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Rules of Discussion (Grades 3-5)

Literacy, Social and Emotional Awareness

Grades 3 - 5

Rules of Discussion (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students develop rules for discussions to help them be thoughtful participants within a discussion.

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Rules of Discussion (Grades 3-5)

Literacy, Social and Emotional Awareness

Grades 3 - 5

World War II (Grades 3-5)

Literacy, History and Society

Grades 3 - 5

World War II (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students work together to learn about key people, battles, and events of World War II. Teams create a newsreel and present what they have learned to the whole group. This activity builds research and cooperative learning skills, while also developing speaking and listening skills.

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World War II (Grades 3-5)

Literacy, History and Society

Grades 3 - 5

State Report

Literacy, History and Society

Grades 3 - 5

State Report

Mizzen Education, Inc.

3 - 5

45 Minutes

Students work in small groups to learn about a state and then create a presentation to give in front of the group.

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State Report

Literacy, History and Society

Grades 3 - 5

Olympic Games (Grades 9-12)

Health and Wellness, Leadership and Teamwork

Grades 9 - 12

Olympic Games (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students learn and play a series of Olympic games. Then they vote on their favorite game. This activity builds listening and cooperative learning skills. It also promotes physical fitness.

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Olympic Games (Grades 9-12)

Health and Wellness, Leadership and Teamwork

Grades 9 - 12

NBA Math Hoops Lesson 8: Maximizing Shot Options

Literacy, STEM

Grades 3 - 8

NBA Math Hoops Lesson 8: Maximizing Shot Options

Learn Fresh

3 - 8

30 Minutes

In this activity, students learn the importance of division and rounding in the context of NBA Math Hoops, where certain division results can unlock valuable shot options. Students then work in teams, ensuring accuracy through collaboration. This activity aims to reinforce division and rounding skills while highlighting their strategic application in the game.

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NBA Math Hoops Lesson 8: Maximizing Shot Options

Literacy, STEM

Grades 3 - 8

City Hopper U.S.A.

Literacy, History and Society

Grades 6 - 8

City Hopper U.S.A.

Mizzen Education, Inc.

6 - 8

45 Minutes

Students act as virtual tour guides for an American city. They research the city using print and digital resources and create a slideshow to take the audience on a virtual tour, highlighting the area's geography, climate, landmarks, history, and culture.

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City Hopper U.S.A.

Literacy, History and Society

Grades 6 - 8

The Big Easy: Day 4 Lesson

Literacy, Arts

Grades 3 - 8

The Big Easy: Day 4 Lesson

Jazz at Lincoln Center

3 - 8

1 Hour

Welcome to Lesson 4 of Jazz at Lincoln Center's module, "The Big Easy"! Explore the art of deduction as students utilize background knowledge and research to decipher symbolism in artwork, uncovering the inspiration behind illustrations.

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The Big Easy: Day 4 Lesson

Literacy, Arts

Grades 3 - 8

Amazing Bodies! 1: Prototype Brainstorm

Career and Future Readiness, STEM

Grades 6 - 8

Amazing Bodies! 1: Prototype Brainstorm

OregonASK

6 - 8

30 Minutes

Students brainstorm creative innovations to improve people's lives.

This activity is Part 1 of 6 in the Amazing Bodies! series, with activities designed to build upon each another:

Amazing Bodies! 1: Prototype Brainstorm
Amazing Bodies! 2: Prototype Selection
Amazing Bodies! 3: Prototype Build
Amazing Bodies! 4: Prototype Test & Modify
Amazing Bodies! 5: Prototype Naming
Amazing Bodies! 6: Prototype Presentations

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Amazing Bodies! 1: Prototype Brainstorm

Career and Future Readiness, STEM

Grades 6 - 8

What Is Mindfulness?

Social and Emotional Awareness, Health and Wellness

Grades 3 - 5

What Is Mindfulness?

Mizzen Education, Inc.

3 - 5

45 Minutes

People often walk along the street without really noticing what is around them. With so many of us using electronic devices around the clock, “mindlessness” is on the rise! This activity shows students how an active, engaged mindset, or mindfulness, can affect their daily experiences.

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What Is Mindfulness?

Social and Emotional Awareness, Health and Wellness

Grades 3 - 5

The Big Easy: Days 14-16 Lesson

Literacy, Arts

Grades 3 - 8

The Big Easy: Days 14-16 Lesson

Jazz at Lincoln Center

3 - 8

1 Hour

Welcome to Lesson 14-16 of Jazz at Lincoln Center's module, "The Big Easy"! Ignite imagination as students plan symbolic parties, designing dances and decorations that reflect stories, ideas, and emotions. Foster creativity and collaboration among students, all while having fun!

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The Big Easy: Days 14-16 Lesson

Literacy, Arts

Grades 3 - 8

Sketching for Observation Exercises

Nature and Wildlife, STEM

Grades K - 12

Sketching for Observation Exercises

California Academy of Sciences

K - 12

3 Hours

Scientific sketching isn’t about making a pretty picture! It’s about looking at something so closely you notice something new. These exercises help students practice sketching for observation, data collection, and analysis during a science investigation.

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Sketching for Observation Exercises

Nature and Wildlife, STEM

Grades K - 12

Same as Me

Literacy, Social and Emotional Awareness

Grades K - 2

Same as Me

Mizzen Education, Inc.

K - 2

30 Minutes

In this activity, children learn how they are similar to other members of the group. First, the adult gives prompts from the Similarities Sheet, such as “Find someone whose favorite color is the same as yours.” Next, the children walk around the room, asking each other questions to determine which traits they have in common. Then they write down a different child’s name next to each trait on the worksheet, just one name per trait. Finally, the children reconvene as a whole group for discussion.

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Same as Me

Literacy, Social and Emotional Awareness

Grades K - 2

Blocking My News Hour

Literacy, Digital Media and Communications

Grades 3 - 5

Blocking My News Hour

PBS

3 - 5

45 Minutes

It’s time for some master producing! In this lesson, students sharpen their production skills by categorizing news stories into the right blocks of a news hour show and establishing their news show teams.

This is lesson 4 in “Building a News Hour,” the second module from PBS NewsHour Student Reporting Labs’ module series.

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Blocking My News Hour

Literacy, Digital Media and Communications

Grades 3 - 5

Our World Day of Play: Game Analysis and Plan

Arts, STEM

Grades 3 - 5

Our World Day of Play: Game Analysis and Plan

Nickelodeon + Mizzen Education

3 - 5

1 Hour

It’s time for youth to create their games for the Worldwide Day of Play! Youth collaborate as they analyze their collected data to discern which game elements ensure a FUN GAME. They independently brainstorm and design their games, sharing their designs with a peer to receive feedback.


This is activity 10 of 12 in the Nickelodeon Our World: The Play Lab Module.

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Our World Day of Play: Game Analysis and Plan

Arts, STEM

Grades 3 - 5

Stomp Rockets

Nature and Wildlife, STEM

Grades 3 - 12

Stomp Rockets

NASA

3 - 12

1 Hour 30 Minutes

Work individually or in teams of two to construct and launch paper rockets using a teacher-built PVC-pipe launcher.
Following the flight of their rocket, calculate the altitude their rocket achieved. Based on the flight performance of their rockets, analyze their rocket designs, modify or rebuild them, launch again, and calculate the altitude achieved to determine if their changes affected the performance of the rocket. Conclude the activity by writing a post-flight mission report.

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Stomp Rockets

Nature and Wildlife, STEM

Grades 3 - 12

Thoughts on Brands

Digital Media and Communications, Career and Future Readiness

Grades 9 - 12

Thoughts on Brands

Mizzen Education, Inc.

9 - 12

45 Minutes

Consumers often accept the brand of a product as a statement of its quality, value, or prestige. In this activity, students draw conclusions about the importance of branding in the marketplace by describing their opinions of familiar brands, identifying brands for specific products, and discussing how they use brands to evaluate and purchase products.

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Thoughts on Brands

Digital Media and Communications, Career and Future Readiness

Grades 9 - 12

Playing Innovator Trading Cards (6-12)

History and Society, Leadership and Teamwork

Grades 6 - 12

Playing Innovator Trading Cards (6-12)

Mizzen Education, Inc.

6 - 12

1 Hour

In this culminating activity, learners use their completed Innovator Trading Cards to solve community-based challenges. Each challenge requires a balanced team of innovators, with one innovator from each theme. Learners must justify their team choices and explain how different kinds of contributions work together to address complex problems.

This is the second of two activities in the Innovator Trading Card Collection: 

  • Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards. 

  • Activity 2 focuses on facilitating the associated game to reinforce learning.

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Playing Innovator Trading Cards (6-12)

History and Society, Leadership and Teamwork

Grades 6 - 12

Wacky Cars

Literacy, Arts

Grades K - 2

Wacky Cars

Mizzen Education, Inc.

K - 2

45 Minutes

Children design a wacky car and either draw or build it. They give their car an appropriate name and describe its features to the group. This activity builds visual arts and design skills.

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Wacky Cars

Literacy, Arts

Grades K - 2

Design Your Own Money (Grades K-2)

Literacy, Career and Future Readiness

Grades K - 2

Design Your Own Money (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

Children make their own models of money in order to build an understanding of money and its value.

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Design Your Own Money (Grades K-2)

Literacy, Career and Future Readiness

Grades K - 2

What Should I Feed My New Dog?

STEM, Nature and Wildlife

Grades 9 - 12

What Should I Feed My New Dog?

Mizzen Education, Inc.

9 - 12

45 Minutes

In today’s activity, students analyze labels of different brands of dog food to determine the best food for a new dog. They compare and evaluate the ingredients and claims found on the labels, and they research the benefits of the main ingredients and the validity. Then students present their findings and conclusions to the group.

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What Should I Feed My New Dog?

STEM, Nature and Wildlife

Grades 9 - 12

Inventor Trading Cards (Grades 3-5)

History and Society, STEM

Grades 3 - 5

Inventor Trading Cards (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students learn about inventors and inventions by creating inventor cards and then sort and trade them to build sets of related cards.

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Inventor Trading Cards (Grades 3-5)

History and Society, STEM

Grades 3 - 5

Engineering an Upgrade (Grades 9-12)

Career and Future Readiness, STEM

Grades 9 - 12

Engineering an Upgrade (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Student teams work together to improve an existing product and then present their ideas to the group. This activity builds analytical thinking and cooperative learning skills while developing speaking and listening skills.

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Engineering an Upgrade (Grades 9-12)

Career and Future Readiness, STEM

Grades 9 - 12

The Art of the Campaign Yard Sign

Arts, History and Society

Grades 9 - 12

The Art of the Campaign Yard Sign

Mizzen Education, Inc.

9 - 12

45 Minutes

When an election is approaching, the signs of the campaigns (figuratively and literally) can take over the public life of a community. Candidates are promoted on billboards, posters, yard signs, and advertisements in all media. What qualities make these promotions effective? In this activity, students will compare and analyze the strategies that campaigns use to communicate their messages to the public—and to elect their candidate.

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The Art of the Campaign Yard Sign

Arts, History and Society

Grades 9 - 12

What is Carbon and the Carbon Cycle?

STEM, Nature and Wildlife

Grades 6 - 8

What is Carbon and the Carbon Cycle?

The Nature Conservancy

6 - 8

1 Hour

By studying the life cycle of a tomato, youth connect the carbon cycle and food production. Youth demonstrate their learning through a mini-art project.

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What is Carbon and the Carbon Cycle?

STEM, Nature and Wildlife

Grades 6 - 8

Beyond the Headlines: Designing My Pitch

Literacy, Digital Media and Communications

Grades 3 - 5

Beyond the Headlines: Designing My Pitch

PBS

3 - 5

30 Minutes

Ready to master the art of the pitch? Students learn how to craft a persuasive pitch by watching Shark Tank pitches, collaboratively developing key sentences, and creating their pitches for a News Hour show. They'll then pitch their ideas to peers, receiving valuable feedback and enhancing their pitching skills.

This is the culminating activity of SRL’s Headlines 4-part series. This short series is also the first section of SRL’s First Module From Concept to Screen: Building Your News Hour. The module is broken into three sections. The first two contain lessons that can be completed as standalone activities or as part of a series. All three sections converge to provide a powerful and fun introduction to producing and hosting news shows. The module is followed by a second that deepens student knowledge and skills.

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Beyond the Headlines: Designing My Pitch

Literacy, Digital Media and Communications

Grades 3 - 5

Tarp Toss (Team Building) Game

Social and Emotional Awareness, Leadership and Teamwork

Grades K - 12

Video

Tarp Toss (Team Building) Game

!Mpact Players

K - 12

15 Minutes

Race down the field towards the finish line as your team transfers your ball by launching it and catching it from tarp to tarp!

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Video

Tarp Toss (Team Building) Game

Social and Emotional Awareness, Leadership and Teamwork

Grades K - 12

Cell City

Nature and Wildlife, STEM

Grades 6 - 12

Cell City

OregonASK

6 - 12

45 Minutes

Students learn about cells, including their functions in the body, by building models for themselves!

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Cell City

Nature and Wildlife, STEM

Grades 6 - 12

Global Intervention in the First Gulf War

Literacy, History and Society

Grades 9 - 12

Global Intervention in the First Gulf War

Mizzen Education, Inc.

9 - 12

45 Minutes

Students read both primary and secondary source articles to explore the reasons for U.S. participation in the First Gulf War. They begin by considering a personal dilemma over conflict and discuss whether or not they think U.S. participation in the war was justified.

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Global Intervention in the First Gulf War

Literacy, History and Society

Grades 9 - 12

20 Questions (Grades 3-5)

Literacy, STEM

Grades 3 - 5

20 Questions (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students play a version of the popular game 20 Questions. First, students pair off, with 1 student thinking of something from a predetermined category while the other asks their partner up to 20 questions to determine what it is. Finally, students reconvene as a whole group for discussion.

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20 Questions (Grades 3-5)

Literacy, STEM

Grades 3 - 5

What is an Entrepreneur?

Leadership and Teamwork, Career and Future Readiness

Grades K - 2

What is an Entrepreneur?

VentureLab

K - 2

25 Minutes

Entrepreneurship isn't just about starting companies; it's a skill set and way of thinking. In this activity, students will watch a video from Kid President on what it takes to be an inventor to get them thinking about and discussing what an entrepreneur is. Then, students will make a poster representing themselves as entrepreneurs to start cultivating the mindset and thinking that they, too, are entrepreneurs.

This activity was designed as Part 1 of 5 in a series created by VentureLab. Check out the "Intro to Entrepreneurship" lesson to see more.

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What is an Entrepreneur?

Leadership and Teamwork, Career and Future Readiness

Grades K - 2

Super Secret Handshake Society (Team Building) Game

Leadership and Teamwork, Social and Emotional Awareness

Grades K - 12

Video

Super Secret Handshake Society (Team Building) Game

!Mpact Players

K - 12

15 Minutes

Meet new friends while creating secret, custom handshakes that are guaranteed to impress an audience!

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Video

Super Secret Handshake Society (Team Building) Game

Leadership and Teamwork, Social and Emotional Awareness

Grades K - 12

Who Is Marie Curie?

History and Society, Literacy

Grades K - 2

Who Is Marie Curie?

Mizzen Education, Inc.

K - 2

45 Minutes

Children learn about the famous scientist Marie Curie. They read a biography of Curie’s life and use what they have learned to write an acrostic poem about her.

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Who Is Marie Curie?

History and Society, Literacy

Grades K - 2

Modeling an Elbow

Nature and Wildlife, STEM

Grades 6 - 8

Modeling an Elbow

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students use rubber bands and a foam board to construct a working model of an elbow joint. By experimenting with the model, students observe that muscles work in pairs to bend joints and move body parts. Flexing and extending the arm at the elbow joint is one example.

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Modeling an Elbow

Nature and Wildlife, STEM

Grades 6 - 8

What is Causing the Current Climate Change? - Part 2

Nature and Wildlife, STEM

Grades 9 - 12

What is Causing the Current Climate Change? - Part 2

The Nature Conservancy

9 - 12

1 Hour

Students conduct a short literature review to determine the leading cause of the current climate change.

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What is Causing the Current Climate Change? - Part 2

Nature and Wildlife, STEM

Grades 9 - 12

Fact-checking for Beginners (Student Reporting Labs)

Literacy, Digital Media and Communications

Grades 6 - 12

Fact-checking for Beginners (Student Reporting Labs)

PBS

6 - 12

Students will learn the basics of fact-checking a news story, and the difference between primary and secondary sources.

This is activity 13 of 16 in the PBS NewsHour Student Reporting Labs Module. Visit the Module to learn more before getting started.

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Fact-checking for Beginners (Student Reporting Labs)

Literacy, Digital Media and Communications

Grades 6 - 12

Startup Survival

Leadership and Teamwork, Career and Future Readiness

Grades 6 - 12

Startup Survival

Network For Teaching Entrepreneurship

6 - 12

1 Hour 40 Minutes

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or attempt to select the most important startup tools. Students finish the module by creating an EM Personal Growth Plan.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

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Startup Survival

Leadership and Teamwork, Career and Future Readiness

Grades 6 - 12

Gallery Walk

Leadership and Teamwork, Arts

Grades 6 - 12

Gallery Walk

After-School All-Stars

6 - 12

30 Minutes

This teaching technique actively engages students in collaboration and creative problem-solving as they walk throughout a room together in small groups, sharing ideas and discussing questions while responding to images or texts.

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Gallery Walk

Leadership and Teamwork, Arts

Grades 6 - 12

EMI Pre-Survey Analysis

Leadership and Teamwork, Career and Future Readiness

Grades 6 - 12

EMI Pre-Survey Analysis

Network For Teaching Entrepreneurship

6 - 12

50 Minutes

Students take the Pre-EMI survey to get a report of the current status of their own developing entrepreneurial mindset.

Note that the survey is designed to be completed by most students in less than one instructional period. However, depending on the reading levels and abilities of your students, it may take longer for many students. Adjust the discussion time appropriately to match the amount of time your students will need to complete the survey.

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EMI Pre-Survey Analysis

Leadership and Teamwork, Career and Future Readiness

Grades 6 - 12

Make a Straw Rocket

Nature and Wildlife, STEM

Grades 3 - 8

Make a Straw Rocket

NASA

3 - 8

30 Minutes

Create a paper rocket that can be launched from a soda straw – then, modify the design to make the rocket fly farther!

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Make a Straw Rocket

Nature and Wildlife, STEM

Grades 3 - 8

Functional Fitness Week 2: Day 3

Health and Wellness, Leadership and Teamwork

Grades K - 8

Functional Fitness Week 2: Day 3

Active Kids and Minds

K - 8

45 Minutes

Finish week 2 with the skill of the week: Running. In this activity, students polish their stamina and speed with team sprints and game of Junkyard. Then, they challenge their fruit-focused learning in a summative game.

This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Functional Fitness Week 2: Day 3

Health and Wellness, Leadership and Teamwork

Grades K - 8

Create and Perform a Scene from a Book (Grades K-2)

Literacy, Arts

Grades K - 2

Create and Perform a Scene from a Book (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

Children choose a meaningful and memorable scene from a favorite story and then work together to dramatize it. This activity introduces young children to dramatic storytelling.

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Create and Perform a Scene from a Book (Grades K-2)

Literacy, Arts

Grades K - 2

Southern States Pen Pals

Literacy, History and Society

Grades 3 - 5

Southern States Pen Pals

Mizzen Education, Inc.

3 - 5

45 Minutes

Students work in small groups to research the southern region of the United States and then write each other "pen pal" letters based on their research.

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Southern States Pen Pals

Literacy, History and Society

Grades 3 - 5

Basics of Presenting (Grades K-2)

Social and Emotional Awareness, Literacy

Grades K - 2

Basics of Presenting (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, children learn and practice useful rules for public speaking.

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Basics of Presenting (Grades K-2)

Social and Emotional Awareness, Literacy

Grades K - 2

Planning a 2-Person Presentation

Social and Emotional Awareness, Literacy

Grades 9 - 12

Planning a 2-Person Presentation

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn steps to follow when planning a presentation, and then they practice those steps with a partner. This activity builds organizational skills, as well as skills in collaboration, speaking, and listening.

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Planning a 2-Person Presentation

Social and Emotional Awareness, Literacy

Grades 9 - 12

Functional Fitness Week 6: Day 2

Health and Wellness, Leadership and Teamwork

Grades K - 8

Functional Fitness Week 6: Day 2

Active Kids and Minds

K - 8

40 Minutes

Continue building week 6 skill of the week: Squats. In this activity, students participate in strength and endurance relays, and a classic game of Capture the Flag. Then, they learn to identify the types of dairy products.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Functional Fitness Week 6: Day 2

Health and Wellness, Leadership and Teamwork

Grades K - 8

Functional Fitness Week 11: Day 1

Leadership and Teamwork, Health and Wellness

Grades K - 8

Functional Fitness Week 11: Day 1

Active Kids and Minds

K - 8

40 Minutes

In this activity, students revisit measuring their physical abilities by participating in hundred-meter runs. Then, they reinforce prior learning by brainstorming healthy breakfast ideas.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Functional Fitness Week 11: Day 1

Leadership and Teamwork, Health and Wellness

Grades K - 8

Draw a Scientist

Nature and Wildlife, STEM

Grades K - 12

Draw a Scientist

California Academy of Sciences

K - 12

45 Minutes

Students draw their idea of "a scientist doing science." This exercise surfaces students' prior understandings of the nature of science and the demographics of scientists, serving as a launching point for discovering that students, in fact, can be scientists.

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Draw a Scientist

Nature and Wildlife, STEM

Grades K - 12

How to Look at Monuments

History and Society, Arts

Grades 9 - 12

How to Look at Monuments

ArtsConnection

9 - 12

1 Hour 30 Minutes

Guide young people in observing, describing, and analyzing local or global monuments. Through multimedia research, writing, and discussion, respond to the questions: Who's history do they include and who do they exclude? Which monuments would you take down and what new monuments would you put up?

Monuments to individuals, historical events, or movements have been created throughout time and around the world, in cities and towns big and small. Sometimes we pass them by without even knowing who or what they depict, and other times they elicit anger, offense, and a call to remove them. This activity asks teens to weigh in on the global debate around how monuments reflect our society and what should be done when they no longer represent our communities.

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How to Look at Monuments

History and Society, Arts

Grades 9 - 12

Opposable Thumbs

Nature and Wildlife, STEM

Grades K - 5

Opposable Thumbs

Go2Science

K - 5

50 Minutes

Animals have many adaptations that help them in their habitat. The monkeys Beth and Curtis saw playing in the trees had opposable thumbs and opposable big toes! Have you ever stopped to think about how useful your opposable thumbs are? Students play a game to test completing different tasks with and without opposable digits.

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Opposable Thumbs

Nature and Wildlife, STEM

Grades K - 5

Tower of Power

Leadership and Teamwork, Career and Future Readiness

Grades 6 - 12

Tower of Power

Network For Teaching Entrepreneurship

6 - 12

1 Hour 40 Minutes

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or engage in a team building activity that asks them to create the tallest possible tower using limited resources.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

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Tower of Power

Leadership and Teamwork, Career and Future Readiness

Grades 6 - 12

Singing and Rhythm

Literacy, Arts

Grades K - 2

Singing and Rhythm

Mizzen Education, Inc.

K - 2

45 Minutes

Familiar and favorite songs, such as "Row Row Row Your Boat" and "Rain Rain Go Away," are turned into rhythm and movement activities. Children clap and count the rhythm of syllables, and then stomp and march to the music.

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Singing and Rhythm

Literacy, Arts

Grades K - 2

My Watershed

STEM, Nature and Wildlife

Grades 3 - 8

My Watershed

National Wildlife Federation

3 - 8

50 Minutes

A watershed is an area of land that drains all the streams, rainfall, and snowmelt to a common outlet such as the outflow of a reservoir, mouth of a bay, or ocean and consists of surface water, such as lakes, streams, reservoirs, and wetlands and all underlying groundwater. The word “watershed” is sometimes used interchangeably with drainage basin or catchment. Larger watersheds contain many smaller watersheds. Watersheds are critical because the water flowing over the land impacts habitat, and wildlife health supports various recreational activities and provides communities with drinking water.

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My Watershed

STEM, Nature and Wildlife

Grades 3 - 8

Wacky Relay Race!

Health and Wellness, Leadership and Teamwork

Grades 3 - 8

Wacky Relay Race!

Mizzen Education, Inc.

3 - 8

45 Minutes

In this activity, students design and participate in a "wacky" relay race.

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Wacky Relay Race!

Health and Wellness, Leadership and Teamwork

Grades 3 - 8

Freedom of the Press Blog Entry

Literacy, History and Society

Grades 9 - 12

Freedom of the Press Blog Entry

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore protections for and limits on the freedom of the press in the United States. In teams, they watch a video summary on the history of the freedom of the press and read a news article about high school students’ efforts to protect their “right to write.” They use what they learn to prepare a team blog entry analyzing the freedom of the press.

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Freedom of the Press Blog Entry

Literacy, History and Society

Grades 9 - 12

Model a Computer Program

Digital Media and Communications, STEM

Grades 6 - 8

Model a Computer Program

Mizzen Education, Inc.

6 - 8

45 Minutes

A computer will follow coded instructions nearly instantly-and with no mistakes! If an error occurs, the fault is with the code, or software, and not the computer circuitry. In this activity, students will model the instructions, variables, and calculations of a computer program, 1 line of code after another. The skills they practice will be useful for writing programs of their own, as well as debugging their programs. The activity also demonstrates the remarkable speed and accuracy at which computers complete tasks.

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Model a Computer Program

Digital Media and Communications, STEM

Grades 6 - 8

Alice in Food Group Land

Nature and Wildlife, Health and Wellness

Grades 6 - 8

Alice in Food Group Land

Mizzen Education, Inc.

6 - 8

45 Minutes

We eat different meals and snacks throughout the day, but are we meeting the recommended nutritional guidelines? In this activity, students dive into the world of nutrition by learning about the different food groups, performing a skit to share what they’ve learned, and using that knowledge to plan a balanced meal.

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Alice in Food Group Land

Nature and Wildlife, Health and Wellness

Grades 6 - 8

Fantastic Footwear

STEM, Arts

Grades 3 - 8

Fantastic Footwear

Rediscover Center

3 - 8

1 Hour

In this activity, students will be challenged to create a wearable shoe, ankle attachment, or leg attachment out of cardboard. They will learn about measuring techniques that can be used for feet.


This is part 2 of the Cardboard Costumes series from reDiscover Center.


Discover Activity

Fantastic Footwear

STEM, Arts

Grades 3 - 8

A Thing to Recall

Social and Emotional Awareness, Health and Wellness

Grades 3 - 5

A Thing to Recall

kid-grit

3 - 5

15 Minutes

In this closing, reflection activity, students will learn a mindfulness exercise they can practice to access positive thoughts and events in their lives. Helping students remain positive is useful for maintaining a productive learning environment.

Discover Activity

A Thing to Recall

Social and Emotional Awareness, Health and Wellness

Grades 3 - 5

Functional Fitness Week 11: Day 2

Leadership and Teamwork, Health and Wellness

Grades K - 8

Functional Fitness Week 11: Day 2

Active Kids and Minds

K - 8

40 Minutes

In this activity, students continue measuring their physical abilities by participating in hundred-meter runs. Then, they reinforce prior learning by brainstorming healthy lunch ideas.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

Discover Activity

Functional Fitness Week 11: Day 2

Leadership and Teamwork, Health and Wellness

Grades K - 8

Harriet Tubman

Arts, History and Society

Grades K - 2

Harriet Tubman

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, students listen to a picture book read aloud about Harriet Tubman. Then, students work in groups to create a book about Harriet Tubman.

Discover Activity

Harriet Tubman

Arts, History and Society

Grades K - 2

Super ME! Part 1

Arts, Literacy

Grades K - 5

Super ME! Part 1

OregonASK

K - 5

1 Hour

Students use their drawings from My Talents, Interest, and Strengths to start their Super ME pop-up book.

This activity is part 4 of a 5 part activity series: A Hero Among Heroes, The Hero Inside, My Talents, Interests, and Strengths, Super ME Part 1, and Super ME Part 2.

Discover Activity

Super ME! Part 1

Arts, Literacy

Grades K - 5

Voices from the Past (1960s and 1970s)

Social and Emotional Awareness, History and Society

Grades 9 - 12

Voices from the Past (1960s and 1970s)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore the lives of teenagers who lived 50-60 years ago. They discuss similarities and differences among teens of the past and the present.

Discover Activity

Voices from the Past (1960s and 1970s)

Social and Emotional Awareness, History and Society

Grades 9 - 12

Cookie Box Spectrometers

Nature and Wildlife, STEM

Grades 3 - 12

Cookie Box Spectrometers

NASA

3 - 12

1 Hour

Students create their own spectrometers; also, they learn about the color spectrum.

Discover Activity

Cookie Box Spectrometers

Nature and Wildlife, STEM

Grades 3 - 12

Microscope Roundup

STEM, Nature and Wildlife

Grades 6 - 8

Microscope Roundup

Mizzen Education, Inc.

6 - 8

45 Minutes

Students examine unlabeled microscope slides that show various microorganisms, cells and cell parts, and tissues and guess the object shown on each slide.

Discover Activity

Microscope Roundup

STEM, Nature and Wildlife

Grades 6 - 8

The Big Easy: Day 10 Lesson

Digital Media and Communications, Arts

Grades K - 12

The Big Easy: Day 10 Lesson

Jazz at Lincoln Center

K - 12

1 Hour

Welcome to Lesson 10 of Jazz at Lincoln Center's module, "The Big Easy"! Unleash creativity with rhythmic composition as students craft their rhythmic patterns with accents. The lesson culminates with students playing to everyday jazz rhythms.

Discover Activity

The Big Easy: Day 10 Lesson

Digital Media and Communications, Arts

Grades K - 12

Dribble and Dazzle

Leadership and Teamwork, Arts

Grades 3 - 8

Dribble and Dazzle

Jazz at Lincoln Center

3 - 8

1 Hour

Students use found objects, such as basketballs, to create fun, rhythmic performance pieces.

Discover Activity

Dribble and Dazzle

Leadership and Teamwork, Arts

Grades 3 - 8

Functional Fitness Week 10: Day 2

Leadership and Teamwork, Health and Wellness

Grades K - 8

Functional Fitness Week 10: Day 2

Active Kids and Minds

K - 8

40 Minutes

Continue building week 10 skill of the week: Donkey Kicks. In this activity, students refine their agility and endurance in an obstacle course and game of Fox and Rabbit. Then, they revisit what they have learned about specific food groups.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

Discover Activity

Functional Fitness Week 10: Day 2

Leadership and Teamwork, Health and Wellness

Grades K - 8

Guess the Steps

Leadership and Teamwork, STEM

Grades K - 5

Guess the Steps

PowerUp Fitness

K - 5

10 Minutes

PowerUp STEM with Guess the Steps - get moving with math with this fun estimation activity.

Discover Activity

Guess the Steps

Leadership and Teamwork, STEM

Grades K - 5

SA-TIS-FACT-SHUN

Literacy, Social and Emotional Awareness

Grades 3 - 5

SA-TIS-FACT-SHUN

kid-grit

3 - 5

15 Minutes

In this closing activity, students think critically about their performance in school, sports, arts, or any other learning space they participated in, reflecting on their day and exploring how satisfied they were with what they did or observed.

Discover Activity

SA-TIS-FACT-SHUN

Literacy, Social and Emotional Awareness

Grades 3 - 5

Local Hero Scene Part 2

Literacy, Arts

Grades K - 5

Local Hero Scene Part 2

OregonASK

K - 5

1 Hour 30 Minutes

Students continue to complete on their local heroes scenes and share their final products to the class.

This activity is part 3 of a 5 part series: Everyday Superheroes, Local Hero Scene Part 1, Local Hero Scene Part 2, Preparing for the Local Hero Walk, and Local Hero Walk.

Discover Activity

Local Hero Scene Part 2

Literacy, Arts

Grades K - 5

Yoga for Worry and Anxiety (Grades 6-8)

Health and Wellness, Social and Emotional Awareness

Grades 6 - 8

Yoga for Worry and Anxiety (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students learn yoga positions and breathing techniques to help alleviate worry and anxiety and build confidence.

Discover Activity

Yoga for Worry and Anxiety (Grades 6-8)

Health and Wellness, Social and Emotional Awareness

Grades 6 - 8

Vitamins, Mineral Supplements, and You

Literacy, Health and Wellness

Grades 9 - 12

Vitamins, Mineral Supplements, and You

Mizzen Education, Inc.

9 - 12

45 Minutes

How effective are vitamins and mineral supplements? Who benefits from these supplements, and how do they know which supplements to take? Students explore these and other questions as they read and discuss articles from journalists, experts, and critics.

Discover Activity

Vitamins, Mineral Supplements, and You

Literacy, Health and Wellness

Grades 9 - 12

Brand Design Mood Board (Grades 9-12)

Digital Media and Communications, Arts

Grades 9 - 12

Brand Design Mood Board (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students will use design elements and principles (colors, images, shapes, etc.) to create a mood board to promote their own business brand concept.

Discover Activity

Brand Design Mood Board (Grades 9-12)

Digital Media and Communications, Arts

Grades 9 - 12

Responding to the News

Literacy, Digital Media and Communications

Grades K - 8

Responding to the News

Pulitzer Center

K - 8

1 Hour 30 Minutes

In this activity, students reflect on how to find hope in news stories about global issues. Students will identify an underreported news story that interests them, and use visual art or found poetry to creatively call attention to the issues it raises.

Discover Activity

Responding to the News

Literacy, Digital Media and Communications

Grades K - 8

Infomercials (Team Building) Game

Literacy, Arts

Grades 3 - 12

Video

Infomercials (Team Building) Game

!Mpact Players

3 - 12

20 Minutes

Pitch your wacky products with creative and clever infomercials! Let's close that deal!

Discover Activity

Video

Infomercials (Team Building) Game

Literacy, Arts

Grades 3 - 12

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.