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Leadership and Teamwork

217 Activities

Leadership and Teamwork

Move, compete, and work together through games and physical play. Learners build teamwork, coordination, and confidence while having fun. Activities range from creative movement to structured sports. All energy levels welcome!

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Activities

3-Line Soccer

Leadership and Teamwork, Whole Body, Whole Self

3-Line Soccer

Nickelodeon + Mizzen Education

3 - 5

1 Hour

Get ready for a whirlwind of excitement! Imagine three rows of eager participants lined up behind a colorful array of cones. Teams of three unite for a lightning-paced game of mini soccer. But here’s the kick: as they move the ball with their feet, they’ll also evaluate the game with their minds, ensuring that every moment is not just thrilling but also a valuable learning experience. Using the Our World Day of Play—Game Criteria Checklist, youth will determine just how fun soccer really is.


This is activity 8 of 12 in the Nickelodeon Our World: The Play Lab Module.

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Hot Potato (Grades 6-8)

Leadership and Teamwork, Belonging and Community

Hot Potato (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students build collaborative speaking and listening skills by asking and answering questions while passing a “hot potato” object as quickly as possible.

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S.INQ Up Careers Creative Communication

Leadership and Teamwork, STEM Lab: Build, Tinker, Explore

S.INQ Up Careers Creative Communication

OregonASK

6 - 8

30 Minutes

Students explore the communication skills needed to design and engineer as they build from verbal instructions. This fun, hands-on activity gets everyone engaged!

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MLB Players STEM League Lesson 7: The Trade Deadline

Leadership and Teamwork, STEM Lab: Build, Tinker, Explore

MLB Players STEM League Lesson 7: The Trade Deadline

Learn Fresh

3 - 8

1 Hour 30 Minutes

In professional baseball, the Trade Deadline is a pivotal moment for teams to make final trades before the playoffs. For students, this lesson marks their first opportunity to trade players, encouraging them to evaluate their roster, analyze performance data, and strengthen their team for the postseason.
In this lesson, educators act as commissioners, overseeing all trades to ensure fairness. The lesson also features a bonus activity on Compromise, where students develop negotiation and collaboration skills to navigate the trade process effectively.

Discover Activity

One-Way Paper Talk

Leadership and Teamwork, Belonging and Community

One-Way Paper Talk

After-School All-Stars

6 - 8

5 Minutes

This short activity illustrates the importance of two-way communication in collaborative work and relationships.

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MLB Players STEM League Lesson 4: Building Your Lineup

Leadership and Teamwork, STEM Lab: Build, Tinker, Explore

MLB Players STEM League Lesson 4: Building Your Lineup

Learn Fresh

3 - 8

1 Hour 30 Minutes

In this lesson, students will use their knowledge of baseball to build their batting lineup. This lesson encourages students to pay attention to player statistics before deciding the best lineup. Once their lineups have been set, it’s time for students to play their first MLB Players STEM League game! A bonus activity on Integrity is also included, encouraging students to reflect on the importance of honesty and fairness in sports and beyond.

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Functional Fitness Week 10: Day 3

Leadership and Teamwork, Whole Body, Whole Self

Functional Fitness Week 10: Day 3

Active Kids and Minds

K - 8

40 Minutes

Finish week 10 with the skill of the week: Donkey Kicks. In this culminating activity, students continue sharpening their agility and endurance with donkey kicks and game of Fishy, Fishy, Cross My Ocean. Then, they revisit discourse about healthy eating and nutrition.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Floating STEM Platforms (Team Building) Game

Leadership and Teamwork, STEM Lab: Build, Tinker, Explore

Floating STEM Platforms (Team Building) Game

!Mpact Players

6 - 12

30 Minutes

Compete to be the best engineer by building a free floating, weight bearing platform with everyday classroom supplies!

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Communicating at Work

Leadership and Teamwork, Future Ready: Learning and Earning

Communicating at Work

Mizzen Education, Inc.

6 - 8

45 Minutes

Large companies are organized so that staff can communicate with one another and make decisions effectively. In this activity, students model the staff of a large company and learn how to communicate within an established structure.

Discover Activity

Reviving a Brand

Leadership and Teamwork, Future Ready: Learning and Earning

Reviving a Brand

Mizzen Education, Inc.

6 - 8

45 Minutes

Students often purchase clothing, athletic gear, and other products based on the company that sells them, or on the brand name. While many companies and brands have retained their popularity for many years, others lose customers and may fail over time. In this activity, students work in small groups to plan their own branded product and explore the reasons why customers select a brand and then perhaps lose interest in the brand over time.

Discover Activity

Escape Room (Grades 6-8)

Leadership and Teamwork, STEM Lab: Build, Tinker, Explore

Escape Room (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Teams work together to solve clues and puzzles to escape from a room. This activity builds collaboration, creative thinking, critical thinking, and problem-solving skills.

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Playing Innovator Trading Cards (K-2)

Leadership and Teamwork, We The People

Playing Innovator Trading Cards (K-2)

Mizzen Education, Inc.

K - 2

50 Minutes

In this culminating project and exploration of lesser-known Black American contributions, students will use their completed Innovator Trading Cards to determine the most suitable type of community helper for various scenarios.

This is the second of two activities in the Innovator Trading Card Collection: 

  • Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards. 

  • Activity 2 focuses on facilitating the associated game to reinforce learning.

Discover Activity

3-Line Soccer

Leadership and Teamwork, Whole Body, Whole Self

3-Line Soccer

Nickelodeon + Mizzen Education

3 - 5

1 Hour

Get ready for a whirlwind of excitement! Imagine three rows of eager participants lined up behind a colorful array of cones. Teams of three unite for a lightning-paced game of mini soccer. But here’s the kick: as they move the ball with their feet, they’ll also evaluate the game with their minds, ensuring that every moment is not just thrilling but also a valuable learning experience. Using the Our World Day of Play—Game Criteria Checklist, youth will determine just how fun soccer really is.


This is activity 8 of 12 in the Nickelodeon Our World: The Play Lab Module.

Discover Activity

Hot Potato (Grades 6-8)

Leadership and Teamwork, Belonging and Community

Hot Potato (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students build collaborative speaking and listening skills by asking and answering questions while passing a “hot potato” object as quickly as possible.

Discover Activity

S.INQ Up Careers Creative Communication

Leadership and Teamwork, STEM Lab: Build, Tinker, Explore

S.INQ Up Careers Creative Communication

OregonASK

6 - 8

30 Minutes

Students explore the communication skills needed to design and engineer as they build from verbal instructions. This fun, hands-on activity gets everyone engaged!

Discover Activity

MLB Players STEM League Lesson 7: The Trade Deadline

Leadership and Teamwork, STEM Lab: Build, Tinker, Explore

MLB Players STEM League Lesson 7: The Trade Deadline

Learn Fresh

3 - 8

1 Hour 30 Minutes

In professional baseball, the Trade Deadline is a pivotal moment for teams to make final trades before the playoffs. For students, this lesson marks their first opportunity to trade players, encouraging them to evaluate their roster, analyze performance data, and strengthen their team for the postseason.
In this lesson, educators act as commissioners, overseeing all trades to ensure fairness. The lesson also features a bonus activity on Compromise, where students develop negotiation and collaboration skills to navigate the trade process effectively.

Discover Activity

One-Way Paper Talk

Leadership and Teamwork, Belonging and Community

One-Way Paper Talk

After-School All-Stars

6 - 8

5 Minutes

This short activity illustrates the importance of two-way communication in collaborative work and relationships.

Discover Activity

MLB Players STEM League Lesson 4: Building Your Lineup

Leadership and Teamwork, STEM Lab: Build, Tinker, Explore

MLB Players STEM League Lesson 4: Building Your Lineup

Learn Fresh

3 - 8

1 Hour 30 Minutes

In this lesson, students will use their knowledge of baseball to build their batting lineup. This lesson encourages students to pay attention to player statistics before deciding the best lineup. Once their lineups have been set, it’s time for students to play their first MLB Players STEM League game! A bonus activity on Integrity is also included, encouraging students to reflect on the importance of honesty and fairness in sports and beyond.

Discover Activity

Functional Fitness Week 10: Day 3

Leadership and Teamwork, Whole Body, Whole Self

Functional Fitness Week 10: Day 3

Active Kids and Minds

K - 8

40 Minutes

Finish week 10 with the skill of the week: Donkey Kicks. In this culminating activity, students continue sharpening their agility and endurance with donkey kicks and game of Fishy, Fishy, Cross My Ocean. Then, they revisit discourse about healthy eating and nutrition.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

Discover Activity

Floating STEM Platforms (Team Building) Game

Leadership and Teamwork, STEM Lab: Build, Tinker, Explore

Floating STEM Platforms (Team Building) Game

!Mpact Players

6 - 12

30 Minutes

Compete to be the best engineer by building a free floating, weight bearing platform with everyday classroom supplies!

Discover Activity

Communicating at Work

Leadership and Teamwork, Future Ready: Learning and Earning

Communicating at Work

Mizzen Education, Inc.

6 - 8

45 Minutes

Large companies are organized so that staff can communicate with one another and make decisions effectively. In this activity, students model the staff of a large company and learn how to communicate within an established structure.

Discover Activity

Reviving a Brand

Leadership and Teamwork, Future Ready: Learning and Earning

Reviving a Brand

Mizzen Education, Inc.

6 - 8

45 Minutes

Students often purchase clothing, athletic gear, and other products based on the company that sells them, or on the brand name. While many companies and brands have retained their popularity for many years, others lose customers and may fail over time. In this activity, students work in small groups to plan their own branded product and explore the reasons why customers select a brand and then perhaps lose interest in the brand over time.

Discover Activity

Escape Room (Grades 6-8)

Leadership and Teamwork, STEM Lab: Build, Tinker, Explore

Escape Room (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Teams work together to solve clues and puzzles to escape from a room. This activity builds collaboration, creative thinking, critical thinking, and problem-solving skills.

Discover Activity

Playing Innovator Trading Cards (K-2)

Leadership and Teamwork, We The People

Playing Innovator Trading Cards (K-2)

Mizzen Education, Inc.

K - 2

50 Minutes

In this culminating project and exploration of lesser-known Black American contributions, students will use their completed Innovator Trading Cards to determine the most suitable type of community helper for various scenarios.

This is the second of two activities in the Innovator Trading Card Collection: 

  • Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards. 

  • Activity 2 focuses on facilitating the associated game to reinforce learning.

Discover Activity

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.