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Try "STEM"

Creativity and Play (Grades 6-12)

2 Activities

Grades 6 - 12

1 Hour 30 Minutes

Categories: Arts, STEM

Overview

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Continue Your Journey

1

Play Stations

Give students the opportunity to freely play and reconnect with their own innate creativity.

Play StationsArts, STEM
45 MinutesGrades 6 - 12

2

Wacky Inventions

Students use a playful frame of mind to explore objects and ideas to help them become inventors.
Wacky InventionsSTEM, Leadership and Teamwork
45 MinutesGrades 6 - 12

Creativity and Play (Grades 6-12)

Creativity and Play (Grades 6-12)

Grades 6 - 12

1 Hour 30 Minutes

Overview

Continue Your Journey

1

Play Stations

Give students the opportunity to freely play and reconnect with their own innate creativity.

Play StationsArts, STEM
45 MinutesGrades 6 - 12

2

Wacky Inventions

Students use a playful frame of mind to explore objects and ideas to help them become inventors.
Wacky InventionsSTEM, Leadership and Teamwork
45 MinutesGrades 6 - 12

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.