STEAM Discovery & Learning with Mizzen Education
Overview
Color Collage
Arts, Literacy
Color Collage
K - 2
45 Minutes
Discover Activity
Balanced Mobile
STEM, Nature and Wildlife
Balanced Mobile
K - 2
45 Minutes
Discover Activity
Meet the Robots
STEM, Nature and Wildlife
Meet the Robots
K - 2
45 Minutes
Discover Activity
All Aboard! (Grades K-2)
STEM, Arts
All Aboard! (Grades K-2)
K - 2
45 Minutes
Children use creativity, engineering, and planning, as they work in pairs to create trains and buildings for a model railroad.
Discover Activity
Making A Fruit Battery
STEM, Nature and Wildlife
Making A Fruit Battery
3 - 5
45 Minutes
In this fun hands-on activity, students make a fruit battery using lemons. They use the battery and other simple materials to build a circuit that powers an LED light. Students then conduct research to discover how their fruit battery and circuit work.
Background Information: The source of energy in the lemon battery is not the lemon itself, but the copper and zinc that make up the electrodes. The zinc is oxidized, meaning they release electrons and become a positively charged zinc ion. Inside the lemon, hydrogen ions are reduced, meaning they accept the electrons and become hydrogen gas. The juices inside the lemon act as an electrolyte to carry electrons from the zinc electrode to the copper electrode, which then transmits the electrons through the wires of the circuit.Discover Activity
Pattern Exchange
STEM, Literacy
Pattern Exchange
3 - 5
45 Minutes
Recognizing patterns is a useful skill in mathematics and in real-world contexts. In this activity, students will generate patterns of their own, and then exchange their work to identify the patterns that others created.
Discover Activity
Make Quicksand
STEM, Nature and Wildlife
Make Quicksand
3 - 5
45 Minutes
Discover Activity
Prototype a Transportation Vehicle/Vessel
STEM, Arts
Prototype a Transportation Vehicle/Vessel
3 - 8
1 Hour
In this activity, students will create prototypes of transportation vehicles. This project was inspired by Rosie Revere, Engineer, written by Andrea Beaty, and illustrated by David Roberts.
Rosie Revere, Engineer is a story of a young girl who dreams of becoming an engineer. We can all take a lesson from Rosie to realize that dreams, professions, skills, and passion are gender neutral. With the help of a wonderful role model in great-great Aunt Rose, Rosie realized that she should celebrate her failures and not hide her inventions! In this story, Rosie engineers a helicopter to make her Great Aunt Rose's dreams come true: to fly. With her inspiration, let's prototype our own transportation vehicle or vessel.
Discover Activity
Open Scenes (Grades 3-5)
Arts, Literacy
Open Scenes (Grades 3-5)
3 - 5
45 Minutes
Discover Activity
Fantastic Footwear
STEM, Arts
Fantastic Footwear
3 - 8
1 Hour
In this activity, students will be challenged to create a wearable shoe, ankle attachment, or leg attachment out of cardboard. They will learn about measuring techniques that can be used for feet.
This is part 2 of the Cardboard Costumes series from reDiscover Center.
Discover Activity
What’s the Favorite Square? A Chess and Statistics Problem
STEM
What’s the Favorite Square? A Chess and Statistics Problem
6 - 8
45 Minutes
Discover Activity
Solar System Bead Activity
STEM, Nature and Wildlife
Solar System Bead Activity
K - 8
1 Hour
Discover Activity
A Navigation Experiment
STEM, Digital Media and Communications
A Navigation Experiment
6 - 8
45 Minutes
Discover Activity
Catapult (Team Building) Game
Leadership and Teamwork, STEM
Catapult (Team Building) Game
6 - 12
30 Minutes
Discover Activity
Find the Bugs! Fix the Bugs!
STEM, Digital Media and Communications
Find the Bugs! Fix the Bugs!
9 - 12
45 Minutes
Discover Activity
Stats-Minded Scrabble® Tournament
STEM, History and Society
Stats-Minded Scrabble® Tournament
9 - 12
45 Minutes
In traditional games of Scrabble® or other word games, the player with the highest total score is declared the winner. Not so in today’s activity! Students will play a word game in which the winner achieves a certain statistical goal, such as a mean score closest to 12 points or a set of scores with the greatest standard deviation.
Discover Activity
Factory Product and Promotional Material
Arts, Digital Media and Communications
Factory Product and Promotional Material
9 - 12
45 Minutes
Discover Activity
Modeling DNA
STEM, Nature and Wildlife
Modeling DNA
9 - 12
45 Minutes
Discover Activity
STEAM Discovery & Learning with Mizzen Education
More from this collaborator
STEAM Discovery & Learning with Mizzen Education
Grades K - 12
Overview
Color Collage
Arts, Literacy
Color Collage
K - 2
45 Minutes
Discover Activity
Balanced Mobile
STEM, Nature and Wildlife
Balanced Mobile
K - 2
45 Minutes
Discover Activity
Meet the Robots
STEM, Nature and Wildlife
Meet the Robots
K - 2
45 Minutes
Discover Activity
All Aboard! (Grades K-2)
STEM, Arts
All Aboard! (Grades K-2)
K - 2
45 Minutes
Children use creativity, engineering, and planning, as they work in pairs to create trains and buildings for a model railroad.
Discover Activity
Making A Fruit Battery
STEM, Nature and Wildlife
Making A Fruit Battery
3 - 5
45 Minutes
In this fun hands-on activity, students make a fruit battery using lemons. They use the battery and other simple materials to build a circuit that powers an LED light. Students then conduct research to discover how their fruit battery and circuit work.
Background Information: The source of energy in the lemon battery is not the lemon itself, but the copper and zinc that make up the electrodes. The zinc is oxidized, meaning they release electrons and become a positively charged zinc ion. Inside the lemon, hydrogen ions are reduced, meaning they accept the electrons and become hydrogen gas. The juices inside the lemon act as an electrolyte to carry electrons from the zinc electrode to the copper electrode, which then transmits the electrons through the wires of the circuit.Discover Activity
Pattern Exchange
STEM, Literacy
Pattern Exchange
3 - 5
45 Minutes
Recognizing patterns is a useful skill in mathematics and in real-world contexts. In this activity, students will generate patterns of their own, and then exchange their work to identify the patterns that others created.
Discover Activity
Make Quicksand
STEM, Nature and Wildlife
Make Quicksand
3 - 5
45 Minutes
Discover Activity
Prototype a Transportation Vehicle/Vessel
STEM, Arts
Prototype a Transportation Vehicle/Vessel
3 - 8
1 Hour
In this activity, students will create prototypes of transportation vehicles. This project was inspired by Rosie Revere, Engineer, written by Andrea Beaty, and illustrated by David Roberts.
Rosie Revere, Engineer is a story of a young girl who dreams of becoming an engineer. We can all take a lesson from Rosie to realize that dreams, professions, skills, and passion are gender neutral. With the help of a wonderful role model in great-great Aunt Rose, Rosie realized that she should celebrate her failures and not hide her inventions! In this story, Rosie engineers a helicopter to make her Great Aunt Rose's dreams come true: to fly. With her inspiration, let's prototype our own transportation vehicle or vessel.
Discover Activity
Open Scenes (Grades 3-5)
Arts, Literacy
Open Scenes (Grades 3-5)
3 - 5
45 Minutes
Discover Activity
Fantastic Footwear
STEM, Arts
Fantastic Footwear
3 - 8
1 Hour
In this activity, students will be challenged to create a wearable shoe, ankle attachment, or leg attachment out of cardboard. They will learn about measuring techniques that can be used for feet.
This is part 2 of the Cardboard Costumes series from reDiscover Center.
Discover Activity
What’s the Favorite Square? A Chess and Statistics Problem
STEM
What’s the Favorite Square? A Chess and Statistics Problem
6 - 8
45 Minutes
Discover Activity
Solar System Bead Activity
STEM, Nature and Wildlife
Solar System Bead Activity
K - 8
1 Hour
Discover Activity
A Navigation Experiment
STEM, Digital Media and Communications
A Navigation Experiment
6 - 8
45 Minutes
Discover Activity
Catapult (Team Building) Game
Leadership and Teamwork, STEM
Catapult (Team Building) Game
6 - 12
30 Minutes
Discover Activity
Find the Bugs! Fix the Bugs!
STEM, Digital Media and Communications
Find the Bugs! Fix the Bugs!
9 - 12
45 Minutes
Discover Activity
Stats-Minded Scrabble® Tournament
STEM, History and Society
Stats-Minded Scrabble® Tournament
9 - 12
45 Minutes
In traditional games of Scrabble® or other word games, the player with the highest total score is declared the winner. Not so in today’s activity! Students will play a word game in which the winner achieves a certain statistical goal, such as a mean score closest to 12 points or a set of scores with the greatest standard deviation.
Discover Activity
Factory Product and Promotional Material
Arts, Digital Media and Communications
Factory Product and Promotional Material
9 - 12
45 Minutes
Discover Activity
Modeling DNA
STEM, Nature and Wildlife
Modeling DNA
9 - 12
45 Minutes
Discover Activity

