Dive into the stories and movements that have shaped the world. Learners explore history, government, and civic action while discovering their own place in shaping change. Projects blend research, discussion, and creativity.
Questions and Answers
Literacy • History and Society
45m
•
Grades 9 - 12
Questions and Answers
By Mizzen Education, Inc.
9 - 12
45m
Discover Activity
A Call to Service (Grades 3-5)
Social and Emotional Awareness • History and Society
45m
•
Grades 3 - 5
A Call to Service (Grades 3-5)
By Mizzen Education, Inc.
3 - 5
45m
Discover Activity
Career Match Exploration
Career and Future Readiness • History and Society
45m
•
Grades 9 - 12
Career Match Exploration
By Mizzen Education, Inc.
9 - 12
45m
Discover Activity
Foot Maps
STEM • History and Society
45m
•
Grades K - 2
Foot Maps
By Mizzen Education, Inc.
K - 2
45m
Discover Activity
The Constitutional Convention
Literacy • History and Society
45m
•
Grades 6 - 8
The Constitutional Convention
By Mizzen Education, Inc.
6 - 8
45m
Discover Activity
Economic Concepts: What Is Supply and Demand?
Career and Future Readiness • History and Society
45m
•
Grades 3 - 8
Economic Concepts: What Is Supply and Demand?
By Mizzen Education, Inc.
3 - 8
45m
Discover Activity
Skills for 21st-Century Workers
Career and Future Readiness • History and Society
45m
•
Grades 9 - 12
Skills for 21st-Century Workers
By Mizzen Education, Inc.
9 - 12
45m
Discover Activity
How Has Technology Changed the Way Businesses Operate?
Career and Future Readiness • History and Society
45m
•
Grades 6 - 8
How Has Technology Changed the Way Businesses Operate?
By Mizzen Education, Inc.
6 - 8
45m
Discover Activity
Should Hate Speech Be Protected by the First Amendment?
History and Society • Digital Media and Communications
55m
•
Grades 9 - 12
Should Hate Speech Be Protected by the First Amendment?
By Mizzen Education, Inc.
9 - 12
55m
Discover Activity
Innovation, Stagnation, and Decline: What Happened to the Blackberry Phone?
By Mizzen Education, Inc.
9 - 12
45m
Discover Activity
Issues of Intellectual Property Rights
Career and Future Readiness • History and Society
45m
•
Grades 6 - 8
Issues of Intellectual Property Rights
By Mizzen Education, Inc.
6 - 8
45m
Discover Activity
How Successful Are Monarchies?
Literacy • History and Society
45m
•
Grades 9 - 12
How Successful Are Monarchies?
By Mizzen Education, Inc.
9 - 12
45m
Discover Activity
10 Activities Exploring Black History Month
History and Society • Social and Emotional Awareness
5 Items
•
Grades K - 8
Collection
10 Activities Exploring Black History Month
By Mizzen Education, Inc.
K - 8
Discover Collection
COLLECTION
Exploring 'The 1619 Project'
History and Society • Digital Media and Communications
6 Items
•
Grades 6 - 12
Collection
Exploring 'The 1619 Project'
By Pulitzer Center
6 - 12
Discover Collection
COLLECTION
American History: Elevating Black Voices (6-12)
Literacy • History and Society • Leadership and Teamwork
13 Items
•
Grades 6 - 12
Collection
American History: Elevating Black Voices (6-12)
By Mizzen Education, Inc.
6 - 12
The American History: Elevating Black Voices Collection is a weekly, inquiry-driven playlist that invites learners to examine how storytelling, innovation, creativity, and leadership shape American history and civic life. Through complex texts, Innovator Trading Cards, and theme-based activities across literacy, STEM, the arts, and collaborative problem-solving, students engage with lesser-known Black Americans—whose contributions have influenced systems, culture, and community change. Each week introduces a thematic lens that builds historical analysis, critical reading, argumentation, and interdisciplinary thinking, culminating in a challenge-based game that requires evidence, reasoning, and collaboration. Designed to support meaningful discussion and application, this Collection highlights innovation as a collective process and underscores the power of amplifying voices that shape our shared history.
This collection is designed to have learners apply ideas from the weekly themes introduced through the Innovator Playing Cards with additional related activities; it is recommended to follow this sequence to maintain consistency:
Week 1: Storytelling and Voice
Designing Innovator Trading Cards
What Makes a Good Story?
One Minute Speeches
Erasure Poetry as Resistance
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards
Cell City
Catapult (Team Building) Game
Build an Extension Arm
Week 3: Creativity and Expression
Designing Innovator Trading Cards
Create a Cardboard Self-Portrait
Improv: Say the Line
How to Look at Dance
Week 4: Leadership and Change
Designing Innovator Trading Cards
Playing Innovator Trading Cards
Analyzing and Constructing Timelines of Racial (In)justice
Dream Team
Discover Collection
COLLECTION
Clay Projects Inspired by Mesoamerican Culture
Arts • History and Society
7 Items
•
Grades 3 - 8
Collection
Clay Projects Inspired by Mesoamerican Culture
By OregonASK
3 - 8
Discover Collection
American History: Elevating Black Voices (K-2)
History and Society • Literacy • STEM • Arts • Leadership and Teamwork
13 Items
•
Grades K - 2
Collection
American History: Elevating Black Voices (K-2)
By Mizzen Education, Inc.
K - 2
The American History: Elevating Black Voices Collection is a weekly, hands-on playlist that helps young learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and teamwork, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens early reading skills, creativity, collaboration, and critical thinking, while giving learners multiple opportunities to apply their understanding through play and exploration. Designed for easy facilitation and joyful learning, this playlist shows that innovation takes many forms—and that every voice matters.
For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.
Week 1: Storytelling and Voice
Designing Innovator Trading Cards (K-2)
New End to the Story
Round Robin Storytelling
Animal Interviews
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards (K-2)
Balanced Mobile
Sound on a String
Mechanical Engineering Tops
Week 3: Creativity and Expression
Designing Innovator Trading Cards (K-2)
Masquerade Masks
Music and Rhythm (Grades k-2)
Creative Play Design Challenges
Week 4: Leadership and Change
Designing Innovator Trading Cards (K-2)
Playing Innovator Trading Cards (K-2)
People Bingo
What is a Quality
Discover Collection
COLLECTION
The 1619 Project for Grades 2–6: Exploring Enslavement and Resistance
History and Society • Literacy
11 Items
•
Grades K - 8
Collection
The 1619 Project for Grades 2–6: Exploring Enslavement and Resistance
By Pulitzer Center
K - 8
Discover Collection
COLLECTION
Innovator Trading Cards (6-12)
History and Society • Literacy • Leadership and Teamwork
2 Items
•
Grades 6 - 12
Collection
Innovator Trading Cards (6-12)
By Mizzen Education, Inc.
6 - 12
This collection invites learners to analyze the work of lesser-known Black American innovators and transform their learning into a collaborative, challenge-based experience. Students design Innovator Trading Cards by closely reading informational texts, identifying historical context, and synthesizing each innovator’s contribution using evidence and symbolism. In the final game, learners apply teams of innovators to complex community scenarios, justifying their choices with text-based reasoning and historical insight. Together, the card design and gameplay encourage critical thinking, interdisciplinary connections, and a deeper understanding of how innovation, leadership, and culture shape society.
Discover Collection
COLLECTION
American History: Elevating Black Voices (3-5)
History and Society • Literacy • Leadership and Teamwork
13 Items
•
Grades 3 - 5
Collection
American History: Elevating Black Voices (3-5)
By Mizzen Education, Inc.
3 - 5
This Collection is a weekly, hands-on playlist that helps learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and collaboration, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens reading comprehension, evidence-based thinking, creativity, and teamwork, while giving learners multiple opportunities to apply their understanding through discussion, design, and gameplay. Designed for flexible facilitation and active learning, this playlist shows that innovation happens in many ways—and that elevating diverse voices deepens our understanding of history.
For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.
Week 1: Storytelling and Voice
Designing Innovator Trading Cards (3-5)
Word Detectives
What is that Tone
Rhythm and Language
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards (3-5)
S.INQ Mechanical Engineering Self Propelled Cars
Arm and Belt Accessories
Engineering an Upgrade (Grades 3-5)
Week 3: Creativity and Expression
Designing Innovator Trading Cards (3-5)
The Animal Spin
Create and Perform a Scene from a Book
Clay Pinch Pot
Week 4: Leadership and Change
Designing Innovator Trading Cards (3-5)
Playing Innovator Trading Cards (3-5)
More Tools Are Better Than One
Build Your Own Obstacle Course
Discover Collection
COLLECTION
Innovator Trading Cards (K-2)
History and Society • Literacy • Leadership and Teamwork
2 Items
•
Grades K - 2
Collection
Innovator Trading Cards (K-2)
By Mizzen Education, Inc.
K - 2
Students will engage in a four-week learning experience focused on creating innovator trading cards. This project allows them to explore and highlight the varied contributions of Black Americans to their communities, developing key skills such as listening, drawing, speaking, and foundational categorization. In the final week, Week 4, students will use their completed trading cards to determine the most suitable type of community helper for various scenarios.
There are two activities in the Innovator Trading Card Collection:
Activity 1, Designing Innovator Trading Cards, focuses on the "theme of the week," learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2, Playing Innovator Trading Cads, focuses on facilitating the associated game to reinforce learning.
Discover Collection