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Career Match

Future Ready: Learning and Earning, We The People

Career Match

Mizzen Education, Inc.

9 - 12

45 Minutes

When making a difficult personal decision, it sometimes helps to have an anonymous, objective opinion from a peer. In this activity, students brainstorm a list of careers that they might consider for themselves, and then the group will review the inventories anonymously and suggest possible careers that match.

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Career Match Exploration

Future Ready: Learning and Earning, We The People

Career Match Exploration

Mizzen Education, Inc.

9 - 12

45 Minutes

High school students have many options when they enter the next stage of their lives. Many students choose to enroll in college, either locally or far away, while others enroll in a vocational-technical school or enlist in the military. In this activity, students research an institution of interest for their lives after high school and share their findings with the group.

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Careers That Keep You Moving

Future Ready: Learning and Earning, We The People

Careers That Keep You Moving

Mizzen Education, Inc.

3 - 5

45 Minutes

What if you had a career that required you to travel a large part of the year? Students work in groups to research a career that requires travel and present their career to others during a simulated job fair.

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Careers in Communications

Future Ready: Learning and Earning, Stories and Perspectives

Careers in Communications

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn about different careers in communications and how to prepare for them.

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Careers in Education

Future Ready: Learning and Earning, We The People

Careers in Education

Mizzen Education, Inc.

6 - 8

45 Minutes

Students will learn about education as a career by speaking with a teacher who has been invited to discuss their career with the group. Then, students will view a website to compare education to other possible careers.

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Careers in the Armed Forces

Future Ready: Learning and Earning, We The People

Careers in the Armed Forces

Mizzen Education, Inc.

9 - 12

45 Minutes

Students listen and speak to a local recruiter for the armed forces about careers in the military, including options, requirements, and benefits.

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Case Studies of Business Failures

Future Ready: Learning and Earning, We The People

Case Studies of Business Failures

Mizzen Education, Inc.

9 - 12

45 Minutes

“Too big to fail” is a popular phrase in business, but what exactly causes a once-thriving company to fail? In most cases, there is not a single answer to this question because several factors often contribute to driving a company to the brink of going out of business or actually pushing it over that edge, as students will discover during this activity.

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Catapult (Team Building) Game

STEM Lab: Build, Tinker, Explore, Leadership and Teamwork

Catapult (Team Building) Game

!Mpact Players

6 - 12

30 Minutes

Build the ultimate catapult and compete as your team launches coins across the room!

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Catch that Firefly

Arts in Action, Stories and Perspectives

Catch that Firefly

Jazz at Lincoln Center

3 - 8

1 Hour

Students identify the 3/2 Clave Rhythm through a story. They then apply their own rhythm to an everyday act, such as washing dishes or doing laundry.

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Celebrating Culture, Resisting Erasure

We The People, Stories and Perspectives

Celebrating Culture, Resisting Erasure

Pulitzer Center

K - 8

1 Hour 30 Minutes

What is culture, why does it matter, and what is the impact of cultural erasure? This activity explores these questions through text and multimedia exploration, discussion, and art. Students will read excerpts from the picture book Born on the Water that introduce the culture of the people of Ndongo prior to the trans-Atlantic slave trade. As a culminating activity, they will create art expressing aspects of their own cultures.

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Celebrating Earth Day

The Natural World, STEM Lab: Build, Tinker, Explore

Celebrating Earth Day

National Wildlife Federation

K - 8

50 Minutes

This activity allows children to take action for the planet and express their ideas for change.

The first Earth Day, founded by Gaylord Nelson, was celebrated in 1970 to mobilize citizens around growing environmental concerns such as toxic waterways, the polluted atmosphere, litter, and dangerous chemicals. On April 22, 1970, 20 million Americans — at the time, 10% of the total population of the U.S. — took to the streets, parks, and auditoriums to demonstrate a healthy, sustainable environment. By the end of 1970, the first Earth Day led to creating the U.S Environmental Protection Agency and the passage of the Clean Air, Clean Water, and Endangered Species Acts.

Today, Earth Day is celebrated worldwide and is marked by more than a billion people every year as a day of action to change human behavior and advocate for policy changes.

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Celebrity 20 Questions

Stories and Perspectives, Belonging and Community

Celebrity 20 Questions

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students play a version of the popular game 20 Questions. Students pair off, with 1 student thinking of a music artist, TV star, or movie star while the other asks their partner up to 20 questions to determine who it is. Finally, students reconvene as a whole group for discussion.

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Cell City

STEM Lab: Build, Tinker, Explore, The Natural World

Cell City

OregonASK

6 - 12

45 Minutes

Students learn about cells, including their functions in the body, by building models for themselves!

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Cell Phone Policy: Keep or Change?

Belonging and Community, Stories and Perspectives

Cell Phone Policy: Keep or Change?

Mizzen Education, Inc.

3 - 5

45 Minutes

Students debate whether their school’s cell phone policy is too strict or appropriate. After discussing the issue in groups, students write letters to their teachers or school administrators to communicate their recommendations.

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Character Charades

Arts in Action, Stories and Perspectives

Character Charades

Mizzen Education, Inc.

6 - 8

45 Minutes

Students play a game of charades in which they act out and guess popular characters and character traits.

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Character Mash-Up (Grades 6-8)

Arts in Action, Stories and Perspectives

Character Mash-Up (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students randomly choose slips of paper with well-known characters from popular culture, movies, and books. Then, they plan a simple scenario to perform with those characters. Students can get as silly and creative as they want when coming up with scenarios.

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Character Mash-Up (Grades 9-12)

Arts in Action, Stories and Perspectives

Character Mash-Up (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students choose well-known characters from books, movies, and other media. Then, they form groups of 3 to plan and perform a short skit about the character.

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Chatting Safely Online

Digital Voices, Belonging and Community

Chatting Safely Online

Mizzen Education, Inc.

9 - 12

45 Minutes

Students evaluate mock conversations that could occur online and recognize strategies for maintaining their safety and dignity.

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Checking out Nutrition Labels

Whole Body, Whole Self, STEM Lab: Build, Tinker, Explore

Checking out Nutrition Labels

Mizzen Education, Inc.

3 - 5

45 Minutes

The government regulates nutrition labels to inform consumers about the content of processed foods. This activity helps students analyze the information in these labels. Students work in small groups to calculate and visualize the amount of sugar in common processed foods and beverages.

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Chemical Element Family Feud

STEM Lab: Build, Tinker, Explore, The Natural World

Chemical Element Family Feud

Mizzen Education, Inc.

9 - 12

45 Minutes

It’s the alkaline earth metals vs. the halogens in Chemical Element Family Feud. In this engaging and educational activity, students act as contestants, announcers, and even the scoreboard of the famous television game show, but with the twist that the subject is the periodic table. Make sure that someone records the activity because it will be a hit with school science teachers.

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Children in World War II

We The People, Stories and Perspectives

Children in World War II

Mizzen Education, Inc.

6 - 8

45 Minutes

Students work in small groups to research children’s experiences during World War II. Each group focuses on a different aspect of the experience to develop a short play that they perform for the larger group.

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Chill or Grill

Future Ready: Learning and Earning, Leadership and Teamwork

Chill or Grill

Network For Teaching Entrepreneurship

6 - 12

1 Hour 40 Minutes

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or engage in an investigation to make rapid-fire decisions pertaining to a new restaurant opening.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

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Choreograph Dance Moves (Grades 3-5)

Arts in Action, Leadership and Teamwork

Choreograph Dance Moves (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students will work together to respond to music through choreography. In groups of 4–6, students will choreograph 1 minute of a song they like and present it to the larger group.

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Choreograph Dance Moves (Grades 6-8)

Arts in Action, Leadership and Teamwork

Choreograph Dance Moves (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students work together to choreograph and perform a freestyle dance.

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Choreograph Dance Moves (Grades 9-12)

Arts in Action, Leadership and Teamwork

Choreograph Dance Moves (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students work together to respond to music they have chosen by creating a choreographed freestyle dance and then performing for each other.

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Circle Sort

STEM Lab: Build, Tinker, Explore, The Natural World

Circle Sort

Mizzen Education, Inc.

3 - 5

45 Minutes

Students stand at the back of a room and view colored construction paper circles spread throughout the room. Their task is to place the circles in order from smallest to largest. This activity builds spatial reasoning and collaboration skills.

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City Hopper U.S.A.

We The People, Stories and Perspectives

City Hopper U.S.A.

Mizzen Education, Inc.

6 - 8

45 Minutes

Students act as virtual tour guides for an American city. They research the city using print and digital resources and create a slideshow to take the audience on a virtual tour, highlighting the area's geography, climate, landmarks, history, and culture.

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Classic Games

Leadership and Teamwork, Whole Body, Whole Self

Classic Games

Mizzen Education, Inc.

3 - 5

45 Minutes

There are classic games that children have played for generations. Children will have an opportunity to play some of these classic games including Captain, May I? (also known as Mother, May I?); Sharks and Minnows; Red Rover; and Red Light, Green Light. They will rotate through 4 game stations, playing a different game at each.

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Clay Coil Pot

Arts in Action, Stories and Perspectives

Clay Coil Pot

OregonASK

3 - 12

1 Hour

Students learn how to create a coil pot by molding clay and have the opportunity to decorate their works.

Discover Activity

Clay Coil Snake

Arts in Action, Stories and Perspectives

Clay Coil Snake

OregonASK

3 - 12

1 Hour

Students explore coils, coils are the first technique to learn in clay class. The coil technique can be used to make coil pots and also as a way to form larger structures later on. Below are basic instructions for a coil snake, which is the method for creating coils for any project.

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Clay Pinch Pot

Arts in Action, Stories and Perspectives

Clay Pinch Pot

OregonASK

K - 5

1 Hour

Students learn how to sculpt clay into Pinch Pots. Pinch Pots have a multi purposes and students find out what those are.

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Clay Pinch Pot Turtles

Arts in Action, Stories and Perspectives

Clay Pinch Pot Turtles

OregonASK

3 - 12

1 Hour

Students learn how to mold clay to create Pinch Pot Turtles and have a blast designing their turtles!

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Clay Slab Construction Faces

Arts in Action, Stories and Perspectives

Clay Slab Construction Faces

OregonASK

K - 8

1 Hour

Students sculpt clay faces using a simple slab technique and air-dry clay.

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Clue for Experts

Stories and Perspectives, Arts in Action

Clue for Experts

Mizzen Education, Inc.

6 - 8

45 Minutes

Clue, the popular board game, may be more sophisticated than most game players realize. In this fun activity, students learn and practice a variety of strategies to succeed at Clue. They also have the option of making their own Clue gameboard and game cards.

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Collaborative Storytelling

Stories and Perspectives, Arts in Action

Collaborative Storytelling

Mizzen Education, Inc.

6 - 8

45 Minutes

Collaborative storytelling can add an extra flavor or twist to the process of story development. In this activity, students work in groups of 4 or 5. They build their stories one detail or paragraph at a time. The stories turn out to be unique expressions of multiple ideas from multiple perspectives.

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Color By Numbers

Arts in Action, Stories and Perspectives

Color By Numbers

Mizzen Education, Inc.

3 - 5

45 Minutes

Students draw their own color-by-numbers picture and then exchange drawings with a partner too color in the picture they have been given.

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Color Collage

Arts in Action, Stories and Perspectives

Color Collage

Mizzen Education, Inc.

K - 2

45 Minutes

Children clip and assemble photographs to make collages that represent a color. This fun activity introduces collages as an art form and helps students develop design skills.

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Color Vision Genetics Evolution Simulation

STEM Lab: Build, Tinker, Explore, The Natural World

Color Vision Genetics Evolution Simulation

California Academy of Sciences

3 - 8

1 Hour

Students participate in a natural selection simulation, flipping pennies to mimic the probability of passing on certain traits. The traits are the three genes for color-vision, found on the X chromosome. In the simulation, students simulate six generations of primates and track how the gene pool changes over time.

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Combat Global Climate Change—and Make Money, Too!

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Combat Global Climate Change—and Make Money, Too!

Mizzen Education, Inc.

9 - 12

45 Minutes

Student teams research various technologies and strategies for combating global climate change, including carbon capture, biofuel production, and new systems for mass transit. They recognize that each of these technologies could offer a huge profit for a savvy entrepreneur or business.

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Comic Books

Stories and Perspectives, Arts in Action

Comic Books

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students analyze the features of comic books and report their findings to the group. This activity builds skills in visual arts and literary analysis.

Discover Activity

Communicating at Work

Leadership and Teamwork, Future Ready: Learning and Earning

Communicating at Work

Mizzen Education, Inc.

6 - 8

45 Minutes

Large companies are organized so that staff can communicate with one another and make decisions effectively. In this activity, students model the staff of a large company and learn how to communicate within an established structure.

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Communication Pyramids at Work

Leadership and Teamwork, Future Ready: Learning and Earning

Communication Pyramids at Work

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore the role of communication in hierarchical businesses. They begin by playing a game of telephone to explore the challenges of communicating in large groups of people. They then learn how hierarchies are used to streamline communication within businesses. Finally, students split into teams to communicate within a simulated business hierarchy.

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Community Colleges

Future Ready: Learning and Earning, We The People

Community Colleges

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn about their local community colleges and how they differ from 4-year colleges and universities.

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Comparing Domesticated and Wild Animals

The Natural World, STEM Lab: Build, Tinker, Explore

Comparing Domesticated and Wild Animals

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn how a farm animal or type of pet became domesticated and compare similarities and differences with its wild counterpart.

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Computer Viruses and Malware

Digital Voices, STEM Lab: Build, Tinker, Explore

Computer Viruses and Malware

Mizzen Education, Inc.

6 - 8

45 Minutes

Students learn about computer viruses and other forms of malware. They begin by relating computer viruses to biological viruses. Students break into teams to investigate 1 type of malware. They use information gleaned from a video and an article to prepare a computer health advisory poster, which they display for the group. To wrap up the activity, students take turns presenting and answering questions about their posters.

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Concentric Circle Discussion

Belonging and Community, Stories and Perspectives

Concentric Circle Discussion

Mizzen Education, Inc.

9 - 12

45 Minutes

Students strike up conversations with one another on a wide variety of topics. During the process, they discover that a productive conversation requires skills in both speaking and listening, with perhaps listening being the more important skill.

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Conceptualize and Design an Informational Visual

Arts in Action, Stories and Perspectives

Conceptualize and Design an Informational Visual

Mizzen Education, Inc.

6 - 8

50 Minutes

Presenting information in attractive visual formats, such as posters, flyers, and brochures, is a frequently used tool of community and tourism organizations, businesses and trades, zoos and museums, as well as other groups that want to promote themselves or their causes to the public. Design elements are key to attracting viewers and helping them perceive and understand the information and intended message. In this activity, students will study and compare examples of informational products and then conceptualize, plan, and design an informational product of their own.

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Concern for Julie: Chatting Safely Online

Digital Voices, Belonging and Community

Concern for Julie: Chatting Safely Online

Mizzen Education, Inc.

6 - 8

45 Minutes

Thanks to the internet, people can communicate almost instantly, and between locations all over the world! Unfortunately, the messages can include threats to safety. In this activity, students will develop the ability to recognize safety threats when they chat with others online.

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Conducting Focus Groups

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

Conducting Focus Groups

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore the role of focus groups in product development. They watch a video to observe other teens serving on a focus group for a popular clothing line. They then form teams to prepare focus group questions for products. The teams pose their questions to others, which serve as focus groups. Finally, students analyze the focus group findings.

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Conservation Island

The Natural World, STEM Lab: Build, Tinker, Explore

Conservation Island

California Academy of Sciences

3 - 8

30 Minutes

The imaginary location of Conservation Island teaches students about some of the real-world issues involved in making conservation plans to save endangered species.

Discover Activity

Contributing to a Group Web Page

Digital Voices, Stories and Perspectives

Contributing to a Group Web Page

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, students learn that people and groups can build their own web pages. Students look at samples of classroom web pages and learn that pages can be password protected to limit access. They practice writing and drawing in response to questions and then help post and/or see the information posted on a group web page.

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Convince Me!

Stories and Perspectives, Belonging and Community

Convince Me!

Mizzen Education, Inc.

3 - 5

45 Minutes

Performing science experiments, creating your own board game, writing plays, and constructing papier-mâché volcanoes and making them erupt are all fun after-school activities, but which one is the best? In this activity, students nominate an afterschool activity and work with others to make a persuasive argument to convince the leader to choose their activity.

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Cookie Box Spectrometers

STEM Lab: Build, Tinker, Explore, The Natural World

Cookie Box Spectrometers

NASA

3 - 12

1 Hour

Students create their own spectrometers; also, they learn about the color spectrum.

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Copyright & Fair Use (Student Reporting Labs)

Digital Voices, Stories and Perspectives

Copyright & Fair Use (Student Reporting Labs)

PBS

6 - 12

25 Minutes

Students create short presentations to learn about copyright and fair use on the internet.

This is activity 5 of 16 in the PBS NewsHour Student Reporting Labs Module. Visit the Module to learn more before getting started.

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Cotton Catapults

STEM Lab: Build, Tinker, Explore, The Natural World

Cotton Catapults

OregonASK

3 - 8

1 Hour 15 Minutes

Students create a catapult to launch cotton balls.

Discover Activity

Create A Cardboard Self-Portrait

Arts in Action, Belonging and Community

Create A Cardboard Self-Portrait

Rediscover Center

K - 12

45 Minutes

In this activity, students will use creative reuse materials to create self-portraits.

Discover Activity

Create Hanging Door/Wall Signs

Belonging and Community, Arts in Action

Create Hanging Door/Wall Signs

Rediscover Center

3 - 8

1 Hour

In this activity, students will create hanging door signs based on a traffic light. What are signs made for? What purpose do they serve?

This project was inspired by The Unstoppable Garrett Morgan by Joan DiCicco, and illustrated by Ebony Glenn. A tale of heroism and inventiveness, Garrett Morgan invented the Safety Hood that firefighters and wartime heroes adapted for use to this day. And if you rode in the car lately, you will have benefitted from his invention that created our modern-day traffic light. In this activity guide, we are taking inspiration from the traffic light to create signs that can indicate a student’s mood or set boundaries.

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Create Your Life Vision

Belonging and Community, Stories and Perspectives

Create Your Life Vision

Mizzen Education, Inc.

9 - 12

45 Minutes

A vision board or poster can help people visualize what their ideal life would look like, which is considered an essential goal-setting step in finding true success. Students form a deeper understanding of their needs for a balanced, happy, and healthy life.

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Create Your Own Ending

Stories and Perspectives, Arts in Action

Create Your Own Ending

Mizzen Education, Inc.

3 - 5

45 Minutes

In this creative and imaginative activity, students will be reading a story together, pausing before the ending, and writing their own of the story. Then, students will hear the author's ending of the story.

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Create a Career Presentation

Future Ready: Learning and Earning, Stories and Perspectives

Create a Career Presentation

Mizzen Education, Inc.

6 - 8

45 Minutes

Students prepare a computer presentation on a career of interest. They research the career of interest, find related photos, and write captions.

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Create a Plate

Whole Body, Whole Self, The Natural World

Create a Plate

Mizzen Education, Inc.

K - 2

45 Minutes

A healthy diet is essential to help children grow and develop. First, children will discuss the benefits of eating healthfully and learn about the food groups. Then, they will then create a plate with their own healthy meal using what they have learned.

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Create and Perform a Scene from a Book (Grades 3-5)

Arts in Action, Stories and Perspectives

Create and Perform a Scene from a Book (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students will work in pairs to choose a meaningful and memorable scene from literature and then work together to improvise a 2-person dramatic scene based on their selection. This activity will help students develop key skills in collaborative critical thinking and creative problem-solving, and improve literacy skills and motivation for reading.

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Create and Perform a Scene from a Book (Grades K-2)

Arts in Action, Stories and Perspectives

Create and Perform a Scene from a Book (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

Children choose a meaningful and memorable scene from a favorite story and then work together to dramatize it. This activity introduces young children to dramatic storytelling.

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Creating Games & Puzzles

Arts in Action, STEM Lab: Build, Tinker, Explore

Creating Games & Puzzles

OregonASK

6 - 8

2 Hours

Students create their own board games, while giving and receiving feedback from others.

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Creating a Tourism Brochure of the Northeastern United States

We The People, Stories and Perspectives

Creating a Tourism Brochure of the Northeastern United States

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students work in small groups to research the states in the northeastern region of the United States and then create a tourism brochure based on what they learned.

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Creating the Best Place

Belonging and Community, We The People

Creating the Best Place

Mizzen Education, Inc.

3 - 5

45 Minutes

Build on students' sense of place by having students work together to plan and consider ideas for improving a neighborhood. In this activity, they share drawings or other models, and then recognize that people may have different ideas for the neighborhoods in which they want to live.

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Creative Loops

Arts in Action, STEM Lab: Build, Tinker, Explore

Creative Loops

Jazz at Lincoln Center

3 - 8

1 Hour

Students experience the process of performance-feedback-revision through the construction of a sound-producing, Rube Goldberg machine. Students learn how the loop helps musicians improve their craft.

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Creative Play Design Challenges

Arts in Action, STEM Lab: Build, Tinker, Explore

Creative Play Design Challenges

VentureLab

K - 2

45 Minutes

Students work at four different stations to meet design challenges. These quick, fun challenges will get students thinking while also giving them the opportunity to play around with ideas and materials.

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Creative Reuse Collection Box

Arts in Action, Whole Body, Whole Self

Creative Reuse Collection Box

Rediscover Center

K - 12

1 Hour

In this activity, students will create a collection box for recyclable home goods and materials. This is a group project and will require the participation of all students to collect from their homes to donate. This fun building and decorating activity will encourage everyone to be mindful of their waste!

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Crowdsourcing

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Crowdsourcing

Mizzen Education, Inc.

6 - 8

45 Minutes

Students learn about different types of crowdsourcing and then work together in small groups to develop a project idea that uses crowdsourcing. This activity builds analytic and problem-solving skills. It also develops speaking and listening skills.

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Cup Stacking Challenge

Belonging and Community, Leadership and Teamwork

Cup Stacking Challenge

Mizzen Education, Inc.

K - 2

45 Minutes

Children will be challenged to stack cups in a variety of ways without using their hands. Instead, they will use strings attached to a rubber band. Collaboration required!

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Current Issues Debate

We The People, Stories and Perspectives

Current Issues Debate

Mizzen Education, Inc.

9 - 12

45 Minutes

Teach research and debate skills with this activity where students debate topics that are appropriate for and of interest to high school students.

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Cyberbullying: Prevent It, Stop It, Report It

Digital Voices, Belonging and Community

Cyberbullying: Prevent It, Stop It, Report It

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students identify examples of cyberbullying and explore ways to protect themselves. Then, students brainstorm ideas for an anti-cyberbullying campaign by identifying ways young people can prevent, stop, and report instances of cyberbullying—as both the victims and the bullies. Finally, they present their ideas in the form of a poster.

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DIY Playing Card

Arts in Action, Stories and Perspectives

DIY Playing Card

Mizzen Education, Inc.

3 - 5

45 Minutes

Sets of playing cards are unique and detailed. Today students will have the opportunity to create their own playing card. They will be in charge of designing the image on the back of the playing card and the look of the front of it.

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Dance the 8 Count Lindy

Arts in Action, Leadership and Teamwork

Dance the 8 Count Lindy

Jazz at Lincoln Center

3 - 8

1 Hour

Students learn four Lindy Hop movements through a dance instruction video. They then modernize the dance, merging old and new.

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Career Match

Future Ready: Learning and Earning, We The People

Career Match

Mizzen Education, Inc.

9 - 12

45 Minutes

When making a difficult personal decision, it sometimes helps to have an anonymous, objective opinion from a peer. In this activity, students brainstorm a list of careers that they might consider for themselves, and then the group will review the inventories anonymously and suggest possible careers that match.

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Career Match Exploration

Future Ready: Learning and Earning, We The People

Career Match Exploration

Mizzen Education, Inc.

9 - 12

45 Minutes

High school students have many options when they enter the next stage of their lives. Many students choose to enroll in college, either locally or far away, while others enroll in a vocational-technical school or enlist in the military. In this activity, students research an institution of interest for their lives after high school and share their findings with the group.

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Careers That Keep You Moving

Future Ready: Learning and Earning, We The People

Careers That Keep You Moving

Mizzen Education, Inc.

3 - 5

45 Minutes

What if you had a career that required you to travel a large part of the year? Students work in groups to research a career that requires travel and present their career to others during a simulated job fair.

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Careers in Communications

Future Ready: Learning and Earning, Stories and Perspectives

Careers in Communications

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn about different careers in communications and how to prepare for them.

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Careers in Education

Future Ready: Learning and Earning, We The People

Careers in Education

Mizzen Education, Inc.

6 - 8

45 Minutes

Students will learn about education as a career by speaking with a teacher who has been invited to discuss their career with the group. Then, students will view a website to compare education to other possible careers.

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Careers in the Armed Forces

Future Ready: Learning and Earning, We The People

Careers in the Armed Forces

Mizzen Education, Inc.

9 - 12

45 Minutes

Students listen and speak to a local recruiter for the armed forces about careers in the military, including options, requirements, and benefits.

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Case Studies of Business Failures

Future Ready: Learning and Earning, We The People

Case Studies of Business Failures

Mizzen Education, Inc.

9 - 12

45 Minutes

“Too big to fail” is a popular phrase in business, but what exactly causes a once-thriving company to fail? In most cases, there is not a single answer to this question because several factors often contribute to driving a company to the brink of going out of business or actually pushing it over that edge, as students will discover during this activity.

Discover Activity

Catapult (Team Building) Game

STEM Lab: Build, Tinker, Explore, Leadership and Teamwork

Catapult (Team Building) Game

!Mpact Players

6 - 12

30 Minutes

Build the ultimate catapult and compete as your team launches coins across the room!

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Catch that Firefly

Arts in Action, Stories and Perspectives

Catch that Firefly

Jazz at Lincoln Center

3 - 8

1 Hour

Students identify the 3/2 Clave Rhythm through a story. They then apply their own rhythm to an everyday act, such as washing dishes or doing laundry.

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Celebrating Culture, Resisting Erasure

We The People, Stories and Perspectives

Celebrating Culture, Resisting Erasure

Pulitzer Center

K - 8

1 Hour 30 Minutes

What is culture, why does it matter, and what is the impact of cultural erasure? This activity explores these questions through text and multimedia exploration, discussion, and art. Students will read excerpts from the picture book Born on the Water that introduce the culture of the people of Ndongo prior to the trans-Atlantic slave trade. As a culminating activity, they will create art expressing aspects of their own cultures.

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Celebrating Earth Day

The Natural World, STEM Lab: Build, Tinker, Explore

Celebrating Earth Day

National Wildlife Federation

K - 8

50 Minutes

This activity allows children to take action for the planet and express their ideas for change.

The first Earth Day, founded by Gaylord Nelson, was celebrated in 1970 to mobilize citizens around growing environmental concerns such as toxic waterways, the polluted atmosphere, litter, and dangerous chemicals. On April 22, 1970, 20 million Americans — at the time, 10% of the total population of the U.S. — took to the streets, parks, and auditoriums to demonstrate a healthy, sustainable environment. By the end of 1970, the first Earth Day led to creating the U.S Environmental Protection Agency and the passage of the Clean Air, Clean Water, and Endangered Species Acts.

Today, Earth Day is celebrated worldwide and is marked by more than a billion people every year as a day of action to change human behavior and advocate for policy changes.

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Celebrity 20 Questions

Stories and Perspectives, Belonging and Community

Celebrity 20 Questions

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students play a version of the popular game 20 Questions. Students pair off, with 1 student thinking of a music artist, TV star, or movie star while the other asks their partner up to 20 questions to determine who it is. Finally, students reconvene as a whole group for discussion.

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Cell City

STEM Lab: Build, Tinker, Explore, The Natural World

Cell City

OregonASK

6 - 12

45 Minutes

Students learn about cells, including their functions in the body, by building models for themselves!

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Cell Phone Policy: Keep or Change?

Belonging and Community, Stories and Perspectives

Cell Phone Policy: Keep or Change?

Mizzen Education, Inc.

3 - 5

45 Minutes

Students debate whether their school’s cell phone policy is too strict or appropriate. After discussing the issue in groups, students write letters to their teachers or school administrators to communicate their recommendations.

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Character Charades

Arts in Action, Stories and Perspectives

Character Charades

Mizzen Education, Inc.

6 - 8

45 Minutes

Students play a game of charades in which they act out and guess popular characters and character traits.

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Character Mash-Up (Grades 6-8)

Arts in Action, Stories and Perspectives

Character Mash-Up (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students randomly choose slips of paper with well-known characters from popular culture, movies, and books. Then, they plan a simple scenario to perform with those characters. Students can get as silly and creative as they want when coming up with scenarios.

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Character Mash-Up (Grades 9-12)

Arts in Action, Stories and Perspectives

Character Mash-Up (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students choose well-known characters from books, movies, and other media. Then, they form groups of 3 to plan and perform a short skit about the character.

Discover Activity

Chatting Safely Online

Digital Voices, Belonging and Community

Chatting Safely Online

Mizzen Education, Inc.

9 - 12

45 Minutes

Students evaluate mock conversations that could occur online and recognize strategies for maintaining their safety and dignity.

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Checking out Nutrition Labels

Whole Body, Whole Self, STEM Lab: Build, Tinker, Explore

Checking out Nutrition Labels

Mizzen Education, Inc.

3 - 5

45 Minutes

The government regulates nutrition labels to inform consumers about the content of processed foods. This activity helps students analyze the information in these labels. Students work in small groups to calculate and visualize the amount of sugar in common processed foods and beverages.

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Chemical Element Family Feud

STEM Lab: Build, Tinker, Explore, The Natural World

Chemical Element Family Feud

Mizzen Education, Inc.

9 - 12

45 Minutes

It’s the alkaline earth metals vs. the halogens in Chemical Element Family Feud. In this engaging and educational activity, students act as contestants, announcers, and even the scoreboard of the famous television game show, but with the twist that the subject is the periodic table. Make sure that someone records the activity because it will be a hit with school science teachers.

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Children in World War II

We The People, Stories and Perspectives

Children in World War II

Mizzen Education, Inc.

6 - 8

45 Minutes

Students work in small groups to research children’s experiences during World War II. Each group focuses on a different aspect of the experience to develop a short play that they perform for the larger group.

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Chill or Grill

Future Ready: Learning and Earning, Leadership and Teamwork

Chill or Grill

Network For Teaching Entrepreneurship

6 - 12

1 Hour 40 Minutes

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or engage in an investigation to make rapid-fire decisions pertaining to a new restaurant opening.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

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Choreograph Dance Moves (Grades 3-5)

Arts in Action, Leadership and Teamwork

Choreograph Dance Moves (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students will work together to respond to music through choreography. In groups of 4–6, students will choreograph 1 minute of a song they like and present it to the larger group.

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Choreograph Dance Moves (Grades 6-8)

Arts in Action, Leadership and Teamwork

Choreograph Dance Moves (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students work together to choreograph and perform a freestyle dance.

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Choreograph Dance Moves (Grades 9-12)

Arts in Action, Leadership and Teamwork

Choreograph Dance Moves (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students work together to respond to music they have chosen by creating a choreographed freestyle dance and then performing for each other.

Discover Activity

Circle Sort

STEM Lab: Build, Tinker, Explore, The Natural World

Circle Sort

Mizzen Education, Inc.

3 - 5

45 Minutes

Students stand at the back of a room and view colored construction paper circles spread throughout the room. Their task is to place the circles in order from smallest to largest. This activity builds spatial reasoning and collaboration skills.

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City Hopper U.S.A.

We The People, Stories and Perspectives

City Hopper U.S.A.

Mizzen Education, Inc.

6 - 8

45 Minutes

Students act as virtual tour guides for an American city. They research the city using print and digital resources and create a slideshow to take the audience on a virtual tour, highlighting the area's geography, climate, landmarks, history, and culture.

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Classic Games

Leadership and Teamwork, Whole Body, Whole Self

Classic Games

Mizzen Education, Inc.

3 - 5

45 Minutes

There are classic games that children have played for generations. Children will have an opportunity to play some of these classic games including Captain, May I? (also known as Mother, May I?); Sharks and Minnows; Red Rover; and Red Light, Green Light. They will rotate through 4 game stations, playing a different game at each.

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Clay Coil Pot

Arts in Action, Stories and Perspectives

Clay Coil Pot

OregonASK

3 - 12

1 Hour

Students learn how to create a coil pot by molding clay and have the opportunity to decorate their works.

Discover Activity

Clay Coil Snake

Arts in Action, Stories and Perspectives

Clay Coil Snake

OregonASK

3 - 12

1 Hour

Students explore coils, coils are the first technique to learn in clay class. The coil technique can be used to make coil pots and also as a way to form larger structures later on. Below are basic instructions for a coil snake, which is the method for creating coils for any project.

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Clay Pinch Pot

Arts in Action, Stories and Perspectives

Clay Pinch Pot

OregonASK

K - 5

1 Hour

Students learn how to sculpt clay into Pinch Pots. Pinch Pots have a multi purposes and students find out what those are.

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Clay Pinch Pot Turtles

Arts in Action, Stories and Perspectives

Clay Pinch Pot Turtles

OregonASK

3 - 12

1 Hour

Students learn how to mold clay to create Pinch Pot Turtles and have a blast designing their turtles!

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Clay Slab Construction Faces

Arts in Action, Stories and Perspectives

Clay Slab Construction Faces

OregonASK

K - 8

1 Hour

Students sculpt clay faces using a simple slab technique and air-dry clay.

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Clue for Experts

Stories and Perspectives, Arts in Action

Clue for Experts

Mizzen Education, Inc.

6 - 8

45 Minutes

Clue, the popular board game, may be more sophisticated than most game players realize. In this fun activity, students learn and practice a variety of strategies to succeed at Clue. They also have the option of making their own Clue gameboard and game cards.

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Collaborative Storytelling

Stories and Perspectives, Arts in Action

Collaborative Storytelling

Mizzen Education, Inc.

6 - 8

45 Minutes

Collaborative storytelling can add an extra flavor or twist to the process of story development. In this activity, students work in groups of 4 or 5. They build their stories one detail or paragraph at a time. The stories turn out to be unique expressions of multiple ideas from multiple perspectives.

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Color By Numbers

Arts in Action, Stories and Perspectives

Color By Numbers

Mizzen Education, Inc.

3 - 5

45 Minutes

Students draw their own color-by-numbers picture and then exchange drawings with a partner too color in the picture they have been given.

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Color Collage

Arts in Action, Stories and Perspectives

Color Collage

Mizzen Education, Inc.

K - 2

45 Minutes

Children clip and assemble photographs to make collages that represent a color. This fun activity introduces collages as an art form and helps students develop design skills.

Discover Activity

Color Vision Genetics Evolution Simulation

STEM Lab: Build, Tinker, Explore, The Natural World

Color Vision Genetics Evolution Simulation

California Academy of Sciences

3 - 8

1 Hour

Students participate in a natural selection simulation, flipping pennies to mimic the probability of passing on certain traits. The traits are the three genes for color-vision, found on the X chromosome. In the simulation, students simulate six generations of primates and track how the gene pool changes over time.

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Combat Global Climate Change—and Make Money, Too!

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Combat Global Climate Change—and Make Money, Too!

Mizzen Education, Inc.

9 - 12

45 Minutes

Student teams research various technologies and strategies for combating global climate change, including carbon capture, biofuel production, and new systems for mass transit. They recognize that each of these technologies could offer a huge profit for a savvy entrepreneur or business.

Discover Activity

Comic Books

Stories and Perspectives, Arts in Action

Comic Books

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students analyze the features of comic books and report their findings to the group. This activity builds skills in visual arts and literary analysis.

Discover Activity

Communicating at Work

Leadership and Teamwork, Future Ready: Learning and Earning

Communicating at Work

Mizzen Education, Inc.

6 - 8

45 Minutes

Large companies are organized so that staff can communicate with one another and make decisions effectively. In this activity, students model the staff of a large company and learn how to communicate within an established structure.

Discover Activity

Communication Pyramids at Work

Leadership and Teamwork, Future Ready: Learning and Earning

Communication Pyramids at Work

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore the role of communication in hierarchical businesses. They begin by playing a game of telephone to explore the challenges of communicating in large groups of people. They then learn how hierarchies are used to streamline communication within businesses. Finally, students split into teams to communicate within a simulated business hierarchy.

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Community Colleges

Future Ready: Learning and Earning, We The People

Community Colleges

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn about their local community colleges and how they differ from 4-year colleges and universities.

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Comparing Domesticated and Wild Animals

The Natural World, STEM Lab: Build, Tinker, Explore

Comparing Domesticated and Wild Animals

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn how a farm animal or type of pet became domesticated and compare similarities and differences with its wild counterpart.

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Computer Viruses and Malware

Digital Voices, STEM Lab: Build, Tinker, Explore

Computer Viruses and Malware

Mizzen Education, Inc.

6 - 8

45 Minutes

Students learn about computer viruses and other forms of malware. They begin by relating computer viruses to biological viruses. Students break into teams to investigate 1 type of malware. They use information gleaned from a video and an article to prepare a computer health advisory poster, which they display for the group. To wrap up the activity, students take turns presenting and answering questions about their posters.

Discover Activity

Concentric Circle Discussion

Belonging and Community, Stories and Perspectives

Concentric Circle Discussion

Mizzen Education, Inc.

9 - 12

45 Minutes

Students strike up conversations with one another on a wide variety of topics. During the process, they discover that a productive conversation requires skills in both speaking and listening, with perhaps listening being the more important skill.

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Conceptualize and Design an Informational Visual

Arts in Action, Stories and Perspectives

Conceptualize and Design an Informational Visual

Mizzen Education, Inc.

6 - 8

50 Minutes

Presenting information in attractive visual formats, such as posters, flyers, and brochures, is a frequently used tool of community and tourism organizations, businesses and trades, zoos and museums, as well as other groups that want to promote themselves or their causes to the public. Design elements are key to attracting viewers and helping them perceive and understand the information and intended message. In this activity, students will study and compare examples of informational products and then conceptualize, plan, and design an informational product of their own.

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Concern for Julie: Chatting Safely Online

Digital Voices, Belonging and Community

Concern for Julie: Chatting Safely Online

Mizzen Education, Inc.

6 - 8

45 Minutes

Thanks to the internet, people can communicate almost instantly, and between locations all over the world! Unfortunately, the messages can include threats to safety. In this activity, students will develop the ability to recognize safety threats when they chat with others online.

Discover Activity

Conducting Focus Groups

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

Conducting Focus Groups

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore the role of focus groups in product development. They watch a video to observe other teens serving on a focus group for a popular clothing line. They then form teams to prepare focus group questions for products. The teams pose their questions to others, which serve as focus groups. Finally, students analyze the focus group findings.

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Conservation Island

The Natural World, STEM Lab: Build, Tinker, Explore

Conservation Island

California Academy of Sciences

3 - 8

30 Minutes

The imaginary location of Conservation Island teaches students about some of the real-world issues involved in making conservation plans to save endangered species.

Discover Activity

Contributing to a Group Web Page

Digital Voices, Stories and Perspectives

Contributing to a Group Web Page

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, students learn that people and groups can build their own web pages. Students look at samples of classroom web pages and learn that pages can be password protected to limit access. They practice writing and drawing in response to questions and then help post and/or see the information posted on a group web page.

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Convince Me!

Stories and Perspectives, Belonging and Community

Convince Me!

Mizzen Education, Inc.

3 - 5

45 Minutes

Performing science experiments, creating your own board game, writing plays, and constructing papier-mâché volcanoes and making them erupt are all fun after-school activities, but which one is the best? In this activity, students nominate an afterschool activity and work with others to make a persuasive argument to convince the leader to choose their activity.

Discover Activity

Cookie Box Spectrometers

STEM Lab: Build, Tinker, Explore, The Natural World

Cookie Box Spectrometers

NASA

3 - 12

1 Hour

Students create their own spectrometers; also, they learn about the color spectrum.

Discover Activity

Copyright & Fair Use (Student Reporting Labs)

Digital Voices, Stories and Perspectives

Copyright & Fair Use (Student Reporting Labs)

PBS

6 - 12

25 Minutes

Students create short presentations to learn about copyright and fair use on the internet.

This is activity 5 of 16 in the PBS NewsHour Student Reporting Labs Module. Visit the Module to learn more before getting started.

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Cotton Catapults

STEM Lab: Build, Tinker, Explore, The Natural World

Cotton Catapults

OregonASK

3 - 8

1 Hour 15 Minutes

Students create a catapult to launch cotton balls.

Discover Activity

Create A Cardboard Self-Portrait

Arts in Action, Belonging and Community

Create A Cardboard Self-Portrait

Rediscover Center

K - 12

45 Minutes

In this activity, students will use creative reuse materials to create self-portraits.

Discover Activity

Create Hanging Door/Wall Signs

Belonging and Community, Arts in Action

Create Hanging Door/Wall Signs

Rediscover Center

3 - 8

1 Hour

In this activity, students will create hanging door signs based on a traffic light. What are signs made for? What purpose do they serve?

This project was inspired by The Unstoppable Garrett Morgan by Joan DiCicco, and illustrated by Ebony Glenn. A tale of heroism and inventiveness, Garrett Morgan invented the Safety Hood that firefighters and wartime heroes adapted for use to this day. And if you rode in the car lately, you will have benefitted from his invention that created our modern-day traffic light. In this activity guide, we are taking inspiration from the traffic light to create signs that can indicate a student’s mood or set boundaries.

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Create Your Life Vision

Belonging and Community, Stories and Perspectives

Create Your Life Vision

Mizzen Education, Inc.

9 - 12

45 Minutes

A vision board or poster can help people visualize what their ideal life would look like, which is considered an essential goal-setting step in finding true success. Students form a deeper understanding of their needs for a balanced, happy, and healthy life.

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Create Your Own Ending

Stories and Perspectives, Arts in Action

Create Your Own Ending

Mizzen Education, Inc.

3 - 5

45 Minutes

In this creative and imaginative activity, students will be reading a story together, pausing before the ending, and writing their own of the story. Then, students will hear the author's ending of the story.

Discover Activity

Create a Career Presentation

Future Ready: Learning and Earning, Stories and Perspectives

Create a Career Presentation

Mizzen Education, Inc.

6 - 8

45 Minutes

Students prepare a computer presentation on a career of interest. They research the career of interest, find related photos, and write captions.

Discover Activity

Create a Plate

Whole Body, Whole Self, The Natural World

Create a Plate

Mizzen Education, Inc.

K - 2

45 Minutes

A healthy diet is essential to help children grow and develop. First, children will discuss the benefits of eating healthfully and learn about the food groups. Then, they will then create a plate with their own healthy meal using what they have learned.

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Create and Perform a Scene from a Book (Grades 3-5)

Arts in Action, Stories and Perspectives

Create and Perform a Scene from a Book (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students will work in pairs to choose a meaningful and memorable scene from literature and then work together to improvise a 2-person dramatic scene based on their selection. This activity will help students develop key skills in collaborative critical thinking and creative problem-solving, and improve literacy skills and motivation for reading.

Discover Activity

Create and Perform a Scene from a Book (Grades K-2)

Arts in Action, Stories and Perspectives

Create and Perform a Scene from a Book (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

Children choose a meaningful and memorable scene from a favorite story and then work together to dramatize it. This activity introduces young children to dramatic storytelling.

Discover Activity

Creating Games & Puzzles

Arts in Action, STEM Lab: Build, Tinker, Explore

Creating Games & Puzzles

OregonASK

6 - 8

2 Hours

Students create their own board games, while giving and receiving feedback from others.

Discover Activity

Creating a Tourism Brochure of the Northeastern United States

We The People, Stories and Perspectives

Creating a Tourism Brochure of the Northeastern United States

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students work in small groups to research the states in the northeastern region of the United States and then create a tourism brochure based on what they learned.

Discover Activity

Creating the Best Place

Belonging and Community, We The People

Creating the Best Place

Mizzen Education, Inc.

3 - 5

45 Minutes

Build on students' sense of place by having students work together to plan and consider ideas for improving a neighborhood. In this activity, they share drawings or other models, and then recognize that people may have different ideas for the neighborhoods in which they want to live.

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Creative Loops

Arts in Action, STEM Lab: Build, Tinker, Explore

Creative Loops

Jazz at Lincoln Center

3 - 8

1 Hour

Students experience the process of performance-feedback-revision through the construction of a sound-producing, Rube Goldberg machine. Students learn how the loop helps musicians improve their craft.

Discover Activity

Creative Play Design Challenges

Arts in Action, STEM Lab: Build, Tinker, Explore

Creative Play Design Challenges

VentureLab

K - 2

45 Minutes

Students work at four different stations to meet design challenges. These quick, fun challenges will get students thinking while also giving them the opportunity to play around with ideas and materials.

Discover Activity

Creative Reuse Collection Box

Arts in Action, Whole Body, Whole Self

Creative Reuse Collection Box

Rediscover Center

K - 12

1 Hour

In this activity, students will create a collection box for recyclable home goods and materials. This is a group project and will require the participation of all students to collect from their homes to donate. This fun building and decorating activity will encourage everyone to be mindful of their waste!

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Crowdsourcing

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Crowdsourcing

Mizzen Education, Inc.

6 - 8

45 Minutes

Students learn about different types of crowdsourcing and then work together in small groups to develop a project idea that uses crowdsourcing. This activity builds analytic and problem-solving skills. It also develops speaking and listening skills.

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Cup Stacking Challenge

Belonging and Community, Leadership and Teamwork

Cup Stacking Challenge

Mizzen Education, Inc.

K - 2

45 Minutes

Children will be challenged to stack cups in a variety of ways without using their hands. Instead, they will use strings attached to a rubber band. Collaboration required!

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Current Issues Debate

We The People, Stories and Perspectives

Current Issues Debate

Mizzen Education, Inc.

9 - 12

45 Minutes

Teach research and debate skills with this activity where students debate topics that are appropriate for and of interest to high school students.

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Cyberbullying: Prevent It, Stop It, Report It

Digital Voices, Belonging and Community

Cyberbullying: Prevent It, Stop It, Report It

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students identify examples of cyberbullying and explore ways to protect themselves. Then, students brainstorm ideas for an anti-cyberbullying campaign by identifying ways young people can prevent, stop, and report instances of cyberbullying—as both the victims and the bullies. Finally, they present their ideas in the form of a poster.

Discover Activity

DIY Playing Card

Arts in Action, Stories and Perspectives

DIY Playing Card

Mizzen Education, Inc.

3 - 5

45 Minutes

Sets of playing cards are unique and detailed. Today students will have the opportunity to create their own playing card. They will be in charge of designing the image on the back of the playing card and the look of the front of it.

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Dance the 8 Count Lindy

Arts in Action, Leadership and Teamwork

Dance the 8 Count Lindy

Jazz at Lincoln Center

3 - 8

1 Hour

Students learn four Lindy Hop movements through a dance instruction video. They then modernize the dance, merging old and new.

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Copyright © 2025, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2025, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.