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Dance, Music, and Rhythm (Grades 3-5)

Arts, Social and Emotional Awareness

Grades 3 - 5

Dance, Music, and Rhythm (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students put their hands on their bodies and on the floor in front of them to tap out rhythms. They also use paper cups and pieces of thick paper to create more sounds. This activity shows that music and rhythm can be created anywhere and at any time, with no special equipment necessary.

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Dance, Music, and Rhythm (Grades 3-5)

Arts, Social and Emotional Awareness

Grades 3 - 5

Functional Fitness Week 4: Day 2

Health and Wellness, Leadership and Teamwork

Grades K - 8

Functional Fitness Week 4: Day 2

Active Kids and Minds

K - 8

40 Minutes

Continue building week 4 skill of the week: Sit-ups. In this activity, students participate in an obstacle course with sit-ups and play Kangaroo Hop. Then, they learn the difference between whole grains and refined grains.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Functional Fitness Week 4: Day 2

Health and Wellness, Leadership and Teamwork

Grades K - 8

Find the Bugs! Fix the Bugs!

STEM, Digital Media and Communications

Grades 9 - 12

Find the Bugs! Fix the Bugs!

Mizzen Education, Inc.

9 - 12

45 Minutes

When a newly written program is run on a computer, it rarely works as the coder intended. Programmers use the word bugs to describe errors in a program that affect the user. In this activity, students will analyze 1 or more programs in the Basic language to identify the bugs, and then fix them. The 5 sample programs offer a range of experiences for student coders, from novice to expert.

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Find the Bugs! Fix the Bugs!

STEM, Digital Media and Communications

Grades 9 - 12

Light Up Circuit Clay Creatures

STEM, Nature and Wildlife

Grades 6 - 8

Light Up Circuit Clay Creatures

OregonASK

6 - 8

45 Minutes

Students create a circuit out of dough and batteries.

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Light Up Circuit Clay Creatures

STEM, Nature and Wildlife

Grades 6 - 8

How to Remember Names (Grades 3-5)

Social and Emotional Awareness, Literacy

Grades 3 - 5

How to Remember Names (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students practice association strategies to remember others' names (or fictitious names) including making up songs to help them remember.

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How to Remember Names (Grades 3-5)

Social and Emotional Awareness, Literacy

Grades 3 - 5

Logos and Lemonade

Career and Future Readiness, Arts

Grades K - 2

Logos and Lemonade

Mizzen Education, Inc.

K - 2

45 Minutes

Learners step into the role of young creators as they dream up their own lemonade stand and bring it to life through a bold, imaginative logo. Using colors, shapes, and descriptive words, they turn their ideas into a design that shows what makes their lemonade one of a kind.

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Logos and Lemonade

Career and Future Readiness, Arts

Grades K - 2

Observing Biodiversity

Nature and Wildlife, STEM

Grades 3 - 8

Observing Biodiversity

National Wildlife Federation

3 - 8

50 Minutes

Bio meaning life and diversity mean variety; biodiversity is the variety of life at every trophic level from microorganisms to the largest species of plants and animals. Biodiversity is a critical factor in a healthy environment, a part of the biosphere system. When parts of the system are not functioning well, the system starts to struggle, working inefficiently, or having the potential to break down completely.

An assessment of the best-known groups of U.S. plants and animals indicates that as many as one-third of America’s species are vulnerable, one in five is in danger and at high risk of extinction. It is critically important we provide children numerous opportunities to appreciate the natural world and teach them the skills required to be stewards of the land and its inhabitants.

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Observing Biodiversity

Nature and Wildlife, STEM

Grades 3 - 8

What Is the North Atlantic Treaty Organization? (Grades 9-12)

History and Society, Literacy

Grades 9 - 12

What Is the North Atlantic Treaty Organization? (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore the origins of NATO and its purpose. In small groups they research the original member countries and their role in the organization, and then write a persuasive letter arguing for or against U.S. participation in NATO.

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What Is the North Atlantic Treaty Organization? (Grades 9-12)

History and Society, Literacy

Grades 9 - 12

Invent an Outdoor Game

Leadership and Teamwork, Health and Wellness

Grades 6 - 8

Invent an Outdoor Game

OregonASK

6 - 8

1 Hour

Students create their own outdoor game with a partner.

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Invent an Outdoor Game

Leadership and Teamwork, Health and Wellness

Grades 6 - 8

Create and Perform a Scene from a Book (Grades 3-5)

Arts, Literacy

Grades 3 - 5

Create and Perform a Scene from a Book (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students will work in pairs to choose a meaningful and memorable scene from literature and then work together to improvise a 2-person dramatic scene based on their selection. This activity will help students develop key skills in collaborative critical thinking and creative problem-solving, and improve literacy skills and motivation for reading.

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Create and Perform a Scene from a Book (Grades 3-5)

Arts, Literacy

Grades 3 - 5

Spill My Secret Word

Literacy, Social and Emotional Awareness

Grades 6 - 8

Spill My Secret Word

Mizzen Education, Inc.

6 - 8

45 Minutes

In this fun activity, students will apply language and communication skills to trick one another into saying their secret words. The activity builds language and vocabulary skills as students get to know one another.

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Spill My Secret Word

Literacy, Social and Emotional Awareness

Grades 6 - 8

Evaluating Websites (Grades 9-12)

Digital Media and Communications, Literacy

Grades 9 - 12

Evaluating Websites (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students explore a variety of websites and evaluate them. First, the students access websites provided by the adult. Then, they fill out an evaluation worksheet to assess different aspects of each site. Finally, students reconvene as a whole group for discussion.

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Evaluating Websites (Grades 9-12)

Digital Media and Communications, Literacy

Grades 9 - 12

Electromagnetic Train

STEM, Nature and Wildlife

Grades 6 - 8

Electromagnetic Train

OregonASK

6 - 8

1 Hour

Students work in teams to create electromagnetic trains with magnets! They also learn about magnetism.

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Electromagnetic Train

STEM, Nature and Wildlife

Grades 6 - 8

Solar System Bead Activity

STEM, Nature and Wildlife

Grades K - 8

Solar System Bead Activity

NASA

K - 8

1 Hour

Students construct -- and where appropriate, calculate -- a scale model of the solar system using beads and string.

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Solar System Bead Activity

STEM, Nature and Wildlife

Grades K - 8

Decisions… Decisions…

Social and Emotional Awareness, Literacy

Grades 3 - 5

Decisions… Decisions…

Mizzen Education, Inc.

3 - 5

45 Minutes

Every day we face choices. Making a choice when there is no obvious right answer can be difficult. Sometimes we can come to a compromise, and other times we must go with our gut. Today, students get a prompt to create a skit with 2 actors' present choices, with no obvious right answer, to a third actor, who must decide.

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Decisions… Decisions…

Social and Emotional Awareness, Literacy

Grades 3 - 5

Creative Play Design Challenges

Arts, STEM

Grades K - 2

Creative Play Design Challenges

VentureLab

K - 2

45 Minutes

Students work at four different stations to meet design challenges. These quick, fun challenges will get students thinking while also giving them the opportunity to play around with ideas and materials.

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Creative Play Design Challenges

Arts, STEM

Grades K - 2

From Story to Solution

Digital Media and Communications, Literacy

Grades 6 - 12

From Story to Solution

Pulitzer Center

6 - 12

2 Hours

Students explore how journalism can reveal the root causes of the problems our communities face, and ultimately help us identify solutions to those problems. This activity is designed to be facilitated across two or more periods; it involves an creative/journalistic project that students may need variable amounts of time to complete.

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From Story to Solution

Digital Media and Communications, Literacy

Grades 6 - 12

Creating a Tourism Brochure of the Northeastern United States

History and Society, Literacy

Grades 3 - 5

Creating a Tourism Brochure of the Northeastern United States

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students work in small groups to research the states in the northeastern region of the United States and then create a tourism brochure based on what they learned.

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Creating a Tourism Brochure of the Northeastern United States

History and Society, Literacy

Grades 3 - 5

The Price Is Close! (Grades 6-8)

Career and Future Readiness, STEM

Grades 6 - 8

The Price Is Close! (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students attempt to figure out the price of popular age-appropriate products in a game similar to the game show The Price Is Right.

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The Price Is Close! (Grades 6-8)

Career and Future Readiness, STEM

Grades 6 - 8

Make It Move! 3: Transportation Prototype Build

STEM, Nature and Wildlife

Grades 6 - 8

Make It Move! 3: Transportation Prototype Build

OregonASK

6 - 8

1 Hour

Students learn and explore different types of transportation prototypes and then make their own!

This is Part 3 of 6 in the Make It Move! series, with activities designed to build upon each another:

Make It Move! 1: Transportation Prototype Brainstorm
Make It Move! 2: Transportation Prototype Selection
Make It Move! 3: Transportation Prototype Build
Make It Move! 4: Transportation Prototype Test & Modify
Make It Move! 5: Transportation Prototype Naming
Make It Move! 6: Transportation Prototype Presentations

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Make It Move! 3: Transportation Prototype Build

STEM, Nature and Wildlife

Grades 6 - 8

Concentric Circle Discussion

Social and Emotional Awareness, Literacy

Grades 9 - 12

Concentric Circle Discussion

Mizzen Education, Inc.

9 - 12

45 Minutes

Students strike up conversations with one another on a wide variety of topics. During the process, they discover that a productive conversation requires skills in both speaking and listening, with perhaps listening being the more important skill.

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Concentric Circle Discussion

Social and Emotional Awareness, Literacy

Grades 9 - 12

Catapult (Team Building) Game

STEM, Leadership and Teamwork

Grades 6 - 12

Video

Catapult (Team Building) Game

!Mpact Players

6 - 12

30 Minutes

Build the ultimate catapult and compete as your team launches coins across the room!

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Video

Catapult (Team Building) Game

STEM, Leadership and Teamwork

Grades 6 - 12

A Bee Infographic

STEM, Nature and Wildlife

Grades 6 - 8

A Bee Infographic

The Nature Conservancy

6 - 8

1 Hour

Youth learn how to share their knowledge and inform others about a topic through an infographic.

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A Bee Infographic

STEM, Nature and Wildlife

Grades 6 - 8

Functional Fitness Week 2: Day 2

Health and Wellness, Leadership and Teamwork

Grades K - 8

Functional Fitness Week 2: Day 2

Active Kids and Minds

K - 8

40 Minutes

Continue building Week 2 Skill of the Week: Running. In this activity, students reinforce their cardio abilities with team sprints and a high-intensity running game. Then, they learn the nutrients responsible for a fruit's color.

This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Functional Fitness Week 2: Day 2

Health and Wellness, Leadership and Teamwork

Grades K - 8

The Big Easy: Day 9 Lesson

Arts, Digital Media and Communications

Grades 3 - 8

The Big Easy: Day 9 Lesson

Jazz at Lincoln Center

3 - 8

1 Hour

Welcome to Lesson 9 of Jazz at Lincoln Center's module, "The Big Easy"! Syncopate and synchronize in tempo as students elevate their drumming skills using an online metronome to maintain a steady beat.

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The Big Easy: Day 9 Lesson

Arts, Digital Media and Communications

Grades 3 - 8

Careers in Communications

Career and Future Readiness, Literacy

Grades 9 - 12

Careers in Communications

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn about different careers in communications and how to prepare for them.

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Careers in Communications

Career and Future Readiness, Literacy

Grades 9 - 12

Planet Tourism Bureau

STEM, Nature and Wildlife

Grades 6 - 8

Planet Tourism Bureau

Mizzen Education, Inc.

6 - 8

45 Minutes

For your next vacation, how about a trip to Jupiter? Or Saturn, or Mercury? In this fun, out-of-this-world activity, students act as travel agents for the planets of the solar system, including Earth and the dwarf planet Pluto. Working together, they will learn to appreciate that the solar system is a huge, amazing place and that Earth occupies a special niche as the only planet known to have life.

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Planet Tourism Bureau

STEM, Nature and Wildlife

Grades 6 - 8

Functional Fitness Week 9: Day 1

Health and Wellness, Leadership and Teamwork

Grades K - 8

Functional Fitness Week 9: Day 1

Active Kids and Minds

K - 8

40 Minutes

Start week 9 by learning the skill of the week: Walking Lunges. In this activity, students participate in team relays, and a classic game of Red Light, Green Light. Then, they learn to identify the fiber and sugar information included in nutrition labels.

This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Functional Fitness Week 9: Day 1

Health and Wellness, Leadership and Teamwork

Grades K - 8

Functional Fitness Week 5: Day 3

Health and Wellness, Leadership and Teamwork

Grades K - 8

Functional Fitness Week 5: Day 3

Active Kids and Minds

K - 8

40 Minutes

Finish week 5 with the skill of the week: Push-ups. In this culminating strength activity, students complete sit-up/ push-up ladders and a game of Uncle Sam. Then, they collaborate to identify and brainstorm protein-rich foods.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Functional Fitness Week 5: Day 3

Health and Wellness, Leadership and Teamwork

Grades K - 8

Basics of Presenting (Grades 6-8)

Literacy, Social and Emotional Awareness

Grades 6 - 8

Basics of Presenting (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students prepare and deliver presentations, focusing on being enthusiastic about their subject and engaging their audience.

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Basics of Presenting (Grades 6-8)

Literacy, Social and Emotional Awareness

Grades 6 - 8

Collaborative Storytelling

Literacy, Arts

Grades 6 - 8

Collaborative Storytelling

Mizzen Education, Inc.

6 - 8

45 Minutes

Collaborative storytelling can add an extra flavor or twist to the process of story development. In this activity, students work in groups of 4 or 5. They build their stories one detail or paragraph at a time. The stories turn out to be unique expressions of multiple ideas from multiple perspectives.

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Collaborative Storytelling

Literacy, Arts

Grades 6 - 8

The Monty Hall Problem

STEM, History and Society

Grades 9 - 12

The Monty Hall Problem

Mizzen Education, Inc.

9 - 12

45 Minutes

During the 1960s and 1970s, television personality Monty Hall hosted a game show called Let’s Make a Deal. In every episode, Monty invited contestants to play various games of chance, often involving the trading of a guaranteed prize for a chance at a more valuable prize. One of the games involved some surprising probability, and it is now known to mathematicians as the Monty Hall Problem. In this activity, students will explore the Monty Hall Problem and discover the experimental probability of its different outcomes.

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The Monty Hall Problem

STEM, History and Society

Grades 9 - 12

The Buzz on Bees

Nature and Wildlife, STEM

Grades 6 - 8

The Buzz on Bees

The Nature Conservancy

6 - 8

1 Hour

Youth uncover the fascinating world of bees and the crucial role they play in our ecosystem.

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The Buzz on Bees

Nature and Wildlife, STEM

Grades 6 - 8

TV Ads: The Power of Pop Culture

Digital Media and Communications, Literacy

Grades 9 - 12

TV Ads: The Power of Pop Culture

Mizzen Education, Inc.

9 - 12

45 Minutes

Students view examples of television advertisements that use pop culture references. They then compare the ads to the actual movies and pop culture ideas.

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TV Ads: The Power of Pop Culture

Digital Media and Communications, Literacy

Grades 9 - 12

All Wrapped Up (Team Building) Game

Social and Emotional Awareness, Leadership and Teamwork

Grades 3 - 12

Video

All Wrapped Up (Team Building) Game

!Mpact Players

3 - 12

15 Minutes

Your challenge is to wrap a present and write a card... While being tied wrist-to-wrist to your entire team!

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Video

All Wrapped Up (Team Building) Game

Social and Emotional Awareness, Leadership and Teamwork

Grades 3 - 12

Match the College and Celebrity

Career and Future Readiness, History and Society

Grades 6 - 8

Match the College and Celebrity

Mizzen Education, Inc.

6 - 8

45 Minutes

Fame is often seen as a replacement for or an alternative to education. Students in this age range may believe that the money and recognition that typically come with fame make education less valuable or unnecessary. This activity will give students the opportunity to discover that celebrities may be college graduates as well.

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Match the College and Celebrity

Career and Future Readiness, History and Society

Grades 6 - 8

Sink the Ping-Pong Ball

STEM, Nature and Wildlife

Grades 3 - 5

Sink the Ping-Pong Ball

Mizzen Education, Inc.

3 - 5

45 Minutes

Students work together to design and build a cage that will cause a Ping-Pong ball to sink in water, exploring the concept of density and how it explains whether objects float or sink.

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Sink the Ping-Pong Ball

STEM, Nature and Wildlife

Grades 3 - 5

They Really Failed?

Literacy, Career and Future Readiness

Grades 6 - 8

They Really Failed?

Mizzen Education, Inc.

6 - 8

45 Minutes

Each student reads about a person who failed at first but later went on to achieve success. Students present 1 surprising fact about this person to the whole group, and the group tries to guess who the person is. This activity builds reading and summarizing skills as well as speaking and listening skills.

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They Really Failed?

Literacy, Career and Future Readiness

Grades 6 - 8

Thinking on Your Feet

Career and Future Readiness, Leadership and Teamwork

Grades 9 - 12

Thinking on Your Feet

Mizzen Education, Inc.

9 - 12

45 Minutes

Students practice the job interview skill of handling unusual, unexpected, or difficult questions that challenge the thinking process.

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Thinking on Your Feet

Career and Future Readiness, Leadership and Teamwork

Grades 9 - 12

Functional Fitness Week 2: Day 1

Health and Wellness, Leadership and Teamwork

Grades K - 8

Functional Fitness Week 2: Day 1

Active Kids and Minds

K - 8

40 Minutes

Start week 2 by learning the skill of the week: Running. In this activity, students boost their endurance by participating in running exercises. Then, define the characteristics of fruits.

This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Functional Fitness Week 2: Day 1

Health and Wellness, Leadership and Teamwork

Grades K - 8

What’s the Favorite Square? A Chess and Statistics Problem

STEM

Grades 6 - 8

What’s the Favorite Square? A Chess and Statistics Problem

Mizzen Education, Inc.

6 - 8

45 Minutes

Which square is visited most often in a chess game? Which is visited the least? Students will tabulate data to answer these questions as they enjoy a round of chess.

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What’s the Favorite Square? A Chess and Statistics Problem

STEM

Grades 6 - 8

Jobs on the Move!

Career and Future Readiness, Literacy

Grades K - 2

Jobs on the Move!

Mizzen Education, Inc.

K - 2

45 Minutes

Children read and discuss picture books to learn about a variety of vehicles and the people who operate them.

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Jobs on the Move!

Career and Future Readiness, Literacy

Grades K - 2

Where Do Doctors and Nurses Work?

Career and Future Readiness, History and Society

Grades 6 - 8

Where Do Doctors and Nurses Work?

Mizzen Education, Inc.

6 - 8

45 Minutes

Students explore less-traditional medical workplaces such as rural hospital facilities, the military medical corps, and mobile health clinics and learn about the types of experiences medical professionals may have there.

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Where Do Doctors and Nurses Work?

Career and Future Readiness, History and Society

Grades 6 - 8

Revolving Door Cardboard Art Technique

Arts, Literacy

Grades 3 - 8

Revolving Door Cardboard Art Technique

Rediscover Center

3 - 8

25 Minutes

In this activity, makers will learn how to make artwork using the Revolving Door Tiny Technique. This technique uses a skewer as an axis and allows the cardboard to flip over while still being attached to the base cardboard.

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Revolving Door Cardboard Art Technique

Arts, Literacy

Grades 3 - 8

Fossil Match

STEM, Nature and Wildlife

Grades 3 - 5

Fossil Match

Mizzen Education, Inc.

3 - 5

45 Minutes

Students stamp, drag, or roll objects in or through clay. Other students try to match each clay fossil with the object imprinted in it. This activity builds scientific inquiry and collaboration skills.

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Fossil Match

STEM, Nature and Wildlife

Grades 3 - 5

Too Much Homework?

Social and Emotional Awareness, Literacy

Grades 6 - 8

Too Much Homework?

Mizzen Education, Inc.

6 - 8

45 Minutes

Students form groups to debate whether school gives too much homework and brainstorm reasons for both sides of the argument. Teams are awarded points for strong, valid reasoning and logical supporting evidence.

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Too Much Homework?

Social and Emotional Awareness, Literacy

Grades 6 - 8

Investing in the Future of Transportation

STEM, Career and Future Readiness

Grades 9 - 12

Investing in the Future of Transportation

Mizzen Education, Inc.

9 - 12

45 Minutes

Students can earn millions by investing wisely! In this activity, students research the development of 5 new types of transportation and make investment decisions based on the most promising choices.

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Investing in the Future of Transportation

STEM, Career and Future Readiness

Grades 9 - 12

Fact-sorting Challenge: Examining Common Myths About U.S. Slavery

History and Society, Literacy

Grades 6 - 12

Fact-sorting Challenge: Examining Common Myths About U.S. Slavery

Pulitzer Center

6 - 12

45 Minutes

Students learn about common inaccuracies in how slavery is taught and then strengthen their own knowledge and media literacy skills by working together to distinguish myths from facts, using credible sources.

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Fact-sorting Challenge: Examining Common Myths About U.S. Slavery

History and Society, Literacy

Grades 6 - 12

All About Me: A Social Media Tale

Digital Media and Communications, Literacy

Grades 3 - 8

All About Me: A Social Media Tale

Mizzen Education, Inc.

3 - 8

45 Minutes

In this hands-on, crafty activity, students learn about different social media platforms, and create a social media autobiography.

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All About Me: A Social Media Tale

Digital Media and Communications, Literacy

Grades 3 - 8

Why do Companies Merge?

Career and Future Readiness, History and Society

Grades 9 - 12

Why do Companies Merge?

Mizzen Education, Inc.

9 - 12

45 Minutes

Students play a game to explore why companies merge. They explore who benefits and who might be harmed as a result of mergers.

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Why do Companies Merge?

Career and Future Readiness, History and Society

Grades 9 - 12

Inventor Trading Cards (Grades K-2)

Literacy, STEM

Grades K - 2

Inventor Trading Cards (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

Children learn about inventors by reading about them and then drawing and coloring pictures of their inventions on the provided cards. Then, they trade cards to form sets of the same color.

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Inventor Trading Cards (Grades K-2)

Literacy, STEM

Grades K - 2

To Share or Not to Share?

Digital Media and Communications, Social and Emotional Awareness

Grades 3 - 5

To Share or Not to Share?

Mizzen Education, Inc.

3 - 5

45 Minutes

Both adults and young people spend a lot of time online. Because of social media, web browsing, shopping, gaming, and email, information is constantly exchanged. Students learn about personal and private information and when they should and should not share it online.

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To Share or Not to Share?

Digital Media and Communications, Social and Emotional Awareness

Grades 3 - 5

A News Show Structure: Block B and the Weather

Digital Media and Communications, Literacy

Grades 3 - 5

A News Show Structure: Block B and the Weather

PBS

3 - 5

30 Minutes

Step into the shoes of a weatherperson in our exciting lesson! Students decode weather symbols, create a legendary forecast, and experience the thrill of delivering it using a teleprompter setup.

This activity can be completed as a standalone lesson. It is, however, best completed as part of SRL’s The News Show Structure. This series is also the second section of SRL’s First Module From Concept to Screen: Building Your News Hour. The module is broken into three sections. The first two contain lessons that can be completed as standalone activities or as part of a series. All three sections converge to provide a powerful and fun introduction to producing and hosting news shows. The module is followed by a second that deepens student knowledge and skills.

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A News Show Structure: Block B and the Weather

Digital Media and Communications, Literacy

Grades 3 - 5

Freedom, Resistance, and Genius in Black American Music

History and Society, Digital Media and Communications

Grades 6 - 12

Freedom, Resistance, and Genius in Black American Music

Pulitzer Center

6 - 12

1 Hour 30 Minutes

Students learn how Black American music has helped to change and define American culture and history, and create a playlist of songs by Black American artists that they believe portray freedom, resistance, and genius. This activity is designed for two 45-minute periods or one 90-minute period.

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Freedom, Resistance, and Genius in Black American Music

History and Society, Digital Media and Communications

Grades 6 - 12

Playing Innovator Trading Cards (3-5)

Leadership and Teamwork, History and Society

Grades 3 - 5

Playing Innovator Trading Cards (3-5)

Mizzen Education, Inc.

3 - 5

50 Minutes

In this culminating activity, learners use their completed Innovator Trading Cards to play two connected games: first, trading cards to recognize shared themes, and second, applying their learning to identify which types of innovators are best suited to solve community challenges. This activity reinforces collaboration, evidence-based reasoning, and the understanding that communities benefit from many kinds of innovation working together.

This is the second of two activities in the Innovator Trading Card Collection:

Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.

Activity 2 focuses on facilitating the associated game to reinforce learning.

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Playing Innovator Trading Cards (3-5)

Leadership and Teamwork, History and Society

Grades 3 - 5

Labor Unions

History and Society, Career and Future Readiness

Grades 9 - 12

Labor Unions

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students explore the role of labor unions. They examine the purpose and methods of labor unions. Then, through case studies, they learn about the successes and challenges of labor unions over time and contrast right to work vs. right to organize ideologies. Finally, students will apply what they have learned to present arguments for and against the merits of labor unions.

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Labor Unions

History and Society, Career and Future Readiness

Grades 9 - 12

I'd Like To Have A Word With You (Team Building) Game

Social and Emotional Awareness, Literacy

Grades 3 - 12

Video

I'd Like To Have A Word With You (Team Building) Game

!Mpact Players

3 - 12

15 Minutes

Connect with other players by creating words from random letter tiles!

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Video

I'd Like To Have A Word With You (Team Building) Game

Social and Emotional Awareness, Literacy

Grades 3 - 12

Helping the Planet

History and Society, Nature and Wildlife

Grades 3 - 5

Helping the Planet

Mizzen Education, Inc.

3 - 5

45 Minutes

Students explore some of the problems of our planet and connect them to the United Nations Sustainable Development Global Goals. Then students design a poster that explains the problem and encourages others to work together to help solve it.

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Helping the Planet

History and Society, Nature and Wildlife

Grades 3 - 5

The Blues 1: Lyrics

Arts, Literacy

Grades 3 - 8

The Blues 1: Lyrics

Jazz at Lincoln Center

3 - 8

1 Hour

This activity is Part 1 of 2 in a series on The Blues. Take learning further with "The Blues 2: Chords" activity.

The blues are an accessible, poignant style of jazz that can act as a powerful tool for processing our experiences and emotions. By learning the basic lyrical structure of blues songs and writing their own lyrics, students share and reflect on an event, decision, or choice they made in their lives.

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The Blues 1: Lyrics

Arts, Literacy

Grades 3 - 8

Navigating Using the Sun

STEM, Nature and Wildlife

Grades 6 - 8

Navigating Using the Sun

OregonASK

6 - 8

45 Minutes

Students track the sun’s path across the sky to determine north, south, east, and west.

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Navigating Using the Sun

STEM, Nature and Wildlife

Grades 6 - 8

Why Do Customers Stop Buying Certain Brands?

Career and Future Readiness, History and Society

Grades 9 - 12

Why Do Customers Stop Buying Certain Brands?

Mizzen Education, Inc.

9 - 12

45 Minutes

A well-known saying in business is “the customer is always right.” Unfortunately for many businesses and entrepreneurs, sometimes the customer decides that they no longer want to buy a product or items from a particular brand. Students will explore the history of certain brands that once were popular and successful but then declined or failed.

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Why Do Customers Stop Buying Certain Brands?

Career and Future Readiness, History and Society

Grades 9 - 12

Make an Animal Book (Grades 3-5)

Nature and Wildlife, STEM

Grades 3 - 5

Make an Animal Book (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Each student makes an animal page for a group book. This activity builds research, cooperative learning, and organization skills.

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Make an Animal Book (Grades 3-5)

Nature and Wildlife, STEM

Grades 3 - 5

Creative Loops

Arts, STEM

Grades 3 - 8

Creative Loops

Jazz at Lincoln Center

3 - 8

1 Hour

Students experience the process of performance-feedback-revision through the construction of a sound-producing, Rube Goldberg machine. Students learn how the loop helps musicians improve their craft.

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Creative Loops

Arts, STEM

Grades 3 - 8

Do You Have Too Much Homework?

Social and Emotional Awareness, Literacy

Grades 9 - 12

Do You Have Too Much Homework?

Mizzen Education, Inc.

9 - 12

45 Minutes

Do schools give too much homework? Students form 2 teams to brainstorm reasons and evidence for both sides of the argument. Students then debate the issue by sharing their reasons and evidence. Teams are awarded points for strong, valid reasons and logical supporting evidence.

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Do You Have Too Much Homework?

Social and Emotional Awareness, Literacy

Grades 9 - 12

Acting With Emotion

Arts, Social and Emotional Awareness

Grades 3 - 5

Acting With Emotion

Mizzen Education, Inc.

3 - 5

45 Minutes

Students explore ways to portray mood and emotions in drama. As they stage readings of various scenes, they portray seriousness, humor, or a sense of excitement and adventure.

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Acting With Emotion

Arts, Social and Emotional Awareness

Grades 3 - 5

Design and Create an Invitation

Arts, Literacy

Grades 3 - 5

Design and Create an Invitation

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students will create invitations to a surprise birthday party for a family member. They will use the design elements of color, line, and shape, as well as design principles such as balance, variety, and pattern.

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Design and Create an Invitation

Arts, Literacy

Grades 3 - 5

Comic Books

Literacy, Arts

Grades 3 - 5

Comic Books

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students analyze the features of comic books and report their findings to the group. This activity builds skills in visual arts and literary analysis.

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Comic Books

Literacy, Arts

Grades 3 - 5

Visiting the Regions of the USA

History and Society, Literacy

Grades 3 - 5

Visiting the Regions of the USA

Mizzen Education, Inc.

3 - 5

45 Minutes

The United States offers diverse geography, climates, and landmarks. In this activity, students explore the country by learning about a specific geographic region and creating a travel brochure to encourage others to visit.

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Visiting the Regions of the USA

History and Society, Literacy

Grades 3 - 5

NBA Math Hoops Lesson 3: The NBA Math Hoops Draft

STEM, Career and Future Readiness

Grades 3 - 8

NBA Math Hoops Lesson 3: The NBA Math Hoops Draft

Learn Fresh

3 - 8

1 Hour 30 Minutes

In this activity, students apply their knowledge of percentages and decimals to the NBA Math Hoops player cards. Then, they form teams and draft their roster for the NBA Math Hoops season.

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NBA Math Hoops Lesson 3: The NBA Math Hoops Draft

STEM, Career and Future Readiness

Grades 3 - 8

Watch for the Warning Signs of Depression

Social and Emotional Awareness, Arts

Grades 9 - 12

Watch for the Warning Signs of Depression

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn the warning signs of depression. They create a drawing, a poster, a public service announcement (PSA), or other work to communicate information about depression.

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Watch for the Warning Signs of Depression

Social and Emotional Awareness, Arts

Grades 9 - 12

A Visit to Ireland

Literacy, History and Society

Grades 6 - 8

A Visit to Ireland

Mizzen Education, Inc.

6 - 8

45 Minutes

Students explore Ireland’s landmarks, historic sites, geographic areas, and major cities and create a travel guide to attract visitors to the country.

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A Visit to Ireland

Literacy, History and Society

Grades 6 - 8

Rhythm and Language

Arts, Literacy

Grades 3 - 8

Rhythm and Language

Jazz at Lincoln Center

3 - 8

1 Hour

Students play with sounds to determine their ability to invoke imagery. They then create a soundscape poem using onomatopoeia.

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Rhythm and Language

Arts, Literacy

Grades 3 - 8

World War I (Grades 9-12)

History and Society, Literacy

Grades 9 - 12

World War I (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn about the causes and course of World War I and show their understanding by writing and performing a rap song. Students develop key critical-thinking, analytical, and collaboration skills while they analyze the impact of the war on the world.

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World War I (Grades 9-12)

History and Society, Literacy

Grades 9 - 12

The Cable Network Challenge

Career and Future Readiness, Leadership and Teamwork

Grades 9 - 12

The Cable Network Challenge

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore the concept of intellectual property rights by simulating a competition among cable channels and discussing the importance of IP for businesses.

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The Cable Network Challenge

Career and Future Readiness, Leadership and Teamwork

Grades 9 - 12

Farm to Table 6: Prototype Presentation

Career and Future Readiness, Literacy

Grades 6 - 8

Farm to Table 6: Prototype Presentation

OregonASK

6 - 8

2 Hours

In this activity, students create presentations and showcase their hard work for their farming inventions.

This is part 6 of 6 in a series. Start with the previous activities: “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection”, “Farm to Table 3: Prototype Build,” “Farm to Table 4: Prototype Test & Modify,” and “Farm to Table 5: Prototype Naming.”

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Farm to Table 6: Prototype Presentation

Career and Future Readiness, Literacy

Grades 6 - 8

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.