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Playing Innovator Trading Cards (6-12)

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Playing Innovator Trading Cards (6-12)

Grades 6 - 12

1 Hour

Overview

Featured in These Collections

American History: Elevating Black Voices (6-12)

Innovator Trading Cards (6-12)

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Playing Innovator Trading Cards (6-12)

More from this collaborator

Grades 6 - 12

1 Hour

Overview

In this culminating activity, learners use their completed Innovator Trading Cards to solve community-based challenges. Each challenge requires a balanced team of innovators, with one innovator from each theme. Learners must justify their team choices and explain how different kinds of contributions work together to address complex problems.

This is the second of two activities in the Innovator Trading Card Collection: 

  • Activity 1 focuses on the theme of the week, learning about the innovators and their influence, and designing the innovator trading cards. 

  • Activity 2 focuses on facilitating the associated game to reinforce learning.

Featured in These Collections

American History: Elevating Black Voices (6-12)

Innovator Trading Cards (6-12)

Log in with your Mizzen account to proceed

or

Access to Mizzen is completely free, but requires an account!

Log in with your Mizzen account to proceed

or

Access to Mizzen is completely free, but requires an account!

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.