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STEM

442 Activities

STEM

Curious minds come alive through hands-on STEM exploration. Learners solve problems, build designs, and explore real-world challenges using science, technology, engineering, and math.

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Activities

Space and Time

Arts, STEM

Grades 3 - 8

Space and Time

Jazz at Lincoln Center

3 - 8

1 Hour

Students practice moving through a subdivided space, a space which simultaneously represents fractions and musical notes. This practice allows students to witness firsthand both equivalent fractions and rhythm. Students then create their own unique rhythmic patterns.

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Space and TimeArts, STEM
1 HourGrades 3 - 8

Foot Maps

History and Society, STEM

Grades K - 2

Foot Maps

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, children will create their own simple maps in the shape of their foot. They will develop map skills by naming the map and including features such as a compass rose, map key, and simple pictorial symbols.

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Foot MapsHistory and Society, STEM
45 MinutesGrades K - 2

Graduating from Junior Funologist Training

Leadership and Teamwork, STEM

Grades 3 - 5

Graduating from Junior Funologist Training

Nickelodeon + Mizzen Education

3 - 5

1 Hour

Youth explore their personal game preferences by examining patterns in their Play Preference Sheet. They'll reflect on the types of games they consistently enjoy or dislike and consider why. The activities involve observation and active play, allowing youth to analyze games based on universal fun criteria and their preferences. This reflective process helps them understand their tastes and hone their data analysis skills, making it a valuable and engaging activity for young learners.


This is activity 4 of 12 in the Nickelodeon Our World: The Play Lab Module.

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Graduating from Junior Funologist TrainingLeadership and Teamwork, STEM
1 HourGrades 3 - 5

Plan an International Business Trip

STEM, Career and Future Readiness

Grades 9 - 12

Plan an International Business Trip

Mizzen Education, Inc.

9 - 12

45 Minutes

Students work together to create a realistic plan and budget for an overseas business trip. They learn general principles about business travel, budgets, and managing cultural differences. Each team presents its plans to the whole group for approval to travel.

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Plan an International Business TripSTEM, Career and Future Readiness
45 MinutesGrades 9 - 12

S.INQ Invisible Forces Static Electricity

Nature and Wildlife, STEM

Grades K - 5

S.INQ Invisible Forces Static Electricity

OregonASK

K - 5

30 Minutes

This activity helps students test various objects to see which are affected by an electrically charged balloon.

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S.INQ Invisible Forces Static ElectricityNature and Wildlife, STEM
30 MinutesGrades K - 5

Skip Counting Hip Hops

Leadership and Teamwork, STEM

Grades K - 2

Skip Counting Hip Hops

PowerUp Fitness

K - 2

5 Minutes

PowerUp Skip Counting Hip Hops - increase knowledge of multiples through movement and math integration.

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Skip Counting Hip HopsLeadership and Teamwork, STEM
5 MinutesGrades K - 2

Inventions (Team Building) Game

STEM, Arts

Grades 3 - 12

Video

Inventions (Team Building) Game

!Mpact Players

3 - 12

30 Minutes

With only minutes on the clock, your team must create, sketch, and present a hilarious invention to solve an odd-ball problem!

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Video
Inventions (Team Building) GameSTEM, Arts
30 MinutesGrades 3 - 12

Creating Games & Puzzles

STEM, Arts

Grades 6 - 8

Creating Games & Puzzles

OregonASK

6 - 8

2 Hours

Students create their own board games, while giving and receiving feedback from others.

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Creating Games & PuzzlesSTEM, Arts
2 HoursGrades 6 - 8

The Price Is Close! (Grades 3-5)

STEM, Career and Future Readiness

Grades 3 - 5

The Price Is Close! (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

In the game show The Price Is Right, contestants guess the price of various items with the goal of not overestimating the price. Today's activity has students playing a game called The Price Is Close. Each team leads a round of the game.

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The Price Is Close! (Grades 3-5)STEM, Career and Future Readiness
45 MinutesGrades 3 - 5

Geometry Jumps

Nature and Wildlife, STEM

Grades 3 - 8

Geometry Jumps

PowerUp Fitness

3 - 8

15 Minutes

PowerUp Geometry Jumps - discover geometry concepts through jumping and visualization!

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Geometry JumpsNature and Wildlife, STEM
15 MinutesGrades 3 - 8

Motor Day

Nature and Wildlife, STEM

Grades 3 - 5

Motor Day

Mizzen Education, Inc.

3 - 5

45 Minutes

Students make a motor from a kit or from individual parts. After they build the motor and observe how it runs, they explore the science principles that explain how motors work.

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Motor DayNature and Wildlife, STEM
45 MinutesGrades 3 - 5

Innovation, Stagnation, and Decline: What Happened to the Blackberry Phone?

STEM, History and Society

Grades 9 - 12

Innovation, Stagnation, and Decline: What Happened to the Blackberry Phone?

Mizzen Education, Inc.

9 - 12

45 Minutes


The once-innovative BlackBerry was left behind in the wake of its more forward-thinking competition. Students discuss the history of the BlackBerry and explain its innovation, stagnation, and decline.

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Innovation, Stagnation, and Decline: What Happened to the Blackberry Phone?STEM, History and Society
45 MinutesGrades 9 - 12

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.