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Escape Room (Grades 6-8)

STEM Lab: Build, Tinker, Explore, Leadership and Teamwork

Escape Room (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Teams work together to solve clues and puzzles to escape from a room. This activity builds collaboration, creative thinking, critical thinking, and problem-solving skills.

Discover Activity

Escape Room (Grades 9-12)

STEM Lab: Build, Tinker, Explore, Leadership and Teamwork

Escape Room (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Teams work together to solve clues and puzzles to escape from a room. This activity builds collaboration, creative thinking, critical thinking, and problem-solving skills.

Discover Activity

Evaluate a Business Idea (Grades 6-8)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

Evaluate a Business Idea (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Entrepreneurs evaluate their business plans to make sure that they are devoting their time wisely and investing their money wisely as well. In many cases, seeking other people's opinions about their plans is a smart decision. These opinions might identify opportunities or drawbacks the entrepreneur had not considered. In today's activity, students will learn about several start-up ideas from their peers. Finally, they will conduct SWOT (strengths, weaknesses, opportunities, threats) analyses about the business ideas and then apply the technique to evaluate their ideas.

Discover Activity

Evaluate a Business Idea (Grades 9-12)

Future Ready: Learning and Earning, Leadership and Teamwork

Evaluate a Business Idea (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students evaluate business ideas. Working in groups, they develop business ideas and use SWOT Analysis to assess the viability of each idea.

Discover Activity

Evaluating Websites (Grades 3-5)

Digital Voices, STEM Lab: Build, Tinker, Explore

Evaluating Websites (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students explore the criteria for evaluating websites and the importance of this type of evaluation.

Discover Activity

Evaluating Websites (Grades 6-8)

Digital Voices, Stories and Perspectives

Evaluating Websites (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students explore and evaluate a variety of websites for accuracy, reliability, and usefulness. This activity demonstrates the important differences between related websites, and how to select the best website for your needs.

Discover Activity

Evaluating Websites (Grades 9-12)

Digital Voices, Stories and Perspectives

Evaluating Websites (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students explore a variety of websites and evaluate them. First, the students access websites provided by the adult. Then, they fill out an evaluation worksheet to assess different aspects of each site. Finally, students reconvene as a whole group for discussion.

Discover Activity

Everyday Superheroes

Stories and Perspectives, Belonging and Community

Everyday Superheroes

OregonASK

K - 5

45 Minutes

Students read a book that prompts them to identify and discuss the everyday heroes in their community.

This activity is part 1 of a 5 part series: Everyday Superheroes, Local Hero Scene Part 1, Local Hero Scene Part 2, Preparing for the Local Hero Walk, and Local Hero Walk.

Discover Activity

Evolution (Team Building) Game

Belonging and Community, Leadership and Teamwork

Evolution (Team Building) Game

!Mpact Players

3 - 12

10 Minutes

Evolve into a newer, larger and more animated character as you compete in a hilarious rendition of rock, paper, scissors!

Discover Activity

Mastering Play as a Funologist

STEM Lab: Build, Tinker, Explore, Leadership and Teamwork

Mastering Play as a Funologist

Nickelodeon + Mizzen Education

3 - 5

1 Hour

Welcome to Nickelodeon’s Our World Play Lab! Youth are tasked with helping Nickelodeon create the most exciting and fun games ever for Worldwide Day of Play. Youth learn what it takes to become a Funologist by using science and math to design and build cool new games. As Funologists, they’ll explore what makes a game fun. Youth will play exciting games like the Tennis-Ball-On-A-Spoon Race and Pool Noodle Javelin Toss, and evaluate them using the Lab’s Worldwide Day of Play - Game Criteria Checklist. Get ready for a session full of creativity, teamwork, and celebration!


The activity is 1 of 12 in the Nickelodeon Our World: The Play Lab Module.

Discover Activity

Exploring the Colors of Mars

STEM Lab: Build, Tinker, Explore, The Natural World

Exploring the Colors of Mars

NASA

3 - 5

2 Hours

Students use satellite and rover images to learn about the various features and materials that cause color variation on the surface of Mars. They will then use their knowledge to color a line drawing of Mars and add relief features using glue and powdered minerals. Students explain their choice of colors and minerals based on Mars minerology.

Discover Activity

Fable Character Charades

Arts in Action, Stories and Perspectives

Fable Character Charades

Mizzen Education, Inc.

3 - 5

Students listen to and read along with 4 popular fables. They form pairs and act out characters and character traits from the fables.

Discover Activity

Fact or Opinion?

Digital Voices, Stories and Perspectives

Fact or Opinion?

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students learn to distinguish between facts and opinions in informational texts.

Discover Activity

Fact-checking for Beginners (Student Reporting Labs)

Digital Voices, Stories and Perspectives

Fact-checking for Beginners (Student Reporting Labs)

PBS

6 - 12

Students will learn the basics of fact-checking a news story, and the difference between primary and secondary sources.

This is activity 13 of 16 in the PBS NewsHour Student Reporting Labs Module. Visit the Module to learn more before getting started.

Discover Activity

Fact-sorting Challenge: Examining Common Myths About U.S. Slavery

We The People, Stories and Perspectives

Fact-sorting Challenge: Examining Common Myths About U.S. Slavery

Pulitzer Center

6 - 12

45 Minutes

Students learn about common inaccuracies in how slavery is taught and then strengthen their own knowledge and media literacy skills by working together to distinguish myths from facts, using credible sources.

Discover Activity

Factory Product and Promotional Material

Arts in Action, Digital Voices

Factory Product and Promotional Material

Mizzen Education, Inc.

9 - 12

45 Minutes

Students work in pairs and small groups to come up with an idea for a factory and a product the factory can make. Then they choose 1 visual item to design: a logo, a storyboard for a video ad, a poster announcing job openings, a drawing of their product, etc.

Discover Activity

Fantastic Footwear

Arts in Action, STEM Lab: Build, Tinker, Explore

Fantastic Footwear

Rediscover Center

3 - 8

1 Hour

In this activity, students will be challenged to create a wearable shoe, ankle attachment, or leg attachment out of cardboard. They will learn about measuring techniques that can be used for feet.


This is part 2 of the Cardboard Costumes series from reDiscover Center.


Discover Activity

Farm to Table 1: Prototype Brainstorm

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Farm to Table 1: Prototype Brainstorm

OregonASK

6 - 8

30 Minutes

In this activity, students work together and brainstorm ideas for their farm/kitchen improvement projects that they will work on throughout the course of this series.

This is part 1 of 6 in a series in the "Farm to Table Prototype" Collection.

Discover Activity

Farm to Table 2: Prototype Selection

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

Farm to Table 2: Prototype Selection

OregonASK

6 - 8

20 Minutes

In this activity, students choose their best invention idea by weighing the pros and cons of their ideas.

Discover Activity

Farm to Table 3: Prototype Build

Arts in Action, STEM Lab: Build, Tinker, Explore

Farm to Table 3: Prototype Build

OregonASK

6 - 8

45 Minutes

In this activity, students build the kitchen/farm inventions they created.

This is part 3 of 6 in a series. Start this series with “Farm to Table 1: Prototype Brainstorm” and “Farm to Table 2: Prototype Selection.” To take learning further after this activity, proceed to “Farm to Table 4: Prototype Test & Modify,” “Farm to Table 5: Prototype Naming” and Farm to Table 6: Prototype Share”

Discover Activity

Farm to Table 4: Prototype Test & Modify

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Farm to Table 4: Prototype Test & Modify

OregonASK

6 - 8

45 Minutes

In this activity, students continue to test their Farm to Table prototypes and improve their designs through a process.

This is part 4 of 6 in a series. Provide students with context by first facilitating the previous activities “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection” and “Farm to Table 3: Prototype Build” Then, go further by facilitating “Farm to Table 5: Prototype Naming”, and “Farm to Table 6: Prototype Presentation

Discover Activity

Farm to Table 5: Prototype Naming

Arts in Action, Future Ready: Learning and Earning

Farm to Table 5: Prototype Naming

OregonASK

6 - 8

30 Minutes

In this activity, students brainstorm names and logos for their developed prototypes.

This activity is part 5 of 6 in a series. Start with “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection”, “Farm to Table 3: Prototype Build”, “Farm to Table 4: Prototype Test & Modify”. To take this activity one step further, continue on to“Farm to Table 6: Prototype Presentation.”

Discover Activity

Farm to Table 6: Prototype Presentation

Future Ready: Learning and Earning, Stories and Perspectives

Farm to Table 6: Prototype Presentation

OregonASK

6 - 8

2 Hours

In this activity, students create presentations and showcase their hard work for their farming inventions.

This is part 6 of 6 in a series. Start with the previous activities: “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection”, “Farm to Table 3: Prototype Build,” “Farm to Table 4: Prototype Test & Modify,” and “Farm to Table 5: Prototype Naming.”

Discover Activity

Favorite Animal

Arts in Action, The Natural World

Favorite Animal

Mizzen Education, Inc.

K - 2

45 Minutes

Children choose their favorite animal to be the subject of a large informational poster.

Discover Activity

Find Your Story (Student Reporting Labs)

Digital Voices, Stories and Perspectives

Find Your Story (Student Reporting Labs)

PBS

6 - 12

50 Minutes

Students explore new topics and people to develop a compelling news story.

This is activity 7 of 16 in the PBS NewsHour Student Reporting Labs Module. Visit the Module to learn more before getting started.

Discover Activity

Find the Bugs! Fix the Bugs!

STEM Lab: Build, Tinker, Explore, Digital Voices

Find the Bugs! Fix the Bugs!

Mizzen Education, Inc.

9 - 12

45 Minutes

When a newly written program is run on a computer, it rarely works as the coder intended. Programmers use the word bugs to describe errors in a program that affect the user. In this activity, students will analyze 1 or more programs in the Basic language to identify the bugs, and then fix them. The 5 sample programs offer a range of experiences for student coders, from novice to expert.

Discover Activity

Finding Underreported Stories

Digital Voices, Stories and Perspectives

Finding Underreported Stories

Pulitzer Center

K - 8

1 Hour

In this activity, students explore the idea of underreported stories and consider why some news stories don’t get as much attention as others. After considering what news stories in their own community are underreported, students propose at least one story they think should get more attention.

Discover Activity

Finding the Fast Food Facts: Researching the Nutritional Value of Fast Food

Whole Body, Whole Self, The Natural World

Finding the Fast Food Facts: Researching the Nutritional Value of Fast Food

Mizzen Education, Inc.

9 - 12

45 Minutes

Fast food often provides a quick and inexpensive option for a meal, but may have detrimental health effects. In this activity students work in small groups to research the nutritional value of a meal from a fast food restaurant. They also explore the daily requirements for calories, total fat, saturated fat, trans fat, cholesterol, carbohydrates, sugar, and sodium and the risks associated with consuming too much of any one category. They wrap up the activity with a discussion on what they have learned and how it might influence their future fast food orders.

Discover Activity

Fish, Birds, and Mammals

The Natural World, STEM Lab: Build, Tinker, Explore

Fish, Birds, and Mammals

National Wildlife Federation

3 - 8

50 Minutes

Animals can be categorized in many different ways. Scientists and community scientists use taxonomy or the system used to sort living things. One way animals are classified is by phylum-sorting animals into categories starting with first, whether they have a backbone or no backbone.

Elementary-aged children do not need to know the scientific systems by which animals are categorized, but they do need to begin observing and identifying characteristics that place-specific animals in specific groups. For this activity, children will focus on fish, birds, and mammals.

Discover Activity

Float, Carry & Roll (Team Building) Game

STEM Lab: Build, Tinker, Explore, Leadership and Teamwork

Float, Carry & Roll (Team Building) Game

!Mpact Players

3 - 12

30 Minutes

With limited time and supplies, engineer a vessel that can float, carry, and roll your haul from point A to B!

Discover Activity

Follow the Leader

Leadership and Teamwork, Belonging and Community

Follow the Leader

Mizzen Education, Inc.

K - 2

45 Minutes

Follow the Leader is a classic activity that many generations of children have enjoyed. In this activity, children take turns acting as leaders and followers. Children practice motor skills and following directions.

Discover Activity

Food Label Match

Whole Body, Whole Self, The Natural World

Food Label Match

Mizzen Education, Inc.

9 - 12

45 Minutes

Students match the front of a food package, which generally includes marketing slogans, with the nutrition facts that accompany the food. The activity demonstrates that the nutritional content of foods is not always what packages proclaim it to be.

Discover Activity

Foot Maps

STEM Lab: Build, Tinker, Explore, We The People

Foot Maps

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, children will create their own simple maps in the shape of their foot. They will develop map skills by naming the map and including features such as a compass rose, map key, and simple pictorial symbols.

Discover Activity

Fossil Match

STEM Lab: Build, Tinker, Explore, The Natural World

Fossil Match

Mizzen Education, Inc.

3 - 5

45 Minutes

Students stamp, drag, or roll objects in or through clay. Other students try to match each clay fossil with the object imprinted in it. This activity builds scientific inquiry and collaboration skills.

Discover Activity

Four Square Bonanza

Leadership and Teamwork, Whole Body, Whole Self

Four Square Bonanza

Mizzen Education, Inc.

3 - 5

45 Minutes

Four Square is a fast-paced game that keeps students moving. In this activity, students refine their skills in coordination and sportsmanship by participating in Four Square Bonanza!

Discover Activity

Four Square and Trivia Challenge

Leadership and Teamwork, Belonging and Community

Four Square and Trivia Challenge

Mizzen Education, Inc.

6 - 8

45 Minutes

Four Square is a fun, fast-paced game that helps develop coordination and sportsmanship. In this activity, students combine traditional Four Square games with their knowledge of geography, fiction, sports trivia, or other subjects.

Discover Activity

Fourth of July

Stories and Perspectives, We The People

Fourth of July

Mizzen Education, Inc.

K - 2

45 Minutes

Children learn about the Fourth of July by listening to a picture book and then collaborating to create posters about the holiday.

Discover Activity

Free Press Comic or Collage

We The People, Stories and Perspectives

Free Press Comic or Collage

Mizzen Education, Inc.

3 - 5

45 Minutes

Students explore the importance of the freedom of the press in the United States. They identify examples of the press, examine modern newspapers and magazines, and analyze a mock headline and story to consider limitations on a free press. Finally, teams use what they have learned to create a cartoon, collage, or comic strip illustrating the rights of the press, limits on those rights, and the importance of a free press.

Discover Activity

Free Speech and Social Media

Digital Voices, We The People

Free Speech and Social Media

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore how freedom of speech applies to the internet and online interaction on social media platforms. They work in teams to analyze the content policies of different social media platforms, and then discuss the types of online content (if any) that should be restricted or regulated.

Discover Activity

Free Speech for Students

We The People, Stories and Perspectives

Free Speech for Students

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students will review the First Amendment to the U.S. Constitution, focusing on freedom of speech. They will learn that this freedom is a cornerstone of American culture and democracy, and it extends to students at school. Students will evaluate Tinker v. Des Moines along with a present-day case focusing on students’ first amendment rights.

Discover Activity

Freedom of Speech 101

We The People, Stories and Perspectives

Freedom of Speech 101

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students explore what freedom of speech means in the United States, including the right to speak one’s ideas, feelings, beliefs, and opinions, and the legal protections and limits of free speech. Students work together to create a free speech informational brochure and then exercise their freedom of speech by articulating an opinion about the U.S. government.

Discover Activity

Freedom of the Press Blog Entry

We The People, Stories and Perspectives

Freedom of the Press Blog Entry

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore protections for and limits on the freedom of the press in the United States. In teams, they watch a video summary on the history of the freedom of the press and read a news article about high school students’ efforts to protect their “right to write.” They use what they learn to prepare a team blog entry analyzing the freedom of the press.

Discover Activity

Freedom of the Press Broadcast

We The People, Stories and Perspectives

Freedom of the Press Broadcast

Mizzen Education, Inc.

6 - 8

45 Minutes

Students explore the role and importance of the freedom of the press in the United States. Students identify key phrases in the First Amendment and organize into teams to study a political cartoon, an article, and a video related to the freedom of the press. They then apply what they have learned in a short broadcast of their own.

Discover Activity

Freedom, Resistance, and Genius in Black American Music

We The People, Digital Voices

Freedom, Resistance, and Genius in Black American Music

Pulitzer Center

6 - 12

1 Hour 30 Minutes

Students learn how Black American music has helped to change and define American culture and history, and create a playlist of songs by Black American artists that they believe portray freedom, resistance, and genius. This activity is designed for two 45-minute periods or one 90-minute period.

Discover Activity

From Story to Solution

Digital Voices, Stories and Perspectives

From Story to Solution

Pulitzer Center

6 - 12

2 Hours

Students explore how journalism can reveal the root causes of the problems our communities face, and ultimately help us identify solutions to those problems. This activity is designed to be facilitated across two or more periods; it involves an creative/journalistic project that students may need variable amounts of time to complete.

Discover Activity

Emotional Triggers

Belonging and Community, Stories and Perspectives, Whole Body, Whole Self

Emotional Triggers

kid-grit

3 - 5

15 Minutes

Through this interactive icebreaker, students will learn valuable skills in expressing, exploring, and dealing with their feelings positively and constructively. This sets the stage for a supportive and emotionally intelligent learning environment.

Discover Activity

MLB Players STEM League Lesson 3: Drafting Your Team

STEM Lab: Build, Tinker, Explore, Leadership and Teamwork

MLB Players STEM League Lesson 3: Drafting Your Team

Learn Fresh

3 - 8

1 Hour 30 Minutes

The MLB Players STEM League Draft is here! In Lesson 3, students take on the role of team managers, analyzing MLB player data to build their rosters. Students develop critical thinking, collaboration, and decision-making skills by evaluating key player statistics.

This lesson also includes a bonus activity on teamwork, encouraging students to reflect on the importance of collaboration and supporting peers during gameplay and beyond.

Discover Activity

Infomercials (Team Building) Game

Arts in Action, Stories and Perspectives

Infomercials (Team Building) Game

!Mpact Players

3 - 12

20 Minutes

Pitch your wacky products with creative and clever infomercials! Let's close that deal!

Discover Activity

A Bee Infographic

STEM Lab: Build, Tinker, Explore, The Natural World

A Bee Infographic

The Nature Conservancy

6 - 8

1 Hour

Youth learn how to share their knowledge and inform others about a topic through an infographic.

Discover Activity

What Makes Me, Me?

Belonging and Community, Whole Body, Whole Self, Stories and Perspectives

What Makes Me, Me?

kid-grit

3 - 5

10 Minutes

This activity aims for students to examine, learn, and accept that being unique is a wonderful thing. The pressure to fit in and be like everyone else often starts at an early age. In this activity, students learn how to notice when they are different and appreciate themselves for their differences and unique qualities.

Discover Activity

One Thing

Belonging and Community, Stories and Perspectives, Leadership and Teamwork

One Thing

kid-grit

K - 2

20 Minutes

In this closing, reflection activity, students think actively about doing something positive before the next time they meet. When students can think about kindness without prompting, and it becomes second nature, they are displaying positive character qualities and building empathy skills. Empathy encourages kindness, cooperation, and sharing, and it helps youth learn how to support one another. It also promotes emotional intelligence, allowing them to manage their own feelings better and respond to others in caring, thoughtful ways.

Discover Activity

Kneedy People (Team Building) Game

Leadership and Teamwork, Belonging and Community

Kneedy People (Team Building) Game

!Mpact Players

3 - 12

15 Minutes

For this relay race, you will "kneed" to work closely with your team to successfully pass items for this "leg" of the race!

Discover Activity

Gallery Walk

Arts in Action, Leadership and Teamwork

Gallery Walk

After-School All-Stars

6 - 12

30 Minutes

This teaching technique actively engages students in collaboration and creative problem-solving as they walk throughout a room together in small groups, sharing ideas and discussing questions while responding to images or texts.

Discover Activity

Gallery Walk (Grades 3-5)

Arts in Action, Belonging and Community

Gallery Walk (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students look at a virtual art gallery from the National Gallery of Art called "Vase of Flowers" by Jan Davidsz. de Heem and describe what they see through sketching, writing, discussion, and art creation. They look for the hidden creatures in the painting and respond with artworks of their own.

Discover Activity

Gallery Walk (Grades 6-8)

Arts in Action, Belonging and Community

Gallery Walk (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students look at a virtual art gallery from the Children’s Museum of Art called “Home Sweet Home” and describe what they see through sketching, writing, discussion, and art creation. These works are diverse, and each student can find something to talk about.

Discover Activity

Gallery Walk (Grades K-2)

Arts in Action, Stories and Perspectives

Gallery Walk (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

Children look at a virtual art gallery from the Tate Gallery called “Who Is Gillian Ayres?” and describe what they see through sketching, writing, discussion, and art creation.

Discover Activity

Games From Around the World (Games 3-5)

Leadership and Teamwork, Belonging and Community

Games From Around the World (Games 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

In this fun activity, students learn and play 3 playground games that originated in different places around the world. Then they vote on their favorite game to play again. This activity builds listening and cooperative learning skills and promotes physical fitness.

Discover Activity

Gardening for Wildlife

The Natural World, Whole Body, Whole Self

Gardening for Wildlife

National Wildlife Federation

K - 8

50 Minutes

In this activity, children will be assessing the green space or garden area(s) to see if they meet the criteria for certification from the National Wildlife Federation’s Garden for Wildlife™ program.

Wildlife habitat gardens are a haven for local birds, butterflies, and other wildlife. Still, as the urban, suburban, and rural landscapes change, it is increasingly important citizens provide wildlife habitats of any size. By gardening for wildlife, not only are you creating a beautiful space and getting to play in the soil, but you are providing critical places for wildlife to thrive. The network of gardens around the country (over 230,000 gardens and over 7 million people), certified habitats, has committed to wildlife. They represent schools, backyards and patios, parks, churches, businesses, and entire communities.

Discover Activity

Generational Angst

Arts in Action, Stories and Perspectives

Generational Angst

Jazz at Lincoln Center

3 - 8

2 Hours

Using the same set of questions, students explore reactions to different musical genres. Students use the responses to uncover similarities with peers and older generations through two comparison diagrams.

Discover Activity

Genetically Modified Food Crops

STEM Lab: Build, Tinker, Explore, We The People

Genetically Modified Food Crops

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students research various genetically modified (GM) food crops. Then they prepare and stage a debate about the values and ethics of using genetic technology for this purpose. Their research should show that there are both pros and cons to the issue and that not all GM crops should be evaluated equally.

Discover Activity

Geometry Jumps

STEM Lab: Build, Tinker, Explore, The Natural World

Geometry Jumps

PowerUp Fitness

3 - 8

15 Minutes

PowerUp Geometry Jumps - discover geometry concepts through jumping and visualization!

Discover Activity

George Washington Carver

STEM Lab: Build, Tinker, Explore, Arts in Action

George Washington Carver

Mizzen Education, Inc.

K - 2

45 Minutes

Children listen to a story about George Washington Carver. To follow in the footsteps of Carver, they use packing peanuts and craft supplies to make models of their own inventions. This activity builds design, listening, and creative-thinking skills.

Discover Activity

Get to Know You Bingo (Grades 3-5)

Belonging and Community, Stories and Perspectives

Get to Know You Bingo (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students play Bingo with a difference: Numbers have been replaced with personality traits and fun facts. By the end of the game, group members will know one another a little better.

Discover Activity

Get to Know You Bingo (Grades 6-8)

Belonging and Community, Stories and Perspectives

Get to Know You Bingo (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students complete a Bingo card about themselves and then play a collaborative Bingo game, learning personality traits and fun facts about one another along the way.

Discover Activity

Get to Know You Bingo (Grades 9-12)

Belonging and Community, Stories and Perspectives

Get to Know You Bingo (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

In this fun activity, students complete a bingo game card about themselves, and then the whole group works together to play the bingo game. Students will learn interesting facts about one another and, perhaps, begin some new friendships.

Discover Activity

Get to Know You Bingo (Grades K-2)

Belonging and Community, Stories and Perspectives

Get to Know You Bingo (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, children play a bingo game to get to know one another. They practice skills in drawing, communication, and relationship-building.

Discover Activity

Getting the Goods on You (Team Building) Game

Belonging and Community, Leadership and Teamwork

Getting the Goods on You (Team Building) Game

!Mpact Players

3 - 12

20 Minutes

What would your mobile device, bank card, and fridge say about you? Let's find out!

Discover Activity

Ghost and Super Ghost

Stories and Perspectives, Digital Voices

Ghost and Super Ghost

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students form groups to play Ghost and Super Ghost by adding letters to word fragments to make viable words.

Discover Activity

Giant Scrabble

Stories and Perspectives, Digital Voices

Giant Scrabble

Mizzen Education, Inc.

3 - 5

45 Minutes

Scrabble is a game that challenges us to use our critical thinking skills to build words. In this activity, students will have the chance to make their own Scrabble tile and work together to make words and play a giant game of Scrabble.

Discover Activity

Give One, Get One (Grades 3-5)

Belonging and Community, Stories and Perspectives

Give One, Get One (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students begin this activity reading One Green Apple, a story about a young immigrant girl on her first day of school in the United States. She does not speak English. As students listen to this story, they are faced with how it feels to be different and alone, even when surrounded by people. Students then discuss the story with one another, communicating both by writing and speaking.

Discover Activity

Give One, Get One (Grades 9-12)

Stories and Perspectives, Arts in Action

Give One, Get One (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students read and interpret a poem. They record their thoughts and ideas about the poem and then share ideas for writing a poem of their own during a “Give one, Get one” group activity. Students will discover that poetry can take on many forms and present a variety of subjects, all depending on the mindset, imagination, and writing skills of the author.

Discover Activity

Global Intervention in the First Gulf War

We The People, Stories and Perspectives

Global Intervention in the First Gulf War

Mizzen Education, Inc.

9 - 12

45 Minutes

Students read both primary and secondary source articles to explore the reasons for U.S. participation in the First Gulf War. They begin by considering a personal dilemma over conflict and discuss whether or not they think U.S. participation in the war was justified.

Discover Activity

Global Issues Collage

We The People, Belonging and Community

Global Issues Collage

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students create collages based on a global issue and display them around the room to view and discuss with their peers.

Discover Activity

Going for Gold

Leadership and Teamwork, Whole Body, Whole Self

Going for Gold

Mizzen Education, Inc.

3 - 5

45 Minutes

Students create their own Olympic games. Each group will become their own country and create or choose an event. Then everyone "goes for the gold!"

Discover Activity

Grid Paper Puzzles

STEM Lab: Build, Tinker, Explore, We The People

Grid Paper Puzzles

Mizzen Education, Inc.

6 - 8

45 Minutes

Not all puzzles have simple solutions! In this activity, students try different strategies to divide a grid into rectangular regions. The goal is to make each region as equal in size as possible.

Discover Activity

Escape Room (Grades 6-8)

STEM Lab: Build, Tinker, Explore, Leadership and Teamwork

Escape Room (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Teams work together to solve clues and puzzles to escape from a room. This activity builds collaboration, creative thinking, critical thinking, and problem-solving skills.

Discover Activity

Escape Room (Grades 9-12)

STEM Lab: Build, Tinker, Explore, Leadership and Teamwork

Escape Room (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Teams work together to solve clues and puzzles to escape from a room. This activity builds collaboration, creative thinking, critical thinking, and problem-solving skills.

Discover Activity

Evaluate a Business Idea (Grades 6-8)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

Evaluate a Business Idea (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Entrepreneurs evaluate their business plans to make sure that they are devoting their time wisely and investing their money wisely as well. In many cases, seeking other people's opinions about their plans is a smart decision. These opinions might identify opportunities or drawbacks the entrepreneur had not considered. In today's activity, students will learn about several start-up ideas from their peers. Finally, they will conduct SWOT (strengths, weaknesses, opportunities, threats) analyses about the business ideas and then apply the technique to evaluate their ideas.

Discover Activity

Evaluate a Business Idea (Grades 9-12)

Future Ready: Learning and Earning, Leadership and Teamwork

Evaluate a Business Idea (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students evaluate business ideas. Working in groups, they develop business ideas and use SWOT Analysis to assess the viability of each idea.

Discover Activity

Evaluating Websites (Grades 3-5)

Digital Voices, STEM Lab: Build, Tinker, Explore

Evaluating Websites (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students explore the criteria for evaluating websites and the importance of this type of evaluation.

Discover Activity

Evaluating Websites (Grades 6-8)

Digital Voices, Stories and Perspectives

Evaluating Websites (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students explore and evaluate a variety of websites for accuracy, reliability, and usefulness. This activity demonstrates the important differences between related websites, and how to select the best website for your needs.

Discover Activity

Evaluating Websites (Grades 9-12)

Digital Voices, Stories and Perspectives

Evaluating Websites (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students explore a variety of websites and evaluate them. First, the students access websites provided by the adult. Then, they fill out an evaluation worksheet to assess different aspects of each site. Finally, students reconvene as a whole group for discussion.

Discover Activity

Everyday Superheroes

Stories and Perspectives, Belonging and Community

Everyday Superheroes

OregonASK

K - 5

45 Minutes

Students read a book that prompts them to identify and discuss the everyday heroes in their community.

This activity is part 1 of a 5 part series: Everyday Superheroes, Local Hero Scene Part 1, Local Hero Scene Part 2, Preparing for the Local Hero Walk, and Local Hero Walk.

Discover Activity

Evolution (Team Building) Game

Belonging and Community, Leadership and Teamwork

Evolution (Team Building) Game

!Mpact Players

3 - 12

10 Minutes

Evolve into a newer, larger and more animated character as you compete in a hilarious rendition of rock, paper, scissors!

Discover Activity

Mastering Play as a Funologist

STEM Lab: Build, Tinker, Explore, Leadership and Teamwork

Mastering Play as a Funologist

Nickelodeon + Mizzen Education

3 - 5

1 Hour

Welcome to Nickelodeon’s Our World Play Lab! Youth are tasked with helping Nickelodeon create the most exciting and fun games ever for Worldwide Day of Play. Youth learn what it takes to become a Funologist by using science and math to design and build cool new games. As Funologists, they’ll explore what makes a game fun. Youth will play exciting games like the Tennis-Ball-On-A-Spoon Race and Pool Noodle Javelin Toss, and evaluate them using the Lab’s Worldwide Day of Play - Game Criteria Checklist. Get ready for a session full of creativity, teamwork, and celebration!


The activity is 1 of 12 in the Nickelodeon Our World: The Play Lab Module.

Discover Activity

Exploring the Colors of Mars

STEM Lab: Build, Tinker, Explore, The Natural World

Exploring the Colors of Mars

NASA

3 - 5

2 Hours

Students use satellite and rover images to learn about the various features and materials that cause color variation on the surface of Mars. They will then use their knowledge to color a line drawing of Mars and add relief features using glue and powdered minerals. Students explain their choice of colors and minerals based on Mars minerology.

Discover Activity

Fable Character Charades

Arts in Action, Stories and Perspectives

Fable Character Charades

Mizzen Education, Inc.

3 - 5

Students listen to and read along with 4 popular fables. They form pairs and act out characters and character traits from the fables.

Discover Activity

Fact or Opinion?

Digital Voices, Stories and Perspectives

Fact or Opinion?

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students learn to distinguish between facts and opinions in informational texts.

Discover Activity

Fact-checking for Beginners (Student Reporting Labs)

Digital Voices, Stories and Perspectives

Fact-checking for Beginners (Student Reporting Labs)

PBS

6 - 12

Students will learn the basics of fact-checking a news story, and the difference between primary and secondary sources.

This is activity 13 of 16 in the PBS NewsHour Student Reporting Labs Module. Visit the Module to learn more before getting started.

Discover Activity

Fact-sorting Challenge: Examining Common Myths About U.S. Slavery

We The People, Stories and Perspectives

Fact-sorting Challenge: Examining Common Myths About U.S. Slavery

Pulitzer Center

6 - 12

45 Minutes

Students learn about common inaccuracies in how slavery is taught and then strengthen their own knowledge and media literacy skills by working together to distinguish myths from facts, using credible sources.

Discover Activity

Factory Product and Promotional Material

Arts in Action, Digital Voices

Factory Product and Promotional Material

Mizzen Education, Inc.

9 - 12

45 Minutes

Students work in pairs and small groups to come up with an idea for a factory and a product the factory can make. Then they choose 1 visual item to design: a logo, a storyboard for a video ad, a poster announcing job openings, a drawing of their product, etc.

Discover Activity

Fantastic Footwear

Arts in Action, STEM Lab: Build, Tinker, Explore

Fantastic Footwear

Rediscover Center

3 - 8

1 Hour

In this activity, students will be challenged to create a wearable shoe, ankle attachment, or leg attachment out of cardboard. They will learn about measuring techniques that can be used for feet.


This is part 2 of the Cardboard Costumes series from reDiscover Center.


Discover Activity

Farm to Table 1: Prototype Brainstorm

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Farm to Table 1: Prototype Brainstorm

OregonASK

6 - 8

30 Minutes

In this activity, students work together and brainstorm ideas for their farm/kitchen improvement projects that they will work on throughout the course of this series.

This is part 1 of 6 in a series in the "Farm to Table Prototype" Collection.

Discover Activity

Farm to Table 2: Prototype Selection

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

Farm to Table 2: Prototype Selection

OregonASK

6 - 8

20 Minutes

In this activity, students choose their best invention idea by weighing the pros and cons of their ideas.

Discover Activity

Farm to Table 3: Prototype Build

Arts in Action, STEM Lab: Build, Tinker, Explore

Farm to Table 3: Prototype Build

OregonASK

6 - 8

45 Minutes

In this activity, students build the kitchen/farm inventions they created.

This is part 3 of 6 in a series. Start this series with “Farm to Table 1: Prototype Brainstorm” and “Farm to Table 2: Prototype Selection.” To take learning further after this activity, proceed to “Farm to Table 4: Prototype Test & Modify,” “Farm to Table 5: Prototype Naming” and Farm to Table 6: Prototype Share”

Discover Activity

Farm to Table 4: Prototype Test & Modify

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Farm to Table 4: Prototype Test & Modify

OregonASK

6 - 8

45 Minutes

In this activity, students continue to test their Farm to Table prototypes and improve their designs through a process.

This is part 4 of 6 in a series. Provide students with context by first facilitating the previous activities “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection” and “Farm to Table 3: Prototype Build” Then, go further by facilitating “Farm to Table 5: Prototype Naming”, and “Farm to Table 6: Prototype Presentation

Discover Activity

Farm to Table 5: Prototype Naming

Arts in Action, Future Ready: Learning and Earning

Farm to Table 5: Prototype Naming

OregonASK

6 - 8

30 Minutes

In this activity, students brainstorm names and logos for their developed prototypes.

This activity is part 5 of 6 in a series. Start with “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection”, “Farm to Table 3: Prototype Build”, “Farm to Table 4: Prototype Test & Modify”. To take this activity one step further, continue on to“Farm to Table 6: Prototype Presentation.”

Discover Activity

Farm to Table 6: Prototype Presentation

Future Ready: Learning and Earning, Stories and Perspectives

Farm to Table 6: Prototype Presentation

OregonASK

6 - 8

2 Hours

In this activity, students create presentations and showcase their hard work for their farming inventions.

This is part 6 of 6 in a series. Start with the previous activities: “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection”, “Farm to Table 3: Prototype Build,” “Farm to Table 4: Prototype Test & Modify,” and “Farm to Table 5: Prototype Naming.”

Discover Activity

Favorite Animal

Arts in Action, The Natural World

Favorite Animal

Mizzen Education, Inc.

K - 2

45 Minutes

Children choose their favorite animal to be the subject of a large informational poster.

Discover Activity

Find Your Story (Student Reporting Labs)

Digital Voices, Stories and Perspectives

Find Your Story (Student Reporting Labs)

PBS

6 - 12

50 Minutes

Students explore new topics and people to develop a compelling news story.

This is activity 7 of 16 in the PBS NewsHour Student Reporting Labs Module. Visit the Module to learn more before getting started.

Discover Activity

Find the Bugs! Fix the Bugs!

STEM Lab: Build, Tinker, Explore, Digital Voices

Find the Bugs! Fix the Bugs!

Mizzen Education, Inc.

9 - 12

45 Minutes

When a newly written program is run on a computer, it rarely works as the coder intended. Programmers use the word bugs to describe errors in a program that affect the user. In this activity, students will analyze 1 or more programs in the Basic language to identify the bugs, and then fix them. The 5 sample programs offer a range of experiences for student coders, from novice to expert.

Discover Activity

Finding Underreported Stories

Digital Voices, Stories and Perspectives

Finding Underreported Stories

Pulitzer Center

K - 8

1 Hour

In this activity, students explore the idea of underreported stories and consider why some news stories don’t get as much attention as others. After considering what news stories in their own community are underreported, students propose at least one story they think should get more attention.

Discover Activity

Finding the Fast Food Facts: Researching the Nutritional Value of Fast Food

Whole Body, Whole Self, The Natural World

Finding the Fast Food Facts: Researching the Nutritional Value of Fast Food

Mizzen Education, Inc.

9 - 12

45 Minutes

Fast food often provides a quick and inexpensive option for a meal, but may have detrimental health effects. In this activity students work in small groups to research the nutritional value of a meal from a fast food restaurant. They also explore the daily requirements for calories, total fat, saturated fat, trans fat, cholesterol, carbohydrates, sugar, and sodium and the risks associated with consuming too much of any one category. They wrap up the activity with a discussion on what they have learned and how it might influence their future fast food orders.

Discover Activity

Fish, Birds, and Mammals

The Natural World, STEM Lab: Build, Tinker, Explore

Fish, Birds, and Mammals

National Wildlife Federation

3 - 8

50 Minutes

Animals can be categorized in many different ways. Scientists and community scientists use taxonomy or the system used to sort living things. One way animals are classified is by phylum-sorting animals into categories starting with first, whether they have a backbone or no backbone.

Elementary-aged children do not need to know the scientific systems by which animals are categorized, but they do need to begin observing and identifying characteristics that place-specific animals in specific groups. For this activity, children will focus on fish, birds, and mammals.

Discover Activity

Float, Carry & Roll (Team Building) Game

STEM Lab: Build, Tinker, Explore, Leadership and Teamwork

Float, Carry & Roll (Team Building) Game

!Mpact Players

3 - 12

30 Minutes

With limited time and supplies, engineer a vessel that can float, carry, and roll your haul from point A to B!

Discover Activity

Follow the Leader

Leadership and Teamwork, Belonging and Community

Follow the Leader

Mizzen Education, Inc.

K - 2

45 Minutes

Follow the Leader is a classic activity that many generations of children have enjoyed. In this activity, children take turns acting as leaders and followers. Children practice motor skills and following directions.

Discover Activity

Food Label Match

Whole Body, Whole Self, The Natural World

Food Label Match

Mizzen Education, Inc.

9 - 12

45 Minutes

Students match the front of a food package, which generally includes marketing slogans, with the nutrition facts that accompany the food. The activity demonstrates that the nutritional content of foods is not always what packages proclaim it to be.

Discover Activity

Foot Maps

STEM Lab: Build, Tinker, Explore, We The People

Foot Maps

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, children will create their own simple maps in the shape of their foot. They will develop map skills by naming the map and including features such as a compass rose, map key, and simple pictorial symbols.

Discover Activity

Fossil Match

STEM Lab: Build, Tinker, Explore, The Natural World

Fossil Match

Mizzen Education, Inc.

3 - 5

45 Minutes

Students stamp, drag, or roll objects in or through clay. Other students try to match each clay fossil with the object imprinted in it. This activity builds scientific inquiry and collaboration skills.

Discover Activity

Four Square Bonanza

Leadership and Teamwork, Whole Body, Whole Self

Four Square Bonanza

Mizzen Education, Inc.

3 - 5

45 Minutes

Four Square is a fast-paced game that keeps students moving. In this activity, students refine their skills in coordination and sportsmanship by participating in Four Square Bonanza!

Discover Activity

Four Square and Trivia Challenge

Leadership and Teamwork, Belonging and Community

Four Square and Trivia Challenge

Mizzen Education, Inc.

6 - 8

45 Minutes

Four Square is a fun, fast-paced game that helps develop coordination and sportsmanship. In this activity, students combine traditional Four Square games with their knowledge of geography, fiction, sports trivia, or other subjects.

Discover Activity

Fourth of July

Stories and Perspectives, We The People

Fourth of July

Mizzen Education, Inc.

K - 2

45 Minutes

Children learn about the Fourth of July by listening to a picture book and then collaborating to create posters about the holiday.

Discover Activity

Free Press Comic or Collage

We The People, Stories and Perspectives

Free Press Comic or Collage

Mizzen Education, Inc.

3 - 5

45 Minutes

Students explore the importance of the freedom of the press in the United States. They identify examples of the press, examine modern newspapers and magazines, and analyze a mock headline and story to consider limitations on a free press. Finally, teams use what they have learned to create a cartoon, collage, or comic strip illustrating the rights of the press, limits on those rights, and the importance of a free press.

Discover Activity

Free Speech and Social Media

Digital Voices, We The People

Free Speech and Social Media

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore how freedom of speech applies to the internet and online interaction on social media platforms. They work in teams to analyze the content policies of different social media platforms, and then discuss the types of online content (if any) that should be restricted or regulated.

Discover Activity

Free Speech for Students

We The People, Stories and Perspectives

Free Speech for Students

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students will review the First Amendment to the U.S. Constitution, focusing on freedom of speech. They will learn that this freedom is a cornerstone of American culture and democracy, and it extends to students at school. Students will evaluate Tinker v. Des Moines along with a present-day case focusing on students’ first amendment rights.

Discover Activity

Freedom of Speech 101

We The People, Stories and Perspectives

Freedom of Speech 101

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students explore what freedom of speech means in the United States, including the right to speak one’s ideas, feelings, beliefs, and opinions, and the legal protections and limits of free speech. Students work together to create a free speech informational brochure and then exercise their freedom of speech by articulating an opinion about the U.S. government.

Discover Activity

Freedom of the Press Blog Entry

We The People, Stories and Perspectives

Freedom of the Press Blog Entry

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore protections for and limits on the freedom of the press in the United States. In teams, they watch a video summary on the history of the freedom of the press and read a news article about high school students’ efforts to protect their “right to write.” They use what they learn to prepare a team blog entry analyzing the freedom of the press.

Discover Activity

Freedom of the Press Broadcast

We The People, Stories and Perspectives

Freedom of the Press Broadcast

Mizzen Education, Inc.

6 - 8

45 Minutes

Students explore the role and importance of the freedom of the press in the United States. Students identify key phrases in the First Amendment and organize into teams to study a political cartoon, an article, and a video related to the freedom of the press. They then apply what they have learned in a short broadcast of their own.

Discover Activity

Freedom, Resistance, and Genius in Black American Music

We The People, Digital Voices

Freedom, Resistance, and Genius in Black American Music

Pulitzer Center

6 - 12

1 Hour 30 Minutes

Students learn how Black American music has helped to change and define American culture and history, and create a playlist of songs by Black American artists that they believe portray freedom, resistance, and genius. This activity is designed for two 45-minute periods or one 90-minute period.

Discover Activity

From Story to Solution

Digital Voices, Stories and Perspectives

From Story to Solution

Pulitzer Center

6 - 12

2 Hours

Students explore how journalism can reveal the root causes of the problems our communities face, and ultimately help us identify solutions to those problems. This activity is designed to be facilitated across two or more periods; it involves an creative/journalistic project that students may need variable amounts of time to complete.

Discover Activity

Emotional Triggers

Belonging and Community, Stories and Perspectives, Whole Body, Whole Self

Emotional Triggers

kid-grit

3 - 5

15 Minutes

Through this interactive icebreaker, students will learn valuable skills in expressing, exploring, and dealing with their feelings positively and constructively. This sets the stage for a supportive and emotionally intelligent learning environment.

Discover Activity

MLB Players STEM League Lesson 3: Drafting Your Team

STEM Lab: Build, Tinker, Explore, Leadership and Teamwork

MLB Players STEM League Lesson 3: Drafting Your Team

Learn Fresh

3 - 8

1 Hour 30 Minutes

The MLB Players STEM League Draft is here! In Lesson 3, students take on the role of team managers, analyzing MLB player data to build their rosters. Students develop critical thinking, collaboration, and decision-making skills by evaluating key player statistics.

This lesson also includes a bonus activity on teamwork, encouraging students to reflect on the importance of collaboration and supporting peers during gameplay and beyond.

Discover Activity

Infomercials (Team Building) Game

Arts in Action, Stories and Perspectives

Infomercials (Team Building) Game

!Mpact Players

3 - 12

20 Minutes

Pitch your wacky products with creative and clever infomercials! Let's close that deal!

Discover Activity

A Bee Infographic

STEM Lab: Build, Tinker, Explore, The Natural World

A Bee Infographic

The Nature Conservancy

6 - 8

1 Hour

Youth learn how to share their knowledge and inform others about a topic through an infographic.

Discover Activity

What Makes Me, Me?

Belonging and Community, Whole Body, Whole Self, Stories and Perspectives

What Makes Me, Me?

kid-grit

3 - 5

10 Minutes

This activity aims for students to examine, learn, and accept that being unique is a wonderful thing. The pressure to fit in and be like everyone else often starts at an early age. In this activity, students learn how to notice when they are different and appreciate themselves for their differences and unique qualities.

Discover Activity

One Thing

Belonging and Community, Stories and Perspectives, Leadership and Teamwork

One Thing

kid-grit

K - 2

20 Minutes

In this closing, reflection activity, students think actively about doing something positive before the next time they meet. When students can think about kindness without prompting, and it becomes second nature, they are displaying positive character qualities and building empathy skills. Empathy encourages kindness, cooperation, and sharing, and it helps youth learn how to support one another. It also promotes emotional intelligence, allowing them to manage their own feelings better and respond to others in caring, thoughtful ways.

Discover Activity

Kneedy People (Team Building) Game

Leadership and Teamwork, Belonging and Community

Kneedy People (Team Building) Game

!Mpact Players

3 - 12

15 Minutes

For this relay race, you will "kneed" to work closely with your team to successfully pass items for this "leg" of the race!

Discover Activity

Gallery Walk

Arts in Action, Leadership and Teamwork

Gallery Walk

After-School All-Stars

6 - 12

30 Minutes

This teaching technique actively engages students in collaboration and creative problem-solving as they walk throughout a room together in small groups, sharing ideas and discussing questions while responding to images or texts.

Discover Activity

Gallery Walk (Grades 3-5)

Arts in Action, Belonging and Community

Gallery Walk (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students look at a virtual art gallery from the National Gallery of Art called "Vase of Flowers" by Jan Davidsz. de Heem and describe what they see through sketching, writing, discussion, and art creation. They look for the hidden creatures in the painting and respond with artworks of their own.

Discover Activity

Gallery Walk (Grades 6-8)

Arts in Action, Belonging and Community

Gallery Walk (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students look at a virtual art gallery from the Children’s Museum of Art called “Home Sweet Home” and describe what they see through sketching, writing, discussion, and art creation. These works are diverse, and each student can find something to talk about.

Discover Activity

Gallery Walk (Grades K-2)

Arts in Action, Stories and Perspectives

Gallery Walk (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

Children look at a virtual art gallery from the Tate Gallery called “Who Is Gillian Ayres?” and describe what they see through sketching, writing, discussion, and art creation.

Discover Activity

Games From Around the World (Games 3-5)

Leadership and Teamwork, Belonging and Community

Games From Around the World (Games 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

In this fun activity, students learn and play 3 playground games that originated in different places around the world. Then they vote on their favorite game to play again. This activity builds listening and cooperative learning skills and promotes physical fitness.

Discover Activity

Gardening for Wildlife

The Natural World, Whole Body, Whole Self

Gardening for Wildlife

National Wildlife Federation

K - 8

50 Minutes

In this activity, children will be assessing the green space or garden area(s) to see if they meet the criteria for certification from the National Wildlife Federation’s Garden for Wildlife™ program.

Wildlife habitat gardens are a haven for local birds, butterflies, and other wildlife. Still, as the urban, suburban, and rural landscapes change, it is increasingly important citizens provide wildlife habitats of any size. By gardening for wildlife, not only are you creating a beautiful space and getting to play in the soil, but you are providing critical places for wildlife to thrive. The network of gardens around the country (over 230,000 gardens and over 7 million people), certified habitats, has committed to wildlife. They represent schools, backyards and patios, parks, churches, businesses, and entire communities.

Discover Activity

Generational Angst

Arts in Action, Stories and Perspectives

Generational Angst

Jazz at Lincoln Center

3 - 8

2 Hours

Using the same set of questions, students explore reactions to different musical genres. Students use the responses to uncover similarities with peers and older generations through two comparison diagrams.

Discover Activity

Genetically Modified Food Crops

STEM Lab: Build, Tinker, Explore, We The People

Genetically Modified Food Crops

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students research various genetically modified (GM) food crops. Then they prepare and stage a debate about the values and ethics of using genetic technology for this purpose. Their research should show that there are both pros and cons to the issue and that not all GM crops should be evaluated equally.

Discover Activity

Geometry Jumps

STEM Lab: Build, Tinker, Explore, The Natural World

Geometry Jumps

PowerUp Fitness

3 - 8

15 Minutes

PowerUp Geometry Jumps - discover geometry concepts through jumping and visualization!

Discover Activity

George Washington Carver

STEM Lab: Build, Tinker, Explore, Arts in Action

George Washington Carver

Mizzen Education, Inc.

K - 2

45 Minutes

Children listen to a story about George Washington Carver. To follow in the footsteps of Carver, they use packing peanuts and craft supplies to make models of their own inventions. This activity builds design, listening, and creative-thinking skills.

Discover Activity

Get to Know You Bingo (Grades 3-5)

Belonging and Community, Stories and Perspectives

Get to Know You Bingo (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students play Bingo with a difference: Numbers have been replaced with personality traits and fun facts. By the end of the game, group members will know one another a little better.

Discover Activity

Get to Know You Bingo (Grades 6-8)

Belonging and Community, Stories and Perspectives

Get to Know You Bingo (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students complete a Bingo card about themselves and then play a collaborative Bingo game, learning personality traits and fun facts about one another along the way.

Discover Activity

Get to Know You Bingo (Grades 9-12)

Belonging and Community, Stories and Perspectives

Get to Know You Bingo (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

In this fun activity, students complete a bingo game card about themselves, and then the whole group works together to play the bingo game. Students will learn interesting facts about one another and, perhaps, begin some new friendships.

Discover Activity

Get to Know You Bingo (Grades K-2)

Belonging and Community, Stories and Perspectives

Get to Know You Bingo (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, children play a bingo game to get to know one another. They practice skills in drawing, communication, and relationship-building.

Discover Activity

Getting the Goods on You (Team Building) Game

Belonging and Community, Leadership and Teamwork

Getting the Goods on You (Team Building) Game

!Mpact Players

3 - 12

20 Minutes

What would your mobile device, bank card, and fridge say about you? Let's find out!

Discover Activity

Ghost and Super Ghost

Stories and Perspectives, Digital Voices

Ghost and Super Ghost

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students form groups to play Ghost and Super Ghost by adding letters to word fragments to make viable words.

Discover Activity

Giant Scrabble

Stories and Perspectives, Digital Voices

Giant Scrabble

Mizzen Education, Inc.

3 - 5

45 Minutes

Scrabble is a game that challenges us to use our critical thinking skills to build words. In this activity, students will have the chance to make their own Scrabble tile and work together to make words and play a giant game of Scrabble.

Discover Activity

Give One, Get One (Grades 3-5)

Belonging and Community, Stories and Perspectives

Give One, Get One (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students begin this activity reading One Green Apple, a story about a young immigrant girl on her first day of school in the United States. She does not speak English. As students listen to this story, they are faced with how it feels to be different and alone, even when surrounded by people. Students then discuss the story with one another, communicating both by writing and speaking.

Discover Activity

Give One, Get One (Grades 9-12)

Stories and Perspectives, Arts in Action

Give One, Get One (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students read and interpret a poem. They record their thoughts and ideas about the poem and then share ideas for writing a poem of their own during a “Give one, Get one” group activity. Students will discover that poetry can take on many forms and present a variety of subjects, all depending on the mindset, imagination, and writing skills of the author.

Discover Activity

Global Intervention in the First Gulf War

We The People, Stories and Perspectives

Global Intervention in the First Gulf War

Mizzen Education, Inc.

9 - 12

45 Minutes

Students read both primary and secondary source articles to explore the reasons for U.S. participation in the First Gulf War. They begin by considering a personal dilemma over conflict and discuss whether or not they think U.S. participation in the war was justified.

Discover Activity

Global Issues Collage

We The People, Belonging and Community

Global Issues Collage

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students create collages based on a global issue and display them around the room to view and discuss with their peers.

Discover Activity

Going for Gold

Leadership and Teamwork, Whole Body, Whole Self

Going for Gold

Mizzen Education, Inc.

3 - 5

45 Minutes

Students create their own Olympic games. Each group will become their own country and create or choose an event. Then everyone "goes for the gold!"

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Grid Paper Puzzles

STEM Lab: Build, Tinker, Explore, We The People

Grid Paper Puzzles

Mizzen Education, Inc.

6 - 8

45 Minutes

Not all puzzles have simple solutions! In this activity, students try different strategies to divide a grid into rectangular regions. The goal is to make each region as equal in size as possible.

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Copyright © 2025, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2025, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.