Rediscover Center
The Rediscover Center provides youth with the tools and resources to transform discarded materials into art, functional objects, and tools for learning.
These project-based and hands-on activities help youth gain confidence through identity exploration, self-expression, and storytelling while gaining STEAM knowledge and maker skills. Find tool tips embedded in the lessons to help emphasize safe maker spaces.
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Activities
Make a Spinning Selfie
Belonging and Community, Arts in Action
Make a Spinning Selfie
Rediscover Center
K - 5
45 Minutes
In this activity, students will make a selfie (self-portrait) that spins!
This project was inspired by The Girl Who Thought in Pictures: The Story of Dr. Temple Grandin, written by Julia Finley Mosca and illustrated by Daniel Rieley. Dr. Grandin is an incredible scientist, animal rights advocate, and spokesperson on autism and neurodiversity.Discover Activity
Create A Cardboard Self-Portrait
Arts in Action, Belonging and Community
Create A Cardboard Self-Portrait
Rediscover Center
K - 12
45 Minutes
Discover Activity
Revolving Door Cardboard Art Technique
Arts in Action, Stories and Perspectives
Revolving Door Cardboard Art Technique
Rediscover Center
3 - 8
25 Minutes
Discover Activity
Prototype a Transportation Vehicle/Vessel
STEM Lab: Build, Tinker, Explore, Arts in Action
Prototype a Transportation Vehicle/Vessel
Rediscover Center
3 - 8
1 Hour
In this activity, students will create prototypes of transportation vehicles. This project was inspired by Rosie Revere, Engineer, written by Andrea Beaty, and illustrated by David Roberts.
Rosie Revere, Engineer is a story of a young girl who dreams of becoming an engineer. We can all take a lesson from Rosie to realize that dreams, professions, skills, and passion are gender neutral. With the help of a wonderful role model in great-great Aunt Rose, Rosie realized that she should celebrate her failures and not hide her inventions! In this story, Rosie engineers a helicopter to make her Great Aunt Rose's dreams come true: to fly. With her inspiration, let's prototype our own transportation vehicle or vessel.
Discover Activity
Slot Construction Sculptures
Arts in Action, Stories and Perspectives
Slot Construction Sculptures
Rediscover Center
K - 8
45 Minutes
Discover Activity
Slot Construction Animals
Arts in Action, Stories and Perspectives
Slot Construction Animals
Rediscover Center
K - 8
1 Hour
Discover Activity
Arm & Belt Accessories
Arts in Action, STEM Lab: Build, Tinker, Explore
Arm & Belt Accessories
Rediscover Center
3 - 8
1 Hour 30 Minutes
In this activity, students will be challenged to create a wearable glove, shoulder attachment, wrist or belt attachment using cardboard and crafting techniques. They will be able to explore and/or combine materials to make a unique costume that represents themselves!
This is part 3 of the Cardboard Costumes series from reDiscover Center.
Discover Activity
Masquerade Masks
Arts in Action, Stories and Perspectives
Masquerade Masks
Rediscover Center
K - 5
35 Minutes
Discover Activity
Loose Parts
Arts in Action, Belonging and Community
Loose Parts
Rediscover Center
K - 5
25 Minutes
Discover Activity
Shadow Puppet Stage!
Arts in Action, Stories and Perspectives
Shadow Puppet Stage!
Rediscover Center
K - 8
1 Hour 30 Minutes
Discover Activity
Windchimes & Mobiles
Arts in Action, Belonging and Community
Windchimes & Mobiles
Rediscover Center
K - 8
1 Hour
Discover Activity
Shadow Puppets
Arts in Action, Stories and Perspectives
Shadow Puppets
Rediscover Center
K - 8
45 Minutes
Discover Activity
Make a Spinning Selfie
Belonging and Community, Arts in Action
Make a Spinning Selfie
Rediscover Center
K - 5
45 Minutes
In this activity, students will make a selfie (self-portrait) that spins!
This project was inspired by The Girl Who Thought in Pictures: The Story of Dr. Temple Grandin, written by Julia Finley Mosca and illustrated by Daniel Rieley. Dr. Grandin is an incredible scientist, animal rights advocate, and spokesperson on autism and neurodiversity.Discover Activity
Create A Cardboard Self-Portrait
Arts in Action, Belonging and Community
Create A Cardboard Self-Portrait
Rediscover Center
K - 12
45 Minutes
Discover Activity
Revolving Door Cardboard Art Technique
Arts in Action, Stories and Perspectives
Revolving Door Cardboard Art Technique
Rediscover Center
3 - 8
25 Minutes
Discover Activity
Prototype a Transportation Vehicle/Vessel
STEM Lab: Build, Tinker, Explore, Arts in Action
Prototype a Transportation Vehicle/Vessel
Rediscover Center
3 - 8
1 Hour
In this activity, students will create prototypes of transportation vehicles. This project was inspired by Rosie Revere, Engineer, written by Andrea Beaty, and illustrated by David Roberts.
Rosie Revere, Engineer is a story of a young girl who dreams of becoming an engineer. We can all take a lesson from Rosie to realize that dreams, professions, skills, and passion are gender neutral. With the help of a wonderful role model in great-great Aunt Rose, Rosie realized that she should celebrate her failures and not hide her inventions! In this story, Rosie engineers a helicopter to make her Great Aunt Rose's dreams come true: to fly. With her inspiration, let's prototype our own transportation vehicle or vessel.
Discover Activity
Slot Construction Sculptures
Arts in Action, Stories and Perspectives
Slot Construction Sculptures
Rediscover Center
K - 8
45 Minutes
Discover Activity
Slot Construction Animals
Arts in Action, Stories and Perspectives
Slot Construction Animals
Rediscover Center
K - 8
1 Hour
Discover Activity
Arm & Belt Accessories
Arts in Action, STEM Lab: Build, Tinker, Explore
Arm & Belt Accessories
Rediscover Center
3 - 8
1 Hour 30 Minutes
In this activity, students will be challenged to create a wearable glove, shoulder attachment, wrist or belt attachment using cardboard and crafting techniques. They will be able to explore and/or combine materials to make a unique costume that represents themselves!
This is part 3 of the Cardboard Costumes series from reDiscover Center.
Discover Activity
Masquerade Masks
Arts in Action, Stories and Perspectives
Masquerade Masks
Rediscover Center
K - 5
35 Minutes
Discover Activity
Loose Parts
Arts in Action, Belonging and Community
Loose Parts
Rediscover Center
K - 5
25 Minutes
Discover Activity
Shadow Puppet Stage!
Arts in Action, Stories and Perspectives
Shadow Puppet Stage!
Rediscover Center
K - 8
1 Hour 30 Minutes
Discover Activity
Windchimes & Mobiles
Arts in Action, Belonging and Community
Windchimes & Mobiles
Rediscover Center
K - 8
1 Hour
Discover Activity
Shadow Puppets
Arts in Action, Stories and Perspectives
Shadow Puppets
Rediscover Center
K - 8
45 Minutes
Discover Activity
Featured in These Collections
Leadership and Team Building
Leadership and Teamwork
23 Activities
Leadership and Team Building
K - 12
14 Hours 55 Minutes
Great things happen when leadership and teamwork come together! This collection of engaging K-12 activities help youth awaken their inner leader while strengthening the skills that make collaboration meaningful. Through playful challenges, cooperative tasks, and reflective moments, learners build communication, problem-solving, and shared responsibility. Whether someone is stepping into leadership for the first time or refining their strengths, each experience encourages confidence, connection, and positive group dynamics.
Discover Collection
American History: Elevating Black Voices (3-5)
Leadership and Teamwork, Stories and Perspectives, We The People
13 Activities
American History: Elevating Black Voices (3-5)
3 - 5
9 Hours 10 Minutes
This Collection is a weekly, hands-on playlist that helps learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and collaboration, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens reading comprehension, evidence-based thinking, creativity, and teamwork, while giving learners multiple opportunities to apply their understanding through discussion, design, and gameplay. Designed for flexible facilitation and active learning, this playlist shows that innovation happens in many ways—and that elevating diverse voices deepens our understanding of history.
For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.
Week 1: Storytelling and Voice
Designing Innovator Trading Cards (3-5)
Word Detectives
What is that Tone
Rhythm and Language
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards (3-5)
S.INQ Mechanical Engineering Self Propelled Cars
Arm and Belt Accessories
Engineering an Upgrade (Grades 3-5)
Week 3: Creativity and Expression
Designing Innovator Trading Cards (3-5)
The Animal Spin
Create and Perform a Scene from a Book
Clay Pinch Pot
Week 4: Leadership and Change
Designing Innovator Trading Cards (3-5)
Playing Innovator Trading Cards (3-5)
More Tools Are Better Than One
Build Your Own Obstacle Course
Discover Collection
American History: Elevating Black Voices (K-2)
Leadership and Teamwork, Arts in Action, STEM Lab: Build, Tinker, Explore, Stories and Perspectives, We The People
13 Activities
American History: Elevating Black Voices (K-2)
K - 2
9 Hours 10 Minutes
The American History: Elevating Black Voices Collection is a weekly, hands-on playlist that helps young learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and teamwork, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens early reading skills, creativity, collaboration, and critical thinking, while giving learners multiple opportunities to apply their understanding through play and exploration. Designed for easy facilitation and joyful learning, this playlist shows that innovation takes many forms—and that every voice matters.
For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.
Week 1: Storytelling and Voice
Designing Innovator Trading Cards (K-2)
New End to the Story
Round Robin Storytelling
Animal Interviews
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards (K-2)
Balanced Mobile
Sound on a String
Mechanical Engineering Tops
Week 3: Creativity and Expression
Designing Innovator Trading Cards (K-2)
Masquerade Masks
Music and Rhythm (Grades k-2)
Creative Play Design Challenges
Week 4: Leadership and Change
Designing Innovator Trading Cards (K-2)
Playing Innovator Trading Cards (K-2)
People Bingo
What is a Quality
Discover Collection
Mizzen Summer Sizzle
Digital Voices, Arts in Action
16 Activities
Mizzen Summer Sizzle
K - 12
2 Hours
Discover Collection
American History: Elevating Black Voices (6-12)
Leadership and Teamwork, We The People, Stories and Perspectives
13 Activities
American History: Elevating Black Voices (6-12)
6 - 12
9 Hours 10 Minutes
The American History: Elevating Black Voices Collection is a weekly, inquiry-driven playlist that invites learners to examine how storytelling, innovation, creativity, and leadership shape American history and civic life. Through complex texts, Innovator Trading Cards, and theme-based activities across literacy, STEM, the arts, and collaborative problem-solving, students engage with lesser-known Black Americans—whose contributions have influenced systems, culture, and community change. Each week introduces a thematic lens that builds historical analysis, critical reading, argumentation, and interdisciplinary thinking, culminating in a challenge-based game that requires evidence, reasoning, and collaboration. Designed to support meaningful discussion and application, this Collection highlights innovation as a collective process and underscores the power of amplifying voices that shape our shared history.
This collection is designed to have learners apply ideas from the weekly themes introduced through the Innovator Playing Cards with additional related activities; it is recommended to follow this sequence to maintain consistency:
Week 1: Storytelling and Voice
Designing Innovator Trading Cards
What Makes a Good Story?
One Minute Speeches
Erasure Poetry as Resistance
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards
Cell City
Catapult (Team Building) Game
Build an Extension Arm
Week 3: Creativity and Expression
Designing Innovator Trading Cards
Create a Cardboard Self-Portrait
Improv: Say the Line
How to Look at Dance
Week 4: Leadership and Change
Designing Innovator Trading Cards
Playing Innovator Trading Cards
Analyzing and Constructing Timelines of Racial (In)justice
Dream Team
Discover Collection
Strengthen Social and Emotional Learning with Johnny Crowder
Whole Body, Whole Self, Belonging and Community
12 Activities
Strengthen Social and Emotional Learning with Johnny Crowder
K - 12
Like learning algebra or how to ride a bike, social and emotional learning (SEL) calls for patience, compassion, and everyday practice. That’s what brain science and experience say, and it’s at the core of this playlist. Through activities that teach mindfulness meditation, how to identify your strengths and talents, and cultivating compassion through service, you’ll find practical experiences, resources, and tips for empowering youth while helping them navigate stress and build healthy relationships.
“I often wonder how much different my life would look if I was offered support earlier. Before I was struggling, before I withdrew, before I exhibited all sorts of behavioral health issues. The power of prevention is something we can’t waste. We need to use our own hindsight into what would have helped us when we were young to set this next generation up for the success we never had.” — Johnny Crowder
Johnny Crowder is a suicide/abuse survivor, TEDx speaker, touring musician, Certified Peer Recovery Specialist, and the Founder & CEO of Cope Notes, a text-based mental health platform that provides daily support to youth and adults in nearly 100 countries around the world.
Discover Collection
STEAM Discovery & Learning with Mizzen Education
Arts in Action, STEM Lab: Build, Tinker, Explore
19 Activities
STEAM Discovery & Learning with Mizzen Education
K - 12
Discover Collection
Leadership and Team Building
Leadership and Teamwork
23 Activities
Leadership and Team Building
K - 12
14 Hours 55 Minutes
Great things happen when leadership and teamwork come together! This collection of engaging K-12 activities help youth awaken their inner leader while strengthening the skills that make collaboration meaningful. Through playful challenges, cooperative tasks, and reflective moments, learners build communication, problem-solving, and shared responsibility. Whether someone is stepping into leadership for the first time or refining their strengths, each experience encourages confidence, connection, and positive group dynamics.
Discover Collection
American History: Elevating Black Voices (3-5)
Leadership and Teamwork, Stories and Perspectives, We The People
13 Activities
American History: Elevating Black Voices (3-5)
3 - 5
9 Hours 10 Minutes
This Collection is a weekly, hands-on playlist that helps learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and collaboration, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens reading comprehension, evidence-based thinking, creativity, and teamwork, while giving learners multiple opportunities to apply their understanding through discussion, design, and gameplay. Designed for flexible facilitation and active learning, this playlist shows that innovation happens in many ways—and that elevating diverse voices deepens our understanding of history.
For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.
Week 1: Storytelling and Voice
Designing Innovator Trading Cards (3-5)
Word Detectives
What is that Tone
Rhythm and Language
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards (3-5)
S.INQ Mechanical Engineering Self Propelled Cars
Arm and Belt Accessories
Engineering an Upgrade (Grades 3-5)
Week 3: Creativity and Expression
Designing Innovator Trading Cards (3-5)
The Animal Spin
Create and Perform a Scene from a Book
Clay Pinch Pot
Week 4: Leadership and Change
Designing Innovator Trading Cards (3-5)
Playing Innovator Trading Cards (3-5)
More Tools Are Better Than One
Build Your Own Obstacle Course
Discover Collection
American History: Elevating Black Voices (K-2)
Leadership and Teamwork, Arts in Action, STEM Lab: Build, Tinker, Explore, Stories and Perspectives, We The People
13 Activities
American History: Elevating Black Voices (K-2)
K - 2
9 Hours 10 Minutes
The American History: Elevating Black Voices Collection is a weekly, hands-on playlist that helps young learners explore how stories, creativity, problem-solving, and leadership shape communities and American history. Through engaging texts, Innovator Trading Cards, and theme-based activities in literacy, STEM, the arts, and teamwork, students discover lesser-known Black Americans whose voices and ideas have made a lasting impact. Each week introduces a new theme that strengthens early reading skills, creativity, collaboration, and critical thinking, while giving learners multiple opportunities to apply their understanding through play and exploration. Designed for easy facilitation and joyful learning, this playlist shows that innovation takes many forms—and that every voice matters.
For a consistent learning experience, it is recommended that this collection be completed in the sequence outlined below. This allows learners to apply the weekly themes from the Innovator Playing Cards through supplementary activities.
Week 1: Storytelling and Voice
Designing Innovator Trading Cards (K-2)
New End to the Story
Round Robin Storytelling
Animal Interviews
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards (K-2)
Balanced Mobile
Sound on a String
Mechanical Engineering Tops
Week 3: Creativity and Expression
Designing Innovator Trading Cards (K-2)
Masquerade Masks
Music and Rhythm (Grades k-2)
Creative Play Design Challenges
Week 4: Leadership and Change
Designing Innovator Trading Cards (K-2)
Playing Innovator Trading Cards (K-2)
People Bingo
What is a Quality
Discover Collection
Mizzen Summer Sizzle
Digital Voices, Arts in Action
16 Activities
Mizzen Summer Sizzle
K - 12
2 Hours
Discover Collection
American History: Elevating Black Voices (6-12)
Leadership and Teamwork, We The People, Stories and Perspectives
13 Activities
American History: Elevating Black Voices (6-12)
6 - 12
9 Hours 10 Minutes
The American History: Elevating Black Voices Collection is a weekly, inquiry-driven playlist that invites learners to examine how storytelling, innovation, creativity, and leadership shape American history and civic life. Through complex texts, Innovator Trading Cards, and theme-based activities across literacy, STEM, the arts, and collaborative problem-solving, students engage with lesser-known Black Americans—whose contributions have influenced systems, culture, and community change. Each week introduces a thematic lens that builds historical analysis, critical reading, argumentation, and interdisciplinary thinking, culminating in a challenge-based game that requires evidence, reasoning, and collaboration. Designed to support meaningful discussion and application, this Collection highlights innovation as a collective process and underscores the power of amplifying voices that shape our shared history.
This collection is designed to have learners apply ideas from the weekly themes introduced through the Innovator Playing Cards with additional related activities; it is recommended to follow this sequence to maintain consistency:
Week 1: Storytelling and Voice
Designing Innovator Trading Cards
What Makes a Good Story?
One Minute Speeches
Erasure Poetry as Resistance
Week 2: Inventing and Problem Solving
Designing Innovator Trading Cards
Cell City
Catapult (Team Building) Game
Build an Extension Arm
Week 3: Creativity and Expression
Designing Innovator Trading Cards
Create a Cardboard Self-Portrait
Improv: Say the Line
How to Look at Dance
Week 4: Leadership and Change
Designing Innovator Trading Cards
Playing Innovator Trading Cards
Analyzing and Constructing Timelines of Racial (In)justice
Dream Team
Discover Collection
Strengthen Social and Emotional Learning with Johnny Crowder
Whole Body, Whole Self, Belonging and Community
12 Activities
Strengthen Social and Emotional Learning with Johnny Crowder
K - 12
Like learning algebra or how to ride a bike, social and emotional learning (SEL) calls for patience, compassion, and everyday practice. That’s what brain science and experience say, and it’s at the core of this playlist. Through activities that teach mindfulness meditation, how to identify your strengths and talents, and cultivating compassion through service, you’ll find practical experiences, resources, and tips for empowering youth while helping them navigate stress and build healthy relationships.
“I often wonder how much different my life would look if I was offered support earlier. Before I was struggling, before I withdrew, before I exhibited all sorts of behavioral health issues. The power of prevention is something we can’t waste. We need to use our own hindsight into what would have helped us when we were young to set this next generation up for the success we never had.” — Johnny Crowder
Johnny Crowder is a suicide/abuse survivor, TEDx speaker, touring musician, Certified Peer Recovery Specialist, and the Founder & CEO of Cope Notes, a text-based mental health platform that provides daily support to youth and adults in nearly 100 countries around the world.
Discover Collection
STEAM Discovery & Learning with Mizzen Education
Arts in Action, STEM Lab: Build, Tinker, Explore
19 Activities
STEAM Discovery & Learning with Mizzen Education
K - 12
Discover Collection

