VentureLab
VentureLab is a nonprofit organization that is helping create the next generation of diverse innovators and changemakers through entrepreneurial learning.
Venture Lab's learning resources prepare educators, youth leaders, and family members to cultivate creativity and develop an entrepreneurial mindset with youth. Designed for youth of all ages, their resources require no previous experience; just bring a spirit of imagination, innovation, and vision! Explore their activities as standalone lessons or follow their suggested scaffolded collections.
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Activities
Creativity & Play: This is Not...
STEM Lab: Build, Tinker, Explore, Arts in Action
Creativity & Play: This is Not...
K - 2
15 Minutes
Discover Activity
Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi
K - 2
25 Minutes
Discover Activity
Draw Three
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
Draw Three
K - 2
25 Minutes
Discover Activity
Play Stations
Arts in Action, STEM Lab: Build, Tinker, Explore
Play Stations
6 - 12
45 Minutes
Give students the opportunity to freely play and reconnect with their own innate creativity.
Discover Activity
Entrepreneurs, Help Heather!
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
Entrepreneurs, Help Heather!
K - 2
30 Minutes
Discover Activity
Design Challenge: Paper Tower Marshmallow Challenge
Arts in Action, STEM Lab: Build, Tinker, Explore
Design Challenge: Paper Tower Marshmallow Challenge
3 - 5
35 Minutes
Discover Activity
Creative Play Design Challenges
Arts in Action, STEM Lab: Build, Tinker, Explore
Creative Play Design Challenges
K - 2
45 Minutes
Discover Activity
Idea Journals and the Entrepreneur Song
Arts in Action, Stories and Perspectives
Idea Journals and the Entrepreneur Song
K - 2
15 Minutes
Deepen students' understanding of themselves as entrepreneurs by creating Idea Journals, where they can freely express themselves and jot down thoughts, questions, and drawings as they collect ideas for changing the world. After exploring their Idea Journals, students will listen to and practice singing the Entrepreneur song, which reviews and emphasizes key points about the entrepreneurial mindset.
This activity was designed as Part 2 of 5 in a series created by VentureLab. Check out the "Intro to Entrepreneurship" lesson to see more.
Discover Activity
Planet Mooz Diner
Leadership and Teamwork, Arts in Action
Planet Mooz Diner
K - 2
1 Hour
Discover Activity
Entrepreneur Song
Leadership and Teamwork, Future Ready: Learning and Earning
Entrepreneur Song
3 - 5
15 Minutes
Discover Activity
The Marshmallow Challenge
STEM Lab: Build, Tinker, Explore, Arts in Action
The Marshmallow Challenge
6 - 12
45 Minutes
Discover Activity
Dream Team
Leadership and Teamwork, Future Ready: Learning and Earning
Dream Team
6 - 12
45 Minutes
Discover Activity
Creativity & Play: This is Not...
STEM Lab: Build, Tinker, Explore, Arts in Action
Creativity & Play: This is Not...
K - 2
15 Minutes
Discover Activity
Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi
K - 2
25 Minutes
Discover Activity
Draw Three
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
Draw Three
K - 2
25 Minutes
Discover Activity
Play Stations
Arts in Action, STEM Lab: Build, Tinker, Explore
Play Stations
6 - 12
45 Minutes
Give students the opportunity to freely play and reconnect with their own innate creativity.
Discover Activity
Entrepreneurs, Help Heather!
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
Entrepreneurs, Help Heather!
K - 2
30 Minutes
Discover Activity
Design Challenge: Paper Tower Marshmallow Challenge
Arts in Action, STEM Lab: Build, Tinker, Explore
Design Challenge: Paper Tower Marshmallow Challenge
3 - 5
35 Minutes
Discover Activity
Creative Play Design Challenges
Arts in Action, STEM Lab: Build, Tinker, Explore
Creative Play Design Challenges
K - 2
45 Minutes
Discover Activity
Idea Journals and the Entrepreneur Song
Arts in Action, Stories and Perspectives
Idea Journals and the Entrepreneur Song
K - 2
15 Minutes
Deepen students' understanding of themselves as entrepreneurs by creating Idea Journals, where they can freely express themselves and jot down thoughts, questions, and drawings as they collect ideas for changing the world. After exploring their Idea Journals, students will listen to and practice singing the Entrepreneur song, which reviews and emphasizes key points about the entrepreneurial mindset.
This activity was designed as Part 2 of 5 in a series created by VentureLab. Check out the "Intro to Entrepreneurship" lesson to see more.
Discover Activity
Planet Mooz Diner
Leadership and Teamwork, Arts in Action
Planet Mooz Diner
K - 2
1 Hour
Discover Activity
Entrepreneur Song
Leadership and Teamwork, Future Ready: Learning and Earning
Entrepreneur Song
3 - 5
15 Minutes
Discover Activity
The Marshmallow Challenge
STEM Lab: Build, Tinker, Explore, Arts in Action
The Marshmallow Challenge
6 - 12
45 Minutes
Discover Activity
Dream Team
Leadership and Teamwork, Future Ready: Learning and Earning
Dream Team
6 - 12
45 Minutes
Discover Activity
Featured in These Collections
23 Days of Fun, Healthy and Creative Activities for December
Belonging and Community, Whole Body, Whole Self
25 Activities
23 Days of Fun, Healthy and Creative Activities for December
K - 12
20 Hours 35 Minutes
Discover Collection
Creativity: Play
STEM Lab: Build, Tinker, Explore, Arts in Action
3 Activities
Creativity: Play
K - 2
2 Hours
Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.
In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.
Discover Collection
Creativity and Play (Grades 6-12)
STEM Lab: Build, Tinker, Explore, Arts in Action
2 Activities
Creativity and Play (Grades 6-12)
6 - 12
1 Hour 30 Minutes
This is a series on play and being playful, considered cornerstones of creativity and idea generation.
In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.
In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.
Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.
Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.
Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!
Discover Collection
Intro to Entrepreneurship (Grades 1-2)
STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning
5 Activities
Intro to Entrepreneurship (Grades 1-2)
K - 2
2 Hours
This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.
Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.
Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.
Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.
In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.
Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.
Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.
Discover Collection
STEAM Activities for Middle School at Home
Arts in Action, STEM Lab: Build, Tinker, Explore
10 Activities
STEAM Activities for Middle School at Home
6 - 8
8 Hours 35 Minutes
Discover Collection
Design for Life for 3rd-5th Grade at Home
Digital Voices, Arts in Action
8 Activities
Design for Life for 3rd-5th Grade at Home
3 - 5
6 Hours
Discover Collection
STEM Activities for K-5th Grade at Home or in Small Groups
Arts in Action, STEM Lab: Build, Tinker, Explore
11 Activities
STEM Activities for K-5th Grade at Home or in Small Groups
K - 5
10 Hours
Discover Collection
Intro to Entrepreneurship (Grades 3-5)
STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning
3 Activities
Intro to Entrepreneurship (Grades 3-5)
3 - 5
1 Hour 30 Minutes
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
Leadership and Teamwork, Future Ready: Learning and Earning
40 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
K - 12
29 Hours 20 Minutes
November is National Entrepreneurship Month and Michigan Lieutenant Governor Garlin Gilchrist II has created an exciting collection of activities just for Mizzen!
Filled with fun, immersive, and interactive content, this playlist introduces students to entrepreneurship as a mindset.
Students in K-12 age groups will build their skillset through discovery, problem-solving, and collaboration.
Discover Collection
Strengthen Social and Emotional Learning with Johnny Crowder
Whole Body, Whole Self, Belonging and Community
12 Activities
Strengthen Social and Emotional Learning with Johnny Crowder
K - 12
Like learning algebra or how to ride a bike, social and emotional learning (SEL) calls for patience, compassion, and everyday practice. That’s what brain science and experience say, and it’s at the core of this playlist. Through activities that teach mindfulness meditation, how to identify your strengths and talents, and cultivating compassion through service, you’ll find practical experiences, resources, and tips for empowering youth while helping them navigate stress and build healthy relationships.
“I often wonder how much different my life would look if I was offered support earlier. Before I was struggling, before I withdrew, before I exhibited all sorts of behavioral health issues. The power of prevention is something we can’t waste. We need to use our own hindsight into what would have helped us when we were young to set this next generation up for the success we never had.” — Johnny Crowder
Johnny Crowder is a suicide/abuse survivor, TEDx speaker, touring musician, Certified Peer Recovery Specialist, and the Founder & CEO of Cope Notes, a text-based mental health platform that provides daily support to youth and adults in nearly 100 countries around the world.
Discover Collection
Intro to Entrepreneurship (Grades 6-12)
STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning
2 Activities
Intro to Entrepreneurship (Grades 6-12)
6 - 12
1 Hour 30 Minutes
Discover Collection
23 Days of Fun, Healthy and Creative Activities for December
Belonging and Community, Whole Body, Whole Self
25 Activities
23 Days of Fun, Healthy and Creative Activities for December
K - 12
20 Hours 35 Minutes
Discover Collection
Creativity: Play
STEM Lab: Build, Tinker, Explore, Arts in Action
3 Activities
Creativity: Play
K - 2
2 Hours
Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.
In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.
Discover Collection
Creativity and Play (Grades 6-12)
STEM Lab: Build, Tinker, Explore, Arts in Action
2 Activities
Creativity and Play (Grades 6-12)
6 - 12
1 Hour 30 Minutes
This is a series on play and being playful, considered cornerstones of creativity and idea generation.
In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.
In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.
Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.
Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.
Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!
Discover Collection
Intro to Entrepreneurship (Grades 1-2)
STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning
5 Activities
Intro to Entrepreneurship (Grades 1-2)
K - 2
2 Hours
This foundational series of activities introduces elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.
Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.
Activity 1 ("What is an Entrepreneur?") introduces students to what entrepreneurs are, with students creating a poster of themselves using key words centered on the entrepreneurial mindset.
Activity 2 ("Idea Journals and the Entrepreneur Song") introduces the Idea Journal, a notebook where students can record all of their great ideas in one place. Students also learn a song and the entrepreneurial mindset.
In Activity 3 ("Entrepreneurs, Help Heather!") students design a perch to help an imaginary very tiny friend who wants to be able to see around the room. This problem-solving will help students to experience what it's like to be an entrepreneur.
Activity 4 ("Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi") is all about analyzing different products and thinking about the entrepreneur behind the product and what they thought about for it to come to life. This activity will really kick start student interest as they consider the wider world of business and entrepreneurship.
Finally, after looking at what goes into creating a product and learning about what appeals to customers, students will draw three cards from three different categories in Activity 5 ("Draw Three") and be challenged to come up with a new product idea.
Discover Collection
STEAM Activities for Middle School at Home
Arts in Action, STEM Lab: Build, Tinker, Explore
10 Activities
STEAM Activities for Middle School at Home
6 - 8
8 Hours 35 Minutes
Discover Collection
Design for Life for 3rd-5th Grade at Home
Digital Voices, Arts in Action
8 Activities
Design for Life for 3rd-5th Grade at Home
3 - 5
6 Hours
Discover Collection
STEM Activities for K-5th Grade at Home or in Small Groups
Arts in Action, STEM Lab: Build, Tinker, Explore
11 Activities
STEM Activities for K-5th Grade at Home or in Small Groups
K - 5
10 Hours
Discover Collection
Intro to Entrepreneurship (Grades 3-5)
STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning
3 Activities
Intro to Entrepreneurship (Grades 3-5)
3 - 5
1 Hour 30 Minutes
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
Leadership and Teamwork, Future Ready: Learning and Earning
40 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
K - 12
29 Hours 20 Minutes
November is National Entrepreneurship Month and Michigan Lieutenant Governor Garlin Gilchrist II has created an exciting collection of activities just for Mizzen!
Filled with fun, immersive, and interactive content, this playlist introduces students to entrepreneurship as a mindset.
Students in K-12 age groups will build their skillset through discovery, problem-solving, and collaboration.
Discover Collection
Strengthen Social and Emotional Learning with Johnny Crowder
Whole Body, Whole Self, Belonging and Community
12 Activities
Strengthen Social and Emotional Learning with Johnny Crowder
K - 12
Like learning algebra or how to ride a bike, social and emotional learning (SEL) calls for patience, compassion, and everyday practice. That’s what brain science and experience say, and it’s at the core of this playlist. Through activities that teach mindfulness meditation, how to identify your strengths and talents, and cultivating compassion through service, you’ll find practical experiences, resources, and tips for empowering youth while helping them navigate stress and build healthy relationships.
“I often wonder how much different my life would look if I was offered support earlier. Before I was struggling, before I withdrew, before I exhibited all sorts of behavioral health issues. The power of prevention is something we can’t waste. We need to use our own hindsight into what would have helped us when we were young to set this next generation up for the success we never had.” — Johnny Crowder
Johnny Crowder is a suicide/abuse survivor, TEDx speaker, touring musician, Certified Peer Recovery Specialist, and the Founder & CEO of Cope Notes, a text-based mental health platform that provides daily support to youth and adults in nearly 100 countries around the world.
Discover Collection
Intro to Entrepreneurship (Grades 6-12)
STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning
2 Activities
Intro to Entrepreneurship (Grades 6-12)
6 - 12
1 Hour 30 Minutes
Discover Collection


Copyright © 2025, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.


Copyright © 2025, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.
