American History: Elevating Black Voices (3-5)
13 Activities
More from this collaborator
Grades 3 - 5
9 Hours 10 Minutes
Overview
This Collection is a weekly, hands-on playlist that helps learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and collaboration, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens reading comprehension, evidence-based thinking, creativity, and teamwork, while giving learners multiple opportunities to apply their understanding through discussion, design, and gameplay. Designed for flexible facilitation and active learning, this playlist shows that innovation happens in many ways—and that elevating diverse voices deepens our understanding of history.
For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.
Week 1: Storytelling and Voice
Designing Innovator Trading Cards (3-5)
Word Detectives
What is that Tone
Rhythm and Language
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards (3-5)
S.INQ Mechanical Engineering Self Propelled Cars
Arm and Belt Accessories
Engineering an Upgrade (Grades 3-5)
Week 3: Creativity and Expression
Designing Innovator Trading Cards (3-5)
The Animal Spin
Create and Perform a Scene from a Book
Clay Pinch Pot
Week 4: Leadership and Change
Designing Innovator Trading Cards (3-5)
Playing Innovator Trading Cards (3-5)
More Tools Are Better Than One
Build Your Own Obstacle Course
Designing Innovator Trading Cards (3-5)
Stories and Perspectives, We The People
Designing Innovator Trading Cards (3-5)
3 - 5
45 Minutes
Students engage in a four-week learning experience focused on designing Innovator Trading Cards that highlight lesser-known Black American innovators—past and present—whose ideas, creativity, problem-solving, and leadership shaped American history and community life. Each week introduces a new theme aligned to a color, helping learners recognize patterns in how people contribute to communities. This activity focuses on learning about innovators, closely reading informational texts, and creating trading cards that will later be used in a collaborative game during Week 4.
This is the first of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
Word Detectives
Belonging and Community, Stories and Perspectives
Word Detectives
3 - 5
45 Minutes
Discover Activity
What is that Tone
Stories and Perspectives, Digital Voices
What is that Tone
3 - 5
45 Minutes
Discover Activity
Rhythm and Language
Arts in Action, Stories and Perspectives
Rhythm and Language
3 - 8
1 Hour
Discover Activity
S.INQ Mechanical Engineering Self Propelled Cars
STEM Lab: Build, Tinker, Explore, The Natural World
S.INQ Mechanical Engineering Self Propelled Cars
K - 5
30 Minutes
Discover Activity
Arm & Belt Accessories
STEM Lab: Build, Tinker, Explore, Arts in Action
Arm & Belt Accessories
3 - 8
1 Hour 30 Minutes
In this activity, students will be challenged to create a wearable glove, shoulder attachment, wrist or belt attachment using cardboard and crafting techniques. They will be able to explore and/or combine materials to make a unique costume that represents themselves!
This is part 3 of the Cardboard Costumes series from reDiscover Center.
Discover Activity
Engineering an Upgrade (Grades 3-5)
STEM Lab: Build, Tinker, Explore, Arts in Action
Engineering an Upgrade (Grades 3-5)
3 - 5
45 Minutes
Discover Activity
The Animal Spin
Arts in Action, Belonging and Community
The Animal Spin
3 - 8
2 Hours
Discover Activity
Create and Perform a Scene from a Book (Grades 3-5)
Arts in Action, Stories and Perspectives
Create and Perform a Scene from a Book (Grades 3-5)
3 - 5
45 Minutes
Discover Activity
Clay Pinch Pot
Arts in Action, Stories and Perspectives
Clay Pinch Pot
K - 5
1 Hour
Discover Activity
Playing Innovator Trading Cards (3-5)
Leadership and Teamwork, We The People
Playing Innovator Trading Cards (3-5)
3 - 5
50 Minutes
In this culminating activity, learners use their completed Innovator Trading Cards to play two connected games: first, trading cards to recognize shared themes, and second, applying their learning to identify which types of innovators are best suited to solve community challenges. This activity reinforces collaboration, evidence-based reasoning, and the understanding that communities benefit from many kinds of innovation working together.
This is the second of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
More Tools Are Better Than One
Leadership and Teamwork, Belonging and Community
More Tools Are Better Than One
3 - 5
45 Minutes
Discover Activity
Build Your Own Obstacle Course
Leadership and Teamwork, Whole Body, Whole Self
Build Your Own Obstacle Course
3 - 5
1 Hour
Obstacle courses are fun for all ages. They allow for creativity and get youth moving in inventive ways. In the 6th activity of The Nickelodeon Our World: The Play Lab Module, youth explore different types of movement as they build and navigate obstacle courses.
This is activity 6 of 12 in the Nickelodeon Our World: The Play Lab Module.
Discover Activity
Designing Innovator Trading Cards (3-5)
Stories and Perspectives, We The People
Designing Innovator Trading Cards (3-5)
3 - 5
45 Minutes
Students engage in a four-week learning experience focused on designing Innovator Trading Cards that highlight lesser-known Black American innovators—past and present—whose ideas, creativity, problem-solving, and leadership shaped American history and community life. Each week introduces a new theme aligned to a color, helping learners recognize patterns in how people contribute to communities. This activity focuses on learning about innovators, closely reading informational texts, and creating trading cards that will later be used in a collaborative game during Week 4.
This is the first of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
Word Detectives
Belonging and Community, Stories and Perspectives
Word Detectives
3 - 5
45 Minutes
Discover Activity
What is that Tone
Stories and Perspectives, Digital Voices
What is that Tone
3 - 5
45 Minutes
Discover Activity
Rhythm and Language
Arts in Action, Stories and Perspectives
Rhythm and Language
3 - 8
1 Hour
Discover Activity
S.INQ Mechanical Engineering Self Propelled Cars
STEM Lab: Build, Tinker, Explore, The Natural World
S.INQ Mechanical Engineering Self Propelled Cars
K - 5
30 Minutes
Discover Activity
Arm & Belt Accessories
STEM Lab: Build, Tinker, Explore, Arts in Action
Arm & Belt Accessories
3 - 8
1 Hour 30 Minutes
In this activity, students will be challenged to create a wearable glove, shoulder attachment, wrist or belt attachment using cardboard and crafting techniques. They will be able to explore and/or combine materials to make a unique costume that represents themselves!
This is part 3 of the Cardboard Costumes series from reDiscover Center.
Discover Activity
Engineering an Upgrade (Grades 3-5)
STEM Lab: Build, Tinker, Explore, Arts in Action
Engineering an Upgrade (Grades 3-5)
3 - 5
45 Minutes
Discover Activity
The Animal Spin
Arts in Action, Belonging and Community
The Animal Spin
3 - 8
2 Hours
Discover Activity
Create and Perform a Scene from a Book (Grades 3-5)
Arts in Action, Stories and Perspectives
Create and Perform a Scene from a Book (Grades 3-5)
3 - 5
45 Minutes
Discover Activity
Clay Pinch Pot
Arts in Action, Stories and Perspectives
Clay Pinch Pot
K - 5
1 Hour
Discover Activity
Playing Innovator Trading Cards (3-5)
Leadership and Teamwork, We The People
Playing Innovator Trading Cards (3-5)
3 - 5
50 Minutes
In this culminating activity, learners use their completed Innovator Trading Cards to play two connected games: first, trading cards to recognize shared themes, and second, applying their learning to identify which types of innovators are best suited to solve community challenges. This activity reinforces collaboration, evidence-based reasoning, and the understanding that communities benefit from many kinds of innovation working together.
This is the second of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
More Tools Are Better Than One
Leadership and Teamwork, Belonging and Community
More Tools Are Better Than One
3 - 5
45 Minutes
Discover Activity
Build Your Own Obstacle Course
Leadership and Teamwork, Whole Body, Whole Self
Build Your Own Obstacle Course
3 - 5
1 Hour
Obstacle courses are fun for all ages. They allow for creativity and get youth moving in inventive ways. In the 6th activity of The Nickelodeon Our World: The Play Lab Module, youth explore different types of movement as they build and navigate obstacle courses.
This is activity 6 of 12 in the Nickelodeon Our World: The Play Lab Module.
Discover Activity
American History: Elevating Black Voices (3-5)
More from this collaborator
American History: Elevating Black Voices (3-5)
Grades 3 - 5
9 Hours 10 Minutes
Overview
Designing Innovator Trading Cards (3-5)
Stories and Perspectives, We The People
Designing Innovator Trading Cards (3-5)
3 - 5
45 Minutes
Students engage in a four-week learning experience focused on designing Innovator Trading Cards that highlight lesser-known Black American innovators—past and present—whose ideas, creativity, problem-solving, and leadership shaped American history and community life. Each week introduces a new theme aligned to a color, helping learners recognize patterns in how people contribute to communities. This activity focuses on learning about innovators, closely reading informational texts, and creating trading cards that will later be used in a collaborative game during Week 4.
This is the first of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
Word Detectives
Belonging and Community, Stories and Perspectives
Word Detectives
3 - 5
45 Minutes
Discover Activity
What is that Tone
Stories and Perspectives, Digital Voices
What is that Tone
3 - 5
45 Minutes
Discover Activity
Rhythm and Language
Arts in Action, Stories and Perspectives
Rhythm and Language
3 - 8
1 Hour
Discover Activity
S.INQ Mechanical Engineering Self Propelled Cars
STEM Lab: Build, Tinker, Explore, The Natural World
S.INQ Mechanical Engineering Self Propelled Cars
K - 5
30 Minutes
Discover Activity
Arm & Belt Accessories
STEM Lab: Build, Tinker, Explore, Arts in Action
Arm & Belt Accessories
3 - 8
1 Hour 30 Minutes
In this activity, students will be challenged to create a wearable glove, shoulder attachment, wrist or belt attachment using cardboard and crafting techniques. They will be able to explore and/or combine materials to make a unique costume that represents themselves!
This is part 3 of the Cardboard Costumes series from reDiscover Center.
Discover Activity
Engineering an Upgrade (Grades 3-5)
STEM Lab: Build, Tinker, Explore, Arts in Action
Engineering an Upgrade (Grades 3-5)
3 - 5
45 Minutes
Discover Activity
The Animal Spin
Arts in Action, Belonging and Community
The Animal Spin
3 - 8
2 Hours
Discover Activity
Create and Perform a Scene from a Book (Grades 3-5)
Arts in Action, Stories and Perspectives
Create and Perform a Scene from a Book (Grades 3-5)
3 - 5
45 Minutes
Discover Activity
Clay Pinch Pot
Arts in Action, Stories and Perspectives
Clay Pinch Pot
K - 5
1 Hour
Discover Activity
Playing Innovator Trading Cards (3-5)
Leadership and Teamwork, We The People
Playing Innovator Trading Cards (3-5)
3 - 5
50 Minutes
In this culminating activity, learners use their completed Innovator Trading Cards to play two connected games: first, trading cards to recognize shared themes, and second, applying their learning to identify which types of innovators are best suited to solve community challenges. This activity reinforces collaboration, evidence-based reasoning, and the understanding that communities benefit from many kinds of innovation working together.
This is the second of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
More Tools Are Better Than One
Leadership and Teamwork, Belonging and Community
More Tools Are Better Than One
3 - 5
45 Minutes
Discover Activity
Build Your Own Obstacle Course
Leadership and Teamwork, Whole Body, Whole Self
Build Your Own Obstacle Course
3 - 5
1 Hour
Obstacle courses are fun for all ages. They allow for creativity and get youth moving in inventive ways. In the 6th activity of The Nickelodeon Our World: The Play Lab Module, youth explore different types of movement as they build and navigate obstacle courses.
This is activity 6 of 12 in the Nickelodeon Our World: The Play Lab Module.
Discover Activity
Designing Innovator Trading Cards (3-5)
Stories and Perspectives, We The People
Designing Innovator Trading Cards (3-5)
3 - 5
45 Minutes
Students engage in a four-week learning experience focused on designing Innovator Trading Cards that highlight lesser-known Black American innovators—past and present—whose ideas, creativity, problem-solving, and leadership shaped American history and community life. Each week introduces a new theme aligned to a color, helping learners recognize patterns in how people contribute to communities. This activity focuses on learning about innovators, closely reading informational texts, and creating trading cards that will later be used in a collaborative game during Week 4.
This is the first of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
Word Detectives
Belonging and Community, Stories and Perspectives
Word Detectives
3 - 5
45 Minutes
Discover Activity
What is that Tone
Stories and Perspectives, Digital Voices
What is that Tone
3 - 5
45 Minutes
Discover Activity
Rhythm and Language
Arts in Action, Stories and Perspectives
Rhythm and Language
3 - 8
1 Hour
Discover Activity
S.INQ Mechanical Engineering Self Propelled Cars
STEM Lab: Build, Tinker, Explore, The Natural World
S.INQ Mechanical Engineering Self Propelled Cars
K - 5
30 Minutes
Discover Activity
Arm & Belt Accessories
STEM Lab: Build, Tinker, Explore, Arts in Action
Arm & Belt Accessories
3 - 8
1 Hour 30 Minutes
In this activity, students will be challenged to create a wearable glove, shoulder attachment, wrist or belt attachment using cardboard and crafting techniques. They will be able to explore and/or combine materials to make a unique costume that represents themselves!
This is part 3 of the Cardboard Costumes series from reDiscover Center.
Discover Activity
Engineering an Upgrade (Grades 3-5)
STEM Lab: Build, Tinker, Explore, Arts in Action
Engineering an Upgrade (Grades 3-5)
3 - 5
45 Minutes
Discover Activity
The Animal Spin
Arts in Action, Belonging and Community
The Animal Spin
3 - 8
2 Hours
Discover Activity
Create and Perform a Scene from a Book (Grades 3-5)
Arts in Action, Stories and Perspectives
Create and Perform a Scene from a Book (Grades 3-5)
3 - 5
45 Minutes
Discover Activity
Clay Pinch Pot
Arts in Action, Stories and Perspectives
Clay Pinch Pot
K - 5
1 Hour
Discover Activity
Playing Innovator Trading Cards (3-5)
Leadership and Teamwork, We The People
Playing Innovator Trading Cards (3-5)
3 - 5
50 Minutes
In this culminating activity, learners use their completed Innovator Trading Cards to play two connected games: first, trading cards to recognize shared themes, and second, applying their learning to identify which types of innovators are best suited to solve community challenges. This activity reinforces collaboration, evidence-based reasoning, and the understanding that communities benefit from many kinds of innovation working together.
This is the second of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
More Tools Are Better Than One
Leadership and Teamwork, Belonging and Community
More Tools Are Better Than One
3 - 5
45 Minutes
Discover Activity
Build Your Own Obstacle Course
Leadership and Teamwork, Whole Body, Whole Self
Build Your Own Obstacle Course
3 - 5
1 Hour
Obstacle courses are fun for all ages. They allow for creativity and get youth moving in inventive ways. In the 6th activity of The Nickelodeon Our World: The Play Lab Module, youth explore different types of movement as they build and navigate obstacle courses.
This is activity 6 of 12 in the Nickelodeon Our World: The Play Lab Module.
Discover Activity

