Artistic voices shine in every medium, letting creativity take center stage! Learners express themselves through music, theater, visual art, design, and performance. It’s all about exploring feelings, telling stories, and making something meaningful!
Catch that Firefly
Arts • Literacy
1h
•
Grades 3 - 8
Catch that Firefly
By Jazz at Lincoln Center
3 - 8
1h
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Clay Coil Snake
Arts • Literacy
1h
•
Grades 3 - 12
Clay Coil Snake
By OregonASK
3 - 12
1h
Discover Activity
Make It Move! 5: Transportation Prototype Naming
Arts • STEM
45m
•
Grades 6 - 8
Make It Move! 5: Transportation Prototype Naming
By OregonASK
6 - 8
45m
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The Art of the Campaign Poster
History and Society • Arts
45m
•
Grades 6 - 8
The Art of the Campaign Poster
By Mizzen Education, Inc.
6 - 8
45m
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Fable Character Charades
Arts • Literacy
Grades 3 - 5
Fable Character Charades
By Mizzen Education, Inc.
3 - 5
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Draw an Animal Habitat
Nature and Wildlife • Arts
45m
•
Grades 3 - 5
Draw an Animal Habitat
By Mizzen Education, Inc.
3 - 5
45m
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Music and Rhythm (Grades 6-8)
Arts • Literacy
45m
•
Grades 6 - 8
Music and Rhythm (Grades 6-8)
By Mizzen Education, Inc.
6 - 8
45m
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Clay Pinch Pot
Arts • Literacy
1h
•
Grades K - 5
Clay Pinch Pot
By OregonASK
K - 5
1h
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Halloween
Literacy • Arts
45m
•
Grades K - 2
Halloween
By Mizzen Education, Inc.
K - 2
45m
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Project Funway (Team Building) Games
Arts • Leadership and Teamwork
30m
•
Grades 3 - 12
Video
Project Funway (Team Building) Games
By !Mpact Players
3 - 12
30m
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Our World Worldwide Day of Play: Test and Refine
STEM • Arts
1h
•
Grades 3 - 5
Our World Worldwide Day of Play: Test and Refine
By Nickelodeon x Mizzen Education
3 - 5
1h
Youth collaborate as they support one another to develop the most fun, most exciting games for the Worldwide Day of Play. Youth test their designs as both Player and Observer, receive feedback and refine their games in anticipation of the big reveal.
This is activity 11 of 12 in the Nickelodeon Our World: The Play Lab Module.
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OnTRaC: Using Theater to Explore Careers in the Arts
Arts • Career and Future Readiness
3 Items
•
Grades 9 - 12
Collection
OnTRaC: Using Theater to Explore Careers in the Arts
By ArtsConnection
9 - 12
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COLLECTION
STEAM Discovery & Learning with Mizzen Education
STEM • Arts
19 Items
•
All Grades
Collection
STEAM Discovery & Learning with Mizzen Education
By Mizzen Education, Inc.
All Grades
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Mizzen Summer Sizzle
Arts • Digital Media and Communications
16 Items
•
All Grades
Collection
Mizzen Summer Sizzle
By Mizzen Education, Inc.
All Grades
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Handmade Halloween
Arts
10 Items
•
All Grades
Collection
Handmade Halloween
By Rediscover Center
All Grades
Transform upcycled materials such as fabric scraps, cardboard, and more into Halloween decorations, custom costumes, and creative selfies and portraits! Learn key techniques to manipulate materials into structural forms and utilize crafting tools for each material.
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STEM Activities for K-5th Grade at Home or in Small Groups
STEM • Arts
8 Items
•
Grades K - 5
Collection
STEM Activities for K-5th Grade at Home or in Small Groups
By Mizzen Education, Inc.
K - 5
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15-30 Minute Activities for Busy Summer Days
Leadership and Teamwork • STEM • Arts • Social and Emotional Awareness • Literacy
12 Items
•
Grades K - 8
Collection
15-30 Minute Activities for Busy Summer Days
By Mizzen Education, Inc.
K - 8
Need quick summer camp activities that are easy to lead? These 15-30 minute low-prep activities are perfect for transitions, schedule gaps, rainy days, and last-minute plan changes. Designed for summer programs, they keep youth engaged without adding stress to your day.
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COLLECTION
Creativity: Play
Arts • STEM
3 Items
•
Grades K - 2
Collection
Creativity: Play
By VentureLab
K - 2
Play and being playful are considered cornerstones of creativity and idea generation. There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials, and products. Play itself gives us a fresh perspective, which is often critical in solving problems and being innovative. Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games, and break the rules, without fear of consequences. Play helps entrepreneurs innovate because it's risk-free-there's no judgment or failure when you're playing.
In Activity 1, students will be using their imaginations to transform everyday objects into something different and playing through design challenges during Activity 2. Students will rotate in teams to four different stations with a challenge to create something at each. Finally, Activity 3 will involve creative play as students create a menu and play food for an alien planet. To close out the activity and lesson, students will role play waiters/waitresses and customers at each other's diners.
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Creativity and Play (Grades 6-12)
Arts • STEM
2 Items
•
Grades 6 - 12
Collection
Creativity and Play (Grades 6-12)
By VentureLab
6 - 12
This is a series on play and being playful, considered cornerstones of creativity and idea generation.
In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.
In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.
Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.
Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.
Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!
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Nickelodeon Our World: The Play Lab
STEM • Arts
12 Items
•
Grades 3 - 5
Collection
Nickelodeon Our World: The Play Lab
By Nickelodeon x Mizzen Education
3 - 5
Attention, Funologists! Nickelodeon's Our World is calling on young innovators to join them in their Play Lab to help design thrilling new games for Worldwide Day of Play. This adventure starts with exploring a variety of games to uncover what makes them fun and exciting. Equipped with these insights, participants will then craft their own unique game from scratch, aiming to make it a success on the big day. This innovative learning journey creates experiences that improve youths' health, wellbeing, and agency. Join us to collaborate, innovate, and turn fun into reality!
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