Arts in Action
Arts in Action
Sort & Filter By
Sort & Filter
Category
Category
Clear All
Duration
Duration
Clear All
30 min. or less
30 to 60 min.
1 to 2 hours
2 to 4 hours
4+ hours
Grades
Grades
Clear All
K - 2
3 - 5
6 - 8
9 - 12
Collaborators
Collaborators
Clear All
Learning Standards
Learning Standards
Clear All
Newest
Category
Category
Clear All
Duration
Duration
Clear All
30 min. or less
30 to 60 min.
1 to 2 hours
2 to 4 hours
4+ hours
Grades
Grades
Clear All
K - 2
3 - 5
6 - 8
9 - 12
Collaborators
Collaborators
Clear All
Learning Standards
Learning Standards
Clear All
Newest
Activities
A Logo for You
Arts in Action, Future Ready: Learning and Earning
A Logo for You
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
A Musical Comic Book
Arts in Action, Stories and Perspectives
A Musical Comic Book
Jazz at Lincoln Center
3 - 8
1 Hour
Discover Activity
A New Logo (Grades 6-8)
Arts in Action, Stories and Perspectives
A New Logo (Grades 6-8)
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
Acoustic Experiment
STEM Lab: Build, Tinker, Explore, Arts in Action
Acoustic Experiment
Jazz at Lincoln Center
3 - 8
2 Hours
Discover Activity
Act It Out: Improvisation
Arts in Action, Stories and Perspectives
Act It Out: Improvisation
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
Acting With Emotion
Arts in Action, Belonging and Community
Acting With Emotion
Mizzen Education, Inc.
3 - 5
45 Minutes
Discover Activity
Airplane Livery (Logo) Design
Arts in Action, Stories and Perspectives
Airplane Livery (Logo) Design
Mizzen Education, Inc.
3 - 5
45 Minutes
Discover Activity
All About Me (Grades K-2)
Belonging and Community, Arts in Action
All About Me (Grades K-2)
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
Amazing Bodies! 5: Prototype Naming
Arts in Action, Future Ready: Learning and Earning
Amazing Bodies! 5: Prototype Naming
OregonASK
6 - 8
1 Hour
Discover Activity
Animal Antics
The Natural World, Arts in Action
Animal Antics
Mizzen Education, Inc.
K - 2
30 Minutes
Discover Activity
Animal Feet Coil bowls
Arts in Action, Stories and Perspectives
Animal Feet Coil bowls
Mizzen Education, Inc.
3 - 5
2 Hours 15 Minutes
Discover Activity
Animals That Talk in Stories
Stories and Perspectives, Arts in Action
Animals That Talk in Stories
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
A Logo for You
Arts in Action, Future Ready: Learning and Earning
A Logo for You
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
A Musical Comic Book
Arts in Action, Stories and Perspectives
A Musical Comic Book
Jazz at Lincoln Center
3 - 8
1 Hour
Discover Activity
A New Logo (Grades 6-8)
Arts in Action, Stories and Perspectives
A New Logo (Grades 6-8)
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
Acoustic Experiment
STEM Lab: Build, Tinker, Explore, Arts in Action
Acoustic Experiment
Jazz at Lincoln Center
3 - 8
2 Hours
Discover Activity
Act It Out: Improvisation
Arts in Action, Stories and Perspectives
Act It Out: Improvisation
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
Acting With Emotion
Arts in Action, Belonging and Community
Acting With Emotion
Mizzen Education, Inc.
3 - 5
45 Minutes
Discover Activity
Airplane Livery (Logo) Design
Arts in Action, Stories and Perspectives
Airplane Livery (Logo) Design
Mizzen Education, Inc.
3 - 5
45 Minutes
Discover Activity
All About Me (Grades K-2)
Belonging and Community, Arts in Action
All About Me (Grades K-2)
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
Amazing Bodies! 5: Prototype Naming
Arts in Action, Future Ready: Learning and Earning
Amazing Bodies! 5: Prototype Naming
OregonASK
6 - 8
1 Hour
Discover Activity
Animal Antics
The Natural World, Arts in Action
Animal Antics
Mizzen Education, Inc.
K - 2
30 Minutes
Discover Activity
Animal Feet Coil bowls
Arts in Action, Stories and Perspectives
Animal Feet Coil bowls
Mizzen Education, Inc.
3 - 5
2 Hours 15 Minutes
Discover Activity
Animals That Talk in Stories
Stories and Perspectives, Arts in Action
Animals That Talk in Stories
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
Collections
Student Reporting Labs
Digital Voices
16 Activities
Student Reporting Labs
PBS
6 - 12
14 Hours 10 Minutes
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Belonging and Community, Leadership and Teamwork
20 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Mizzen Education, Inc.
K - 12
12 Hours
Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives
9 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Mizzen Education, Inc.
K - 12
6 Hours 55 Minutes
Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.
Discover Collection
S.INQ Mechanical Engineering
STEM Lab: Build, Tinker, Explore, The Natural World
6 Activities
S.INQ Mechanical Engineering
OregonASK
K - 5
4 Hours
Discover Collection
S.INQ Sound
STEM Lab: Build, Tinker, Explore, Arts in Action
9 Activities
S.INQ Sound
OregonASK
K - 5
4 Hours 30 Minutes
Discover Collection
Intro to Entrepreneurship (Grades 3-5)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
3 Activities
Intro to Entrepreneurship (Grades 3-5)
VentureLab
3 - 5
1 Hour 30 Minutes
Discover Collection
Creativity and Play (Grades 6-12)
Arts in Action, STEM Lab: Build, Tinker, Explore
2 Activities
Creativity and Play (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
This is a series on play and being playful, considered cornerstones of creativity and idea generation.
In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.
In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.
Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.
Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.
Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!
Discover Collection
Intro to Entrepreneurship (Grades 6-12)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
2 Activities
Intro to Entrepreneurship (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
Discover Collection
Setting Up Science Notebooks
STEM Lab: Build, Tinker, Explore, The Natural World
4 Activities
Setting Up Science Notebooks
California Academy of Sciences
K - 12
3 Hours 30 Minutes
Discover Collection
Student Reporting Labs
Digital Voices
16 Activities
Student Reporting Labs
PBS
6 - 12
14 Hours 10 Minutes
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Belonging and Community, Leadership and Teamwork
20 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Mizzen Education, Inc.
K - 12
12 Hours
Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives
9 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Mizzen Education, Inc.
K - 12
6 Hours 55 Minutes
Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.
Discover Collection
S.INQ Mechanical Engineering
STEM Lab: Build, Tinker, Explore, The Natural World
6 Activities
S.INQ Mechanical Engineering
OregonASK
K - 5
4 Hours
Discover Collection
S.INQ Sound
STEM Lab: Build, Tinker, Explore, Arts in Action
9 Activities
S.INQ Sound
OregonASK
K - 5
4 Hours 30 Minutes
Discover Collection
Intro to Entrepreneurship (Grades 3-5)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
3 Activities
Intro to Entrepreneurship (Grades 3-5)
VentureLab
3 - 5
1 Hour 30 Minutes
Discover Collection
Creativity and Play (Grades 6-12)
Arts in Action, STEM Lab: Build, Tinker, Explore
2 Activities
Creativity and Play (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
This is a series on play and being playful, considered cornerstones of creativity and idea generation.
In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.
In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.
Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.
Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.
Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!
Discover Collection
Intro to Entrepreneurship (Grades 6-12)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
2 Activities
Intro to Entrepreneurship (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
Discover Collection
Setting Up Science Notebooks
STEM Lab: Build, Tinker, Explore, The Natural World
4 Activities
Setting Up Science Notebooks
California Academy of Sciences
K - 12
3 Hours 30 Minutes
Discover Collection


Copyright © 2025, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.


Copyright © 2025, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.
