Mizzen Education Logo

STEM

442 Activities

STEM

Curious minds come alive through hands-on STEM exploration. Learners solve problems, build designs, and explore real-world challenges using science, technology, engineering, and math.

Activities

S.INQ Invisible Forces Magnetic Challenge

Nature and Wildlife • STEM

30m

Grades K - 5

S.INQ Invisible Forces Magnetic Challenge

By OregonASK

K - 5

30m

In this lesson, students move simple objects through a maze using a magnet, experimenting with various metal materials and reflecting on what worked and what didn't.

Discover Activity

S.INQ Invisible Forces Magnetic Challenge
Nature and Wildlife • STEM
30mGrades K - 5

Model the Water Cycle

Nature and Wildlife • STEM

45m

Grades 6 - 8

Model the Water Cycle

By Mizzen Education, Inc.

6 - 8

45m

Ocean water is very salty, so why does fresh water fall on land? In this activity, students will answer this question by investigating a sealed cup of tinted water. The sealed cup acts as a simple model of Earth’s water supply and the water cycle.

Discover Activity

Model the Water Cycle
Nature and Wildlife • STEM
45mGrades 6 - 8

Make an Animal Book (Grades K-2)

STEM • Nature and Wildlife

45m

Grades K - 2

Make an Animal Book (Grades K-2)

By Mizzen Education, Inc.

K - 2

45m

Children draw their favorite animals to create a big book of animals. After describing the features of their favorite animals, students categorize them as pets, farm animals, or wild animals as they organize the contents of their book.

Discover Activity

Make an Animal Book (Grades K-2)
STEM • Nature and Wildlife
45mGrades K - 2

A Day at Our Zoo

STEM • Nature and Wildlife

45m

Grades K - 2

A Day at Our Zoo

By Mizzen Education, Inc.

K - 2

45m

Children create their own model zoo. Each group is assigned an area of the zoo and chooses the animals for their area.

Discover Activity

A Day at Our Zoo
STEM • Nature and Wildlife
45mGrades K - 2

Hidden Information: Mapping Our Digital Footprint

STEM • Digital Media and Communications

45m

Grades 6 - 8

Hidden Information: Mapping Our Digital Footprint

By Mizzen Education, Inc.

6 - 8

45m

In this activity, students learn about the digital footprint they create when they access the internet. They begin by looking at a sample digital footprint and considering how our online presence leaves impressions, or traces, just like our physical presence does. They create lists of places they have been online and use those lists to illustrate their own digital footprints. Students analyze the footprints to assess what kinds of information they have made public and consider how that information is permanent and accessible. Finally, students visit each other’s footprints to see how their digital interactions connect them.

Discover Activity

Hidden Information: Mapping Our Digital Footprint
STEM • Digital Media and Communications
45mGrades 6 - 8

Make a Hovercraft

Nature and Wildlife • STEM

45m

Grades 3 - 5

Make a Hovercraft

By Mizzen Education, Inc.

3 - 5

45m

In this activity, students use simple materials to build a working hovercraft. This activity builds an understanding of engineering principles as well as physics concepts related to friction and gravity.

Discover Activity

Make a Hovercraft
Nature and Wildlife • STEM
45mGrades 3 - 5

S.INQ Up Human Impact

STEM • Nature and Wildlife

30m

Grades 6 - 8

S.INQ Up Human Impact

By OregonASK

6 - 8

30m

Students learn about human impact on our climate through the distribution of greenhouse gases.

Discover Activity

S.INQ Up Human Impact
STEM • Nature and Wildlife
30mGrades 6 - 8

Video Games of Past and Present

STEM • Digital Media and Communications

45m

Grades 3 - 5

Video Games of Past and Present

By Mizzen Education, Inc.

3 - 5

45m

In this activity, students play classic video games and compare them with today's video games.

Discover Activity

Video Games of Past and Present
STEM • Digital Media and Communications
45mGrades 3 - 5

Advanced Manufacturing and Automation Career Exploration Presentation

STEM • Career and Future Readiness

40m

Grades 6 - 8

Advanced Manufacturing and Automation Career Exploration Presentation

By After-School All-Stars

6 - 8

40m

This group presentation activity teaches students about Advanced Manufacturing and Automation career diversity, skills, educational requirements, average salaries, and how these jobs are important to and impact our everyday lives.

Discover Activity

Advanced Manufacturing and Automation Career Exploration Presentation
STEM • Career and Future Readiness
40mGrades 6 - 8

What Are the Costs of Starting a Business?

STEM • Career and Future Readiness

45m

Grades 9 - 12

What Are the Costs of Starting a Business?

By Mizzen Education, Inc.

9 - 12

45m

Starting a business has proven to be a successful career option for many people, but many new businesses fail because they are poorly funded. In this activity, students experience the research, planning, and decision-making involved in launching and funding a new business.

Discover Activity

What Are the Costs of Starting a Business?
STEM • Career and Future Readiness
45mGrades 9 - 12

S.INQ Mechanical Engineering Egg Safe Seat

Nature and Wildlife • STEM

1h

Grades K - 5

S.INQ Mechanical Engineering Egg Safe Seat

By OregonASK

K - 5

1h

Students create a car that can safely transport an egg when it comes in contact with a wall. They learn about mechanical engineering as they use an engineering design process grid to build, test, and modify their designs. This activity can be done in one day or over several days.

Discover Activity

S.INQ Mechanical Engineering Egg Safe Seat
Nature and Wildlife • STEM
1hGrades K - 5

MLS STEM Goals: Shot Percentages

STEM

1h 30m

Grades 3 - 8

MLS STEM Goals: Shot Percentages

By Learn Fresh

3 - 8

1h 30m

In this activity, students explore how percentages connect to real in game performance by analyzing shot percentages in MLS STEM Goals. Using data found in Team Cards, students will learn how fractions, decimals, and percentages are all ways of displaying measurements that are just a part of a whole. In the first half of the lesson, students will calculate and compare shooting percentages across player positions. To conclude the lesson, educators have the option to bring students to a real soccer field or gymnasium where students can gather data on their shooting performance and calculate their own shot percentage.

This is activity 2 of 8 in the MSL STEM Goals Collection from Learn Fresh. To view all activities and Quality Instructional Practices for planning and facilitation, visit the MLS STEM Goals Collection page.

Discover Activity

MLS STEM Goals: Shot Percentages
STEM
1h 30mGrades 3 - 8

Library

CategoriesCollaboratorsExploreAll ActivitiesAll Collections

Community

Our StoryTeam MizzenEventsThe Mizzen Minute

Engage

NewsroomContact Us

Account

Sign InCreate an AccountMizzen for TeamsPrivacy PolicyTerms of Use

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.