Amplify Youth Voice with SEL
Belonging and Community, Leadership and Teamwork
15 Activities
Amplify Youth Voice with SEL
Mizzen Education, Inc.
K - 12
1 Hour 30 Minutes
Empower youth, amplify student voice, and make learning an adventure! The activities in this playlist are designed to spark creativity, foster teamwork, and encourage self-discovery, making learning an adventure that students look forward to each day. This playlist is packed with engaging activities in the arts, career exploration, and social and emotional learning — that foster self-awareness, creativity, connection, and belonging. Each lesson plan equips you to engage students to become more active participants in their own journey.
"The most memorable lessons often come from the journey, not the destination — enjoy the messiness of learning, it's here that the real magic happens." — Lauren B. González
This Playlist was curated by Lauren B. González, in collaboration with Mizzen Education. Lauren has more than 15 years in the educational field and is a doctoral candidate for Applied Learning Sciences at The University of Miami. A first-generation Latina and daughter of Cuban exiles, Lauren describes her approach to learning as "holistic, respectful of student cultures, and deeply rooted in resilience and empathy."
Discover Collection
Science Notebooks
STEM Lab: Build, Tinker, Explore, The Natural World
7 Activities
Science Notebooks
California Academy of Sciences
3 - 12
7 Hours 15 Minutes
Discover Collection
Community Science Playlist
The Natural World, STEM Lab: Build, Tinker, Explore
3 Activities
Community Science Playlist
California Academy of Sciences
3 - 8
1 Hour 15 Minutes
Discover Collection
Storytelling Activities for 3rd-5th Grade at Home
Stories and Perspectives, Arts in Action
7 Activities
Storytelling Activities for 3rd-5th Grade at Home
Mizzen Education, Inc.
3 - 5
5 Hours 15 Minutes
Discover Collection
2020 National Summer Learning Association Awardees
Leadership and Teamwork
10 Activities
2020 National Summer Learning Association Awardees
Mizzen Education, Inc.
K - 12
9 Hours 30 Minutes
Discover Collection
Teens Curate Teens: Curating an Art Exhibition
Arts in Action, Stories and Perspectives
6 Activities
Teens Curate Teens: Curating an Art Exhibition
ArtsConnection
9 - 12
9 Hours
Discover Collection
Design a Park Project
3 Activities
Design a Park Project
City Parks Foundation
6 - 8
Discover Collection
Building a NewsHour: Part 1
Digital Voices, Stories and Perspectives
6 Activities
Building a NewsHour: Part 1
PBS
3 - 5
1 Hour 30 Minutes
Discover Collection
Active Kids and Minds Functional Fitness: Weeks 5-8
Whole Body, Whole Self, Leadership and Teamwork
12 Activities
Active Kids and Minds Functional Fitness: Weeks 5-8
Active Kids and Minds
K - 8
8 Hours
Continue moving with Active Kids and Minds Functional Fitness! This is the second of three Active Kids and Minds Collections. Covering Weeks 5-8, this set of activities continues with new skills of the week, strengthening fitness principles, and building nutritional knowledge.
Discover Collection
Our Watershed
The Natural World, STEM Lab: Build, Tinker, Explore
3 Activities
Our Watershed
National Wildlife Federation
3 - 8
Discover Collection
NBA Math Hoops
Belonging and Community, STEM Lab: Build, Tinker, Explore
10 Activities
NBA Math Hoops
Learn Fresh
3 - 8
9 Hours 10 Minutes
The regular season introduces essential gameplay rules, strategies, and mathematical concepts, allowing students to practice and apply their skills. As the season progresses, students develop their understanding of gameplay and enhance their strategic thinking.
The program culminates in the Playoffs, where students put their strategies to the test and demonstrate sportsmanship in a competitive setting. NBA Math Hoops boosts algebra readiness and fosters self-regulation and executive function skills, all while being adaptable to in-school, out-of-school, and home learning environments.
Discover Collection
Relaxing Yoga, Games, & Mindfulness
Whole Body, Whole Self, Belonging and Community
5 Activities
Relaxing Yoga, Games, & Mindfulness
Mizzen Education, Inc.
9 - 12
3 Hours 45 Minutes
Discover Collection
Mizzen Summer Sizzle
Arts in Action, Digital Voices
16 Activities
Mizzen Summer Sizzle
Mizzen Education, Inc.
K - 12
2 Hours
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
Future Ready: Learning and Earning, Leadership and Teamwork
40 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
Mizzen Education, Inc.
K - 12
29 Hours 20 Minutes
November is National Entrepreneurship Month and Michigan Lieutenant Governor Garlin Gilchrist II has created an exciting collection of activities just for Mizzen!
Filled with fun, immersive, and interactive content, this playlist introduces students to entrepreneurship as a mindset.
Students in K-12 age groups will build their skillset through discovery, problem-solving, and collaboration.
Discover Collection
Invasive Species
The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore
5 Activities
Invasive Species
City Parks Foundation
6 - 8
2 Hours
Discover Collection
STEAM Discovery & Learning with Mizzen Education
STEM Lab: Build, Tinker, Explore, Arts in Action
19 Activities
STEAM Discovery & Learning with Mizzen Education
Mizzen Education, Inc.
K - 12
Discover Collection
MLB Players STEM League
STEM Lab: Build, Tinker, Explore, Belonging and Community, Leadership and Teamwork
8 Activities
MLB Players STEM League
Learn Fresh
3 - 8
6 Hours
The MLB Players STEM League is an interactive, sports-based learning experience that connects math, strategy, and social-emotional learning through the game of baseball. Developed in partnership with the MLB Players Trust, this program combines a board game and curriculum to help students build essential skills through a hands-on experience.
Over eight lessons, students take on the roles of players, managers, and analysts, using real MLB player stats to draft teams, track performance, analyze data, and make strategic decisions. Core math concepts—including fractions, percentages, and probability—are woven into gameplay, providing real-world applications of data in sports.
Beyond math, the program reinforces teamwork, sportsmanship, and resilience through integrated bonus lessons, helping students navigate challenges and collaborate with their peers effectively. With an emphasis on social-emotional skills and critical thinking, students develop practical abilities that extend beyond the classroom.
The MLB Players STEM League is designed for youth-development organizations and schools of all types, offering a free and accessible way to engage students in learning through the excitement of baseball.
Educators should request their MLB Players STEM League games when preparing for Lesson 1 to ensure they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.
Discover Collection
Building a NewsHour: Part 4
Digital Voices, Stories and Perspectives
6 Activities
Building a NewsHour: Part 4
PBS
3 - 5
1 Hour 30 Minutes
Discover Collection
OnTRaC: Using Theater to Explore Careers in the Arts
Arts in Action, Future Ready: Learning and Earning
3 Activities
OnTRaC: Using Theater to Explore Careers in the Arts
ArtsConnection
9 - 12
4 Hours 30 Minutes
Discover Collection
Activities to Engage with 'The 1619 Project'
We The People, Digital Voices
11 Activities
Activities to Engage with 'The 1619 Project'
Pulitzer Center
6 - 12
11 Hours 15 Minutes
Discover Collection
23 Days of Fun, Healthy and Creative Activities for December
Whole Body, Whole Self, Belonging and Community
25 Activities
23 Days of Fun, Healthy and Creative Activities for December
Mizzen Education, Inc.
K - 12
20 Hours 35 Minutes
Discover Collection
The News and You: Journalism and Media Literacy for Grades 7-12
Digital Voices, Stories and Perspectives
6 Activities
The News and You: Journalism and Media Literacy for Grades 7-12
Pulitzer Center
6 - 12
How can good journalism empower people? This module begins by asking students to identify what they believe the purpose of journalism to be, and guides them to think critically and creatively about their relationship with news.
Students will move from reflecting on the power and purpose of journalism to examining how bias can affect the news, and the way in which we process information ourselves. Students will learn about news framing and editorial judgment, putting themselves in the shoes of editors and journalists who decide which stories get told and how they are presented to the public. Finally, students will move from analyzing news stories to responding to underreported stories that matter to them through creative and journalistic projects.
Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.
Are you looking for media literacy activities for younger learners? Check out The News and You: Journalism and Media Literacy for Grades 2-6, also on Mizzen.
Discover Collection
Intro to Entrepreneurship (Grades 1-2)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
5 Activities
Intro to Entrepreneurship (Grades 1-2)
VentureLab
K - 2
2 Hours
This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.
Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.
Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.
Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.
In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.
Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.
Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.
Discover Collection
Nickelodeon Our World: The Play Lab
STEM Lab: Build, Tinker, Explore, Arts in Action
12 Activities
Nickelodeon Our World: The Play Lab
Nickelodeon + Mizzen Education
3 - 5
12 Hours
Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts in the with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!
Discover Collection
The World of Business & Entrepreneurship
Future Ready: Learning and Earning, Leadership and Teamwork
9 Activities
The World of Business & Entrepreneurship
Mizzen Education, Inc.
9 - 12
6 Hours 45 Minutes
Discover Collection
Weather
The Natural World, STEM Lab: Build, Tinker, Explore
4 Activities
Weather
National Wildlife Federation
K - 8
Discover Collection
Animal Adaptations
The Natural World, STEM Lab: Build, Tinker, Explore
3 Activities
Animal Adaptations
National Wildlife Federation
K - 8
Discover Collection
Intro to Entrepreneurship (Grades 6-12)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
2 Activities
Intro to Entrepreneurship (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
Discover Collection
Health and Wellness for Families and Programs K-5th Grade
Whole Body, Whole Self, Leadership and Teamwork
8 Activities
Health and Wellness for Families and Programs K-5th Grade
Mizzen Education, Inc.
K - 5
5 Hours 45 Minutes
Discover Collection
Creativity and Play (Grades 6-12)
Arts in Action, STEM Lab: Build, Tinker, Explore
2 Activities
Creativity and Play (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
This is a series on play and being playful, considered cornerstones of creativity and idea generation.
In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.
In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.
Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.
Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.
Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Belonging and Community, Leadership and Teamwork
20 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Mizzen Education, Inc.
K - 12
12 Hours
Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.
Discover Collection
Creativity: Play
Arts in Action, STEM Lab: Build, Tinker, Explore
3 Activities
Creativity: Play
VentureLab
K - 2
2 Hours
Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.
In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.
Discover Collection
Innovator Trading Cards (K-2)
We The People, Stories and Perspectives, Leadership and Teamwork
2 Activities
Innovator Trading Cards (K-2)
Mizzen Education, Inc.
K - 2
1 Hour
Students will engage in a four-week learning experience focused on creating innovator trading cards. This project allows them to explore and highlight the varied contributions of Black Americans to their communities, developing key skills such as listening, drawing, speaking, and foundational categorization. In the final week, Week 4, students will use their completed trading cards to determine the most suitable type of community helper for various scenarios.
There are two activities in the Innovator Trading Card Collection:
Activity 1, Designing Innovator Trading Cards, focuses on the "theme of the week," learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2, Playing Innovator Trading Cads, focuses on facilitating the associated game to reinforce learning.
Discover Collection
American History: Elevating Black Voices (3-5)
We The People, Stories and Perspectives, Leadership and Teamwork
13 Activities
American History: Elevating Black Voices (3-5)
Mizzen Education, Inc.
3 - 5
9 Hours 10 Minutes
This Collection is a weekly, hands-on playlist that helps learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and collaboration, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens reading comprehension, evidence-based thinking, creativity, and teamwork, while giving learners multiple opportunities to apply their understanding through discussion, design, and gameplay. Designed for flexible facilitation and active learning, this playlist shows that innovation happens in many ways—and that elevating diverse voices deepens our understanding of history.
For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.
Week 1: Storytelling and Voice
Designing Innovator Trading Cards (3-5)
Word Detectives
What is that Tone
Rhythm and Language
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards (3-5)
S.INQ Mechanical Engineering Self Propelled Cars
Arm and Belt Accessories
Engineering an Upgrade (Grades 3-5)
Week 3: Creativity and Expression
Designing Innovator Trading Cards (3-5)
The Animal Spin
Create and Perform a Scene from a Book
Clay Pinch Pot
Week 4: Leadership and Change
Designing Innovator Trading Cards (3-5)
Playing Innovator Trading Cards (3-5)
More Tools Are Better Than One
Build Your Own Obstacle Course
Discover Collection
Helping My Community
The Natural World, STEM Lab: Build, Tinker, Explore
2 Activities
Helping My Community
National Wildlife Federation
K - 8
Discover Collection
Building a NewsHour: Part 3
Digital Voices, Stories and Perspectives
5 Activities
Building a NewsHour: Part 3
PBS
3 - 5
1 Hour 30 Minutes
Discover Collection
STEM Activities for K-5th Grade at Home or in Small Groups
STEM Lab: Build, Tinker, Explore, Arts in Action
11 Activities
STEM Activities for K-5th Grade at Home or in Small Groups
Mizzen Education, Inc.
K - 5
10 Hours
Discover Collection
Disappearing Bees
STEM Lab: Build, Tinker, Explore, The Natural World
3 Activities
Disappearing Bees
The Nature Conservancy
6 - 8
3 Hours
Discover Collection
Amplify Youth Voice with SEL
Belonging and Community, Leadership and Teamwork
15 Activities
Amplify Youth Voice with SEL
Mizzen Education, Inc.
K - 12
1 Hour 30 Minutes
Empower youth, amplify student voice, and make learning an adventure! The activities in this playlist are designed to spark creativity, foster teamwork, and encourage self-discovery, making learning an adventure that students look forward to each day. This playlist is packed with engaging activities in the arts, career exploration, and social and emotional learning — that foster self-awareness, creativity, connection, and belonging. Each lesson plan equips you to engage students to become more active participants in their own journey.
"The most memorable lessons often come from the journey, not the destination — enjoy the messiness of learning, it's here that the real magic happens." — Lauren B. González
This Playlist was curated by Lauren B. González, in collaboration with Mizzen Education. Lauren has more than 15 years in the educational field and is a doctoral candidate for Applied Learning Sciences at The University of Miami. A first-generation Latina and daughter of Cuban exiles, Lauren describes her approach to learning as "holistic, respectful of student cultures, and deeply rooted in resilience and empathy."
Discover Collection
Science Notebooks
STEM Lab: Build, Tinker, Explore, The Natural World
7 Activities
Science Notebooks
California Academy of Sciences
3 - 12
7 Hours 15 Minutes
Discover Collection
Community Science Playlist
The Natural World, STEM Lab: Build, Tinker, Explore
3 Activities
Community Science Playlist
California Academy of Sciences
3 - 8
1 Hour 15 Minutes
Discover Collection
Storytelling Activities for 3rd-5th Grade at Home
Stories and Perspectives, Arts in Action
7 Activities
Storytelling Activities for 3rd-5th Grade at Home
Mizzen Education, Inc.
3 - 5
5 Hours 15 Minutes
Discover Collection
2020 National Summer Learning Association Awardees
Leadership and Teamwork
10 Activities
2020 National Summer Learning Association Awardees
Mizzen Education, Inc.
K - 12
9 Hours 30 Minutes
Discover Collection
Teens Curate Teens: Curating an Art Exhibition
Arts in Action, Stories and Perspectives
6 Activities
Teens Curate Teens: Curating an Art Exhibition
ArtsConnection
9 - 12
9 Hours
Discover Collection
Design a Park Project
3 Activities
Design a Park Project
City Parks Foundation
6 - 8
Discover Collection
Building a NewsHour: Part 1
Digital Voices, Stories and Perspectives
6 Activities
Building a NewsHour: Part 1
PBS
3 - 5
1 Hour 30 Minutes
Discover Collection
Active Kids and Minds Functional Fitness: Weeks 5-8
Whole Body, Whole Self, Leadership and Teamwork
12 Activities
Active Kids and Minds Functional Fitness: Weeks 5-8
Active Kids and Minds
K - 8
8 Hours
Continue moving with Active Kids and Minds Functional Fitness! This is the second of three Active Kids and Minds Collections. Covering Weeks 5-8, this set of activities continues with new skills of the week, strengthening fitness principles, and building nutritional knowledge.
Discover Collection
Our Watershed
The Natural World, STEM Lab: Build, Tinker, Explore
3 Activities
Our Watershed
National Wildlife Federation
3 - 8
Discover Collection
NBA Math Hoops
Belonging and Community, STEM Lab: Build, Tinker, Explore
10 Activities
NBA Math Hoops
Learn Fresh
3 - 8
9 Hours 10 Minutes
The regular season introduces essential gameplay rules, strategies, and mathematical concepts, allowing students to practice and apply their skills. As the season progresses, students develop their understanding of gameplay and enhance their strategic thinking.
The program culminates in the Playoffs, where students put their strategies to the test and demonstrate sportsmanship in a competitive setting. NBA Math Hoops boosts algebra readiness and fosters self-regulation and executive function skills, all while being adaptable to in-school, out-of-school, and home learning environments.
Discover Collection
Relaxing Yoga, Games, & Mindfulness
Whole Body, Whole Self, Belonging and Community
5 Activities
Relaxing Yoga, Games, & Mindfulness
Mizzen Education, Inc.
9 - 12
3 Hours 45 Minutes
Discover Collection
Mizzen Summer Sizzle
Arts in Action, Digital Voices
16 Activities
Mizzen Summer Sizzle
Mizzen Education, Inc.
K - 12
2 Hours
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
Future Ready: Learning and Earning, Leadership and Teamwork
40 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
Mizzen Education, Inc.
K - 12
29 Hours 20 Minutes
November is National Entrepreneurship Month and Michigan Lieutenant Governor Garlin Gilchrist II has created an exciting collection of activities just for Mizzen!
Filled with fun, immersive, and interactive content, this playlist introduces students to entrepreneurship as a mindset.
Students in K-12 age groups will build their skillset through discovery, problem-solving, and collaboration.
Discover Collection
Invasive Species
The Natural World, Belonging and Community, STEM Lab: Build, Tinker, Explore
5 Activities
Invasive Species
City Parks Foundation
6 - 8
2 Hours
Discover Collection
STEAM Discovery & Learning with Mizzen Education
STEM Lab: Build, Tinker, Explore, Arts in Action
19 Activities
STEAM Discovery & Learning with Mizzen Education
Mizzen Education, Inc.
K - 12
Discover Collection
MLB Players STEM League
STEM Lab: Build, Tinker, Explore, Belonging and Community, Leadership and Teamwork
8 Activities
MLB Players STEM League
Learn Fresh
3 - 8
6 Hours
The MLB Players STEM League is an interactive, sports-based learning experience that connects math, strategy, and social-emotional learning through the game of baseball. Developed in partnership with the MLB Players Trust, this program combines a board game and curriculum to help students build essential skills through a hands-on experience.
Over eight lessons, students take on the roles of players, managers, and analysts, using real MLB player stats to draft teams, track performance, analyze data, and make strategic decisions. Core math concepts—including fractions, percentages, and probability—are woven into gameplay, providing real-world applications of data in sports.
Beyond math, the program reinforces teamwork, sportsmanship, and resilience through integrated bonus lessons, helping students navigate challenges and collaborate with their peers effectively. With an emphasis on social-emotional skills and critical thinking, students develop practical abilities that extend beyond the classroom.
The MLB Players STEM League is designed for youth-development organizations and schools of all types, offering a free and accessible way to engage students in learning through the excitement of baseball.
Educators should request their MLB Players STEM League games when preparing for Lesson 1 to ensure they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.
Discover Collection
Building a NewsHour: Part 4
Digital Voices, Stories and Perspectives
6 Activities
Building a NewsHour: Part 4
PBS
3 - 5
1 Hour 30 Minutes
Discover Collection
OnTRaC: Using Theater to Explore Careers in the Arts
Arts in Action, Future Ready: Learning and Earning
3 Activities
OnTRaC: Using Theater to Explore Careers in the Arts
ArtsConnection
9 - 12
4 Hours 30 Minutes
Discover Collection
Activities to Engage with 'The 1619 Project'
We The People, Digital Voices
11 Activities
Activities to Engage with 'The 1619 Project'
Pulitzer Center
6 - 12
11 Hours 15 Minutes
Discover Collection
23 Days of Fun, Healthy and Creative Activities for December
Whole Body, Whole Self, Belonging and Community
25 Activities
23 Days of Fun, Healthy and Creative Activities for December
Mizzen Education, Inc.
K - 12
20 Hours 35 Minutes
Discover Collection
The News and You: Journalism and Media Literacy for Grades 7-12
Digital Voices, Stories and Perspectives
6 Activities
The News and You: Journalism and Media Literacy for Grades 7-12
Pulitzer Center
6 - 12
How can good journalism empower people? This module begins by asking students to identify what they believe the purpose of journalism to be, and guides them to think critically and creatively about their relationship with news.
Students will move from reflecting on the power and purpose of journalism to examining how bias can affect the news, and the way in which we process information ourselves. Students will learn about news framing and editorial judgment, putting themselves in the shoes of editors and journalists who decide which stories get told and how they are presented to the public. Finally, students will move from analyzing news stories to responding to underreported stories that matter to them through creative and journalistic projects.
Throughout this module, facilitators have access to the option of requesting a free virtual visit with a Pulitzer Center journalist who can support students in digging deeper into any of these topics, getting their questions answered, and exploring careers in the journalism field.
Are you looking for media literacy activities for younger learners? Check out The News and You: Journalism and Media Literacy for Grades 2-6, also on Mizzen.
Discover Collection
Intro to Entrepreneurship (Grades 1-2)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
5 Activities
Intro to Entrepreneurship (Grades 1-2)
VentureLab
K - 2
2 Hours
This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.
Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.
Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.
Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.
In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.
Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.
Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.
Discover Collection
Nickelodeon Our World: The Play Lab
STEM Lab: Build, Tinker, Explore, Arts in Action
12 Activities
Nickelodeon Our World: The Play Lab
Nickelodeon + Mizzen Education
3 - 5
12 Hours
Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts in the with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!
Discover Collection
The World of Business & Entrepreneurship
Future Ready: Learning and Earning, Leadership and Teamwork
9 Activities
The World of Business & Entrepreneurship
Mizzen Education, Inc.
9 - 12
6 Hours 45 Minutes
Discover Collection
Weather
The Natural World, STEM Lab: Build, Tinker, Explore
4 Activities
Weather
National Wildlife Federation
K - 8
Discover Collection
Animal Adaptations
The Natural World, STEM Lab: Build, Tinker, Explore
3 Activities
Animal Adaptations
National Wildlife Federation
K - 8
Discover Collection
Intro to Entrepreneurship (Grades 6-12)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
2 Activities
Intro to Entrepreneurship (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
Discover Collection
Health and Wellness for Families and Programs K-5th Grade
Whole Body, Whole Self, Leadership and Teamwork
8 Activities
Health and Wellness for Families and Programs K-5th Grade
Mizzen Education, Inc.
K - 5
5 Hours 45 Minutes
Discover Collection
Creativity and Play (Grades 6-12)
Arts in Action, STEM Lab: Build, Tinker, Explore
2 Activities
Creativity and Play (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
This is a series on play and being playful, considered cornerstones of creativity and idea generation.
In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.
In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.
Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.
Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.
Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!
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Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Belonging and Community, Leadership and Teamwork
20 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Mizzen Education, Inc.
K - 12
12 Hours
Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.
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Creativity: Play
Arts in Action, STEM Lab: Build, Tinker, Explore
3 Activities
Creativity: Play
VentureLab
K - 2
2 Hours
Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.
In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.
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Innovator Trading Cards (K-2)
We The People, Stories and Perspectives, Leadership and Teamwork
2 Activities
Innovator Trading Cards (K-2)
Mizzen Education, Inc.
K - 2
1 Hour
Students will engage in a four-week learning experience focused on creating innovator trading cards. This project allows them to explore and highlight the varied contributions of Black Americans to their communities, developing key skills such as listening, drawing, speaking, and foundational categorization. In the final week, Week 4, students will use their completed trading cards to determine the most suitable type of community helper for various scenarios.
There are two activities in the Innovator Trading Card Collection:
Activity 1, Designing Innovator Trading Cards, focuses on the "theme of the week," learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2, Playing Innovator Trading Cads, focuses on facilitating the associated game to reinforce learning.
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American History: Elevating Black Voices (3-5)
We The People, Stories and Perspectives, Leadership and Teamwork
13 Activities
American History: Elevating Black Voices (3-5)
Mizzen Education, Inc.
3 - 5
9 Hours 10 Minutes
This Collection is a weekly, hands-on playlist that helps learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and collaboration, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens reading comprehension, evidence-based thinking, creativity, and teamwork, while giving learners multiple opportunities to apply their understanding through discussion, design, and gameplay. Designed for flexible facilitation and active learning, this playlist shows that innovation happens in many ways—and that elevating diverse voices deepens our understanding of history.
For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.
Week 1: Storytelling and Voice
Designing Innovator Trading Cards (3-5)
Word Detectives
What is that Tone
Rhythm and Language
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards (3-5)
S.INQ Mechanical Engineering Self Propelled Cars
Arm and Belt Accessories
Engineering an Upgrade (Grades 3-5)
Week 3: Creativity and Expression
Designing Innovator Trading Cards (3-5)
The Animal Spin
Create and Perform a Scene from a Book
Clay Pinch Pot
Week 4: Leadership and Change
Designing Innovator Trading Cards (3-5)
Playing Innovator Trading Cards (3-5)
More Tools Are Better Than One
Build Your Own Obstacle Course
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Helping My Community
The Natural World, STEM Lab: Build, Tinker, Explore
2 Activities
Helping My Community
National Wildlife Federation
K - 8
Discover Collection
Building a NewsHour: Part 3
Digital Voices, Stories and Perspectives
5 Activities
Building a NewsHour: Part 3
PBS
3 - 5
1 Hour 30 Minutes
Discover Collection
STEM Activities for K-5th Grade at Home or in Small Groups
STEM Lab: Build, Tinker, Explore, Arts in Action
11 Activities
STEM Activities for K-5th Grade at Home or in Small Groups
Mizzen Education, Inc.
K - 5
10 Hours
Discover Collection
Disappearing Bees
STEM Lab: Build, Tinker, Explore, The Natural World
3 Activities
Disappearing Bees
The Nature Conservancy
6 - 8
3 Hours
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