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Activities

Plan A Community Dance

Leadership and Teamwork, Career and Future Readiness

Grades 6 - 8

Plan A Community Dance

Mizzen Education, Inc.

6 - 8

45 Minutes

Students practice teamwork and collaboration as they work together to plan a mock event for the students in their school or community. This activity introduces students to an organizational model that is used in many businesses.

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Plan A Community DanceLeadership and Teamwork, Career and Future Readiness
45 MinutesGrades 6 - 8

The Big Easy: Day 6 Lesson

Arts, Literacy

Grades 3 - 8

The Big Easy: Day 6 Lesson

Jazz at Lincoln Center

3 - 8

1 Hour

Welcome to Lesson 6 of Jazz at Lincoln Center's module, "The Big Easy"! Harness creativity as students utilize dance notation to choreograph expressive dances imbued with symbolic meanings.

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The Big Easy: Day 6 LessonArts, Literacy
1 HourGrades 3 - 8

Our Tapestry of Belonging

Social and Emotional Awareness, Arts

Grades 6 - 8

Our Tapestry of Belonging

Mizzen Education, Inc.

6 - 8

1 Hour 15 Minutes

In this collaborative art experience, youth explore the relationship between identity and a sense of belonging. Each person receives a strip of canvas fabric and reflects on a word or short phrase that represents a part of their identity and what they bring to the community. After writing their identity word(s) and using paint to visually express their identity, all strips are tied to a large stick or branch to create a unified tapestry. The final artwork visually represents how each individual’s uniqueness strengthens the sense of belonging within the whole group.

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Our Tapestry of BelongingSocial and Emotional Awareness, Arts
1 Hour 15 MinutesGrades 6 - 8

Escape Room (Grades 9-12)

STEM, Leadership and Teamwork

Grades 9 - 12

Escape Room (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Teams work together to solve clues and puzzles to escape from a room. This activity builds collaboration, creative thinking, critical thinking, and problem-solving skills.

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Escape Room (Grades 9-12)STEM, Leadership and Teamwork
45 MinutesGrades 9 - 12

Human Rights: Meaning and Importance

History and Society, Social and Emotional Awareness

Grades 9 - 12

Human Rights: Meaning and Importance

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn what constitutes a human right and become familiar with the Universal Declaration of Human Rights, published by the United Nations. Students work in small groups to demonstrate 1 of the rights in the document using a format of their choice.

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Human Rights: Meaning and ImportanceHistory and Society, Social and Emotional Awareness
45 MinutesGrades 9 - 12

How Have Cell Phones Improved?

STEM, History and Society

Grades 9 - 12

How Have Cell Phones Improved?

Mizzen Education, Inc.

9 - 12

50 Minutes

The first mobile phones were more like walky-talkies and were used for communications in the military and emergency services. Steady improvements led to the first cellular phone in 1973. Now, 1 study reports that 90% of all adults in the United States own a cell phone. In this activity, students will explore the history of cell phones and the improvements in communications technology.

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How Have Cell Phones Improved?STEM, History and Society
50 MinutesGrades 9 - 12

Job Interview Round Robin

Career and Future Readiness, Literacy

Grades 6 - 8

Job Interview Round Robin

Mizzen Education, Inc.

6 - 8

1 Hour

In this activity, students will prepare and conduct mock interviews for a business of their choice. They will practice speaking skills and thinking on their feet—both important skills in the business world.

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Job Interview Round RobinCareer and Future Readiness, Literacy
1 HourGrades 6 - 8

What is a Pollinator?

Nature and Wildlife, STEM

Grades K - 8

What is a Pollinator?

National Wildlife Federation

K - 8

50 Minutes

A pollinator is anything that helps carry pollen from the male part of the flower (stamen) to the female part of the same or another flower (stigma). Over 100,000 invertebrates—including bees, butterflies, beetles, moths, wasps, and flies — and more than a thousand mammals, birds, reptiles, and amphibians take on the job of pollinating plants. This biodiverse group of wildlife buzzes, flutters, and creeps from plant to plant, dining on protein-rich pollen and high-energy nectar. As they move, they transport and deposit pollen, fertilizing plants and allowing those plants to reproduce.

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What is a Pollinator?Nature and Wildlife, STEM
50 MinutesGrades K - 8

Genetically Modified Food Crops

STEM, History and Society

Grades 9 - 12

Genetically Modified Food Crops

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students research various genetically modified (GM) food crops. Then they prepare and stage a debate about the values and ethics of using genetic technology for this purpose. Their research should show that there are both pros and cons to the issue and that not all GM crops should be evaluated equally.

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Genetically Modified Food CropsSTEM, History and Society
45 MinutesGrades 9 - 12

Zoo Day

Nature and Wildlife, STEM

Grades 3 - 5

Zoo Day

Mizzen Education, Inc.

3 - 5

45 Minutes

Students work in pairs to research an animal found in zoos and then create information cards about that animal to display.

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Zoo DayNature and Wildlife, STEM
45 MinutesGrades 3 - 5

Design an Ad

Digital Media and Communications, Literacy

Grades 3 - 5

Design an Ad

Mizzen Education, Inc.

3 - 5

45 Minutes

Advertisements are all around us and are a part of our everyday lives. Students will be looking at different advertisements to figure out their purpose, what message they send, and who the audience is. After analyzing different advertisements, students will design an advertisement for a product of their choice.

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Design an AdDigital Media and Communications, Literacy
45 MinutesGrades 3 - 5

Benjamin Franklin

History and Society, Literacy

Grades K - 2

Benjamin Franklin

Mizzen Education, Inc.

K - 2

45 Minutes

Children learn about Benjamin Franklin by listening to the leader read a picture book. Then the work in small groups to create a poster about Franklin.

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Benjamin FranklinHistory and Society, Literacy
45 MinutesGrades K - 2

Collections

12 Activities

Grades 3 - 5

Nickelodeon Our World: The Play Lab

STEM, Arts

Collection

Nickelodeon Our World: The Play Lab

Nickelodeon + Mizzen Education

3 - 5

12 Hours

Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts in the with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!

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Nickelodeon Our World: The Play LabSTEM, Arts
12 HoursGrades 3 - 5
Collection

4 Activities

Grades 3 - 8

Things to Know Before You Grow

Nature and Wildlife, Social and Emotional Awareness, STEM

Collection

Things to Know Before You Grow

Farm to Table Kids

3 - 8

4 Hours 55 Minutes

The Ultimate Garden Planning Toolkit for Curious Kids & Inspired Educators

Before you plant your first seed, there are a few essential things every gardener should know—and this module delivers them in the most hands-on, kid-friendly way possible. In “Things to Know Before You Grow,” students explore the fundamentals of garden success: how to read a plant hardiness zone map, understand frost dates, calculate seed starting schedules, and document their observations like real scientists. This four-lesson collection is packed with interactive worksheets, educator-friendly slides, and real-life garden planning tools that help youth think critically and connect deeply with the rhythms of nature.

Designed by Farmer Steph and the team at Farm to Table Kids, this module brings the garden to life in your classroom or afterschool program. It also features exclusive “how-to” videos from Farmer Steph, offering step-by-step support and encouragement straight from the garden. These videos give learners a direct connection to the seasonal cycles they’re studying—setting the stage for confident, climate-smart planting.

Once you've soaked up all the "Things to Know Before You Grow," don’t stop there! Continue the adventure with our partner collection: “How to Grow Dahlias”—a joyful, flower-filled deep dive into one of the most beloved and magical plants in the garden.

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Things to Know Before You GrowNature and Wildlife, Social and Emotional Awareness, STEM
4 Hours 55 MinutesGrades 3 - 8
Collection

5 Activities

Grades 3 - 8

How to Grow Dahlias

Nature and Wildlife, STEM

Collection

How to Grow Dahlias

Farm to Table Kids

3 - 8

6 Hours 50 Minutes

“How to Grow Dahlias: A Full-Season Garden Guide”

Once your learners know “Things to Know Before You Grow,” it’s time to dig into the garden and get their hands dirty with one of the most beloved and magical plants of all—dahlias! In this joyful, in-depth module, youth follow the full life cycle of a dahlia, from inspecting tubers in spring to harvesting show-stopping blooms, and finally saving those tubers for next season’s magic. Along the way, they’ll learn how to identify healthy tubers, prep and plant with confidence, care for their plants organically, and participate in the fall tradition of cutting back, dividing, and overwintering their garden’s gold.

The “How to Grow Dahlias” collection includes five hands-on lessons and a library of interactive worksheets, journal pages, and planting-day checklists—plus several engaging “how-to” videos from Farmer Steph herself. Whether you’re growing dahlias in a schoolyard bed or in containers on a sunny windowsill, this module turns your classroom into a bloom-filled lab where kids learn to nurture life, track seasonal change, and celebrate every stage of the growing cycle.

By the end of this series, students won’t just grow flowers—they’ll grow confidence, observation skills, and a lifelong appreciation for the natural beauty they helped bring to life.

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How to Grow DahliasNature and Wildlife, STEM
6 Hours 50 MinutesGrades 3 - 8
Collection

14 Activities

Grades 3 - 8

I'm Beginning to See the Light

Arts, STEM

Collection

I'm Beginning to See the Light

Jazz at Lincoln Center

3 - 8

14 Hours

The JALC-AC's first module, Module 1: I'm Beginning to See the Light, ignites the creativity and voice of youth as they learn the essential elements of jazz- all while engaging with science, social studies, math, physical education, art, and social-emotional learning concepts and skills.

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I'm Beginning to See the LightArts, STEM
14 HoursGrades 3 - 8
Collection

15 Activities

Grades 3 - 8

Fascinating Rhythm

Arts, Digital Media and Communications

Collection

Fascinating Rhythm

Jazz at Lincoln Center

3 - 8

10 Hours

The JALC-AC’s second module, Module 2: Fascinating Rhythm encourages students to explore the rhythms, or patterns of their lives. Students learn how to represent rhythmic patterns through symbols – both random and those used by musicians and musical educators – arranging and rearranging the symbols to create sound and movement.

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Fascinating RhythmArts, Digital Media and Communications
10 HoursGrades 3 - 8
Collection

15 Activities

Grades 3 - 8

The Big Easy

Arts, Literacy

Collection

The Big Easy

Jazz at Lincoln Center

3 - 8

20 Hours

Step into the vibrant world of Jazz at Lincoln Center's "The Big Easy" module, where students embark on an exhilarating journey of creativity and discovery. Jazz at Lincoln Center has made identifying and decoding symbols in art a fun and easy process. Throughout the module, students learn to "read" a provided comic book by researching the history of New Orleans and learning the tools artists use to symbolize their experiences, emotions, etc., in their work. Students studying the fundamentals of music, dance, and illustration, throughut this immersive experience, unleash their imagination, celebrate diversity, and ignite their passion for lifelong learning.

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The Big EasyArts, Literacy
20 HoursGrades 3 - 8
Collection

15 Activities

Grades K - 12

Amplify Youth Voice with SEL

Social and Emotional Awareness, Leadership and Teamwork

Collection

Amplify Youth Voice with SEL

Mizzen Education, Inc.

K - 12

1 Hour 30 Minutes

Empower youth, amplify student voice, and make learning an adventure! The activities in this playlist are designed to spark creativity, foster teamwork, and encourage self-discovery, making learning an adventure that students look forward to each day. This playlist is packed with engaging activities in the arts, career exploration, and social and emotional learning — that foster self-awareness, creativity, connection, and belonging. Each lesson plan equips you to engage students to become more active participants in their own journey.

"The most memorable lessons often come from the journey, not the destination — enjoy the messiness of learning, it's here that the real magic happens." — Lauren B. González

This Playlist was curated by Lauren B. González, in collaboration with Mizzen Education. Lauren has more than 15 years in the educational field and is a doctoral candidate for Applied Learning Sciences at The University of Miami. A first-generation Latina and daughter of Cuban exiles, Lauren describes her approach to learning as "holistic, respectful of student cultures, and deeply rooted in resilience and empathy."

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Amplify Youth Voice with SELSocial and Emotional Awareness, Leadership and Teamwork
1 Hour 30 MinutesGrades K - 12
Collection

19 Activities

Grades K - 12

STEAM Discovery & Learning with Mizzen Education

STEM, Arts

Collection

STEAM Discovery & Learning with Mizzen Education

Mizzen Education, Inc.

K - 12

This playlist will ignite curiosity and creativity for grades K-12 with a lineup of specially-curated STEAM activities! From mind-bending math puzzles and hands-on science experiments to coding adventures and imaginative art projects, each activity is a new gateway to discovery!

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STEAM Discovery & Learning with Mizzen EducationSTEM, Arts
Grades K - 12
Collection

3 Activities

Grades 9 - 12

OnTRaC: Using Theater to Explore Careers in the Arts

Arts, Career and Future Readiness

Collection

OnTRaC: Using Theater to Explore Careers in the Arts

ArtsConnection

9 - 12

4 Hours 30 Minutes

OnTRaC: Using Theater to Explore Careers in the Arts is a series of art-led activities that encourage young people to identify careers in the arts and creative fields. Students begin by identifying arts careers represented in their personal networks and within their own communities, as well as arts and creative fields that they're interested in learning more about. Then, they use improvisational theater activities to practice interview skills - for any school or job interview. Find a structure and framework to support young people to host a Visit with an Arts Professional. OnTRaC uses theater techniques as an entry point -- students engage in ice-breaker activities, role-play and other activities to increase skills in support of college and career readiness, including first impressions, networking and interviewing skills.

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OnTRaC: Using Theater to Explore Careers in the ArtsArts, Career and Future Readiness
4 Hours 30 MinutesGrades 9 - 12
Collection

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.