Curious minds come alive through hands-on STEM exploration. Learners solve problems, build designs, and explore real-world challenges using science, technology, engineering, and math.
Inventions (Team Building) Game
STEM • Arts
30m
•
Grades 3 - 12
Video
Inventions (Team Building) Game
By !Mpact Players
3 - 12
30m
Discover Activity
Creating Games & Puzzles
Arts • STEM
2h
•
Grades 6 - 8
Creating Games & Puzzles
By OregonASK
6 - 8
2h
Discover Activity
The Price Is Close! (Grades 3-5)
Career and Future Readiness • STEM
45m
•
Grades 3 - 5
The Price Is Close! (Grades 3-5)
By Mizzen Education, Inc.
3 - 5
45m
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Skip Counting Hip Hops
STEM • Leadership and Teamwork
5m
•
Grades K - 2
Skip Counting Hip Hops
By PowerUp Fitness
K - 2
5m
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Graduating from Junior Funologist Training
Leadership and Teamwork • STEM
1h
•
Grades 3 - 5
Graduating from Junior Funologist Training
By Nickelodeon + Mizzen Education
3 - 5
1h
Youth explore their personal game preferences by examining patterns in their Play Preference Sheet. They'll reflect on the types of games they consistently enjoy or dislike and consider why. The activities involve observation and active play, allowing youth to analyze games based on universal fun criteria and their preferences. This reflective process helps them understand their tastes and hone their data analysis skills, making it a valuable and engaging activity for young learners.
This is activity 4 of 12 in the Nickelodeon Our World: The Play Lab Module.
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Plan an International Business Trip
Career and Future Readiness • STEM
45m
•
Grades 9 - 12
Plan an International Business Trip
By Mizzen Education, Inc.
9 - 12
45m
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S.INQ Invisible Forces Static Electricity
STEM • Nature and Wildlife
30m
•
Grades K - 5
S.INQ Invisible Forces Static Electricity
By OregonASK
K - 5
30m
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Foot Maps
STEM • History and Society
45m
•
Grades K - 2
Foot Maps
By Mizzen Education, Inc.
K - 2
45m
Discover Activity
Space and Time
STEM • Arts
1h
•
Grades 3 - 8
Space and Time
By Jazz at Lincoln Center
3 - 8
1h
Discover Activity
Memory Card Game (Grades K-2)
By Mizzen Education, Inc.
K - 2
45m
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Motor Day
STEM • Nature and Wildlife
45m
•
Grades 3 - 5
Motor Day
By Mizzen Education, Inc.
3 - 5
45m
Discover Activity
Innovation, Stagnation, and Decline: What Happened to the Blackberry Phone?
History and Society • STEM
45m
•
Grades 9 - 12
Innovation, Stagnation, and Decline: What Happened to the Blackberry Phone?
By Mizzen Education, Inc.
9 - 12
45m
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STEAM Activities for Middle School at Home
STEM • Arts
9 Items
•
Grades 6 - 8
Collection
STEAM Activities for Middle School at Home
By Mizzen Education, Inc.
6 - 8
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S.INQ Up Earth and Space
STEM • Nature and Wildlife
7 Items
•
Grades 6 - 8
Collection
S.INQ Up Earth and Space
By OregonASK
6 - 8
Discover Collection
Animal Families and Nearby Nature
Nature and Wildlife • STEM
3 Items
•
Grades K - 8
Collection
Animal Families and Nearby Nature
By National Wildlife Federation
K - 8
Discover Collection
Operation: Mindset
Career and Future Readiness • STEM
6 Items
•
Grades 6 - 12
Collection
Operation: Mindset
By Network For Teaching Entrepreneurship
6 - 12
Discover Collection
S.INQ Sound
STEM • Arts
9 Items
•
Grades K - 5
Collection
S.INQ Sound
By OregonASK
K - 5
Discover Collection
Visual Arts Activities For 3rd-5th Grade at Home
Arts • STEM
5 Items
•
Grades 3 - 5
Collection
Visual Arts Activities For 3rd-5th Grade at Home
By Mizzen Education, Inc.
3 - 5
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