Move, compete, and work together through games and physical play. Learners build teamwork, coordination, and confidence while having fun. Activities range from creative movement to structured sports. All energy levels welcome!
Panel Expert
Leadership and Teamwork • Literacy
45m
•
Grades 9 - 12
Panel Expert
By Mizzen Education, Inc.
9 - 12
45m
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Simon Says…Exercise!
Leadership and Teamwork • Health and Wellness
45m
•
Grades K - 2
Simon Says…Exercise!
By Mizzen Education, Inc.
K - 2
45m
Discover Activity
Harvesting Game
Leadership and Teamwork • Career and Future Readiness
1h 10m
•
Grades 6 - 8
Harvesting Game
By OregonASK
6 - 8
1h 10m
Discover Activity
Don't Go (Team Building) Game
Leadership and Teamwork • Social and Emotional Awareness
10m
•
Grades 3 - 12
Video
Don't Go (Team Building) Game
By !Mpact Players
3 - 12
10m
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VIDEO
Functional Fitness Week 3: Day 2
Leadership and Teamwork • Health and Wellness
40m
•
Grades K - 8
Functional Fitness Week 3: Day 2
By Active Kids and Minds
K - 8
40m
Continue learning week 2 skill of the week: Metrics. In this activity, students continue measuring in their physical abilities by participating in a 400 meter run for time. Then, they learn the nutrients responsible for a vegetable's color.
This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.
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Project Funway (Team Building) Games
Leadership and Teamwork • Arts
30m
•
Grades 3 - 12
Video
Project Funway (Team Building) Games
By !Mpact Players
3 - 12
30m
Discover Activity
Elevator Pitch Practice: Scripted Pitch
Leadership and Teamwork • Career and Future Readiness
20m
•
Grades 3 - 12
Elevator Pitch Practice: Scripted Pitch
By Young Entrepreneur Institute
3 - 12
20m
Discover Activity
Choreograph Dance Moves (Grades 6-8)
Leadership and Teamwork • Arts
45m
•
Grades 6 - 8
Choreograph Dance Moves (Grades 6-8)
By Mizzen Education, Inc.
6 - 8
45m
Discover Activity
Train Obstacle Course
Leadership and Teamwork • Health and Wellness
1h
•
Grades K - 2
Train Obstacle Course
By OregonASK
K - 2
1h
Discover Activity
Simon Says Move!
Leadership and Teamwork • Arts
45m
•
Grades K - 2
Simon Says Move!
By Mizzen Education, Inc.
K - 2
45m
Discover Activity
Wild Game Tournament
Leadership and Teamwork • Social and Emotional Awareness
45m
•
Grades 3 - 5
Wild Game Tournament
By Mizzen Education, Inc.
3 - 5
45m
Discover Activity
Handball
Leadership and Teamwork • Health and Wellness
1h
•
Grades 3 - 5
Handball
By Nickelodeon x Mizzen Education
3 - 5
1h
The term handball is used to describe a variety of sports and games, typically involving hitting a ball with the hands. In this activity, youth play a version of the popular game in many elementary schools. The version is often called wallball because the game involves a ball hitting a wall. All forms of handball are excellent for developing hand-eye coordination.
This is activity 9 of 12 in the Nickelodeon Our World:The Play Lab Module.
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MLB Players STEM League
STEM • Social and Emotional Awareness • Leadership and Teamwork
11 Items
•
Grades 3 - 8
Collection
MLB Players STEM League
By Learn Fresh
3 - 8
The MLB Players STEM League is an interactive, sports-based learning experience that connects math, strategy, and social-emotional learning through the game of baseball. Developed in partnership with the MLB Players Trust, this program combines a board game and curriculum to help students build essential skills through a hands-on experience.
Over eight lessons, students take on the roles of players, managers, and analysts, using real MLB player stats to draft teams, track performance, analyze data, and make strategic decisions. Core math concepts—including fractions, percentages, and probability—are woven into gameplay, providing real-world applications of data in sports.
Beyond math, the program reinforces teamwork, sportsmanship, and resilience through integrated bonus lessons, helping students navigate challenges and collaborate with their peers effectively. With an emphasis on social-emotional skills and critical thinking, students develop practical abilities that extend beyond the classroom.
The MLB Players STEM League is designed for youth-development organizations and schools of all types, offering a free and accessible way to engage students in learning through the excitement of baseball.
Educators should request their MLB Players STEM League games when preparing for Lesson 1 to ensure they receive them before reaching Lesson 3. Requests can be placed at this link or using the link found in Lesson 1.
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COLLECTION
Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
Career and Future Readiness • Leadership and Teamwork
36 Items
•
All Grades
Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Entrepreneurship)
By Mizzen Education, Inc.
All Grades
November is National Entrepreneurship Month and Michigan Lieutenant Governor Garlin Gilchrist II has created an exciting collection of activities just for Mizzen!
Filled with fun, immersive, and interactive content, this playlist introduces students to entrepreneurship as a mindset.
Students in K-12 age groups will build their skillset through discovery, problem-solving, and collaboration.
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COLLECTION
15-30 Minute Activities for Busy Summer Days
Leadership and Teamwork • STEM • Arts • Social and Emotional Awareness • Literacy
12 Items
•
Grades K - 8
Collection
15-30 Minute Activities for Busy Summer Days
By Mizzen Education, Inc.
K - 8
Need quick summer camp activities that are easy to lead? These 15-30 minute low-prep activities are perfect for transitions, schedule gaps, rainy days, and last-minute plan changes. Designed for summer programs, they keep youth engaged without adding stress to your day.
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COLLECTION
American History: Elevating Black Voices (3-5)
History and Society • Literacy • Leadership and Teamwork
13 Items
•
Grades 3 - 5
Collection
American History: Elevating Black Voices (3-5)
By Mizzen Education, Inc.
3 - 5
This Collection is a weekly, hands-on playlist that helps learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and collaboration, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens reading comprehension, evidence-based thinking, creativity, and teamwork, while giving learners multiple opportunities to apply their understanding through discussion, design, and gameplay. Designed for flexible facilitation and active learning, this playlist shows that innovation happens in many ways—and that elevating diverse voices deepens our understanding of history.
For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.
Week 1: Storytelling and Voice
Designing Innovator Trading Cards (3-5)
Word Detectives
What is that Tone
Rhythm and Language
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards (3-5)
S.INQ Mechanical Engineering Self Propelled Cars
Arm and Belt Accessories
Engineering an Upgrade (Grades 3-5)
Week 3: Creativity and Expression
Designing Innovator Trading Cards (3-5)
The Animal Spin
Create and Perform a Scene from a Book
Clay Pinch Pot
Week 4: Leadership and Change
Designing Innovator Trading Cards (3-5)
Playing Innovator Trading Cards (3-5)
More Tools Are Better Than One
Build Your Own Obstacle Course
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COLLECTION
Innovator Trading Cards (K-2)
History and Society • Literacy • Leadership and Teamwork
2 Items
•
Grades K - 2
Collection
Innovator Trading Cards (K-2)
By Mizzen Education, Inc.
K - 2
Students will engage in a four-week learning experience focused on creating innovator trading cards. This project allows them to explore and highlight the varied contributions of Black Americans to their communities, developing key skills such as listening, drawing, speaking, and foundational categorization. In the final week, Week 4, students will use their completed trading cards to determine the most suitable type of community helper for various scenarios.
There are two activities in the Innovator Trading Card Collection:
Activity 1, Designing Innovator Trading Cards, focuses on the "theme of the week," learning about the innovators and their influence, and designing the innovator trading cards.
Activity 2, Playing Innovator Trading Cads, focuses on facilitating the associated game to reinforce learning.
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COLLECTION
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Social and Emotional Awareness • Leadership and Teamwork
18 Items
•
All Grades
Collection
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
By Mizzen Education, Inc.
All Grades
Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.
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COLLECTION
Health and Wellness for Families and Programs K-5th Grade
Health and Wellness • Leadership and Teamwork
5 Items
•
Grades K - 5
Collection
Health and Wellness for Families and Programs K-5th Grade
By Mizzen Education, Inc.
K - 5
Discover Collection
COLLECTION
The World of Business & Entrepreneurship
Career and Future Readiness • Leadership and Teamwork
7 Items
•
Grades 9 - 12
Collection
The World of Business & Entrepreneurship
By Mizzen Education, Inc.
9 - 12
Discover Collection
COLLECTION
Active Kids and Minds Functional Fitness: Weeks 1-4
Leadership and Teamwork • Health and Wellness
15 Items
•
Grades K - 8
Collection
Active Kids and Minds Functional Fitness: Weeks 1-4
By Active Kids and Minds
K - 8
Join Active Kids and Minds as they share a series of fun activities for incorporating functional fitness skills for young people. The guided physical activity program includes fundamental movements, along with running, games, mindfulness, and nutritional talks - all in a fun and inclusive environment.
The Active Kids and Minds program is structured as a 12-week program, providing three activities per week. The 12-weeks are grouped into three Mizzen Collections, starting with Weeks 1-4, followed by Active Kids and Minds Functional Fitness: Weeks 5-8, and finishing with Active Kids and Minds Functional Fitness: Week 9-12. All Collections can be found in the Mizzen Collections section.
Before getting started with the program, it is important to visit the Related Pro Tips linked below. The Pro Tips provide an introduction to the program, details on the program structure, and a helpful list of tips and tricks to guide facilitation of the program activities.
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