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Basics of Presenting (Grades 6-8)

Stories and Perspectives, Belonging and Community

Basics of Presenting (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students prepare and deliver presentations, focusing on being enthusiastic about their subject and engaging their audience.

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Functional Fitness Week 5: Day 3

Whole Body, Whole Self, Leadership and Teamwork

Functional Fitness Week 5: Day 3

Active Kids and Minds

K - 8

40 Minutes

Finish week 5 with the skill of the week: Push-ups. In this culminating strength activity, students complete sit-up/ push-up ladders and a game of Uncle Sam. Then, they collaborate to identify and brainstorm protein-rich foods.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Functional Fitness Week 9: Day 1

Whole Body, Whole Self, Leadership and Teamwork

Functional Fitness Week 9: Day 1

Active Kids and Minds

K - 8

40 Minutes

Start week 9 by learning the skill of the week: Walking Lunges. In this activity, students participate in team relays, and a classic game of Red Light, Green Light. Then, they learn to identify the fiber and sugar information included in nutrition labels.

This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Careers in Communications

Future Ready: Learning and Earning, Stories and Perspectives

Careers in Communications

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn about different careers in communications and how to prepare for them.

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Planet Tourism Bureau

STEM Lab: Build, Tinker, Explore, The Natural World

Planet Tourism Bureau

Mizzen Education, Inc.

6 - 8

45 Minutes

For your next vacation, how about a trip to Jupiter? Or Saturn, or Mercury? In this fun, out-of-this-world activity, students act as travel agents for the planets of the solar system, including Earth and the dwarf planet Pluto. Working together, they will learn to appreciate that the solar system is a huge, amazing place and that Earth occupies a special niche as the only planet known to have life.

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Sink the Ping-Pong Ball

STEM Lab: Build, Tinker, Explore, The Natural World

Sink the Ping-Pong Ball

Mizzen Education, Inc.

3 - 5

45 Minutes

Students work together to design and build a cage that will cause a Ping-Pong ball to sink in water, exploring the concept of density and how it explains whether objects float or sink.

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Match the College and Celebrity

Future Ready: Learning and Earning, We The People

Match the College and Celebrity

Mizzen Education, Inc.

6 - 8

45 Minutes

Fame is often seen as a replacement for or an alternative to education. Students in this age range may believe that the money and recognition that typically come with fame make education less valuable or unnecessary. This activity will give students the opportunity to discover that celebrities may be college graduates as well.

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All Wrapped Up (Team Building) Game

Belonging and Community, Leadership and Teamwork

All Wrapped Up (Team Building) Game

!Mpact Players

3 - 12

15 Minutes

Your challenge is to wrap a present and write a card... While being tied wrist-to-wrist to your entire team!

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TV Ads: The Power of Pop Culture

Digital Voices, Stories and Perspectives

TV Ads: The Power of Pop Culture

Mizzen Education, Inc.

9 - 12

45 Minutes

Students view examples of television advertisements that use pop culture references. They then compare the ads to the actual movies and pop culture ideas.

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The Buzz on Bees

The Natural World, STEM Lab: Build, Tinker, Explore

The Buzz on Bees

The Nature Conservancy

6 - 8

1 Hour

Youth uncover the fascinating world of bees and the crucial role they play in our ecosystem.

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The Monty Hall Problem

STEM Lab: Build, Tinker, Explore, We The People

The Monty Hall Problem

Mizzen Education, Inc.

9 - 12

45 Minutes

During the 1960s and 1970s, television personality Monty Hall hosted a game show called Let’s Make a Deal. In every episode, Monty invited contestants to play various games of chance, often involving the trading of a guaranteed prize for a chance at a more valuable prize. One of the games involved some surprising probability, and it is now known to mathematicians as the Monty Hall Problem. In this activity, students will explore the Monty Hall Problem and discover the experimental probability of its different outcomes.

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What’s the Favorite Square? A Chess and Statistics Problem

STEM Lab: Build, Tinker, Explore

What’s the Favorite Square? A Chess and Statistics Problem

Mizzen Education, Inc.

6 - 8

45 Minutes

Which square is visited most often in a chess game? Which is visited the least? Students will tabulate data to answer these questions as they enjoy a round of chess.

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Functional Fitness Week 2: Day 1

Whole Body, Whole Self, Leadership and Teamwork

Functional Fitness Week 2: Day 1

Active Kids and Minds

K - 8

40 Minutes

Start week 2 by learning the skill of the week: Running. In this activity, students boost their endurance by participating in running exercises. Then, define the characteristics of fruits.

This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Thinking on Your Feet

Future Ready: Learning and Earning, Leadership and Teamwork

Thinking on Your Feet

Mizzen Education, Inc.

9 - 12

45 Minutes

Students practice the job interview skill of handling unusual, unexpected, or difficult questions that challenge the thinking process.

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They Really Failed?

Stories and Perspectives, Future Ready: Learning and Earning

They Really Failed?

Mizzen Education, Inc.

6 - 8

45 Minutes

Each student reads about a person who failed at first but later went on to achieve success. Students present 1 surprising fact about this person to the whole group, and the group tries to guess who the person is. This activity builds reading and summarizing skills as well as speaking and listening skills.

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Fossil Match

STEM Lab: Build, Tinker, Explore, The Natural World

Fossil Match

Mizzen Education, Inc.

3 - 5

45 Minutes

Students stamp, drag, or roll objects in or through clay. Other students try to match each clay fossil with the object imprinted in it. This activity builds scientific inquiry and collaboration skills.

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Revolving Door Cardboard Art Technique

Arts in Action, Stories and Perspectives

Revolving Door Cardboard Art Technique

Rediscover Center

3 - 8

25 Minutes

In this activity, makers will learn how to make artwork using the Revolving Door Tiny Technique. This technique uses a skewer as an axis and allows the cardboard to flip over while still being attached to the base cardboard.

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Where Do Doctors and Nurses Work?

Future Ready: Learning and Earning, We The People

Where Do Doctors and Nurses Work?

Mizzen Education, Inc.

6 - 8

45 Minutes

Students explore less-traditional medical workplaces such as rural hospital facilities, the military medical corps, and mobile health clinics and learn about the types of experiences medical professionals may have there.

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Jobs on the Move!

Future Ready: Learning and Earning, Stories and Perspectives

Jobs on the Move!

Mizzen Education, Inc.

K - 2

45 Minutes

Children read and discuss picture books to learn about a variety of vehicles and the people who operate them.

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To Share or Not to Share?

Digital Voices, Belonging and Community

To Share or Not to Share?

Mizzen Education, Inc.

3 - 5

45 Minutes

Both adults and young people spend a lot of time online. Because of social media, web browsing, shopping, gaming, and email, information is constantly exchanged. Students learn about personal and private information and when they should and should not share it online.

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Inventor Trading Cards (Grades K-2)

Stories and Perspectives, STEM Lab: Build, Tinker, Explore

Inventor Trading Cards (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

Children learn about inventors by reading about them and then drawing and coloring pictures of their inventions on the provided cards. Then, they trade cards to form sets of the same color.

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Why do Companies Merge?

Future Ready: Learning and Earning, We The People

Why do Companies Merge?

Mizzen Education, Inc.

9 - 12

45 Minutes

Students play a game to explore why companies merge. They explore who benefits and who might be harmed as a result of mergers.

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All About Me: A Social Media Tale

Digital Voices, Stories and Perspectives

All About Me: A Social Media Tale

Mizzen Education, Inc.

3 - 8

45 Minutes

In this hands-on, crafty activity, students learn about different social media platforms, and create a social media autobiography.

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Investing in the Future of Transportation

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Investing in the Future of Transportation

Mizzen Education, Inc.

9 - 12

45 Minutes

Students can earn millions by investing wisely! In this activity, students research the development of 5 new types of transportation and make investment decisions based on the most promising choices.

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Fact-sorting Challenge: Examining Common Myths About U.S. Slavery

We The People, Stories and Perspectives

Fact-sorting Challenge: Examining Common Myths About U.S. Slavery

Pulitzer Center

6 - 12

45 Minutes

Students learn about common inaccuracies in how slavery is taught and then strengthen their own knowledge and media literacy skills by working together to distinguish myths from facts, using credible sources.

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Too Much Homework?

Belonging and Community, Stories and Perspectives

Too Much Homework?

Mizzen Education, Inc.

6 - 8

45 Minutes

Students form groups to debate whether school gives too much homework and brainstorm reasons for both sides of the argument. Teams are awarded points for strong, valid reasoning and logical supporting evidence.

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Labor Unions

We The People, Future Ready: Learning and Earning

Labor Unions

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students explore the role of labor unions. They examine the purpose and methods of labor unions. Then, through case studies, they learn about the successes and challenges of labor unions over time and contrast right to work vs. right to organize ideologies. Finally, students will apply what they have learned to present arguments for and against the merits of labor unions.

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I'd Like To Have A Word With You (Team Building) Game

Stories and Perspectives, Belonging and Community

I'd Like To Have A Word With You (Team Building) Game

!Mpact Players

3 - 12

15 Minutes

Connect with other players by creating words from random letter tiles!

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Playing Innovator Trading Cards (3-5)

Leadership and Teamwork, We The People

Playing Innovator Trading Cards (3-5)

Mizzen Education, Inc.

3 - 5

50 Minutes

In this culminating activity, learners use their completed Innovator Trading Cards to play two connected games: first, trading cards to recognize shared themes, and second, applying their learning to identify which types of innovators are best suited to solve community challenges. This activity reinforces collaboration, evidence-based reasoning, and the understanding that communities benefit from many kinds of innovation working together.

This is the second of two activities in the Innovator Trading Card Collection:

Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.

Activity 2 focuses on facilitating the associated game to reinforce learning.

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Freedom, Resistance, and Genius in Black American Music

We The People, Digital Voices

Freedom, Resistance, and Genius in Black American Music

Pulitzer Center

6 - 12

1 Hour 30 Minutes

Students learn how Black American music has helped to change and define American culture and history, and create a playlist of songs by Black American artists that they believe portray freedom, resistance, and genius. This activity is designed for two 45-minute periods or one 90-minute period.

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A News Show Structure: Block B and the Weather

Digital Voices, Stories and Perspectives

A News Show Structure: Block B and the Weather

PBS

3 - 5

30 Minutes

Step into the shoes of a weatherperson in our exciting lesson! Students decode weather symbols, create a legendary forecast, and experience the thrill of delivering it using a teleprompter setup.

This activity can be completed as a standalone lesson. It is, however, best completed as part of SRL’s The News Show Structure. This series is also the second section of SRL’s First Module From Concept to Screen: Building Your News Hour. The module is broken into three sections. The first two contain lessons that can be completed as standalone activities or as part of a series. All three sections converge to provide a powerful and fun introduction to producing and hosting news shows. The module is followed by a second that deepens student knowledge and skills.

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Navigating Using the Sun

STEM Lab: Build, Tinker, Explore, The Natural World

Navigating Using the Sun

OregonASK

6 - 8

45 Minutes

Students track the sun’s path across the sky to determine north, south, east, and west.

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The Blues 1: Lyrics

Arts in Action, Stories and Perspectives

The Blues 1: Lyrics

Jazz at Lincoln Center

3 - 8

1 Hour

This activity is Part 1 of 2 in a series on The Blues. Take learning further with "The Blues 2: Chords" activity.

The blues are an accessible, poignant style of jazz that can act as a powerful tool for processing our experiences and emotions. By learning the basic lyrical structure of blues songs and writing their own lyrics, students share and reflect on an event, decision, or choice they made in their lives.

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Helping the Planet

We The People, The Natural World

Helping the Planet

Mizzen Education, Inc.

3 - 5

45 Minutes

Students explore some of the problems of our planet and connect them to the United Nations Sustainable Development Global Goals. Then students design a poster that explains the problem and encourages others to work together to help solve it.

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Design and Create an Invitation

Arts in Action, Stories and Perspectives

Design and Create an Invitation

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students will create invitations to a surprise birthday party for a family member. They will use the design elements of color, line, and shape, as well as design principles such as balance, variety, and pattern.

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Acting With Emotion

Arts in Action, Belonging and Community

Acting With Emotion

Mizzen Education, Inc.

3 - 5

45 Minutes

Students explore ways to portray mood and emotions in drama. As they stage readings of various scenes, they portray seriousness, humor, or a sense of excitement and adventure.

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Creative Loops

Arts in Action, STEM Lab: Build, Tinker, Explore

Creative Loops

Jazz at Lincoln Center

3 - 8

1 Hour

Students experience the process of performance-feedback-revision through the construction of a sound-producing, Rube Goldberg machine. Students learn how the loop helps musicians improve their craft.

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Make an Animal Book (Grades 3-5)

The Natural World, STEM Lab: Build, Tinker, Explore

Make an Animal Book (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Each student makes an animal page for a group book. This activity builds research, cooperative learning, and organization skills.

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Do You Have Too Much Homework?

Belonging and Community, Stories and Perspectives

Do You Have Too Much Homework?

Mizzen Education, Inc.

9 - 12

45 Minutes

Do schools give too much homework? Students form 2 teams to brainstorm reasons and evidence for both sides of the argument. Students then debate the issue by sharing their reasons and evidence. Teams are awarded points for strong, valid reasons and logical supporting evidence.

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Why Do Customers Stop Buying Certain Brands?

Future Ready: Learning and Earning, We The People

Why Do Customers Stop Buying Certain Brands?

Mizzen Education, Inc.

9 - 12

45 Minutes

A well-known saying in business is “the customer is always right.” Unfortunately for many businesses and entrepreneurs, sometimes the customer decides that they no longer want to buy a product or items from a particular brand. Students will explore the history of certain brands that once were popular and successful but then declined or failed.

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Rhythm and Language

Arts in Action, Stories and Perspectives

Rhythm and Language

Jazz at Lincoln Center

3 - 8

1 Hour

Students play with sounds to determine their ability to invoke imagery. They then create a soundscape poem using onomatopoeia.

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World War I (Grades 9-12)

We The People, Stories and Perspectives

World War I (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn about the causes and course of World War I and show their understanding by writing and performing a rap song. Students develop key critical-thinking, analytical, and collaboration skills while they analyze the impact of the war on the world.

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Watch for the Warning Signs of Depression

Belonging and Community, Arts in Action

Watch for the Warning Signs of Depression

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn the warning signs of depression. They create a drawing, a poster, a public service announcement (PSA), or other work to communicate information about depression.

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A Visit to Ireland

Stories and Perspectives, We The People

A Visit to Ireland

Mizzen Education, Inc.

6 - 8

45 Minutes

Students explore Ireland’s landmarks, historic sites, geographic areas, and major cities and create a travel guide to attract visitors to the country.

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NBA Math Hoops Lesson 3: The NBA Math Hoops Draft

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

NBA Math Hoops Lesson 3: The NBA Math Hoops Draft

Learn Fresh

3 - 8

1 Hour 30 Minutes

In this activity, students apply their knowledge of percentages and decimals to the NBA Math Hoops player cards. Then, they form teams and draft their roster for the NBA Math Hoops season.

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Comic Books

Stories and Perspectives, Arts in Action

Comic Books

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students analyze the features of comic books and report their findings to the group. This activity builds skills in visual arts and literary analysis.

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Visiting the Regions of the USA

We The People, Stories and Perspectives

Visiting the Regions of the USA

Mizzen Education, Inc.

3 - 5

45 Minutes

The United States offers diverse geography, climates, and landmarks. In this activity, students explore the country by learning about a specific geographic region and creating a travel brochure to encourage others to visit.

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Discovering Rainforest Locations

The Natural World, STEM Lab: Build, Tinker, Explore

Discovering Rainforest Locations

California Academy of Sciences

3 - 8

1 Hour 10 Minutes

Students compare maps showing worldwide temperature, precipitation, biodiversity, and soil nutrient levels to predict where on our planet rainforests are located.

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Invention Idea Jigsaw

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Invention Idea Jigsaw

Mizzen Education, Inc.

6 - 8

45 Minutes

Students claim 1 adjective card and 1 noun card from the card decks provided. Then they form groups of 2 or 3 and see whether the words they have selected spark an idea for a new invention. Volunteers present their ideas to the whole group, a process similar to the television show Shark Tank.

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Satisfying a Client: Logo Design

Future Ready: Learning and Earning, Arts in Action

Satisfying a Client: Logo Design

Mizzen Education, Inc.

3 - 5

45 Minutes

Middle school students are familiar with a variety of experiences in completing school assignments. They may recognize that some assignments are easy to complete, others take an extra effort or revision to get right, and some involve many trials and failures before finally achieving success. In this activity, students discover that the same range of efforts are required in the business world, too. They model the job of designing logos for 3 businesses and discover how the opinions and feedback of clients affect each task.

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Farm to Table 6: Prototype Presentation

Future Ready: Learning and Earning, Stories and Perspectives

Farm to Table 6: Prototype Presentation

OregonASK

6 - 8

2 Hours

In this activity, students create presentations and showcase their hard work for their farming inventions.

This is part 6 of 6 in a series. Start with the previous activities: “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection”, “Farm to Table 3: Prototype Build,” “Farm to Table 4: Prototype Test & Modify,” and “Farm to Table 5: Prototype Naming.”

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The Cable Network Challenge

Future Ready: Learning and Earning, Leadership and Teamwork

The Cable Network Challenge

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore the concept of intellectual property rights by simulating a competition among cable channels and discussing the importance of IP for businesses.

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Book Design (Grades 3-5)

Arts in Action, Stories and Perspectives

Book Design (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students look at and discuss art depicting food and then illustrate a foldable book presenting their favorite foods and how to make them.

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Make Your Own Chess Pieces

Arts in Action, STEM Lab: Build, Tinker, Explore

Make Your Own Chess Pieces

Mizzen Education, Inc.

3 - 5

45 Minutes

Teams collaborate to design and make chess pieces. This activity encourages creative thinking and builds upon design and collaboration skills.

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You’re the Expert

Stories and Perspectives, Digital Voices

You’re the Expert

Mizzen Education, Inc.

6 - 8

45 Minutes

Universities and academic conferences often sponsor panels in which experts discuss their opinions, debate ideas, or propose solutions to problems. In this activity, students will apply their own knowledge to participate in expert panels for the group.

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Elevator Pitch Practice: Cookie Pitch

Future Ready: Learning and Earning, Stories and Perspectives

Elevator Pitch Practice: Cookie Pitch

Young Entrepreneur Institute

K - 12

30 Minutes

In this activity, students learn about and consider unique product attributes then create and present a pitch about a cookie. The goals are to become more comfortable presenting to a group; start to establish a safe space by practicing constructive feedback with peers; develop or refine presentation skills such as pace, volume, tone, eye contact and confidence.

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Hot Potato (Grades 3-5)

Stories and Perspectives, Digital Voices

Hot Potato (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

This version of the classic game Hot Potato is a fun way for students to quiz one another on various topics. Students pass an object (the potato) and attempt to avoid holding it when the timer goes off.

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Making a Constellation

STEM Lab: Build, Tinker, Explore, The Natural World

Making a Constellation

OregonASK

6 - 8

1 Hour

Students craft projectors that display constellations. Learning about what constellations are and what they mean.

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Story, Story, and More Story

Stories and Perspectives, Arts in Action

Story, Story, and More Story

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students write a story as a group. First, they use one of three starter paragraphs to begin the story independently. Then, the story is passed from one student to another to build on what was already written. Finally, students reconvene as a group to read and discuss the stories.

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Improve Your Community

Belonging and Community, Leadership and Teamwork

Improve Your Community

Mizzen Education, Inc.

9 - 12

45 Minutes

Students work together to design a service project that fills a need in their community.

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Job Interview

Future Ready: Learning and Earning, Leadership and Teamwork

Job Interview

Mizzen Education, Inc.

3 - 5

45 Minutes

As an entrepreneur, it can be hard to decide who to hire and bring on board for your new business venture. Asking good interview questions can help make this process a little easier. Students will be working in groups to come up with interview questions for their peers. They will then go through the process of interviewing one another.

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Model Eardrum Experiment

STEM Lab: Build, Tinker, Explore, The Natural World

Model Eardrum Experiment

OregonASK

6 - 8

1 Hour

Students make a model eardrum and see how sound travels through air.

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Designing with Purpose

Digital Voices, Stories and Perspectives

Designing with Purpose

PBS

3 - 5

45 Minutes

Students explore the fascinating world of spatial and visual design as it relates to journalism. They learn how set designers create compelling news station sets, focusing on the importance of visual elements, colors, props, and the arrangement of furniture

This is lesson 18 in “Building a News Hour,” the second module from PBS NewsHour Student Reporting Labs’ module series.

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The New Hieroglyphics? Communicating in Textspeak

Digital Voices, Stories and Perspectives

The New Hieroglyphics? Communicating in Textspeak

Mizzen Education, Inc.

3 - 5

45 Minutes

Students examine modern "textspeak," an abbreviated and symbol-laden language, to communicate in electronic media. They read aloud "An Emoji Tale," a traditional fairy tale retold in textspeak, and practice writing in textspeak and interpreting one another's work.

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Likes, Skills, and College Majors

Future Ready: Learning and Earning, We The People

Likes, Skills, and College Majors

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students learn how people’s likes and skills relate to college majors. First, they brainstorm likes and skills as a group. Then, using index cards, they post likes and skills near various college majors displayed around the room. Finally, students reconvene as a whole group for discussion.

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Meet the Interns

Future Ready: Learning and Earning, Leadership and Teamwork

Meet the Interns

Mizzen Education, Inc.

9 - 12

45 Minutes

Internships are a popular way for teens and young adults to learn about a business. They also let the business community support the next generation of workers and leaders, and provide them with valuable workers for a few months at a time. In this activity, students meet peers or older students who have completed an internship and learn about the various experiences that an internship may offer.

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Making Comics Part 7: New Adventures!

Arts in Action, Stories and Perspectives

Making Comics Part 7: New Adventures!

OregonASK

3 - 12

1 Hour

Students use the skills they learned in Making Comics Parts 1-6 and begin a brand new comic book made up of multiple pages.

This activity is part 7 of 7 in a series. Provide students with context by facilitating Making Comics Parts 1-6.

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Whom Do You Hire? (Grades 9-12)

Belonging and Community, Future Ready: Learning and Earning

Whom Do You Hire? (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students role-play a job interview by taking on the role of either the applicant or the hiring committee. Students will develop key critical-thinking and analysis skills, as well as collaboration skills.

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Learn a New Game

Leadership and Teamwork, Belonging and Community

Learn a New Game

Mizzen Education, Inc.

3 - 5

45 Minutes

Students teach one another their favorite board games or card games.

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Classic Games

Leadership and Teamwork, Whole Body, Whole Self

Classic Games

Mizzen Education, Inc.

3 - 5

45 Minutes

There are classic games that children have played for generations. Children will have an opportunity to play some of these classic games including Captain, May I? (also known as Mother, May I?); Sharks and Minnows; Red Rover; and Red Light, Green Light. They will rotate through 4 game stations, playing a different game at each.

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Educational Pathways to Careers in Advanced Manufacturing and Automation

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

Educational Pathways to Careers in Advanced Manufacturing and Automation

After-School All-Stars

6 - 8

1 Hour

Students synthesize what they learned about various types of manufacturing, what kinds of jobs are needed in those sectors of manufacturing, and what types of jobs they might want to pursue.

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Reader’s Theater and Poetry (Grades 3-5)

Stories and Perspectives, Arts in Action

Reader’s Theater and Poetry (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students experience ways to dramatize any story and increase their fluency and enjoyment by presenting “The Ugly Duckling” by Hans Christian Anderson in a reader's theater format.

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Bucket Race

Leadership and Teamwork, Belonging and Community

Bucket Race

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, teams compete against each other to carry a bucket of tennis balls from one end of a course to another. This activity builds teamwork and collaboration skills.

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From Bud to Bloom: How to Organically Care For & Harvest Dahlias

The Natural World, STEM Lab: Build, Tinker, Explore

From Bud to Bloom: How to Organically Care For & Harvest Dahlias

Farm to Table Kids

3 - 8

1 Hour 20 Minutes

Now that your dahlias are planted and thriving, it’s time to learn how to care for them as they grow—and how to harvest them at their peak! In this hands-on lesson, students will explore supporting healthy dahlia plants through watering, pest monitoring, pinching, and staking. Then they’ll learn when and how to harvest dahlias to enjoy long-lasting, vibrant blooms.

This activity is 3 of 5 in the "How to Grow Dahlias" module from Farm to Table Kids. Visit the module to view the full set of learning resource and learn more about Part 1 of the module series, "Things to Know Before You Grow."

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Africa from A to Z

We The People, The Natural World

Africa from A to Z

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students "tour" Africa by learning about the geography, landmarks, and countries of the world's second-largest continent!

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Basics of Presenting (Grades 6-8)

Stories and Perspectives, Belonging and Community

Basics of Presenting (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students prepare and deliver presentations, focusing on being enthusiastic about their subject and engaging their audience.

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Functional Fitness Week 5: Day 3

Whole Body, Whole Self, Leadership and Teamwork

Functional Fitness Week 5: Day 3

Active Kids and Minds

K - 8

40 Minutes

Finish week 5 with the skill of the week: Push-ups. In this culminating strength activity, students complete sit-up/ push-up ladders and a game of Uncle Sam. Then, they collaborate to identify and brainstorm protein-rich foods.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Functional Fitness Week 9: Day 1

Whole Body, Whole Self, Leadership and Teamwork

Functional Fitness Week 9: Day 1

Active Kids and Minds

K - 8

40 Minutes

Start week 9 by learning the skill of the week: Walking Lunges. In this activity, students participate in team relays, and a classic game of Red Light, Green Light. Then, they learn to identify the fiber and sugar information included in nutrition labels.

This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Careers in Communications

Future Ready: Learning and Earning, Stories and Perspectives

Careers in Communications

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn about different careers in communications and how to prepare for them.

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Planet Tourism Bureau

STEM Lab: Build, Tinker, Explore, The Natural World

Planet Tourism Bureau

Mizzen Education, Inc.

6 - 8

45 Minutes

For your next vacation, how about a trip to Jupiter? Or Saturn, or Mercury? In this fun, out-of-this-world activity, students act as travel agents for the planets of the solar system, including Earth and the dwarf planet Pluto. Working together, they will learn to appreciate that the solar system is a huge, amazing place and that Earth occupies a special niche as the only planet known to have life.

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Sink the Ping-Pong Ball

STEM Lab: Build, Tinker, Explore, The Natural World

Sink the Ping-Pong Ball

Mizzen Education, Inc.

3 - 5

45 Minutes

Students work together to design and build a cage that will cause a Ping-Pong ball to sink in water, exploring the concept of density and how it explains whether objects float or sink.

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Match the College and Celebrity

Future Ready: Learning and Earning, We The People

Match the College and Celebrity

Mizzen Education, Inc.

6 - 8

45 Minutes

Fame is often seen as a replacement for or an alternative to education. Students in this age range may believe that the money and recognition that typically come with fame make education less valuable or unnecessary. This activity will give students the opportunity to discover that celebrities may be college graduates as well.

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All Wrapped Up (Team Building) Game

Belonging and Community, Leadership and Teamwork

All Wrapped Up (Team Building) Game

!Mpact Players

3 - 12

15 Minutes

Your challenge is to wrap a present and write a card... While being tied wrist-to-wrist to your entire team!

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TV Ads: The Power of Pop Culture

Digital Voices, Stories and Perspectives

TV Ads: The Power of Pop Culture

Mizzen Education, Inc.

9 - 12

45 Minutes

Students view examples of television advertisements that use pop culture references. They then compare the ads to the actual movies and pop culture ideas.

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The Buzz on Bees

The Natural World, STEM Lab: Build, Tinker, Explore

The Buzz on Bees

The Nature Conservancy

6 - 8

1 Hour

Youth uncover the fascinating world of bees and the crucial role they play in our ecosystem.

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The Monty Hall Problem

STEM Lab: Build, Tinker, Explore, We The People

The Monty Hall Problem

Mizzen Education, Inc.

9 - 12

45 Minutes

During the 1960s and 1970s, television personality Monty Hall hosted a game show called Let’s Make a Deal. In every episode, Monty invited contestants to play various games of chance, often involving the trading of a guaranteed prize for a chance at a more valuable prize. One of the games involved some surprising probability, and it is now known to mathematicians as the Monty Hall Problem. In this activity, students will explore the Monty Hall Problem and discover the experimental probability of its different outcomes.

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What’s the Favorite Square? A Chess and Statistics Problem

STEM Lab: Build, Tinker, Explore

What’s the Favorite Square? A Chess and Statistics Problem

Mizzen Education, Inc.

6 - 8

45 Minutes

Which square is visited most often in a chess game? Which is visited the least? Students will tabulate data to answer these questions as they enjoy a round of chess.

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Functional Fitness Week 2: Day 1

Whole Body, Whole Self, Leadership and Teamwork

Functional Fitness Week 2: Day 1

Active Kids and Minds

K - 8

40 Minutes

Start week 2 by learning the skill of the week: Running. In this activity, students boost their endurance by participating in running exercises. Then, define the characteristics of fruits.

This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Thinking on Your Feet

Future Ready: Learning and Earning, Leadership and Teamwork

Thinking on Your Feet

Mizzen Education, Inc.

9 - 12

45 Minutes

Students practice the job interview skill of handling unusual, unexpected, or difficult questions that challenge the thinking process.

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They Really Failed?

Stories and Perspectives, Future Ready: Learning and Earning

They Really Failed?

Mizzen Education, Inc.

6 - 8

45 Minutes

Each student reads about a person who failed at first but later went on to achieve success. Students present 1 surprising fact about this person to the whole group, and the group tries to guess who the person is. This activity builds reading and summarizing skills as well as speaking and listening skills.

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Fossil Match

STEM Lab: Build, Tinker, Explore, The Natural World

Fossil Match

Mizzen Education, Inc.

3 - 5

45 Minutes

Students stamp, drag, or roll objects in or through clay. Other students try to match each clay fossil with the object imprinted in it. This activity builds scientific inquiry and collaboration skills.

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Revolving Door Cardboard Art Technique

Arts in Action, Stories and Perspectives

Revolving Door Cardboard Art Technique

Rediscover Center

3 - 8

25 Minutes

In this activity, makers will learn how to make artwork using the Revolving Door Tiny Technique. This technique uses a skewer as an axis and allows the cardboard to flip over while still being attached to the base cardboard.

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Where Do Doctors and Nurses Work?

Future Ready: Learning and Earning, We The People

Where Do Doctors and Nurses Work?

Mizzen Education, Inc.

6 - 8

45 Minutes

Students explore less-traditional medical workplaces such as rural hospital facilities, the military medical corps, and mobile health clinics and learn about the types of experiences medical professionals may have there.

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Jobs on the Move!

Future Ready: Learning and Earning, Stories and Perspectives

Jobs on the Move!

Mizzen Education, Inc.

K - 2

45 Minutes

Children read and discuss picture books to learn about a variety of vehicles and the people who operate them.

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To Share or Not to Share?

Digital Voices, Belonging and Community

To Share or Not to Share?

Mizzen Education, Inc.

3 - 5

45 Minutes

Both adults and young people spend a lot of time online. Because of social media, web browsing, shopping, gaming, and email, information is constantly exchanged. Students learn about personal and private information and when they should and should not share it online.

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Inventor Trading Cards (Grades K-2)

Stories and Perspectives, STEM Lab: Build, Tinker, Explore

Inventor Trading Cards (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

Children learn about inventors by reading about them and then drawing and coloring pictures of their inventions on the provided cards. Then, they trade cards to form sets of the same color.

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Why do Companies Merge?

Future Ready: Learning and Earning, We The People

Why do Companies Merge?

Mizzen Education, Inc.

9 - 12

45 Minutes

Students play a game to explore why companies merge. They explore who benefits and who might be harmed as a result of mergers.

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All About Me: A Social Media Tale

Digital Voices, Stories and Perspectives

All About Me: A Social Media Tale

Mizzen Education, Inc.

3 - 8

45 Minutes

In this hands-on, crafty activity, students learn about different social media platforms, and create a social media autobiography.

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Investing in the Future of Transportation

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Investing in the Future of Transportation

Mizzen Education, Inc.

9 - 12

45 Minutes

Students can earn millions by investing wisely! In this activity, students research the development of 5 new types of transportation and make investment decisions based on the most promising choices.

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Fact-sorting Challenge: Examining Common Myths About U.S. Slavery

We The People, Stories and Perspectives

Fact-sorting Challenge: Examining Common Myths About U.S. Slavery

Pulitzer Center

6 - 12

45 Minutes

Students learn about common inaccuracies in how slavery is taught and then strengthen their own knowledge and media literacy skills by working together to distinguish myths from facts, using credible sources.

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Too Much Homework?

Belonging and Community, Stories and Perspectives

Too Much Homework?

Mizzen Education, Inc.

6 - 8

45 Minutes

Students form groups to debate whether school gives too much homework and brainstorm reasons for both sides of the argument. Teams are awarded points for strong, valid reasoning and logical supporting evidence.

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Labor Unions

We The People, Future Ready: Learning and Earning

Labor Unions

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students explore the role of labor unions. They examine the purpose and methods of labor unions. Then, through case studies, they learn about the successes and challenges of labor unions over time and contrast right to work vs. right to organize ideologies. Finally, students will apply what they have learned to present arguments for and against the merits of labor unions.

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I'd Like To Have A Word With You (Team Building) Game

Stories and Perspectives, Belonging and Community

I'd Like To Have A Word With You (Team Building) Game

!Mpact Players

3 - 12

15 Minutes

Connect with other players by creating words from random letter tiles!

Discover Activity

Playing Innovator Trading Cards (3-5)

Leadership and Teamwork, We The People

Playing Innovator Trading Cards (3-5)

Mizzen Education, Inc.

3 - 5

50 Minutes

In this culminating activity, learners use their completed Innovator Trading Cards to play two connected games: first, trading cards to recognize shared themes, and second, applying their learning to identify which types of innovators are best suited to solve community challenges. This activity reinforces collaboration, evidence-based reasoning, and the understanding that communities benefit from many kinds of innovation working together.

This is the second of two activities in the Innovator Trading Card Collection:

Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.

Activity 2 focuses on facilitating the associated game to reinforce learning.

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Freedom, Resistance, and Genius in Black American Music

We The People, Digital Voices

Freedom, Resistance, and Genius in Black American Music

Pulitzer Center

6 - 12

1 Hour 30 Minutes

Students learn how Black American music has helped to change and define American culture and history, and create a playlist of songs by Black American artists that they believe portray freedom, resistance, and genius. This activity is designed for two 45-minute periods or one 90-minute period.

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A News Show Structure: Block B and the Weather

Digital Voices, Stories and Perspectives

A News Show Structure: Block B and the Weather

PBS

3 - 5

30 Minutes

Step into the shoes of a weatherperson in our exciting lesson! Students decode weather symbols, create a legendary forecast, and experience the thrill of delivering it using a teleprompter setup.

This activity can be completed as a standalone lesson. It is, however, best completed as part of SRL’s The News Show Structure. This series is also the second section of SRL’s First Module From Concept to Screen: Building Your News Hour. The module is broken into three sections. The first two contain lessons that can be completed as standalone activities or as part of a series. All three sections converge to provide a powerful and fun introduction to producing and hosting news shows. The module is followed by a second that deepens student knowledge and skills.

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Navigating Using the Sun

STEM Lab: Build, Tinker, Explore, The Natural World

Navigating Using the Sun

OregonASK

6 - 8

45 Minutes

Students track the sun’s path across the sky to determine north, south, east, and west.

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The Blues 1: Lyrics

Arts in Action, Stories and Perspectives

The Blues 1: Lyrics

Jazz at Lincoln Center

3 - 8

1 Hour

This activity is Part 1 of 2 in a series on The Blues. Take learning further with "The Blues 2: Chords" activity.

The blues are an accessible, poignant style of jazz that can act as a powerful tool for processing our experiences and emotions. By learning the basic lyrical structure of blues songs and writing their own lyrics, students share and reflect on an event, decision, or choice they made in their lives.

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Helping the Planet

We The People, The Natural World

Helping the Planet

Mizzen Education, Inc.

3 - 5

45 Minutes

Students explore some of the problems of our planet and connect them to the United Nations Sustainable Development Global Goals. Then students design a poster that explains the problem and encourages others to work together to help solve it.

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Design and Create an Invitation

Arts in Action, Stories and Perspectives

Design and Create an Invitation

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students will create invitations to a surprise birthday party for a family member. They will use the design elements of color, line, and shape, as well as design principles such as balance, variety, and pattern.

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Acting With Emotion

Arts in Action, Belonging and Community

Acting With Emotion

Mizzen Education, Inc.

3 - 5

45 Minutes

Students explore ways to portray mood and emotions in drama. As they stage readings of various scenes, they portray seriousness, humor, or a sense of excitement and adventure.

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Creative Loops

Arts in Action, STEM Lab: Build, Tinker, Explore

Creative Loops

Jazz at Lincoln Center

3 - 8

1 Hour

Students experience the process of performance-feedback-revision through the construction of a sound-producing, Rube Goldberg machine. Students learn how the loop helps musicians improve their craft.

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Make an Animal Book (Grades 3-5)

The Natural World, STEM Lab: Build, Tinker, Explore

Make an Animal Book (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Each student makes an animal page for a group book. This activity builds research, cooperative learning, and organization skills.

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Do You Have Too Much Homework?

Belonging and Community, Stories and Perspectives

Do You Have Too Much Homework?

Mizzen Education, Inc.

9 - 12

45 Minutes

Do schools give too much homework? Students form 2 teams to brainstorm reasons and evidence for both sides of the argument. Students then debate the issue by sharing their reasons and evidence. Teams are awarded points for strong, valid reasons and logical supporting evidence.

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Why Do Customers Stop Buying Certain Brands?

Future Ready: Learning and Earning, We The People

Why Do Customers Stop Buying Certain Brands?

Mizzen Education, Inc.

9 - 12

45 Minutes

A well-known saying in business is “the customer is always right.” Unfortunately for many businesses and entrepreneurs, sometimes the customer decides that they no longer want to buy a product or items from a particular brand. Students will explore the history of certain brands that once were popular and successful but then declined or failed.

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Rhythm and Language

Arts in Action, Stories and Perspectives

Rhythm and Language

Jazz at Lincoln Center

3 - 8

1 Hour

Students play with sounds to determine their ability to invoke imagery. They then create a soundscape poem using onomatopoeia.

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World War I (Grades 9-12)

We The People, Stories and Perspectives

World War I (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn about the causes and course of World War I and show their understanding by writing and performing a rap song. Students develop key critical-thinking, analytical, and collaboration skills while they analyze the impact of the war on the world.

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Watch for the Warning Signs of Depression

Belonging and Community, Arts in Action

Watch for the Warning Signs of Depression

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn the warning signs of depression. They create a drawing, a poster, a public service announcement (PSA), or other work to communicate information about depression.

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A Visit to Ireland

Stories and Perspectives, We The People

A Visit to Ireland

Mizzen Education, Inc.

6 - 8

45 Minutes

Students explore Ireland’s landmarks, historic sites, geographic areas, and major cities and create a travel guide to attract visitors to the country.

Discover Activity

NBA Math Hoops Lesson 3: The NBA Math Hoops Draft

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

NBA Math Hoops Lesson 3: The NBA Math Hoops Draft

Learn Fresh

3 - 8

1 Hour 30 Minutes

In this activity, students apply their knowledge of percentages and decimals to the NBA Math Hoops player cards. Then, they form teams and draft their roster for the NBA Math Hoops season.

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Comic Books

Stories and Perspectives, Arts in Action

Comic Books

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students analyze the features of comic books and report their findings to the group. This activity builds skills in visual arts and literary analysis.

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Visiting the Regions of the USA

We The People, Stories and Perspectives

Visiting the Regions of the USA

Mizzen Education, Inc.

3 - 5

45 Minutes

The United States offers diverse geography, climates, and landmarks. In this activity, students explore the country by learning about a specific geographic region and creating a travel brochure to encourage others to visit.

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Discovering Rainforest Locations

The Natural World, STEM Lab: Build, Tinker, Explore

Discovering Rainforest Locations

California Academy of Sciences

3 - 8

1 Hour 10 Minutes

Students compare maps showing worldwide temperature, precipitation, biodiversity, and soil nutrient levels to predict where on our planet rainforests are located.

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Invention Idea Jigsaw

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Invention Idea Jigsaw

Mizzen Education, Inc.

6 - 8

45 Minutes

Students claim 1 adjective card and 1 noun card from the card decks provided. Then they form groups of 2 or 3 and see whether the words they have selected spark an idea for a new invention. Volunteers present their ideas to the whole group, a process similar to the television show Shark Tank.

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Satisfying a Client: Logo Design

Future Ready: Learning and Earning, Arts in Action

Satisfying a Client: Logo Design

Mizzen Education, Inc.

3 - 5

45 Minutes

Middle school students are familiar with a variety of experiences in completing school assignments. They may recognize that some assignments are easy to complete, others take an extra effort or revision to get right, and some involve many trials and failures before finally achieving success. In this activity, students discover that the same range of efforts are required in the business world, too. They model the job of designing logos for 3 businesses and discover how the opinions and feedback of clients affect each task.

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Farm to Table 6: Prototype Presentation

Future Ready: Learning and Earning, Stories and Perspectives

Farm to Table 6: Prototype Presentation

OregonASK

6 - 8

2 Hours

In this activity, students create presentations and showcase their hard work for their farming inventions.

This is part 6 of 6 in a series. Start with the previous activities: “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection”, “Farm to Table 3: Prototype Build,” “Farm to Table 4: Prototype Test & Modify,” and “Farm to Table 5: Prototype Naming.”

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The Cable Network Challenge

Future Ready: Learning and Earning, Leadership and Teamwork

The Cable Network Challenge

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore the concept of intellectual property rights by simulating a competition among cable channels and discussing the importance of IP for businesses.

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Book Design (Grades 3-5)

Arts in Action, Stories and Perspectives

Book Design (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students look at and discuss art depicting food and then illustrate a foldable book presenting their favorite foods and how to make them.

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Make Your Own Chess Pieces

Arts in Action, STEM Lab: Build, Tinker, Explore

Make Your Own Chess Pieces

Mizzen Education, Inc.

3 - 5

45 Minutes

Teams collaborate to design and make chess pieces. This activity encourages creative thinking and builds upon design and collaboration skills.

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You’re the Expert

Stories and Perspectives, Digital Voices

You’re the Expert

Mizzen Education, Inc.

6 - 8

45 Minutes

Universities and academic conferences often sponsor panels in which experts discuss their opinions, debate ideas, or propose solutions to problems. In this activity, students will apply their own knowledge to participate in expert panels for the group.

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Elevator Pitch Practice: Cookie Pitch

Future Ready: Learning and Earning, Stories and Perspectives

Elevator Pitch Practice: Cookie Pitch

Young Entrepreneur Institute

K - 12

30 Minutes

In this activity, students learn about and consider unique product attributes then create and present a pitch about a cookie. The goals are to become more comfortable presenting to a group; start to establish a safe space by practicing constructive feedback with peers; develop or refine presentation skills such as pace, volume, tone, eye contact and confidence.

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Hot Potato (Grades 3-5)

Stories and Perspectives, Digital Voices

Hot Potato (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

This version of the classic game Hot Potato is a fun way for students to quiz one another on various topics. Students pass an object (the potato) and attempt to avoid holding it when the timer goes off.

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Making a Constellation

STEM Lab: Build, Tinker, Explore, The Natural World

Making a Constellation

OregonASK

6 - 8

1 Hour

Students craft projectors that display constellations. Learning about what constellations are and what they mean.

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Story, Story, and More Story

Stories and Perspectives, Arts in Action

Story, Story, and More Story

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students write a story as a group. First, they use one of three starter paragraphs to begin the story independently. Then, the story is passed from one student to another to build on what was already written. Finally, students reconvene as a group to read and discuss the stories.

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Improve Your Community

Belonging and Community, Leadership and Teamwork

Improve Your Community

Mizzen Education, Inc.

9 - 12

45 Minutes

Students work together to design a service project that fills a need in their community.

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Job Interview

Future Ready: Learning and Earning, Leadership and Teamwork

Job Interview

Mizzen Education, Inc.

3 - 5

45 Minutes

As an entrepreneur, it can be hard to decide who to hire and bring on board for your new business venture. Asking good interview questions can help make this process a little easier. Students will be working in groups to come up with interview questions for their peers. They will then go through the process of interviewing one another.

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Model Eardrum Experiment

STEM Lab: Build, Tinker, Explore, The Natural World

Model Eardrum Experiment

OregonASK

6 - 8

1 Hour

Students make a model eardrum and see how sound travels through air.

Discover Activity

Designing with Purpose

Digital Voices, Stories and Perspectives

Designing with Purpose

PBS

3 - 5

45 Minutes

Students explore the fascinating world of spatial and visual design as it relates to journalism. They learn how set designers create compelling news station sets, focusing on the importance of visual elements, colors, props, and the arrangement of furniture

This is lesson 18 in “Building a News Hour,” the second module from PBS NewsHour Student Reporting Labs’ module series.

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The New Hieroglyphics? Communicating in Textspeak

Digital Voices, Stories and Perspectives

The New Hieroglyphics? Communicating in Textspeak

Mizzen Education, Inc.

3 - 5

45 Minutes

Students examine modern "textspeak," an abbreviated and symbol-laden language, to communicate in electronic media. They read aloud "An Emoji Tale," a traditional fairy tale retold in textspeak, and practice writing in textspeak and interpreting one another's work.

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Likes, Skills, and College Majors

Future Ready: Learning and Earning, We The People

Likes, Skills, and College Majors

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students learn how people’s likes and skills relate to college majors. First, they brainstorm likes and skills as a group. Then, using index cards, they post likes and skills near various college majors displayed around the room. Finally, students reconvene as a whole group for discussion.

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Meet the Interns

Future Ready: Learning and Earning, Leadership and Teamwork

Meet the Interns

Mizzen Education, Inc.

9 - 12

45 Minutes

Internships are a popular way for teens and young adults to learn about a business. They also let the business community support the next generation of workers and leaders, and provide them with valuable workers for a few months at a time. In this activity, students meet peers or older students who have completed an internship and learn about the various experiences that an internship may offer.

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Making Comics Part 7: New Adventures!

Arts in Action, Stories and Perspectives

Making Comics Part 7: New Adventures!

OregonASK

3 - 12

1 Hour

Students use the skills they learned in Making Comics Parts 1-6 and begin a brand new comic book made up of multiple pages.

This activity is part 7 of 7 in a series. Provide students with context by facilitating Making Comics Parts 1-6.

Discover Activity

Whom Do You Hire? (Grades 9-12)

Belonging and Community, Future Ready: Learning and Earning

Whom Do You Hire? (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students role-play a job interview by taking on the role of either the applicant or the hiring committee. Students will develop key critical-thinking and analysis skills, as well as collaboration skills.

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Learn a New Game

Leadership and Teamwork, Belonging and Community

Learn a New Game

Mizzen Education, Inc.

3 - 5

45 Minutes

Students teach one another their favorite board games or card games.

Discover Activity

Classic Games

Leadership and Teamwork, Whole Body, Whole Self

Classic Games

Mizzen Education, Inc.

3 - 5

45 Minutes

There are classic games that children have played for generations. Children will have an opportunity to play some of these classic games including Captain, May I? (also known as Mother, May I?); Sharks and Minnows; Red Rover; and Red Light, Green Light. They will rotate through 4 game stations, playing a different game at each.

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Educational Pathways to Careers in Advanced Manufacturing and Automation

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

Educational Pathways to Careers in Advanced Manufacturing and Automation

After-School All-Stars

6 - 8

1 Hour

Students synthesize what they learned about various types of manufacturing, what kinds of jobs are needed in those sectors of manufacturing, and what types of jobs they might want to pursue.

Discover Activity

Reader’s Theater and Poetry (Grades 3-5)

Stories and Perspectives, Arts in Action

Reader’s Theater and Poetry (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students experience ways to dramatize any story and increase their fluency and enjoyment by presenting “The Ugly Duckling” by Hans Christian Anderson in a reader's theater format.

Discover Activity

Bucket Race

Leadership and Teamwork, Belonging and Community

Bucket Race

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, teams compete against each other to carry a bucket of tennis balls from one end of a course to another. This activity builds teamwork and collaboration skills.

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From Bud to Bloom: How to Organically Care For & Harvest Dahlias

The Natural World, STEM Lab: Build, Tinker, Explore

From Bud to Bloom: How to Organically Care For & Harvest Dahlias

Farm to Table Kids

3 - 8

1 Hour 20 Minutes

Now that your dahlias are planted and thriving, it’s time to learn how to care for them as they grow—and how to harvest them at their peak! In this hands-on lesson, students will explore supporting healthy dahlia plants through watering, pest monitoring, pinching, and staking. Then they’ll learn when and how to harvest dahlias to enjoy long-lasting, vibrant blooms.

This activity is 3 of 5 in the "How to Grow Dahlias" module from Farm to Table Kids. Visit the module to view the full set of learning resource and learn more about Part 1 of the module series, "Things to Know Before You Grow."

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Africa from A to Z

We The People, The Natural World

Africa from A to Z

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students "tour" Africa by learning about the geography, landmarks, and countries of the world's second-largest continent!

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.