Art Projects for K-5th Grade at Home or in Small Groups
Arts • Literacy
12 Items
•
Grades K - 5
Collection
Art Projects for K-5th Grade at Home or in Small Groups
By Mizzen Education, Inc.
K - 5
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Active Kids and Minds Functional Fitness: Weeks 1-4
Leadership and Teamwork • Health and Wellness
15 Items
•
Grades K - 8
Collection
Active Kids and Minds Functional Fitness: Weeks 1-4
By Active Kids and Minds
K - 8
Join Active Kids and Minds as they share a series of fun activities for incorporating functional fitness skills for young people. The guided physical activity program includes fundamental movements, along with running, games, mindfulness, and nutritional talks - all in a fun and inclusive environment.
The Active Kids and Minds program is structured as a 12-week program, providing three activities per week. The 12-weeks are grouped into three Mizzen Collections, starting with Weeks 1-4, followed by Active Kids and Minds Functional Fitness: Weeks 5-8, and finishing with Active Kids and Minds Functional Fitness: Week 9-12. All Collections can be found in the Mizzen Collections section.
Before getting started with the program, it is important to visit the Related Pro Tips linked below. The Pro Tips provide an introduction to the program, details on the program structure, and a helpful list of tips and tricks to guide facilitation of the program activities.
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Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Digital Media and Communications • Career and Future Readiness • Literacy
9 Items
•
All Grades
Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
By Mizzen Education, Inc.
All Grades
Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.
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COLLECTION
Art and Design For Middle School at Home
Arts • Literacy
12 Items
•
Grades 6 - 8
Collection
Art and Design For Middle School at Home
By Mizzen Education, Inc.
6 - 8
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Foster Health and Wellness with Richmond Brown, Jr.
Health and Wellness • Leadership and Teamwork
12 Items
•
All Grades
Collection
Foster Health and Wellness with Richmond Brown, Jr.
By Mizzen Education, Inc.
All Grades
Belonging. New friends. Fresh foods. Joy. Embracing a whole-child perspective, this playlist celebrates the many everyday ways we can nourish youth health and wellness. Dive into this collection and you’ll find blood-pumping relay races, team-building balloon tosses, and creativity-boosting game design. Plus this playlist is brimming with learning resources you can use to introduce youth to yoga, mindfulness meditation, and the health benefits of seasonal fruits and vegetables!
“Physical activity, creative expression, and social interaction are all essential for well-rounded development that goes beyond the classroom. Whether it’s through sports, outdoor adventures, or introductions to wellness, youth learn the value of taking care of their body and mind. And that’s a cornerstone of their success and happiness.” — Richmond Brown, Jr.
Richmond Brown, Jr. is a native of Charleston, SC who recently relocated to Los Angeles, CA continuing 15 years of dedication and service in leadership in the out-of-school time field. As the Associate Director of Programs with Woodcraft Rangers, he oversees expanded learning partnerships and 21st CCLC programs throughout the Los Angeles area.
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COLLECTION
Things to Know Before You Grow
Nature and Wildlife • Social and Emotional Awareness • STEM
5 Items
•
Grades 3 - 8
Collection
Things to Know Before You Grow
By Farm to Table Kids
3 - 8
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COLLECTION
Reading and Literacy Enrichment, Grades K-2
Literacy • Digital Media and Communications
9 Items
•
Grades K - 2
Collection
Reading and Literacy Enrichment, Grades K-2
By Mizzen Education, Inc.
K - 2
The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades K-2 and can be implemented in a various out-of-school settings.
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Catalyze STEM Learning with Kayla Ambesi
STEM • Nature and Wildlife
12 Items
•
All Grades
Collection
Catalyze STEM Learning with Kayla Ambesi
By Mizzen Education, Inc.
All Grades
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Innovator Trading Cards (6-12)
History and Society • Literacy • Leadership and Teamwork
2 Items
•
Grades 6 - 12
Collection
Innovator Trading Cards (6-12)
By Mizzen Education, Inc.
6 - 12
This collection invites learners to analyze the work of lesser-known Black American innovators and transform their learning into a collaborative, challenge-based experience. Students design Innovator Trading Cards by closely reading informational texts, identifying historical context, and synthesizing each innovator’s contribution using evidence and symbolism. In the final game, learners apply teams of innovators to complex community scenarios, justifying their choices with text-based reasoning and historical insight. Together, the card design and gameplay encourage critical thinking, interdisciplinary connections, and a deeper understanding of how innovation, leadership, and culture shape society.
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Sustainable Cities
Nature and Wildlife • STEM • Social and Emotional Awareness
3 Items
•
Grades 6 - 8
Collection
Sustainable Cities
By City Parks Foundation
6 - 8
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Active Kids and Minds Functional Fitness: Weeks 9-12
Leadership and Teamwork • Health and Wellness
15 Items
•
Grades K - 8
Collection
Active Kids and Minds Functional Fitness: Weeks 9-12
By Active Kids and Minds
K - 8
Finish strong with Active Kids and Minds Functional Fitness third and final Collection. Covering Weeks 9-12, this Collection brings together skills learned throughout the program, and celebrates the accomplishments of participants.
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COLLECTION
Innovator Trading Cards (3-5)
Health and Wellness • Literacy • Leadership and Teamwork
2 Items
•
Grades 3 - 5
Collection
Innovator Trading Cards (3-5)
By Mizzen Education, Inc.
3 - 5
In this collection, learners explore the stories of lesser-known Black American innovators by creating their own Innovator Trading Cards. Using short texts and close reading strategies, students identify key details about how each innovator helped their community and represent that learning through words, symbols, and color. As the weeks progress, learners build a growing card collection connected by shared themes. In the final game, students use their cards to respond to community challenge scenarios, practicing teamwork, reasoning, and explaining how different kinds of innovation work together to solve problems.
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Intro to Science Notebooking
STEM • Nature and Wildlife
7 Items
•
Grades 3 - 12
Collection
Intro to Science Notebooking
By California Academy of Sciences
3 - 12
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I'm Beginning to See the Light
Arts • STEM
14 Items
•
Grades 3 - 8
Collection
I'm Beginning to See the Light
By Jazz at Lincoln Center
3 - 8
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Making Comics!
Literacy • Arts
7 Items
•
Grades 3 - 12
Collection
Making Comics!
By OregonASK
3 - 12
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Building a NewsHour: Part 2
Digital Media and Communications • Literacy
5 Items
•
Grades 3 - 5
Collection
Building a NewsHour: Part 2
By PBS
3 - 5
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2020 National Summer Learning Association Awardees
Leadership and Teamwork
10 Items
•
All Grades
Collection
2020 National Summer Learning Association Awardees
By Mizzen Education, Inc.
All Grades
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Teens Curate Teens: Curating an Art Exhibition
Arts • Literacy
6 Items
•
Grades 9 - 12
Collection
Teens Curate Teens: Curating an Art Exhibition
By ArtsConnection
9 - 12
Teens Curate Teens offers a process for young people to take on the responsibility for creating all aspects of an exhibition. A curator is in charge of selecting artwork for an exhibition or presentation. Learn how a curator or curatorial team creates an art exhibit that gives voice to their peers’ concerns and interests to possibly initiate change. Students develop their collaborative skills to identify a common theme to create a dynamic art event for their community. Together the team chooses a location for the event, guidelines for the artists’ application, outreach, criteria for selection, marketing and PR, placement of the artwork in the space, and the opening & programing of the exhibit.
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Design a Park Project
3 Items
•
Grades 6 - 8
Collection
Design a Park Project
By City Parks Foundation
6 - 8
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Our Watershed
Nature and Wildlife • STEM
3 Items
•
Grades 3 - 8
Collection
Our Watershed
By National Wildlife Federation
3 - 8
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Story Spark Series
Literacy • Social and Emotional Awareness
11 Items
•
Grades 6 - 12
Collection
Story Spark Series
By PLUS ME Project
6 - 12
PLUS ME Project activates the art of personal storytelling to build confidence in youth as they pursue college, career, and life goals. This eight-part series features relatable role models sharing honest narratives of struggle and triumph. Students identify the four essential story elements—Characters, Settings, Events, and Lessons—within the videos and reflect on their own lives to recognize their experiences as assets using our guided worksheets. This collection is divided into two phases: discovering the foundation of stories and going deeper with personal emotions.
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Relaxing Yoga, Games, & Mindfulness
Health and Wellness • Social and Emotional Awareness
5 Items
•
Grades 9 - 12
Collection
Relaxing Yoga, Games, & Mindfulness
By Mizzen Education, Inc.
9 - 12
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COLLECTION
NBA Math Hoops
Social and Emotional Awareness • STEM
13 Items
•
Grades 3 - 8
Collection
NBA Math Hoops
By Learn Fresh
3 - 8
The regular season introduces essential gameplay rules, strategies, and mathematical concepts, allowing students to practice and apply their skills. As the season progresses, students develop their understanding of gameplay and enhance their strategic thinking.
The program culminates in the Playoffs, where students put their strategies to the test and demonstrate sportsmanship in a competitive setting. NBA Math Hoops boosts algebra readiness and fosters self-regulation and executive function skills, all while being adaptable to in-school, out-of-school, and home learning environments.
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Building a NewsHour: Part 1
Digital Media and Communications • Literacy
6 Items
•
Grades 3 - 5
Collection
Building a NewsHour: Part 1
By PBS
3 - 5
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Active Kids and Minds Functional Fitness: Weeks 5-8
Health and Wellness • Leadership and Teamwork
15 Items
•
Grades K - 8
Collection
Active Kids and Minds Functional Fitness: Weeks 5-8
By Active Kids and Minds
K - 8
Continue moving with Active Kids and Minds Functional Fitness! This is the second of three Active Kids and Minds Collections. Covering Weeks 5-8, this set of activities continues with new skills of the week, strengthening fitness principles, and building nutritional knowledge.
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Amplify Youth Voice with SEL
Social and Emotional Awareness • Leadership and Teamwork
15 Items
•
All Grades
Collection
Amplify Youth Voice with SEL
By Mizzen Education, Inc.
All Grades
Empower youth, amplify student voice, and make learning an adventure! The activities in this playlist are designed to spark creativity, foster teamwork, and encourage self-discovery, making learning an adventure that students look forward to each day. This playlist is packed with engaging activities in the arts, career exploration, and social and emotional learning — that foster self-awareness, creativity, connection, and belonging. Each lesson plan equips you to engage students to become more active participants in their own journey.
"The most memorable lessons often come from the journey, not the destination — enjoy the messiness of learning, it's here that the real magic happens." — Lauren B. González
This Playlist was curated by Lauren B. González, in collaboration with Mizzen Education. Lauren has more than 15 years in the educational field and is a doctoral candidate for Applied Learning Sciences at The University of Miami. A first-generation Latina and daughter of Cuban exiles, Lauren describes her approach to learning as "holistic, respectful of student cultures, and deeply rooted in resilience and empathy."
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Science Notebooks
STEM • Nature and Wildlife
7 Items
•
Grades 3 - 12
Collection
Science Notebooks
By California Academy of Sciences
3 - 12
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Mixed-Age Group Summer Activities
STEM • Leadership and Teamwork • Arts
4 Items
•
All Grades
Collection
Mixed-Age Group Summer Activities
By Mizzen Education, Inc.
All Grades
Planning summer camp activities for mixed-age groups can be challenging. These adaptable lessons are designed for camps where multiple age groups learn together, making it easier to keep everyone engaged, included, and having fun.
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Community Science Playlist
Nature and Wildlife • STEM
3 Items
•
Grades 3 - 8
Collection
Community Science Playlist
By California Academy of Sciences
3 - 8
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The News and You: Journalism and Media Literacy for Grades 7-12
Digital Media and Communications • Literacy
8 Items
•
Grades 6 - 12
Collection
The News and You: Journalism and Media Literacy for Grades 7-12
By Pulitzer Center
6 - 12
How can good journalism empower people? This module begins by asking students to identify what they believe the purpose of journalism to be, and guides them to think critically and creatively about their relationship with news.
Students will move from reflecting on the power and purpose of journalism to examining how bias can affect the news, and the way in which we process information ourselves. Students will learn about news framing and editorial judgment, putting themselves in the shoes of editors and journalists who decide which stories get told and how they are presented to the public. Finally, students will move from analyzing news stories to responding to underreported stories that matter to them through creative and journalistic projects.
Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.
Are you looking for media literacy activities for younger learners? Check out The News and You: Journalism and Media Literacy for Grades 2-6, also on Mizzen.
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Activities to Engage with 'The 1619 Project'
History and Society • Digital Media and Communications
14 Items
•
Grades 6 - 12
Collection
Activities to Engage with 'The 1619 Project'
By Pulitzer Center
6 - 12
Welcome to The 1619 Project playlist for afterschool educators!
These activities give various entry points into exploring the legacy of slavery in contemporary U.S. systems and society, and celebrating Black Americans' contributions to democracy. Each activity is designed for facilitation across one or two 45-minute sessions, and can be completed in any order. To provide a strong foundation for exploring the project, consider starting with the activities entitled "Introducing The 1619 Project," "The Idea of America," and/or "Visualizing the Legacy of Slavery."
Activities in this playlist engage images, podcasts, video, and text excerpts from the project. Students will have the opportunity to connect with the content and one another through meaningful discussions and collaborative team challenges; deepen their research and presentation skills by sharing stories of Black innovators; activate their creativity through writing and visual art; hone their media literacy skills; build historical knowledge; and more.
The 1619 Project is an initiative of The New York Times Magazine that challenges us to reframe U.S. history by marking the year when the first enslaved Africans arrived on Virginia soil as our nation's foundational date. The Pulitzer Center is the official education partner for the project.
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OnTRaC: Using Theater to Explore Careers in the Arts
Arts • Career and Future Readiness
3 Items
•
Grades 9 - 12
Collection
OnTRaC: Using Theater to Explore Careers in the Arts
By ArtsConnection
9 - 12
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COLLECTION
23 Days of Fun, Healthy and Creative Activities for December
Health and Wellness • Social and Emotional Awareness
25 Items
•
All Grades
Collection
23 Days of Fun, Healthy and Creative Activities for December
By Mizzen Education, Inc.
All Grades
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COLLECTION
Mizzen Summer Sizzle
Arts • Digital Media and Communications
16 Items
•
All Grades
Collection
Mizzen Summer Sizzle
By Mizzen Education, Inc.
All Grades
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Mission: Rainforest!
STEM • Nature and Wildlife
12 Items
•
Grades K - 5
Collection
Mission: Rainforest!
By Go2Science
K - 5
Join Go2Science in the rainforests of Panama in Mission:Rainforest! Use the video-based activities to follow along with Beth and Curtis to research a big question about blue Morpho butterflies. Get students ready to use their observation skills, they might find some surprises along the way!
Start the adventure with Dr. Mitra, learning about blue Morpho butterflies and stating a hypothesis. Then, continue learning about animals and plants in habitats like the rainforest and ocean.
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STEAM Discovery & Learning with Mizzen Education
STEM • Arts
19 Items
•
All Grades
Collection
STEAM Discovery & Learning with Mizzen Education
By Mizzen Education, Inc.
All Grades
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Invasive Species
Nature and Wildlife • Social and Emotional Awareness • STEM
5 Items
•
Grades 6 - 8
Collection
Invasive Species
By City Parks Foundation
6 - 8
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MLB Players STEM League
STEM • Social and Emotional Awareness • Leadership and Teamwork
11 Items
•
Grades 3 - 8
Collection
MLB Players STEM League
By Learn Fresh
3 - 8
The MLB Players STEM League is an interactive, sports-based learning experience that connects math, strategy, and social-emotional learning through the game of baseball. Developed in partnership with the MLB Players Trust, this program combines a board game and curriculum to help students build essential skills through a hands-on experience.
Over eight lessons, students take on the roles of players, managers, and analysts, using real MLB player stats to draft teams, track performance, analyze data, and make strategic decisions. Core math concepts—including fractions, percentages, and probability—are woven into gameplay, providing real-world applications of data in sports.
Beyond math, the program reinforces teamwork, sportsmanship, and resilience through integrated bonus lessons, helping students navigate challenges and collaborate with their peers effectively. With an emphasis on social-emotional skills and critical thinking, students develop practical abilities that extend beyond the classroom.
The MLB Players STEM League is designed for youth-development organizations and schools of all types, offering a free and accessible way to engage students in learning through the excitement of baseball.
Educators should request their MLB Players STEM League games when preparing for Lesson 1 to ensure they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.
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COLLECTION
Building a NewsHour: Part 4
Digital Media and Communications • Literacy
6 Items
•
Grades 3 - 5
Collection
Building a NewsHour: Part 4
By PBS
3 - 5
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Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
Career and Future Readiness • Leadership and Teamwork
40 Items
•
All Grades
Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
By Mizzen Education, Inc.
All Grades
November is National Entrepreneurship Month and Michigan Lieutenant Governor Garlin Gilchrist II has created an exciting collection of activities just for Mizzen!
Filled with fun, immersive, and interactive content, this playlist introduces students to entrepreneurship as a mindset.
Students in K-12 age groups will build their skillset through discovery, problem-solving, and collaboration.
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American History: Elevating Black Voices (3-5)
History and Society • Literacy • Leadership and Teamwork
13 Items
•
Grades 3 - 5
Collection
American History: Elevating Black Voices (3-5)
By Mizzen Education, Inc.
3 - 5
This Collection is a weekly, hands-on playlist that helps learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and collaboration, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens reading comprehension, evidence-based thinking, creativity, and teamwork, while giving learners multiple opportunities to apply their understanding through discussion, design, and gameplay. Designed for flexible facilitation and active learning, this playlist shows that innovation happens in many ways—and that elevating diverse voices deepens our understanding of history.
For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.
Week 1: Storytelling and Voice
Designing Innovator Trading Cards (3-5)
Word Detectives
What is that Tone
Rhythm and Language
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards (3-5)
S.INQ Mechanical Engineering Self Propelled Cars
Arm and Belt Accessories
Engineering an Upgrade (Grades 3-5)
Week 3: Creativity and Expression
Designing Innovator Trading Cards (3-5)
The Animal Spin
Create and Perform a Scene from a Book
Clay Pinch Pot
Week 4: Leadership and Change
Designing Innovator Trading Cards (3-5)
Playing Innovator Trading Cards (3-5)
More Tools Are Better Than One
Build Your Own Obstacle Course
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COLLECTION
15-30 Minute Activities for Busy Summer Days
Leadership and Teamwork • STEM • Arts • Social and Emotional Awareness • Literacy
12 Items
•
Grades K - 8
Collection
15-30 Minute Activities for Busy Summer Days
By Mizzen Education, Inc.
K - 8
Need quick summer camp activities that are easy to lead? These 15-30 minute low-prep activities are perfect for transitions, schedule gaps, rainy days, and last-minute plan changes. Designed for summer programs, they keep youth engaged without adding stress to your day.
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Creativity: Play
Arts • STEM
3 Items
•
Grades K - 2
Collection
Creativity: Play
By VentureLab
K - 2
Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.
In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.
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Innovator Trading Cards (K-2)
History and Society • Literacy • Leadership and Teamwork
2 Items
•
Grades K - 2
Collection
Innovator Trading Cards (K-2)
By Mizzen Education, Inc.
K - 2
Students will engage in a four-week learning experience focused on creating innovator trading cards. This project allows them to explore and highlight the varied contributions of Black Americans to their communities, developing key skills such as listening, drawing, speaking, and foundational categorization. In the final week, Week 4, students will use their completed trading cards to determine the most suitable type of community helper for various scenarios.
There are two activities in the Innovator Trading Card Collection:
Activity 1, Designing Innovator Trading Cards, focuses on the "theme of the week," learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2, Playing Innovator Trading Cads, focuses on facilitating the associated game to reinforce learning.
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STEM Activities for K-5th Grade at Home or in Small Groups
STEM • Arts
11 Items
•
Grades K - 5
Collection
STEM Activities for K-5th Grade at Home or in Small Groups
By Mizzen Education, Inc.
K - 5
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Disappearing Bees
STEM • Nature and Wildlife
3 Items
•
Grades 6 - 8
Collection
Disappearing Bees
By The Nature Conservancy
6 - 8
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Helping My Community
Nature and Wildlife • STEM
2 Items
•
Grades K - 8
Collection
Helping My Community
By National Wildlife Federation
K - 8
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Building a NewsHour: Part 3
Digital Media and Communications • Literacy
5 Items
•
Grades 3 - 5
Collection
Building a NewsHour: Part 3
By PBS
3 - 5
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The World of Business & Entrepreneurship
Career and Future Readiness • Leadership and Teamwork
9 Items
•
Grades 9 - 12
Collection
The World of Business & Entrepreneurship
By Mizzen Education, Inc.
9 - 12
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COLLECTION
Weather
Nature and Wildlife • STEM
4 Items
•
Grades K - 8
Collection
Weather
By National Wildlife Federation
K - 8
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Animal Adaptations
Nature and Wildlife • STEM
3 Items
•
Grades K - 8
Collection
Animal Adaptations
By National Wildlife Federation
K - 8
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Intro to Entrepreneurship (Grades 6-12)
Career and Future Readiness • STEM
2 Items
•
Grades 6 - 12
Collection
Intro to Entrepreneurship (Grades 6-12)
By VentureLab
6 - 12
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Intro to Entrepreneurship (Grades 1-2)
Career and Future Readiness • STEM
5 Items
•
Grades K - 2
Collection
Intro to Entrepreneurship (Grades 1-2)
By VentureLab
K - 2
This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.
Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.
Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.
Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.
In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.
Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.
Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.
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Nickelodeon Our World: The Play Lab
STEM • Arts
12 Items
•
Grades 3 - 5
Collection
Nickelodeon Our World: The Play Lab
By Nickelodeon + Mizzen Education
3 - 5
Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts in the with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!
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Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Social and Emotional Awareness • Leadership and Teamwork
20 Items
•
All Grades
Collection
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
By Mizzen Education, Inc.
All Grades
Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.
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COLLECTION
Creativity and Play (Grades 6-12)
Arts • STEM
2 Items
•
Grades 6 - 12
Collection
Creativity and Play (Grades 6-12)
By VentureLab
6 - 12
This is a series on play and being playful, considered cornerstones of creativity and idea generation.
In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.
In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.
Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.
Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.
Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!
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Health and Wellness for Families and Programs K-5th Grade
Health and Wellness • Leadership and Teamwork
9 Items
•
Grades K - 5
Collection
Health and Wellness for Families and Programs K-5th Grade
By Mizzen Education, Inc.
K - 5
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COLLECTION
Visual Arts Activities For 3rd-5th Grade at Home
Arts • STEM
13 Items
•
Grades 3 - 5
Collection
Visual Arts Activities For 3rd-5th Grade at Home
By Mizzen Education, Inc.
3 - 5
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S.INQ Sound
STEM • Arts
9 Items
•
Grades K - 5
Collection
S.INQ Sound
By OregonASK
K - 5
Discover Collection
Exploring 'The 1619 Project'
History and Society • Digital Media and Communications
8 Items
•
Grades 6 - 12
Collection
Exploring 'The 1619 Project'
By Pulitzer Center
6 - 12
Discover Collection
COLLECTION
Intro to Entrepreneurship (Grades 3-5)
Career and Future Readiness • STEM
3 Items
•
Grades 3 - 5
Collection
Intro to Entrepreneurship (Grades 3-5)
By VentureLab
3 - 5
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Leadership and Team Building
Leadership and Teamwork
23 Items
•
All Grades
Collection
Leadership and Team Building
By Mizzen Education, Inc.
All Grades
Great things happen when leadership and teamwork come together! This collection of engaging K-12 activities help youth awaken their inner leader while strengthening the skills that make collaboration meaningful. Through playful challenges, cooperative tasks, and reflective moments, learners build communication, problem-solving, and shared responsibility. Whether someone is stepping into leadership for the first time or refining their strengths, each experience encourages confidence, connection, and positive group dynamics.
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Back to School: Community Building Activities
Social and Emotional Awareness • Leadership and Teamwork
10 Items
•
All Grades
Collection
Back to School: Community Building Activities
By Mizzen Education, Inc.
All Grades
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COLLECTION
Opening and Closing Activities for K-2
Social and Emotional Awareness • Literacy
11 Items
•
Grades K - 2
Collection
Opening and Closing Activities for K-2
By kid-grit
K - 2
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COLLECTION
Animal Migrations
Nature and Wildlife • STEM
4 Items
•
Grades K - 8
Collection
Animal Migrations
By National Wildlife Federation
K - 8
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