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Dance the Shim Sham

Arts in Action, Leadership and Teamwork

Dance the Shim Sham

Jazz at Lincoln Center

3 - 8

1 Hour

Students learn four basic Shim Sham movements. The combination is repeated over and over, mimicking patterns found in the dance's companion song. Students then modernize the dance, applying their own unique twists.

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Dance, Music, and Rhythm (Grades 3-5)

Arts in Action, Belonging and Community

Dance, Music, and Rhythm (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students put their hands on their bodies and on the floor in front of them to tap out rhythms. They also use paper cups and pieces of thick paper to create more sounds. This activity shows that music and rhythm can be created anywhere and at any time, with no special equipment necessary.

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Dance, Music, and Rhythm (Grades K-2)

Arts in Action, Belonging and Community

Dance, Music, and Rhythm (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

Students use their hands, their bodies, and the floor in front of them to tap out rhythms. They also use simple percussion instruments to create more sounds. This activity shows that music and rhythm can be created anywhere and anytime, with no special equipment necessary.

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Data Breaches and Cybersecurity

Digital Voices, STEM Lab: Build, Tinker, Explore

Data Breaches and Cybersecurity

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students explore the issues caused by security breaches and online identity theft. In particular, they focus on how e-commerce and other online activities, including the use of social media, expose one’s personal information. Students identify major data security breaches of the past 20 years and then analyze data breaches from a variety of companies. Finally, they use what they have learned to recommend cybersecurity tips for consumers.

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Debate It!

Stories and Perspectives, Belonging and Community

Debate It!

Mizzen Education, Inc.

3 - 5

45 Minutes

Debating is a great way for students to work on their speaking, listening, and team-building skills. In this activity, students debate a topic that they can relate to and work in teams to develop arguments that support their side of the debate.

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Debating the War in Afghanistan

We The People, Stories and Perspectives

Debating the War in Afghanistan

Mizzen Education, Inc.

9 - 12

45 Minutes

Students debate the decision to use military force in Afghanistan. They begin by reflecting on the significance of the attacks on September 11, 2001. They split into teams to analyze a variety of primary and secondary source documents reflecting different perspectives on the decision.

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Decisions… Decisions…

Belonging and Community, Stories and Perspectives

Decisions… Decisions…

Mizzen Education, Inc.

3 - 5

45 Minutes

Every day we face choices. Making a choice when there is no obvious right answer can be difficult. Sometimes we can come to a compromise, and other times we must go with our gut. Today, students get a prompt to create a skit with 2 actors' present choices, with no obvious right answer, to a third actor, who must decide.

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Decorate Your Science Notebook

STEM Lab: Build, Tinker, Explore, The Natural World

Decorate Your Science Notebook

California Academy of Sciences

K - 12

1 Hour

By decorating and personalizing their own science notebooks, students develop a sense of ownership over their learning, establishing routines to record observations and reflections as they learn.

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Delivering a Persuasive Argument (Grades 9-12)

Stories and Perspectives, Belonging and Community

Delivering a Persuasive Argument (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students work in pairs to create a short, persuasive piece, which they share with the whole group. This activity provides practice in persuasion, logic, and teambuilding and builds speaking and listening skills.

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Democracy in Action

We The People, Belonging and Community

Democracy in Action

Mizzen Education, Inc.

6 - 8

45 Minutes

In this fun activity, students model aspects of democracy as practiced in the United States. They form political parties, hold an election, and observe their representative decide issues that affect their lives as students. Students learn that in many ways our government functions differently than its founders had intended.

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Desert Scavenger Hunt

The Natural World, STEM Lab: Build, Tinker, Explore

Desert Scavenger Hunt

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students complete an informational scavenger hunt as they research and report on Earth’s deserts. As in a physical scavenger hunt, teams gather facts about deserts by answering specific questions and conducting research. They reconvene to share what they have learned.

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Design Challenge: Paper Tower Marshmallow Challenge

STEM Lab: Build, Tinker, Explore, Arts in Action

Design Challenge: Paper Tower Marshmallow Challenge

VentureLab

3 - 5

35 Minutes

Students work in teams to complete a challenge to build the tallest free-standing structure out of paper that can support a marshmallow. Along the way, teams will be asked to reflect on what they've been doing and how they're feeling as they experience what it means to have an entrepreneurial mindset. It will also help students start building some key entrepreneurial skills including creativity, teamwork, and prototyping.

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Design Floral Ceramic Tiles

Arts in Action, Stories and Perspectives

Design Floral Ceramic Tiles

Mizzen Education, Inc.

3 - 5

45 Minutes

Students sketch flowers and then turn those drawings into a painted square tile design. Students will learn that scientific illustration is a good career for those who love science and art.

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Design Landscape Ceramic Tiles

Arts in Action, Stories and Perspectives

Design Landscape Ceramic Tiles

Mizzen Education, Inc.

6 - 8

45 Minutes

Students design a 3-inch-by-5-inch rectangular tile for a landscape. This activity can include clay construction or the use of air-hardening clay options.


This activity may require up to 3 sessions. Review the Preparation steps for more information.

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Design Your Own Money (Grades 3-5)

Future Ready: Learning and Earning, Arts in Action

Design Your Own Money (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students create new designs for the front and back of the $10 bill. This activity builds design and creative-thinking skills.

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Design Your Own Word Game

Stories and Perspectives, Arts in Action

Design Your Own Word Game

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students work in groups to create a prototype for a new word game. First, students use existing word games as inspiration to create a new one. Then, the groups rotate, playing the new games and giving feedback to be used as improvements for the prototype. Finally, students reconvene as a whole group for discussion.

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Design a Crew Module

STEM Lab: Build, Tinker, Explore, The Natural World

Design a Crew Module

NASA

6 - 8

1 Hour

Are you ready for a challenge? Design and build a crew module model that will secure two 2 cm astronaut figures during a drop test.

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Design a New Toy

STEM Lab: Build, Tinker, Explore, Arts in Action

Design a New Toy

Mizzen Education, Inc.

6 - 8

45 Minutes

Students brainstorm and sketch ideas for new toys. Then they make a prototype from simple materials and present it to the group.

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Design a Video Game

STEM Lab: Build, Tinker, Explore, Arts in Action

Design a Video Game

Mizzen Education, Inc.

6 - 8

45 Minutes

Students work in groups to design their own video games. They begin by outlining a character and story and then sketch out scenes, plan sound effects, and describe basic rules and strategies for the game. This activity builds planning, design, and cooperative learning skills.

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Design an Ad

Digital Voices, Stories and Perspectives

Design an Ad

Mizzen Education, Inc.

3 - 5

45 Minutes

Advertisements are all around us and are a part of our everyday lives. Students will be looking at different advertisements to figure out their purpose, what message they send, and who the audience is. After analyzing different advertisements, students will design an advertisement for a product of their choice.

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Design and Create an Informational Visual

Digital Voices, Arts in Action

Design and Create an Informational Visual

Mizzen Education, Inc.

3 - 5

50 Minutes

Brochures, flyers, and posters are effective, highly visual ways to communicate information. Here, students plan, design, and then create examples of these products.

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Design and Create an Invitation

Arts in Action, Stories and Perspectives

Design and Create an Invitation

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students will create invitations to a surprise birthday party for a family member. They will use the design elements of color, line, and shape, as well as design principles such as balance, variety, and pattern.

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Designer Paragraphs (Grades 6-8)

Stories and Perspectives, Arts in Action

Designer Paragraphs (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students use specific words as prompts to write an introduction or scene for a short story. Then, they present and discuss their work with the group.

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Designing a Garden

The Natural World, STEM Lab: Build, Tinker, Explore

Designing a Garden

The Nature Conservancy

6 - 8

1 Hour

Youth design a garden paradise for the purpose of growing fruit and vegetables.

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Desk Dash

STEM Lab: Build, Tinker, Explore, Stories and Perspectives

Desk Dash

PowerUp Fitness

K - 5

5 Minutes

PowerUp Math Skills - race in place with this seated math problem solving game that makes math and movement fun!

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Difficult Decisions

Belonging and Community, Future Ready: Learning and Earning

Difficult Decisions

Mizzen Education, Inc.

9 - 12

45 Minutes

Students role-play in groups to act out a business-related conflict and work together to resolve the conflict.

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Discovering Rainforest Locations

The Natural World, STEM Lab: Build, Tinker, Explore

Discovering Rainforest Locations

California Academy of Sciences

3 - 8

1 Hour 10 Minutes

Students compare maps showing worldwide temperature, precipitation, biodiversity, and soil nutrient levels to predict where on our planet rainforests are located.

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Do Not Sell My Personal Information (Grades 6-8)

Digital Voices, We The People

Do Not Sell My Personal Information (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students explore a law, effective January 2020, that prevents websites from selling people’s personal information. Students will research websites that comply with this law and create a poster to educate others about it, developing key skills in communication, online awareness and safety, and collaboration.

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Do Not Sell My Personal Information (Grades 9-12)

Digital Voices, We The People

Do Not Sell My Personal Information (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students will learn about California’s new data privacy law and create a Public Service Announcement (PSA) to educate others about this legislation and how it will affect them. Students will develop key skills in communication, online awareness and safety, and collaboration.

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Do You Have Too Much Homework?

Belonging and Community, Stories and Perspectives

Do You Have Too Much Homework?

Mizzen Education, Inc.

9 - 12

45 Minutes

Do schools give too much homework? Students form 2 teams to brainstorm reasons and evidence for both sides of the argument. Students then debate the issue by sharing their reasons and evidence. Teams are awarded points for strong, valid reasons and logical supporting evidence.

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Do You Like This Website?

Digital Voices, STEM Lab: Build, Tinker, Explore

Do You Like This Website?

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, children explore a variety of age-appropriate websites and evaluate them. First, the children explore websites with a partner. Then, they fill out a simple worksheet on their own to evaluate different aspects of the site. Finally, children reconvene as a whole group for discussion.

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Dodgeball

Leadership and Teamwork, Whole Body, Whole Self

Dodgeball

Mizzen Education, Inc.

6 - 8

45 Minutes

Students learn and play dodgeball. This activity builds cooperative learning skills and hand-eye coordination and promotes physical fitness.

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Does Social Media Contribute to Stress? (Grades 6-8)

Digital Voices, Belonging and Community

Does Social Media Contribute to Stress? (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students learn to recognize different ways that social media can be a stressful experience and discuss ways of handling or responding to that stress.

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Does That Fit?

STEM Lab: Build, Tinker, Explore, The Natural World

Does That Fit?

Mizzen Education, Inc.

K - 2

45 Minutes

Children practice spatial reasoning skills as they predict which objects will fit through various holes. They test their predictions and reach conclusions about 2-dimensional shapes and 3-dimensional spaces.

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Does the Current Climate Change Pose a Threat to Humans?

The Natural World, STEM Lab: Build, Tinker, Explore

Does the Current Climate Change Pose a Threat to Humans?

The Nature Conservancy

9 - 12

1 Hour

Students research trends within a state’s climate and determine how those trends will impact humans.

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Double the Puzzles, Double the Fun!

Arts in Action, Belonging and Community

Double the Puzzles, Double the Fun!

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, students create a two-sided jigsaw puzzle. One side will be a printed picture, and the other will be a drawing they have created. Double the puzzles, double the fun!

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Dr. Martin Luther King, Jr.

We The People, Stories and Perspectives

Dr. Martin Luther King, Jr.

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, students learn about Dr. Martin Luther King, Jr. by listening to a picture book. Then, students team-up to create their own books about Dr. King.

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Draw Three

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Draw Three

VentureLab

K - 2

25 Minutes

Students become entrepreneurs as they draw three objects from a hat and transform them into a new product.

This activity was designed as Part 5 of 5 in a series created by VentureLab. Check out the "Intro to Entrepreneurship" lesson to see more.

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Draw a Scientist

STEM Lab: Build, Tinker, Explore, The Natural World

Draw a Scientist

California Academy of Sciences

K - 12

45 Minutes

Students draw their idea of "a scientist doing science." This exercise surfaces students' prior understandings of the nature of science and the demographics of scientists, serving as a launching point for discovering that students, in fact, can be scientists.

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Draw an Animal Habitat

The Natural World, Arts in Action

Draw an Animal Habitat

Mizzen Education, Inc.

3 - 5

45 Minutes

An animal's habitat suits its specific needs for food, water, and shelter. In this activity, students investigate and study the animals that live on plains, ice floes, and other habitats. They draw an environment to show some of the animals that live there.

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Drawing a New Invention (Grades 6-8)

STEM Lab: Build, Tinker, Explore, Arts in Action

Drawing a New Invention (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students brainstorm an invention that can be used in everyday life. They make a detailed drawing of their invention, including labels and descriptions, and then share their invention idea with the group.

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Dream Team

Future Ready: Learning and Earning, Leadership and Teamwork

Dream Team

VentureLab

6 - 12

45 Minutes

Students create their ultimate entrepreneurial "dream team" poster. Students first create an image of themselves as an entrepreneur (as creatively as they like), highlighting their entrepreneurial strengths, and then they will add team members to their poster (real or fictional), highlighting the mindsets and skills they will bring to the team to make up the ultimate entrepreneurial dream team - ready to take on any challenge!

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Dreaming of Freedom

We The People, Stories and Perspectives

Dreaming of Freedom

Pulitzer Center

K - 8

1 Hour 15 Minutes

In this activity, students will explore The 1619 Project to understand its key message and important historical terms. Then, they will reflect on what freedom means to them and creatively express their vision of freedom through poetry or drawing.

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Dress Code Debate

Belonging and Community, Stories and Perspectives

Dress Code Debate

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students discuss the merits and disadvantages of a school dress code and debate whether or not it is too strict.

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Dress Code Rules

Belonging and Community, We The People

Dress Code Rules

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students generate and discuss their own pros and cons for a school dress code policy.

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Dribble and Dazzle

Arts in Action, Leadership and Teamwork

Dribble and Dazzle

Jazz at Lincoln Center

3 - 8

1 Hour

Students use found objects, such as basketballs, to create fun, rhythmic performance pieces.

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EMI Pre-Survey Analysis

Future Ready: Learning and Earning, Leadership and Teamwork

EMI Pre-Survey Analysis

Network For Teaching Entrepreneurship

6 - 12

50 Minutes

Students take the Pre-EMI survey to get a report of the current status of their own developing entrepreneurial mindset.

Note that the survey is designed to be completed by most students in less than one instructional period. However, depending on the reading levels and abilities of your students, it may take longer for many students. Adjust the discussion time appropriately to match the amount of time your students will need to complete the survey.

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Early African Civilizations and Cultures

We The People, Stories and Perspectives

Early African Civilizations and Cultures

Pulitzer Center

3 - 8

1 Hour

In this activity, students exercise their research and presentation skills while learning about the cultures of early African civilizations. Facilitators will model inquiry and research by co-creating a presentation on the kingdom of Ndongo, featured in the picture book Born on the Water, with the whole group. Students will then complete their own inquiry into an early African civilization and share their learning with their peers.

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Earth Book

The Natural World, STEM Lab: Build, Tinker, Explore

Earth Book

Mizzen Education, Inc.

K - 2

45 Minutes

What is a country, a state, a continent, and a planet? Which is bigger and which is smaller? These questions often stump or puzzle elementary school children, who may have difficulty conceptualizing the hierarchy of land units in the world. This activity provides children with a conceptual framework for units of Earth’s land. Each child will create an Earth book with page entries sized according to the hierarchy of land units. Children will also be exposed to examples of each unit of land.

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Earthquakes & Tectonic Plates

STEM Lab: Build, Tinker, Explore, The Natural World

Earthquakes & Tectonic Plates

California Academy of Sciences

3 - 8

2 Hours

How can we determine the locations of tectonic plate boundaries? How can we use seismic waves to pinpoint the epicenter of an earthquake? Students will explore these and other questions using seismic data and triangulation.

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Economic Concepts: What Is Supply and Demand?

Future Ready: Learning and Earning, We The People

Economic Concepts: What Is Supply and Demand?

Mizzen Education, Inc.

3 - 8

45 Minutes

Students participate in a simulated silent auction for items of varying interest. Students are given a spending limit for bidding and offer bids for the items. The instructor collects the bids and determines the winner, or highest bidder, of each item. Then, group discussion focuses on how students’ interest in various items and their availability affected their willingness to pay.

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Economic Concepts: What Is a Consumer?

Future Ready: Learning and Earning, Leadership and Teamwork

Economic Concepts: What Is a Consumer?

Mizzen Education, Inc.

3 - 8

45 Minutes

Students participate in simulated shopping, with some spending play money in local mock stores while others act as proprietors. These stores are all small businesses (i.e., not large chains or box stores) and offer items attractive to consumer students, who will have to determine how and where to spend their money. After a shopping trip, total receipts from each store will be counted. A group discussion will include why students made their choices and how their choices as consumers affected the businesses.

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Educating Myself for Peace of Mind

Belonging and Community, Whole Body, Whole Self

Educating Myself for Peace of Mind

kid-grit

3 - 12

1 Hour

When traumatic events occur, students benefit from knowing how to manage stress. In this activity students learn stress management techniques by gathering information and building knowledge about current events.

This activity is relevant for any crisis. Use it any time and replace the COVID-19 reference with existing events in your community, national news, or global happening.

Educating Myself for Peace of Mind can be complete on its own or as a starter activity for the kid-grit module. All activities in the kid-grit module have been designed to engage students in areas of personal development, social-emotional learning, character education, 21st century skill-based inquiry, and global consciousness. These activities are built to have students think critically and share perspectives — focusing on topics such as: tolerance, personal development, crisis situations, building positive communities, self-regulation, empathy, using breathing as a form of stress release. Students will be challenged to think outside the box and drive their own learning — they will learn by doing. They will take on new ways of problem solving and, in the process, create their own prescription for healthier mindsets, building resilience, and grit.


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Educational Pathways to Careers in Advanced Manufacturing and Automation

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

Educational Pathways to Careers in Advanced Manufacturing and Automation

After-School All-Stars

6 - 8

1 Hour

Students synthesize what they learned about various types of manufacturing, what kinds of jobs are needed in those sectors of manufacturing, and what types of jobs they might want to pursue.

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Egg Drop

STEM Lab: Build, Tinker, Explore, The Natural World

Egg Drop

OregonASK

3 - 8

1 Hour

Students create a protective device that prevents raw eggs from cracking when launched from high heights. This classic group project is fun for everyone!

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Electric Cars

STEM Lab: Build, Tinker, Explore, We The People

Electric Cars

Mizzen Education, Inc.

6 - 8

45 Minutes

Students read about the benefits and drawbacks of electric vehicles, and they consider ideas for developing these vehicles in the future. They discuss the facts and opinions about electric vehicles, and make recommendations for the future.

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Electromagnetic Train

STEM Lab: Build, Tinker, Explore, The Natural World

Electromagnetic Train

OregonASK

6 - 8

1 Hour

Students work in teams to create electromagnetic trains with magnets! They also learn about magnetism.

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Elevator Pitch Practice: Cookie Pitch

Future Ready: Learning and Earning, Stories and Perspectives

Elevator Pitch Practice: Cookie Pitch

Young Entrepreneur Institute

K - 12

30 Minutes

In this activity, students learn about and consider unique product attributes then create and present a pitch about a cookie. The goals are to become more comfortable presenting to a group; start to establish a safe space by practicing constructive feedback with peers; develop or refine presentation skills such as pace, volume, tone, eye contact and confidence.

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Elevator Pitch Practice: Pen Exercise

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Elevator Pitch Practice: Pen Exercise

Young Entrepreneur Institute

3 - 12

20 Minutes

In this activity, students innovate a pen idea and practice presenting a pitch for it. The goals are to exercise creativity and problem solving; become more comfortable presenting to a group; start to establish a safe space by practicing constructive feedback with peers; develop or refine presentation skills such as pace, volume, tone, eye contact and confidence.

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Elevator Pitch Practice: Pitch Improv

Future Ready: Learning and Earning, Stories and Perspectives

Elevator Pitch Practice: Pitch Improv

Young Entrepreneur Institute

K - 12

15 Minutes

In this activity, students practice developing and presenting a pitch. They are given an improv topic to present a pitch. The goals are to become more comfortable presenting to a group; start to establish a safe space by practicing constructive feedback with peers; develop or refine presentation skills such as pace, volume, tone, eye contact and confidence.

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Elevator Pitch Practice: Scripted Pitch

Future Ready: Learning and Earning, Leadership and Teamwork

Elevator Pitch Practice: Scripted Pitch

Young Entrepreneur Institute

3 - 12

20 Minutes

In this activity, students practice presenting a provided pitch. The goals are to become more comfortable presenting to a group; start to establish a safe space by practicing constructive feedback with peers; develop or refine presentation skills such as pace, volume, tone, eye contact and confidence.

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Eliminating the Runoff Through Green Infrastructure

STEM Lab: Build, Tinker, Explore, The Natural World

Eliminating the Runoff Through Green Infrastructure

The Nature Conservancy

9 - 12

2 Hours

Through collaboration and problem-solving, youth design innovative solutions, using green infrastructures, to solve local runoff.

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Emoji Detectives (Team Building) Game

Belonging and Community, Leadership and Teamwork

Emoji Detectives (Team Building) Game

!Mpact Players

6 - 12

30 Minutes

Put on your detective's hat as you and your group decode a series of emoji puzzles and translate them into everyday sayings!

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Empirical Data in Classrooms: Raptor Migrations

The Natural World, STEM Lab: Build, Tinker, Explore

Empirical Data in Classrooms: Raptor Migrations

California Academy of Sciences

3 - 8

1 Hour

Why do birds migrate? How do seasonal changes in primary productivity influence the behaviors of higher order consumers like raptors? Visualize and explore the connectedness of organisms within and across ecosystems in this teacher-guided activity.

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Employee Benefits

Future Ready: Learning and Earning, Stories and Perspectives

Employee Benefits

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students explore the different types of paid and unpaid employee benefits offered by employers, as well as costs of those benefits. They begin by brainstorming the types of benefits that attract employees to jobs and consider how businesses use benefits to attract employees. Students learn about several kinds of benefits and the costs of providing them. They use this knowledge to create “benefits cards” and work in pairs to negotiate benefits packages.

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Engineering Cars

STEM Lab: Build, Tinker, Explore, The Natural World

Engineering Cars

OregonASK

6 - 8

1 Hour 10 Minutes

Students brainstorm and create their own car designs from recycled materials. Students can compete in a friendly competition to see how fast their car can go.

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Engineering Paper Airplanes

STEM Lab: Build, Tinker, Explore, The Natural World

Engineering Paper Airplanes

OregonASK

6 - 8

1 Hour

Students learn how paper airplanes work and create their own using the engineering design process.

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Engineering a Tetrahedron Kite

STEM Lab: Build, Tinker, Explore, The Natural World

Engineering a Tetrahedron Kite

OregonASK

6 - 12

1 Hour 30 Minutes

Students make a tetrahedron kite from scratch!

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Entrepreneur Song

Future Ready: Learning and Earning, Leadership and Teamwork

Entrepreneur Song

VentureLab

3 - 5

15 Minutes

Students listen to a song that is all about the entrepreneurial mindset and the process entrepreneurs go through to create. After hearing the song, students get a lyric sheet and sing along with the song. This can be used in all lessons as a review for what an entrepreneur is and does.

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Entrepreneurs, Help Heather!

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Entrepreneurs, Help Heather!

VentureLab

K - 2

30 Minutes

This activity allows students to work in teams to solve a problem with new ideas, the first step to really experiencing what it's like to be an entrepreneur. While building teamwork skills, students will have the opportunity to solve Heather's problem of not being able to see the board very well. By helping a character students can relate to, they will be able to see that entrepreneurs help people with innovative designs and ideas.

This activity was designed as Part 3 of 5 in a series created by VentureLab. Check out the "Intro to Entrepreneurship" lesson to see more.

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Entrepreneurship: Meeting a Need

Future Ready: Learning and Earning, We The People

Entrepreneurship: Meeting a Need

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students explore the role of needs and wants in the economy. They begin by identifying examples of needs and wants and then learn that entrepreneurs come up with business ideas to meet a need or a want. They work in groups to list personal needs and wants. In teams, they select 1 of the needs or wants they identified and brainstorm an idea for a good or service to meet it. Together, they create a pitch to “sell” their idea. To complete the activity, they pitch their business ideas to the group.

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Enunciation and Physical Awareness

Stories and Perspectives, Belonging and Community

Enunciation and Physical Awareness

Mizzen Education, Inc.

9 - 12

45 Minutes

Students assess the clarity of their speech and the messages they deliver with body language when they communicate verbally.

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Equation Assembly Line

STEM Lab: Build, Tinker, Explore, Stories and Perspectives

Equation Assembly Line

Mizzen Education, Inc.

6 - 8

45 Minutes

Beginning algebra students often struggle with using variables to represent unknown or unspecified quantities. They also may feel more confident solving a problem or equation that uses relatively simple numbers, such as 2x – 7 = 3, compared to less familiar numbers, such as 14x – 75 = 23. In this activity, students will apply an assembly-line model to generate and solve a variety of equations of the form ax + b = c or ax – b = c, in which a, b, and c represent positive integers. The end product will be flash cards or note cards for modeling the solution for this type of equation.

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Erasure Poetry as Resistance

We The People, Stories and Perspectives

Erasure Poetry as Resistance

Pulitzer Center

6 - 12

45 Minutes

Students discuss what erasure means, and how it can be used both as a tool of oppression and resistance. They then explore examples of poems that use erasure to question, challenge, and subvert existing texts, and create erasure poems of their own in the spirit of resistance.

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Escape Room (Grades 3-5)

STEM Lab: Build, Tinker, Explore, Leadership and Teamwork

Escape Room (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Teams work together to solve clues and puzzles to escape from a room. This activity builds collaboration, creative thinking, critical thinking, and problem-solving skills.

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Dance the Shim Sham

Arts in Action, Leadership and Teamwork

Dance the Shim Sham

Jazz at Lincoln Center

3 - 8

1 Hour

Students learn four basic Shim Sham movements. The combination is repeated over and over, mimicking patterns found in the dance's companion song. Students then modernize the dance, applying their own unique twists.

Discover Activity

Dance, Music, and Rhythm (Grades 3-5)

Arts in Action, Belonging and Community

Dance, Music, and Rhythm (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students put their hands on their bodies and on the floor in front of them to tap out rhythms. They also use paper cups and pieces of thick paper to create more sounds. This activity shows that music and rhythm can be created anywhere and at any time, with no special equipment necessary.

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Dance, Music, and Rhythm (Grades K-2)

Arts in Action, Belonging and Community

Dance, Music, and Rhythm (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

Students use their hands, their bodies, and the floor in front of them to tap out rhythms. They also use simple percussion instruments to create more sounds. This activity shows that music and rhythm can be created anywhere and anytime, with no special equipment necessary.

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Data Breaches and Cybersecurity

Digital Voices, STEM Lab: Build, Tinker, Explore

Data Breaches and Cybersecurity

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students explore the issues caused by security breaches and online identity theft. In particular, they focus on how e-commerce and other online activities, including the use of social media, expose one’s personal information. Students identify major data security breaches of the past 20 years and then analyze data breaches from a variety of companies. Finally, they use what they have learned to recommend cybersecurity tips for consumers.

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Debate It!

Stories and Perspectives, Belonging and Community

Debate It!

Mizzen Education, Inc.

3 - 5

45 Minutes

Debating is a great way for students to work on their speaking, listening, and team-building skills. In this activity, students debate a topic that they can relate to and work in teams to develop arguments that support their side of the debate.

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Debating the War in Afghanistan

We The People, Stories and Perspectives

Debating the War in Afghanistan

Mizzen Education, Inc.

9 - 12

45 Minutes

Students debate the decision to use military force in Afghanistan. They begin by reflecting on the significance of the attacks on September 11, 2001. They split into teams to analyze a variety of primary and secondary source documents reflecting different perspectives on the decision.

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Decisions… Decisions…

Belonging and Community, Stories and Perspectives

Decisions… Decisions…

Mizzen Education, Inc.

3 - 5

45 Minutes

Every day we face choices. Making a choice when there is no obvious right answer can be difficult. Sometimes we can come to a compromise, and other times we must go with our gut. Today, students get a prompt to create a skit with 2 actors' present choices, with no obvious right answer, to a third actor, who must decide.

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Decorate Your Science Notebook

STEM Lab: Build, Tinker, Explore, The Natural World

Decorate Your Science Notebook

California Academy of Sciences

K - 12

1 Hour

By decorating and personalizing their own science notebooks, students develop a sense of ownership over their learning, establishing routines to record observations and reflections as they learn.

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Delivering a Persuasive Argument (Grades 9-12)

Stories and Perspectives, Belonging and Community

Delivering a Persuasive Argument (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students work in pairs to create a short, persuasive piece, which they share with the whole group. This activity provides practice in persuasion, logic, and teambuilding and builds speaking and listening skills.

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Democracy in Action

We The People, Belonging and Community

Democracy in Action

Mizzen Education, Inc.

6 - 8

45 Minutes

In this fun activity, students model aspects of democracy as practiced in the United States. They form political parties, hold an election, and observe their representative decide issues that affect their lives as students. Students learn that in many ways our government functions differently than its founders had intended.

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Desert Scavenger Hunt

The Natural World, STEM Lab: Build, Tinker, Explore

Desert Scavenger Hunt

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students complete an informational scavenger hunt as they research and report on Earth’s deserts. As in a physical scavenger hunt, teams gather facts about deserts by answering specific questions and conducting research. They reconvene to share what they have learned.

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Design Challenge: Paper Tower Marshmallow Challenge

STEM Lab: Build, Tinker, Explore, Arts in Action

Design Challenge: Paper Tower Marshmallow Challenge

VentureLab

3 - 5

35 Minutes

Students work in teams to complete a challenge to build the tallest free-standing structure out of paper that can support a marshmallow. Along the way, teams will be asked to reflect on what they've been doing and how they're feeling as they experience what it means to have an entrepreneurial mindset. It will also help students start building some key entrepreneurial skills including creativity, teamwork, and prototyping.

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Design Floral Ceramic Tiles

Arts in Action, Stories and Perspectives

Design Floral Ceramic Tiles

Mizzen Education, Inc.

3 - 5

45 Minutes

Students sketch flowers and then turn those drawings into a painted square tile design. Students will learn that scientific illustration is a good career for those who love science and art.

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Design Landscape Ceramic Tiles

Arts in Action, Stories and Perspectives

Design Landscape Ceramic Tiles

Mizzen Education, Inc.

6 - 8

45 Minutes

Students design a 3-inch-by-5-inch rectangular tile for a landscape. This activity can include clay construction or the use of air-hardening clay options.


This activity may require up to 3 sessions. Review the Preparation steps for more information.

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Design Your Own Money (Grades 3-5)

Future Ready: Learning and Earning, Arts in Action

Design Your Own Money (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students create new designs for the front and back of the $10 bill. This activity builds design and creative-thinking skills.

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Design Your Own Word Game

Stories and Perspectives, Arts in Action

Design Your Own Word Game

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students work in groups to create a prototype for a new word game. First, students use existing word games as inspiration to create a new one. Then, the groups rotate, playing the new games and giving feedback to be used as improvements for the prototype. Finally, students reconvene as a whole group for discussion.

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Design a Crew Module

STEM Lab: Build, Tinker, Explore, The Natural World

Design a Crew Module

NASA

6 - 8

1 Hour

Are you ready for a challenge? Design and build a crew module model that will secure two 2 cm astronaut figures during a drop test.

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Design a New Toy

STEM Lab: Build, Tinker, Explore, Arts in Action

Design a New Toy

Mizzen Education, Inc.

6 - 8

45 Minutes

Students brainstorm and sketch ideas for new toys. Then they make a prototype from simple materials and present it to the group.

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Design a Video Game

STEM Lab: Build, Tinker, Explore, Arts in Action

Design a Video Game

Mizzen Education, Inc.

6 - 8

45 Minutes

Students work in groups to design their own video games. They begin by outlining a character and story and then sketch out scenes, plan sound effects, and describe basic rules and strategies for the game. This activity builds planning, design, and cooperative learning skills.

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Design an Ad

Digital Voices, Stories and Perspectives

Design an Ad

Mizzen Education, Inc.

3 - 5

45 Minutes

Advertisements are all around us and are a part of our everyday lives. Students will be looking at different advertisements to figure out their purpose, what message they send, and who the audience is. After analyzing different advertisements, students will design an advertisement for a product of their choice.

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Design and Create an Informational Visual

Digital Voices, Arts in Action

Design and Create an Informational Visual

Mizzen Education, Inc.

3 - 5

50 Minutes

Brochures, flyers, and posters are effective, highly visual ways to communicate information. Here, students plan, design, and then create examples of these products.

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Design and Create an Invitation

Arts in Action, Stories and Perspectives

Design and Create an Invitation

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students will create invitations to a surprise birthday party for a family member. They will use the design elements of color, line, and shape, as well as design principles such as balance, variety, and pattern.

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Designer Paragraphs (Grades 6-8)

Stories and Perspectives, Arts in Action

Designer Paragraphs (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students use specific words as prompts to write an introduction or scene for a short story. Then, they present and discuss their work with the group.

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Designing a Garden

The Natural World, STEM Lab: Build, Tinker, Explore

Designing a Garden

The Nature Conservancy

6 - 8

1 Hour

Youth design a garden paradise for the purpose of growing fruit and vegetables.

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Desk Dash

STEM Lab: Build, Tinker, Explore, Stories and Perspectives

Desk Dash

PowerUp Fitness

K - 5

5 Minutes

PowerUp Math Skills - race in place with this seated math problem solving game that makes math and movement fun!

Discover Activity

Difficult Decisions

Belonging and Community, Future Ready: Learning and Earning

Difficult Decisions

Mizzen Education, Inc.

9 - 12

45 Minutes

Students role-play in groups to act out a business-related conflict and work together to resolve the conflict.

Discover Activity

Discovering Rainforest Locations

The Natural World, STEM Lab: Build, Tinker, Explore

Discovering Rainforest Locations

California Academy of Sciences

3 - 8

1 Hour 10 Minutes

Students compare maps showing worldwide temperature, precipitation, biodiversity, and soil nutrient levels to predict where on our planet rainforests are located.

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Do Not Sell My Personal Information (Grades 6-8)

Digital Voices, We The People

Do Not Sell My Personal Information (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students explore a law, effective January 2020, that prevents websites from selling people’s personal information. Students will research websites that comply with this law and create a poster to educate others about it, developing key skills in communication, online awareness and safety, and collaboration.

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Do Not Sell My Personal Information (Grades 9-12)

Digital Voices, We The People

Do Not Sell My Personal Information (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students will learn about California’s new data privacy law and create a Public Service Announcement (PSA) to educate others about this legislation and how it will affect them. Students will develop key skills in communication, online awareness and safety, and collaboration.

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Do You Have Too Much Homework?

Belonging and Community, Stories and Perspectives

Do You Have Too Much Homework?

Mizzen Education, Inc.

9 - 12

45 Minutes

Do schools give too much homework? Students form 2 teams to brainstorm reasons and evidence for both sides of the argument. Students then debate the issue by sharing their reasons and evidence. Teams are awarded points for strong, valid reasons and logical supporting evidence.

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Do You Like This Website?

Digital Voices, STEM Lab: Build, Tinker, Explore

Do You Like This Website?

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, children explore a variety of age-appropriate websites and evaluate them. First, the children explore websites with a partner. Then, they fill out a simple worksheet on their own to evaluate different aspects of the site. Finally, children reconvene as a whole group for discussion.

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Dodgeball

Leadership and Teamwork, Whole Body, Whole Self

Dodgeball

Mizzen Education, Inc.

6 - 8

45 Minutes

Students learn and play dodgeball. This activity builds cooperative learning skills and hand-eye coordination and promotes physical fitness.

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Does Social Media Contribute to Stress? (Grades 6-8)

Digital Voices, Belonging and Community

Does Social Media Contribute to Stress? (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students learn to recognize different ways that social media can be a stressful experience and discuss ways of handling or responding to that stress.

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Does That Fit?

STEM Lab: Build, Tinker, Explore, The Natural World

Does That Fit?

Mizzen Education, Inc.

K - 2

45 Minutes

Children practice spatial reasoning skills as they predict which objects will fit through various holes. They test their predictions and reach conclusions about 2-dimensional shapes and 3-dimensional spaces.

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Does the Current Climate Change Pose a Threat to Humans?

The Natural World, STEM Lab: Build, Tinker, Explore

Does the Current Climate Change Pose a Threat to Humans?

The Nature Conservancy

9 - 12

1 Hour

Students research trends within a state’s climate and determine how those trends will impact humans.

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Double the Puzzles, Double the Fun!

Arts in Action, Belonging and Community

Double the Puzzles, Double the Fun!

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, students create a two-sided jigsaw puzzle. One side will be a printed picture, and the other will be a drawing they have created. Double the puzzles, double the fun!

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Dr. Martin Luther King, Jr.

We The People, Stories and Perspectives

Dr. Martin Luther King, Jr.

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, students learn about Dr. Martin Luther King, Jr. by listening to a picture book. Then, students team-up to create their own books about Dr. King.

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Draw Three

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Draw Three

VentureLab

K - 2

25 Minutes

Students become entrepreneurs as they draw three objects from a hat and transform them into a new product.

This activity was designed as Part 5 of 5 in a series created by VentureLab. Check out the "Intro to Entrepreneurship" lesson to see more.

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Draw a Scientist

STEM Lab: Build, Tinker, Explore, The Natural World

Draw a Scientist

California Academy of Sciences

K - 12

45 Minutes

Students draw their idea of "a scientist doing science." This exercise surfaces students' prior understandings of the nature of science and the demographics of scientists, serving as a launching point for discovering that students, in fact, can be scientists.

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Draw an Animal Habitat

The Natural World, Arts in Action

Draw an Animal Habitat

Mizzen Education, Inc.

3 - 5

45 Minutes

An animal's habitat suits its specific needs for food, water, and shelter. In this activity, students investigate and study the animals that live on plains, ice floes, and other habitats. They draw an environment to show some of the animals that live there.

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Drawing a New Invention (Grades 6-8)

STEM Lab: Build, Tinker, Explore, Arts in Action

Drawing a New Invention (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students brainstorm an invention that can be used in everyday life. They make a detailed drawing of their invention, including labels and descriptions, and then share their invention idea with the group.

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Dream Team

Future Ready: Learning and Earning, Leadership and Teamwork

Dream Team

VentureLab

6 - 12

45 Minutes

Students create their ultimate entrepreneurial "dream team" poster. Students first create an image of themselves as an entrepreneur (as creatively as they like), highlighting their entrepreneurial strengths, and then they will add team members to their poster (real or fictional), highlighting the mindsets and skills they will bring to the team to make up the ultimate entrepreneurial dream team - ready to take on any challenge!

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Dreaming of Freedom

We The People, Stories and Perspectives

Dreaming of Freedom

Pulitzer Center

K - 8

1 Hour 15 Minutes

In this activity, students will explore The 1619 Project to understand its key message and important historical terms. Then, they will reflect on what freedom means to them and creatively express their vision of freedom through poetry or drawing.

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Dress Code Debate

Belonging and Community, Stories and Perspectives

Dress Code Debate

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students discuss the merits and disadvantages of a school dress code and debate whether or not it is too strict.

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Dress Code Rules

Belonging and Community, We The People

Dress Code Rules

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students generate and discuss their own pros and cons for a school dress code policy.

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Dribble and Dazzle

Arts in Action, Leadership and Teamwork

Dribble and Dazzle

Jazz at Lincoln Center

3 - 8

1 Hour

Students use found objects, such as basketballs, to create fun, rhythmic performance pieces.

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EMI Pre-Survey Analysis

Future Ready: Learning and Earning, Leadership and Teamwork

EMI Pre-Survey Analysis

Network For Teaching Entrepreneurship

6 - 12

50 Minutes

Students take the Pre-EMI survey to get a report of the current status of their own developing entrepreneurial mindset.

Note that the survey is designed to be completed by most students in less than one instructional period. However, depending on the reading levels and abilities of your students, it may take longer for many students. Adjust the discussion time appropriately to match the amount of time your students will need to complete the survey.

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Early African Civilizations and Cultures

We The People, Stories and Perspectives

Early African Civilizations and Cultures

Pulitzer Center

3 - 8

1 Hour

In this activity, students exercise their research and presentation skills while learning about the cultures of early African civilizations. Facilitators will model inquiry and research by co-creating a presentation on the kingdom of Ndongo, featured in the picture book Born on the Water, with the whole group. Students will then complete their own inquiry into an early African civilization and share their learning with their peers.

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Earth Book

The Natural World, STEM Lab: Build, Tinker, Explore

Earth Book

Mizzen Education, Inc.

K - 2

45 Minutes

What is a country, a state, a continent, and a planet? Which is bigger and which is smaller? These questions often stump or puzzle elementary school children, who may have difficulty conceptualizing the hierarchy of land units in the world. This activity provides children with a conceptual framework for units of Earth’s land. Each child will create an Earth book with page entries sized according to the hierarchy of land units. Children will also be exposed to examples of each unit of land.

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Earthquakes & Tectonic Plates

STEM Lab: Build, Tinker, Explore, The Natural World

Earthquakes & Tectonic Plates

California Academy of Sciences

3 - 8

2 Hours

How can we determine the locations of tectonic plate boundaries? How can we use seismic waves to pinpoint the epicenter of an earthquake? Students will explore these and other questions using seismic data and triangulation.

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Economic Concepts: What Is Supply and Demand?

Future Ready: Learning and Earning, We The People

Economic Concepts: What Is Supply and Demand?

Mizzen Education, Inc.

3 - 8

45 Minutes

Students participate in a simulated silent auction for items of varying interest. Students are given a spending limit for bidding and offer bids for the items. The instructor collects the bids and determines the winner, or highest bidder, of each item. Then, group discussion focuses on how students’ interest in various items and their availability affected their willingness to pay.

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Economic Concepts: What Is a Consumer?

Future Ready: Learning and Earning, Leadership and Teamwork

Economic Concepts: What Is a Consumer?

Mizzen Education, Inc.

3 - 8

45 Minutes

Students participate in simulated shopping, with some spending play money in local mock stores while others act as proprietors. These stores are all small businesses (i.e., not large chains or box stores) and offer items attractive to consumer students, who will have to determine how and where to spend their money. After a shopping trip, total receipts from each store will be counted. A group discussion will include why students made their choices and how their choices as consumers affected the businesses.

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Educating Myself for Peace of Mind

Belonging and Community, Whole Body, Whole Self

Educating Myself for Peace of Mind

kid-grit

3 - 12

1 Hour

When traumatic events occur, students benefit from knowing how to manage stress. In this activity students learn stress management techniques by gathering information and building knowledge about current events.

This activity is relevant for any crisis. Use it any time and replace the COVID-19 reference with existing events in your community, national news, or global happening.

Educating Myself for Peace of Mind can be complete on its own or as a starter activity for the kid-grit module. All activities in the kid-grit module have been designed to engage students in areas of personal development, social-emotional learning, character education, 21st century skill-based inquiry, and global consciousness. These activities are built to have students think critically and share perspectives — focusing on topics such as: tolerance, personal development, crisis situations, building positive communities, self-regulation, empathy, using breathing as a form of stress release. Students will be challenged to think outside the box and drive their own learning — they will learn by doing. They will take on new ways of problem solving and, in the process, create their own prescription for healthier mindsets, building resilience, and grit.


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Educational Pathways to Careers in Advanced Manufacturing and Automation

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

Educational Pathways to Careers in Advanced Manufacturing and Automation

After-School All-Stars

6 - 8

1 Hour

Students synthesize what they learned about various types of manufacturing, what kinds of jobs are needed in those sectors of manufacturing, and what types of jobs they might want to pursue.

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Egg Drop

STEM Lab: Build, Tinker, Explore, The Natural World

Egg Drop

OregonASK

3 - 8

1 Hour

Students create a protective device that prevents raw eggs from cracking when launched from high heights. This classic group project is fun for everyone!

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Electric Cars

STEM Lab: Build, Tinker, Explore, We The People

Electric Cars

Mizzen Education, Inc.

6 - 8

45 Minutes

Students read about the benefits and drawbacks of electric vehicles, and they consider ideas for developing these vehicles in the future. They discuss the facts and opinions about electric vehicles, and make recommendations for the future.

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Electromagnetic Train

STEM Lab: Build, Tinker, Explore, The Natural World

Electromagnetic Train

OregonASK

6 - 8

1 Hour

Students work in teams to create electromagnetic trains with magnets! They also learn about magnetism.

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Elevator Pitch Practice: Cookie Pitch

Future Ready: Learning and Earning, Stories and Perspectives

Elevator Pitch Practice: Cookie Pitch

Young Entrepreneur Institute

K - 12

30 Minutes

In this activity, students learn about and consider unique product attributes then create and present a pitch about a cookie. The goals are to become more comfortable presenting to a group; start to establish a safe space by practicing constructive feedback with peers; develop or refine presentation skills such as pace, volume, tone, eye contact and confidence.

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Elevator Pitch Practice: Pen Exercise

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Elevator Pitch Practice: Pen Exercise

Young Entrepreneur Institute

3 - 12

20 Minutes

In this activity, students innovate a pen idea and practice presenting a pitch for it. The goals are to exercise creativity and problem solving; become more comfortable presenting to a group; start to establish a safe space by practicing constructive feedback with peers; develop or refine presentation skills such as pace, volume, tone, eye contact and confidence.

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Elevator Pitch Practice: Pitch Improv

Future Ready: Learning and Earning, Stories and Perspectives

Elevator Pitch Practice: Pitch Improv

Young Entrepreneur Institute

K - 12

15 Minutes

In this activity, students practice developing and presenting a pitch. They are given an improv topic to present a pitch. The goals are to become more comfortable presenting to a group; start to establish a safe space by practicing constructive feedback with peers; develop or refine presentation skills such as pace, volume, tone, eye contact and confidence.

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Elevator Pitch Practice: Scripted Pitch

Future Ready: Learning and Earning, Leadership and Teamwork

Elevator Pitch Practice: Scripted Pitch

Young Entrepreneur Institute

3 - 12

20 Minutes

In this activity, students practice presenting a provided pitch. The goals are to become more comfortable presenting to a group; start to establish a safe space by practicing constructive feedback with peers; develop or refine presentation skills such as pace, volume, tone, eye contact and confidence.

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Eliminating the Runoff Through Green Infrastructure

STEM Lab: Build, Tinker, Explore, The Natural World

Eliminating the Runoff Through Green Infrastructure

The Nature Conservancy

9 - 12

2 Hours

Through collaboration and problem-solving, youth design innovative solutions, using green infrastructures, to solve local runoff.

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Emoji Detectives (Team Building) Game

Belonging and Community, Leadership and Teamwork

Emoji Detectives (Team Building) Game

!Mpact Players

6 - 12

30 Minutes

Put on your detective's hat as you and your group decode a series of emoji puzzles and translate them into everyday sayings!

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Empirical Data in Classrooms: Raptor Migrations

The Natural World, STEM Lab: Build, Tinker, Explore

Empirical Data in Classrooms: Raptor Migrations

California Academy of Sciences

3 - 8

1 Hour

Why do birds migrate? How do seasonal changes in primary productivity influence the behaviors of higher order consumers like raptors? Visualize and explore the connectedness of organisms within and across ecosystems in this teacher-guided activity.

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Employee Benefits

Future Ready: Learning and Earning, Stories and Perspectives

Employee Benefits

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students explore the different types of paid and unpaid employee benefits offered by employers, as well as costs of those benefits. They begin by brainstorming the types of benefits that attract employees to jobs and consider how businesses use benefits to attract employees. Students learn about several kinds of benefits and the costs of providing them. They use this knowledge to create “benefits cards” and work in pairs to negotiate benefits packages.

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Engineering Cars

STEM Lab: Build, Tinker, Explore, The Natural World

Engineering Cars

OregonASK

6 - 8

1 Hour 10 Minutes

Students brainstorm and create their own car designs from recycled materials. Students can compete in a friendly competition to see how fast their car can go.

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Engineering Paper Airplanes

STEM Lab: Build, Tinker, Explore, The Natural World

Engineering Paper Airplanes

OregonASK

6 - 8

1 Hour

Students learn how paper airplanes work and create their own using the engineering design process.

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Engineering a Tetrahedron Kite

STEM Lab: Build, Tinker, Explore, The Natural World

Engineering a Tetrahedron Kite

OregonASK

6 - 12

1 Hour 30 Minutes

Students make a tetrahedron kite from scratch!

Discover Activity

Entrepreneur Song

Future Ready: Learning and Earning, Leadership and Teamwork

Entrepreneur Song

VentureLab

3 - 5

15 Minutes

Students listen to a song that is all about the entrepreneurial mindset and the process entrepreneurs go through to create. After hearing the song, students get a lyric sheet and sing along with the song. This can be used in all lessons as a review for what an entrepreneur is and does.

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Entrepreneurs, Help Heather!

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Entrepreneurs, Help Heather!

VentureLab

K - 2

30 Minutes

This activity allows students to work in teams to solve a problem with new ideas, the first step to really experiencing what it's like to be an entrepreneur. While building teamwork skills, students will have the opportunity to solve Heather's problem of not being able to see the board very well. By helping a character students can relate to, they will be able to see that entrepreneurs help people with innovative designs and ideas.

This activity was designed as Part 3 of 5 in a series created by VentureLab. Check out the "Intro to Entrepreneurship" lesson to see more.

Discover Activity

Entrepreneurship: Meeting a Need

Future Ready: Learning and Earning, We The People

Entrepreneurship: Meeting a Need

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students explore the role of needs and wants in the economy. They begin by identifying examples of needs and wants and then learn that entrepreneurs come up with business ideas to meet a need or a want. They work in groups to list personal needs and wants. In teams, they select 1 of the needs or wants they identified and brainstorm an idea for a good or service to meet it. Together, they create a pitch to “sell” their idea. To complete the activity, they pitch their business ideas to the group.

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Enunciation and Physical Awareness

Stories and Perspectives, Belonging and Community

Enunciation and Physical Awareness

Mizzen Education, Inc.

9 - 12

45 Minutes

Students assess the clarity of their speech and the messages they deliver with body language when they communicate verbally.

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Equation Assembly Line

STEM Lab: Build, Tinker, Explore, Stories and Perspectives

Equation Assembly Line

Mizzen Education, Inc.

6 - 8

45 Minutes

Beginning algebra students often struggle with using variables to represent unknown or unspecified quantities. They also may feel more confident solving a problem or equation that uses relatively simple numbers, such as 2x – 7 = 3, compared to less familiar numbers, such as 14x – 75 = 23. In this activity, students will apply an assembly-line model to generate and solve a variety of equations of the form ax + b = c or ax – b = c, in which a, b, and c represent positive integers. The end product will be flash cards or note cards for modeling the solution for this type of equation.

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Erasure Poetry as Resistance

We The People, Stories and Perspectives

Erasure Poetry as Resistance

Pulitzer Center

6 - 12

45 Minutes

Students discuss what erasure means, and how it can be used both as a tool of oppression and resistance. They then explore examples of poems that use erasure to question, challenge, and subvert existing texts, and create erasure poems of their own in the spirit of resistance.

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Escape Room (Grades 3-5)

STEM Lab: Build, Tinker, Explore, Leadership and Teamwork

Escape Room (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Teams work together to solve clues and puzzles to escape from a room. This activity builds collaboration, creative thinking, critical thinking, and problem-solving skills.

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Copyright © 2025, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2025, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.