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12 Activities

Grades K - 8

Active Kids and Minds Functional Fitness: Weeks 1-4

Leadership and Teamwork, Health and Wellness

Collection

Active Kids and Minds Functional Fitness: Weeks 1-4

Active Kids and Minds

K - 8

8 Hours

Join Active Kids and Minds as they share a series of fun activities for incorporating functional fitness skills for young people. The guided physical activity program includes fundamental movements, along with running, games, mindfulness, and nutritional talks - all in a fun and inclusive environment.

The Active Kids and Minds program is structured as a 12-week program, providing three activities per week. The 12-weeks are grouped into three Mizzen Collections, starting with Weeks 1-4, followed by Active Kids and Minds Functional Fitness: Weeks 5-8, and finishing with Active Kids and Minds Functional Fitness: Week 9-12. All Collections can be found in the Mizzen Collections section.

Before getting started with the program, it is important to visit the Related Pro Tips linked below. The Pro Tips provide an introduction to the program, details on the program structure, and a helpful list of tips and tricks to guide facilitation of the program activities.

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Active Kids and Minds Functional Fitness: Weeks 1-4Leadership and Teamwork, Health and Wellness
8 HoursGrades K - 8
Collection

10 Activities

Grades 3 - 12

Youth Voice

Social and Emotional Awareness, Leadership and Teamwork

Collection

Youth Voice

Mizzen Education, Inc.

3 - 12

8 Hours 15 Minutes

Foster youth voice with these activities that encourage exploration of and engagement with diverse perspectives and experiences.

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Youth VoiceSocial and Emotional Awareness, Leadership and Teamwork
8 Hours 15 MinutesGrades 3 - 12
Collection

8 Activities

Grades 3 - 5

Clay Sculpting Activities for 3rd-5th Grade at Home

Arts, Literacy

Collection

Clay Sculpting Activities for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

9 Hours

This Playlist provides fun clay sculpting activities for younger children at home.

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Clay Sculpting Activities for 3rd-5th Grade at HomeArts, Literacy
9 HoursGrades 3 - 5
Collection

12 Activities

Grades K - 5

Art Projects for K-5th Grade at Home or in Small Groups

Arts, Literacy

Collection

Art Projects for K-5th Grade at Home or in Small Groups

Mizzen Education, Inc.

K - 5

10 Hours

This playlist is full of fun art projects for kids K-5 at home or in small groups. The materials are simple, perfect for use with available pencils, magazines, clay, or paper. Art can be enriching, relaxing and inspiring!

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Art Projects for K-5th Grade at Home or in Small GroupsArts, Literacy
10 HoursGrades K - 5
Collection

12 Activities

Grades K - 12

Foster Health and Wellness with Richmond Brown, Jr.

Health and Wellness, Leadership and Teamwork

Collection

Foster Health and Wellness with Richmond Brown, Jr.

Mizzen Education, Inc.

K - 12

Belonging. New friends. Fresh foods. Joy. Embracing a whole-child perspective, this playlist celebrates the many everyday ways we can nourish youth health and wellness. Dive into this collection and you’ll find blood-pumping relay races, team-building balloon tosses, and creativity-boosting game design. Plus this playlist is brimming with learning resources you can use to introduce youth to yoga, mindfulness meditation, and the health benefits of seasonal fruits and vegetables!


“Physical activity, creative expression, and social interaction are all essential for well-rounded development that goes beyond the classroom. Whether it’s through sports, outdoor adventures, or introductions to wellness, youth learn the value of taking care of their body and mind. And that’s a cornerstone of their success and happiness.” — Richmond Brown, Jr.


Richmond Brown, Jr. is a native of Charleston, SC who recently relocated to Los Angeles, CA continuing 15 years of dedication and service in leadership in the out-of-school time field. As the Associate Director of Programs with Woodcraft Rangers, he oversees expanded learning partnerships and 21st CCLC programs throughout the Los Angeles area.

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Foster Health and Wellness with Richmond Brown, Jr.Health and Wellness, Leadership and Teamwork
Grades K - 12
Collection

12 Activities

Grades 6 - 8

Art and Design For Middle School at Home

Arts, Literacy

Collection

Art and Design For Middle School at Home

Mizzen Education, Inc.

6 - 8

12 Hours 5 Minutes

This Playlist is all about Art and Design for Middle School Aged youth, and has been mixed especially for having fun at home or in small groups!

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Art and Design For Middle School at HomeArts, Literacy
12 Hours 5 MinutesGrades 6 - 8
Collection

9 Activities

Grades K - 12

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Media and Communications, Career and Future Readiness, Literacy

Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

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Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)Digital Media and Communications, Career and Future Readiness, Literacy
6 Hours 55 MinutesGrades K - 12
Collection

4 Activities

Grades 3 - 8

Things to Know Before You Grow

Nature and Wildlife, Social and Emotional Awareness, STEM

Collection

Things to Know Before You Grow

Farm to Table Kids

3 - 8

4 Hours 55 Minutes

The Ultimate Garden Planning Toolkit for Curious Kids & Inspired Educators

Before you plant your first seed, there are a few essential things every gardener should know—and this module delivers them in the most hands-on, kid-friendly way possible. In “Things to Know Before You Grow,” students explore the fundamentals of garden success: how to read a plant hardiness zone map, understand frost dates, calculate seed starting schedules, and document their observations like real scientists. This four-lesson collection is packed with interactive worksheets, educator-friendly slides, and real-life garden planning tools that help youth think critically and connect deeply with the rhythms of nature.

Designed by Farmer Steph and the team at Farm to Table Kids, this module brings the garden to life in your classroom or afterschool program. It also features exclusive “how-to” videos from Farmer Steph, offering step-by-step support and encouragement straight from the garden. These videos give learners a direct connection to the seasonal cycles they’re studying—setting the stage for confident, climate-smart planting.

Once you've soaked up all the "Things to Know Before You Grow," don’t stop there! Continue the adventure with our partner collection: “How to Grow Dahlias”—a joyful, flower-filled deep dive into one of the most beloved and magical plants in the garden.

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Things to Know Before You GrowNature and Wildlife, Social and Emotional Awareness, STEM
4 Hours 55 MinutesGrades 3 - 8
Collection

9 Activities

Grades K - 2

Reading and Literacy Enrichment, Grades K-2

Literacy, Digital Media and Communications

Collection

Reading and Literacy Enrichment, Grades K-2

Mizzen Education, Inc.

K - 2

6 Hours 45 Minutes

The playlist has been curated to support reading and literacy enrichment through fun and innovative learning experiences. This playlist supports grades K-2 and can be implemented in a various out-of-school settings.

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Reading and Literacy Enrichment, Grades K-2Literacy, Digital Media and Communications
6 Hours 45 MinutesGrades K - 2
Collection

12 Activities

Grades K - 12

Catalyze STEM Learning with Kayla Ambesi

STEM, Nature and Wildlife

Collection

Catalyze STEM Learning with Kayla Ambesi

Mizzen Education, Inc.

K - 12

From robots and rockets to quicksand, plants, weather, and wildlife, this playlist ignites curiosity in STEM, inspiring the joy of discovery. Youth will design and test a kite in flight (learning about wind and weight); make rock candy crystals (discovering supersaturation), record and sketch nature (learning about climate and weather); and craft a protective device for a falling egg (exploring momentum and energy).

"By engaging in STEM activities that go beyond textbooks and lectures, youth can explore their interests, develop critical thinking skills, and gain practical knowledge that transcends traditional education. Investing in these experiences empowers them to become well-rounded individuals equipped to thrive in an ever-evolving world." — Kayla Ambesi

Kayla Ambesi is the Supervisor of Community Schools at Schenectady City School District in New York. With a passion for education and engagement, she oversees six community schools and leads districtwide STEAM Camps, K-12 summer enrichment, and a "STEM Saturdays" collaboration with Union College. Kayla is the devoted mother of four children and holds a Bachelor's degree in Social Work from the esteemed College of Saint Rose.

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Catalyze STEM Learning with Kayla AmbesiSTEM, Nature and Wildlife
Grades K - 12
Collection

2 Activities

Grades 3 - 5

Innovator Trading Cards (3-5)

Health and Wellness, Literacy, Leadership and Teamwork

Collection

Innovator Trading Cards (3-5)

Mizzen Education, Inc.

3 - 5

1 Hour 50 Minutes

In this collection, learners explore the stories of lesser-known Black American innovators by creating their own Innovator Trading Cards. Using short texts and close reading strategies, students identify key details about how each innovator helped their community and represent that learning through words, symbols, and color. As the weeks progress, learners build a growing card collection connected by shared themes. In the final game, students use their cards to respond to community challenge scenarios, practicing teamwork, reasoning, and explaining how different kinds of innovation work together to solve problems.

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Innovator Trading Cards (3-5)Health and Wellness, Literacy, Leadership and Teamwork
1 Hour 50 MinutesGrades 3 - 5
Collection

12 Activities

Grades K - 8

Active Kids and Minds Functional Fitness: Weeks 9-12

Leadership and Teamwork, Health and Wellness

Collection

Active Kids and Minds Functional Fitness: Weeks 9-12

Active Kids and Minds

K - 8

8 Hours

Finish strong with Active Kids and Minds Functional Fitness third and final Collection. Covering Weeks 9-12, this Collection brings together skills learned throughout the program, and celebrates the accomplishments of participants.

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Active Kids and Minds Functional Fitness: Weeks 9-12Leadership and Teamwork, Health and Wellness
8 HoursGrades K - 8
Collection

3 Activities

Grades 6 - 8

Sustainable Cities

Nature and Wildlife, STEM, Social and Emotional Awareness

Collection

Sustainable Cities

City Parks Foundation

6 - 8

2 Hours

With the effects of anthropogenic climate change becoming more evident in our day to day lives, those in urban areas are at high risk of detrimental damage from extreme flooding events. Everywhere you look in urban areas, you are faced with impervious surfaces which presents a challenge when it comes to avoiding floods. And in cities that use combined sewer systems, these floods open the gates of contaminated wastewater filled with everything from human waste to toxic chemicals entering our groundwater and surface water supply which are detrimental to all living organisms that rely on it, including humans.

In this module, students will learn the parameters for and conduct water quality testing on local water bodies, assess the role of local green space in mitigating damage from flooding events, and construct sub-irrigated planters as an example of water saving green infrastructure.

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Sustainable CitiesNature and Wildlife, STEM, Social and Emotional Awareness
2 HoursGrades 6 - 8
Collection

2 Activities

Grades 6 - 12

Innovator Trading Cards (6-12)

History and Society, Literacy, Leadership and Teamwork

Collection

Innovator Trading Cards (6-12)

Mizzen Education, Inc.

6 - 12

2 Hours

This collection invites learners to analyze the work of lesser-known Black American innovators and transform their learning into a collaborative, challenge-based experience. Students design Innovator Trading Cards by closely reading informational texts, identifying historical context, and synthesizing each innovator’s contribution using evidence and symbolism. In the final game, learners apply teams of innovators to complex community scenarios, justifying their choices with text-based reasoning and historical insight. Together, the card design and gameplay encourage critical thinking, interdisciplinary connections, and a deeper understanding of how innovation, leadership, and culture shape society.

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Innovator Trading Cards (6-12)History and Society, Literacy, Leadership and Teamwork
2 HoursGrades 6 - 12
Collection

4 Activities

Grades 3 - 12

Intro to Science Notebooking

STEM, Nature and Wildlife

Collection

Intro to Science Notebooking

California Academy of Sciences

3 - 12

4 Hours

This collection of activities introduces students to science notebooking, and how to establish systems, organize information, and sketch like a scientist.

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Intro to Science NotebookingSTEM, Nature and Wildlife
4 HoursGrades 3 - 12
Collection

5 Activities

Grades 3 - 5

Building a NewsHour: Part 2

Digital Media and Communications, Literacy

Collection

Building a NewsHour: Part 2

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 2

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 2 of 6 in the Building a NewsHour Collection series.

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Building a NewsHour: Part 2Digital Media and Communications, Literacy
1 Hour 30 MinutesGrades 3 - 5
Collection

7 Activities

Grades 3 - 12

Making Comics!

Literacy, Arts

Collection

Making Comics!

OregonASK

3 - 12

6 Hours

Making Comics has seven basic lessons for students to explore how comics are made while learning about story telling, character, setting, action and plot. Each lesson takes about an hour, and this course has 7-10 hours of activities that build as students complete their own comic characters, strips, and finally books from start to finish.

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Making Comics!Literacy, Arts
6 HoursGrades 3 - 12
Collection

14 Activities

Grades 3 - 8

I'm Beginning to See the Light

Arts, STEM

Collection

I'm Beginning to See the Light

Jazz at Lincoln Center

3 - 8

14 Hours

The JALC-AC's first module, Module 1: I'm Beginning to See the Light, ignites the creativity and voice of youth as they learn the essential elements of jazz- all while engaging with science, social studies, math, physical education, art, and social-emotional learning concepts and skills.

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I'm Beginning to See the LightArts, STEM
14 HoursGrades 3 - 8
Collection

12 Activities

Grades K - 8

15-30 Minute Activities for Busy Summer Days

Leadership and Teamwork, STEM, Arts, Social and Emotional Awareness, Literacy

Collection

15-30 Minute Activities for Busy Summer Days

Mizzen Education, Inc.

K - 8

3 Hours 40 Minutes

Need quick summer camp activities that are easy to lead? These 15-30 minute low-prep activities are perfect for transitions, schedule gaps, rainy days, and last-minute plan changes. Designed for summer programs, they keep youth engaged without adding stress to your day.

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15-30 Minute Activities for Busy Summer DaysLeadership and Teamwork, STEM, Arts, Social and Emotional Awareness, Literacy
3 Hours 40 MinutesGrades K - 8
Collection

13 Activities

Grades 3 - 5

American History: Elevating Black Voices (3-5)

History and Society, Literacy, Leadership and Teamwork

Collection

American History: Elevating Black Voices (3-5)

Mizzen Education, Inc.

3 - 5

9 Hours 10 Minutes

This Collection is a weekly, hands-on playlist that helps learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and collaboration, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens reading comprehension, evidence-based thinking, creativity, and teamwork, while giving learners multiple opportunities to apply their understanding through discussion, design, and gameplay. Designed for flexible facilitation and active learning, this playlist shows that innovation happens in many ways—and that elevating diverse voices deepens our understanding of history.

For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.

Week 1: Storytelling and Voice

Designing Innovator Trading Cards (3-5)

Word Detectives

What is that Tone

Rhythm and Language

Week 2: Inventing and Problem Solving

Designing Innovator Trading Cards (3-5)

S.INQ Mechanical Engineering Self Propelled Cars

Arm and Belt Accessories

Engineering an Upgrade (Grades 3-5)

Week 3: Creativity and Expression

Designing Innovator Trading Cards (3-5)

The Animal Spin

Create and Perform a Scene from a Book

Clay Pinch Pot

Week 4: Leadership and Change

Designing Innovator Trading Cards (3-5)

Playing Innovator Trading Cards (3-5)

More Tools Are Better Than One

Build Your Own Obstacle Course

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American History: Elevating Black Voices (3-5)History and Society, Literacy, Leadership and Teamwork
9 Hours 10 MinutesGrades 3 - 5
Collection

2 Activities

Grades K - 2

Innovator Trading Cards (K-2)

History and Society, Literacy, Leadership and Teamwork

Collection

Innovator Trading Cards (K-2)

Mizzen Education, Inc.

K - 2

1 Hour

Students will engage in a four-week learning experience focused on creating innovator trading cards. This project allows them to explore and highlight the varied contributions of Black Americans to their communities, developing key skills such as listening, drawing, speaking, and foundational categorization. In the final week, Week 4, students will use their completed trading cards to determine the most suitable type of community helper for various scenarios.

There are two activities in the Innovator Trading Card Collection: 

  • Activity 1, Designing Innovator Trading Cards, focuses on the "theme of the week," learning about the innovators and their influence, and designing the innovator trading cards. 

  • Activity 2, Playing Innovator Trading Cads, focuses on facilitating the associated game to reinforce learning.

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Innovator Trading Cards (K-2)History and Society, Literacy, Leadership and Teamwork
1 HourGrades K - 2
Collection

3 Activities

Grades K - 2

Creativity: Play

Arts, STEM

Collection

Creativity: Play

VentureLab

K - 2

2 Hours

Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.


In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.

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Creativity: PlayArts, STEM
2 HoursGrades K - 2
Collection

3 Activities

Grades 6 - 8

Disappearing Bees

STEM, Nature and Wildlife

Collection

Disappearing Bees

The Nature Conservancy

6 - 8

3 Hours

Youth uncover the fascinating world of bees and the crucial role they play in our ecosystem. Youth play the role of scientists as they seek to uncover the cause(s) of the declining bee populations. Youth learn how to share their knowledge and inform others about a topic through an infographic.

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Disappearing BeesSTEM, Nature and Wildlife
3 HoursGrades 6 - 8
Collection

11 Activities

Grades K - 5

STEM Activities for K-5th Grade at Home or in Small Groups

STEM, Arts

Collection

STEM Activities for K-5th Grade at Home or in Small Groups

Mizzen Education, Inc.

K - 5

10 Hours

This playlist is a great mix of engineering and science activities that are easy and fun for home or small groups of kids k-5.

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STEM Activities for K-5th Grade at Home or in Small GroupsSTEM, Arts
10 HoursGrades K - 5
Collection

5 Activities

Grades 3 - 5

Building a NewsHour: Part 3

Digital Media and Communications, Literacy

Collection

Building a NewsHour: Part 3

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 3

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 3 of 6 in the Building a NewsHour Collection series.

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Building a NewsHour: Part 3Digital Media and Communications, Literacy
1 Hour 30 MinutesGrades 3 - 5
Collection

2 Activities

Grades K - 8

Helping My Community

Nature and Wildlife, STEM

Collection

Helping My Community

National Wildlife Federation

K - 8

Communities play a unique role in our growth and development from children to adults. In this playlist, youth will spend time minimizing their environmental footprint and planning a garden for wildlife.

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Helping My CommunityNature and Wildlife, STEM
Grades K - 8
Collection

2 Activities

Grades 6 - 12

Intro to Entrepreneurship (Grades 6-12)

Career and Future Readiness, STEM

Collection

Intro to Entrepreneurship (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

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Intro to Entrepreneurship (Grades 6-12)Career and Future Readiness, STEM
1 Hour 30 MinutesGrades 6 - 12
Collection

3 Activities

Grades K - 8

Animal Adaptations

Nature and Wildlife, STEM

Collection

Animal Adaptations

National Wildlife Federation

K - 8

Animal adaptations help species to survive. In this module youth will learn about different animal adaptations and learn how urbanization impacts wildlife adaptations.

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Animal AdaptationsNature and Wildlife, STEM
Grades K - 8
Collection

4 Activities

Grades K - 8

Weather

Nature and Wildlife, STEM

Collection

Weather

National Wildlife Federation

K - 8

Weather has significant impacts on how we carry out our day, but do you think about how it impacts plants and wildlife? In this playlist, youth will differentiate between weather and climate, take a look at the clouds, celebrate Earth Day (everyday), and look more closely at weather impacts on plants and animals.

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WeatherNature and Wildlife, STEM
Grades K - 8
Collection

9 Activities

Grades 9 - 12

The World of Business & Entrepreneurship

Career and Future Readiness, Leadership and Teamwork

Collection

The World of Business & Entrepreneurship

Mizzen Education, Inc.

9 - 12

6 Hours 45 Minutes

Learning about business and economics are essential topics for young adults. Students engage in various activities that puts them in the shoes of entrepreneurs, learning about the realm of business.

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The World of Business & EntrepreneurshipCareer and Future Readiness, Leadership and Teamwork
6 Hours 45 MinutesGrades 9 - 12
Collection

5 Activities

Grades K - 2

Intro to Entrepreneurship (Grades 1-2)

Career and Future Readiness, STEM

Collection

Intro to Entrepreneurship (Grades 1-2)

VentureLab

K - 2

2 Hours

This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.


Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.


Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.


Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.


In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.


Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.


Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.

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Intro to Entrepreneurship (Grades 1-2)Career and Future Readiness, STEM
2 HoursGrades K - 2
Collection

12 Activities

Grades 3 - 5

Nickelodeon Our World: The Play Lab

STEM, Arts

Collection

Nickelodeon Our World: The Play Lab

Nickelodeon + Mizzen Education

3 - 5

12 Hours

Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts in the with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!

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Nickelodeon Our World: The Play LabSTEM, Arts
12 HoursGrades 3 - 5
Collection

20 Activities

Grades K - 12

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Social and Emotional Awareness, Leadership and Teamwork

Collection

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

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Grow & Go: Learn with Lt. Governor Gilchrist (SEL)Social and Emotional Awareness, Leadership and Teamwork
12 HoursGrades K - 12
Collection

2 Activities

Grades 6 - 12

Creativity and Play (Grades 6-12)

Arts, STEM

Collection

Creativity and Play (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

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Creativity and Play (Grades 6-12)Arts, STEM
1 Hour 30 MinutesGrades 6 - 12
Collection

8 Activities

Grades K - 5

Health and Wellness for Families and Programs K-5th Grade

Health and Wellness, Leadership and Teamwork

Collection

Health and Wellness for Families and Programs K-5th Grade

Mizzen Education, Inc.

K - 5

5 Hours 45 Minutes

This Playlist is a mix of mindfulness, health and nutrition for small groups with kids from K-5. Outdoor play, breathing, and structured strategies for de-stressing!

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Health and Wellness for Families and Programs K-5th GradeHealth and Wellness, Leadership and Teamwork
5 Hours 45 MinutesGrades K - 5
Collection

6 Activities

Grades 6 - 12

The News and You: Journalism and Media Literacy for Grades 7-12

Digital Media and Communications, Literacy

Collection

The News and You: Journalism and Media Literacy for Grades 7-12

Pulitzer Center

6 - 12

How can good journalism empower people? This module begins by asking students to identify what they believe the purpose of journalism to be, and guides them to think critically and creatively about their relationship with news.

Students will move from reflecting on the power and purpose of journalism to examining how bias can affect the news, and the way in which we process information ourselves. Students will learn about news framing and editorial judgment, putting themselves in the shoes of editors and journalists who decide which stories get told and how they are presented to the public. Finally, students will move from analyzing news stories to responding to underreported stories that matter to them through creative and journalistic projects.

Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.

Are you looking for media literacy activities for younger learners? Check out The News and You: Journalism and Media Literacy for Grades 2-6, also on Mizzen.

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The News and You: Journalism and Media Literacy for Grades 7-12Digital Media and Communications, Literacy
Grades 6 - 12
Collection

25 Activities

Grades K - 12

23 Days of Fun, Healthy and Creative Activities for December

Health and Wellness, Social and Emotional Awareness

Collection

23 Days of Fun, Healthy and Creative Activities for December

Mizzen Education, Inc.

K - 12

20 Hours 35 Minutes

With winter afoot, during a school year like no other, are you looking for fun, healthy and restorative activities you can share with children and youth?

23 Days of Fun, Healthy and Creative Activities for December offers just that.

From “Action Packed ABC” for younger children and “Dance, Dance, Dance” for middle school kids, to “Mindfulness” for teens, this weekday December calendar shares art, music, yoga, social emotional learning, and indoor and outdoor projects and games to help kids feel better.

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23 Days of Fun, Healthy and Creative Activities for DecemberHealth and Wellness, Social and Emotional Awareness
20 Hours 35 MinutesGrades K - 12
Collection

11 Activities

Grades 6 - 12

Activities to Engage with 'The 1619 Project'

History and Society, Digital Media and Communications

Collection

Activities to Engage with 'The 1619 Project'

Pulitzer Center

6 - 12

11 Hours 15 Minutes

Welcome to The 1619 Project playlist for afterschool educators!

These activities give various entry points into exploring the legacy of slavery in contemporary U.S. systems and society, and celebrating Black Americans' contributions to democracy. Each activity is designed for facilitation across one or two 45-minute sessions, and can be completed in any order. To provide a strong foundation for exploring the project, consider starting with the activities entitled "Introducing The 1619 Project," "The Idea of America," and/or "Visualizing the Legacy of Slavery."

Activities in this playlist engage images, podcasts, video, and text excerpts from the project. Students will have the opportunity to connect with the content and one another through meaningful discussions and collaborative team challenges; deepen their research and presentation skills by sharing stories of Black innovators; activate their creativity through writing and visual art; hone their media literacy skills; build historical knowledge; and more.

The 1619 Project is an initiative of The New York Times Magazine that challenges us to reframe U.S. history by marking the year when the first enslaved Africans arrived on Virginia soil as our nation's foundational date. The Pulitzer Center is the official education partner for the project.

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Activities to Engage with 'The 1619 Project'History and Society, Digital Media and Communications
11 Hours 15 MinutesGrades 6 - 12
Collection

3 Activities

Grades 9 - 12

OnTRaC: Using Theater to Explore Careers in the Arts

Arts, Career and Future Readiness

Collection

OnTRaC: Using Theater to Explore Careers in the Arts

ArtsConnection

9 - 12

4 Hours 30 Minutes

OnTRaC: Using Theater to Explore Careers in the Arts is a series of art-led activities that encourage young people to identify careers in the arts and creative fields. Students begin by identifying arts careers represented in their personal networks and within their own communities, as well as arts and creative fields that they're interested in learning more about. Then, they use improvisational theater activities to practice interview skills - for any school or job interview. Find a structure and framework to support young people to host a Visit with an Arts Professional. OnTRaC uses theater techniques as an entry point -- students engage in ice-breaker activities, role-play and other activities to increase skills in support of college and career readiness, including first impressions, networking and interviewing skills.

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OnTRaC: Using Theater to Explore Careers in the ArtsArts, Career and Future Readiness
4 Hours 30 MinutesGrades 9 - 12
Collection

16 Activities

Grades K - 12

Mizzen Summer Sizzle

Arts, Digital Media and Communications

Collection

Mizzen Summer Sizzle

Mizzen Education, Inc.

K - 12

2 Hours

Join Mizzen and our partner organization for summer learning! This playlist for all ages is a highlight reel of activities from Mizzen's Summer Sizzle features. Continue your summer learning with !Mpact Players, Jazz at Lincoln Center, National Wildlife Federation, PBS NewsHour Student Reporting Labs, reDiscover Center, and Mizzen with the list of activities below.

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Mizzen Summer SizzleArts, Digital Media and Communications
2 HoursGrades K - 12
Collection

12 Activities

Grades K - 5

Mission: Rainforest!

STEM, Nature and Wildlife

Collection

Mission: Rainforest!

Go2Science

K - 5

10 Hours 25 Minutes

Join Go2Science in the rainforests of Panama in Mission:Rainforest! Use the video-based activities to follow along with Beth and Curtis to research a big question about blue Morpho butterflies. Get students ready to use their observation skills, they might find some surprises along the way! 

Start the adventure with Dr. Mitra, learning about blue Morpho butterflies and stating a hypothesis. Then, continue learning about animals and plants in habitats like the rainforest and ocean.

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Mission: Rainforest!STEM, Nature and Wildlife
10 Hours 25 MinutesGrades K - 5
Collection

6 Activities

Grades 3 - 5

Building a NewsHour: Part 4

Digital Media and Communications, Literacy

Collection

Building a NewsHour: Part 4

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 4

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 4 of 6 in the Building a NewsHour Collection series.

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Building a NewsHour: Part 4Digital Media and Communications, Literacy
1 Hour 30 MinutesGrades 3 - 5
Collection

8 Activities

Grades 3 - 8

MLB Players STEM League

STEM, Social and Emotional Awareness, Leadership and Teamwork

Collection

MLB Players STEM League

Learn Fresh

3 - 8

6 Hours

The MLB Players STEM League is an interactive, sports-based learning experience that connects math, strategy, and social-emotional learning through the game of baseball. Developed in partnership with the MLB Players Trust, this program combines a board game and curriculum to help students build essential skills through a hands-on experience.


Over eight lessons, students take on the roles of players, managers, and analysts, using real MLB player stats to draft teams, track performance, analyze data, and make strategic decisions. Core math concepts—including fractions, percentages, and probability—are woven into gameplay, providing real-world applications of data in sports.


Beyond math, the program reinforces teamwork, sportsmanship, and resilience through integrated bonus lessons, helping students navigate challenges and collaborate with their peers effectively. With an emphasis on social-emotional skills and critical thinking, students develop practical abilities that extend beyond the classroom.


The MLB Players STEM League is designed for youth-development organizations and schools of all types, offering a free and accessible way to engage students in learning through the excitement of baseball.

Educators should request their MLB Players STEM League games when preparing for Lesson 1 to ensure they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.

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MLB Players STEM LeagueSTEM, Social and Emotional Awareness, Leadership and Teamwork
6 HoursGrades 3 - 8
Collection

19 Activities

Grades K - 12

STEAM Discovery & Learning with Mizzen Education

STEM, Arts

Collection

STEAM Discovery & Learning with Mizzen Education

Mizzen Education, Inc.

K - 12

This playlist will ignite curiosity and creativity for grades K-12 with a lineup of specially-curated STEAM activities! From mind-bending math puzzles and hands-on science experiments to coding adventures and imaginative art projects, each activity is a new gateway to discovery!

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STEAM Discovery & Learning with Mizzen EducationSTEM, Arts
Grades K - 12
Collection

5 Activities

Grades 6 - 8

Invasive Species

Nature and Wildlife, Social and Emotional Awareness, STEM

Collection

Invasive Species

City Parks Foundation

6 - 8

2 Hours

As our ecosystems continue to become more vulnerable through anthropogenic change, scientists are working hard to restore the resilience of green space. One of the major detractors from ecosystem resilience are invasive species. In this module, students will assess the impact of invasive species in their local ecosystems. They will work collaboratively with their peers to research effective pest management protocols, participate in field experiences to learn more about local native and invasive species, and analyze data to assess local biodiversity. This newly acquired knowledge and skills will set the foundation for a community outreach project in which students will educate their peers and community members about the importance of invasive species management.

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Invasive SpeciesNature and Wildlife, Social and Emotional Awareness, STEM
2 HoursGrades 6 - 8
Collection

40 Activities

Grades K - 12

Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)

Career and Future Readiness, Leadership and Teamwork

Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)

Mizzen Education, Inc.

K - 12

29 Hours 20 Minutes

November is National Entrepreneurship Month and Michigan Lieutenant Governor Garlin Gilchrist II has created an exciting collection of activities just for Mizzen!

Filled with fun, immersive, and interactive content, this playlist introduces students to entrepreneurship as a mindset.

Students in K-12 age groups will build their skillset through discovery, problem-solving, and collaboration.

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Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)Career and Future Readiness, Leadership and Teamwork
29 Hours 20 MinutesGrades K - 12
Collection

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.