Stories and Perspectives
Stories and Perspectives
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Activities
What Walked?
Stories and Perspectives, STEM Lab: Build, Tinker, Explore
What Walked?
Foundations, Inc.
K - 12
30 Minutes
Discover Activity
Pre-interviewing (Student Reporting Labs)
Digital Voices, Stories and Perspectives
Pre-interviewing (Student Reporting Labs)
PBS
6 - 12
50 Minutes
Discover Activity
In-camera Edit (Student Reporting Labs)
Digital Voices, Stories and Perspectives
In-camera Edit (Student Reporting Labs)
PBS
6 - 12
2 Hours
Discover Activity
Model U.S. Government: The Work of Committees
We The People, Stories and Perspectives
Model U.S. Government: The Work of Committees
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
Why Some Democracies Fail
We The People, Stories and Perspectives
Why Some Democracies Fail
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
Making Comics Part 5: Panel and Page Flow
Arts in Action, Stories and Perspectives
Making Comics Part 5: Panel and Page Flow
OregonASK
3 - 12
30 Minutes
Students pencil a rough storyboard for a full-page comic with panel variation. Students have a chance to think about how a page of comic book panels tells a story. They explore different kinds of action and how action can unfold in a story told in pictures.
This is part 5 of 7 in a series. Provide context by first facilitating Making Comics Parts 1-4, and then afterward, Making Comics Parts 6-7.
Discover Activity
Uncovering Fallacies
Stories and Perspectives, Digital Voices
Uncovering Fallacies
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
My Life (Grades9-12)
Belonging and Community, Stories and Perspectives
My Life (Grades9-12)
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
Persistence Stories
Future Ready: Learning and Earning, Stories and Perspectives
Persistence Stories
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
The Ruby Hop
Belonging and Community, Stories and Perspectives
The Ruby Hop
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
Quote Match (Grades 6-8)
Stories and Perspectives, Digital Voices
Quote Match (Grades 6-8)
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
A Visit to South America
We The People, Stories and Perspectives
A Visit to South America
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
What Walked?
Stories and Perspectives, STEM Lab: Build, Tinker, Explore
What Walked?
Foundations, Inc.
K - 12
30 Minutes
Discover Activity
Pre-interviewing (Student Reporting Labs)
Digital Voices, Stories and Perspectives
Pre-interviewing (Student Reporting Labs)
PBS
6 - 12
50 Minutes
Discover Activity
In-camera Edit (Student Reporting Labs)
Digital Voices, Stories and Perspectives
In-camera Edit (Student Reporting Labs)
PBS
6 - 12
2 Hours
Discover Activity
Model U.S. Government: The Work of Committees
We The People, Stories and Perspectives
Model U.S. Government: The Work of Committees
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
Why Some Democracies Fail
We The People, Stories and Perspectives
Why Some Democracies Fail
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
Making Comics Part 5: Panel and Page Flow
Arts in Action, Stories and Perspectives
Making Comics Part 5: Panel and Page Flow
OregonASK
3 - 12
30 Minutes
Students pencil a rough storyboard for a full-page comic with panel variation. Students have a chance to think about how a page of comic book panels tells a story. They explore different kinds of action and how action can unfold in a story told in pictures.
This is part 5 of 7 in a series. Provide context by first facilitating Making Comics Parts 1-4, and then afterward, Making Comics Parts 6-7.
Discover Activity
Uncovering Fallacies
Stories and Perspectives, Digital Voices
Uncovering Fallacies
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
My Life (Grades9-12)
Belonging and Community, Stories and Perspectives
My Life (Grades9-12)
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
Persistence Stories
Future Ready: Learning and Earning, Stories and Perspectives
Persistence Stories
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
The Ruby Hop
Belonging and Community, Stories and Perspectives
The Ruby Hop
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
Quote Match (Grades 6-8)
Stories and Perspectives, Digital Voices
Quote Match (Grades 6-8)
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
A Visit to South America
We The People, Stories and Perspectives
A Visit to South America
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
Collections
Student Reporting Labs
Digital Voices
16 Activities
Student Reporting Labs
PBS
6 - 12
14 Hours 10 Minutes
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Belonging and Community, Leadership and Teamwork
20 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Mizzen Education, Inc.
K - 12
12 Hours
Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives
9 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Mizzen Education, Inc.
K - 12
6 Hours 55 Minutes
Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.
Discover Collection
S.INQ Mechanical Engineering
STEM Lab: Build, Tinker, Explore, The Natural World
6 Activities
S.INQ Mechanical Engineering
OregonASK
K - 5
4 Hours
Discover Collection
S.INQ Sound
STEM Lab: Build, Tinker, Explore, Arts in Action
9 Activities
S.INQ Sound
OregonASK
K - 5
4 Hours 30 Minutes
Discover Collection
Intro to Entrepreneurship (Grades 3-5)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
3 Activities
Intro to Entrepreneurship (Grades 3-5)
VentureLab
3 - 5
1 Hour 30 Minutes
Discover Collection
Creativity and Play (Grades 6-12)
Arts in Action, STEM Lab: Build, Tinker, Explore
2 Activities
Creativity and Play (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
This is a series on play and being playful, considered cornerstones of creativity and idea generation.
In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.
In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.
Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.
Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.
Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!
Discover Collection
Intro to Entrepreneurship (Grades 6-12)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
2 Activities
Intro to Entrepreneurship (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
Discover Collection
Setting Up Science Notebooks
STEM Lab: Build, Tinker, Explore, The Natural World
4 Activities
Setting Up Science Notebooks
California Academy of Sciences
K - 12
3 Hours 30 Minutes
Discover Collection
Student Reporting Labs
Digital Voices
16 Activities
Student Reporting Labs
PBS
6 - 12
14 Hours 10 Minutes
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Belonging and Community, Leadership and Teamwork
20 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Mizzen Education, Inc.
K - 12
12 Hours
Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives
9 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Mizzen Education, Inc.
K - 12
6 Hours 55 Minutes
Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.
Discover Collection
S.INQ Mechanical Engineering
STEM Lab: Build, Tinker, Explore, The Natural World
6 Activities
S.INQ Mechanical Engineering
OregonASK
K - 5
4 Hours
Discover Collection
S.INQ Sound
STEM Lab: Build, Tinker, Explore, Arts in Action
9 Activities
S.INQ Sound
OregonASK
K - 5
4 Hours 30 Minutes
Discover Collection
Intro to Entrepreneurship (Grades 3-5)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
3 Activities
Intro to Entrepreneurship (Grades 3-5)
VentureLab
3 - 5
1 Hour 30 Minutes
Discover Collection
Creativity and Play (Grades 6-12)
Arts in Action, STEM Lab: Build, Tinker, Explore
2 Activities
Creativity and Play (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
This is a series on play and being playful, considered cornerstones of creativity and idea generation.
In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.
In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.
Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.
Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.
Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!
Discover Collection
Intro to Entrepreneurship (Grades 6-12)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
2 Activities
Intro to Entrepreneurship (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
Discover Collection
Setting Up Science Notebooks
STEM Lab: Build, Tinker, Explore, The Natural World
4 Activities
Setting Up Science Notebooks
California Academy of Sciences
K - 12
3 Hours 30 Minutes
Discover Collection


Copyright © 2025, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.


Copyright © 2025, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.
