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Create and Perform a Scene from a Book (Grades 3-5)

Arts in Action, Stories and Perspectives

Create and Perform a Scene from a Book (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students will work in pairs to choose a meaningful and memorable scene from literature and then work together to improvise a 2-person dramatic scene based on their selection. This activity will help students develop key skills in collaborative critical thinking and creative problem-solving, and improve literacy skills and motivation for reading.

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Spill My Secret Word

Stories and Perspectives, Belonging and Community

Spill My Secret Word

Mizzen Education, Inc.

6 - 8

45 Minutes

In this fun activity, students will apply language and communication skills to trick one another into saying their secret words. The activity builds language and vocabulary skills as students get to know one another.

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Evaluating Websites (Grades 9-12)

Digital Voices, Stories and Perspectives

Evaluating Websites (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students explore a variety of websites and evaluate them. First, the students access websites provided by the adult. Then, they fill out an evaluation worksheet to assess different aspects of each site. Finally, students reconvene as a whole group for discussion.

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Light Up Circuit Clay Creatures

STEM Lab: Build, Tinker, Explore, The Natural World

Light Up Circuit Clay Creatures

OregonASK

6 - 8

45 Minutes

Students create a circuit out of dough and batteries.

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How to Remember Names (Grades 3-5)

Belonging and Community, Stories and Perspectives

How to Remember Names (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students practice association strategies to remember others' names (or fictitious names) including making up songs to help them remember.

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Logos and Lemonade

Arts in Action, Future Ready: Learning and Earning

Logos and Lemonade

Mizzen Education, Inc.

K - 2

45 Minutes

Many people recognize an iconic company or brand from the simple shapes, letters, or other symbols that make up its logo. Young children will be introduced to how the business world uses the visual imagery of a logo to represent a company or showcase a product.

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Make It Move! 3: Transportation Prototype Build

STEM Lab: Build, Tinker, Explore, The Natural World

Make It Move! 3: Transportation Prototype Build

OregonASK

6 - 8

1 Hour

Students learn and explore different types of transportation prototypes and then make their own!

This is Part 3 of 6 in the Make It Move! series, with activities designed to build upon each another:

Make It Move! 1: Transportation Prototype Brainstorm
Make It Move! 2: Transportation Prototype Selection
Make It Move! 3: Transportation Prototype Build
Make It Move! 4: Transportation Prototype Test & Modify
Make It Move! 5: Transportation Prototype Naming
Make It Move! 6: Transportation Prototype Presentations

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Concentric Circle Discussion

Belonging and Community, Stories and Perspectives

Concentric Circle Discussion

Mizzen Education, Inc.

9 - 12

45 Minutes

Students strike up conversations with one another on a wide variety of topics. During the process, they discover that a productive conversation requires skills in both speaking and listening, with perhaps listening being the more important skill.

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Catapult (Team Building) Game

STEM Lab: Build, Tinker, Explore, Leadership and Teamwork

Catapult (Team Building) Game

!Mpact Players

6 - 12

30 Minutes

Build the ultimate catapult and compete as your team launches coins across the room!

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A Bee Infographic

STEM Lab: Build, Tinker, Explore, The Natural World

A Bee Infographic

The Nature Conservancy

6 - 8

1 Hour

Youth learn how to share their knowledge and inform others about a topic through an infographic.

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The Big Easy: Day 9 Lesson

Arts in Action, Digital Voices

The Big Easy: Day 9 Lesson

Jazz at Lincoln Center

3 - 8

1 Hour

Welcome to Lesson 9 of Jazz at Lincoln Center's module, "The Big Easy"! Syncopate and synchronize in tempo as students elevate their drumming skills using an online metronome to maintain a steady beat.

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Functional Fitness Week 2: Day 2

Whole Body, Whole Self, Leadership and Teamwork

Functional Fitness Week 2: Day 2

Active Kids and Minds

K - 8

40 Minutes

Continue building Week 2 Skill of the Week: Running. In this activity, students reinforce their cardio abilities with team sprints and a high-intensity running game. Then, they learn the nutrients responsible for a fruit's color.

This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Solar System Bead Activity

STEM Lab: Build, Tinker, Explore, The Natural World

Solar System Bead Activity

NASA

K - 8

1 Hour

Students construct -- and where appropriate, calculate -- a scale model of the solar system using beads and string.

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Electromagnetic Train

STEM Lab: Build, Tinker, Explore, The Natural World

Electromagnetic Train

OregonASK

6 - 8

1 Hour

Students work in teams to create electromagnetic trains with magnets! They also learn about magnetism.

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Creative Play Design Challenges

Arts in Action, STEM Lab: Build, Tinker, Explore

Creative Play Design Challenges

VentureLab

K - 2

45 Minutes

Students work at four different stations to meet design challenges. These quick, fun challenges will get students thinking while also giving them the opportunity to play around with ideas and materials.

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Decisions… Decisions…

Belonging and Community, Stories and Perspectives

Decisions… Decisions…

Mizzen Education, Inc.

3 - 5

45 Minutes

Every day we face choices. Making a choice when there is no obvious right answer can be difficult. Sometimes we can come to a compromise, and other times we must go with our gut. Today, students get a prompt to create a skit with 2 actors' present choices, with no obvious right answer, to a third actor, who must decide.

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From Story to Solution

Digital Voices, Stories and Perspectives

From Story to Solution

Pulitzer Center

6 - 12

2 Hours

Students explore how journalism can reveal the root causes of the problems our communities face, and ultimately help us identify solutions to those problems. This activity is designed to be facilitated across two or more periods; it involves an creative/journalistic project that students may need variable amounts of time to complete.

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Creating a Tourism Brochure of the Northeastern United States

We The People, Stories and Perspectives

Creating a Tourism Brochure of the Northeastern United States

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students work in small groups to research the states in the northeastern region of the United States and then create a tourism brochure based on what they learned.

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The Price Is Close! (Grades 6-8)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

The Price Is Close! (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students attempt to figure out the price of popular age-appropriate products in a game similar to the game show The Price Is Right.

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The Monty Hall Problem

STEM Lab: Build, Tinker, Explore, We The People

The Monty Hall Problem

Mizzen Education, Inc.

9 - 12

45 Minutes

During the 1960s and 1970s, television personality Monty Hall hosted a game show called Let’s Make a Deal. In every episode, Monty invited contestants to play various games of chance, often involving the trading of a guaranteed prize for a chance at a more valuable prize. One of the games involved some surprising probability, and it is now known to mathematicians as the Monty Hall Problem. In this activity, students will explore the Monty Hall Problem and discover the experimental probability of its different outcomes.

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The Buzz on Bees

The Natural World, STEM Lab: Build, Tinker, Explore

The Buzz on Bees

The Nature Conservancy

6 - 8

1 Hour

Youth uncover the fascinating world of bees and the crucial role they play in our ecosystem.

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TV Ads: The Power of Pop Culture

Digital Voices, Stories and Perspectives

TV Ads: The Power of Pop Culture

Mizzen Education, Inc.

9 - 12

45 Minutes

Students view examples of television advertisements that use pop culture references. They then compare the ads to the actual movies and pop culture ideas.

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Match the College and Celebrity

Future Ready: Learning and Earning, We The People

Match the College and Celebrity

Mizzen Education, Inc.

6 - 8

45 Minutes

Fame is often seen as a replacement for or an alternative to education. Students in this age range may believe that the money and recognition that typically come with fame make education less valuable or unnecessary. This activity will give students the opportunity to discover that celebrities may be college graduates as well.

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All Wrapped Up (Team Building) Game

Belonging and Community, Leadership and Teamwork

All Wrapped Up (Team Building) Game

!Mpact Players

3 - 12

15 Minutes

Your challenge is to wrap a present and write a card... While being tied wrist-to-wrist to your entire team!

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Sink the Ping-Pong Ball

STEM Lab: Build, Tinker, Explore, The Natural World

Sink the Ping-Pong Ball

Mizzen Education, Inc.

3 - 5

45 Minutes

Students work together to design and build a cage that will cause a Ping-Pong ball to sink in water, exploring the concept of density and how it explains whether objects float or sink.

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Careers in Communications

Future Ready: Learning and Earning, Stories and Perspectives

Careers in Communications

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn about different careers in communications and how to prepare for them.

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Planet Tourism Bureau

STEM Lab: Build, Tinker, Explore, The Natural World

Planet Tourism Bureau

Mizzen Education, Inc.

6 - 8

45 Minutes

For your next vacation, how about a trip to Jupiter? Or Saturn, or Mercury? In this fun, out-of-this-world activity, students act as travel agents for the planets of the solar system, including Earth and the dwarf planet Pluto. Working together, they will learn to appreciate that the solar system is a huge, amazing place and that Earth occupies a special niche as the only planet known to have life.

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Functional Fitness Week 9: Day 1

Whole Body, Whole Self, Leadership and Teamwork

Functional Fitness Week 9: Day 1

Active Kids and Minds

K - 8

40 Minutes

Start week 9 by learning the skill of the week: Walking Lunges. In this activity, students participate in team relays, and a classic game of Red Light, Green Light. Then, they learn to identify the fiber and sugar information included in nutrition labels.

This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Functional Fitness Week 5: Day 3

Whole Body, Whole Self, Leadership and Teamwork

Functional Fitness Week 5: Day 3

Active Kids and Minds

K - 8

40 Minutes

Finish week 5 with the skill of the week: Push-ups. In this culminating strength activity, students complete sit-up/ push-up ladders and a game of Uncle Sam. Then, they collaborate to identify and brainstorm protein-rich foods.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Basics of Presenting (Grades 6-8)

Stories and Perspectives, Belonging and Community

Basics of Presenting (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students prepare and deliver presentations, focusing on being enthusiastic about their subject and engaging their audience.

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Collaborative Storytelling

Stories and Perspectives, Arts in Action

Collaborative Storytelling

Mizzen Education, Inc.

6 - 8

45 Minutes

Collaborative storytelling can add an extra flavor or twist to the process of story development. In this activity, students work in groups of 4 or 5. They build their stories one detail or paragraph at a time. The stories turn out to be unique expressions of multiple ideas from multiple perspectives.

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NBA Math Hoops Lesson 7: The Shot Clock

Belonging and Community, STEM Lab: Build, Tinker, Explore

NBA Math Hoops Lesson 7: The Shot Clock

Learn Fresh

3 - 8

45 Minutes

In this activity, students review the purpose and use of the shot clock. They then work in teams, focusing on optimizing task sequencing and strategy during their turns. The activity concludes with group collaboration and individual reflection, supplemented by class discussions on the concept of grit.

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Functional Fitness Week 8: Day 2

Leadership and Teamwork, Whole Body, Whole Self

Functional Fitness Week 8: Day 2

Active Kids and Minds

K - 8

40 Minutes

Continue building week 8 skill of the week: Jumps. In this activity, students reinforce their agility and power by reviewing types of jumps and playing a game of "What Time is it, Mr. Fox?". Then, they evaluate healthy food options by reviewing nutritional labels.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Functional Fitness Week 3: Day 3

Whole Body, Whole Self, Leadership and Teamwork

Functional Fitness Week 3: Day 3

Active Kids and Minds

K - 8

40 Minutes

Finish week 3 with the skill of the week: Metrics. In this culminating activity, students test their endurance and physicality by running 400 meters. Then, they evaluate the frequency of incorporating vegetables in their diet.


This activity is part of the Active Kids Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Functional Fitness Week 8: Day 1

Leadership and Teamwork, Whole Body, Whole Self

Functional Fitness Week 8: Day 1

Active Kids and Minds

K - 8

40 Minutes

Start week 8 by learning the skill of the week: Jumps. In this activity, students participate in a series of endurance relays and a classic game of Kangaroo Hop. Then, they learn to locate and read ingredient lists.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Ship to Shore (Team Building) Game

Belonging and Community, Leadership and Teamwork

Ship to Shore (Team Building) Game

!Mpact Players

K - 12

20 Minutes

To learn how to play "Ship to Shore," click the link below to watch an easy-to-learn tutorial video.

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Role Playing

Belonging and Community, Stories and Perspectives

Role Playing

Mizzen Education, Inc.

6 - 8

45 Minutes

Role-playing can provide a safe environment for acting out stressful situations. In this activity, students role-play a variety of scenarios. The role-playing can prepare them for handling similar situations when they occur in real life.

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According to Scientists, Is Climate Change Currently Happening?

The Natural World, STEM Lab: Build, Tinker, Explore

According to Scientists, Is Climate Change Currently Happening?

The Nature Conservancy

9 - 12

1 Hour

Students examine the statements and understanding of scientists in relation to current climate change.

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Mapping Dragonfly Life Cycle

The Natural World, STEM Lab: Build, Tinker, Explore

Mapping Dragonfly Life Cycle

City Parks Foundation

6 - 8

1 Hour 5 Minutes

In this activity, students explore a dragonfly's life cycle, considering what developing dragonflies need to survive. Students will then collaborate with their peers to create and perform a short skit that highlights the critical aspects of each dragonfly life cycle stage.

This is activity 1 of 3 in the "Indicator Species" module from City Parks Foundation.

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Teens Curate Teens: Designing the Exhibition

Arts in Action, Stories and Perspectives

Teens Curate Teens: Designing the Exhibition

ArtsConnection

9 - 12

2 Hours

How does a curator design an exhibition? How do we communicate our theme through the layout or arrangement of the exhibition?
Participants learn to work as a team to design the exhibit space and place each of the selected artworks in the space for the teen art exhibition.

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Product Reviews

Digital Voices, Stories and Perspectives

Product Reviews

Mizzen Education, Inc.

6 - 8

45 Minutes

One role of the internet is to serve as a vast, interactive marketplace, where goods are bought, sold, and reviewed. In this activity, students write examples of product reviews, and then compare their reviews to existing reviews online. They recognize how reviews can be biased, both in favor of and against a particular product or brand.

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Celebrity 20 Questions

Stories and Perspectives, Belonging and Community

Celebrity 20 Questions

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students play a version of the popular game 20 Questions. Students pair off, with 1 student thinking of a music artist, TV star, or movie star while the other asks their partner up to 20 questions to determine who it is. Finally, students reconvene as a whole group for discussion.

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The American Revolutionary War

We The People, Stories and Perspectives

The American Revolutionary War

Mizzen Education, Inc.

3 - 5

45 Minutes

Students learn about the American Revolution through various books on the subject, then work in small groups to create their own books.

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S.INQ Mechanical Engineering Tops

STEM Lab: Build, Tinker, Explore, The Natural World

S.INQ Mechanical Engineering Tops

OregonASK

K - 5

30 Minutes

Students learn and become familiar with mechanical engineering by making and testing their own spinning tops.

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Planning Body Language and Vocal Tone

Stories and Perspectives, Belonging and Community, Digital Voices

Planning Body Language and Vocal Tone

PBS

3 - 5

45 Minutes

In this lesson, students put their new communication skills to the test. They decode non-verbal and verbal cues with a “beep” and “flup” conversation and apply their new skills to their interview.

This is lesson 16 in “Building a News Hour,” the second module from PBS NewsHour Student Reporting Labs’ module series.

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Four Square and Trivia Challenge

Leadership and Teamwork, Belonging and Community

Four Square and Trivia Challenge

Mizzen Education, Inc.

6 - 8

45 Minutes

Four Square is a fun, fast-paced game that helps develop coordination and sportsmanship. In this activity, students combine traditional Four Square games with their knowledge of geography, fiction, sports trivia, or other subjects.

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Arts Standards

Arts in Action, Stories and Perspectives

Arts Standards

Mizzen Education, Inc.

3 - 5

45 Minutes

Students work in pairs on an open script with dialogue but no indication of characters, plot, or setting. Students write and perform scenes for the open scripts, and the audience will guess what is happening.

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OnTRaC: Invite a Guest Artist to Visit

Arts in Action, Future Ready: Learning and Earning

OnTRaC: Invite a Guest Artist to Visit

ArtsConnection

9 - 12

1 Hour 30 Minutes

Learn more about career paths in the arts and creative industries by inviting a guest artist or creative professional to visit. Use this structure to best prepare for and make the most of your guest's visit. Collaboratively brainstorm a list of questions to ask your guest artist to learn more about their experience, education, artwork, and the path that lead them to where they are today. Invite them to share their art with you. Make new community connections and expand your network in the arts.

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Human Graphs

STEM Lab: Build, Tinker, Explore, The Natural World

Human Graphs

Mizzen Education, Inc.

6 - 8

45 Minutes

Students model the graphs of linear or quadratic equations by arranging themselves on a large, human-scale representation of the coordinate plane. They compare their human-scale models to traditional graphs of the equations.

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Engineering a Tetrahedron Kite

STEM Lab: Build, Tinker, Explore, The Natural World

Engineering a Tetrahedron Kite

OregonASK

6 - 12

1 Hour 30 Minutes

Students make a tetrahedron kite from scratch!

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Jamming with Musicians

Arts in Action, Stories and Perspectives

Jamming with Musicians

Jazz at Lincoln Center

3 - 8

1 Hour

This lesson provides a structure and framework for a visit with a local jazz musician.

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George Washington Carver

STEM Lab: Build, Tinker, Explore, Arts in Action

George Washington Carver

Mizzen Education, Inc.

K - 2

45 Minutes

Children listen to a story about George Washington Carver. To follow in the footsteps of Carver, they use packing peanuts and craft supplies to make models of their own inventions. This activity builds design, listening, and creative-thinking skills.

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Fourth of July

Stories and Perspectives, We The People

Fourth of July

Mizzen Education, Inc.

K - 2

45 Minutes

Children learn about the Fourth of July by listening to a picture book and then collaborating to create posters about the holiday.

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Strategy or Luck: The Great Game Debate

STEM Lab: Build, Tinker, Explore, Arts in Action

Strategy or Luck: The Great Game Debate

Nickelodeon + Mizzen Education

3 - 5

1 Hour

Welcome to "Strategy or Luck: The Great Game Debate"! Youth explore extreme variations in game design: strategy versus luck. Through hands-on gameplay and critical analysis, youth discover the distinct challenges and rewards each type of game offers. By the end of the lesson, youth will gain a deeper understanding of their gaming preferences and the factors contributing to enjoyable gameplay experiences. So, let the games begin, and may the best strategy—or luck—prevail!

This is activity 3 of 12 in the Nickelodeon Our World: The Play Lab Module.

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Personal Information on the Internet (Grades 9-12)

Digital Voices, Stories and Perspectives

Personal Information on the Internet (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

As high school students mature and begin to think about their futures, they often become concerned about online privacy and security. Students examine choices for a variety of online situations, keeping in mind the goal of using the internet safely.

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Which Website Is a Good Source of Information? (Grades 9-12)

Digital Voices, Stories and Perspectives

Which Website Is a Good Source of Information? (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

When doing research for school or finding a news article or other source of information online, students should understand what constitutes a valid source. In this activity, students work in pairs or small groups to review the validity of 2 different websites. They evaluate and compare the sites, and tally and discuss their results as a whole group.

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Likes + Skills = College Major

Future Ready: Learning and Earning, We The People

Likes + Skills = College Major

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students research college majors that align with their likes and skills. First, they fill out the Personal Inventory worksheet. Then they try to connect their likes and skills with various college majors. Finally, students reconvene as a whole group for discussion.

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Hula Hoop Golf (Team Building) Game

Leadership and Teamwork, Whole Body, Whole Self

Hula Hoop Golf (Team Building) Game

!Mpact Players

3 - 12

30 Minutes

Create your own custom, user-friendly golf course anywhere... Minus the golf clubs!

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Dance the 8 Count Lindy

Arts in Action, Leadership and Teamwork

Dance the 8 Count Lindy

Jazz at Lincoln Center

3 - 8

1 Hour

Students learn four Lindy Hop movements through a dance instruction video. They then modernize the dance, merging old and new.

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Gallery Walk (Grades 3-5)

Arts in Action, Belonging and Community

Gallery Walk (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students look at a virtual art gallery from the National Gallery of Art called "Vase of Flowers" by Jan Davidsz. de Heem and describe what they see through sketching, writing, discussion, and art creation. They look for the hidden creatures in the painting and respond with artworks of their own.

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NBA Math Hoops Lesson 9: Trade Deadline

STEM Lab: Build, Tinker, Explore, Leadership and Teamwork

NBA Math Hoops Lesson 9: Trade Deadline

Learn Fresh

3 - 8

1 Hour 15 Minutes

In this activity, students revisit their NBA Math Hoops roster, assess team performance, and decide how best to improve their team before the playoffs begin. This activity aims to enhance data analysis, strategic decision-making, and teamwork through the trading process.

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Building an Interview Set C

Digital Voices, Stories and Perspectives

Building an Interview Set C

PBS

3 - 5

45 Minutes

This is the final lesson/opportunity for news teams to build their interview sets. Students focus on lighting their set to achieve natural, even light and making general improvements in response to peer feedback.

This is lesson 26 of PBS NewsHour Student Reporting Labs' second module, Building a News Hour.

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Preparing for the Local Hero Walk

Stories and Perspectives, We The People

Preparing for the Local Hero Walk

OregonASK

K - 5

1 Hour 30 Minutes

Students follow up with their local heroes to confirm their attendance for the hero walk and create ribbons to give to their heroes.

This activity is part 4 of a 5 part series: Everyday Superheroes, Local Hero Scene Part 1, Local Hero Scene Part 2, Preparing for the Local Hero Walk, and Local Hero Walk.

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Reader’s Theater and Poetry (Grades K-2)

Stories and Perspectives, Arts in Action

Reader’s Theater and Poetry (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, children present the story “Goldilocks and the Three Bears” in a modified reader's theater format. They are encouraged to be expressive and use character voices. Children experience ways to dramatize any story and increase their ability to sequence a story and retell it to increase fluency and enjoyment.

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Engineering an Upgrade (Grades 3-5)

STEM Lab: Build, Tinker, Explore, Arts in Action

Engineering an Upgrade (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students consider how inventions are improved over time. They select an everyday product and work as a team to improve or update it by outlining its new features, sketching a prototype, and comparing it to the original invention. This activity builds design and collaboration skills as well as creative thinking skills.

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Rules of Discussion (Grades 6-8)

Belonging and Community, Stories and Perspectives

Rules of Discussion (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students work together in teams to come up with rules for discussion and then test out the rules as they discuss a topic that may generate differing opinions.

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Data Breaches and Cybersecurity

Digital Voices, STEM Lab: Build, Tinker, Explore

Data Breaches and Cybersecurity

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students explore the issues caused by security breaches and online identity theft. In particular, they focus on how e-commerce and other online activities, including the use of social media, expose one’s personal information. Students identify major data security breaches of the past 20 years and then analyze data breaches from a variety of companies. Finally, they use what they have learned to recommend cybersecurity tips for consumers.

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What Is the Legislative Branch?

We The People, Stories and Perspectives

What Is the Legislative Branch?

Mizzen Education, Inc.

6 - 8

45 Minutes

Students explore the legislative branch of the U.S. government by distinguishing the 3 branches of government and describing the main purpose of the legislative branch at the local, state, and federal levels.

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Communication Pyramids at Work

Leadership and Teamwork, Future Ready: Learning and Earning

Communication Pyramids at Work

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore the role of communication in hierarchical businesses. They begin by playing a game of telephone to explore the challenges of communicating in large groups of people. They then learn how hierarchies are used to streamline communication within businesses. Finally, students split into teams to communicate within a simulated business hierarchy.

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Gumdrop Structure Challenge

STEM Lab: Build, Tinker, Explore, The Natural World

Gumdrop Structure Challenge

OregonASK

6 - 8

1 Hour

Students use gumdrops to design a structure that can hold the weight of a textbook. Students engage in a fun activity, expanding their knowledge and creativity.

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Float, Carry & Roll (Team Building) Game

STEM Lab: Build, Tinker, Explore, Leadership and Teamwork

Float, Carry & Roll (Team Building) Game

!Mpact Players

3 - 12

30 Minutes

With limited time and supplies, engineer a vessel that can float, carry, and roll your haul from point A to B!

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Planning a Group Presentation

Stories and Perspectives, Belonging and Community

Planning a Group Presentation

Mizzen Education, Inc.

6 - 8

45 Minutes

Students learn steps to follow when planning a presentation, and then they practice those steps for a group presentation on a topic of their choice. This activity builds organizational skills, as well as skills in collaboration, speaking, and listening.

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A News Show Structure: Organizing Run-of-Shows

Digital Voices, Stories and Perspectives

A News Show Structure: Organizing Run-of-Shows

PBS

3 - 5

30 Minutes

Welcome, News Producers! Today, we're unraveling the art of crafting compelling news shows. Collaborate, reconstruct, and curate your 60-minute news masterpiece as you analyze and build a run-of-show. Explore the audience's psyche and weave stories that resonate—craft a captivating news narrative together!

This activity is best completed as part of SRL’s The News Show Structure. This series is also the second section of SRL’s First Module From Concept to Screen: Building Your News Hour. The module is broken into three sections. The first two contain lessons that can be completed as standalone activities or as part of a series. All three sections converge to provide a powerful and fun introduction to producing and hosting news shows. The module is followed by a second that deepens student knowledge and skills.

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What is Causing the Current Climate Change? - Part 1

The Natural World, STEM Lab: Build, Tinker, Explore

What is Causing the Current Climate Change? - Part 1

The Nature Conservancy

9 - 12

1 Hour

Students conduct a short literature review to determine the leading cause of the current Climate Change.

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Guess My Secret Word

Stories and Perspectives, Belonging and Community

Guess My Secret Word

Mizzen Education, Inc.

9 - 12

45 Minutes

In this fun activity, students will apply language and communication skills to trick one another into saying their secret words. The activity builds language and vocabulary skills as students get to know one another.

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Create and Perform a Scene from a Book (Grades 3-5)

Arts in Action, Stories and Perspectives

Create and Perform a Scene from a Book (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students will work in pairs to choose a meaningful and memorable scene from literature and then work together to improvise a 2-person dramatic scene based on their selection. This activity will help students develop key skills in collaborative critical thinking and creative problem-solving, and improve literacy skills and motivation for reading.

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Spill My Secret Word

Stories and Perspectives, Belonging and Community

Spill My Secret Word

Mizzen Education, Inc.

6 - 8

45 Minutes

In this fun activity, students will apply language and communication skills to trick one another into saying their secret words. The activity builds language and vocabulary skills as students get to know one another.

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Evaluating Websites (Grades 9-12)

Digital Voices, Stories and Perspectives

Evaluating Websites (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students explore a variety of websites and evaluate them. First, the students access websites provided by the adult. Then, they fill out an evaluation worksheet to assess different aspects of each site. Finally, students reconvene as a whole group for discussion.

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Light Up Circuit Clay Creatures

STEM Lab: Build, Tinker, Explore, The Natural World

Light Up Circuit Clay Creatures

OregonASK

6 - 8

45 Minutes

Students create a circuit out of dough and batteries.

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How to Remember Names (Grades 3-5)

Belonging and Community, Stories and Perspectives

How to Remember Names (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students practice association strategies to remember others' names (or fictitious names) including making up songs to help them remember.

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Logos and Lemonade

Arts in Action, Future Ready: Learning and Earning

Logos and Lemonade

Mizzen Education, Inc.

K - 2

45 Minutes

Many people recognize an iconic company or brand from the simple shapes, letters, or other symbols that make up its logo. Young children will be introduced to how the business world uses the visual imagery of a logo to represent a company or showcase a product.

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Make It Move! 3: Transportation Prototype Build

STEM Lab: Build, Tinker, Explore, The Natural World

Make It Move! 3: Transportation Prototype Build

OregonASK

6 - 8

1 Hour

Students learn and explore different types of transportation prototypes and then make their own!

This is Part 3 of 6 in the Make It Move! series, with activities designed to build upon each another:

Make It Move! 1: Transportation Prototype Brainstorm
Make It Move! 2: Transportation Prototype Selection
Make It Move! 3: Transportation Prototype Build
Make It Move! 4: Transportation Prototype Test & Modify
Make It Move! 5: Transportation Prototype Naming
Make It Move! 6: Transportation Prototype Presentations

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Concentric Circle Discussion

Belonging and Community, Stories and Perspectives

Concentric Circle Discussion

Mizzen Education, Inc.

9 - 12

45 Minutes

Students strike up conversations with one another on a wide variety of topics. During the process, they discover that a productive conversation requires skills in both speaking and listening, with perhaps listening being the more important skill.

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Catapult (Team Building) Game

STEM Lab: Build, Tinker, Explore, Leadership and Teamwork

Catapult (Team Building) Game

!Mpact Players

6 - 12

30 Minutes

Build the ultimate catapult and compete as your team launches coins across the room!

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A Bee Infographic

STEM Lab: Build, Tinker, Explore, The Natural World

A Bee Infographic

The Nature Conservancy

6 - 8

1 Hour

Youth learn how to share their knowledge and inform others about a topic through an infographic.

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The Big Easy: Day 9 Lesson

Arts in Action, Digital Voices

The Big Easy: Day 9 Lesson

Jazz at Lincoln Center

3 - 8

1 Hour

Welcome to Lesson 9 of Jazz at Lincoln Center's module, "The Big Easy"! Syncopate and synchronize in tempo as students elevate their drumming skills using an online metronome to maintain a steady beat.

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Functional Fitness Week 2: Day 2

Whole Body, Whole Self, Leadership and Teamwork

Functional Fitness Week 2: Day 2

Active Kids and Minds

K - 8

40 Minutes

Continue building Week 2 Skill of the Week: Running. In this activity, students reinforce their cardio abilities with team sprints and a high-intensity running game. Then, they learn the nutrients responsible for a fruit's color.

This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Solar System Bead Activity

STEM Lab: Build, Tinker, Explore, The Natural World

Solar System Bead Activity

NASA

K - 8

1 Hour

Students construct -- and where appropriate, calculate -- a scale model of the solar system using beads and string.

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Electromagnetic Train

STEM Lab: Build, Tinker, Explore, The Natural World

Electromagnetic Train

OregonASK

6 - 8

1 Hour

Students work in teams to create electromagnetic trains with magnets! They also learn about magnetism.

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Creative Play Design Challenges

Arts in Action, STEM Lab: Build, Tinker, Explore

Creative Play Design Challenges

VentureLab

K - 2

45 Minutes

Students work at four different stations to meet design challenges. These quick, fun challenges will get students thinking while also giving them the opportunity to play around with ideas and materials.

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Decisions… Decisions…

Belonging and Community, Stories and Perspectives

Decisions… Decisions…

Mizzen Education, Inc.

3 - 5

45 Minutes

Every day we face choices. Making a choice when there is no obvious right answer can be difficult. Sometimes we can come to a compromise, and other times we must go with our gut. Today, students get a prompt to create a skit with 2 actors' present choices, with no obvious right answer, to a third actor, who must decide.

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From Story to Solution

Digital Voices, Stories and Perspectives

From Story to Solution

Pulitzer Center

6 - 12

2 Hours

Students explore how journalism can reveal the root causes of the problems our communities face, and ultimately help us identify solutions to those problems. This activity is designed to be facilitated across two or more periods; it involves an creative/journalistic project that students may need variable amounts of time to complete.

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Creating a Tourism Brochure of the Northeastern United States

We The People, Stories and Perspectives

Creating a Tourism Brochure of the Northeastern United States

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students work in small groups to research the states in the northeastern region of the United States and then create a tourism brochure based on what they learned.

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The Price Is Close! (Grades 6-8)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

The Price Is Close! (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students attempt to figure out the price of popular age-appropriate products in a game similar to the game show The Price Is Right.

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The Monty Hall Problem

STEM Lab: Build, Tinker, Explore, We The People

The Monty Hall Problem

Mizzen Education, Inc.

9 - 12

45 Minutes

During the 1960s and 1970s, television personality Monty Hall hosted a game show called Let’s Make a Deal. In every episode, Monty invited contestants to play various games of chance, often involving the trading of a guaranteed prize for a chance at a more valuable prize. One of the games involved some surprising probability, and it is now known to mathematicians as the Monty Hall Problem. In this activity, students will explore the Monty Hall Problem and discover the experimental probability of its different outcomes.

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The Buzz on Bees

The Natural World, STEM Lab: Build, Tinker, Explore

The Buzz on Bees

The Nature Conservancy

6 - 8

1 Hour

Youth uncover the fascinating world of bees and the crucial role they play in our ecosystem.

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TV Ads: The Power of Pop Culture

Digital Voices, Stories and Perspectives

TV Ads: The Power of Pop Culture

Mizzen Education, Inc.

9 - 12

45 Minutes

Students view examples of television advertisements that use pop culture references. They then compare the ads to the actual movies and pop culture ideas.

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Match the College and Celebrity

Future Ready: Learning and Earning, We The People

Match the College and Celebrity

Mizzen Education, Inc.

6 - 8

45 Minutes

Fame is often seen as a replacement for or an alternative to education. Students in this age range may believe that the money and recognition that typically come with fame make education less valuable or unnecessary. This activity will give students the opportunity to discover that celebrities may be college graduates as well.

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All Wrapped Up (Team Building) Game

Belonging and Community, Leadership and Teamwork

All Wrapped Up (Team Building) Game

!Mpact Players

3 - 12

15 Minutes

Your challenge is to wrap a present and write a card... While being tied wrist-to-wrist to your entire team!

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Sink the Ping-Pong Ball

STEM Lab: Build, Tinker, Explore, The Natural World

Sink the Ping-Pong Ball

Mizzen Education, Inc.

3 - 5

45 Minutes

Students work together to design and build a cage that will cause a Ping-Pong ball to sink in water, exploring the concept of density and how it explains whether objects float or sink.

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Careers in Communications

Future Ready: Learning and Earning, Stories and Perspectives

Careers in Communications

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn about different careers in communications and how to prepare for them.

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Planet Tourism Bureau

STEM Lab: Build, Tinker, Explore, The Natural World

Planet Tourism Bureau

Mizzen Education, Inc.

6 - 8

45 Minutes

For your next vacation, how about a trip to Jupiter? Or Saturn, or Mercury? In this fun, out-of-this-world activity, students act as travel agents for the planets of the solar system, including Earth and the dwarf planet Pluto. Working together, they will learn to appreciate that the solar system is a huge, amazing place and that Earth occupies a special niche as the only planet known to have life.

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Functional Fitness Week 9: Day 1

Whole Body, Whole Self, Leadership and Teamwork

Functional Fitness Week 9: Day 1

Active Kids and Minds

K - 8

40 Minutes

Start week 9 by learning the skill of the week: Walking Lunges. In this activity, students participate in team relays, and a classic game of Red Light, Green Light. Then, they learn to identify the fiber and sugar information included in nutrition labels.

This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Functional Fitness Week 5: Day 3

Whole Body, Whole Self, Leadership and Teamwork

Functional Fitness Week 5: Day 3

Active Kids and Minds

K - 8

40 Minutes

Finish week 5 with the skill of the week: Push-ups. In this culminating strength activity, students complete sit-up/ push-up ladders and a game of Uncle Sam. Then, they collaborate to identify and brainstorm protein-rich foods.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Basics of Presenting (Grades 6-8)

Stories and Perspectives, Belonging and Community

Basics of Presenting (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students prepare and deliver presentations, focusing on being enthusiastic about their subject and engaging their audience.

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Collaborative Storytelling

Stories and Perspectives, Arts in Action

Collaborative Storytelling

Mizzen Education, Inc.

6 - 8

45 Minutes

Collaborative storytelling can add an extra flavor or twist to the process of story development. In this activity, students work in groups of 4 or 5. They build their stories one detail or paragraph at a time. The stories turn out to be unique expressions of multiple ideas from multiple perspectives.

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NBA Math Hoops Lesson 7: The Shot Clock

Belonging and Community, STEM Lab: Build, Tinker, Explore

NBA Math Hoops Lesson 7: The Shot Clock

Learn Fresh

3 - 8

45 Minutes

In this activity, students review the purpose and use of the shot clock. They then work in teams, focusing on optimizing task sequencing and strategy during their turns. The activity concludes with group collaboration and individual reflection, supplemented by class discussions on the concept of grit.

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Functional Fitness Week 8: Day 2

Leadership and Teamwork, Whole Body, Whole Self

Functional Fitness Week 8: Day 2

Active Kids and Minds

K - 8

40 Minutes

Continue building week 8 skill of the week: Jumps. In this activity, students reinforce their agility and power by reviewing types of jumps and playing a game of "What Time is it, Mr. Fox?". Then, they evaluate healthy food options by reviewing nutritional labels.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Functional Fitness Week 3: Day 3

Whole Body, Whole Self, Leadership and Teamwork

Functional Fitness Week 3: Day 3

Active Kids and Minds

K - 8

40 Minutes

Finish week 3 with the skill of the week: Metrics. In this culminating activity, students test their endurance and physicality by running 400 meters. Then, they evaluate the frequency of incorporating vegetables in their diet.


This activity is part of the Active Kids Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Functional Fitness Week 8: Day 1

Leadership and Teamwork, Whole Body, Whole Self

Functional Fitness Week 8: Day 1

Active Kids and Minds

K - 8

40 Minutes

Start week 8 by learning the skill of the week: Jumps. In this activity, students participate in a series of endurance relays and a classic game of Kangaroo Hop. Then, they learn to locate and read ingredient lists.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Ship to Shore (Team Building) Game

Belonging and Community, Leadership and Teamwork

Ship to Shore (Team Building) Game

!Mpact Players

K - 12

20 Minutes

To learn how to play "Ship to Shore," click the link below to watch an easy-to-learn tutorial video.

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Role Playing

Belonging and Community, Stories and Perspectives

Role Playing

Mizzen Education, Inc.

6 - 8

45 Minutes

Role-playing can provide a safe environment for acting out stressful situations. In this activity, students role-play a variety of scenarios. The role-playing can prepare them for handling similar situations when they occur in real life.

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According to Scientists, Is Climate Change Currently Happening?

The Natural World, STEM Lab: Build, Tinker, Explore

According to Scientists, Is Climate Change Currently Happening?

The Nature Conservancy

9 - 12

1 Hour

Students examine the statements and understanding of scientists in relation to current climate change.

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Mapping Dragonfly Life Cycle

The Natural World, STEM Lab: Build, Tinker, Explore

Mapping Dragonfly Life Cycle

City Parks Foundation

6 - 8

1 Hour 5 Minutes

In this activity, students explore a dragonfly's life cycle, considering what developing dragonflies need to survive. Students will then collaborate with their peers to create and perform a short skit that highlights the critical aspects of each dragonfly life cycle stage.

This is activity 1 of 3 in the "Indicator Species" module from City Parks Foundation.

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Teens Curate Teens: Designing the Exhibition

Arts in Action, Stories and Perspectives

Teens Curate Teens: Designing the Exhibition

ArtsConnection

9 - 12

2 Hours

How does a curator design an exhibition? How do we communicate our theme through the layout or arrangement of the exhibition?
Participants learn to work as a team to design the exhibit space and place each of the selected artworks in the space for the teen art exhibition.

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Product Reviews

Digital Voices, Stories and Perspectives

Product Reviews

Mizzen Education, Inc.

6 - 8

45 Minutes

One role of the internet is to serve as a vast, interactive marketplace, where goods are bought, sold, and reviewed. In this activity, students write examples of product reviews, and then compare their reviews to existing reviews online. They recognize how reviews can be biased, both in favor of and against a particular product or brand.

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Celebrity 20 Questions

Stories and Perspectives, Belonging and Community

Celebrity 20 Questions

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students play a version of the popular game 20 Questions. Students pair off, with 1 student thinking of a music artist, TV star, or movie star while the other asks their partner up to 20 questions to determine who it is. Finally, students reconvene as a whole group for discussion.

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The American Revolutionary War

We The People, Stories and Perspectives

The American Revolutionary War

Mizzen Education, Inc.

3 - 5

45 Minutes

Students learn about the American Revolution through various books on the subject, then work in small groups to create their own books.

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S.INQ Mechanical Engineering Tops

STEM Lab: Build, Tinker, Explore, The Natural World

S.INQ Mechanical Engineering Tops

OregonASK

K - 5

30 Minutes

Students learn and become familiar with mechanical engineering by making and testing their own spinning tops.

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Planning Body Language and Vocal Tone

Stories and Perspectives, Belonging and Community, Digital Voices

Planning Body Language and Vocal Tone

PBS

3 - 5

45 Minutes

In this lesson, students put their new communication skills to the test. They decode non-verbal and verbal cues with a “beep” and “flup” conversation and apply their new skills to their interview.

This is lesson 16 in “Building a News Hour,” the second module from PBS NewsHour Student Reporting Labs’ module series.

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Four Square and Trivia Challenge

Leadership and Teamwork, Belonging and Community

Four Square and Trivia Challenge

Mizzen Education, Inc.

6 - 8

45 Minutes

Four Square is a fun, fast-paced game that helps develop coordination and sportsmanship. In this activity, students combine traditional Four Square games with their knowledge of geography, fiction, sports trivia, or other subjects.

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Arts Standards

Arts in Action, Stories and Perspectives

Arts Standards

Mizzen Education, Inc.

3 - 5

45 Minutes

Students work in pairs on an open script with dialogue but no indication of characters, plot, or setting. Students write and perform scenes for the open scripts, and the audience will guess what is happening.

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OnTRaC: Invite a Guest Artist to Visit

Arts in Action, Future Ready: Learning and Earning

OnTRaC: Invite a Guest Artist to Visit

ArtsConnection

9 - 12

1 Hour 30 Minutes

Learn more about career paths in the arts and creative industries by inviting a guest artist or creative professional to visit. Use this structure to best prepare for and make the most of your guest's visit. Collaboratively brainstorm a list of questions to ask your guest artist to learn more about their experience, education, artwork, and the path that lead them to where they are today. Invite them to share their art with you. Make new community connections and expand your network in the arts.

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Human Graphs

STEM Lab: Build, Tinker, Explore, The Natural World

Human Graphs

Mizzen Education, Inc.

6 - 8

45 Minutes

Students model the graphs of linear or quadratic equations by arranging themselves on a large, human-scale representation of the coordinate plane. They compare their human-scale models to traditional graphs of the equations.

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Engineering a Tetrahedron Kite

STEM Lab: Build, Tinker, Explore, The Natural World

Engineering a Tetrahedron Kite

OregonASK

6 - 12

1 Hour 30 Minutes

Students make a tetrahedron kite from scratch!

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Jamming with Musicians

Arts in Action, Stories and Perspectives

Jamming with Musicians

Jazz at Lincoln Center

3 - 8

1 Hour

This lesson provides a structure and framework for a visit with a local jazz musician.

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George Washington Carver

STEM Lab: Build, Tinker, Explore, Arts in Action

George Washington Carver

Mizzen Education, Inc.

K - 2

45 Minutes

Children listen to a story about George Washington Carver. To follow in the footsteps of Carver, they use packing peanuts and craft supplies to make models of their own inventions. This activity builds design, listening, and creative-thinking skills.

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Fourth of July

Stories and Perspectives, We The People

Fourth of July

Mizzen Education, Inc.

K - 2

45 Minutes

Children learn about the Fourth of July by listening to a picture book and then collaborating to create posters about the holiday.

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Strategy or Luck: The Great Game Debate

STEM Lab: Build, Tinker, Explore, Arts in Action

Strategy or Luck: The Great Game Debate

Nickelodeon + Mizzen Education

3 - 5

1 Hour

Welcome to "Strategy or Luck: The Great Game Debate"! Youth explore extreme variations in game design: strategy versus luck. Through hands-on gameplay and critical analysis, youth discover the distinct challenges and rewards each type of game offers. By the end of the lesson, youth will gain a deeper understanding of their gaming preferences and the factors contributing to enjoyable gameplay experiences. So, let the games begin, and may the best strategy—or luck—prevail!

This is activity 3 of 12 in the Nickelodeon Our World: The Play Lab Module.

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Personal Information on the Internet (Grades 9-12)

Digital Voices, Stories and Perspectives

Personal Information on the Internet (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

As high school students mature and begin to think about their futures, they often become concerned about online privacy and security. Students examine choices for a variety of online situations, keeping in mind the goal of using the internet safely.

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Which Website Is a Good Source of Information? (Grades 9-12)

Digital Voices, Stories and Perspectives

Which Website Is a Good Source of Information? (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

When doing research for school or finding a news article or other source of information online, students should understand what constitutes a valid source. In this activity, students work in pairs or small groups to review the validity of 2 different websites. They evaluate and compare the sites, and tally and discuss their results as a whole group.

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Likes + Skills = College Major

Future Ready: Learning and Earning, We The People

Likes + Skills = College Major

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students research college majors that align with their likes and skills. First, they fill out the Personal Inventory worksheet. Then they try to connect their likes and skills with various college majors. Finally, students reconvene as a whole group for discussion.

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Hula Hoop Golf (Team Building) Game

Leadership and Teamwork, Whole Body, Whole Self

Hula Hoop Golf (Team Building) Game

!Mpact Players

3 - 12

30 Minutes

Create your own custom, user-friendly golf course anywhere... Minus the golf clubs!

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Dance the 8 Count Lindy

Arts in Action, Leadership and Teamwork

Dance the 8 Count Lindy

Jazz at Lincoln Center

3 - 8

1 Hour

Students learn four Lindy Hop movements through a dance instruction video. They then modernize the dance, merging old and new.

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Gallery Walk (Grades 3-5)

Arts in Action, Belonging and Community

Gallery Walk (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students look at a virtual art gallery from the National Gallery of Art called "Vase of Flowers" by Jan Davidsz. de Heem and describe what they see through sketching, writing, discussion, and art creation. They look for the hidden creatures in the painting and respond with artworks of their own.

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NBA Math Hoops Lesson 9: Trade Deadline

STEM Lab: Build, Tinker, Explore, Leadership and Teamwork

NBA Math Hoops Lesson 9: Trade Deadline

Learn Fresh

3 - 8

1 Hour 15 Minutes

In this activity, students revisit their NBA Math Hoops roster, assess team performance, and decide how best to improve their team before the playoffs begin. This activity aims to enhance data analysis, strategic decision-making, and teamwork through the trading process.

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Building an Interview Set C

Digital Voices, Stories and Perspectives

Building an Interview Set C

PBS

3 - 5

45 Minutes

This is the final lesson/opportunity for news teams to build their interview sets. Students focus on lighting their set to achieve natural, even light and making general improvements in response to peer feedback.

This is lesson 26 of PBS NewsHour Student Reporting Labs' second module, Building a News Hour.

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Preparing for the Local Hero Walk

Stories and Perspectives, We The People

Preparing for the Local Hero Walk

OregonASK

K - 5

1 Hour 30 Minutes

Students follow up with their local heroes to confirm their attendance for the hero walk and create ribbons to give to their heroes.

This activity is part 4 of a 5 part series: Everyday Superheroes, Local Hero Scene Part 1, Local Hero Scene Part 2, Preparing for the Local Hero Walk, and Local Hero Walk.

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Reader’s Theater and Poetry (Grades K-2)

Stories and Perspectives, Arts in Action

Reader’s Theater and Poetry (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, children present the story “Goldilocks and the Three Bears” in a modified reader's theater format. They are encouraged to be expressive and use character voices. Children experience ways to dramatize any story and increase their ability to sequence a story and retell it to increase fluency and enjoyment.

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Engineering an Upgrade (Grades 3-5)

STEM Lab: Build, Tinker, Explore, Arts in Action

Engineering an Upgrade (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students consider how inventions are improved over time. They select an everyday product and work as a team to improve or update it by outlining its new features, sketching a prototype, and comparing it to the original invention. This activity builds design and collaboration skills as well as creative thinking skills.

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Rules of Discussion (Grades 6-8)

Belonging and Community, Stories and Perspectives

Rules of Discussion (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students work together in teams to come up with rules for discussion and then test out the rules as they discuss a topic that may generate differing opinions.

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Data Breaches and Cybersecurity

Digital Voices, STEM Lab: Build, Tinker, Explore

Data Breaches and Cybersecurity

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students explore the issues caused by security breaches and online identity theft. In particular, they focus on how e-commerce and other online activities, including the use of social media, expose one’s personal information. Students identify major data security breaches of the past 20 years and then analyze data breaches from a variety of companies. Finally, they use what they have learned to recommend cybersecurity tips for consumers.

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What Is the Legislative Branch?

We The People, Stories and Perspectives

What Is the Legislative Branch?

Mizzen Education, Inc.

6 - 8

45 Minutes

Students explore the legislative branch of the U.S. government by distinguishing the 3 branches of government and describing the main purpose of the legislative branch at the local, state, and federal levels.

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Communication Pyramids at Work

Leadership and Teamwork, Future Ready: Learning and Earning

Communication Pyramids at Work

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore the role of communication in hierarchical businesses. They begin by playing a game of telephone to explore the challenges of communicating in large groups of people. They then learn how hierarchies are used to streamline communication within businesses. Finally, students split into teams to communicate within a simulated business hierarchy.

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Gumdrop Structure Challenge

STEM Lab: Build, Tinker, Explore, The Natural World

Gumdrop Structure Challenge

OregonASK

6 - 8

1 Hour

Students use gumdrops to design a structure that can hold the weight of a textbook. Students engage in a fun activity, expanding their knowledge and creativity.

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Float, Carry & Roll (Team Building) Game

STEM Lab: Build, Tinker, Explore, Leadership and Teamwork

Float, Carry & Roll (Team Building) Game

!Mpact Players

3 - 12

30 Minutes

With limited time and supplies, engineer a vessel that can float, carry, and roll your haul from point A to B!

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Planning a Group Presentation

Stories and Perspectives, Belonging and Community

Planning a Group Presentation

Mizzen Education, Inc.

6 - 8

45 Minutes

Students learn steps to follow when planning a presentation, and then they practice those steps for a group presentation on a topic of their choice. This activity builds organizational skills, as well as skills in collaboration, speaking, and listening.

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A News Show Structure: Organizing Run-of-Shows

Digital Voices, Stories and Perspectives

A News Show Structure: Organizing Run-of-Shows

PBS

3 - 5

30 Minutes

Welcome, News Producers! Today, we're unraveling the art of crafting compelling news shows. Collaborate, reconstruct, and curate your 60-minute news masterpiece as you analyze and build a run-of-show. Explore the audience's psyche and weave stories that resonate—craft a captivating news narrative together!

This activity is best completed as part of SRL’s The News Show Structure. This series is also the second section of SRL’s First Module From Concept to Screen: Building Your News Hour. The module is broken into three sections. The first two contain lessons that can be completed as standalone activities or as part of a series. All three sections converge to provide a powerful and fun introduction to producing and hosting news shows. The module is followed by a second that deepens student knowledge and skills.

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What is Causing the Current Climate Change? - Part 1

The Natural World, STEM Lab: Build, Tinker, Explore

What is Causing the Current Climate Change? - Part 1

The Nature Conservancy

9 - 12

1 Hour

Students conduct a short literature review to determine the leading cause of the current Climate Change.

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Guess My Secret Word

Stories and Perspectives, Belonging and Community

Guess My Secret Word

Mizzen Education, Inc.

9 - 12

45 Minutes

In this fun activity, students will apply language and communication skills to trick one another into saying their secret words. The activity builds language and vocabulary skills as students get to know one another.

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.