How to Make a Decision
Social and Emotional Awareness, Literacy
Grades 6 - 8
How to Make a Decision
Mizzen Education, Inc.
6 - 8
45 Minutes
Students may apply many models for decision-making. The goal of this activity is to encourage students to apply a method for organizing their thoughts, recognizing their feelings, and developing intuition about the decision-making process.
Discover Activity
Be an Assignment Editor: Multiple Sources
Digital Media and Communications, Literacy
Grades 3 - 5
Be an Assignment Editor: Multiple Sources
PBS
3 - 5
30 Minutes
Discover Activity
New Lyrics for Old Songs
Arts, Literacy
Grades 9 - 12
New Lyrics for Old Songs
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
When I Grow Up
Career and Future Readiness, Social and Emotional Awareness
Grades K - 2
When I Grow Up
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
A News Show Structure: Block C and Headlines
Digital Media and Communications, Literacy
Grades 3 - 5
A News Show Structure: Block C and Headlines
PBS
3 - 5
30 Minutes
Discover Activity
Garden Eyes Open! How to Garden Journal Like a Pro
Nature and Wildlife, STEM
Grades 3 - 8
Garden Eyes Open! How to Garden Journal Like a Pro
Farm to Table Kids
3 - 8
1 Hour 15 Minutes
Discover Activity
Amazing Bodies! 3: Prototype Build
STEM, Career and Future Readiness
Grades 6 - 8
Amazing Bodies! 3: Prototype Build
OregonASK
6 - 8
1 Hour
Discover Activity
Arm & Belt Accessories
Arts, STEM
Grades 3 - 8
Arm & Belt Accessories
Rediscover Center
3 - 8
1 Hour 30 Minutes
In this activity, students will be challenged to create a wearable glove, shoulder attachment, wrist or belt attachment using cardboard and crafting techniques. They will be able to explore and/or combine materials to make a unique costume that represents themselves!
This is part 3 of the Cardboard Costumes series from reDiscover Center.
Discover Activity
S.INQ Invisible Forces Relay
STEM, Nature and Wildlife
Grades K - 5
S.INQ Invisible Forces Relay
OregonASK
K - 5
30 Minutes
Discover Activity
Target Quest (Grades 9-12)
STEM, Nature and Wildlife
Grades 9 - 12
Target Quest (Grades 9-12)
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
Mission to Mars
STEM, Leadership and Teamwork
Grades 9 - 12
Mission to Mars
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
A Navigation Experiment
Digital Media and Communications, STEM
Grades 6 - 8
A Navigation Experiment
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
Belonging Poetry Postcards
Social and Emotional Awareness, Arts
Grades 6 - 8
Belonging Poetry Postcards
Mizzen Education, Inc.
6 - 8
1 Hour 15 Minutes
In this activity, youth explore the concept of belonging through reading, discussion, creative expression, and poetry. Using the book Daniel Finds a Poem as inspiration, young people understand how poetry can be found in everyday life through the practice of noticing, listening, and reflecting. Learning these practices and skills are building blocks for shaping and contributing to belonging in their communities. Youth then identify a place where they personally feel belonging and transform that feeling into art and words by creating their own Belonging Poetry Postcard.
Discover Activity
Network Scheduling
Digital Media and Communications, Leadership and Teamwork
Grades 3 - 5
Network Scheduling
PBS
3 - 5
45 Minutes
Discover Activity
A News Show Structure: Block F and Celebrities
Digital Media and Communications, Literacy
Grades 3 - 5
A News Show Structure: Block F and Celebrities
PBS
3 - 5
30 Minutes
Discover Activity
A News Show Structure: Block F and Celebrities
Digital Media and Communications, Literacy
Grades 3 - 5
A News Show Structure: Closing
Digital Media and Communications, Literacy
Grades 3 - 5
A News Show Structure: Closing
PBS
3 - 5
30 Minutes
Get ready to master the art of powerful conclusions! Students learn the secrets of crafting engaging conclusion sentences for their fictional news shows. Join us and discover your signature signoff!
This lesson can be completed independently. It is also lesson 15 in SRL’s A News Show Structure Series and is the 15th lesson in SRL’s Module From Concept to Screen: Building Your News Hour.
Discover Activity
Superhero Comics
Literacy, Arts
Grades K - 5
Superhero Comics
OregonASK
K - 5
45 Minutes
Discover Activity
Food Label Match
Health and Wellness, Nature and Wildlife
Grades 9 - 12
Food Label Match
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
Space and Time
STEM, Arts
Grades 3 - 8
Space and Time
Jazz at Lincoln Center
3 - 8
1 Hour
Discover Activity
The Constitutional Convention
History and Society, Literacy
Grades 6 - 8
The Constitutional Convention
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
We’re Sending Mail!
Social and Emotional Awareness, Literacy
Grades 3 - 5
We’re Sending Mail!
Mizzen Education, Inc.
3 - 5
45 Minutes
Discover Activity
Foot Maps
STEM, History and Society
Grades K - 2
Foot Maps
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
Improve Your Focus
Health and Wellness, Social and Emotional Awareness
Grades 3 - 5
Improve Your Focus
Mizzen Education, Inc.
3 - 5
45 Minutes
Discover Activity
A Close Look at Mission Statements
Leadership and Teamwork, Career and Future Readiness
Grades 9 - 12
A Close Look at Mission Statements
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
A Call to Service (Grades 3-5)
Social and Emotional Awareness, History and Society
Grades 3 - 5
A Call to Service (Grades 3-5)
Mizzen Education, Inc.
3 - 5
45 Minutes
Discover Activity
Career Match Exploration
Career and Future Readiness, History and Society
Grades 9 - 12
Career Match Exploration
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
S.INQ Invisible Forces Static Electricity
STEM, Nature and Wildlife
Grades K - 5
S.INQ Invisible Forces Static Electricity
OregonASK
K - 5
30 Minutes
Discover Activity
Graduating from Junior Funologist Training
STEM, Leadership and Teamwork
Grades 3 - 5
Graduating from Junior Funologist Training
Nickelodeon + Mizzen Education
3 - 5
1 Hour
Youth explore their personal game preferences by examining patterns in their Play Preference Sheet. They'll reflect on the types of games they consistently enjoy or dislike and consider why. The activities involve observation and active play, allowing youth to analyze games based on universal fun criteria and their preferences. This reflective process helps them understand their tastes and hone their data analysis skills, making it a valuable and engaging activity for young learners.
This is activity 4 of 12 in the Nickelodeon Our World: The Play Lab Module.
Discover Activity
Soccer Skills and Drills
Leadership and Teamwork, Health and Wellness
Grades 3 - 5
Soccer Skills and Drills
Nickelodeon + Mizzen Education
3 - 5
1 Hour
Welcome to Day 5 of the Nickelodeon Our World: The Play Lab Module! This session kicks off with youth creating a "Funologist Energize Routine" to get everyone excited and ready to play each day. Youth then focus on mastering soccer skills through creative drills like Crab Soccer and Volcanoes. Each activity is designed to improve footwork and teamwork while having a blast.
This is activity 5 of 12 in the Nickelodeon Our World: The Play Lab Module.
Discover Activity
Plan an International Business Trip
Career and Future Readiness, STEM
Grades 9 - 12
Plan an International Business Trip
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
Skip Counting Hip Hops
STEM, Leadership and Teamwork
Grades K - 2
Skip Counting Hip Hops
PowerUp Fitness
K - 2
5 Minutes
Discover Activity
Speak and Listen (Grades K-2)
Literacy, Social and Emotional Awareness
Grades K - 2
Speak and Listen (Grades K-2)
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
Questions and Answers
Literacy, History and Society
Grades 9 - 12
Questions and Answers
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
The Animal Spin
Arts, Social and Emotional Awareness
Grades 3 - 8
The Animal Spin
Jazz at Lincoln Center
3 - 8
2 Hours
Discover Activity
The Price Is Close! (Grades 3-5)
Career and Future Readiness, STEM
Grades 3 - 5
The Price Is Close! (Grades 3-5)
Mizzen Education, Inc.
3 - 5
45 Minutes
Discover Activity
Inventions (Team Building) Game
Arts, STEM
Grades 3 - 12
Inventions (Team Building) Game
!Mpact Players
3 - 12
30 Minutes
Discover Activity
Creating Games & Puzzles
Arts, STEM
Grades 6 - 8
Creating Games & Puzzles
OregonASK
6 - 8
2 Hours
Discover Activity
Drafting My Interview Questions
Digital Media and Communications, Literacy
Grades 3 - 5
Drafting My Interview Questions
PBS
3 - 5
45 Minutes
Discover Activity
Masquerade Masks
Arts, Literacy
Grades K - 5
Masquerade Masks
Rediscover Center
K - 5
35 Minutes
Discover Activity
Let’s Learn About Careers
Career and Future Readiness, Literacy
Grades K - 2
Let’s Learn About Careers
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
Picture This Riddle
Literacy, Social and Emotional Awareness
Grades K - 2
Picture This Riddle
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
Top 10
Literacy, Social and Emotional Awareness
Grades 3 - 5
Top 10
Mizzen Education, Inc.
3 - 5
45 Minutes
Discover Activity
Pitch Your Story (Student Reporting Labs)
Digital Media and Communications, Literacy
Grades 6 - 12
Pitch Your Story (Student Reporting Labs)
PBS
6 - 12
50 Minutes
Discover Activity
Geometry Jumps
STEM, Nature and Wildlife
Grades 3 - 8
Geometry Jumps
PowerUp Fitness
3 - 8
15 Minutes
Discover Activity
Shakespeare Scene Work
Arts, Literacy
Grades 9 - 12
Shakespeare Scene Work
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
Group Picasso (Team Building) Game
Arts, Social and Emotional Awareness
Grades 3 - 12
Group Picasso (Team Building) Game
!Mpact Players
3 - 12
20 Minutes
Discover Activity
Innovation, Stagnation, and Decline: What Happened to the Blackberry Phone?
History and Society, STEM
Grades 9 - 12
Innovation, Stagnation, and Decline: What Happened to the Blackberry Phone?
Mizzen Education, Inc.
9 - 12
45 Minutes
The once-innovative BlackBerry was left behind in the wake of its more forward-thinking competition. Students discuss the history of the BlackBerry and explain its innovation, stagnation, and decline.
Discover Activity
Innovation, Stagnation, and Decline: What Happened to the Blackberry Phone?
History and Society, STEM
Grades 9 - 12
Should Hate Speech Be Protected by the First Amendment?
History and Society, Digital Media and Communications
Grades 9 - 12
Should Hate Speech Be Protected by the First Amendment?
Mizzen Education, Inc.
9 - 12
55 Minutes
Discover Activity
Should Hate Speech Be Protected by the First Amendment?
History and Society, Digital Media and Communications
Grades 9 - 12
Functional Fitness Week 5: Day 2
Health and Wellness, Leadership and Teamwork
Grades K - 8
Functional Fitness Week 5: Day 2
Active Kids and Minds
K - 8
40 Minutes
Continue building week 5 skill of the week: Push-ups. In this activity, students revisit their push-up abilities in a relay challenge and game of Tricky Twosome Tag. Then, they learn that proteins can come from animal or plant sources.
This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.
Discover Activity
Yoga for Worry and Anxiety (Grades 3-5)
Social and Emotional Awareness, Health and Wellness
Grades 3 - 5
Yoga for Worry and Anxiety (Grades 3-5)
Mizzen Education, Inc.
3 - 5
45 Minutes
Discover Activity
Yoga for Worry and Anxiety (Grades 3-5)
Social and Emotional Awareness, Health and Wellness
Grades 3 - 5
Motor Day
STEM, Nature and Wildlife
Grades 3 - 5
Motor Day
Mizzen Education, Inc.
3 - 5
45 Minutes
Discover Activity
How Has Technology Changed the Way Businesses Operate?
Career and Future Readiness, History and Society
Grades 6 - 8
How Has Technology Changed the Way Businesses Operate?
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
How Has Technology Changed the Way Businesses Operate?
Career and Future Readiness, History and Society
Grades 6 - 8
Functional Fitness Week 12: Day 2
Health and Wellness, Leadership and Teamwork
Grades K - 8
Functional Fitness Week 12: Day 2
Active Kids and Minds
K - 8
40 Minutes
In this activity, students test their strength, stamina, and speed in an Olympic adventure. Then, they put their nutritional knowledge to the test in a guessing game.
This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.
Discover Activity
Memory Card Game (Grades K-2)
STEM, Literacy
Grades K - 2
Memory Card Game (Grades K-2)
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
Reader’s Theater and Poetry (Grades 9-12)
Arts, Literacy
Grades 9 - 12
Reader’s Theater and Poetry (Grades 9-12)
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
Skills for 21st-Century Workers
Career and Future Readiness, History and Society
Grades 9 - 12
Skills for 21st-Century Workers
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
Telephone
Literacy, Social and Emotional Awareness
Grades K - 2
Telephone
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
Economic Concepts: What Is Supply and Demand?
Career and Future Readiness, History and Society
Grades 3 - 8
Economic Concepts: What Is Supply and Demand?
Mizzen Education, Inc.
3 - 8
45 Minutes
Discover Activity
Economic Concepts: What Is Supply and Demand?
Career and Future Readiness, History and Society
Grades 3 - 8
What’s That Drawing?
Arts, Literacy
Grades 6 - 8
What’s That Drawing?
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
Uncovering Fallacies
Literacy, Digital Media and Communications
Grades 9 - 12
Uncovering Fallacies
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
Everyday Superheroes
Literacy, Social and Emotional Awareness
Grades K - 5
Everyday Superheroes
OregonASK
K - 5
45 Minutes
Discover Activity
Teens Curate Teens: Selecting the Artwork
Arts, Literacy
Grades 9 - 12
Teens Curate Teens: Selecting the Artwork
ArtsConnection
9 - 12
1 Hour 30 Minutes
Discover Activity
Networking
Career and Future Readiness, Social and Emotional Awareness
Grades 6 - 8
Networking
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
Grotesque Germs
Social and Emotional Awareness, Health and Wellness
Grades 3 - 12
Grotesque Germs
kid-grit
3 - 12
2 Hours
Discover Activity
To Panama
STEM, Nature and Wildlife
Grades K - 5
To Panama
Go2Science
K - 5
50 Minutes
With so many questions in science, where does research begin? The hypothesis! Students learn about the hypothesis from entomologist, Dr. Mitra. Then, follow along as Beth and Curtis travel to their field location. Students will then use interactive maps and satellite images to virtually compare locations related to the mission.
Discover Activity
MLS STEM Goals: Road to the Championship
STEM
Grades 3 - 8
MLS STEM Goals: Road to the Championship
Learn Fresh
3 - 8
1 Hour
In this activity, students explore how tournament brackets are structured in sports and how math is used to create fair and balanced competitions. Students examine examples of single-elimination brackets, identify how powers of two shape tournament design, and analyze how the number of teams affects each round. Using the MLS playoff format as a real-world model, students consider how wild card games and uneven team counts influence bracket construction.
This is activity 8 of 8 in the MSL STEM Goals Collection from Learn Fresh. To view all activities and Quality Instructional Practices for planning and facilitation, visit the MLS STEM Goals Collection page.
Discover Activity
What Happens Next?
Literacy, Social and Emotional Awareness
Grades K - 2
What Happens Next?
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
Harry Potter
Literacy, Digital Media and Communications
Grades 6 - 8
Harry Potter
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
Issues of Intellectual Property Rights
Career and Future Readiness, History and Society
Grades 6 - 8
Issues of Intellectual Property Rights
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
Concern for Julie: Chatting Safely Online
Digital Media and Communications, Social and Emotional Awareness
Grades 6 - 8
Concern for Julie: Chatting Safely Online
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
Concern for Julie: Chatting Safely Online
Digital Media and Communications, Social and Emotional Awareness
Grades 6 - 8
Slideshow
Digital Media and Communications, Literacy
Grades 3 - 5
Slideshow
Mizzen Education, Inc.
3 - 5
45 Minutes
Discover Activity
Kneedy People (Team Building) Game
Leadership and Teamwork, Social and Emotional Awareness
Grades 3 - 12
Kneedy People (Team Building) Game
!Mpact Players
3 - 12
15 Minutes
Discover Activity
Kneedy People (Team Building) Game
Leadership and Teamwork, Social and Emotional Awareness
Grades 3 - 12
Observing Clouds
STEM, Nature and Wildlife
Grades K - 8
Observing Clouds
National Wildlife Federation
K - 8
50 Minutes
Discover Activity
Meet the Robots
STEM, Nature and Wildlife
Grades K - 2
Meet the Robots
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
Make It Move! 4: Transportation Prototype Test & Modify
STEM, Nature and Wildlife
Grades 6 - 8
Make It Move! 4: Transportation Prototype Test & Modify
OregonASK
6 - 8
1 Hour
Discover Activity

