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Amplify Youth Voice with SEL

Belonging and Community, Leadership and Teamwork

15 Activities

Amplify Youth Voice with SEL

Mizzen Education, Inc.

K - 12

1 Hour 30 Minutes

Empower youth, amplify student voice, and make learning an adventure! The activities in this playlist are designed to spark creativity, foster teamwork, and encourage self-discovery, making learning an adventure that students look forward to each day. This playlist is packed with engaging activities in the arts, career exploration, and social and emotional learning — that foster self-awareness, creativity, connection, and belonging. Each lesson plan equips you to engage students to become more active participants in their own journey.

"The most memorable lessons often come from the journey, not the destination — enjoy the messiness of learning, it's here that the real magic happens." — Lauren B. González

This Playlist was curated by Lauren B. González, in collaboration with Mizzen Education. Lauren has more than 15 years in the educational field and is a doctoral candidate for Applied Learning Sciences at The University of Miami. A first-generation Latina and daughter of Cuban exiles, Lauren describes her approach to learning as "holistic, respectful of student cultures, and deeply rooted in resilience and empathy."

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Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

7 Activities

Science Notebooks

California Academy of Sciences

3 - 12

7 Hours 15 Minutes

Keeping a notebook can help your students think and act like scientists. Sample these easy-to-implement strategies and lessons to bring science notebooking into your program.

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Jazz, Blues, and Music For 3rd-5th Grade at Home

Arts in Action, Stories and Perspectives

17 Activities

Jazz, Blues, and Music For 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

23 Hours 45 Minutes

This Playlist prompts younger children to learn and perform music and dances at home.

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Community Science Playlist

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Community Science Playlist

California Academy of Sciences

3 - 8

1 Hour 15 Minutes

Community science, also called citizen science, is a global effort in which scientists and the public work together to help gather data on the earth’s biodiversity. In this playlist, youth will learn how to use three community science tools and make observations about arthropods, birds, and sky conditions to share with naturalists around the world.

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Storytelling Activities for 3rd-5th Grade at Home

Stories and Perspectives, Arts in Action

7 Activities

Storytelling Activities for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

5 Hours 15 Minutes

This Playlist invites students to create, read, and share stories in small groups or at home.

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2020 National Summer Learning Association Awardees

Leadership and Teamwork

10 Activities

2020 National Summer Learning Association Awardees

Mizzen Education, Inc.

K - 12

9 Hours 30 Minutes

This playlist is brought to you by the awardees of the 2020 National Summer Learning Association Awards. We are so excited to feature the winners of Excellence in Summer Learning, Founder's Award, and Climate Change Award! Congratulations ANYTOWN, Camp EDMO, CityParks Foundation Green Girls Empowered by ING, and Young Audiences of Maryland- Summer Arts & Learning Academy for these achievements and all you do for the community.

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Teens Curate Teens: Curating an Art Exhibition

Arts in Action, Stories and Perspectives

6 Activities

Teens Curate Teens: Curating an Art Exhibition

ArtsConnection

9 - 12

9 Hours

Teens Curate Teens offers a process for young people to take on the responsibility for creating all aspects of an exhibition. A curator is in charge of selecting artwork for an exhibition or presentation. Learn how a curator or curatorial team creates an art exhibit that gives voice to their peers’ concerns and interests to possibly initiate change. Students develop their collaborative skills to identify a common theme to create a dynamic art event for their community. Together the team chooses a location for the event, guidelines for the artists’ application, outreach, criteria for selection, marketing and PR, placement of the artwork in the space, and the opening & programing of the exhibit.

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Design a Park Project

3 Activities

Design a Park Project

City Parks Foundation

6 - 8

In urban environments, opportunity exists everywhere you look to revamp greenspace that supports local and migratory species and community members. For this module, students will be combining everything they have learned about urban forests, biodiversity, and climate change to create an action plan to improve or create a community green space. In this module, students will be able to see that they can make a change within their community by actively identifying a site to beautify, designing possible solutions to improve it, and to write a letter to local community leaders to gather support for their ideas.

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Building a NewsHour: Part 1

Digital Voices, Stories and Perspectives

6 Activities

Building a NewsHour: Part 1

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 1

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 1 of 6 in the Building a NewsHour Collection series.

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Active Kids and Minds Functional Fitness: Weeks 5-8

Whole Body, Whole Self, Leadership and Teamwork

12 Activities

Active Kids and Minds Functional Fitness: Weeks 5-8

Active Kids and Minds

K - 8

8 Hours

Continue moving with Active Kids and Minds Functional Fitness! This is the second of three Active Kids and Minds Collections. Covering Weeks 5-8, this set of activities continues with new skills of the week, strengthening fitness principles, and building nutritional knowledge.

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Our Watershed

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Our Watershed

National Wildlife Federation

3 - 8

Think of a watershed like a filter, where water flows over the land and into other bodies of water, and takes into account the health of the land and all its waterways. In this playlist youth will learn more about their watershed, the ecosystem where they live, and observe the biodiversity nearby.

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NBA Math Hoops

Belonging and Community, STEM Lab: Build, Tinker, Explore

10 Activities

NBA Math Hoops

Learn Fresh

3 - 8

9 Hours 10 Minutes

NBA Math Hoops uses the excitement of basketball and the NBA/WNBA brands to engage students in grades 3-8 while teaching math and social-emotional skills. The program begins with preseason activities where students draft teams, analyze player data, and commit to shared values through a Sportsmanship Contract. This initial phase helps students build a foundation of teamwork and data literacy.

The regular season introduces essential gameplay rules, strategies, and mathematical concepts, allowing students to practice and apply their skills. As the season progresses, students develop their understanding of gameplay and enhance their strategic thinking.

The program culminates in the Playoffs, where students put their strategies to the test and demonstrate sportsmanship in a competitive setting. NBA Math Hoops boosts algebra readiness and fosters self-regulation and executive function skills, all while being adaptable to in-school, out-of-school, and home learning environments.

Educators should request their NBA Math Hoops games when preparing for Lesson 1 to ensure that they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.

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Relaxing Yoga, Games, & Mindfulness

Whole Body, Whole Self, Belonging and Community

5 Activities

Relaxing Yoga, Games, & Mindfulness

Mizzen Education, Inc.

9 - 12

3 Hours 45 Minutes

Maintaining mental health has become a top priority in today's society. Students engage in relaxing, fun activities that eliminate stress and anxiety from daily life.

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Mizzen Summer Sizzle

Arts in Action, Digital Voices

16 Activities

Mizzen Summer Sizzle

Mizzen Education, Inc.

K - 12

2 Hours

Join Mizzen and our partner organization for summer learning! This playlist for all ages is a highlight reel of activities from Mizzen's Summer Sizzle features. Continue your summer learning with !Mpact Players, Jazz at Lincoln Center, National Wildlife Federation, PBS NewsHour Student Reporting Labs, reDiscover Center, and Mizzen with the list of activities below.

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Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)

Future Ready: Learning and Earning, Leadership and Teamwork

40 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)

Mizzen Education, Inc.

K - 12

29 Hours 20 Minutes

November is National Entrepreneurship Month and Michigan Lieutenant Governor Garlin Gilchrist II has created an exciting collection of activities just for Mizzen!

Filled with fun, immersive, and interactive content, this playlist introduces students to entrepreneurship as a mindset.

Students in K-12 age groups will build their skillset through discovery, problem-solving, and collaboration.

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Invasive Species

The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore

5 Activities

Invasive Species

City Parks Foundation

6 - 8

2 Hours

As our ecosystems continue to become more vulnerable through anthropogenic change, scientists are working hard to restore the resilience of green space. One of the major detractors from ecosystem resilience are invasive species. In this module, students will assess the impact of invasive species in their local ecosystems. They will work collaboratively with their peers to research effective pest management protocols, participate in field experiences to learn more about local native and invasive species, and analyze data to assess local biodiversity. This newly acquired knowledge and skills will set the foundation for a community outreach project in which students will educate their peers and community members about the importance of invasive species management.

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STEAM Discovery & Learning with Mizzen Education

STEM Lab: Build, Tinker, Explore, Arts in Action

19 Activities

STEAM Discovery & Learning with Mizzen Education

Mizzen Education, Inc.

K - 12

This playlist will ignite curiosity and creativity for grades K-12 with a lineup of specially-curated STEAM activities! From mind-bending math puzzles and hands-on science experiments to coding adventures and imaginative art projects, each activity is a new gateway to discovery!

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MLB Players STEM League

STEM Lab: Build, Tinker, Explore, Belonging and Community, Leadership and Teamwork

8 Activities

MLB Players STEM League

Learn Fresh

3 - 8

6 Hours

The MLB Players STEM League is an interactive, sports-based learning experience that connects math, strategy, and social-emotional learning through the game of baseball. Developed in partnership with the MLB Players Trust, this program combines a board game and curriculum to help students build essential skills through a hands-on experience.


Over eight lessons, students take on the roles of players, managers, and analysts, using real MLB player stats to draft teams, track performance, analyze data, and make strategic decisions. Core math concepts—including fractions, percentages, and probability—are woven into gameplay, providing real-world applications of data in sports.


Beyond math, the program reinforces teamwork, sportsmanship, and resilience through integrated bonus lessons, helping students navigate challenges and collaborate with their peers effectively. With an emphasis on social-emotional skills and critical thinking, students develop practical abilities that extend beyond the classroom.


The MLB Players STEM League is designed for youth-development organizations and schools of all types, offering a free and accessible way to engage students in learning through the excitement of baseball.

Educators should request their MLB Players STEM League games when preparing for Lesson 1 to ensure they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.

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Building a NewsHour: Part 4

Digital Voices, Stories and Perspectives

6 Activities

Building a NewsHour: Part 4

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 4

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 4 of 6 in the Building a NewsHour Collection series.

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OnTRaC: Using Theater to Explore Careers in the Arts

Arts in Action, Future Ready: Learning and Earning

3 Activities

OnTRaC: Using Theater to Explore Careers in the Arts

ArtsConnection

9 - 12

4 Hours 30 Minutes

OnTRaC: Using Theater to Explore Careers in the Arts is a series of art-led activities that encourage young people to identify careers in the arts and creative fields. Students begin by identifying arts careers represented in their personal networks and within their own communities, as well as arts and creative fields that they're interested in learning more about. Then, they use improvisational theater activities to practice interview skills - for any school or job interview. Find a structure and framework to support young people to host a Visit with an Arts Professional. OnTRaC uses theater techniques as an entry point -- students engage in ice-breaker activities, role-play and other activities to increase skills in support of college and career readiness, including first impressions, networking and interviewing skills.

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Activities to Engage with 'The 1619 Project'

We The People, Digital Voices

11 Activities

Activities to Engage with 'The 1619 Project'

Pulitzer Center

6 - 12

11 Hours 15 Minutes

Welcome to The 1619 Project playlist for afterschool educators!

These activities give various entry points into exploring the legacy of slavery in contemporary U.S. systems and society, and celebrating Black Americans' contributions to democracy. Each activity is designed for facilitation across one or two 45-minute sessions, and can be completed in any order. To provide a strong foundation for exploring the project, consider starting with the activities entitled "Introducing The 1619 Project," "The Idea of America," and/or "Visualizing the Legacy of Slavery."

Activities in this playlist engage images, podcasts, video, and text excerpts from the project. Students will have the opportunity to connect with the content and one another through meaningful discussions and collaborative team challenges; deepen their research and presentation skills by sharing stories of Black innovators; activate their creativity through writing and visual art; hone their media literacy skills; build historical knowledge; and more.

The 1619 Project is an initiative of The New York Times Magazine that challenges us to reframe U.S. history by marking the year when the first enslaved Africans arrived on Virginia soil as our nation's foundational date. The Pulitzer Center is the official education partner for the project.

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23 Days of Fun, Healthy and Creative Activities for December

Whole Body, Whole Self, Belonging and Community

25 Activities

23 Days of Fun, Healthy and Creative Activities for December

Mizzen Education, Inc.

K - 12

20 Hours 35 Minutes

With winter afoot, during a school year like no other, are you looking for fun, healthy and restorative activities you can share with children and youth?

23 Days of Fun, Healthy and Creative Activities for December offers just that.

From “Action Packed ABC” for younger children and “Dance, Dance, Dance” for middle school kids, to “Mindfulness” for teens, this weekday December calendar shares art, music, yoga, social emotional learning, and indoor and outdoor projects and games to help kids feel better.

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The News and You: Journalism and Media Literacy for Grades 7-12

Digital Voices, Stories and Perspectives

6 Activities

The News and You: Journalism and Media Literacy for Grades 7-12

Pulitzer Center

6 - 12

How can good journalism empower people? This module begins by asking students to identify what they believe the purpose of journalism to be, and guides them to think critically and creatively about their relationship with news.

Students will move from reflecting on the power and purpose of journalism to examining how bias can affect the news, and the way in which we process information ourselves. Students will learn about news framing and editorial judgment, putting themselves in the shoes of editors and journalists who decide which stories get told and how they are presented to the public. Finally, students will move from analyzing news stories to responding to underreported stories that matter to them through creative and journalistic projects.

Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.

Are you looking for media literacy activities for younger learners? Check out The News and You: Journalism and Media Literacy for Grades 2-6, also on Mizzen.

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Intro to Entrepreneurship (Grades 1-2)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

5 Activities

Intro to Entrepreneurship (Grades 1-2)

VentureLab

K - 2

2 Hours

This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.


Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.


Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.


Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.


In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.


Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.


Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.

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Nickelodeon Our World: The Play Lab

STEM Lab: Build, Tinker, Explore, Arts in Action

12 Activities

Nickelodeon Our World: The Play Lab

Nickelodeon + Mizzen Education

3 - 5

12 Hours

Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts in the with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!

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The World of Business & Entrepreneurship

Future Ready: Learning and Earning, Leadership and Teamwork

9 Activities

The World of Business & Entrepreneurship

Mizzen Education, Inc.

9 - 12

6 Hours 45 Minutes

Learning about business and economics are essential topics for young adults. Students engage in various activities that puts them in the shoes of entrepreneurs, learning about the realm of business.

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Weather

The Natural World, STEM Lab: Build, Tinker, Explore

4 Activities

Weather

National Wildlife Federation

K - 8

Weather has significant impacts on how we carry out our day, but do you think about how it impacts plants and wildlife? In this playlist, youth will differentiate between weather and climate, take a look at the clouds, celebrate Earth Day (everyday), and look more closely at weather impacts on plants and animals.

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Animal Adaptations

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Animal Adaptations

National Wildlife Federation

K - 8

Animal adaptations help species to survive. In this module youth will learn about different animal adaptations and learn how urbanization impacts wildlife adaptations.

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Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

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Health and Wellness for Families and Programs K-5th Grade

Whole Body, Whole Self, Leadership and Teamwork

8 Activities

Health and Wellness for Families and Programs K-5th Grade

Mizzen Education, Inc.

K - 5

5 Hours 45 Minutes

This Playlist is a mix of mindfulness, health and nutrition for small groups with kids from K-5. Outdoor play, breathing, and structured strategies for de-stressing!

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

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Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

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Creativity: Play

Arts in Action, STEM Lab: Build, Tinker, Explore

3 Activities

Creativity: Play

VentureLab

K - 2

2 Hours

Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.


In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.

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Innovator Trading Cards (K-2)

We The People, Stories and Perspectives, Leadership and Teamwork

2 Activities

Innovator Trading Cards (K-2)

Mizzen Education, Inc.

K - 2

1 Hour

Students will engage in a four-week learning experience focused on creating innovator trading cards. This project allows them to explore and highlight the varied contributions of Black Americans to their communities, developing key skills such as listening, drawing, speaking, and foundational categorization. In the final week, Week 4, students will use their completed trading cards to determine the most suitable type of community helper for various scenarios.

There are two activities in the Innovator Trading Card Collection: 

  • Activity 1, Designing Innovator Trading Cards, focuses on the "theme of the week," learning about the innovators and their influence, and designing the innovator trading cards. 

  • Activity 2, Playing Innovator Trading Cads, focuses on facilitating the associated game to reinforce learning.

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American History: Elevating Black Voices (3-5)

We The People, Stories and Perspectives, Leadership and Teamwork

13 Activities

American History: Elevating Black Voices (3-5)

Mizzen Education, Inc.

3 - 5

9 Hours 10 Minutes

This Collection is a weekly, hands-on playlist that helps learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and collaboration, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens reading comprehension, evidence-based thinking, creativity, and teamwork, while giving learners multiple opportunities to apply their understanding through discussion, design, and gameplay. Designed for flexible facilitation and active learning, this playlist shows that innovation happens in many ways—and that elevating diverse voices deepens our understanding of history.

For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.

Week 1: Storytelling and Voice

Designing Innovator Trading Cards (3-5)

Word Detectives

What is that Tone

Rhythm and Language

Week 2: Inventing and Problem Solving

Designing Innovator Trading Cards (3-5)

S.INQ Mechanical Engineering Self Propelled Cars

Arm and Belt Accessories

Engineering an Upgrade (Grades 3-5)

Week 3: Creativity and Expression

Designing Innovator Trading Cards (3-5)

The Animal Spin

Create and Perform a Scene from a Book

Clay Pinch Pot

Week 4: Leadership and Change

Designing Innovator Trading Cards (3-5)

Playing Innovator Trading Cards (3-5)

More Tools Are Better Than One

Build Your Own Obstacle Course

Discover Collection

Helping My Community

The Natural World, STEM Lab: Build, Tinker, Explore

2 Activities

Helping My Community

National Wildlife Federation

K - 8

Communities play a unique role in our growth and development from children to adults. In this playlist, youth will spend time minimizing their environmental footprint and planning a garden for wildlife.

Discover Collection

Building a NewsHour: Part 3

Digital Voices, Stories and Perspectives

5 Activities

Building a NewsHour: Part 3

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 3

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 3 of 6 in the Building a NewsHour Collection series.

Discover Collection

STEM Activities for K-5th Grade at Home or in Small Groups

STEM Lab: Build, Tinker, Explore, Arts in Action

11 Activities

STEM Activities for K-5th Grade at Home or in Small Groups

Mizzen Education, Inc.

K - 5

10 Hours

This playlist is a great mix of engineering and science activities that are easy and fun for home or small groups of kids k-5.

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Disappearing Bees

STEM Lab: Build, Tinker, Explore, The Natural World

3 Activities

Disappearing Bees

The Nature Conservancy

6 - 8

3 Hours

Youth uncover the fascinating world of bees and the crucial role they play in our ecosystem. Youth play the role of scientists as they seek to uncover the cause(s) of the declining bee populations. Youth learn how to share their knowledge and inform others about a topic through an infographic.

Discover Collection

Amplify Youth Voice with SEL

Belonging and Community, Leadership and Teamwork

15 Activities

Amplify Youth Voice with SEL

Mizzen Education, Inc.

K - 12

1 Hour 30 Minutes

Empower youth, amplify student voice, and make learning an adventure! The activities in this playlist are designed to spark creativity, foster teamwork, and encourage self-discovery, making learning an adventure that students look forward to each day. This playlist is packed with engaging activities in the arts, career exploration, and social and emotional learning — that foster self-awareness, creativity, connection, and belonging. Each lesson plan equips you to engage students to become more active participants in their own journey.

"The most memorable lessons often come from the journey, not the destination — enjoy the messiness of learning, it's here that the real magic happens." — Lauren B. González

This Playlist was curated by Lauren B. González, in collaboration with Mizzen Education. Lauren has more than 15 years in the educational field and is a doctoral candidate for Applied Learning Sciences at The University of Miami. A first-generation Latina and daughter of Cuban exiles, Lauren describes her approach to learning as "holistic, respectful of student cultures, and deeply rooted in resilience and empathy."

Discover Collection

Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

7 Activities

Science Notebooks

California Academy of Sciences

3 - 12

7 Hours 15 Minutes

Keeping a notebook can help your students think and act like scientists. Sample these easy-to-implement strategies and lessons to bring science notebooking into your program.

Discover Collection

Jazz, Blues, and Music For 3rd-5th Grade at Home

Arts in Action, Stories and Perspectives

17 Activities

Jazz, Blues, and Music For 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

23 Hours 45 Minutes

This Playlist prompts younger children to learn and perform music and dances at home.

Discover Collection

Community Science Playlist

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Community Science Playlist

California Academy of Sciences

3 - 8

1 Hour 15 Minutes

Community science, also called citizen science, is a global effort in which scientists and the public work together to help gather data on the earth’s biodiversity. In this playlist, youth will learn how to use three community science tools and make observations about arthropods, birds, and sky conditions to share with naturalists around the world.

Discover Collection

Storytelling Activities for 3rd-5th Grade at Home

Stories and Perspectives, Arts in Action

7 Activities

Storytelling Activities for 3rd-5th Grade at Home

Mizzen Education, Inc.

3 - 5

5 Hours 15 Minutes

This Playlist invites students to create, read, and share stories in small groups or at home.

Discover Collection

2020 National Summer Learning Association Awardees

Leadership and Teamwork

10 Activities

2020 National Summer Learning Association Awardees

Mizzen Education, Inc.

K - 12

9 Hours 30 Minutes

This playlist is brought to you by the awardees of the 2020 National Summer Learning Association Awards. We are so excited to feature the winners of Excellence in Summer Learning, Founder's Award, and Climate Change Award! Congratulations ANYTOWN, Camp EDMO, CityParks Foundation Green Girls Empowered by ING, and Young Audiences of Maryland- Summer Arts & Learning Academy for these achievements and all you do for the community.

Discover Collection

Teens Curate Teens: Curating an Art Exhibition

Arts in Action, Stories and Perspectives

6 Activities

Teens Curate Teens: Curating an Art Exhibition

ArtsConnection

9 - 12

9 Hours

Teens Curate Teens offers a process for young people to take on the responsibility for creating all aspects of an exhibition. A curator is in charge of selecting artwork for an exhibition or presentation. Learn how a curator or curatorial team creates an art exhibit that gives voice to their peers’ concerns and interests to possibly initiate change. Students develop their collaborative skills to identify a common theme to create a dynamic art event for their community. Together the team chooses a location for the event, guidelines for the artists’ application, outreach, criteria for selection, marketing and PR, placement of the artwork in the space, and the opening & programing of the exhibit.

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Design a Park Project

3 Activities

Design a Park Project

City Parks Foundation

6 - 8

In urban environments, opportunity exists everywhere you look to revamp greenspace that supports local and migratory species and community members. For this module, students will be combining everything they have learned about urban forests, biodiversity, and climate change to create an action plan to improve or create a community green space. In this module, students will be able to see that they can make a change within their community by actively identifying a site to beautify, designing possible solutions to improve it, and to write a letter to local community leaders to gather support for their ideas.

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Building a NewsHour: Part 1

Digital Voices, Stories and Perspectives

6 Activities

Building a NewsHour: Part 1

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 1

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 1 of 6 in the Building a NewsHour Collection series.

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Active Kids and Minds Functional Fitness: Weeks 5-8

Whole Body, Whole Self, Leadership and Teamwork

12 Activities

Active Kids and Minds Functional Fitness: Weeks 5-8

Active Kids and Minds

K - 8

8 Hours

Continue moving with Active Kids and Minds Functional Fitness! This is the second of three Active Kids and Minds Collections. Covering Weeks 5-8, this set of activities continues with new skills of the week, strengthening fitness principles, and building nutritional knowledge.

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Our Watershed

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Our Watershed

National Wildlife Federation

3 - 8

Think of a watershed like a filter, where water flows over the land and into other bodies of water, and takes into account the health of the land and all its waterways. In this playlist youth will learn more about their watershed, the ecosystem where they live, and observe the biodiversity nearby.

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NBA Math Hoops

Belonging and Community, STEM Lab: Build, Tinker, Explore

10 Activities

NBA Math Hoops

Learn Fresh

3 - 8

9 Hours 10 Minutes

NBA Math Hoops uses the excitement of basketball and the NBA/WNBA brands to engage students in grades 3-8 while teaching math and social-emotional skills. The program begins with preseason activities where students draft teams, analyze player data, and commit to shared values through a Sportsmanship Contract. This initial phase helps students build a foundation of teamwork and data literacy.

The regular season introduces essential gameplay rules, strategies, and mathematical concepts, allowing students to practice and apply their skills. As the season progresses, students develop their understanding of gameplay and enhance their strategic thinking.

The program culminates in the Playoffs, where students put their strategies to the test and demonstrate sportsmanship in a competitive setting. NBA Math Hoops boosts algebra readiness and fosters self-regulation and executive function skills, all while being adaptable to in-school, out-of-school, and home learning environments.

Educators should request their NBA Math Hoops games when preparing for Lesson 1 to ensure that they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.

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Relaxing Yoga, Games, & Mindfulness

Whole Body, Whole Self, Belonging and Community

5 Activities

Relaxing Yoga, Games, & Mindfulness

Mizzen Education, Inc.

9 - 12

3 Hours 45 Minutes

Maintaining mental health has become a top priority in today's society. Students engage in relaxing, fun activities that eliminate stress and anxiety from daily life.

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Mizzen Summer Sizzle

Arts in Action, Digital Voices

16 Activities

Mizzen Summer Sizzle

Mizzen Education, Inc.

K - 12

2 Hours

Join Mizzen and our partner organization for summer learning! This playlist for all ages is a highlight reel of activities from Mizzen's Summer Sizzle features. Continue your summer learning with !Mpact Players, Jazz at Lincoln Center, National Wildlife Federation, PBS NewsHour Student Reporting Labs, reDiscover Center, and Mizzen with the list of activities below.

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Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)

Future Ready: Learning and Earning, Leadership and Teamwork

40 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)

Mizzen Education, Inc.

K - 12

29 Hours 20 Minutes

November is National Entrepreneurship Month and Michigan Lieutenant Governor Garlin Gilchrist II has created an exciting collection of activities just for Mizzen!

Filled with fun, immersive, and interactive content, this playlist introduces students to entrepreneurship as a mindset.

Students in K-12 age groups will build their skillset through discovery, problem-solving, and collaboration.

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Invasive Species

The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore

5 Activities

Invasive Species

City Parks Foundation

6 - 8

2 Hours

As our ecosystems continue to become more vulnerable through anthropogenic change, scientists are working hard to restore the resilience of green space. One of the major detractors from ecosystem resilience are invasive species. In this module, students will assess the impact of invasive species in their local ecosystems. They will work collaboratively with their peers to research effective pest management protocols, participate in field experiences to learn more about local native and invasive species, and analyze data to assess local biodiversity. This newly acquired knowledge and skills will set the foundation for a community outreach project in which students will educate their peers and community members about the importance of invasive species management.

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STEAM Discovery & Learning with Mizzen Education

STEM Lab: Build, Tinker, Explore, Arts in Action

19 Activities

STEAM Discovery & Learning with Mizzen Education

Mizzen Education, Inc.

K - 12

This playlist will ignite curiosity and creativity for grades K-12 with a lineup of specially-curated STEAM activities! From mind-bending math puzzles and hands-on science experiments to coding adventures and imaginative art projects, each activity is a new gateway to discovery!

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MLB Players STEM League

STEM Lab: Build, Tinker, Explore, Belonging and Community, Leadership and Teamwork

8 Activities

MLB Players STEM League

Learn Fresh

3 - 8

6 Hours

The MLB Players STEM League is an interactive, sports-based learning experience that connects math, strategy, and social-emotional learning through the game of baseball. Developed in partnership with the MLB Players Trust, this program combines a board game and curriculum to help students build essential skills through a hands-on experience.


Over eight lessons, students take on the roles of players, managers, and analysts, using real MLB player stats to draft teams, track performance, analyze data, and make strategic decisions. Core math concepts—including fractions, percentages, and probability—are woven into gameplay, providing real-world applications of data in sports.


Beyond math, the program reinforces teamwork, sportsmanship, and resilience through integrated bonus lessons, helping students navigate challenges and collaborate with their peers effectively. With an emphasis on social-emotional skills and critical thinking, students develop practical abilities that extend beyond the classroom.


The MLB Players STEM League is designed for youth-development organizations and schools of all types, offering a free and accessible way to engage students in learning through the excitement of baseball.

Educators should request their MLB Players STEM League games when preparing for Lesson 1 to ensure they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.

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Building a NewsHour: Part 4

Digital Voices, Stories and Perspectives

6 Activities

Building a NewsHour: Part 4

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 4

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 4 of 6 in the Building a NewsHour Collection series.

Discover Collection

OnTRaC: Using Theater to Explore Careers in the Arts

Arts in Action, Future Ready: Learning and Earning

3 Activities

OnTRaC: Using Theater to Explore Careers in the Arts

ArtsConnection

9 - 12

4 Hours 30 Minutes

OnTRaC: Using Theater to Explore Careers in the Arts is a series of art-led activities that encourage young people to identify careers in the arts and creative fields. Students begin by identifying arts careers represented in their personal networks and within their own communities, as well as arts and creative fields that they're interested in learning more about. Then, they use improvisational theater activities to practice interview skills - for any school or job interview. Find a structure and framework to support young people to host a Visit with an Arts Professional. OnTRaC uses theater techniques as an entry point -- students engage in ice-breaker activities, role-play and other activities to increase skills in support of college and career readiness, including first impressions, networking and interviewing skills.

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Activities to Engage with 'The 1619 Project'

We The People, Digital Voices

11 Activities

Activities to Engage with 'The 1619 Project'

Pulitzer Center

6 - 12

11 Hours 15 Minutes

Welcome to The 1619 Project playlist for afterschool educators!

These activities give various entry points into exploring the legacy of slavery in contemporary U.S. systems and society, and celebrating Black Americans' contributions to democracy. Each activity is designed for facilitation across one or two 45-minute sessions, and can be completed in any order. To provide a strong foundation for exploring the project, consider starting with the activities entitled "Introducing The 1619 Project," "The Idea of America," and/or "Visualizing the Legacy of Slavery."

Activities in this playlist engage images, podcasts, video, and text excerpts from the project. Students will have the opportunity to connect with the content and one another through meaningful discussions and collaborative team challenges; deepen their research and presentation skills by sharing stories of Black innovators; activate their creativity through writing and visual art; hone their media literacy skills; build historical knowledge; and more.

The 1619 Project is an initiative of The New York Times Magazine that challenges us to reframe U.S. history by marking the year when the first enslaved Africans arrived on Virginia soil as our nation's foundational date. The Pulitzer Center is the official education partner for the project.

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23 Days of Fun, Healthy and Creative Activities for December

Whole Body, Whole Self, Belonging and Community

25 Activities

23 Days of Fun, Healthy and Creative Activities for December

Mizzen Education, Inc.

K - 12

20 Hours 35 Minutes

With winter afoot, during a school year like no other, are you looking for fun, healthy and restorative activities you can share with children and youth?

23 Days of Fun, Healthy and Creative Activities for December offers just that.

From “Action Packed ABC” for younger children and “Dance, Dance, Dance” for middle school kids, to “Mindfulness” for teens, this weekday December calendar shares art, music, yoga, social emotional learning, and indoor and outdoor projects and games to help kids feel better.

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The News and You: Journalism and Media Literacy for Grades 7-12

Digital Voices, Stories and Perspectives

6 Activities

The News and You: Journalism and Media Literacy for Grades 7-12

Pulitzer Center

6 - 12

How can good journalism empower people? This module begins by asking students to identify what they believe the purpose of journalism to be, and guides them to think critically and creatively about their relationship with news.

Students will move from reflecting on the power and purpose of journalism to examining how bias can affect the news, and the way in which we process information ourselves. Students will learn about news framing and editorial judgment, putting themselves in the shoes of editors and journalists who decide which stories get told and how they are presented to the public. Finally, students will move from analyzing news stories to responding to underreported stories that matter to them through creative and journalistic projects.

Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.

Are you looking for media literacy activities for younger learners? Check out The News and You: Journalism and Media Literacy for Grades 2-6, also on Mizzen.

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Intro to Entrepreneurship (Grades 1-2)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

5 Activities

Intro to Entrepreneurship (Grades 1-2)

VentureLab

K - 2

2 Hours

This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.


Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.


Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.


Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.


In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.


Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.


Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.

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Nickelodeon Our World: The Play Lab

STEM Lab: Build, Tinker, Explore, Arts in Action

12 Activities

Nickelodeon Our World: The Play Lab

Nickelodeon + Mizzen Education

3 - 5

12 Hours

Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts in the with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!

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The World of Business & Entrepreneurship

Future Ready: Learning and Earning, Leadership and Teamwork

9 Activities

The World of Business & Entrepreneurship

Mizzen Education, Inc.

9 - 12

6 Hours 45 Minutes

Learning about business and economics are essential topics for young adults. Students engage in various activities that puts them in the shoes of entrepreneurs, learning about the realm of business.

Discover Collection

Weather

The Natural World, STEM Lab: Build, Tinker, Explore

4 Activities

Weather

National Wildlife Federation

K - 8

Weather has significant impacts on how we carry out our day, but do you think about how it impacts plants and wildlife? In this playlist, youth will differentiate between weather and climate, take a look at the clouds, celebrate Earth Day (everyday), and look more closely at weather impacts on plants and animals.

Discover Collection

Animal Adaptations

The Natural World, STEM Lab: Build, Tinker, Explore

3 Activities

Animal Adaptations

National Wildlife Federation

K - 8

Animal adaptations help species to survive. In this module youth will learn about different animal adaptations and learn how urbanization impacts wildlife adaptations.

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Health and Wellness for Families and Programs K-5th Grade

Whole Body, Whole Self, Leadership and Teamwork

8 Activities

Health and Wellness for Families and Programs K-5th Grade

Mizzen Education, Inc.

K - 5

5 Hours 45 Minutes

This Playlist is a mix of mindfulness, health and nutrition for small groups with kids from K-5. Outdoor play, breathing, and structured strategies for de-stressing!

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Creativity: Play

Arts in Action, STEM Lab: Build, Tinker, Explore

3 Activities

Creativity: Play

VentureLab

K - 2

2 Hours

Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.


In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.

Discover Collection

Innovator Trading Cards (K-2)

We The People, Stories and Perspectives, Leadership and Teamwork

2 Activities

Innovator Trading Cards (K-2)

Mizzen Education, Inc.

K - 2

1 Hour

Students will engage in a four-week learning experience focused on creating innovator trading cards. This project allows them to explore and highlight the varied contributions of Black Americans to their communities, developing key skills such as listening, drawing, speaking, and foundational categorization. In the final week, Week 4, students will use their completed trading cards to determine the most suitable type of community helper for various scenarios.

There are two activities in the Innovator Trading Card Collection: 

  • Activity 1, Designing Innovator Trading Cards, focuses on the "theme of the week," learning about the innovators and their influence, and designing the innovator trading cards. 

  • Activity 2, Playing Innovator Trading Cads, focuses on facilitating the associated game to reinforce learning.

Discover Collection

American History: Elevating Black Voices (3-5)

We The People, Stories and Perspectives, Leadership and Teamwork

13 Activities

American History: Elevating Black Voices (3-5)

Mizzen Education, Inc.

3 - 5

9 Hours 10 Minutes

This Collection is a weekly, hands-on playlist that helps learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and collaboration, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens reading comprehension, evidence-based thinking, creativity, and teamwork, while giving learners multiple opportunities to apply their understanding through discussion, design, and gameplay. Designed for flexible facilitation and active learning, this playlist shows that innovation happens in many ways—and that elevating diverse voices deepens our understanding of history.

For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.

Week 1: Storytelling and Voice

Designing Innovator Trading Cards (3-5)

Word Detectives

What is that Tone

Rhythm and Language

Week 2: Inventing and Problem Solving

Designing Innovator Trading Cards (3-5)

S.INQ Mechanical Engineering Self Propelled Cars

Arm and Belt Accessories

Engineering an Upgrade (Grades 3-5)

Week 3: Creativity and Expression

Designing Innovator Trading Cards (3-5)

The Animal Spin

Create and Perform a Scene from a Book

Clay Pinch Pot

Week 4: Leadership and Change

Designing Innovator Trading Cards (3-5)

Playing Innovator Trading Cards (3-5)

More Tools Are Better Than One

Build Your Own Obstacle Course

Discover Collection

Helping My Community

The Natural World, STEM Lab: Build, Tinker, Explore

2 Activities

Helping My Community

National Wildlife Federation

K - 8

Communities play a unique role in our growth and development from children to adults. In this playlist, youth will spend time minimizing their environmental footprint and planning a garden for wildlife.

Discover Collection

Building a NewsHour: Part 3

Digital Voices, Stories and Perspectives

5 Activities

Building a NewsHour: Part 3

PBS

3 - 5

1 Hour 30 Minutes

Welcome to PBS NewsHour Student Reporting Labs (SRL)’s Module, Building a NewsHour: Part 3

This Module from SRL takes youth through the all elements of building their own news hour. A follow-up to the From Concept to Screen Module, this six part Collection takes youth through the all the steps in creating a news hour to tell their stories.

This is Module 3 of 6 in the Building a NewsHour Collection series.

Discover Collection

STEM Activities for K-5th Grade at Home or in Small Groups

STEM Lab: Build, Tinker, Explore, Arts in Action

11 Activities

STEM Activities for K-5th Grade at Home or in Small Groups

Mizzen Education, Inc.

K - 5

10 Hours

This playlist is a great mix of engineering and science activities that are easy and fun for home or small groups of kids k-5.

Discover Collection

Disappearing Bees

STEM Lab: Build, Tinker, Explore, The Natural World

3 Activities

Disappearing Bees

The Nature Conservancy

6 - 8

3 Hours

Youth uncover the fascinating world of bees and the crucial role they play in our ecosystem. Youth play the role of scientists as they seek to uncover the cause(s) of the declining bee populations. Youth learn how to share their knowledge and inform others about a topic through an infographic.

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.