STEM
Curious minds come alive through hands-on STEM exploration. Learners solve problems, build designs, and explore real-world challenges using science, technology, engineering, and math.
Categories
Duration
Grades
Collaborators
Learning Standards
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Activities
Space and Time
Arts, STEM
Grades 3 - 8
Space and Time
Jazz at Lincoln Center
3 - 8
1 Hour
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Foot Maps
History and Society, STEM
Grades K - 2
Foot Maps
Mizzen Education, Inc.
K - 2
45 Minutes
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Graduating from Junior Funologist Training
Leadership and Teamwork, STEM
Grades 3 - 5
Graduating from Junior Funologist Training
Nickelodeon + Mizzen Education
3 - 5
1 Hour
Youth explore their personal game preferences by examining patterns in their Play Preference Sheet. They'll reflect on the types of games they consistently enjoy or dislike and consider why. The activities involve observation and active play, allowing youth to analyze games based on universal fun criteria and their preferences. This reflective process helps them understand their tastes and hone their data analysis skills, making it a valuable and engaging activity for young learners.
This is activity 4 of 12 in the Nickelodeon Our World: The Play Lab Module.
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Plan an International Business Trip
STEM, Career and Future Readiness
Grades 9 - 12
Plan an International Business Trip
Mizzen Education, Inc.
9 - 12
45 Minutes
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S.INQ Invisible Forces Static Electricity
Nature and Wildlife, STEM
Grades K - 5
S.INQ Invisible Forces Static Electricity
OregonASK
K - 5
30 Minutes
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Skip Counting Hip Hops
Leadership and Teamwork, STEM
Grades K - 2
Skip Counting Hip Hops
PowerUp Fitness
K - 2
5 Minutes
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Inventions (Team Building) Game
STEM, Arts
Grades 3 - 12
Inventions (Team Building) Game
!Mpact Players
3 - 12
30 Minutes
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Creating Games & Puzzles
STEM, Arts
Grades 6 - 8
Creating Games & Puzzles
OregonASK
6 - 8
2 Hours
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The Price Is Close! (Grades 3-5)
STEM, Career and Future Readiness
Grades 3 - 5
The Price Is Close! (Grades 3-5)
Mizzen Education, Inc.
3 - 5
45 Minutes
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Geometry Jumps
Nature and Wildlife, STEM
Grades 3 - 8
Geometry Jumps
PowerUp Fitness
3 - 8
15 Minutes
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Motor Day
Nature and Wildlife, STEM
Grades 3 - 5
Motor Day
Mizzen Education, Inc.
3 - 5
45 Minutes
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Innovation, Stagnation, and Decline: What Happened to the Blackberry Phone?
STEM, History and Society
Grades 9 - 12
Innovation, Stagnation, and Decline: What Happened to the Blackberry Phone?
Mizzen Education, Inc.
9 - 12
45 Minutes
The once-innovative BlackBerry was left behind in the wake of its more forward-thinking competition. Students discuss the history of the BlackBerry and explain its innovation, stagnation, and decline.
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