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Design an Ad

Digital Voices, Stories and Perspectives

Design an Ad

Mizzen Education, Inc.

3 - 5

45 Minutes

Advertisements are all around us and are a part of our everyday lives. Students will be looking at different advertisements to figure out their purpose, what message they send, and who the audience is. After analyzing different advertisements, students will design an advertisement for a product of their choice.

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Benjamin Franklin

We The People, Stories and Perspectives

Benjamin Franklin

Mizzen Education, Inc.

K - 2

45 Minutes

Children learn about Benjamin Franklin by listening to the leader read a picture book. Then the work in small groups to create a poster about Franklin.

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What is a Pollinator?

The Natural World, STEM Lab: Build, Tinker, Explore

What is a Pollinator?

National Wildlife Federation

K - 8

50 Minutes

A pollinator is anything that helps carry pollen from the male part of the flower (stamen) to the female part of the same or another flower (stigma). Over 100,000 invertebrates—including bees, butterflies, beetles, moths, wasps, and flies — and more than a thousand mammals, birds, reptiles, and amphibians take on the job of pollinating plants. This biodiverse group of wildlife buzzes, flutters, and creeps from plant to plant, dining on protein-rich pollen and high-energy nectar. As they move, they transport and deposit pollen, fertilizing plants and allowing those plants to reproduce.

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Zoo Day

The Natural World, STEM Lab: Build, Tinker, Explore

Zoo Day

Mizzen Education, Inc.

3 - 5

45 Minutes

Students work in pairs to research an animal found in zoos and then create information cards about that animal to display.

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Genetically Modified Food Crops

STEM Lab: Build, Tinker, Explore, We The People

Genetically Modified Food Crops

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students research various genetically modified (GM) food crops. Then they prepare and stage a debate about the values and ethics of using genetic technology for this purpose. Their research should show that there are both pros and cons to the issue and that not all GM crops should be evaluated equally.

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One, Two, Three (Team Building) Game

Belonging and Community, Leadership and Teamwork

One, Two, Three (Team Building) Game

!Mpact Players

3 - 12

10 Minutes

Having fun by connecting with others is literally as easy as one, two, three! Join other players as you learn to "count" on each other to do this challenge!

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State Capitals Freeze Tag

We The People, Leadership and Teamwork

State Capitals Freeze Tag

PowerUp Fitness

3 - 8

10 Minutes

PowerUp with Geography - practice state capital memorization with this fun freeze tag game.

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Storytelling Shipwreck

Stories and Perspectives, Belonging and Community

Storytelling Shipwreck

PowerUp Fitness

K - 5

15 Minutes

PowerUp Storytelling Skills - strengthen literacy skills with this creative fitness game connection

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NBA Math Hoops Lesson 2: Field Goal Percentages

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

NBA Math Hoops Lesson 2: Field Goal Percentages

Learn Fresh

3 - 8

1 Hour

Understanding percentages is the first fundamental math skill in NBA Math Hoops. In this activity, students use basketball statistics to develop an understanding of the relationship between fractions, decimals, and percentages.

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S.INQ Up Careers Engineering & Manufacturing Part 2

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

S.INQ Up Careers Engineering & Manufacturing Part 2

OregonASK

6 - 8

30 Minutes

Students think about skills that go into manufacturing. Students work in teams to design, construct, test, and redesign an assembly line to manufacture a product as quickly and efficiently as possible to meet the quality control criteria.

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Open Scenes (Grades 3-5)

Arts in Action, Stories and Perspectives

Open Scenes (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students work in pairs on an open script, which has dialogue but no indication of characters, plot, or setting. Students write and perform scenes for the open scripts, and the audience guesses what is happening.

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Functional Fitness Week 1: Day 2

Whole Body, Whole Self, Leadership and Teamwork

Functional Fitness Week 1: Day 2

Active Kids and Minds

K - 8

40 Minutes

Continue building week 1 skill of the week: Planks. In this activity, students challenge their planking skills in a relay race and game of crab walk soccer. Then, they make inquiries about nutrition and healthy eating.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Messages to the Future

Belonging and Community, Stories and Perspectives

Messages to the Future

Mizzen Education, Inc.

9 - 12

In this activity, students write letters to their own future child or another young relative, to be read by the child 30 years from now. Volunteers can share the content of the letters or their thoughts about their letters.

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Using the eBird App to Conduct a Bird Search

The Natural World, STEM Lab: Build, Tinker, Explore

Using the eBird App to Conduct a Bird Search

California Academy of Sciences

6 - 8

20 Minutes

Community science, also called citizen science, is a global effort in which scientists and the public work together to help gather data on the earth’s biodiversity. In Bird Search, youth will search for birds, identify them, and contribute observations to eBird, the world’s largest nature-based citizen science project.

By sharing their observations with the global community, eBirders help scientists around the world track the movement and needs of birds on a global scale and contribute to important conservation efforts. Scientists use many tools and strategies to identify and study birds. In this activity, youth learn and practice different bird identification techniques.

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Olympic Games (Grades K-2)

Leadership and Teamwork, Whole Body, Whole Self

Olympic Games (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

Children learn and play a series of Olympic-style games and then vote on their favorite. This activity builds listening, cooperative learning, and reasoning skills and improves physical health.

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Question Slips

Stories and Perspectives, Digital Voices

Question Slips

Mizzen Education, Inc.

3 - 5

45 Minutes

Proficient readers often ask themselves questions to guide their comprehension. However, developing readers do not always pay attention to their internal thoughts as they read. In this activity, students jot down questions that come to mind about the vocabulary or ideas they encounter. This encourages authentic reader engagement with texts and helps students build comprehension at deeper levels.

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Appeal to the Consumer

Future Ready: Learning and Earning, We The People

Appeal to the Consumer

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore the role of consumers in the economy. They begin by discussing what consumers are and how entrepreneurs develop ideas for goods and services to meet consumer needs and wants. In teams, they brainstorm innovations to existing goods and services to appeal to specific consumers. They do so by querying their fellow consumers about the existing goods and services. They then use what they learn to write a proposal for their innovative good or service.

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What Could the Animals Be Saying?

Stories and Perspectives, Arts in Action

What Could the Animals Be Saying?

Mizzen Education, Inc.

6 - 8

45 Minutes

Students write and rehearse their own narrations for video segments of interesting animal behavior. This enjoyable activity introduces students to an easy way of producing their own videos.

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Card Tricks

STEM Lab: Build, Tinker, Explore, Arts in Action

Card Tricks

Mizzen Education, Inc.

6 - 8

45 Minutes

Children, teens, and adults are familiar with card tricks as entertainment for parties or stage shows. For educators, however, card tricks offer a novel way to teach skills in logic, reasoning, and problem-solving. In this activity, students will witness 4 card tricks and then attempt to explain and recreate them. They may discover that a card trick, like other illusions, is successful only when all of its details are mastered.

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The Truman Doctrine

We The People, Stories and Perspectives

The Truman Doctrine

Mizzen Education, Inc.

9 - 12

45 Minutes

In a message to Congress in 1947, President Truman outlined a foreign policy designed to stop the spread of Communism. The policy became known as the Truman Doctrine. In this activity, students analyze the Truman Doctrine and the role this policy played in the Cold War. They practice critical thinking and collaboration skills as they explore the history of US foreign policy.

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Hands-on Games Exploring Senses

Leadership and Teamwork, STEM Lab: Build, Tinker, Explore

Hands-on Games Exploring Senses

OregonASK

3 - 8

1 Hour

These mini-activities all help students explore their senses.

Discover Activity

Factory Product and Promotional Material

Arts in Action, Digital Voices

Factory Product and Promotional Material

Mizzen Education, Inc.

9 - 12

45 Minutes

Students work in pairs and small groups to come up with an idea for a factory and a product the factory can make. Then they choose 1 visual item to design: a logo, a storyboard for a video ad, a poster announcing job openings, a drawing of their product, etc.

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Design Floral Ceramic Tiles

Arts in Action, Stories and Perspectives

Design Floral Ceramic Tiles

Mizzen Education, Inc.

3 - 5

45 Minutes

Students sketch flowers and then turn those drawings into a painted square tile design. Students will learn that scientific illustration is a good career for those who love science and art.

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Match the Program with Its Purpose

STEM Lab: Build, Tinker, Explore, We The People

Match the Program with Its Purpose

Mizzen Education, Inc.

9 - 12

45 Minutes

Students analyze 1 or more computer programs in the BASIC language and then identify the statistics measurement it calculates. For students ready for a challenge, extend the activity by having them revise the programs to combine their functions effectively.

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Emotional Triggers

Belonging and Community, Stories and Perspectives, Whole Body, Whole Self

Emotional Triggers

kid-grit

3 - 5

15 Minutes

Through this interactive icebreaker, students will learn valuable skills in expressing, exploring, and dealing with their feelings positively and constructively. This sets the stage for a supportive and emotionally intelligent learning environment.

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What Does It Mean to Help People Be More Equal?

We The People, Belonging and Community

What Does It Mean to Help People Be More Equal?

Mizzen Education, Inc.

3 - 5

45 Minutes

Through drawing and writing, students identify and analyze problems that many people face on a daily basis as a result of global inequality. They analyze the consequences of inequality and the efforts to bring more equality to communities.

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All About Me (Grades 3-5)

Belonging and Community, Stories and Perspectives

All About Me (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students create a poster about themselves. This activity can help students to develop a public identity and sense of place in the world.

Discover Activity

Computer Viruses and Malware

Digital Voices, STEM Lab: Build, Tinker, Explore

Computer Viruses and Malware

Mizzen Education, Inc.

6 - 8

45 Minutes

Students learn about computer viruses and other forms of malware. They begin by relating computer viruses to biological viruses. Students break into teams to investigate 1 type of malware. They use information gleaned from a video and an article to prepare a computer health advisory poster, which they display for the group. To wrap up the activity, students take turns presenting and answering questions about their posters.

Discover Activity

What Contains Carbon?

The Natural World, STEM Lab: Build, Tinker, Explore

What Contains Carbon?

California Academy of Sciences

3 - 8

50 Minutes

What kinds of everyday objects contain carbon? Students recognize where carbon is found and start thinking about how it cycles through the environment.

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Catch that Firefly

Arts in Action, Stories and Perspectives

Catch that Firefly

Jazz at Lincoln Center

3 - 8

1 Hour

Students identify the 3/2 Clave Rhythm through a story. They then apply their own rhythm to an everyday act, such as washing dishes or doing laundry.

Discover Activity

Entrepreneurship: Meeting a Need

Future Ready: Learning and Earning, We The People

Entrepreneurship: Meeting a Need

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students explore the role of needs and wants in the economy. They begin by identifying examples of needs and wants and then learn that entrepreneurs come up with business ideas to meet a need or a want. They work in groups to list personal needs and wants. In teams, they select 1 of the needs or wants they identified and brainstorm an idea for a good or service to meet it. Together, they create a pitch to “sell” their idea. To complete the activity, they pitch their business ideas to the group.

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Clay Coil Snake

Arts in Action, Stories and Perspectives

Clay Coil Snake

OregonASK

3 - 12

1 Hour

Students explore coils, coils are the first technique to learn in clay class. The coil technique can be used to make coil pots and also as a way to form larger structures later on. Below are basic instructions for a coil snake, which is the method for creating coils for any project.

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What Was the Cold War? (Grades 3-5)

We The People, Stories and Perspectives

What Was the Cold War? (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students explore the Cold War through the experiences of life in Berlin, Germany. Students divide into 2 teams separated by a “wall.” Each team reads a book about the Berlin Wall and illustrates what they imagine life was like in Berlin, based on the books. Student teams then “smuggle” their work across the wall.

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Make It Move! 5: Transportation Prototype Naming

Arts in Action, STEM Lab: Build, Tinker, Explore

Make It Move! 5: Transportation Prototype Naming

OregonASK

6 - 8

45 Minutes

Students brainstorm and decide on names for their amazing transportation inventions.

This is Part 5 of 6 in the Make It Move! series, with activities designed to build upon each another:

Make It Move! 1: Transportation Prototype Brainstorm
Make It Move! 2: Transportation Prototype Selection
Make It Move! 3: Transportation Prototype Build
Make It Move! 4: Transportation Prototype Test & Modify
Make It Move! 5: Transportation Prototype Naming
Make It Move! 6: Transportation Prototype Presentations

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Talk Show Time

Stories and Perspectives, Belonging and Community

Talk Show Time

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students stage their own talk shows and take turns being the talk show host and guest in front of their peers.

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A Good Hook (Grades 6-8)

Stories and Perspectives, Digital Voices

A Good Hook (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students practice developing and delivering different types of hooks (an engaging opening that captures the attention of a reader, listener, or viewer) in pairs or groups. Students then present their hooks to the group.

Discover Activity

Is Social Media Addictive? (Grades 6-8)

Digital Voices, Stories and Perspectives

Is Social Media Addictive? (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students evaluate information about social media to try to determine if it is addictive.

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Panel Expert

Stories and Perspectives, Leadership and Teamwork

Panel Expert

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn to be panelists that share their expertise on common interests and answer audience member's questions about their topics.

Discover Activity

The Art of the Campaign Poster

We The People, Arts in Action

The Art of the Campaign Poster

Mizzen Education, Inc.

6 - 8

45 Minutes

In the weeks and months before an election, candidates are promoted on billboards, posters, yard signs, and advertisements in all media. What qualities make these promotions effective? In this activity, students will explore this question as they design and make signs or posters for a political campaign.

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Native and Invasive Species

The Natural World, STEM Lab: Build, Tinker, Explore

Native and Invasive Species

City Parks Foundation

6 - 8

1 Hour 15 Minutes

In this activity students will learn about the impact of invasive species on native fauna and flora. They will also learn about the different measures taken by community members and land conservation agencies to mitigate the impacts of invasives. With this context, students will put together species profiles on native and invasive species in their local regions which they will contribute to the development of their invasive species management proposals for Lesson 4 in the Invasive Species module.

This is activity 1 of 5 in the "Invasive Species" module from City Parks Foundation.

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Simon Says…Exercise!

Leadership and Teamwork, Whole Body, Whole Self

Simon Says…Exercise!

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, students discuss why exercise is important, how often they should exercise, and identify examples of exercises. Then, they brainstorm examples of exercise movements that will be used in a game of Simon Says.

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Fable Character Charades

Arts in Action, Stories and Perspectives

Fable Character Charades

Mizzen Education, Inc.

3 - 5

Students listen to and read along with 4 popular fables. They form pairs and act out characters and character traits from the fables.

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Balloon Rockets Challenge

STEM Lab: Build, Tinker, Explore, The Natural World

Balloon Rockets Challenge

Mizzen Education, Inc.

3 - 5

45 Minutes

Students design and operate balloon-powered drinking straw rockets. They conduct and evaluate several trials to improve their results.

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Harvesting Game

Future Ready: Learning and Earning, Leadership and Teamwork

Harvesting Game

OregonASK

6 - 8

1 Hour 10 Minutes

In this activity, students learn about the resources and processes involved in harvesting and processing food.

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Ghost and Super Ghost

Stories and Perspectives, Digital Voices

Ghost and Super Ghost

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students form groups to play Ghost and Super Ghost by adding letters to word fragments to make viable words.

Discover Activity

Building Card Houses

STEM Lab: Build, Tinker, Explore, The Natural World

Building Card Houses

OregonASK

6 - 8

1 Hour

Students work with cards to complete a structure-building challenge.

Discover Activity

Music and Rhythm (Grades 6-8)

Arts in Action, Stories and Perspectives

Music and Rhythm (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students use their hands on their bodies and on the floor in front of them to tap out rhythms. Students start with slow 2-beat rhythms and then add a finger snap and additional beats. The beats gradually become more complicated to remember. Then they will stand up, add music, and create more full body rhythmic movements as a whole group. Finally, they will form small groups to choose pieces of music and create rhythmic performances.

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What Would You Do?

Belonging and Community, Stories and Perspectives

What Would You Do?

Mizzen Education, Inc.

9 - 12

45 Minutes

Students think about making difficult decisions and write about the choices made in tough situations. Then they consider the short-term and long-term consequences of those choices.

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What Was the Truman Doctrine?

We The People, Stories and Perspectives

What Was the Truman Doctrine?

Mizzen Education, Inc.

6 - 8

45 Minutes

Students develop key critical thinking and collaborations skills, as well as gain a better understanding of international relations. The activity introduces students to the Truman Doctrine, which shaped U.S. foreign policy in response to the Soviet Union.

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Word Hunt (Grades 3-5)

Stories and Perspectives, Belonging and Community

Word Hunt (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

In this game, students search for words hidden around the school yard. When time is up, students work together to combine their words into meaningful sentences. This game builds collaborative learning skills, and helps students stay physically and mentally active.

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Draw an Animal Habitat

The Natural World, Arts in Action

Draw an Animal Habitat

Mizzen Education, Inc.

3 - 5

45 Minutes

An animal's habitat suits its specific needs for food, water, and shelter. In this activity, students investigate and study the animals that live on plains, ice floes, and other habitats. They draw an environment to show some of the animals that live there.

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Wacky Sentences

Stories and Perspectives, STEM Lab: Build, Tinker, Explore

Wacky Sentences

Mizzen Education, Inc.

6 - 12

45 Minutes

In this activity, students determine and construct sentences from a series of words. First, students pair off. Then, the partners write out a sentence, writing one word each on sticky notes and putting the words in random order. Another pair of students must put the sticky notes in the correct order to reconstruct the sentence. Finally, students reconvene as a whole group for discussion.

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Quality Education for All

We The People, Belonging and Community

Quality Education for All

Mizzen Education, Inc.

9 - 12

45 Minutes

Students define the concept of a quality education. Students discuss the material (e.g. books) and non-material (e.g. a safe environment) needs are most necessary for a quality education. To conclude, students begin to plan a potential service project to promote quality education for all.

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Don't Go (Team Building) Game

Belonging and Community, Leadership and Teamwork

Don't Go (Team Building) Game

!Mpact Players

3 - 12

10 Minutes

Using only opposite directions from your parter, quickly navigate a maze with your eyes closed!

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Uncover the Secret

Digital Voices, Stories and Perspectives

Uncover the Secret

PBS

3 - 5

45 Minutes

In this interactive session, students are divided into Secret Keepers and Interviewers, each with a unique role. Secret Keepers will hold mysterious secrets while Interviewers will try to unveil them through strategic questioning, body language, and vocal tone.

This is lesson 17 in “Building a News Hour,” the second module from PBS NewsHour Student Reporting Labs’ module series.

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What is Green Infrastructure?

STEM Lab: Build, Tinker, Explore, The Natural World

What is Green Infrastructure?

The Nature Conservancy

9 - 12

1 Hour

Youth explore the concept of green infrastructure and its innovative solutions for sustainable water management in urban areas.

Discover Activity

Signs of Winter

The Natural World, STEM Lab: Build, Tinker, Explore

Signs of Winter

National Wildlife Federation

K - 5

50 Minutes

Seasons change throughout the year because of the Earth’s tilt. Earth sits on an invisible access, and as it revolves around the sun, the amount of sunlight we receive in the United States changes. In winter, the U.S. gets less sunlight, and therefore we see cooler temperatures and changes in precipitation, animal behavior, and plants, shrubs, and trees. Signs of winter include:

● most grasses are brown—lying dormant for the winter to conserve water and nutrients
● frozen ponds/streams
● cozy squirrel nests
● trees with no leaves
● buds on trees/shrubs that will become
● new leaves or flowers in the spring
● temperatures are cooler/colder; people may be wearing hats and coats
● birds with fluffed up feathers
● dogs with thicker layers of fur
● snow
● holly bush with red berries

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Equation Assembly Line

STEM Lab: Build, Tinker, Explore, Stories and Perspectives

Equation Assembly Line

Mizzen Education, Inc.

6 - 8

45 Minutes

Beginning algebra students often struggle with using variables to represent unknown or unspecified quantities. They also may feel more confident solving a problem or equation that uses relatively simple numbers, such as 2x – 7 = 3, compared to less familiar numbers, such as 14x – 75 = 23. In this activity, students will apply an assembly-line model to generate and solve a variety of equations of the form ax + b = c or ax – b = c, in which a, b, and c represent positive integers. The end product will be flash cards or note cards for modeling the solution for this type of equation.

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Word Box

Stories and Perspectives, Digital Voices

Word Box

After-School All-Stars

6 - 12

5 Minutes

This quick mini word game gets students ready to learn by having some fun together.

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Too Early for School?

Belonging and Community, We The People

Too Early for School?

Mizzen Education, Inc.

6 - 8

45 Minutes

Students debate whether their school starts too early, citing specific reasons why the school’s start time has a positive or negative effect. They also apply what they discussed to write letters to their teachers or school administrators, with the goal of promoting their ideas and suggestions.

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Halloween

Stories and Perspectives, Arts in Action

Halloween

Mizzen Education, Inc.

K - 2

45 Minutes

Children listen to a Halloween-themed book, then make Halloween trick-or-treat bags.

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Recording an Interview Practice

Digital Voices, Stories and Perspectives

Recording an Interview Practice

PBS

3 - 5

45 Minutes

Introduction:
Action! It’s time to start rehearsals. In this lesson, students learn how to operate a recording device as they rehearse their interviews.

This is lesson 28 of PBS NewsHour Student Reporting Labs' second module, Building a News Hour.

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Clay Pinch Pot

Arts in Action, Stories and Perspectives

Clay Pinch Pot

OregonASK

K - 5

1 Hour

Students learn how to sculpt clay into Pinch Pots. Pinch Pots have a multi purposes and students find out what those are.

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Functional Fitness Week 3: Day 2

Whole Body, Whole Self, Leadership and Teamwork

Functional Fitness Week 3: Day 2

Active Kids and Minds

K - 8

40 Minutes

Continue learning week 2 skill of the week: Metrics. In this activity, students continue measuring in their physical abilities by participating in a 400 meter run for time. Then, they learn the nutrients responsible for a vegetable's color.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Pet Match

The Natural World, STEM Lab: Build, Tinker, Explore

Pet Match

Mizzen Education, Inc.

3 - 5

45 Minutes

Students role-play prospective pet owners who are deciding which type of pet to adopt and work together to determine the benefits and drawbacks of owning each type of pet.

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Let’s Learn About California

We The People, Stories and Perspectives

Let’s Learn About California

Mizzen Education, Inc.

3 - 5

45 Minutes

Students work in small groups to research 1 aspect of California and then create a poster and give a presentation about what they learned.

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Project Funway (Team Building) Games

Arts in Action, Leadership and Teamwork

Project Funway (Team Building) Games

!Mpact Players

3 - 12

30 Minutes

Using toilet paper, tape, streamer, and cups, become a fashion icon and strut your stuff down the catwalk!

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Making Rock Candy

STEM Lab: Build, Tinker, Explore, The Natural World

Making Rock Candy

Mizzen Education, Inc.

3 - 5

45 Minutes

Students work together to make a supersaturated solution that solidifies over time into rock candy. This activity builds understanding of solutions, saturation, and supersaturation.

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Our World Worldwide Day of Play: Test and Refine

STEM Lab: Build, Tinker, Explore, Arts in Action

Our World Worldwide Day of Play: Test and Refine

Nickelodeon + Mizzen Education

3 - 5

1 Hour

Youth collaborate as they support one another to develop the most fun, most exciting games for the Worldwide Day of Play. Youth test their designs as both Player and Observer, receive feedback and refine their games in anticipation of the big reveal.

This is activity 11 of 12 in the Nickelodeon Our World: The Play Lab Module.

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How Has Technology Changed the Way Businesses Work?

Future Ready: Learning and Earning, We The People

How Has Technology Changed the Way Businesses Work?

Mizzen Education, Inc.

6 - 8

45 Minutes

Technology has brought numerous innovations into the business world in general and the automotive industry in particular. Invariably, however, negative consequences have accompanied these advancements, often impacting those who provide the labor and consumer power within markets. Students discuss the complex dynamic that exists between technology and business and explore how these two entities can affect people’s lives.

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The Importance of Black American Media

We The People, Digital Voices

The Importance of Black American Media

Pulitzer Center

K - 8

2 Hours

Since the 19th century, Black Americans have created newspapers, magazines, and other media outlets that entertain, unify, and uplift the race. In this activity, students will be introduced to this tradition as they discuss the importance of stories and media, learn about the functions of the Black American media, and explore contemporary examples of Black media.

In the first part of this two-part activity, students will learn about the history of the Black press and contemporary Black American media. During the second part, students will complete a research project in which they learn and share about Black media outlets past and present.

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Quick Letters

Stories and Perspectives, Belonging and Community

Quick Letters

Foundations, Inc.

K - 5

1 Hour

There are more ways to practice spelling than simply writing the words on a piece of paper. In Quick Letters, students use teamwork and communication to learn new words and practice for their spelling test. And, it's fun!

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The World of Banking

Future Ready: Learning and Earning, We The People

The World of Banking

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore the world of banking, including categories of accounts and services, the differences between banks and credit unions, and the general rules that bankers and their customers must follow.

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Comparing Domesticated and Wild Animals

The Natural World, STEM Lab: Build, Tinker, Explore

Comparing Domesticated and Wild Animals

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn how a farm animal or type of pet became domesticated and compare similarities and differences with its wild counterpart.

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How Can We Help Land Animals and Plants?

The Natural World, We The People

How Can We Help Land Animals and Plants?

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students learn about ways they can help animals and plants that live on land through various books and websites, and then they have a contest to come up with ideas for protecting them.

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Design an Ad

Digital Voices, Stories and Perspectives

Design an Ad

Mizzen Education, Inc.

3 - 5

45 Minutes

Advertisements are all around us and are a part of our everyday lives. Students will be looking at different advertisements to figure out their purpose, what message they send, and who the audience is. After analyzing different advertisements, students will design an advertisement for a product of their choice.

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Benjamin Franklin

We The People, Stories and Perspectives

Benjamin Franklin

Mizzen Education, Inc.

K - 2

45 Minutes

Children learn about Benjamin Franklin by listening to the leader read a picture book. Then the work in small groups to create a poster about Franklin.

Discover Activity

What is a Pollinator?

The Natural World, STEM Lab: Build, Tinker, Explore

What is a Pollinator?

National Wildlife Federation

K - 8

50 Minutes

A pollinator is anything that helps carry pollen from the male part of the flower (stamen) to the female part of the same or another flower (stigma). Over 100,000 invertebrates—including bees, butterflies, beetles, moths, wasps, and flies — and more than a thousand mammals, birds, reptiles, and amphibians take on the job of pollinating plants. This biodiverse group of wildlife buzzes, flutters, and creeps from plant to plant, dining on protein-rich pollen and high-energy nectar. As they move, they transport and deposit pollen, fertilizing plants and allowing those plants to reproduce.

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Zoo Day

The Natural World, STEM Lab: Build, Tinker, Explore

Zoo Day

Mizzen Education, Inc.

3 - 5

45 Minutes

Students work in pairs to research an animal found in zoos and then create information cards about that animal to display.

Discover Activity

Genetically Modified Food Crops

STEM Lab: Build, Tinker, Explore, We The People

Genetically Modified Food Crops

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students research various genetically modified (GM) food crops. Then they prepare and stage a debate about the values and ethics of using genetic technology for this purpose. Their research should show that there are both pros and cons to the issue and that not all GM crops should be evaluated equally.

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One, Two, Three (Team Building) Game

Belonging and Community, Leadership and Teamwork

One, Two, Three (Team Building) Game

!Mpact Players

3 - 12

10 Minutes

Having fun by connecting with others is literally as easy as one, two, three! Join other players as you learn to "count" on each other to do this challenge!

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State Capitals Freeze Tag

We The People, Leadership and Teamwork

State Capitals Freeze Tag

PowerUp Fitness

3 - 8

10 Minutes

PowerUp with Geography - practice state capital memorization with this fun freeze tag game.

Discover Activity

Storytelling Shipwreck

Stories and Perspectives, Belonging and Community

Storytelling Shipwreck

PowerUp Fitness

K - 5

15 Minutes

PowerUp Storytelling Skills - strengthen literacy skills with this creative fitness game connection

Discover Activity

NBA Math Hoops Lesson 2: Field Goal Percentages

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

NBA Math Hoops Lesson 2: Field Goal Percentages

Learn Fresh

3 - 8

1 Hour

Understanding percentages is the first fundamental math skill in NBA Math Hoops. In this activity, students use basketball statistics to develop an understanding of the relationship between fractions, decimals, and percentages.

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S.INQ Up Careers Engineering & Manufacturing Part 2

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

S.INQ Up Careers Engineering & Manufacturing Part 2

OregonASK

6 - 8

30 Minutes

Students think about skills that go into manufacturing. Students work in teams to design, construct, test, and redesign an assembly line to manufacture a product as quickly and efficiently as possible to meet the quality control criteria.

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Open Scenes (Grades 3-5)

Arts in Action, Stories and Perspectives

Open Scenes (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students work in pairs on an open script, which has dialogue but no indication of characters, plot, or setting. Students write and perform scenes for the open scripts, and the audience guesses what is happening.

Discover Activity

Functional Fitness Week 1: Day 2

Whole Body, Whole Self, Leadership and Teamwork

Functional Fitness Week 1: Day 2

Active Kids and Minds

K - 8

40 Minutes

Continue building week 1 skill of the week: Planks. In this activity, students challenge their planking skills in a relay race and game of crab walk soccer. Then, they make inquiries about nutrition and healthy eating.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Messages to the Future

Belonging and Community, Stories and Perspectives

Messages to the Future

Mizzen Education, Inc.

9 - 12

In this activity, students write letters to their own future child or another young relative, to be read by the child 30 years from now. Volunteers can share the content of the letters or their thoughts about their letters.

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Using the eBird App to Conduct a Bird Search

The Natural World, STEM Lab: Build, Tinker, Explore

Using the eBird App to Conduct a Bird Search

California Academy of Sciences

6 - 8

20 Minutes

Community science, also called citizen science, is a global effort in which scientists and the public work together to help gather data on the earth’s biodiversity. In Bird Search, youth will search for birds, identify them, and contribute observations to eBird, the world’s largest nature-based citizen science project.

By sharing their observations with the global community, eBirders help scientists around the world track the movement and needs of birds on a global scale and contribute to important conservation efforts. Scientists use many tools and strategies to identify and study birds. In this activity, youth learn and practice different bird identification techniques.

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Olympic Games (Grades K-2)

Leadership and Teamwork, Whole Body, Whole Self

Olympic Games (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

Children learn and play a series of Olympic-style games and then vote on their favorite. This activity builds listening, cooperative learning, and reasoning skills and improves physical health.

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Question Slips

Stories and Perspectives, Digital Voices

Question Slips

Mizzen Education, Inc.

3 - 5

45 Minutes

Proficient readers often ask themselves questions to guide their comprehension. However, developing readers do not always pay attention to their internal thoughts as they read. In this activity, students jot down questions that come to mind about the vocabulary or ideas they encounter. This encourages authentic reader engagement with texts and helps students build comprehension at deeper levels.

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Appeal to the Consumer

Future Ready: Learning and Earning, We The People

Appeal to the Consumer

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore the role of consumers in the economy. They begin by discussing what consumers are and how entrepreneurs develop ideas for goods and services to meet consumer needs and wants. In teams, they brainstorm innovations to existing goods and services to appeal to specific consumers. They do so by querying their fellow consumers about the existing goods and services. They then use what they learn to write a proposal for their innovative good or service.

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What Could the Animals Be Saying?

Stories and Perspectives, Arts in Action

What Could the Animals Be Saying?

Mizzen Education, Inc.

6 - 8

45 Minutes

Students write and rehearse their own narrations for video segments of interesting animal behavior. This enjoyable activity introduces students to an easy way of producing their own videos.

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Card Tricks

STEM Lab: Build, Tinker, Explore, Arts in Action

Card Tricks

Mizzen Education, Inc.

6 - 8

45 Minutes

Children, teens, and adults are familiar with card tricks as entertainment for parties or stage shows. For educators, however, card tricks offer a novel way to teach skills in logic, reasoning, and problem-solving. In this activity, students will witness 4 card tricks and then attempt to explain and recreate them. They may discover that a card trick, like other illusions, is successful only when all of its details are mastered.

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The Truman Doctrine

We The People, Stories and Perspectives

The Truman Doctrine

Mizzen Education, Inc.

9 - 12

45 Minutes

In a message to Congress in 1947, President Truman outlined a foreign policy designed to stop the spread of Communism. The policy became known as the Truman Doctrine. In this activity, students analyze the Truman Doctrine and the role this policy played in the Cold War. They practice critical thinking and collaboration skills as they explore the history of US foreign policy.

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Hands-on Games Exploring Senses

Leadership and Teamwork, STEM Lab: Build, Tinker, Explore

Hands-on Games Exploring Senses

OregonASK

3 - 8

1 Hour

These mini-activities all help students explore their senses.

Discover Activity

Factory Product and Promotional Material

Arts in Action, Digital Voices

Factory Product and Promotional Material

Mizzen Education, Inc.

9 - 12

45 Minutes

Students work in pairs and small groups to come up with an idea for a factory and a product the factory can make. Then they choose 1 visual item to design: a logo, a storyboard for a video ad, a poster announcing job openings, a drawing of their product, etc.

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Design Floral Ceramic Tiles

Arts in Action, Stories and Perspectives

Design Floral Ceramic Tiles

Mizzen Education, Inc.

3 - 5

45 Minutes

Students sketch flowers and then turn those drawings into a painted square tile design. Students will learn that scientific illustration is a good career for those who love science and art.

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Match the Program with Its Purpose

STEM Lab: Build, Tinker, Explore, We The People

Match the Program with Its Purpose

Mizzen Education, Inc.

9 - 12

45 Minutes

Students analyze 1 or more computer programs in the BASIC language and then identify the statistics measurement it calculates. For students ready for a challenge, extend the activity by having them revise the programs to combine their functions effectively.

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Emotional Triggers

Belonging and Community, Stories and Perspectives, Whole Body, Whole Self

Emotional Triggers

kid-grit

3 - 5

15 Minutes

Through this interactive icebreaker, students will learn valuable skills in expressing, exploring, and dealing with their feelings positively and constructively. This sets the stage for a supportive and emotionally intelligent learning environment.

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What Does It Mean to Help People Be More Equal?

We The People, Belonging and Community

What Does It Mean to Help People Be More Equal?

Mizzen Education, Inc.

3 - 5

45 Minutes

Through drawing and writing, students identify and analyze problems that many people face on a daily basis as a result of global inequality. They analyze the consequences of inequality and the efforts to bring more equality to communities.

Discover Activity

All About Me (Grades 3-5)

Belonging and Community, Stories and Perspectives

All About Me (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students create a poster about themselves. This activity can help students to develop a public identity and sense of place in the world.

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Computer Viruses and Malware

Digital Voices, STEM Lab: Build, Tinker, Explore

Computer Viruses and Malware

Mizzen Education, Inc.

6 - 8

45 Minutes

Students learn about computer viruses and other forms of malware. They begin by relating computer viruses to biological viruses. Students break into teams to investigate 1 type of malware. They use information gleaned from a video and an article to prepare a computer health advisory poster, which they display for the group. To wrap up the activity, students take turns presenting and answering questions about their posters.

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What Contains Carbon?

The Natural World, STEM Lab: Build, Tinker, Explore

What Contains Carbon?

California Academy of Sciences

3 - 8

50 Minutes

What kinds of everyday objects contain carbon? Students recognize where carbon is found and start thinking about how it cycles through the environment.

Discover Activity

Catch that Firefly

Arts in Action, Stories and Perspectives

Catch that Firefly

Jazz at Lincoln Center

3 - 8

1 Hour

Students identify the 3/2 Clave Rhythm through a story. They then apply their own rhythm to an everyday act, such as washing dishes or doing laundry.

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Entrepreneurship: Meeting a Need

Future Ready: Learning and Earning, We The People

Entrepreneurship: Meeting a Need

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students explore the role of needs and wants in the economy. They begin by identifying examples of needs and wants and then learn that entrepreneurs come up with business ideas to meet a need or a want. They work in groups to list personal needs and wants. In teams, they select 1 of the needs or wants they identified and brainstorm an idea for a good or service to meet it. Together, they create a pitch to “sell” their idea. To complete the activity, they pitch their business ideas to the group.

Discover Activity

Clay Coil Snake

Arts in Action, Stories and Perspectives

Clay Coil Snake

OregonASK

3 - 12

1 Hour

Students explore coils, coils are the first technique to learn in clay class. The coil technique can be used to make coil pots and also as a way to form larger structures later on. Below are basic instructions for a coil snake, which is the method for creating coils for any project.

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What Was the Cold War? (Grades 3-5)

We The People, Stories and Perspectives

What Was the Cold War? (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students explore the Cold War through the experiences of life in Berlin, Germany. Students divide into 2 teams separated by a “wall.” Each team reads a book about the Berlin Wall and illustrates what they imagine life was like in Berlin, based on the books. Student teams then “smuggle” their work across the wall.

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Make It Move! 5: Transportation Prototype Naming

Arts in Action, STEM Lab: Build, Tinker, Explore

Make It Move! 5: Transportation Prototype Naming

OregonASK

6 - 8

45 Minutes

Students brainstorm and decide on names for their amazing transportation inventions.

This is Part 5 of 6 in the Make It Move! series, with activities designed to build upon each another:

Make It Move! 1: Transportation Prototype Brainstorm
Make It Move! 2: Transportation Prototype Selection
Make It Move! 3: Transportation Prototype Build
Make It Move! 4: Transportation Prototype Test & Modify
Make It Move! 5: Transportation Prototype Naming
Make It Move! 6: Transportation Prototype Presentations

Discover Activity

Talk Show Time

Stories and Perspectives, Belonging and Community

Talk Show Time

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students stage their own talk shows and take turns being the talk show host and guest in front of their peers.

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A Good Hook (Grades 6-8)

Stories and Perspectives, Digital Voices

A Good Hook (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students practice developing and delivering different types of hooks (an engaging opening that captures the attention of a reader, listener, or viewer) in pairs or groups. Students then present their hooks to the group.

Discover Activity

Is Social Media Addictive? (Grades 6-8)

Digital Voices, Stories and Perspectives

Is Social Media Addictive? (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students evaluate information about social media to try to determine if it is addictive.

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Panel Expert

Stories and Perspectives, Leadership and Teamwork

Panel Expert

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn to be panelists that share their expertise on common interests and answer audience member's questions about their topics.

Discover Activity

The Art of the Campaign Poster

We The People, Arts in Action

The Art of the Campaign Poster

Mizzen Education, Inc.

6 - 8

45 Minutes

In the weeks and months before an election, candidates are promoted on billboards, posters, yard signs, and advertisements in all media. What qualities make these promotions effective? In this activity, students will explore this question as they design and make signs or posters for a political campaign.

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Native and Invasive Species

The Natural World, STEM Lab: Build, Tinker, Explore

Native and Invasive Species

City Parks Foundation

6 - 8

1 Hour 15 Minutes

In this activity students will learn about the impact of invasive species on native fauna and flora. They will also learn about the different measures taken by community members and land conservation agencies to mitigate the impacts of invasives. With this context, students will put together species profiles on native and invasive species in their local regions which they will contribute to the development of their invasive species management proposals for Lesson 4 in the Invasive Species module.

This is activity 1 of 5 in the "Invasive Species" module from City Parks Foundation.

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Simon Says…Exercise!

Leadership and Teamwork, Whole Body, Whole Self

Simon Says…Exercise!

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, students discuss why exercise is important, how often they should exercise, and identify examples of exercises. Then, they brainstorm examples of exercise movements that will be used in a game of Simon Says.

Discover Activity

Fable Character Charades

Arts in Action, Stories and Perspectives

Fable Character Charades

Mizzen Education, Inc.

3 - 5

Students listen to and read along with 4 popular fables. They form pairs and act out characters and character traits from the fables.

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Balloon Rockets Challenge

STEM Lab: Build, Tinker, Explore, The Natural World

Balloon Rockets Challenge

Mizzen Education, Inc.

3 - 5

45 Minutes

Students design and operate balloon-powered drinking straw rockets. They conduct and evaluate several trials to improve their results.

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Harvesting Game

Future Ready: Learning and Earning, Leadership and Teamwork

Harvesting Game

OregonASK

6 - 8

1 Hour 10 Minutes

In this activity, students learn about the resources and processes involved in harvesting and processing food.

Discover Activity

Ghost and Super Ghost

Stories and Perspectives, Digital Voices

Ghost and Super Ghost

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students form groups to play Ghost and Super Ghost by adding letters to word fragments to make viable words.

Discover Activity

Building Card Houses

STEM Lab: Build, Tinker, Explore, The Natural World

Building Card Houses

OregonASK

6 - 8

1 Hour

Students work with cards to complete a structure-building challenge.

Discover Activity

Music and Rhythm (Grades 6-8)

Arts in Action, Stories and Perspectives

Music and Rhythm (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students use their hands on their bodies and on the floor in front of them to tap out rhythms. Students start with slow 2-beat rhythms and then add a finger snap and additional beats. The beats gradually become more complicated to remember. Then they will stand up, add music, and create more full body rhythmic movements as a whole group. Finally, they will form small groups to choose pieces of music and create rhythmic performances.

Discover Activity

What Would You Do?

Belonging and Community, Stories and Perspectives

What Would You Do?

Mizzen Education, Inc.

9 - 12

45 Minutes

Students think about making difficult decisions and write about the choices made in tough situations. Then they consider the short-term and long-term consequences of those choices.

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What Was the Truman Doctrine?

We The People, Stories and Perspectives

What Was the Truman Doctrine?

Mizzen Education, Inc.

6 - 8

45 Minutes

Students develop key critical thinking and collaborations skills, as well as gain a better understanding of international relations. The activity introduces students to the Truman Doctrine, which shaped U.S. foreign policy in response to the Soviet Union.

Discover Activity

Word Hunt (Grades 3-5)

Stories and Perspectives, Belonging and Community

Word Hunt (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

In this game, students search for words hidden around the school yard. When time is up, students work together to combine their words into meaningful sentences. This game builds collaborative learning skills, and helps students stay physically and mentally active.

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Draw an Animal Habitat

The Natural World, Arts in Action

Draw an Animal Habitat

Mizzen Education, Inc.

3 - 5

45 Minutes

An animal's habitat suits its specific needs for food, water, and shelter. In this activity, students investigate and study the animals that live on plains, ice floes, and other habitats. They draw an environment to show some of the animals that live there.

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Wacky Sentences

Stories and Perspectives, STEM Lab: Build, Tinker, Explore

Wacky Sentences

Mizzen Education, Inc.

6 - 12

45 Minutes

In this activity, students determine and construct sentences from a series of words. First, students pair off. Then, the partners write out a sentence, writing one word each on sticky notes and putting the words in random order. Another pair of students must put the sticky notes in the correct order to reconstruct the sentence. Finally, students reconvene as a whole group for discussion.

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Quality Education for All

We The People, Belonging and Community

Quality Education for All

Mizzen Education, Inc.

9 - 12

45 Minutes

Students define the concept of a quality education. Students discuss the material (e.g. books) and non-material (e.g. a safe environment) needs are most necessary for a quality education. To conclude, students begin to plan a potential service project to promote quality education for all.

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Don't Go (Team Building) Game

Belonging and Community, Leadership and Teamwork

Don't Go (Team Building) Game

!Mpact Players

3 - 12

10 Minutes

Using only opposite directions from your parter, quickly navigate a maze with your eyes closed!

Discover Activity

Uncover the Secret

Digital Voices, Stories and Perspectives

Uncover the Secret

PBS

3 - 5

45 Minutes

In this interactive session, students are divided into Secret Keepers and Interviewers, each with a unique role. Secret Keepers will hold mysterious secrets while Interviewers will try to unveil them through strategic questioning, body language, and vocal tone.

This is lesson 17 in “Building a News Hour,” the second module from PBS NewsHour Student Reporting Labs’ module series.

Discover Activity

What is Green Infrastructure?

STEM Lab: Build, Tinker, Explore, The Natural World

What is Green Infrastructure?

The Nature Conservancy

9 - 12

1 Hour

Youth explore the concept of green infrastructure and its innovative solutions for sustainable water management in urban areas.

Discover Activity

Signs of Winter

The Natural World, STEM Lab: Build, Tinker, Explore

Signs of Winter

National Wildlife Federation

K - 5

50 Minutes

Seasons change throughout the year because of the Earth’s tilt. Earth sits on an invisible access, and as it revolves around the sun, the amount of sunlight we receive in the United States changes. In winter, the U.S. gets less sunlight, and therefore we see cooler temperatures and changes in precipitation, animal behavior, and plants, shrubs, and trees. Signs of winter include:

● most grasses are brown—lying dormant for the winter to conserve water and nutrients
● frozen ponds/streams
● cozy squirrel nests
● trees with no leaves
● buds on trees/shrubs that will become
● new leaves or flowers in the spring
● temperatures are cooler/colder; people may be wearing hats and coats
● birds with fluffed up feathers
● dogs with thicker layers of fur
● snow
● holly bush with red berries

Discover Activity

Equation Assembly Line

STEM Lab: Build, Tinker, Explore, Stories and Perspectives

Equation Assembly Line

Mizzen Education, Inc.

6 - 8

45 Minutes

Beginning algebra students often struggle with using variables to represent unknown or unspecified quantities. They also may feel more confident solving a problem or equation that uses relatively simple numbers, such as 2x – 7 = 3, compared to less familiar numbers, such as 14x – 75 = 23. In this activity, students will apply an assembly-line model to generate and solve a variety of equations of the form ax + b = c or ax – b = c, in which a, b, and c represent positive integers. The end product will be flash cards or note cards for modeling the solution for this type of equation.

Discover Activity

Word Box

Stories and Perspectives, Digital Voices

Word Box

After-School All-Stars

6 - 12

5 Minutes

This quick mini word game gets students ready to learn by having some fun together.

Discover Activity

Too Early for School?

Belonging and Community, We The People

Too Early for School?

Mizzen Education, Inc.

6 - 8

45 Minutes

Students debate whether their school starts too early, citing specific reasons why the school’s start time has a positive or negative effect. They also apply what they discussed to write letters to their teachers or school administrators, with the goal of promoting their ideas and suggestions.

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Halloween

Stories and Perspectives, Arts in Action

Halloween

Mizzen Education, Inc.

K - 2

45 Minutes

Children listen to a Halloween-themed book, then make Halloween trick-or-treat bags.

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Recording an Interview Practice

Digital Voices, Stories and Perspectives

Recording an Interview Practice

PBS

3 - 5

45 Minutes

Introduction:
Action! It’s time to start rehearsals. In this lesson, students learn how to operate a recording device as they rehearse their interviews.

This is lesson 28 of PBS NewsHour Student Reporting Labs' second module, Building a News Hour.

Discover Activity

Clay Pinch Pot

Arts in Action, Stories and Perspectives

Clay Pinch Pot

OregonASK

K - 5

1 Hour

Students learn how to sculpt clay into Pinch Pots. Pinch Pots have a multi purposes and students find out what those are.

Discover Activity

Functional Fitness Week 3: Day 2

Whole Body, Whole Self, Leadership and Teamwork

Functional Fitness Week 3: Day 2

Active Kids and Minds

K - 8

40 Minutes

Continue learning week 2 skill of the week: Metrics. In this activity, students continue measuring in their physical abilities by participating in a 400 meter run for time. Then, they learn the nutrients responsible for a vegetable's color.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

Discover Activity

Pet Match

The Natural World, STEM Lab: Build, Tinker, Explore

Pet Match

Mizzen Education, Inc.

3 - 5

45 Minutes

Students role-play prospective pet owners who are deciding which type of pet to adopt and work together to determine the benefits and drawbacks of owning each type of pet.

Discover Activity

Let’s Learn About California

We The People, Stories and Perspectives

Let’s Learn About California

Mizzen Education, Inc.

3 - 5

45 Minutes

Students work in small groups to research 1 aspect of California and then create a poster and give a presentation about what they learned.

Discover Activity

Project Funway (Team Building) Games

Arts in Action, Leadership and Teamwork

Project Funway (Team Building) Games

!Mpact Players

3 - 12

30 Minutes

Using toilet paper, tape, streamer, and cups, become a fashion icon and strut your stuff down the catwalk!

Discover Activity

Making Rock Candy

STEM Lab: Build, Tinker, Explore, The Natural World

Making Rock Candy

Mizzen Education, Inc.

3 - 5

45 Minutes

Students work together to make a supersaturated solution that solidifies over time into rock candy. This activity builds understanding of solutions, saturation, and supersaturation.

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Our World Worldwide Day of Play: Test and Refine

STEM Lab: Build, Tinker, Explore, Arts in Action

Our World Worldwide Day of Play: Test and Refine

Nickelodeon + Mizzen Education

3 - 5

1 Hour

Youth collaborate as they support one another to develop the most fun, most exciting games for the Worldwide Day of Play. Youth test their designs as both Player and Observer, receive feedback and refine their games in anticipation of the big reveal.

This is activity 11 of 12 in the Nickelodeon Our World: The Play Lab Module.

Discover Activity

How Has Technology Changed the Way Businesses Work?

Future Ready: Learning and Earning, We The People

How Has Technology Changed the Way Businesses Work?

Mizzen Education, Inc.

6 - 8

45 Minutes

Technology has brought numerous innovations into the business world in general and the automotive industry in particular. Invariably, however, negative consequences have accompanied these advancements, often impacting those who provide the labor and consumer power within markets. Students discuss the complex dynamic that exists between technology and business and explore how these two entities can affect people’s lives.

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The Importance of Black American Media

We The People, Digital Voices

The Importance of Black American Media

Pulitzer Center

K - 8

2 Hours

Since the 19th century, Black Americans have created newspapers, magazines, and other media outlets that entertain, unify, and uplift the race. In this activity, students will be introduced to this tradition as they discuss the importance of stories and media, learn about the functions of the Black American media, and explore contemporary examples of Black media.

In the first part of this two-part activity, students will learn about the history of the Black press and contemporary Black American media. During the second part, students will complete a research project in which they learn and share about Black media outlets past and present.

Discover Activity

Quick Letters

Stories and Perspectives, Belonging and Community

Quick Letters

Foundations, Inc.

K - 5

1 Hour

There are more ways to practice spelling than simply writing the words on a piece of paper. In Quick Letters, students use teamwork and communication to learn new words and practice for their spelling test. And, it's fun!

Discover Activity

The World of Banking

Future Ready: Learning and Earning, We The People

The World of Banking

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore the world of banking, including categories of accounts and services, the differences between banks and credit unions, and the general rules that bankers and their customers must follow.

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Comparing Domesticated and Wild Animals

The Natural World, STEM Lab: Build, Tinker, Explore

Comparing Domesticated and Wild Animals

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn how a farm animal or type of pet became domesticated and compare similarities and differences with its wild counterpart.

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How Can We Help Land Animals and Plants?

The Natural World, We The People

How Can We Help Land Animals and Plants?

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students learn about ways they can help animals and plants that live on land through various books and websites, and then they have a contest to come up with ideas for protecting them.

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.