Mizzen Education Logo
Mizzen Education Logo

Mizzen for Teams

Donate!

Try "STEM"

All Activities

Escape Room (Grades 3-5)

STEM, Leadership and Teamwork

Grades 3 - 5

Escape Room (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Teams work together to solve clues and puzzles to escape from a room. This activity builds collaboration, creative thinking, critical thinking, and problem-solving skills.

Discover Activity

Escape Room (Grades 3-5)STEM, Leadership and Teamwork
45 MinutesGrades 3 - 5

Highlighting Underreported Stories About Black Innovators

History and Society, Literacy

Grades 6 - 12

Highlighting Underreported Stories About Black Innovators

Pulitzer Center

6 - 12

1 Hour 30 Minutes

Students explore the meaning of the word innovator, analyze two stories about Black American innovators from The 1619 Project, and conduct their own research on underreported stories about Black American innovators. This activity is designed for two 45-minute periods or one 90-minute period.

Discover Activity

Highlighting Underreported Stories About Black InnovatorsHistory and Society, Literacy
1 Hour 30 MinutesGrades 6 - 12

Helping Underwater Animals and Plants (Grades 3-5)

Nature and Wildlife, History and Society

Grades 3 - 5

Helping Underwater Animals and Plants (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students learn about the importance of oceans to the health of the planet. They work together to promote ideas that protect underwater plants and animals in oceans while also helping to reduce global poverty. This activity builds research and cooperative learning skills. It also develops empathy and global awareness.

Discover Activity

Helping Underwater Animals and Plants (Grades 3-5)Nature and Wildlife, History and Society
45 MinutesGrades 3 - 5

How Can I Successfully Complete My College Major? (Grades 9-12)

Career and Future Readiness, Leadership and Teamwork

Grades 9 - 12

How Can I Successfully Complete My College Major? (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students research college majors by identifying their own skill sets and personal attributes and exploring how their traits connect to a variety of college majors.

Discover Activity

How Can I Successfully Complete My College Major? (Grades 9-12)Career and Future Readiness, Leadership and Teamwork
45 MinutesGrades 9 - 12

Functional Fitness Week 2: Day 1

Health and Wellness, Leadership and Teamwork

Grades K - 8

Functional Fitness Week 2: Day 1

Active Kids and Minds

K - 8

40 Minutes

Start week 2 by learning the skill of the week: Running. In this activity, students boost their endurance by participating in running exercises. Then, define the characteristics of fruits.

This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

Discover Activity

Functional Fitness Week 2: Day 1Health and Wellness, Leadership and Teamwork
40 MinutesGrades K - 8

What’s the Favorite Square? A Chess and Statistics Problem

STEM

Grades 6 - 8

What’s the Favorite Square? A Chess and Statistics Problem

Mizzen Education, Inc.

6 - 8

45 Minutes

Which square is visited most often in a chess game? Which is visited the least? Students will tabulate data to answer these questions as they enjoy a round of chess.

Discover Activity

What’s the Favorite Square? A Chess and Statistics ProblemSTEM
45 MinutesGrades 6 - 8

Thinking on Your Feet

Career and Future Readiness, Leadership and Teamwork

Grades 9 - 12

Thinking on Your Feet

Mizzen Education, Inc.

9 - 12

45 Minutes

Students practice the job interview skill of handling unusual, unexpected, or difficult questions that challenge the thinking process.

Discover Activity

Thinking on Your FeetCareer and Future Readiness, Leadership and Teamwork
45 MinutesGrades 9 - 12

They Really Failed?

Literacy, Career and Future Readiness

Grades 6 - 8

They Really Failed?

Mizzen Education, Inc.

6 - 8

45 Minutes

Each student reads about a person who failed at first but later went on to achieve success. Students present 1 surprising fact about this person to the whole group, and the group tries to guess who the person is. This activity builds reading and summarizing skills as well as speaking and listening skills.

Discover Activity

They Really Failed?Literacy, Career and Future Readiness
45 MinutesGrades 6 - 8

Fossil Match

STEM, Nature and Wildlife

Grades 3 - 5

Fossil Match

Mizzen Education, Inc.

3 - 5

45 Minutes

Students stamp, drag, or roll objects in or through clay. Other students try to match each clay fossil with the object imprinted in it. This activity builds scientific inquiry and collaboration skills.

Discover Activity

Fossil MatchSTEM, Nature and Wildlife
45 MinutesGrades 3 - 5

Revolving Door Cardboard Art Technique

Arts, Literacy

Grades 3 - 8

Revolving Door Cardboard Art Technique

Rediscover Center

3 - 8

25 Minutes

In this activity, makers will learn how to make artwork using the Revolving Door Tiny Technique. This technique uses a skewer as an axis and allows the cardboard to flip over while still being attached to the base cardboard.

Discover Activity

Revolving Door Cardboard Art TechniqueArts, Literacy
25 MinutesGrades 3 - 8

Jobs on the Move!

Career and Future Readiness, Literacy

Grades K - 2

Jobs on the Move!

Mizzen Education, Inc.

K - 2

45 Minutes

Children read and discuss picture books to learn about a variety of vehicles and the people who operate them.

Discover Activity

Jobs on the Move!Career and Future Readiness, Literacy
45 MinutesGrades K - 2

Where Do Doctors and Nurses Work?

Career and Future Readiness, History and Society

Grades 6 - 8

Where Do Doctors and Nurses Work?

Mizzen Education, Inc.

6 - 8

45 Minutes

Students explore less-traditional medical workplaces such as rural hospital facilities, the military medical corps, and mobile health clinics and learn about the types of experiences medical professionals may have there.

Discover Activity

Where Do Doctors and Nurses Work?Career and Future Readiness, History and Society
45 MinutesGrades 6 - 8

Inventor Trading Cards (Grades K-2)

Literacy, STEM

Grades K - 2

Inventor Trading Cards (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

Children learn about inventors by reading about them and then drawing and coloring pictures of their inventions on the provided cards. Then, they trade cards to form sets of the same color.

Discover Activity

Inventor Trading Cards (Grades K-2)Literacy, STEM
45 MinutesGrades K - 2

To Share or Not to Share?

Digital Media and Communications, Social and Emotional Awareness

Grades 3 - 5

To Share or Not to Share?

Mizzen Education, Inc.

3 - 5

45 Minutes

Both adults and young people spend a lot of time online. Because of social media, web browsing, shopping, gaming, and email, information is constantly exchanged. Students learn about personal and private information and when they should and should not share it online.

Discover Activity

To Share or Not to Share?Digital Media and Communications, Social and Emotional Awareness
45 MinutesGrades 3 - 5

Why do Companies Merge?

Career and Future Readiness, History and Society

Grades 9 - 12

Why do Companies Merge?

Mizzen Education, Inc.

9 - 12

45 Minutes

Students play a game to explore why companies merge. They explore who benefits and who might be harmed as a result of mergers.

Discover Activity

Why do Companies Merge?Career and Future Readiness, History and Society
45 MinutesGrades 9 - 12

Fact-sorting Challenge: Examining Common Myths About U.S. Slavery

History and Society, Literacy

Grades 6 - 12

Fact-sorting Challenge: Examining Common Myths About U.S. Slavery

Pulitzer Center

6 - 12

45 Minutes

Students learn about common inaccuracies in how slavery is taught and then strengthen their own knowledge and media literacy skills by working together to distinguish myths from facts, using credible sources.

Discover Activity

Fact-sorting Challenge: Examining Common Myths About U.S. SlaveryHistory and Society, Literacy
45 MinutesGrades 6 - 12

Investing in the Future of Transportation

STEM, Career and Future Readiness

Grades 9 - 12

Investing in the Future of Transportation

Mizzen Education, Inc.

9 - 12

45 Minutes

Students can earn millions by investing wisely! In this activity, students research the development of 5 new types of transportation and make investment decisions based on the most promising choices.

Discover Activity

Investing in the Future of TransportationSTEM, Career and Future Readiness
45 MinutesGrades 9 - 12

All About Me: A Social Media Tale

Digital Media and Communications, Literacy

Grades 3 - 8

All About Me: A Social Media Tale

Mizzen Education, Inc.

3 - 8

45 Minutes

In this hands-on, crafty activity, students learn about different social media platforms, and create a social media autobiography.

Discover Activity

All About Me: A Social Media TaleDigital Media and Communications, Literacy
45 MinutesGrades 3 - 8

Too Much Homework?

Social and Emotional Awareness, Literacy

Grades 6 - 8

Too Much Homework?

Mizzen Education, Inc.

6 - 8

45 Minutes

Students form groups to debate whether school gives too much homework and brainstorm reasons for both sides of the argument. Teams are awarded points for strong, valid reasoning and logical supporting evidence.

Discover Activity

Too Much Homework?Social and Emotional Awareness, Literacy
45 MinutesGrades 6 - 8

Playing Innovator Trading Cards (3-5)

Leadership and Teamwork, History and Society

Grades 3 - 5

Playing Innovator Trading Cards (3-5)

Mizzen Education, Inc.

3 - 5

50 Minutes

In this culminating activity, learners use their completed Innovator Trading Cards to play two connected games: first, trading cards to recognize shared themes, and second, applying their learning to identify which types of innovators are best suited to solve community challenges. This activity reinforces collaboration, evidence-based reasoning, and the understanding that communities benefit from many kinds of innovation working together.

This is the second of two activities in the Innovator Trading Card Collection:

Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.

Activity 2 focuses on facilitating the associated game to reinforce learning.

Discover Activity

Playing Innovator Trading Cards (3-5)Leadership and Teamwork, History and Society
50 MinutesGrades 3 - 5

I'd Like To Have A Word With You (Team Building) Game

Social and Emotional Awareness, Literacy

Grades 3 - 12

Video

I'd Like To Have A Word With You (Team Building) Game

!Mpact Players

3 - 12

15 Minutes

Connect with other players by creating words from random letter tiles!

Discover Activity

Video
I'd Like To Have A Word With You (Team Building) GameSocial and Emotional Awareness, Literacy
15 MinutesGrades 3 - 12

Labor Unions

History and Society, Career and Future Readiness

Grades 9 - 12

Labor Unions

Mizzen Education, Inc.

9 - 12

45 Minutes

In this activity, students explore the role of labor unions. They examine the purpose and methods of labor unions. Then, through case studies, they learn about the successes and challenges of labor unions over time and contrast right to work vs. right to organize ideologies. Finally, students will apply what they have learned to present arguments for and against the merits of labor unions.

Discover Activity

Labor UnionsHistory and Society, Career and Future Readiness
45 MinutesGrades 9 - 12

Freedom, Resistance, and Genius in Black American Music

History and Society, Digital Media and Communications

Grades 6 - 12

Freedom, Resistance, and Genius in Black American Music

Pulitzer Center

6 - 12

1 Hour 30 Minutes

Students learn how Black American music has helped to change and define American culture and history, and create a playlist of songs by Black American artists that they believe portray freedom, resistance, and genius. This activity is designed for two 45-minute periods or one 90-minute period.

Discover Activity

Freedom, Resistance, and Genius in Black American MusicHistory and Society, Digital Media and Communications
1 Hour 30 MinutesGrades 6 - 12

A News Show Structure: Block B and the Weather

Digital Media and Communications, Literacy

Grades 3 - 5

A News Show Structure: Block B and the Weather

PBS

3 - 5

30 Minutes

Step into the shoes of a weatherperson in our exciting lesson! Students decode weather symbols, create a legendary forecast, and experience the thrill of delivering it using a teleprompter setup.

This activity can be completed as a standalone lesson. It is, however, best completed as part of SRL’s The News Show Structure. This series is also the second section of SRL’s First Module From Concept to Screen: Building Your News Hour. The module is broken into three sections. The first two contain lessons that can be completed as standalone activities or as part of a series. All three sections converge to provide a powerful and fun introduction to producing and hosting news shows. The module is followed by a second that deepens student knowledge and skills.

Discover Activity

A News Show Structure: Block B and the WeatherDigital Media and Communications, Literacy
30 MinutesGrades 3 - 5

Navigating Using the Sun

STEM, Nature and Wildlife

Grades 6 - 8

Navigating Using the Sun

OregonASK

6 - 8

45 Minutes

Students track the sun’s path across the sky to determine north, south, east, and west.

Discover Activity

Navigating Using the SunSTEM, Nature and Wildlife
45 MinutesGrades 6 - 8

The Blues 1: Lyrics

Arts, Literacy

Grades 3 - 8

The Blues 1: Lyrics

Jazz at Lincoln Center

3 - 8

1 Hour

This activity is Part 1 of 2 in a series on The Blues. Take learning further with "The Blues 2: Chords" activity.

The blues are an accessible, poignant style of jazz that can act as a powerful tool for processing our experiences and emotions. By learning the basic lyrical structure of blues songs and writing their own lyrics, students share and reflect on an event, decision, or choice they made in their lives.

Discover Activity

The Blues 1: LyricsArts, Literacy
1 HourGrades 3 - 8

Helping the Planet

History and Society, Nature and Wildlife

Grades 3 - 5

Helping the Planet

Mizzen Education, Inc.

3 - 5

45 Minutes

Students explore some of the problems of our planet and connect them to the United Nations Sustainable Development Global Goals. Then students design a poster that explains the problem and encourages others to work together to help solve it.

Discover Activity

Helping the PlanetHistory and Society, Nature and Wildlife
45 MinutesGrades 3 - 5

Acting With Emotion

Arts, Social and Emotional Awareness

Grades 3 - 5

Acting With Emotion

Mizzen Education, Inc.

3 - 5

45 Minutes

Students explore ways to portray mood and emotions in drama. As they stage readings of various scenes, they portray seriousness, humor, or a sense of excitement and adventure.

Discover Activity

Acting With EmotionArts, Social and Emotional Awareness
45 MinutesGrades 3 - 5

Design and Create an Invitation

Arts, Literacy

Grades 3 - 5

Design and Create an Invitation

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students will create invitations to a surprise birthday party for a family member. They will use the design elements of color, line, and shape, as well as design principles such as balance, variety, and pattern.

Discover Activity

Design and Create an InvitationArts, Literacy
45 MinutesGrades 3 - 5

Do You Have Too Much Homework?

Social and Emotional Awareness, Literacy

Grades 9 - 12

Do You Have Too Much Homework?

Mizzen Education, Inc.

9 - 12

45 Minutes

Do schools give too much homework? Students form 2 teams to brainstorm reasons and evidence for both sides of the argument. Students then debate the issue by sharing their reasons and evidence. Teams are awarded points for strong, valid reasons and logical supporting evidence.

Discover Activity

Do You Have Too Much Homework?Social and Emotional Awareness, Literacy
45 MinutesGrades 9 - 12

Creative Loops

Arts, STEM

Grades 3 - 8

Creative Loops

Jazz at Lincoln Center

3 - 8

1 Hour

Students experience the process of performance-feedback-revision through the construction of a sound-producing, Rube Goldberg machine. Students learn how the loop helps musicians improve their craft.

Discover Activity

Creative LoopsArts, STEM
1 HourGrades 3 - 8

Make an Animal Book (Grades 3-5)

Nature and Wildlife, STEM

Grades 3 - 5

Make an Animal Book (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Each student makes an animal page for a group book. This activity builds research, cooperative learning, and organization skills.

Discover Activity

Make an Animal Book (Grades 3-5)Nature and Wildlife, STEM
45 MinutesGrades 3 - 5

Why Do Customers Stop Buying Certain Brands?

Career and Future Readiness, History and Society

Grades 9 - 12

Why Do Customers Stop Buying Certain Brands?

Mizzen Education, Inc.

9 - 12

45 Minutes

A well-known saying in business is “the customer is always right.” Unfortunately for many businesses and entrepreneurs, sometimes the customer decides that they no longer want to buy a product or items from a particular brand. Students will explore the history of certain brands that once were popular and successful but then declined or failed.

Discover Activity

Why Do Customers Stop Buying Certain Brands?Career and Future Readiness, History and Society
45 MinutesGrades 9 - 12

A Visit to Ireland

Literacy, History and Society

Grades 6 - 8

A Visit to Ireland

Mizzen Education, Inc.

6 - 8

45 Minutes

Students explore Ireland’s landmarks, historic sites, geographic areas, and major cities and create a travel guide to attract visitors to the country.

Discover Activity

A Visit to IrelandLiteracy, History and Society
45 MinutesGrades 6 - 8

Watch for the Warning Signs of Depression

Social and Emotional Awareness, Arts

Grades 9 - 12

Watch for the Warning Signs of Depression

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn the warning signs of depression. They create a drawing, a poster, a public service announcement (PSA), or other work to communicate information about depression.

Discover Activity

Watch for the Warning Signs of DepressionSocial and Emotional Awareness, Arts
45 MinutesGrades 9 - 12

World War I (Grades 9-12)

History and Society, Literacy

Grades 9 - 12

World War I (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn about the causes and course of World War I and show their understanding by writing and performing a rap song. Students develop key critical-thinking, analytical, and collaboration skills while they analyze the impact of the war on the world.

Discover Activity

World War I (Grades 9-12)History and Society, Literacy
45 MinutesGrades 9 - 12

Rhythm and Language

Arts, Literacy

Grades 3 - 8

Rhythm and Language

Jazz at Lincoln Center

3 - 8

1 Hour

Students play with sounds to determine their ability to invoke imagery. They then create a soundscape poem using onomatopoeia.

Discover Activity

Rhythm and LanguageArts, Literacy
1 HourGrades 3 - 8

Visiting the Regions of the USA

History and Society, Literacy

Grades 3 - 5

Visiting the Regions of the USA

Mizzen Education, Inc.

3 - 5

45 Minutes

The United States offers diverse geography, climates, and landmarks. In this activity, students explore the country by learning about a specific geographic region and creating a travel brochure to encourage others to visit.

Discover Activity

Visiting the Regions of the USAHistory and Society, Literacy
45 MinutesGrades 3 - 5

Comic Books

Literacy, Arts

Grades 3 - 5

Comic Books

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students analyze the features of comic books and report their findings to the group. This activity builds skills in visual arts and literary analysis.

Discover Activity

Comic BooksLiteracy, Arts
45 MinutesGrades 3 - 5

NBA Math Hoops Lesson 3: The NBA Math Hoops Draft

STEM, Career and Future Readiness

Grades 3 - 8

NBA Math Hoops Lesson 3: The NBA Math Hoops Draft

Learn Fresh

3 - 8

1 Hour 30 Minutes

In this activity, students apply their knowledge of percentages and decimals to the NBA Math Hoops player cards. Then, they form teams and draft their roster for the NBA Math Hoops season.

Discover Activity

NBA Math Hoops Lesson 3: The NBA Math Hoops DraftSTEM, Career and Future Readiness
1 Hour 30 MinutesGrades 3 - 8

Invention Idea Jigsaw

STEM, Career and Future Readiness

Grades 6 - 8

Invention Idea Jigsaw

Mizzen Education, Inc.

6 - 8

45 Minutes

Students claim 1 adjective card and 1 noun card from the card decks provided. Then they form groups of 2 or 3 and see whether the words they have selected spark an idea for a new invention. Volunteers present their ideas to the whole group, a process similar to the television show Shark Tank.

Discover Activity

Invention Idea JigsawSTEM, Career and Future Readiness
45 MinutesGrades 6 - 8

Discovering Rainforest Locations

Nature and Wildlife, STEM

Grades 3 - 8

Discovering Rainforest Locations

California Academy of Sciences

3 - 8

1 Hour 10 Minutes

Students compare maps showing worldwide temperature, precipitation, biodiversity, and soil nutrient levels to predict where on our planet rainforests are located.

Discover Activity

Discovering Rainforest LocationsNature and Wildlife, STEM
1 Hour 10 MinutesGrades 3 - 8

Satisfying a Client: Logo Design

Career and Future Readiness, Arts

Grades 3 - 5

Satisfying a Client: Logo Design

Mizzen Education, Inc.

3 - 5

45 Minutes

Middle school students are familiar with a variety of experiences in completing school assignments. They may recognize that some assignments are easy to complete, others take an extra effort or revision to get right, and some involve many trials and failures before finally achieving success. In this activity, students discover that the same range of efforts are required in the business world, too. They model the job of designing logos for 3 businesses and discover how the opinions and feedback of clients affect each task.

Discover Activity

Satisfying a Client: Logo DesignCareer and Future Readiness, Arts
45 MinutesGrades 3 - 5

Farm to Table 6: Prototype Presentation

Career and Future Readiness, Literacy

Grades 6 - 8

Farm to Table 6: Prototype Presentation

OregonASK

6 - 8

2 Hours

In this activity, students create presentations and showcase their hard work for their farming inventions.

This is part 6 of 6 in a series. Start with the previous activities: “Farm to Table 1: Prototype Brainstorm”, “Farm to Table 2: Prototype Selection”, “Farm to Table 3: Prototype Build,” “Farm to Table 4: Prototype Test & Modify,” and “Farm to Table 5: Prototype Naming.”

Discover Activity

Farm to Table 6: Prototype PresentationCareer and Future Readiness, Literacy
2 HoursGrades 6 - 8

The Cable Network Challenge

Career and Future Readiness, Leadership and Teamwork

Grades 9 - 12

The Cable Network Challenge

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore the concept of intellectual property rights by simulating a competition among cable channels and discussing the importance of IP for businesses.

Discover Activity

The Cable Network ChallengeCareer and Future Readiness, Leadership and Teamwork
45 MinutesGrades 9 - 12

Choreograph Dance Moves (Grades 6-8)

Arts, Leadership and Teamwork

Grades 6 - 8

Choreograph Dance Moves (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students work together to choreograph and perform a freestyle dance.

Discover Activity

Choreograph Dance Moves (Grades 6-8)Arts, Leadership and Teamwork
45 MinutesGrades 6 - 8

Making Comics Part 3: Talking, Thinking, Dreaming

Arts, Literacy

Grades 3 - 12

Making Comics Part 3: Talking, Thinking, Dreaming

OregonASK

3 - 12

1 Hour

Talking, Thinking, and Dreaming are some of the ways that action unfolds in comics. Students have a chance to think about all the ways that language is used in comics, from lines that show action to the bubbles that show what characters are thinking and saying.

This is part 3 of 7 in a series. Provide context by first facilitating Making Comics Parts 1-2, and then afterward, Making Comics Parts 4-7.

Discover Activity

Making Comics Part 3: Talking, Thinking, DreamingArts, Literacy
1 HourGrades 3 - 12

Train Obstacle Course

Leadership and Teamwork, Health and Wellness

Grades K - 2

Train Obstacle Course

OregonASK

K - 2

1 Hour

Students set up a train-themed obstacle course. Afterward, they get their blood flowing by running through their own course!

Discover Activity

Train Obstacle CourseLeadership and Teamwork, Health and Wellness
1 HourGrades K - 2

You Make the Rules!

History and Society, Social and Emotional Awareness

Grades K - 2

You Make the Rules!

Mizzen Education, Inc.

K - 2

45 Minutes

Children learn that the government makes laws and discuss why communities have laws by comparing them to rules in afterschool programs and other familiar places like home and school. They then collaborate to propose ideas for new group rules and vote on whether or not to adopt them.

Discover Activity

You Make the Rules!History and Society, Social and Emotional Awareness
45 MinutesGrades K - 2

Building a Background Story

Digital Media and Communications, Literacy

Grades 3 - 5

Building a Background Story

PBS

3 - 5

45 Minutes

In this lesson, students craft detailed backstories for their sources. Let’s create a world of information to fuel our interviews!

This is lesson 10 in “Building a News Hour,” the second module from PBS NewsHour Student Reporting Labs’ module series.

Discover Activity

Building a Background StoryDigital Media and Communications, Literacy
45 MinutesGrades 3 - 5

The Big Easy: Day 13 Lesson

Arts, Literacy

Grades 3 - 8

The Big Easy: Day 13 Lesson

Jazz at Lincoln Center

3 - 8

1 Hour

Welcome to Lesson 13 of Jazz at Lincoln Center's module, "The Big Easy"! Students choreograph expressive dances inspired by fictional neighborhood, infusing movement with narrative and emotion.

Discover Activity

The Big Easy: Day 13 LessonArts, Literacy
1 HourGrades 3 - 8

Meet the First President!

History and Society, Literacy

Grades K - 2

Meet the First President!

Mizzen Education, Inc.

K - 2

45 Minutes

Children learn about the life of George Washington. After discussing the myth about Washington and the cherry tree, they read a biography to learn about his life. Then, they create a George Washington cherry tree, complete with details about his life.

Discover Activity

Meet the First President!History and Society, Literacy
45 MinutesGrades K - 2

What Makes a Good Video Story? (Student Reporting Labs)

Digital Media and Communications, Literacy

Grades 6 - 12

What Makes a Good Video Story? (Student Reporting Labs)

PBS

6 - 12

50 Minutes

What makes a video story good isn’t just about the topic, it’s how you tell the story.

In this lesson, you will focus on key elements that make for great nonfiction stories like news packages, video profiles, explainers, and short documentaries.

This is activity 4 of 16 in the PBS NewsHour Student Reporting Labs Module. Visit the Module to learn more before getting started.

Discover Activity

What Makes a Good Video Story? (Student Reporting Labs)Digital Media and Communications, Literacy
50 MinutesGrades 6 - 12

Food Tycoon (Team Building) Game

Arts, Career and Future Readiness

Grades K - 12

Video

Food Tycoon (Team Building) Game

!Mpact Players

K - 12

30 Minutes

Earn cash, customers, and compliments at your newly-created restaurant featuring your famous signature dish and motto!

Discover Activity

Video
Food Tycoon (Team Building) GameArts, Career and Future Readiness
30 MinutesGrades K - 12

Design a New Toy

STEM, Arts

Grades 6 - 8

Design a New Toy

Mizzen Education, Inc.

6 - 8

45 Minutes

Students brainstorm and sketch ideas for new toys. Then they make a prototype from simple materials and present it to the group.

Discover Activity

Design a New ToySTEM, Arts
45 MinutesGrades 6 - 8

Basics of Presenting (Grades 9-12)

Literacy, Social and Emotional Awareness

Grades 9 - 12

Basics of Presenting (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students discuss best practices for delivering a presentation. Then students prepare and deliver a presentation on the topic of their choice.

Discover Activity

Basics of Presenting (Grades 9-12)Literacy, Social and Emotional Awareness
45 MinutesGrades 9 - 12

Invasive Species Management Proposal

STEM, Nature and Wildlife

Grades 6 - 8

Invasive Species Management Proposal

City Parks Foundation

6 - 8

1 Hour

Using research and data from the previous lessons, students will put together a proposal for how to manage invasive species in their region. This lesson will strengthen their team building, research, and presentation skills all which are necessary to foster community activism towards a more environmentally conscious future.

This is activity 4 of 5 in the "Invasive Species" module from City Parks Foundation.

Discover Activity

Invasive Species Management ProposalSTEM, Nature and Wildlife
1 HourGrades 6 - 8

Elevator Pitch Practice: Scripted Pitch

Career and Future Readiness, Leadership and Teamwork

Grades 3 - 12

Elevator Pitch Practice: Scripted Pitch

Young Entrepreneur Institute

3 - 12

20 Minutes

In this activity, students practice presenting a provided pitch. The goals are to become more comfortable presenting to a group; start to establish a safe space by practicing constructive feedback with peers; develop or refine presentation skills such as pace, volume, tone, eye contact and confidence.

Discover Activity

Elevator Pitch Practice: Scripted PitchCareer and Future Readiness, Leadership and Teamwork
20 MinutesGrades 3 - 12

What Is History, and Why Does It Matter?

History and Society, Literacy

Grades K - 8

What Is History, and Why Does It Matter?

Pulitzer Center

K - 8

1 Hour 15 Minutes

In this activity, students define history and explore its significance. Students will analyze a short text, participate in group discussions, and develop personal and collective understandings of the importance of history. Then, students will reflect on their personal histories to create a Roots and Wings mural that charts where they come from and where they are going.

Discover Activity

What Is History, and Why Does It Matter?History and Society, Literacy
1 Hour 15 MinutesGrades K - 8

Shape Hunt

STEM, Nature and Wildlife

Grades K - 2

Shape Hunt

Mizzen Education, Inc.

K - 2

35 Minutes

Learners explore familiar geometric shapes and discover how they appear in real-world objects. Through observation, they begin to understand that shapes in the environment are often not perfect, connecting math concepts to the world around them!

Discover Activity

Shape HuntSTEM, Nature and Wildlife
35 MinutesGrades K - 2

Order in the (Supreme) Court!

History and Society, Literacy

Grades 3 - 5

Order in the (Supreme) Court!

Mizzen Education, Inc.

3 - 5

45 Minutes

Students discover the world of procedures, structure, traditions, and terminology that make up the highest court in the judicial branch of the U.S. Government.

Discover Activity

Order in the (Supreme) Court!History and Society, Literacy
45 MinutesGrades 3 - 5

Plant Mysteries: Solved!

Nature and Wildlife, STEM

Grades 9 - 12

Plant Mysteries: Solved!

Mizzen Education, Inc.

9 - 12

45 Minutes

Students identify a mystery to solve about plants, and then they research and report on the solution. This activity shows students the complexity of organisms that are essential for all animal life, including the lives of humans.

Discover Activity

Plant Mysteries: Solved!Nature and Wildlife, STEM
45 MinutesGrades 9 - 12

Indoor-Outdoor Theater Voices

Arts, Literacy

Grades K - 2

Indoor-Outdoor Theater Voices

Mizzen Education, Inc.

K - 2

45 Minutes

Children use tongue-twisters to experiment with modulating their voices. They progress from a soft whisper to a stage whisper and then up to a stage projection.

Discover Activity

Indoor-Outdoor Theater VoicesArts, Literacy
45 MinutesGrades K - 2

Prototype a Transportation Vehicle/Vessel

STEM, Arts

Grades 3 - 8

Prototype a Transportation Vehicle/Vessel

Rediscover Center

3 - 8

1 Hour

In this activity, students will create prototypes of transportation vehicles. This project was inspired by Rosie Revere, Engineer, written by Andrea Beaty, and illustrated by David Roberts.


Rosie Revere, Engineer is a story of a young girl who dreams of becoming an engineer. We can all take a lesson from Rosie to realize that dreams, professions, skills, and passion are gender neutral. With the help of a wonderful role model in great-great Aunt Rose, Rosie realized that she should celebrate her failures and not hide her inventions! In this story, Rosie engineers a helicopter to make her Great Aunt Rose's dreams come true: to fly. With her inspiration, let's prototype our own transportation vehicle or vessel.


Discover Activity

Prototype a Transportation Vehicle/VesselSTEM, Arts
1 HourGrades 3 - 8

The International Space Station (Grades 6-8)

History and Society, Literacy

Grades 6 - 8

The International Space Station (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Countries from around the world work together to make sure the International Space Station (ISS) is a success. In this activity, students research international cooperation on this project and share their findings with the group. This activity builds understanding of the challenges and rewards of international cooperation, as well as providing practice in speaking and listening.

Discover Activity

The International Space Station (Grades 6-8)History and Society, Literacy
45 MinutesGrades 6 - 8

Beyond the Headlines: Color Stories

Digital Media and Communications, Arts

Grades 3 - 5

Beyond the Headlines: Color Stories

PBS

3 - 5

30 Minutes

Dive into the colorful world of emotions and branding! Students get hands-on with colors, decode logo meanings, and craft a captivating color story for their news show. It's market research like never before!

This activity can be completed as a standalone lesson. It is best completed as part of SRL’s Beyond the Headlines 4-part series. This short series is also the first section of SRL’s First Module From Concept to Screen: Building Your News Hour. The module is broken into three sections. The first two contain lessons that can be completed as standalone activities or as part of a series. All three sections converge to provide a powerful and fun introduction to producing and hosting news shows. The module is followed by a second that deepens student knowledge and skills.

Discover Activity

Beyond the Headlines: Color StoriesDigital Media and Communications, Arts
30 MinutesGrades 3 - 5

Gallery Walk (Grades K-2)

Arts, Literacy

Grades K - 2

Gallery Walk (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

Children look at a virtual art gallery from the Tate Gallery called “Who Is Gillian Ayres?” and describe what they see through sketching, writing, discussion, and art creation.

Discover Activity

Gallery Walk (Grades K-2)Arts, Literacy
45 MinutesGrades K - 2

Debating the War in Afghanistan

History and Society, Literacy

Grades 9 - 12

Debating the War in Afghanistan

Mizzen Education, Inc.

9 - 12

45 Minutes

Students debate the decision to use military force in Afghanistan. They begin by reflecting on the significance of the attacks on September 11, 2001. They split into teams to analyze a variety of primary and secondary source documents reflecting different perspectives on the decision.

Discover Activity

Debating the War in AfghanistanHistory and Society, Literacy
45 MinutesGrades 9 - 12

Say Thanks!

Social and Emotional Awareness, Literacy

Grades K - 2

Say Thanks!

kid-grit

K - 2

20 Minutes

In this closing activity, students identify an act of kindness they witnessed and create a letter or picture of thanks to share with the person who was kind.

Discover Activity

Say Thanks!Social and Emotional Awareness, Literacy
20 MinutesGrades K - 2

Tuber Trouble or Garden Gold?: How to Perform a Dahlia Tuber Health Check

Nature and Wildlife, STEM

Grades 3 - 8

Tuber Trouble or Garden Gold?: How to Perform a Dahlia Tuber Health Check

Farm to Table Kids

3 - 8

1 Hour 10 Minutes

Before planting, it’s important to know if your dahlia tubers are ready to grow—or headed for the compost bin! In this hands-on science and garden investigation lesson, students become garden scientists by learning how to evaluate the health of a dahlia tuber. Using visual guides, observation, and a detailed health check worksheet, students will sort tubers into "Plant Me," "Needs Help," or "Compost Bin." They'll gain confidence identifying healthy growing signs—like firmness and visible eyes—and learn how to identify a healthy vs an unhealthy dahlia tuber.

This activity is 1 of 5 in the "How to Grow Dahlias" module from Farm to Table Kids. Visit the module to view the full set of learning resource and learn more about Part 1 of the module series, "Things to Know Before You Grow."

Discover Activity

Tuber Trouble or Garden Gold?: How to Perform a Dahlia Tuber Health CheckNature and Wildlife, STEM
1 Hour 10 MinutesGrades 3 - 8

Comparing Domesticated and Wild Animals

Nature and Wildlife, STEM

Grades 9 - 12

Comparing Domesticated and Wild Animals

Mizzen Education, Inc.

9 - 12

45 Minutes

Students learn how a farm animal or type of pet became domesticated and compare similarities and differences with its wild counterpart.

Discover Activity

Comparing Domesticated and Wild AnimalsNature and Wildlife, STEM
45 MinutesGrades 9 - 12

The World of Banking

Career and Future Readiness, History and Society

Grades 9 - 12

The World of Banking

Mizzen Education, Inc.

9 - 12

45 Minutes

Students explore the world of banking, including categories of accounts and services, the differences between banks and credit unions, and the general rules that bankers and their customers must follow.

Discover Activity

The World of BankingCareer and Future Readiness, History and Society
45 MinutesGrades 9 - 12

Quick Letters

Literacy, Social and Emotional Awareness

Grades K - 5

Quick Letters

Foundations, Inc.

K - 5

1 Hour

There are more ways to practice spelling than simply writing the words on a piece of paper. In Quick Letters, students use teamwork and communication to learn new words and practice for their spelling test. And, it's fun!

Discover Activity

Quick LettersLiteracy, Social and Emotional Awareness
1 HourGrades K - 5

Observing Nature

Nature and Wildlife, STEM

Grades K - 8

Observing Nature

National Wildlife Federation

K - 8

50 Minutes

Observation is the cornerstone of the inquiry process. It begins an investigation and continues throughout it. When making observations, children are learning to gather evidence, organize their ideas, and propose explanations about the world around them. By challenging children to use their five senses to make detailed observations, teachers are encouraging students to collect and organize information about natural phenomena that they naturally find compelling. ¹

While touch and taste help round out the five senses, it’s crucial children do not touch or taste anything that could cause harm, such as poison ivy or Virginia creeper berries.

¹https://www.nsta.org/publications/news/story.aspx?id=52414

Discover Activity

Observing NatureNature and Wildlife, STEM
50 MinutesGrades K - 8

How Can We Help Land Animals and Plants?

Nature and Wildlife, History and Society

Grades 3 - 5

How Can We Help Land Animals and Plants?

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students learn about ways they can help animals and plants that live on land through various books and websites, and then they have a contest to come up with ideas for protecting them.

Discover Activity

How Can We Help Land Animals and Plants?Nature and Wildlife, History and Society
45 MinutesGrades 3 - 5

Library

CategoriesCollaboratorsExploreAll ActivitiesAll Collections

Community

Our StoryTeam MizzenEventsThe Mizzen Minute

Engage

NewsroomContact Us

Account

Sign InCreate an AccountMizzen for TeamsPrivacy PolicyTerms of Use

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.