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STEM Lab: Build, Tinker, Explore

431 Activities

STEM Lab: Build, Tinker, Explore

Curious minds come alive through hands-on STEM exploration. Learners solve problems, build designs, and explore real-world challenges using science, technology, engineering, and math.

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12

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Activities

What Walked?

STEM Lab: Build, Tinker, Explore, Stories and Perspectives

What Walked?

Foundations, Inc.

Grades K - 12

30 Minutes

Kids enjoy challenging themselves, and testing their memory is one way for them to do this. Build recall and observation abilities to help kids succeed in school and beyond! Connecting a memory activity to a new topic or skill is a great way to introduce a new subject area and make this area meaningful to the student experience.

Discover Activity

Salty Watercolors

STEM Lab: Build, Tinker, Explore, Arts in Action

Salty Watercolors

YouthQuest

Grades 6 - 8

50 Minutes

Build texture in paintings using salt, water, and glue, and discover the science behind these chemical reactions!

Discover Activity

Cell City

The Natural World, STEM Lab: Build, Tinker, Explore

Cell City

OregonASK

Grades 6 - 12

45 Minutes

Students learn about cells, including their functions in the body, by building models for themselves!

Discover Activity

Model Eardrum Experiment

The Natural World, STEM Lab: Build, Tinker, Explore

Model Eardrum Experiment

OregonASK

Grades 6 - 8

1 Hour

Students make a model eardrum and see how sound travels through air.

Discover Activity

Heart Beat Challenge

The Natural World, STEM Lab: Build, Tinker, Explore

Heart Beat Challenge

OregonASK

Grades 5 - 8

1 Hour

Students learn about Stethoscopes and recognize heart beats. They will also learn how to find a person's heartbeat.

Discover Activity

Phases of the Moon

The Natural World, STEM Lab: Build, Tinker, Explore

Phases of the Moon

NASA

Grades 6 - 12

1 Hour

Students learn about the phases of the moon, what they look like and how often they rotate between the cycle. The moon affects our ocean tides every day and depending on what phase it's in affects our high tides and low tides differently.

Discover Activity

S.INQ Sound Telephones

The Natural World, STEM Lab: Build, Tinker, Explore

S.INQ Sound Telephones

OregonASK

Grades 1 - 5

30 Minutes

Students have the opportunity to investigate which simple telephone device makes our voices the loudest when they travel from one person to another. Students explore and test various materials to act as phone cords, carrying the vibration of sound.

Discover Activity

Any Shape Box

STEM Lab: Build, Tinker, Explore, Arts in Action

Any Shape Box

Rediscover Center

Grades 3 - 12

35 Minutes

In this activity, students will learn how to make an Any Shape Box using cardboard and simple tools by understanding the flutes inside cardboard and how to work with them.

Discover Activity

The Monty Hall Problem

We The People, STEM Lab: Build, Tinker, Explore

The Monty Hall Problem

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

During the 1960s and 1970s, television personality Monty Hall hosted a game show called Let’s Make a Deal. In every episode, Monty invited contestants to play various games of chance, often involving the trading of a guaranteed prize for a chance at a more valuable prize. One of the games involved some surprising probability, and it is now known to mathematicians as the Monty Hall Problem. In this activity, students will explore the Monty Hall Problem and discover the experimental probability of its different outcomes.

Discover Activity

What Does the Design Tell Us?

The Natural World, STEM Lab: Build, Tinker, Explore

What Does the Design Tell Us?

The Nature Conservancy

Grades 9 - 12

1 Hour

Youth test various outside areas to determine the spaces creating the most runoff.

Discover Activity

Conducting Focus Groups

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Conducting Focus Groups

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

Students explore the role of focus groups in product development. They watch a video to observe other teens serving on a focus group for a popular clothing line. They then form teams to prepare focus group questions for products. The teams pose their questions to others, which serve as focus groups. Finally, students analyze the focus group findings.

Discover Activity

Amazing Bodies! 2: Prototype Selection

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Amazing Bodies! 2: Prototype Selection

OregonASK

Grades 6 - 8

15 Minutes

Students brainstorm the pros and cons of their inventions, and how they can fix them.

This activity is Part 2 of 6 in the Amazing Bodies! series, with activities designed to build upon each another:

Amazing Bodies! 1: Prototype Brainstorm
Amazing Bodies! 2: Prototype Selection
Amazing Bodies! 3: Prototype Build
Amazing Bodies! 4: Prototype Test & Modify
Amazing Bodies! 5: Prototype Naming
Amazing Bodies! 6: Prototype Presentations

Discover Activity

What Walked?

STEM Lab: Build, Tinker, Explore, Stories and Perspectives

What Walked?

Foundations, Inc.

Grades K - 12

30 Minutes

Kids enjoy challenging themselves, and testing their memory is one way for them to do this. Build recall and observation abilities to help kids succeed in school and beyond! Connecting a memory activity to a new topic or skill is a great way to introduce a new subject area and make this area meaningful to the student experience.

Discover Activity

Salty Watercolors

STEM Lab: Build, Tinker, Explore, Arts in Action

Salty Watercolors

YouthQuest

Grades 6 - 8

50 Minutes

Build texture in paintings using salt, water, and glue, and discover the science behind these chemical reactions!

Discover Activity

Cell City

The Natural World, STEM Lab: Build, Tinker, Explore

Cell City

OregonASK

Grades 6 - 12

45 Minutes

Students learn about cells, including their functions in the body, by building models for themselves!

Discover Activity

Model Eardrum Experiment

The Natural World, STEM Lab: Build, Tinker, Explore

Model Eardrum Experiment

OregonASK

Grades 6 - 8

1 Hour

Students make a model eardrum and see how sound travels through air.

Discover Activity

Heart Beat Challenge

The Natural World, STEM Lab: Build, Tinker, Explore

Heart Beat Challenge

OregonASK

Grades 5 - 8

1 Hour

Students learn about Stethoscopes and recognize heart beats. They will also learn how to find a person's heartbeat.

Discover Activity

Phases of the Moon

The Natural World, STEM Lab: Build, Tinker, Explore

Phases of the Moon

NASA

Grades 6 - 12

1 Hour

Students learn about the phases of the moon, what they look like and how often they rotate between the cycle. The moon affects our ocean tides every day and depending on what phase it's in affects our high tides and low tides differently.

Discover Activity

S.INQ Sound Telephones

The Natural World, STEM Lab: Build, Tinker, Explore

S.INQ Sound Telephones

OregonASK

Grades 1 - 5

30 Minutes

Students have the opportunity to investigate which simple telephone device makes our voices the loudest when they travel from one person to another. Students explore and test various materials to act as phone cords, carrying the vibration of sound.

Discover Activity

Any Shape Box

STEM Lab: Build, Tinker, Explore, Arts in Action

Any Shape Box

Rediscover Center

Grades 3 - 12

35 Minutes

In this activity, students will learn how to make an Any Shape Box using cardboard and simple tools by understanding the flutes inside cardboard and how to work with them.

Discover Activity

The Monty Hall Problem

We The People, STEM Lab: Build, Tinker, Explore

The Monty Hall Problem

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

During the 1960s and 1970s, television personality Monty Hall hosted a game show called Let’s Make a Deal. In every episode, Monty invited contestants to play various games of chance, often involving the trading of a guaranteed prize for a chance at a more valuable prize. One of the games involved some surprising probability, and it is now known to mathematicians as the Monty Hall Problem. In this activity, students will explore the Monty Hall Problem and discover the experimental probability of its different outcomes.

Discover Activity

What Does the Design Tell Us?

The Natural World, STEM Lab: Build, Tinker, Explore

What Does the Design Tell Us?

The Nature Conservancy

Grades 9 - 12

1 Hour

Youth test various outside areas to determine the spaces creating the most runoff.

Discover Activity

Conducting Focus Groups

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Conducting Focus Groups

Mizzen Education, Inc.

Grades 9 - 12

45 Minutes

Students explore the role of focus groups in product development. They watch a video to observe other teens serving on a focus group for a popular clothing line. They then form teams to prepare focus group questions for products. The teams pose their questions to others, which serve as focus groups. Finally, students analyze the focus group findings.

Discover Activity

Amazing Bodies! 2: Prototype Selection

STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning

Amazing Bodies! 2: Prototype Selection

OregonASK

Grades 6 - 8

15 Minutes

Students brainstorm the pros and cons of their inventions, and how they can fix them.

This activity is Part 2 of 6 in the Amazing Bodies! series, with activities designed to build upon each another:

Amazing Bodies! 1: Prototype Brainstorm
Amazing Bodies! 2: Prototype Selection
Amazing Bodies! 3: Prototype Build
Amazing Bodies! 4: Prototype Test & Modify
Amazing Bodies! 5: Prototype Naming
Amazing Bodies! 6: Prototype Presentations

Discover Activity

Collections

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

Grades K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

Grades K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

Grades 1 - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

Grades 1 - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

Discover Collection

Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

Grades 3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

Grades K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

Grades 3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

Grades K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

Grades K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

Grades 1 - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

Grades 1 - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

Discover Collection

Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

Grades 3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

Grades K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

Grades 3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

Discover Collection

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