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STEAM Discovery & Learning with Mizzen Education

19 Activities

More from this collaborator

Grades K - 12

Categories: STEM, Arts

Overview

This playlist will ignite curiosity and creativity for grades K-12 with a lineup of specially-curated STEAM activities! From mind-bending math puzzles and hands-on science experiments to coding adventures and imaginative art projects, each activity is a new gateway to discovery!

Color Collage

Arts, Literacy

Color Collage

K - 2

45 Minutes

Children clip and assemble photographs to make collages that represent a color. This fun activity introduces collages as an art form and helps students develop design skills.

Discover Activity

Color Collage

Arts, Literacy

Secret Sentence

STEM, Literacy

Secret Sentence

K - 2

45 Minutes

Children must discern matching patterns to link together word cards and reveal a secret message. This activity builds spatial reasoning and cooperative learning skills.

Discover Activity

Secret Sentence

STEM, Literacy

Balanced Mobile

STEM, Nature and Wildlife

Balanced Mobile

K - 2

45 Minutes

Children explore balanced forces as they create a mobile using a hanger and various objects. Then, they test their skills by attaching a second hanger with more objects.

Discover Activity

Balanced Mobile

STEM, Nature and Wildlife

Meet the Robots

STEM, Nature and Wildlife

Meet the Robots

K - 2

45 Minutes

Children draw a picture of a robot, watch a video that shows real-life modern robots, and if feasible, play with a simple robot or robot kit.

Discover Activity

Meet the Robots

STEM, Nature and Wildlife

All Aboard! (Grades K-2)

STEM, Arts

All Aboard! (Grades K-2)

K - 2

45 Minutes

Children use creativity, engineering, and planning, as they work in pairs to create trains and buildings for a model railroad.

Discover Activity

All Aboard! (Grades K-2)

STEM, Arts

Making A Fruit Battery

STEM, Nature and Wildlife

Making A Fruit Battery

3 - 5

45 Minutes

In this fun hands-on activity, students make a fruit battery using lemons. They use the battery and other simple materials to build a circuit that powers an LED light. Students then conduct research to discover how their fruit battery and circuit work.

Background Information: The source of energy in the lemon battery is not the lemon itself, but the copper and zinc that make up the electrodes. The zinc is oxidized, meaning they release electrons and become a positively charged zinc ion. Inside the lemon, hydrogen ions are reduced, meaning they accept the electrons and become hydrogen gas. The juices inside the lemon act as an electrolyte to carry electrons from the zinc electrode to the copper electrode, which then transmits the electrons through the wires of the circuit.

Discover Activity

Making A Fruit Battery

STEM, Nature and Wildlife

Pattern Exchange

STEM, Literacy

Pattern Exchange

3 - 5

45 Minutes

Recognizing patterns is a useful skill in mathematics and in real-world contexts. In this activity, students will generate patterns of their own, and then exchange their work to identify the patterns that others created.

Discover Activity

Pattern Exchange

STEM, Literacy

Make Quicksand

STEM, Nature and Wildlife

Make Quicksand

3 - 5

45 Minutes

Student pairs work together to make quicksand out of cornstarch and water. They observe and experiment with the quicksand to analyze its properties. Students then explain in their own words how the quicksand works. This activity builds understanding of solids, liquids, and suspensions.

Discover Activity

Make Quicksand

STEM, Nature and Wildlife

Prototype a Transportation Vehicle/Vessel

STEM, Arts

Prototype a Transportation Vehicle/Vessel

3 - 8

1 Hour

In this activity, students will create prototypes of transportation vehicles. This project was inspired by Rosie Revere, Engineer, written by Andrea Beaty, and illustrated by David Roberts.


Rosie Revere, Engineer is a story of a young girl who dreams of becoming an engineer. We can all take a lesson from Rosie to realize that dreams, professions, skills, and passion are gender neutral. With the help of a wonderful role model in great-great Aunt Rose, Rosie realized that she should celebrate her failures and not hide her inventions! In this story, Rosie engineers a helicopter to make her Great Aunt Rose's dreams come true: to fly. With her inspiration, let's prototype our own transportation vehicle or vessel.


Discover Activity

Prototype a Transportation Vehicle/Vessel

STEM, Arts

Open Scenes (Grades 3-5)

Arts, Literacy

Open Scenes (Grades 3-5)

3 - 5

45 Minutes

Students work in pairs on an open script, which has dialogue but no indication of characters, plot, or setting. Students write and perform scenes for the open scripts, and the audience guesses what is happening.

Discover Activity

Open Scenes (Grades 3-5)

Arts, Literacy

Fantastic Footwear

STEM, Arts

Fantastic Footwear

3 - 8

1 Hour

In this activity, students will be challenged to create a wearable shoe, ankle attachment, or leg attachment out of cardboard. They will learn about measuring techniques that can be used for feet.


This is part 2 of the Cardboard Costumes series from reDiscover Center.


Discover Activity

Fantastic Footwear

STEM, Arts

What’s the Favorite Square? A Chess and Statistics Problem

STEM

What’s the Favorite Square? A Chess and Statistics Problem

6 - 8

45 Minutes

Which square is visited most often in a chess game? Which is visited the least? Students will tabulate data to answer these questions as they enjoy a round of chess.

Discover Activity

What’s the Favorite Square? A Chess and Statistics Problem

STEM

Solar System Bead Activity

STEM, Nature and Wildlife

Solar System Bead Activity

K - 8

1 Hour

Students construct -- and where appropriate, calculate -- a scale model of the solar system using beads and string.

Discover Activity

Solar System Bead Activity

STEM, Nature and Wildlife

A Navigation Experiment

STEM, Digital Media and Communications

A Navigation Experiment

6 - 8

45 Minutes

In this tech-centric activity, students play a web navigation game to discover strategies many webmasters implement to keep users on their sites.

Discover Activity

A Navigation Experiment

STEM, Digital Media and Communications

Catapult (Team Building) Game

Leadership and Teamwork, STEM

Catapult (Team Building) Game

6 - 12

30 Minutes

Build the ultimate catapult and compete as your team launches coins across the room!

Discover Activity

Catapult (Team Building) Game

Leadership and Teamwork, STEM

Find the Bugs! Fix the Bugs!

STEM, Digital Media and Communications

Find the Bugs! Fix the Bugs!

9 - 12

45 Minutes

When a newly written program is run on a computer, it rarely works as the coder intended. Programmers use the word bugs to describe errors in a program that affect the user. In this activity, students will analyze 1 or more programs in the Basic language to identify the bugs, and then fix them. The 5 sample programs offer a range of experiences for student coders, from novice to expert.

Discover Activity

Find the Bugs! Fix the Bugs!

STEM, Digital Media and Communications

Stats-Minded Scrabble® Tournament

STEM, History and Society

Stats-Minded Scrabble® Tournament

9 - 12

45 Minutes

In traditional games of Scrabble® or other word games, the player with the highest total score is declared the winner. Not so in today’s activity! Students will play a word game in which the winner achieves a certain statistical goal, such as a mean score closest to 12 points or a set of scores with the greatest standard deviation.

Discover Activity

Stats-Minded Scrabble® Tournament

STEM, History and Society

Factory Product and Promotional Material

Arts, Digital Media and Communications

Factory Product and Promotional Material

9 - 12

45 Minutes

Students work in pairs and small groups to come up with an idea for a factory and a product the factory can make. Then they choose 1 visual item to design: a logo, a storyboard for a video ad, a poster announcing job openings, a drawing of their product, etc.

Discover Activity

Factory Product and Promotional Material

Arts, Digital Media and Communications

Modeling DNA

STEM, Nature and Wildlife

Modeling DNA

9 - 12

45 Minutes

Students construct a model of half of a strand of DNA, then work with partners to complete the double-strand. This activity builds understanding of the structure and function of DNA and prepares students for a deeper understanding of molecular genetics.

Discover Activity

Modeling DNA

STEM, Nature and Wildlife

STEAM Discovery & Learning with Mizzen Education

More from this collaborator

STEAM Discovery & Learning with Mizzen Education

Grades K - 12

Overview

Color Collage

Arts, Literacy

Color Collage

K - 2

45 Minutes

Children clip and assemble photographs to make collages that represent a color. This fun activity introduces collages as an art form and helps students develop design skills.

Discover Activity

Color Collage

Arts, Literacy

Secret Sentence

STEM, Literacy

Secret Sentence

K - 2

45 Minutes

Children must discern matching patterns to link together word cards and reveal a secret message. This activity builds spatial reasoning and cooperative learning skills.

Discover Activity

Secret Sentence

STEM, Literacy

Balanced Mobile

STEM, Nature and Wildlife

Balanced Mobile

K - 2

45 Minutes

Children explore balanced forces as they create a mobile using a hanger and various objects. Then, they test their skills by attaching a second hanger with more objects.

Discover Activity

Balanced Mobile

STEM, Nature and Wildlife

Meet the Robots

STEM, Nature and Wildlife

Meet the Robots

K - 2

45 Minutes

Children draw a picture of a robot, watch a video that shows real-life modern robots, and if feasible, play with a simple robot or robot kit.

Discover Activity

Meet the Robots

STEM, Nature and Wildlife

All Aboard! (Grades K-2)

STEM, Arts

All Aboard! (Grades K-2)

K - 2

45 Minutes

Children use creativity, engineering, and planning, as they work in pairs to create trains and buildings for a model railroad.

Discover Activity

All Aboard! (Grades K-2)

STEM, Arts

Making A Fruit Battery

STEM, Nature and Wildlife

Making A Fruit Battery

3 - 5

45 Minutes

In this fun hands-on activity, students make a fruit battery using lemons. They use the battery and other simple materials to build a circuit that powers an LED light. Students then conduct research to discover how their fruit battery and circuit work.

Background Information: The source of energy in the lemon battery is not the lemon itself, but the copper and zinc that make up the electrodes. The zinc is oxidized, meaning they release electrons and become a positively charged zinc ion. Inside the lemon, hydrogen ions are reduced, meaning they accept the electrons and become hydrogen gas. The juices inside the lemon act as an electrolyte to carry electrons from the zinc electrode to the copper electrode, which then transmits the electrons through the wires of the circuit.

Discover Activity

Making A Fruit Battery

STEM, Nature and Wildlife

Pattern Exchange

STEM, Literacy

Pattern Exchange

3 - 5

45 Minutes

Recognizing patterns is a useful skill in mathematics and in real-world contexts. In this activity, students will generate patterns of their own, and then exchange their work to identify the patterns that others created.

Discover Activity

Pattern Exchange

STEM, Literacy

Make Quicksand

STEM, Nature and Wildlife

Make Quicksand

3 - 5

45 Minutes

Student pairs work together to make quicksand out of cornstarch and water. They observe and experiment with the quicksand to analyze its properties. Students then explain in their own words how the quicksand works. This activity builds understanding of solids, liquids, and suspensions.

Discover Activity

Make Quicksand

STEM, Nature and Wildlife

Prototype a Transportation Vehicle/Vessel

STEM, Arts

Prototype a Transportation Vehicle/Vessel

3 - 8

1 Hour

In this activity, students will create prototypes of transportation vehicles. This project was inspired by Rosie Revere, Engineer, written by Andrea Beaty, and illustrated by David Roberts.


Rosie Revere, Engineer is a story of a young girl who dreams of becoming an engineer. We can all take a lesson from Rosie to realize that dreams, professions, skills, and passion are gender neutral. With the help of a wonderful role model in great-great Aunt Rose, Rosie realized that she should celebrate her failures and not hide her inventions! In this story, Rosie engineers a helicopter to make her Great Aunt Rose's dreams come true: to fly. With her inspiration, let's prototype our own transportation vehicle or vessel.


Discover Activity

Prototype a Transportation Vehicle/Vessel

STEM, Arts

Open Scenes (Grades 3-5)

Arts, Literacy

Open Scenes (Grades 3-5)

3 - 5

45 Minutes

Students work in pairs on an open script, which has dialogue but no indication of characters, plot, or setting. Students write and perform scenes for the open scripts, and the audience guesses what is happening.

Discover Activity

Open Scenes (Grades 3-5)

Arts, Literacy

Fantastic Footwear

STEM, Arts

Fantastic Footwear

3 - 8

1 Hour

In this activity, students will be challenged to create a wearable shoe, ankle attachment, or leg attachment out of cardboard. They will learn about measuring techniques that can be used for feet.


This is part 2 of the Cardboard Costumes series from reDiscover Center.


Discover Activity

Fantastic Footwear

STEM, Arts

What’s the Favorite Square? A Chess and Statistics Problem

STEM

What’s the Favorite Square? A Chess and Statistics Problem

6 - 8

45 Minutes

Which square is visited most often in a chess game? Which is visited the least? Students will tabulate data to answer these questions as they enjoy a round of chess.

Discover Activity

What’s the Favorite Square? A Chess and Statistics Problem

STEM

Solar System Bead Activity

STEM, Nature and Wildlife

Solar System Bead Activity

K - 8

1 Hour

Students construct -- and where appropriate, calculate -- a scale model of the solar system using beads and string.

Discover Activity

Solar System Bead Activity

STEM, Nature and Wildlife

A Navigation Experiment

STEM, Digital Media and Communications

A Navigation Experiment

6 - 8

45 Minutes

In this tech-centric activity, students play a web navigation game to discover strategies many webmasters implement to keep users on their sites.

Discover Activity

A Navigation Experiment

STEM, Digital Media and Communications

Catapult (Team Building) Game

Leadership and Teamwork, STEM

Catapult (Team Building) Game

6 - 12

30 Minutes

Build the ultimate catapult and compete as your team launches coins across the room!

Discover Activity

Catapult (Team Building) Game

Leadership and Teamwork, STEM

Find the Bugs! Fix the Bugs!

STEM, Digital Media and Communications

Find the Bugs! Fix the Bugs!

9 - 12

45 Minutes

When a newly written program is run on a computer, it rarely works as the coder intended. Programmers use the word bugs to describe errors in a program that affect the user. In this activity, students will analyze 1 or more programs in the Basic language to identify the bugs, and then fix them. The 5 sample programs offer a range of experiences for student coders, from novice to expert.

Discover Activity

Find the Bugs! Fix the Bugs!

STEM, Digital Media and Communications

Stats-Minded Scrabble® Tournament

STEM, History and Society

Stats-Minded Scrabble® Tournament

9 - 12

45 Minutes

In traditional games of Scrabble® or other word games, the player with the highest total score is declared the winner. Not so in today’s activity! Students will play a word game in which the winner achieves a certain statistical goal, such as a mean score closest to 12 points or a set of scores with the greatest standard deviation.

Discover Activity

Stats-Minded Scrabble® Tournament

STEM, History and Society

Factory Product and Promotional Material

Arts, Digital Media and Communications

Factory Product and Promotional Material

9 - 12

45 Minutes

Students work in pairs and small groups to come up with an idea for a factory and a product the factory can make. Then they choose 1 visual item to design: a logo, a storyboard for a video ad, a poster announcing job openings, a drawing of their product, etc.

Discover Activity

Factory Product and Promotional Material

Arts, Digital Media and Communications

Modeling DNA

STEM, Nature and Wildlife

Modeling DNA

9 - 12

45 Minutes

Students construct a model of half of a strand of DNA, then work with partners to complete the double-strand. This activity builds understanding of the structure and function of DNA and prepares students for a deeper understanding of molecular genetics.

Discover Activity

Modeling DNA

STEM, Nature and Wildlife

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.