Mizzen Education Logo
Mizzen Education Logo

Mizzen for Teams

Donate!

Try "STEM"

All Activities

How to Make a Decision

Social and Emotional Awareness, Literacy

Grades 6 - 8

How to Make a Decision

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students explore the steps of a decision-making process, and discuss how they personally make decisions.

Students may apply many models for decision-making. The goal of this activity is to encourage students to apply a method for organizing their thoughts, recognizing their feelings, and developing intuition about the decision-making process.

Discover Activity

How to Make a Decision

Social and Emotional Awareness, Literacy

Grades 6 - 8

Be an Assignment Editor: Multiple Sources

Digital Media and Communications, Literacy

Grades 3 - 5

Be an Assignment Editor: Multiple Sources

PBS

3 - 5

30 Minutes

Learn why journalists always seek multiple sources and the critical role of fact verification in reporting the truth.

This lesson is part of SRL's Be An Assignment Series. This series is also the third section of SRL’s First Module From Concept to Screen: Building Your News Hour. The module is broken into three sections. The first two contain lessons that can be completed as standalone activities or as part of a series. All three sections converge to provide a powerful and fun introduction to producing and hosting news shows. The module is followed by a second that deepens student knowledge and skills.

Discover Activity

Be an Assignment Editor: Multiple Sources

Digital Media and Communications, Literacy

Grades 3 - 5

New Lyrics for Old Songs

Arts, Literacy

Grades 9 - 12

New Lyrics for Old Songs

Mizzen Education, Inc.

9 - 12

45 Minutes

Writing singable and memorable song lyrics might be a more challenging task than students imagine. In this fun activity, students compose new lyrics to a familiar song of their choice, and may choose to perform their new song for the group!

Discover Activity

New Lyrics for Old Songs

Arts, Literacy

Grades 9 - 12

When I Grow Up

Career and Future Readiness, Social and Emotional Awareness

Grades K - 2

When I Grow Up

Mizzen Education, Inc.

K - 2

45 Minutes

The answer to the age-old question “What do you want to do when you grow up?” is one that can change many times in a youth’s life. Today children will be thinking about their strengths, skills, and interests to help them decide what they might want to be when they grow up.

Discover Activity

When I Grow Up

Career and Future Readiness, Social and Emotional Awareness

Grades K - 2

A News Show Structure: Block C and Headlines

Digital Media and Communications, Literacy

Grades 3 - 5

A News Show Structure: Block C and Headlines

PBS

3 - 5

30 Minutes

Extra! Extra! Dive into the world of headline writing in our exciting lesson! Students learn the art of crafting captivating headlines that tell the story at a glance. Get ready to make headlines that shine!

This activity can be completed as a standalone lesson. It is, however, best completed as part of SRL’s The News Show Structure. This series is also the second section of SRL’s First Module From Concept to Screen: Building Your News Hour. The module is broken into three sections. The first two contain lessons that can be completed as standalone activities or as part of a series. All three sections converge to provide a powerful and fun introduction to producing and hosting news shows. The module is followed by a second that deepens student knowledge and skills.

Discover Activity

A News Show Structure: Block C and Headlines

Digital Media and Communications, Literacy

Grades 3 - 5

Garden Eyes Open! How to Garden Journal Like a Pro

Nature and Wildlife, STEM

Grades 3 - 8

Garden Eyes Open! How to Garden Journal Like a Pro

Farm to Table Kids

3 - 8

1 Hour 15 Minutes

In this engaging and interactive lesson, students will practice mindful garden walks and document their observations in both personal and class-wide garden journals. They will learn to record their findings on plant growth, soil health, pollinators, weather, and more by using visual cues, sketches, and sensory reflections. The journal will serve as both a scientific tool and a narrative for the garden!

This activity is 3 of 4 in the "Things to Know Before You Grow" module from Farm to Table Kids. Visit the module to view the full set of learning resource and learn more about Part 2 of the module series, "How to Grow Dahlias."

Discover Activity

Garden Eyes Open! How to Garden Journal Like a Pro

Nature and Wildlife, STEM

Grades 3 - 8

Amazing Bodies! 3: Prototype Build

STEM, Career and Future Readiness

Grades 6 - 8

Amazing Bodies! 3: Prototype Build

OregonASK

6 - 8

1 Hour

Students design and build their medical inventions.

This activity is Part 3 of 6 in the Amazing Bodies! series, with activities designed to build upon each another:

Amazing Bodies! 1: Prototype Brainstorm
Amazing Bodies! 2: Prototype Selection
Amazing Bodies! 3: Prototype Build
Amazing Bodies! 4: Prototype Test & Modify
Amazing Bodies! 5: Prototype Naming
Amazing Bodies! 6: Prototype Presentations

Discover Activity

Amazing Bodies! 3: Prototype Build

STEM, Career and Future Readiness

Grades 6 - 8

Arm & Belt Accessories

Arts, STEM

Grades 3 - 8

Arm & Belt Accessories

Rediscover Center

3 - 8

1 Hour 30 Minutes

In this activity, students will be challenged to create a wearable glove, shoulder attachment, wrist or belt attachment using cardboard and crafting techniques. They will be able to explore and/or combine materials to make a unique costume that represents themselves!


This is part 3 of the Cardboard Costumes series from reDiscover Center.


Discover Activity

Arm & Belt Accessories

Arts, STEM

Grades 3 - 8

S.INQ Invisible Forces Relay

STEM, Nature and Wildlife

Grades K - 5

S.INQ Invisible Forces Relay

OregonASK

K - 5

30 Minutes

In this lesson, students compete with each other to move objects from one place to another using magnets.

Discover Activity

S.INQ Invisible Forces Relay

STEM, Nature and Wildlife

Grades K - 5

Target Quest (Grades 9-12)

STEM, Nature and Wildlife

Grades 9 - 12

Target Quest (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

In this jigsaw activity, students assemble and follow instructions to meet a specific goal, or target. Following the instructions and meeting the target rely on measurement, computational skills, and cooperation.

Discover Activity

Target Quest (Grades 9-12)

STEM, Nature and Wildlife

Grades 9 - 12

Mission to Mars

STEM, Leadership and Teamwork

Grades 9 - 12

Mission to Mars

Mizzen Education, Inc.

9 - 12

45 Minutes

Students work in groups to plan a mission to Mars. This activity builds teamwork, speaking and listening skills, and problem-solving skills.

Discover Activity

Mission to Mars

STEM, Leadership and Teamwork

Grades 9 - 12

A Navigation Experiment

Digital Media and Communications, STEM

Grades 6 - 8

A Navigation Experiment

Mizzen Education, Inc.

6 - 8

45 Minutes

In this tech-centric activity, students play a web navigation game to discover strategies many webmasters implement to keep users on their sites.

Discover Activity

A Navigation Experiment

Digital Media and Communications, STEM

Grades 6 - 8

Belonging Poetry Postcards

Social and Emotional Awareness, Arts

Grades 6 - 8

Belonging Poetry Postcards

Mizzen Education, Inc.

6 - 8

1 Hour 15 Minutes

In this activity, youth explore the concept of belonging through reading, discussion, creative expression, and poetry. Using the book Daniel Finds a Poem as inspiration, young people understand how poetry can be found in everyday life through the practice of noticing, listening, and reflecting. Learning these practices and skills are building blocks for shaping and contributing to belonging in their communities. Youth then identify a place where they personally feel belonging and transform that feeling into art and words by creating their own Belonging Poetry Postcard.

Discover Activity

Belonging Poetry Postcards

Social and Emotional Awareness, Arts

Grades 6 - 8

Network Scheduling

Digital Media and Communications, Leadership and Teamwork

Grades 3 - 5

Network Scheduling

PBS

3 - 5

45 Minutes

Students create a recording schedule that works for everyone in the news teams. Like the pros, they’ll make sure every news team can capture their story and that the story finds its perfect spot on the airwaves.

This is lesson 34 of PBS NewsHour Student Reporting Labs' second module, Building a News Hour.

Discover Activity

Network Scheduling

Digital Media and Communications, Leadership and Teamwork

Grades 3 - 5

A News Show Structure: Block F and Celebrities

Digital Media and Communications, Literacy

Grades 3 - 5

A News Show Structure: Block F and Celebrities

PBS

3 - 5

30 Minutes

Are you ready to produce some celebrity news? This lesson dives into "Block F" of a New Show, where celebrity stories are spotlighted!

This activity can be completed as a standalone lesson. It is, however, best completed as part of SRL’s The News Show Structure. This series is also the second section of SRL’s First Module From Concept to Screen: Building Your News Hour. The module is broken into three sections. The first two contain lessons that can be completed as standalone activities or as part of a series. All three sections converge to provide a powerful and fun introduction to producing and hosting news shows. The module is followed by a second that deepens student knowledge and skills.

Discover Activity

A News Show Structure: Block F and Celebrities

Digital Media and Communications, Literacy

Grades 3 - 5

A News Show Structure: Closing

Digital Media and Communications, Literacy

Grades 3 - 5

A News Show Structure: Closing

PBS

3 - 5

30 Minutes

Get ready to master the art of powerful conclusions! Students learn the secrets of crafting engaging conclusion sentences for their fictional news shows. Join us and discover your signature signoff!


This lesson can be completed independently. It is also lesson 15 in SRL’s A News Show Structure Series and is the 15th lesson in SRL’s Module From Concept to Screen: Building Your News Hour.

Discover Activity

A News Show Structure: Closing

Digital Media and Communications, Literacy

Grades 3 - 5

Superhero Comics

Literacy, Arts

Grades K - 5

Superhero Comics

OregonASK

K - 5

45 Minutes

Students read superheros books and create their own superhero comic book story.

This activity is part 5 of a 5 activity series: Creating a Superhero, Creating Superhero Suits, Superhero Lair Part 1, Superhero Lair Part 2, and Superhero Comics.

Discover Activity

Superhero Comics

Literacy, Arts

Grades K - 5

Food Label Match

Health and Wellness, Nature and Wildlife

Grades 9 - 12

Food Label Match

Mizzen Education, Inc.

9 - 12

45 Minutes

Students match the front of a food package, which generally includes marketing slogans, with the nutrition facts that accompany the food. The activity demonstrates that the nutritional content of foods is not always what packages proclaim it to be.

Discover Activity

Food Label Match

Health and Wellness, Nature and Wildlife

Grades 9 - 12

Space and Time

STEM, Arts

Grades 3 - 8

Space and Time

Jazz at Lincoln Center

3 - 8

1 Hour

Students practice moving through a subdivided space, a space which simultaneously represents fractions and musical notes. This practice allows students to witness firsthand both equivalent fractions and rhythm. Students then create their own unique rhythmic patterns.

Discover Activity

Space and Time

STEM, Arts

Grades 3 - 8

The Constitutional Convention

History and Society, Literacy

Grades 6 - 8

The Constitutional Convention

Mizzen Education, Inc.

6 - 8

45 Minutes

Students act out debates that took place during the Constitutional Convention in 1787 to gain a better understanding of the weaknesses of the Articles of Confederation. Students learn U.S. history while developing key critical-thinking and analysis skills, as well as collaboration and debate skills.

Discover Activity

The Constitutional Convention

History and Society, Literacy

Grades 6 - 8

We’re Sending Mail!

Social and Emotional Awareness, Literacy

Grades 3 - 5

We’re Sending Mail!

Mizzen Education, Inc.

3 - 5

45 Minutes

Elementary-school students generally are able to identify abstract emotional concepts, but may not fully understand the value of emotional support to others. This activity will allow students to explore encouragement, kindness, gratitude, and positivity within the context of writing friendly letters or creating drawings for older people.

Discover Activity

We’re Sending Mail!

Social and Emotional Awareness, Literacy

Grades 3 - 5

Foot Maps

STEM, History and Society

Grades K - 2

Foot Maps

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, children will create their own simple maps in the shape of their foot. They will develop map skills by naming the map and including features such as a compass rose, map key, and simple pictorial symbols.

Discover Activity

Foot Maps

STEM, History and Society

Grades K - 2

Improve Your Focus

Health and Wellness, Social and Emotional Awareness

Grades 3 - 5

Improve Your Focus

Mizzen Education, Inc.

3 - 5

45 Minutes

Because of the internet, digital music players, and other sources of sound and noise, many students pass an entire day without any moments of silence. In this activity, students learn techniques to shut out distractions and focus their attention on worthy subjects or ideas.

Discover Activity

Improve Your Focus

Health and Wellness, Social and Emotional Awareness

Grades 3 - 5

A Close Look at Mission Statements

Leadership and Teamwork, Career and Future Readiness

Grades 9 - 12

A Close Look at Mission Statements

Mizzen Education, Inc.

9 - 12

45 Minutes

A mission statement is a sentence or short paragraph that identifies the goals and purpose of a company, charity, religious group, or other institution or organization. In this activity, students analyze real-life examples of mission statements and then suggest a mission statement for their school or another organization of interest.

Discover Activity

A Close Look at Mission Statements

Leadership and Teamwork, Career and Future Readiness

Grades 9 - 12

A Call to Service (Grades 3-5)

Social and Emotional Awareness, History and Society

Grades 3 - 5

A Call to Service (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students research ideas for service projects, choose a service project, and present it to the group, explaining why it is worthy of their time. Students then vote to determine which service project they will potentially do.

Discover Activity

A Call to Service (Grades 3-5)

Social and Emotional Awareness, History and Society

Grades 3 - 5

Career Match Exploration

Career and Future Readiness, History and Society

Grades 9 - 12

Career Match Exploration

Mizzen Education, Inc.

9 - 12

45 Minutes

High school students have many options when they enter the next stage of their lives. Many students choose to enroll in college, either locally or far away, while others enroll in a vocational-technical school or enlist in the military. In this activity, students research an institution of interest for their lives after high school and share their findings with the group.

Discover Activity

Career Match Exploration

Career and Future Readiness, History and Society

Grades 9 - 12

S.INQ Invisible Forces Static Electricity

STEM, Nature and Wildlife

Grades K - 5

S.INQ Invisible Forces Static Electricity

OregonASK

K - 5

30 Minutes

This activity helps students test various objects to see which are affected by an electrically charged balloon.

Discover Activity

S.INQ Invisible Forces Static Electricity

STEM, Nature and Wildlife

Grades K - 5

Graduating from Junior Funologist Training

STEM, Leadership and Teamwork

Grades 3 - 5

Graduating from Junior Funologist Training

Nickelodeon + Mizzen Education

3 - 5

1 Hour

Youth explore their personal game preferences by examining patterns in their Play Preference Sheet. They'll reflect on the types of games they consistently enjoy or dislike and consider why. The activities involve observation and active play, allowing youth to analyze games based on universal fun criteria and their preferences. This reflective process helps them understand their tastes and hone their data analysis skills, making it a valuable and engaging activity for young learners.


This is activity 4 of 12 in the Nickelodeon Our World: The Play Lab Module.

Discover Activity

Graduating from Junior Funologist Training

STEM, Leadership and Teamwork

Grades 3 - 5

Soccer Skills and Drills

Leadership and Teamwork, Health and Wellness

Grades 3 - 5

Soccer Skills and Drills

Nickelodeon + Mizzen Education

3 - 5

1 Hour

Welcome to Day 5 of the Nickelodeon Our World: The Play Lab Module! This session kicks off with youth creating a "Funologist Energize Routine" to get everyone excited and ready to play each day. Youth then focus on mastering soccer skills through creative drills like Crab Soccer and Volcanoes. Each activity is designed to improve footwork and teamwork while having a blast.


This is activity 5 of 12 in the Nickelodeon Our World: The Play Lab Module.


Discover Activity

Soccer Skills and Drills

Leadership and Teamwork, Health and Wellness

Grades 3 - 5

Plan an International Business Trip

Career and Future Readiness, STEM

Grades 9 - 12

Plan an International Business Trip

Mizzen Education, Inc.

9 - 12

45 Minutes

Students work together to create a realistic plan and budget for an overseas business trip. They learn general principles about business travel, budgets, and managing cultural differences. Each team presents its plans to the whole group for approval to travel.

Discover Activity

Plan an International Business Trip

Career and Future Readiness, STEM

Grades 9 - 12

Skip Counting Hip Hops

STEM, Leadership and Teamwork

Grades K - 2

Skip Counting Hip Hops

PowerUp Fitness

K - 2

5 Minutes

PowerUp Skip Counting Hip Hops - increase knowledge of multiples through movement and math integration.

Discover Activity

Skip Counting Hip Hops

STEM, Leadership and Teamwork

Grades K - 2

Speak and Listen (Grades K-2)

Literacy, Social and Emotional Awareness

Grades K - 2

Speak and Listen (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

Children share details of their lives with one another and then try to recall those details. This simple but effective activity builds speaking and listening skills while helping children learn more about their group.

Discover Activity

Speak and Listen (Grades K-2)

Literacy, Social and Emotional Awareness

Grades K - 2

Questions and Answers

Literacy, History and Society

Grades 9 - 12

Questions and Answers

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn reading comprehension and analysis skills, writing down questions that come to mind about ideas and concepts in assigned texts. After reading, students discuss and work through the most challenging questions together.

Discover Activity

Questions and Answers

Literacy, History and Society

Grades 9 - 12

The Animal Spin

Arts, Social and Emotional Awareness

Grades 3 - 8

The Animal Spin

Jazz at Lincoln Center

3 - 8

2 Hours

Students experience collective improvisation through everyday conversations and vocalizing like animals.

Discover Activity

The Animal Spin

Arts, Social and Emotional Awareness

Grades 3 - 8

The Price Is Close! (Grades 3-5)

Career and Future Readiness, STEM

Grades 3 - 5

The Price Is Close! (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

In the game show The Price Is Right, contestants guess the price of various items with the goal of not overestimating the price. Today's activity has students playing a game called The Price Is Close. Each team leads a round of the game.

Discover Activity

The Price Is Close! (Grades 3-5)

Career and Future Readiness, STEM

Grades 3 - 5

Inventions (Team Building) Game

Arts, STEM

Grades 3 - 12

Video

Inventions (Team Building) Game

!Mpact Players

3 - 12

30 Minutes

With only minutes on the clock, your team must create, sketch, and present a hilarious invention to solve an odd-ball problem!

Discover Activity

Video

Inventions (Team Building) Game

Arts, STEM

Grades 3 - 12

Creating Games & Puzzles

Arts, STEM

Grades 6 - 8

Creating Games & Puzzles

OregonASK

6 - 8

2 Hours

Students create their own board games, while giving and receiving feedback from others.

Discover Activity

Creating Games & Puzzles

Arts, STEM

Grades 6 - 8

Drafting My Interview Questions

Digital Media and Communications, Literacy

Grades 3 - 5

Drafting My Interview Questions

PBS

3 - 5

45 Minutes

Ready to put your question-asking skills to the test? In this lesson, we're diving deep into question types! Practice makes perfect, so let's craft the right questions for our news story interviews.

This is lesson 12 in “Building a News Hour,” the second module from PBS NewsHour Student Reporting Labs’ module series.

Discover Activity

Drafting My Interview Questions

Digital Media and Communications, Literacy

Grades 3 - 5

Masquerade Masks

Arts, Literacy

Grades K - 5

Masquerade Masks

Rediscover Center

K - 5

35 Minutes

In this activity, students will learn how to make Masquerade Masks using materials collected from their home or outside in their neighborhood. This is a simple but versatile activity to really liven up a story your class is currently reading or celebrate a special day. Get creative with colors or patterns as you see fit!

Discover Activity

Masquerade Masks

Arts, Literacy

Grades K - 5

Let’s Learn About Careers

Career and Future Readiness, Literacy

Grades K - 2

Let’s Learn About Careers

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, children learn about a variety of careers through age-appropriate books. First, the children listen while the adult reads a book about a career. Then, the children form smaller groups, reading and listening to each other. Finally, the children reconvene as a whole group for discussion.

Discover Activity

Let’s Learn About Careers

Career and Future Readiness, Literacy

Grades K - 2

Picture This Riddle

Literacy, Social and Emotional Awareness

Grades K - 2

Picture This Riddle

Mizzen Education, Inc.

K - 2

45 Minutes

Children go on a riddle scavenger hunt, solving riddles with clues hidden in pictures around the room.

Discover Activity

Picture This Riddle

Literacy, Social and Emotional Awareness

Grades K - 2

Top 10

Literacy, Social and Emotional Awareness

Grades 3 - 5

Top 10

Mizzen Education, Inc.

3 - 5

45 Minutes

Students work in a group to come up with a top 10 list of their choice, and deliver a speech explaining their choices.

Discover Activity

Top 10

Literacy, Social and Emotional Awareness

Grades 3 - 5

Pitch Your Story (Student Reporting Labs)

Digital Media and Communications, Literacy

Grades 6 - 12

Pitch Your Story (Student Reporting Labs)

PBS

6 - 12

50 Minutes

Students will learn to turn their story ideas into fully developed pitches. A pitch enables students to explain their story succinctly and also keep their story focused during the production process.

This is activity 9 of 16 in the PBS NewsHour Student Reporting Labs Module. Visit the Module to learn more before getting started.

Discover Activity

Pitch Your Story (Student Reporting Labs)

Digital Media and Communications, Literacy

Grades 6 - 12

Geometry Jumps

STEM, Nature and Wildlife

Grades 3 - 8

Geometry Jumps

PowerUp Fitness

3 - 8

15 Minutes

PowerUp Geometry Jumps - discover geometry concepts through jumping and visualization!

Discover Activity

Geometry Jumps

STEM, Nature and Wildlife

Grades 3 - 8

Shakespeare Scene Work

Arts, Literacy

Grades 9 - 12

Shakespeare Scene Work

Mizzen Education, Inc.

9 - 12

45 Minutes

Students collaborate to plan and perform a short scene from Shakespeare. In order to decide how the scene will be played, students will briefly analyze and discuss the characters, motive, plot, setting, and how the language expresses the underlying meaning in the scene.

Discover Activity

Shakespeare Scene Work

Arts, Literacy

Grades 9 - 12

Group Picasso (Team Building) Game

Arts, Social and Emotional Awareness

Grades 3 - 12

Video

Group Picasso (Team Building) Game

!Mpact Players

3 - 12

20 Minutes

Rotate self-portraits and try to create artistic masterpieces within seconds before time is called!

Discover Activity

Video

Group Picasso (Team Building) Game

Arts, Social and Emotional Awareness

Grades 3 - 12

Innovation, Stagnation, and Decline: What Happened to the Blackberry Phone?

History and Society, STEM

Grades 9 - 12

Innovation, Stagnation, and Decline: What Happened to the Blackberry Phone?

Mizzen Education, Inc.

9 - 12

45 Minutes


The once-innovative BlackBerry was left behind in the wake of its more forward-thinking competition. Students discuss the history of the BlackBerry and explain its innovation, stagnation, and decline.

Discover Activity

Innovation, Stagnation, and Decline: What Happened to the Blackberry Phone?

History and Society, STEM

Grades 9 - 12

Should Hate Speech Be Protected by the First Amendment?

History and Society, Digital Media and Communications

Grades 9 - 12

Should Hate Speech Be Protected by the First Amendment?

Mizzen Education, Inc.

9 - 12

55 Minutes

Many scholars cite the First Amendment of the United States Constitution as the most important set of rights in any functioning democracy. Students should understand these basic rights and how they have been challenged, and continue to be, throughout our history. The censorship of hate speech is 1 example of how the First Amendment, which guarantees freedom of speech, relates and helps inform the debates in which Americans engage today. This activity will help students consider some of the arguments both in favor of and against the censorship of hate speech.

Discover Activity

Should Hate Speech Be Protected by the First Amendment?

History and Society, Digital Media and Communications

Grades 9 - 12

Functional Fitness Week 5: Day 2

Health and Wellness, Leadership and Teamwork

Grades K - 8

Functional Fitness Week 5: Day 2

Active Kids and Minds

K - 8

40 Minutes

Continue building week 5 skill of the week: Push-ups. In this activity, students revisit their push-up abilities in a relay challenge and game of Tricky Twosome Tag. Then, they learn that proteins can come from animal or plant sources.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

Discover Activity

Functional Fitness Week 5: Day 2

Health and Wellness, Leadership and Teamwork

Grades K - 8

Yoga for Worry and Anxiety (Grades 3-5)

Social and Emotional Awareness, Health and Wellness

Grades 3 - 5

Yoga for Worry and Anxiety (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students learn yoga positions and breathing techniques to help alleviate worry and anxiety and build confidence.

Discover Activity

Yoga for Worry and Anxiety (Grades 3-5)

Social and Emotional Awareness, Health and Wellness

Grades 3 - 5

Motor Day

STEM, Nature and Wildlife

Grades 3 - 5

Motor Day

Mizzen Education, Inc.

3 - 5

45 Minutes

Students make a motor from a kit or from individual parts. After they build the motor and observe how it runs, they explore the science principles that explain how motors work.

Discover Activity

Motor Day

STEM, Nature and Wildlife

Grades 3 - 5

How Has Technology Changed the Way Businesses Operate?

Career and Future Readiness, History and Society

Grades 6 - 8

How Has Technology Changed the Way Businesses Operate?

Mizzen Education, Inc.

6 - 8

45 Minutes

Technology and the economy are constantly affecting each other. In this activity, students evaluate how technology has changed the nature of work for a selected assortment of jobs. They write job ads to recruit employees for those jobs.

Discover Activity

How Has Technology Changed the Way Businesses Operate?

Career and Future Readiness, History and Society

Grades 6 - 8

Functional Fitness Week 12: Day 2

Health and Wellness, Leadership and Teamwork

Grades K - 8

Functional Fitness Week 12: Day 2

Active Kids and Minds

K - 8

40 Minutes

In this activity, students test their strength, stamina, and speed in an Olympic adventure. Then, they put their nutritional knowledge to the test in a guessing game.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

Discover Activity

Functional Fitness Week 12: Day 2

Health and Wellness, Leadership and Teamwork

Grades K - 8

Memory Card Game (Grades K-2)

STEM, Literacy

Grades K - 2

Memory Card Game (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

Children make and play a card game to work on their memory skills using addition facts. Since this activity helps children practice basic math facts, it is a great game to play often.

Discover Activity

Memory Card Game (Grades K-2)

STEM, Literacy

Grades K - 2

Reader’s Theater and Poetry (Grades 9-12)

Arts, Literacy

Grades 9 - 12

Reader’s Theater and Poetry (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students practice presenting short stories and poems in a flexible Reader's Theater format.

Discover Activity

Reader’s Theater and Poetry (Grades 9-12)

Arts, Literacy

Grades 9 - 12

Skills for 21st-Century Workers

Career and Future Readiness, History and Society

Grades 9 - 12

Skills for 21st-Century Workers

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students research the skills that 21st-century workers need. First, they pick 3 careers from the included handout—a liberal arts career, a STEM career, and a vo-tech career. Then, they research those careers and take notes on the necessary skills.

Discover Activity

Skills for 21st-Century Workers

Career and Future Readiness, History and Society

Grades 9 - 12

Telephone

Literacy, Social and Emotional Awareness

Grades K - 2

Telephone

Mizzen Education, Inc.

K - 2

45 Minutes

The old-fashioned telephone game is a fun way for children to improve their listening skills. In this activity, children will play telephone and then add a few fun variations.

Discover Activity

Telephone

Literacy, Social and Emotional Awareness

Grades K - 2

Economic Concepts: What Is Supply and Demand?

Career and Future Readiness, History and Society

Grades 3 - 8

Economic Concepts: What Is Supply and Demand?

Mizzen Education, Inc.

3 - 8

45 Minutes

Students participate in a simulated silent auction for items of varying interest. Students are given a spending limit for bidding and offer bids for the items. The instructor collects the bids and determines the winner, or highest bidder, of each item. Then, group discussion focuses on how students’ interest in various items and their availability affected their willingness to pay.

Discover Activity

Economic Concepts: What Is Supply and Demand?

Career and Future Readiness, History and Society

Grades 3 - 8

What’s That Drawing?

Arts, Literacy

Grades 6 - 8

What’s That Drawing?

Mizzen Education, Inc.

6 - 8

45 Minutes

Students use their artistic skills to try to get their teammates to guess a word using only picture clues. This activity builds vocabulary, visual arts, listening, and creative thinking skills.

Discover Activity

What’s That Drawing?

Arts, Literacy

Grades 6 - 8

Uncovering Fallacies

Literacy, Digital Media and Communications

Grades 9 - 12

Uncovering Fallacies

Mizzen Education, Inc.

9 - 12

45 Minutes

Fallacies are common errors in reasoning that undermine arguments. Examples of fallacies are found in advertising, social media, political discourse, and elsewhere. When students learn to identify fallacies in texts they read, they become critical readers and thinkers. This activity introduces students to various fallacies and gives them experience recognizing them.

Discover Activity

Uncovering Fallacies

Literacy, Digital Media and Communications

Grades 9 - 12

Everyday Superheroes

Literacy, Social and Emotional Awareness

Grades K - 5

Everyday Superheroes

OregonASK

K - 5

45 Minutes

Students read a book that prompts them to identify and discuss the everyday heroes in their community.

This activity is part 1 of a 5 part series: Everyday Superheroes, Local Hero Scene Part 1, Local Hero Scene Part 2, Preparing for the Local Hero Walk, and Local Hero Walk.

Discover Activity

Everyday Superheroes

Literacy, Social and Emotional Awareness

Grades K - 5

Teens Curate Teens: Selecting the Artwork

Arts, Literacy

Grades 9 - 12

Teens Curate Teens: Selecting the Artwork

ArtsConnection

9 - 12

1 Hour 30 Minutes

In this next step of curating a teen art exhibition, students learn to work collaboratively to select artwork for the exhibition, notify the applicants, and discuss details about artwork with selected artists.

Discover Activity

Teens Curate Teens: Selecting the Artwork

Arts, Literacy

Grades 9 - 12

Networking

Career and Future Readiness, Social and Emotional Awareness

Grades 6 - 8

Networking

Mizzen Education, Inc.

6 - 8

45 Minutes

Students collaborate to identify complementary interests and ideas, and in the process develop networking skills.

Discover Activity

Networking

Career and Future Readiness, Social and Emotional Awareness

Grades 6 - 8

Grotesque Germs

Social and Emotional Awareness, Health and Wellness

Grades 3 - 12

Grotesque Germs

kid-grit

3 - 12

2 Hours

Germs are all around us. Knowing how various germs work and how they can affect our health are important to our wellness and preventing illness. In this activity groups of students will research different types of germs. Using their research groups will present and debate the seriousness of a germ type.

This activity may take up to two days to complete since the research and discussion time may take an entire class session.

Discover Activity

Grotesque Germs

Social and Emotional Awareness, Health and Wellness

Grades 3 - 12

To Panama

STEM, Nature and Wildlife

Grades K - 5

To Panama

Go2Science

K - 5

50 Minutes

With so many questions in science, where does research begin? The hypothesis! Students learn about the hypothesis from entomologist, Dr. Mitra. Then, follow along as Beth and Curtis travel to their field location. Students will then use interactive maps and satellite images to virtually compare locations related to the mission.

Discover Activity

To Panama

STEM, Nature and Wildlife

Grades K - 5

MLS STEM Goals: Road to the Championship

STEM

Grades 3 - 8

MLS STEM Goals: Road to the Championship

Learn Fresh

3 - 8

1 Hour

In this activity, students explore how tournament brackets are structured in sports and how math is used to create fair and balanced competitions. Students examine examples of single-elimination brackets, identify how powers of two shape tournament design, and analyze how the number of teams affects each round. Using the MLS playoff format as a real-world model, students consider how wild card games and uneven team counts influence bracket construction.

This is activity 8 of 8 in the MSL STEM Goals Collection from Learn Fresh. To view all activities and Quality Instructional Practices for planning and facilitation, visit the MLS STEM Goals Collection page.

Discover Activity

MLS STEM Goals: Road to the Championship

STEM

Grades 3 - 8

What Happens Next?

Literacy, Social and Emotional Awareness

Grades K - 2

What Happens Next?

Mizzen Education, Inc.

K - 2

45 Minutes

When reading a story, we often ask ourselves the question, "I wonder what will happen next?" Children will listen to the story Sylvester and the Magic Pebble by William Steig. Throughout the story, the reader will stop and ask a multiple-choice question to get the children to predict what will happen next.

Discover Activity

What Happens Next?

Literacy, Social and Emotional Awareness

Grades K - 2

Harry Potter

Literacy, Digital Media and Communications

Grades 6 - 8

Harry Potter

Mizzen Education, Inc.

6 - 8

45 Minutes

An unusual feature of the Harry Potter novels is that the characters mature and develop from 1 book to the next, as does the author’s writing style and narrative structure. In this activity, students analyze and compare selections from the series. They discuss how the books take both the characters and the reader on a journey from age 11 to age 17. Students do not need to have read the Harry Potter series to enjoy this activity.

Discover Activity

Harry Potter

Literacy, Digital Media and Communications

Grades 6 - 8

Issues of Intellectual Property Rights

Career and Future Readiness, History and Society

Grades 6 - 8

Issues of Intellectual Property Rights

Mizzen Education, Inc.

6 - 8

45 Minutes

Students define the concept of intellectual property rights and then research and report on issues involving these rights. They share their findings with the whole group and discuss the importance of these rights to a business or entrepreneur.

Discover Activity

Issues of Intellectual Property Rights

Career and Future Readiness, History and Society

Grades 6 - 8

Concern for Julie: Chatting Safely Online

Digital Media and Communications, Social and Emotional Awareness

Grades 6 - 8

Concern for Julie: Chatting Safely Online

Mizzen Education, Inc.

6 - 8

45 Minutes

Thanks to the internet, people can communicate almost instantly, and between locations all over the world! Unfortunately, the messages can include threats to safety. In this activity, students will develop the ability to recognize safety threats when they chat with others online.

Discover Activity

Concern for Julie: Chatting Safely Online

Digital Media and Communications, Social and Emotional Awareness

Grades 6 - 8

Slideshow

Digital Media and Communications, Literacy

Grades 3 - 5

Slideshow

Mizzen Education, Inc.

3 - 5

45 Minutes

Preparing a presentation with PowerPoint or similar software can help students feel confident and excited about a research project. With minimal effort, their presentations can be engaging and look professional. In this activity, students will prepare and present a slideshow on a topic of their choice.

Discover Activity

Slideshow

Digital Media and Communications, Literacy

Grades 3 - 5

Kneedy People (Team Building) Game

Leadership and Teamwork, Social and Emotional Awareness

Grades 3 - 12

Video

Kneedy People (Team Building) Game

!Mpact Players

3 - 12

15 Minutes

For this relay race, you will "kneed" to work closely with your team to successfully pass items for this "leg" of the race!

Discover Activity

Video

Kneedy People (Team Building) Game

Leadership and Teamwork, Social and Emotional Awareness

Grades 3 - 12

Observing Clouds

STEM, Nature and Wildlife

Grades K - 8

Observing Clouds

National Wildlife Federation

K - 8

50 Minutes

Clouds are a familiar part of our human environment. Clouds affect our daily plans, and even children pay attention to them from a young age because of the many shapes they can take. Clouds are a key factor influencing local weather as well as the Earth’s climate system. They affect the temperature and energy balance of the Earth and play a significant role in controlling the planet’s long-term climate.

By observing clouds, we can get information about temperature, moisture, and wind conditions at different heights in the atmosphere. This information helps in predicting the weather. Observations of clouds also help us know how much sunlight reaches the ground and how easily heat from the ground and lower atmosphere can escape to space. Clouds play a central role in controlling the exchange of heat in the atmosphere, and changes in clouds over time can have significant climate impacts.

Discover Activity

Observing Clouds

STEM, Nature and Wildlife

Grades K - 8

Meet the Robots

STEM, Nature and Wildlife

Grades K - 2

Meet the Robots

Mizzen Education, Inc.

K - 2

45 Minutes

Children draw a picture of a robot, watch a video that shows real-life modern robots, and if feasible, play with a simple robot or robot kit.

Discover Activity

Meet the Robots

STEM, Nature and Wildlife

Grades K - 2

Make It Move! 4: Transportation Prototype Test & Modify

STEM, Nature and Wildlife

Grades 6 - 8

Make It Move! 4: Transportation Prototype Test & Modify

OregonASK

6 - 8

1 Hour

Students test and improve their transportation inventions to meet their goals!

This is Part 4 of 6 in the Make It Move! series, with activities designed to build upon each another:

Make It Move! 1: Prototype Brainstorm
Make It Move! 2: Prototype Selection
Make It Move! 3: Prototype Build
Make It Move! 4: Prototype Test & Modify
Make It Move! 5: Prototype Naming
Make It Move! 6: Prototype Presentations

Discover Activity

Make It Move! 4: Transportation Prototype Test & Modify

STEM, Nature and Wildlife

Grades 6 - 8

Library

CategoriesCollaboratorsExploreAll ActivitiesAll Collections

Community

Our StoryTeam MizzenEventsThe Mizzen Minute

Engage

NewsroomContact Us

Account

Sign InCreate an AccountMizzen for TeamsPrivacy PolicyTerms of Use

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.