mizzen Education, Inc.

K - 2

9 Hours 10 Minutes

The American History: Elevating Black Voices Collection is a weekly, hands-on playlist that helps young learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and teamwork, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens early reading skills, creativity, collaboration, and critical thinking, while giving learners multiple opportunities to apply their understanding through play and exploration. Designed for easy facilitation and joyful learning, this playlist shows that innovation takes many forms—and that every voice matters.

For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.

Week 1: Storytelling and Voice

Designing Innovator Trading Cards (K-2)

New End to the Story

Round Robin Storytelling

Animal Interviews

Week 2: Inventing and Problem Solving

Designing Innovator Trading Cards (K-2)

Balanced Mobile

Sound on a String

Mechanical Engineering Tops

Week 3: Creativity and Expression

Designing Innovator Trading Cards (K-2)

Masquerade Masks

Music and Rhythm (Grades k-2)

Creative Play Design Challenges

Week 4: Leadership and Change

Designing Innovator Trading Cards (K-2)

Playing Innovator Trading Cards (K-2)

People Bingo

What is a Quality

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The Big Easy

Arts in Action, Stories and Perspectives

15 Activities

The Big Easy

Jazz at Lincoln Center

3 - 8

20 Hours

Step into the vibrant world of Jazz at Lincoln Center's "The Big Easy" module, where students embark on an exhilarating journey of creativity and discovery. Jazz at Lincoln Center has made identifying and decoding symbols in art a fun and easy process. Throughout the module, students learn to "read" a provided comic book by researching the history of New Orleans and learning the tools artists use to symbolize their experiences, emotions, etc., in their work. Students studying the fundamentals of music, dance, and illustration, throughut this immersive experience, unleash their imagination, celebrate diversity, and ignite their passion for lifelong learning.

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Urban Runoff: Solving the Issue of Impact

STEM Lab: Build, Tinker, Explore, The Natural World

5 Activities

Urban Runoff: Solving the Issue of Impact

The Nature Conservancy

9 - 12

6 Hours

Youth evaluate the design of outside spaces to determine whether the space is set to contribute or minimize runoff – a climate issue, especially in urban areas. They design a solution to uncover design flaws with green infrastructure.

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From Concept to Screen: Building Your Own News Show

Digital Voices, Stories and Perspectives

21 Activities

From Concept to Screen: Building Your Own News Show

PBS

3 - 5

10 Hours 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, From Concept to Screen: Building Your News Hour.

The module is broken into three sections. The first, "Beyond the Headline" and "A News Show Structure" contain lessons that can be completed as standalone activities or as part of a series. All three sections converge to provide a powerful and fun introduction to producing and hosting news shows.

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Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.