History and Society
Dive into the stories and movements that have shaped the world. Learners explore history, government, and civic action while discovering their own place in shaping change. Projects blend research, discussion, and creativity.
Activities
What is a Space Station?
STEM • History and Society
45m
•
Grades K - 2
What is a Space Station?
By Mizzen Education, Inc.
K - 2
45m
Discover Activity
What Was the Marshall Plan? (Grades 9-12)
Literacy • History and Society
45m
•
Grades 9 - 12
What Was the Marshall Plan? (Grades 9-12)
By Mizzen Education, Inc.
9 - 12
45m
Discover Activity
The Green Revolution
Nature and Wildlife • History and Society
45m
•
Grades 6 - 8
The Green Revolution
By Mizzen Education, Inc.
6 - 8
45m
Discover Activity
Our 50 States
Arts • History and Society
45m
•
Grades K - 2
Our 50 States
By Mizzen Education, Inc.
K - 2
45m
Discover Activity
Social Responsibility and Popular Brands
Career and Future Readiness • History and Society
45m
•
Grades 6 - 8
Social Responsibility and Popular Brands
By Mizzen Education, Inc.
6 - 8
45m
Discover Activity
Who Writes the Laws?
Literacy • History and Society
45m
•
Grades 3 - 5
Who Writes the Laws?
By Mizzen Education, Inc.
3 - 5
45m
Discover Activity
Designing Innovator Trading Cards (6-12)
Literacy • History and Society
1h
•
Grades 6 - 12
Designing Innovator Trading Cards (6-12)
By Mizzen Education, Inc.
6 - 12
1h
In this activity, learners examine the lives and contributions of lesser-known Black American innovators—past and present—through close reading, discussion, and synthesis. Each week introduces a new theme that highlights a different way people shape communities and history. Learners create Innovator Trading Cards that capture key details about each innovator and prepare those cards for use in a collaborative, challenge-based game later in the playlist. This activity supports historical understanding, literacy skills, and critical thinking by asking learners to connect individual contributions to broader themes of innovation, culture, and community impact.
This is the first of two activities in the Innovator Trading Card Collection:
Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2 focuses on facilitating the associated game to reinforce learning.
Discover Activity
The Bill of Rights: What Is Freedom of Religion?
Literacy • History and Society
45m
•
Grades 9 - 12
The Bill of Rights: What Is Freedom of Religion?
By Mizzen Education, Inc.
9 - 12
45m
Discover Activity
School Start Time Debate
Social and Emotional Awareness • History and Society
45m
•
Grades 9 - 12
School Start Time Debate
By Mizzen Education, Inc.
9 - 12
45m
Discover Activity
How Successful Are Monarchies?
Literacy • History and Society
45m
•
Grades 9 - 12
How Successful Are Monarchies?
By Mizzen Education, Inc.
9 - 12
45m
Discover Activity
Issues of Intellectual Property Rights
Career and Future Readiness • History and Society
45m
•
Grades 6 - 8
Issues of Intellectual Property Rights
By Mizzen Education, Inc.
6 - 8
45m
Discover Activity
Economic Concepts: What Is Supply and Demand?
Career and Future Readiness • History and Society
45m
•
Grades 3 - 8
Economic Concepts: What Is Supply and Demand?
By Mizzen Education, Inc.
3 - 8
45m
Discover Activity

