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STEM

442 Activities

STEM

Curious minds come alive through hands-on STEM exploration. Learners solve problems, build designs, and explore real-world challenges using science, technology, engineering, and math.

Activities

Innovation, Stagnation, and Decline: What Happened to the Blackberry Phone?

STEM • History and Society

45m

Grades 9 - 12

Innovation, Stagnation, and Decline: What Happened to the Blackberry Phone?

By Mizzen Education, Inc.

9 - 12

45m


The once-innovative BlackBerry was left behind in the wake of its more forward-thinking competition. Students discuss the history of the BlackBerry and explain its innovation, stagnation, and decline.

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Innovation, Stagnation, and Decline: What Happened to the Blackberry Phone?
STEM • History and Society
45mGrades 9 - 12

Motor Day

Nature and Wildlife • STEM

45m

Grades 3 - 5

Motor Day

By Mizzen Education, Inc.

3 - 5

45m

Students make a motor from a kit or from individual parts. After they build the motor and observe how it runs, they explore the science principles that explain how motors work.

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Motor Day
Nature and Wildlife • STEM
45mGrades 3 - 5

Geometry Jumps

Nature and Wildlife • STEM

15m

Grades 3 - 8

Geometry Jumps

By PowerUp Fitness

3 - 8

15m

PowerUp Geometry Jumps - discover geometry concepts through jumping and visualization!

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Geometry Jumps
Nature and Wildlife • STEM
15mGrades 3 - 8

Memory Card Game (Grades K-2)

Literacy • STEM

45m

Grades K - 2

Memory Card Game (Grades K-2)

By Mizzen Education, Inc.

K - 2

45m

Children make and play a card game to work on their memory skills using addition facts. Since this activity helps children practice basic math facts, it is a great game to play often.

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Memory Card Game (Grades K-2)
Literacy • STEM
45mGrades K - 2

Foot Maps

History and Society • STEM

45m

Grades K - 2

Foot Maps

By Mizzen Education, Inc.

K - 2

45m

In this activity, children will create their own simple maps in the shape of their foot. They will develop map skills by naming the map and including features such as a compass rose, map key, and simple pictorial symbols.

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Foot Maps
History and Society • STEM
45mGrades K - 2

Space and Time

Arts • STEM

1h

Grades 3 - 8

Space and Time

By Jazz at Lincoln Center

3 - 8

1h

Students practice moving through a subdivided space, a space which simultaneously represents fractions and musical notes. This practice allows students to witness firsthand both equivalent fractions and rhythm. Students then create their own unique rhythmic patterns.

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Space and Time
Arts • STEM
1hGrades 3 - 8

The Price Is Close! (Grades 3-5)

STEM • Career and Future Readiness

45m

Grades 3 - 5

The Price Is Close! (Grades 3-5)

By Mizzen Education, Inc.

3 - 5

45m

In the game show The Price Is Right, contestants guess the price of various items with the goal of not overestimating the price. Today's activity has students playing a game called The Price Is Close. Each team leads a round of the game.

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The Price Is Close! (Grades 3-5)
STEM • Career and Future Readiness
45mGrades 3 - 5

Creating Games & Puzzles

STEM • Arts

2h

Grades 6 - 8

Creating Games & Puzzles

By OregonASK

6 - 8

2h

Students create their own board games, while giving and receiving feedback from others.

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Creating Games & Puzzles
STEM • Arts
2hGrades 6 - 8

Inventions (Team Building) Game

STEM • Arts

30m

Grades 3 - 12

Video

Inventions (Team Building) Game

By !Mpact Players

3 - 12

30m

With only minutes on the clock, your team must create, sketch, and present a hilarious invention to solve an odd-ball problem!

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VIDEO

Inventions (Team Building) Game
STEM • Arts
30mGrades 3 - 12

Skip Counting Hip Hops

Leadership and Teamwork • STEM

5m

Grades K - 2

Skip Counting Hip Hops

By PowerUp Fitness

K - 2

5m

PowerUp Skip Counting Hip Hops - increase knowledge of multiples through movement and math integration.

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Skip Counting Hip Hops
Leadership and Teamwork • STEM
5mGrades K - 2

Plan an International Business Trip

STEM • Career and Future Readiness

45m

Grades 9 - 12

Plan an International Business Trip

By Mizzen Education, Inc.

9 - 12

45m

Students work together to create a realistic plan and budget for an overseas business trip. They learn general principles about business travel, budgets, and managing cultural differences. Each team presents its plans to the whole group for approval to travel.

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Plan an International Business Trip
STEM • Career and Future Readiness
45mGrades 9 - 12

Graduating from Junior Funologist Training

Leadership and Teamwork • STEM

1h

Grades 3 - 5

Graduating from Junior Funologist Training

By Nickelodeon + Mizzen Education

3 - 5

1h

Youth explore their personal game preferences by examining patterns in their Play Preference Sheet. They'll reflect on the types of games they consistently enjoy or dislike and consider why. The activities involve observation and active play, allowing youth to analyze games based on universal fun criteria and their preferences. This reflective process helps them understand their tastes and hone their data analysis skills, making it a valuable and engaging activity for young learners.


This is activity 4 of 12 in the Nickelodeon Our World: The Play Lab Module.

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Graduating from Junior Funologist Training
Leadership and Teamwork • STEM
1hGrades 3 - 5

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.