STEM Lab: Build, Tinker, Explore
STEM Lab: Build, Tinker, Explore
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Newest
Activities
What Walked?
STEM Lab: Build, Tinker, Explore, Stories and Perspectives
What Walked?
Foundations, Inc.
K - 12
30 Minutes
Discover Activity
Cell City
The Natural World, STEM Lab: Build, Tinker, Explore
Cell City
OregonASK
6 - 12
45 Minutes
Discover Activity
Model Eardrum Experiment
The Natural World, STEM Lab: Build, Tinker, Explore
Model Eardrum Experiment
OregonASK
6 - 8
1 Hour
Discover Activity
Heart Beat Challenge
The Natural World, STEM Lab: Build, Tinker, Explore
Heart Beat Challenge
OregonASK
3 - 8
1 Hour
Discover Activity
Phases of the Moon
The Natural World, STEM Lab: Build, Tinker, Explore
Phases of the Moon
NASA
6 - 12
1 Hour
Discover Activity
S.INQ Sound Telephones
The Natural World, STEM Lab: Build, Tinker, Explore
S.INQ Sound Telephones
OregonASK
K - 5
30 Minutes
Discover Activity
Any Shape Box
STEM Lab: Build, Tinker, Explore, Arts in Action
Any Shape Box
Rediscover Center
3 - 12
35 Minutes
Discover Activity
The Monty Hall Problem
We The People, STEM Lab: Build, Tinker, Explore
The Monty Hall Problem
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
What Does the Design Tell Us?
The Natural World, STEM Lab: Build, Tinker, Explore
What Does the Design Tell Us?
The Nature Conservancy
9 - 12
1 Hour
Discover Activity
Conducting Focus Groups
STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning
Conducting Focus Groups
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
Amazing Bodies! 2: Prototype Selection
STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning
Amazing Bodies! 2: Prototype Selection
OregonASK
6 - 8
15 Minutes
Discover Activity
Aquarium Day
STEM Lab: Build, Tinker, Explore, The Natural World
Aquarium Day
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
What Walked?
STEM Lab: Build, Tinker, Explore, Stories and Perspectives
What Walked?
Foundations, Inc.
K - 12
30 Minutes
Discover Activity
Cell City
The Natural World, STEM Lab: Build, Tinker, Explore
Cell City
OregonASK
6 - 12
45 Minutes
Discover Activity
Model Eardrum Experiment
The Natural World, STEM Lab: Build, Tinker, Explore
Model Eardrum Experiment
OregonASK
6 - 8
1 Hour
Discover Activity
Heart Beat Challenge
The Natural World, STEM Lab: Build, Tinker, Explore
Heart Beat Challenge
OregonASK
3 - 8
1 Hour
Discover Activity
Phases of the Moon
The Natural World, STEM Lab: Build, Tinker, Explore
Phases of the Moon
NASA
6 - 12
1 Hour
Discover Activity
S.INQ Sound Telephones
The Natural World, STEM Lab: Build, Tinker, Explore
S.INQ Sound Telephones
OregonASK
K - 5
30 Minutes
Discover Activity
Any Shape Box
STEM Lab: Build, Tinker, Explore, Arts in Action
Any Shape Box
Rediscover Center
3 - 12
35 Minutes
Discover Activity
The Monty Hall Problem
We The People, STEM Lab: Build, Tinker, Explore
The Monty Hall Problem
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
What Does the Design Tell Us?
The Natural World, STEM Lab: Build, Tinker, Explore
What Does the Design Tell Us?
The Nature Conservancy
9 - 12
1 Hour
Discover Activity
Conducting Focus Groups
STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning
Conducting Focus Groups
Mizzen Education, Inc.
9 - 12
45 Minutes
Discover Activity
Amazing Bodies! 2: Prototype Selection
STEM Lab: Build, Tinker, Explore, Future Ready: Learning and Earning
Amazing Bodies! 2: Prototype Selection
OregonASK
6 - 8
15 Minutes
Discover Activity
Aquarium Day
STEM Lab: Build, Tinker, Explore, The Natural World
Aquarium Day
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
Collections
Student Reporting Labs
Digital Voices
16 Activities
Student Reporting Labs
PBS
6 - 12
14 Hours 10 Minutes
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Belonging and Community, Leadership and Teamwork
20 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Mizzen Education, Inc.
K - 12
12 Hours
Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives
9 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Mizzen Education, Inc.
K - 12
6 Hours 55 Minutes
Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.
Discover Collection
S.INQ Mechanical Engineering
STEM Lab: Build, Tinker, Explore, The Natural World
6 Activities
S.INQ Mechanical Engineering
OregonASK
K - 5
4 Hours
Discover Collection
S.INQ Sound
STEM Lab: Build, Tinker, Explore, Arts in Action
9 Activities
S.INQ Sound
OregonASK
K - 5
4 Hours 30 Minutes
Discover Collection
Intro to Entrepreneurship (Grades 3-5)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
3 Activities
Intro to Entrepreneurship (Grades 3-5)
VentureLab
3 - 5
1 Hour 30 Minutes
Discover Collection
Creativity and Play (Grades 6-12)
Arts in Action, STEM Lab: Build, Tinker, Explore
2 Activities
Creativity and Play (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
This is a series on play and being playful, considered cornerstones of creativity and idea generation.
In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.
In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.
Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.
Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.
Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!
Discover Collection
Intro to Entrepreneurship (Grades 6-12)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
2 Activities
Intro to Entrepreneurship (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
Discover Collection
Setting Up Science Notebooks
STEM Lab: Build, Tinker, Explore, The Natural World
4 Activities
Setting Up Science Notebooks
California Academy of Sciences
K - 12
3 Hours 30 Minutes
Discover Collection
Student Reporting Labs
Digital Voices
16 Activities
Student Reporting Labs
PBS
6 - 12
14 Hours 10 Minutes
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Belonging and Community, Leadership and Teamwork
20 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Mizzen Education, Inc.
K - 12
12 Hours
Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives
9 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Mizzen Education, Inc.
K - 12
6 Hours 55 Minutes
Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.
Discover Collection
S.INQ Mechanical Engineering
STEM Lab: Build, Tinker, Explore, The Natural World
6 Activities
S.INQ Mechanical Engineering
OregonASK
K - 5
4 Hours
Discover Collection
S.INQ Sound
STEM Lab: Build, Tinker, Explore, Arts in Action
9 Activities
S.INQ Sound
OregonASK
K - 5
4 Hours 30 Minutes
Discover Collection
Intro to Entrepreneurship (Grades 3-5)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
3 Activities
Intro to Entrepreneurship (Grades 3-5)
VentureLab
3 - 5
1 Hour 30 Minutes
Discover Collection
Creativity and Play (Grades 6-12)
Arts in Action, STEM Lab: Build, Tinker, Explore
2 Activities
Creativity and Play (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
This is a series on play and being playful, considered cornerstones of creativity and idea generation.
In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.
In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.
Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.
Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.
Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!
Discover Collection
Intro to Entrepreneurship (Grades 6-12)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
2 Activities
Intro to Entrepreneurship (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
Discover Collection
Setting Up Science Notebooks
STEM Lab: Build, Tinker, Explore, The Natural World
4 Activities
Setting Up Science Notebooks
California Academy of Sciences
K - 12
3 Hours 30 Minutes
Discover Collection


Copyright © 2025, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.


Copyright © 2025, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.
