American History: Elevating Black Voices (6-12)
13 Activities
More from this collaborator
Grades 6 - 12
9 Hours 10 Minutes
Overview
The American History: Elevating Black Voices Collection is a weekly, inquiry-driven playlist that invites learners to examine how storytelling, innovation, creativity, and leadership shape American history and civic life. Through complex texts, Innovator Trading Cards, and theme-based activities across literacy, STEM, the arts, and collaborative problem-solving, students engage with lesser-known Black Americans—whose contributions have influenced systems, culture, and community change. Each week introduces a thematic lens that builds historical analysis, critical reading, argumentation, and interdisciplinary thinking, culminating in a challenge-based game that requires evidence, reasoning, and collaboration. Designed to support meaningful discussion and application, this Collection highlights innovation as a collective process and underscores the power of amplifying voices that shape our shared history.
This collection is designed to have learners apply ideas from the weekly themes introduced through the Innovator Playing Cards with additional related activities; it is recommended to follow this sequence to maintain consistency:
Week 1: Storytelling and Voice
Designing Innovator Trading Cards (K-2)
What Makes a Good Story?
One Minute Speeches
Erasure Poetry as Resistance
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards (K-2)
Cell City
Catapult (Team Building) Game
Build an Extension Arm
Week 3: Creativity and Expression
Designing Innovator Trading Cards (K-2)
Create a Cardboard Self-Portrait
Improv: Say the Line
How to Look at Dance
Week 4: Leadership and Change
Designing Innovator Trading Cards
Playing Innovator Trading Cards
Analyzing and Constructing Timelines of Racial (In)justice
Dream Team
Designing Innovator Trading Cards (6-12)
Stories and Perspectives, We The People
Designing Innovator Trading Cards (6-12)
6 - 12
1 Hour
In this activity, learners examine the lives and contributions of lesser-known Black American innovators—past and present—through close reading, discussion, and synthesis. Each week introduces a new theme that highlights a different way people shape communities and history. Learners create Innovator Trading Cards that capture key details about each innovator and prepare those cards for use in a collaborative, challenge-based game later in the playlist. This activity supports historical understanding, literacy skills, and critical thinking by asking learners to connect individual contributions to broader themes of innovation, culture, and community impact.
This is the first of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
What Makes a Good Video Story? (Student Reporting Labs)
Stories and Perspectives, Digital Voices
What Makes a Good Video Story? (Student Reporting Labs)
6 - 12
50 Minutes
Discover Activity
One Minute Speeches
Belonging and Community, Stories and Perspectives
One Minute Speeches
6 - 12
10 Minutes
Discover Activity
Erasure Poetry as Resistance
Stories and Perspectives, We The People
Erasure Poetry as Resistance
6 - 12
45 Minutes
Discover Activity
Cell City
STEM Lab: Build, Tinker, Explore, The Natural World
Cell City
6 - 12
45 Minutes
Discover Activity
Catapult (Team Building) Game
Leadership and Teamwork, STEM Lab: Build, Tinker, Explore
Catapult (Team Building) Game
6 - 12
30 Minutes
Discover Activity
Build An Extension Arm
STEM Lab: Build, Tinker, Explore, The Natural World
Build An Extension Arm
6 - 12
45 Minutes
Discover Activity
Create A Cardboard Self-Portrait
Arts in Action, Belonging and Community
Create A Cardboard Self-Portrait
K - 12
45 Minutes
Discover Activity
Improv: Say the Line
Arts in Action, Stories and Perspectives
Improv: Say the Line
6 - 12
45 Minutes
Discover Activity
How to Look at Dance
Arts in Action, Stories and Perspectives
How to Look at Dance
9 - 12
1 Hour 30 Minutes
Discover Activity
Playing Innovator Trading Cards (6-12)
Leadership and Teamwork, We The People
Playing Innovator Trading Cards (6-12)
6 - 12
1 Hour
In this culminating activity, learners use their completed Innovator Trading Cards to solve community-based challenges. Each challenge requires a balanced team of innovators, with one innovator from each theme. Learners must justify their team choices and explain how different kinds of contributions work together to address complex problems.
This is the second of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
Analyzing and Constructing Timelines of Racial (In)justice
Belonging and Community, We The People
Analyzing and Constructing Timelines of Racial (In)justice
6 - 12
45 Minutes
Discover Activity
Dream Team
Leadership and Teamwork, Future Ready: Learning and Earning
Dream Team
6 - 12
45 Minutes
Discover Activity
Designing Innovator Trading Cards (6-12)
Stories and Perspectives, We The People
Designing Innovator Trading Cards (6-12)
6 - 12
1 Hour
In this activity, learners examine the lives and contributions of lesser-known Black American innovators—past and present—through close reading, discussion, and synthesis. Each week introduces a new theme that highlights a different way people shape communities and history. Learners create Innovator Trading Cards that capture key details about each innovator and prepare those cards for use in a collaborative, challenge-based game later in the playlist. This activity supports historical understanding, literacy skills, and critical thinking by asking learners to connect individual contributions to broader themes of innovation, culture, and community impact.
This is the first of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
What Makes a Good Video Story? (Student Reporting Labs)
Stories and Perspectives, Digital Voices
What Makes a Good Video Story? (Student Reporting Labs)
6 - 12
50 Minutes
Discover Activity
One Minute Speeches
Belonging and Community, Stories and Perspectives
One Minute Speeches
6 - 12
10 Minutes
Discover Activity
Erasure Poetry as Resistance
Stories and Perspectives, We The People
Erasure Poetry as Resistance
6 - 12
45 Minutes
Discover Activity
Cell City
STEM Lab: Build, Tinker, Explore, The Natural World
Cell City
6 - 12
45 Minutes
Discover Activity
Catapult (Team Building) Game
Leadership and Teamwork, STEM Lab: Build, Tinker, Explore
Catapult (Team Building) Game
6 - 12
30 Minutes
Discover Activity
Build An Extension Arm
STEM Lab: Build, Tinker, Explore, The Natural World
Build An Extension Arm
6 - 12
45 Minutes
Discover Activity
Create A Cardboard Self-Portrait
Arts in Action, Belonging and Community
Create A Cardboard Self-Portrait
K - 12
45 Minutes
Discover Activity
Improv: Say the Line
Arts in Action, Stories and Perspectives
Improv: Say the Line
6 - 12
45 Minutes
Discover Activity
How to Look at Dance
Arts in Action, Stories and Perspectives
How to Look at Dance
9 - 12
1 Hour 30 Minutes
Discover Activity
Playing Innovator Trading Cards (6-12)
Leadership and Teamwork, We The People
Playing Innovator Trading Cards (6-12)
6 - 12
1 Hour
In this culminating activity, learners use their completed Innovator Trading Cards to solve community-based challenges. Each challenge requires a balanced team of innovators, with one innovator from each theme. Learners must justify their team choices and explain how different kinds of contributions work together to address complex problems.
This is the second of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
Analyzing and Constructing Timelines of Racial (In)justice
Belonging and Community, We The People
Analyzing and Constructing Timelines of Racial (In)justice
6 - 12
45 Minutes
Discover Activity
Dream Team
Leadership and Teamwork, Future Ready: Learning and Earning
Dream Team
6 - 12
45 Minutes
Discover Activity
American History: Elevating Black Voices (6-12)
More from this collaborator
American History: Elevating Black Voices (6-12)
Grades 6 - 12
9 Hours 10 Minutes
Overview
Designing Innovator Trading Cards (6-12)
Stories and Perspectives, We The People
Designing Innovator Trading Cards (6-12)
6 - 12
1 Hour
In this activity, learners examine the lives and contributions of lesser-known Black American innovators—past and present—through close reading, discussion, and synthesis. Each week introduces a new theme that highlights a different way people shape communities and history. Learners create Innovator Trading Cards that capture key details about each innovator and prepare those cards for use in a collaborative, challenge-based game later in the playlist. This activity supports historical understanding, literacy skills, and critical thinking by asking learners to connect individual contributions to broader themes of innovation, culture, and community impact.
This is the first of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
What Makes a Good Video Story? (Student Reporting Labs)
Stories and Perspectives, Digital Voices
What Makes a Good Video Story? (Student Reporting Labs)
6 - 12
50 Minutes
Discover Activity
One Minute Speeches
Belonging and Community, Stories and Perspectives
One Minute Speeches
6 - 12
10 Minutes
Discover Activity
Erasure Poetry as Resistance
Stories and Perspectives, We The People
Erasure Poetry as Resistance
6 - 12
45 Minutes
Discover Activity
Cell City
STEM Lab: Build, Tinker, Explore, The Natural World
Cell City
6 - 12
45 Minutes
Discover Activity
Catapult (Team Building) Game
Leadership and Teamwork, STEM Lab: Build, Tinker, Explore
Catapult (Team Building) Game
6 - 12
30 Minutes
Discover Activity
Build An Extension Arm
STEM Lab: Build, Tinker, Explore, The Natural World
Build An Extension Arm
6 - 12
45 Minutes
Discover Activity
Create A Cardboard Self-Portrait
Arts in Action, Belonging and Community
Create A Cardboard Self-Portrait
K - 12
45 Minutes
Discover Activity
Improv: Say the Line
Arts in Action, Stories and Perspectives
Improv: Say the Line
6 - 12
45 Minutes
Discover Activity
How to Look at Dance
Arts in Action, Stories and Perspectives
How to Look at Dance
9 - 12
1 Hour 30 Minutes
Discover Activity
Playing Innovator Trading Cards (6-12)
Leadership and Teamwork, We The People
Playing Innovator Trading Cards (6-12)
6 - 12
1 Hour
In this culminating activity, learners use their completed Innovator Trading Cards to solve community-based challenges. Each challenge requires a balanced team of innovators, with one innovator from each theme. Learners must justify their team choices and explain how different kinds of contributions work together to address complex problems.
This is the second of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
Analyzing and Constructing Timelines of Racial (In)justice
Belonging and Community, We The People
Analyzing and Constructing Timelines of Racial (In)justice
6 - 12
45 Minutes
Discover Activity
Dream Team
Leadership and Teamwork, Future Ready: Learning and Earning
Dream Team
6 - 12
45 Minutes
Discover Activity
Designing Innovator Trading Cards (6-12)
Stories and Perspectives, We The People
Designing Innovator Trading Cards (6-12)
6 - 12
1 Hour
In this activity, learners examine the lives and contributions of lesser-known Black American innovators—past and present—through close reading, discussion, and synthesis. Each week introduces a new theme that highlights a different way people shape communities and history. Learners create Innovator Trading Cards that capture key details about each innovator and prepare those cards for use in a collaborative, challenge-based game later in the playlist. This activity supports historical understanding, literacy skills, and critical thinking by asking learners to connect individual contributions to broader themes of innovation, culture, and community impact.
This is the first of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
What Makes a Good Video Story? (Student Reporting Labs)
Stories and Perspectives, Digital Voices
What Makes a Good Video Story? (Student Reporting Labs)
6 - 12
50 Minutes
Discover Activity
One Minute Speeches
Belonging and Community, Stories and Perspectives
One Minute Speeches
6 - 12
10 Minutes
Discover Activity
Erasure Poetry as Resistance
Stories and Perspectives, We The People
Erasure Poetry as Resistance
6 - 12
45 Minutes
Discover Activity
Cell City
STEM Lab: Build, Tinker, Explore, The Natural World
Cell City
6 - 12
45 Minutes
Discover Activity
Catapult (Team Building) Game
Leadership and Teamwork, STEM Lab: Build, Tinker, Explore
Catapult (Team Building) Game
6 - 12
30 Minutes
Discover Activity
Build An Extension Arm
STEM Lab: Build, Tinker, Explore, The Natural World
Build An Extension Arm
6 - 12
45 Minutes
Discover Activity
Create A Cardboard Self-Portrait
Arts in Action, Belonging and Community
Create A Cardboard Self-Portrait
K - 12
45 Minutes
Discover Activity
Improv: Say the Line
Arts in Action, Stories and Perspectives
Improv: Say the Line
6 - 12
45 Minutes
Discover Activity
How to Look at Dance
Arts in Action, Stories and Perspectives
How to Look at Dance
9 - 12
1 Hour 30 Minutes
Discover Activity
Playing Innovator Trading Cards (6-12)
Leadership and Teamwork, We The People
Playing Innovator Trading Cards (6-12)
6 - 12
1 Hour
In this culminating activity, learners use their completed Innovator Trading Cards to solve community-based challenges. Each challenge requires a balanced team of innovators, with one innovator from each theme. Learners must justify their team choices and explain how different kinds of contributions work together to address complex problems.
This is the second of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
Analyzing and Constructing Timelines of Racial (In)justice
Belonging and Community, We The People
Analyzing and Constructing Timelines of Racial (In)justice
6 - 12
45 Minutes
Discover Activity
Dream Team
Leadership and Teamwork, Future Ready: Learning and Earning
Dream Team
6 - 12
45 Minutes
Discover Activity

