Artistic voices shine in every medium, letting creativity take center stage! Learners express themselves through music, theater, visual art, design, and performance. It’s all about exploring feelings, telling stories, and making something meaningful!
Gallery Walk (Grades K-2)
Arts • Literacy
45m
•
Grades K - 2
Gallery Walk (Grades K-2)
By Mizzen Education, Inc.
K - 2
45m
Discover Activity
Beyond the Headlines: Color Stories
Digital Media and Communications • Arts
30m
•
Grades 3 - 5
Beyond the Headlines: Color Stories
By PBS
3 - 5
30m
Discover Activity
Prototype a Transportation Vehicle/Vessel
STEM • Arts
1h
•
Grades 3 - 8
Prototype a Transportation Vehicle/Vessel
By Rediscover Center
3 - 8
1h
In this activity, students will create prototypes of transportation vehicles. This project was inspired by Rosie Revere, Engineer, written by Andrea Beaty, and illustrated by David Roberts.
Rosie Revere, Engineer is a story of a young girl who dreams of becoming an engineer. We can all take a lesson from Rosie to realize that dreams, professions, skills, and passion are gender neutral. With the help of a wonderful role model in great-great Aunt Rose, Rosie realized that she should celebrate her failures and not hide her inventions! In this story, Rosie engineers a helicopter to make her Great Aunt Rose's dreams come true: to fly. With her inspiration, let's prototype our own transportation vehicle or vessel.
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Indoor-Outdoor Theater Voices
Arts • Literacy
45m
•
Grades K - 2
Indoor-Outdoor Theater Voices
By Mizzen Education, Inc.
K - 2
45m
Discover Activity
The Big Easy: Day 13 Lesson
Arts • Literacy
1h
•
Grades 3 - 8
The Big Easy: Day 13 Lesson
By Jazz at Lincoln Center
3 - 8
1h
Discover Activity
Food Tycoon (Team Building) Game
Arts • Career and Future Readiness
30m
•
All Grades
Video
Food Tycoon (Team Building) Game
By !Mpact Players
All Grades
30m
Discover Activity
Design a New Toy
STEM • Arts
45m
•
Grades 6 - 8
Design a New Toy
By Mizzen Education, Inc.
6 - 8
45m
Discover Activity
Making Comics Part 3: Talking, Thinking, Dreaming
Arts • Literacy
1h
•
Grades 3 - 12
Making Comics Part 3: Talking, Thinking, Dreaming
By OregonASK
3 - 12
1h
Discover Activity
Choreograph Dance Moves (Grades 6-8)
Arts • Leadership and Teamwork
45m
•
Grades 6 - 8
Choreograph Dance Moves (Grades 6-8)
By Mizzen Education, Inc.
6 - 8
45m
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Our World Worldwide Day of Play: Test and Refine
By Nickelodeon + Mizzen Education
3 - 5
1h
Youth collaborate as they support one another to develop the most fun, most exciting games for the Worldwide Day of Play. Youth test their designs as both Player and Observer, receive feedback and refine their games in anticipation of the big reveal.
This is activity 11 of 12 in the Nickelodeon Our World: The Play Lab Module.
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Project Funway (Team Building) Games
Arts • Leadership and Teamwork
30m
•
Grades 3 - 12
Video
Project Funway (Team Building) Games
By !Mpact Players
3 - 12
30m
Discover Activity
OnTRaC: Using Theater to Explore Careers in the Arts
Arts • Career and Future Readiness
3 Items
•
Grades 9 - 12
Collection
OnTRaC: Using Theater to Explore Careers in the Arts
By ArtsConnection
9 - 12
Discover Collection
COLLECTION
Mizzen Summer Sizzle
Arts • Digital Media and Communications
16 Items
•
All Grades
Collection
Mizzen Summer Sizzle
By Mizzen Education, Inc.
All Grades
Discover Collection
STEAM Discovery & Learning with Mizzen Education
STEM • Arts
19 Items
•
All Grades
Collection
STEAM Discovery & Learning with Mizzen Education
By Mizzen Education, Inc.
All Grades
Discover Collection
Creativity: Play
Arts • STEM
3 Items
•
Grades K - 2
Collection
Creativity: Play
By VentureLab
K - 2
Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.
In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.
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15-30 Minute Activities for Busy Summer Days
Leadership and Teamwork • STEM • Arts • Social and Emotional Awareness • Literacy
12 Items
•
Grades K - 8
Collection
15-30 Minute Activities for Busy Summer Days
By Mizzen Education, Inc.
K - 8
Need quick summer camp activities that are easy to lead? These 15-30 minute low-prep activities are perfect for transitions, schedule gaps, rainy days, and last-minute plan changes. Designed for summer programs, they keep youth engaged without adding stress to your day.
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COLLECTION
STEM Activities for K-5th Grade at Home or in Small Groups
STEM • Arts
8 Items
•
Grades K - 5
Collection
STEM Activities for K-5th Grade at Home or in Small Groups
By Mizzen Education, Inc.
K - 5
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Nickelodeon Our World: The Play Lab
STEM • Arts
12 Items
•
Grades 3 - 5
Collection
Nickelodeon Our World: The Play Lab
By Nickelodeon + Mizzen Education
3 - 5
Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!
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Creativity and Play (Grades 6-12)
Arts • STEM
2 Items
•
Grades 6 - 12
Collection
Creativity and Play (Grades 6-12)
By VentureLab
6 - 12
This is a series on play and being playful, considered cornerstones of creativity and idea generation.
In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.
In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.
Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.
Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.
Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!
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Art and Design For Middle School at Home
Arts • Literacy
9 Items
•
Grades 6 - 8
Collection
Art and Design For Middle School at Home
By Mizzen Education, Inc.
6 - 8
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