STEM
Curious minds come alive through hands-on STEM exploration. Learners solve problems, build designs, and explore real-world challenges using science, technology, engineering, and math.
Activities
Innovation, Stagnation, and Decline: What Happened to the Blackberry Phone?
STEM • History and Society
45m
•
Grades 9 - 12
Innovation, Stagnation, and Decline: What Happened to the Blackberry Phone?
By Mizzen Education, Inc.
9 - 12
45m
The once-innovative BlackBerry was left behind in the wake of its more forward-thinking competition. Students discuss the history of the BlackBerry and explain its innovation, stagnation, and decline.
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Motor Day
Nature and Wildlife • STEM
45m
•
Grades 3 - 5
Motor Day
By Mizzen Education, Inc.
3 - 5
45m
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Geometry Jumps
Nature and Wildlife • STEM
15m
•
Grades 3 - 8
Geometry Jumps
By PowerUp Fitness
3 - 8
15m
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Memory Card Game (Grades K-2)
Literacy • STEM
45m
•
Grades K - 2
Memory Card Game (Grades K-2)
By Mizzen Education, Inc.
K - 2
45m
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Foot Maps
History and Society • STEM
45m
•
Grades K - 2
Foot Maps
By Mizzen Education, Inc.
K - 2
45m
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Space and Time
Arts • STEM
1h
•
Grades 3 - 8
Space and Time
By Jazz at Lincoln Center
3 - 8
1h
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The Price Is Close! (Grades 3-5)
STEM • Career and Future Readiness
45m
•
Grades 3 - 5
The Price Is Close! (Grades 3-5)
By Mizzen Education, Inc.
3 - 5
45m
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Creating Games & Puzzles
STEM • Arts
2h
•
Grades 6 - 8
Creating Games & Puzzles
By OregonASK
6 - 8
2h
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Inventions (Team Building) Game
STEM • Arts
30m
•
Grades 3 - 12
Video
Inventions (Team Building) Game
By !Mpact Players
3 - 12
30m
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Skip Counting Hip Hops
Leadership and Teamwork • STEM
5m
•
Grades K - 2
Skip Counting Hip Hops
By PowerUp Fitness
K - 2
5m
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Plan an International Business Trip
STEM • Career and Future Readiness
45m
•
Grades 9 - 12
Plan an International Business Trip
By Mizzen Education, Inc.
9 - 12
45m
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Graduating from Junior Funologist Training
Leadership and Teamwork • STEM
1h
•
Grades 3 - 5
Graduating from Junior Funologist Training
By Nickelodeon + Mizzen Education
3 - 5
1h
Youth explore their personal game preferences by examining patterns in their Play Preference Sheet. They'll reflect on the types of games they consistently enjoy or dislike and consider why. The activities involve observation and active play, allowing youth to analyze games based on universal fun criteria and their preferences. This reflective process helps them understand their tastes and hone their data analysis skills, making it a valuable and engaging activity for young learners.
This is activity 4 of 12 in the Nickelodeon Our World: The Play Lab Module.
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