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Business Skills: Job Interview

Career and Future Readiness, Leadership and Teamwork

Grades 9 - 12

Business Skills: Job Interview

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students will explore the role of interviewing in business. They will begin by identifying the purpose of an interview and brainstorming a list of properties or characteristics of interviews in the business world. Next, working in teams, student will develop a job description and interview questions. They then pair up to take turns role-playing an interviewer and an applicant.

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Business Skills: Job Interview

Career and Future Readiness, Leadership and Teamwork

Grades 9 - 12

Organizing Your Science Notebook

STEM, Nature and Wildlife

Grades K - 12

Organizing Your Science Notebook

California Academy of Sciences

K - 12

45 Minutes

Students pop open their science notebooks and get them ready for learning by inserting a Table of Contents, numbering the pages, and completing their first reflective entry.

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Organizing Your Science Notebook

STEM, Nature and Wildlife

Grades K - 12

Story Wheel

Literacy, Arts

Grades K - 2

Story Wheel

Mizzen Education, Inc.

K - 2

45 Minutes

Children love listening to stories. Having them recall the plot is a critical comprehension skill. In this activity, children will listen to a story and then recall the main character and what happened in the beginning, middle, and end of the story. They demonstrate their comprehension through pictures drawn on a story wheel.

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Story Wheel

Literacy, Arts

Grades K - 2

Our 50 States

History and Society, Arts

Grades K - 2

Our 50 States

Mizzen Education, Inc.

K - 2

45 Minutes

Children are assigned an outline map of 1 of the 50 states. They label the map with the state's name and nickname and decorate it with an appropriate image. The group puts together the individual state map they created to make an artistic map of the United States.

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Our 50 States

History and Society, Arts

Grades K - 2

Design Challenge: Paper Tower Marshmallow Challenge

STEM, Arts

Grades 3 - 5

Design Challenge: Paper Tower Marshmallow Challenge

VentureLab

3 - 5

35 Minutes

Students work in teams to complete a challenge to build the tallest free-standing structure out of paper that can support a marshmallow. Along the way, teams will be asked to reflect on what they've been doing and how they're feeling as they experience what it means to have an entrepreneurial mindset. It will also help students start building some key entrepreneurial skills including creativity, teamwork, and prototyping.

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Design Challenge: Paper Tower Marshmallow Challenge

STEM, Arts

Grades 3 - 5

Balanced Mobile

STEM, Nature and Wildlife

Grades K - 2

Balanced Mobile

Mizzen Education, Inc.

K - 2

45 Minutes

Children explore balanced forces as they create a mobile using a hanger and various objects. Then, they test their skills by attaching a second hanger with more objects.

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Balanced Mobile

STEM, Nature and Wildlife

Grades K - 2

Evaluating Websites (Grades 6-8)

Digital Media and Communications, Literacy

Grades 6 - 8

Evaluating Websites (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students explore and evaluate a variety of websites for accuracy, reliability, and usefulness. This activity demonstrates the important differences between related websites, and how to select the best website for your needs.

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Evaluating Websites (Grades 6-8)

Digital Media and Communications, Literacy

Grades 6 - 8

Intellectual Property: Protect Your Ideas (Grades 9-12)

Career and Future Readiness, STEM

Grades 9 - 12

Intellectual Property: Protect Your Ideas (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn about the different types of intellectual property and work in small groups to brainstorm examples of each.

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Intellectual Property: Protect Your Ideas (Grades 9-12)

Career and Future Readiness, STEM

Grades 9 - 12

New Sports Jigsaw

Leadership and Teamwork, Health and Wellness

Grades 9 - 12

New Sports Jigsaw

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students create a new sport based on the characteristics of sports that they know.

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New Sports Jigsaw

Leadership and Teamwork, Health and Wellness

Grades 9 - 12

Mind Mapping Business Success

Career and Future Readiness, STEM

Grades 6 - 8

Mind Mapping Business Success

Mizzen Education, Inc.

6 - 8

45 Minutes

Business success often involves the ability to think about ideas and concepts in creative ways. Students will merge concepts with creativity as they use the notetaking technique of mind mapping to show how some well-known internet-based companies continue to experience success.

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Mind Mapping Business Success

Career and Future Readiness, STEM

Grades 6 - 8

Promote Your Business

Career and Future Readiness, Leadership and Teamwork

Grades 6 - 8

Promote Your Business

Mizzen Education, Inc.

6 - 8

45 Minutes

Students brainstorm and share ideas for promoting or marketing a small business.

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Promote Your Business

Career and Future Readiness, Leadership and Teamwork

Grades 6 - 8

Gardening for Wildlife

Nature and Wildlife, Health and Wellness

Grades K - 8

Gardening for Wildlife

National Wildlife Federation

K - 8

50 Minutes

In this activity, children will be assessing the green space or garden area(s) to see if they meet the criteria for certification from the National Wildlife Federation’s Garden for Wildlife™ program.

Wildlife habitat gardens are a haven for local birds, butterflies, and other wildlife. Still, as the urban, suburban, and rural landscapes change, it is increasingly important citizens provide wildlife habitats of any size. By gardening for wildlife, not only are you creating a beautiful space and getting to play in the soil, but you are providing critical places for wildlife to thrive. The network of gardens around the country (over 230,000 gardens and over 7 million people), certified habitats, has committed to wildlife. They represent schools, backyards and patios, parks, churches, businesses, and entire communities.

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Gardening for Wildlife

Nature and Wildlife, Health and Wellness

Grades K - 8

Collections

Nickelodeon Our World: The Play Lab

STEM, Arts

12 Activities

Grades 3 - 5

Nickelodeon Our World: The Play Lab

Nickelodeon + Mizzen Education

3 - 5

12 Hours

Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts in the with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!

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Things to Know Before You Grow

Nature and Wildlife, Social and Emotional Awareness, STEM

4 Activities

Grades 3 - 8

Things to Know Before You Grow

Farm to Table Kids

3 - 8

4 Hours 55 Minutes

The Ultimate Garden Planning Toolkit for Curious Kids & Inspired Educators

Before you plant your first seed, there are a few essential things every gardener should know—and this module delivers them in the most hands-on, kid-friendly way possible. In “Things to Know Before You Grow,” students explore the fundamentals of garden success: how to read a plant hardiness zone map, understand frost dates, calculate seed starting schedules, and document their observations like real scientists. This four-lesson collection is packed with interactive worksheets, educator-friendly slides, and real-life garden planning tools that help youth think critically and connect deeply with the rhythms of nature.

Designed by Farmer Steph and the team at Farm to Table Kids, this module brings the garden to life in your classroom or afterschool program. It also features exclusive “how-to” videos from Farmer Steph, offering step-by-step support and encouragement straight from the garden. These videos give learners a direct connection to the seasonal cycles they’re studying—setting the stage for confident, climate-smart planting.

Once you've soaked up all the "Things to Know Before You Grow," don’t stop there! Continue the adventure with our partner collection: “How to Grow Dahlias”—a joyful, flower-filled deep dive into one of the most beloved and magical plants in the garden.

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How to Grow Dahlias

Nature and Wildlife, STEM

5 Activities

Grades 3 - 8

How to Grow Dahlias

Farm to Table Kids

3 - 8

6 Hours 50 Minutes

“How to Grow Dahlias: A Full-Season Garden Guide”


Once your learners know “Things to Know Before You Grow,” it’s time to dig into the garden and get their hands dirty with one of the most beloved and magical plants of all—dahlias! In this joyful, in-depth module, youth follow the full life cycle of a dahlia, from inspecting tubers in spring to harvesting show-stopping blooms, and finally saving those tubers for next season’s magic. Along the way, they’ll learn how to identify healthy tubers, prep and plant with confidence, care for their plants organically, and participate in the fall tradition of cutting back, dividing, and overwintering their garden’s gold.


The “How to Grow Dahlias” collection includes five hands-on lessons and a library of interactive worksheets, journal pages, and planting-day checklists—plus several engaging “how-to” videos from Farmer Steph herself. Whether you’re growing dahlias in a schoolyard bed or in containers on a sunny windowsill, this module turns your classroom into a bloom-filled lab where kids learn to nurture life, track seasonal change, and celebrate every stage of the growing cycle.


By the end of this series, students won’t just grow flowers—they’ll grow confidence, observation skills, and a lifelong appreciation for the natural beauty they helped bring to life.

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I'm Beginning to See the Light

Arts, STEM

14 Activities

Grades 3 - 8

I'm Beginning to See the Light

Jazz at Lincoln Center

3 - 8

14 Hours

The JALC-AC's first module, Module 1: I'm Beginning to See the Light, ignites the creativity and voice of youth as they learn the essential elements of jazz- all while engaging with science, social studies, math, physical education, art, and social-emotional learning concepts and skills.

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Fascinating Rhythm

Arts, Digital Media and Communications

15 Activities

Grades 3 - 8

Fascinating Rhythm

Jazz at Lincoln Center

3 - 8

10 Hours

The JALC-AC’s second module, Module 2: Fascinating Rhythm encourages students to explore the rhythms, or patterns of their lives. Students learn how to represent rhythmic patterns through symbols – both random and those used by musicians and musical educators – arranging and rearranging the symbols to create sound and movement.

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The Big Easy

Arts, Literacy

15 Activities

Grades 3 - 8

The Big Easy

Jazz at Lincoln Center

3 - 8

20 Hours

Step into the vibrant world of Jazz at Lincoln Center's "The Big Easy" module, where students embark on an exhilarating journey of creativity and discovery. Jazz at Lincoln Center has made identifying and decoding symbols in art a fun and easy process. Throughout the module, students learn to "read" a provided comic book by researching the history of New Orleans and learning the tools artists use to symbolize their experiences, emotions, etc., in their work. Students studying the fundamentals of music, dance, and illustration, throughut this immersive experience, unleash their imagination, celebrate diversity, and ignite their passion for lifelong learning.

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Amplify Youth Voice with SEL

Social and Emotional Awareness, Leadership and Teamwork

15 Activities

Grades K - 12

Amplify Youth Voice with SEL

Mizzen Education, Inc.

K - 12

1 Hour 30 Minutes

Empower youth, amplify student voice, and make learning an adventure! The activities in this playlist are designed to spark creativity, foster teamwork, and encourage self-discovery, making learning an adventure that students look forward to each day. This playlist is packed with engaging activities in the arts, career exploration, and social and emotional learning — that foster self-awareness, creativity, connection, and belonging. Each lesson plan equips you to engage students to become more active participants in their own journey.

"The most memorable lessons often come from the journey, not the destination — enjoy the messiness of learning, it's here that the real magic happens." — Lauren B. González

This Playlist was curated by Lauren B. González, in collaboration with Mizzen Education. Lauren has more than 15 years in the educational field and is a doctoral candidate for Applied Learning Sciences at The University of Miami. A first-generation Latina and daughter of Cuban exiles, Lauren describes her approach to learning as "holistic, respectful of student cultures, and deeply rooted in resilience and empathy."

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STEAM Discovery & Learning with Mizzen Education

STEM, Arts

19 Activities

Grades K - 12

STEAM Discovery & Learning with Mizzen Education

Mizzen Education, Inc.

K - 12

This playlist will ignite curiosity and creativity for grades K-12 with a lineup of specially-curated STEAM activities! From mind-bending math puzzles and hands-on science experiments to coding adventures and imaginative art projects, each activity is a new gateway to discovery!

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OnTRaC: Using Theater to Explore Careers in the Arts

Arts, Career and Future Readiness

3 Activities

Grades 9 - 12

OnTRaC: Using Theater to Explore Careers in the Arts

ArtsConnection

9 - 12

4 Hours 30 Minutes

OnTRaC: Using Theater to Explore Careers in the Arts is a series of art-led activities that encourage young people to identify careers in the arts and creative fields. Students begin by identifying arts careers represented in their personal networks and within their own communities, as well as arts and creative fields that they're interested in learning more about. Then, they use improvisational theater activities to practice interview skills - for any school or job interview. Find a structure and framework to support young people to host a Visit with an Arts Professional. OnTRaC uses theater techniques as an entry point -- students engage in ice-breaker activities, role-play and other activities to increase skills in support of college and career readiness, including first impressions, networking and interviewing skills.

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.