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S.INQ Sound Telephones

STEM, Nature and Wildlife

Grades K - 5

S.INQ Sound Telephones

OregonASK

K - 5

30 Minutes

Students have the opportunity to investigate which simple telephone device makes our voices the loudest when they travel from one person to another. Students explore and test various materials to act as phone cords, carrying the vibration of sound.

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S.INQ Sound TelephonesSTEM, Nature and Wildlife
30 MinutesGrades K - 5

Battle Ball Relay (Team Building) Game

Leadership and Teamwork, Social and Emotional Awareness

Grades 3 - 12

Video

Battle Ball Relay (Team Building) Game

!Mpact Players

3 - 12

10 Minutes

Each round is a new, tougher challenege as teams race to get their ball across the finsh line first!

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Video
Battle Ball Relay (Team Building) GameLeadership and Teamwork, Social and Emotional Awareness
10 MinutesGrades 3 - 12

Farm to Table 2: Prototype Selection

Career and Future Readiness, STEM

Grades 6 - 8

Farm to Table 2: Prototype Selection

OregonASK

6 - 8

20 Minutes

In this activity, students choose their best invention idea by weighing the pros and cons of their ideas.

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Farm to Table 2: Prototype SelectionCareer and Future Readiness, STEM
20 MinutesGrades 6 - 8

Website Design (Game Apps)

Arts, STEM

Grades 6 - 8

Website Design (Game Apps)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students create a website design for a new phone app, making mockup sketches to plan, design, and present their ideas.

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Website Design (Game Apps)Arts, STEM
45 MinutesGrades 6 - 8

Make It Move! 1: Transportation Prototype Brainstorm

STEM, Arts

Grades 6 - 8

Make It Move! 1: Transportation Prototype Brainstorm

OregonASK

6 - 8

1 Hour

Students work together and brainstorm ideas for their transportation invention protoype.

This activity is Part 1 of 6 in the Make It Move! series, with activities designed to build upon each another:

Make It Move! 1: Transportation Prototype Brainstorm
Make It Move! 2: Transportation Prototype Selection
Make It Move! 3: Transportation Prototype Build
Make It Move! 4: Transportation Prototype Test & Modify
Make It Move! 5: Transportation Prototype Naming
Make It Move! 6: Transportation Prototype Presentations

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Make It Move! 1: Transportation Prototype BrainstormSTEM, Arts
1 HourGrades 6 - 8

In My Shoes (Grades K-2)

Social and Emotional Awareness, Arts

Grades K - 2

In My Shoes (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, children consider life from the perspective of a variety of other children, some whose experiences may be very different from their own.

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In My Shoes (Grades K-2)Social and Emotional Awareness, Arts
45 MinutesGrades K - 2

Idioms

Literacy, Digital Media and Communications

Grades K - 2

Idioms

Mizzen Education, Inc.

K - 2

45 Minutes

Young children are rarely exposed to figurative language. The Amelia Bedelia books, by Peggy Parish, are a great introduction to figurative and literal meanings. In this activity, children interact with the original text of Amelia Bedelia as it is read aloud to them. Later, they illustrate the literal and figurative meanings of idioms.

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IdiomsLiteracy, Digital Media and Communications
45 MinutesGrades K - 2

MLS STEM Goals: Choosing a Shot Spot

STEM

Grades 3 - 8

MLS STEM Goals: Choosing a Shot Spot

Learn Fresh

3 - 8

1 Hour

In this activity, students learn how to make strategic decisions about when and where to shoot in MLS STEM Goals. Using shooting percentages from team cards, students compare the likelihood of scoring from different player positions and analyze whether it is better to shoot immediately or attempt to move to a different shot spot. Through these scenarios, students continue applying their understanding of percentages and conclude the lesson by playing their first official game of MLS STEM Goals.

This is activity 3 of 8 in the MSL STEM Goals Collection from Learn Fresh. To view all activities and Quality Instructional Practices for planning and facilitation, visit the MLS STEM Goals Collection page.

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MLS STEM Goals: Choosing a Shot SpotSTEM
1 HourGrades 3 - 8

Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi

Career and Future Readiness, STEM

Grades K - 2

Product Analysis & Snapshot of Famous Entrepreneur, Indra Nooyi

VentureLab

K - 2

25 Minutes

How are everyday products designed to solve problems and appeal to customers? In this activity, students will survey people about products they buy at the grocery store and think entreprenurially about packaging, logos, and other aspects of product design. Students will also learn about a real, famous entrepreneur, Indra Nooyi, helping make the connection that real-life entrepreneurs have ideas and take steps to carry out those ideas, being thoughtful about every aspect of the product they create.

This activity was designed as Part 4 of 5 in a series created by VentureLab. Check out the "Intro to Entrepreneurship" lesson to see more.

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Product Analysis & Snapshot of Famous Entrepreneur, Indra NooyiCareer and Future Readiness, STEM
25 MinutesGrades K - 2

Researching Robotics

STEM, Nature and Wildlife

Grades 6 - 8

Researching Robotics

Mizzen Education, Inc.

6 - 8

45 Minutes

Students work in small groups to research topics in robotics, then present what they learned to the whole group by making a human timeline.

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Researching RoboticsSTEM, Nature and Wildlife
45 MinutesGrades 6 - 8

Circle Sort

STEM, Nature and Wildlife

Grades 3 - 5

Circle Sort

Mizzen Education, Inc.

3 - 5

45 Minutes

Students stand at the back of a room and view colored construction paper circles spread throughout the room. Their task is to place the circles in order from smallest to largest. This activity builds spatial reasoning and collaboration skills.

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Circle SortSTEM, Nature and Wildlife
45 MinutesGrades 3 - 5

What Is the Judicial Branch?

History and Society, Literacy

Grades 9 - 12

What Is the Judicial Branch?

Mizzen Education, Inc.

9 - 12

45 Minutes

Students investigate the judicial branch of the U.S. government. They begin by considering why the courts intervened in the presidential election of 2000. They then split into teams to explore specific aspects of the judicial branch by watching informational videos and considering how to uphold the provisions of Article III of the U.S. Constitution. Teams use what they learn to prepare a poster presentation providing an overview of key details and how what they learned explains why the courts intervened in the election.

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What Is the Judicial Branch?History and Society, Literacy
45 MinutesGrades 9 - 12

Beyond the Headlines: Analyzing the Core of News Shows

Digital Media and Communications, Literacy

Grades 3 - 5

Beyond the Headlines: Analyzing the Core of News Shows

PBS

3 - 5

45 Minutes

Ready to uncover news show secrets? Join us as students unravel the mysteries of news show structures and use their newfound knowledge to create their very own news show!

This activity can be completed as a standalone lesson. It is best completed as part of SRL’s Beyond the Headlines 4-part series. This short series is also the first section of SRL’s First Module From Concept to Screen: Building Your News Hour. The module is broken into three sections. The first two contain lessons that can be completed as standalone activities or as part of a series. All three sections converge to provide a powerful and fun introduction to producing and hosting news shows. The module is followed by a second that deepens student knowledge and skills.

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Beyond the Headlines: Analyzing the Core of News ShowsDigital Media and Communications, Literacy
45 MinutesGrades 3 - 5

Blog

Literacy, Digital Media and Communications

Grades 9 - 12

Blog

Mizzen Education, Inc.

9 - 12

45 Minutes

Students have an opportunity to review a blog written by a high-school student. After briefly reviewing the blog, students try their hand at drafting their own blog posts.

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BlogLiteracy, Digital Media and Communications
45 MinutesGrades 9 - 12

Say the Line Improv

Arts, Literacy

Grades 9 - 12

Say the Line Improv

Mizzen Education, Inc.

9 - 12

45 Minutes

Have fun with improv! In groups of 3, students are given a scenario, such as "customer at a shoe store" or "students in the cafeteria line." Two of the students are given a target line, such as "Do you sell clown shoes?" or "No, we don't have cheeseburgers today," which they must get the third student to say. Watch the creativity and laughter ensue as you build on students’ improvisation skills.

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Say the Line ImprovArts, Literacy
45 MinutesGrades 9 - 12

Color Collage

Arts, Literacy

Grades K - 2

Color Collage

Mizzen Education, Inc.

K - 2

45 Minutes

Children clip and assemble photographs to make collages that represent a color. This fun activity introduces collages as an art form and helps students develop design skills.

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Color CollageArts, Literacy
45 MinutesGrades K - 2

Paper Sculptures (Grades 6-8)

Arts, Literacy

Grades 6 - 8

Paper Sculptures (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students create lines and shapes from paper and glue them together to make an abstract sculpture representing themselves and their families.

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Paper Sculptures (Grades 6-8)Arts, Literacy
45 MinutesGrades 6 - 8

Buoyancy

STEM, Nature and Wildlife

Grades 6 - 8

Buoyancy

OregonASK

6 - 8

30 Minutes

Students learn about buoyancy, density, and force by testing materials to build water crafts. Which will float, sink, or sit on the surface?

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BuoyancySTEM, Nature and Wildlife
30 MinutesGrades 6 - 8

Let’s Have a Debate

Literacy, Social and Emotional Awareness

Grades 6 - 8

Let’s Have a Debate

Mizzen Education, Inc.

6 - 8

45 Minutes

Students debate topics that are appropriate and of interest to middle school students.

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Let’s Have a DebateLiteracy, Social and Emotional Awareness
45 MinutesGrades 6 - 8

Can You Patent It?

STEM, Career and Future Readiness

Grades 9 - 12

Can You Patent It?

Mizzen Education, Inc.

9 - 12

45 Minutes

Youth learn about patentable ideas. Youth discuss and assess whether hypothetical ideas are patentable and think of their own invention that could be patented.

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Can You Patent It?STEM, Career and Future Readiness
45 MinutesGrades 9 - 12

Raccoons

Nature and Wildlife, STEM

Grades K - 8

Raccoons

National Wildlife Federation

K - 8

50 Minutes

Raccoons live throughout the continental United States in woods, wetlands, suburbs, parks, cities, and anywhere there is cover, food, and water. Predators of raccoons include the coyote, fisher, bobcat, red fox, and great horned owl.

Raccoons are omnivores, meaning they will eat both meat and vegetables. They like grasshoppers, nuts, berries, mice, squirrels, and bird eggs. They are nocturnal and search for food at night. Raccoons are opportunistic feeders and are well known by people for their skillful attempts at stealing food from garbage cans in parks and neighborhoods.

Raccoons can get food that other animals cannot because they have nimble, almost hand-like paws that can grasp tree branches, nuts, fruits, and even the lids of garbage cans.

Raccoons are solitary, except during the breeding season, which occurs from January to June. Females usually have one litter a year, with three to seven offspring per litter.

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RaccoonsNature and Wildlife, STEM
50 MinutesGrades K - 8

Pantomime (Grades K-2)

Arts

Grades K - 2

Pantomime (Grades K-2)

Mizzen Education, Inc.

K - 2

30 Minutes

Children will plan and pantomime a scene to act out, involving preparing favorite foods.

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Pantomime (Grades K-2)Arts
30 MinutesGrades K - 2

The Monarch Butterfly

Nature and Wildlife, STEM

Grades 3 - 8

The Monarch Butterfly

National Wildlife Federation

3 - 8

50 Minutes

The large and brilliantly-colored monarch butterfly is among the most easily recognizable butterfly species that call North America home. Monarch butterflies are found across North America wherever their habitat’s needs are being met. They are broken into two populations separated by the Rocky Mountains, called the eastern and western populations.

Monarchs lay their eggs on milkweed. As caterpillars, monarchs feed exclusively on the leaves of milkweed, wildflowers in the genus Asclepias. North America has several dozen native milkweed species with which monarchs coevolved and upon which they rely to complete their life cycle.

The monarch migration is one of the greatest phenomena in the natural world. Monarchs know the correct direction to migrate even though the individuals that migrate have never made the journey before. They follow an internal “compass” that points them in the right direction each spring and fall. A single monarch can travel hundreds or even thousands of miles.

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The Monarch ButterflyNature and Wildlife, STEM
50 MinutesGrades 3 - 8

Chemical Element Family Feud

STEM, Nature and Wildlife

Grades 9 - 12

Chemical Element Family Feud

Mizzen Education, Inc.

9 - 12

45 Minutes

It’s the alkaline earth metals vs. the halogens in Chemical Element Family Feud. In this engaging and educational activity, students act as contestants, announcers, and even the scoreboard of the famous television game show, but with the twist that the subject is the periodic table. Make sure that someone records the activity because it will be a hit with school science teachers.

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Chemical Element Family FeudSTEM, Nature and Wildlife
45 MinutesGrades 9 - 12

Making Costumes for Characters from Books

Arts, Literacy

Grades 9 - 12

Making Costumes for Characters from Books

Mizzen Education, Inc.

9 - 12

45 Minutes

Fiction and fashion unite in this fun activity. Students design and draw a costume for a favorite character from a book or story and for use in a scene from the book or an imagined event.

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Making Costumes for Characters from BooksArts, Literacy
45 MinutesGrades 9 - 12

NBA Math Hoops Lesson 10: NBA Math Hoops Championship Week

STEM, Leadership and Teamwork

Grades 3 - 8

NBA Math Hoops Lesson 10: NBA Math Hoops Championship Week

Learn Fresh

3 - 8

50 Minutes

In this activity, students collaborate to build a tournament bracket for the in-class NBA Math Hoops Championship. Along the way, they develop an understanding of how math contributes to the development of sports tournaments.

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NBA Math Hoops Lesson 10: NBA Math Hoops Championship WeekSTEM, Leadership and Teamwork
50 MinutesGrades 3 - 8

The Angle

Literacy, Digital Media and Communications

Grades 3 - 5

The Angle

PBS

3 - 5

45 Minutes

Let's continue our news adventure! In today's mission, students dive deep into story angles, identifying the right approach to reporting on the first cellphone call.

This is lesson 5 in “Building a News Hour,” the second module from PBS NewsHour Student Reporting Labs’ module series.

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The AngleLiteracy, Digital Media and Communications
45 MinutesGrades 3 - 5

Which Website Is a Good Source of Information? (Grades 6-8)

Digital Media and Communications, Literacy

Grades 6 - 8

Which Website Is a Good Source of Information? (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

When students conduct research online, they easily can feel overwhelmed by the huge number of websites dedicated to a certain subject or that provide tangential but still useful information. But there is 1 rule of thumb: not all information is good information. In this activity, students learn how to identify and evaluate websites in order to determine if they are reliable tools for research.

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Which Website Is a Good Source of Information? (Grades 6-8)Digital Media and Communications, Literacy
45 MinutesGrades 6 - 8

Wacky Inventions

STEM, Leadership and Teamwork

Grades 6 - 12

Wacky Inventions

VentureLab

6 - 12

45 Minutes

Students use a playful frame of mind to explore objects and ideas to help them become inventors.

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Wacky InventionsSTEM, Leadership and Teamwork
45 MinutesGrades 6 - 12

Spelling Bee (Grades K-2)

Literacy, Arts

Grades K - 2

Spelling Bee (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

This activity provides a fun alternative to the traditional spelling bee. Children take turns spelling a word letter by letter, involving an element of chance. Play the game to build interest in spelling practice!

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Spelling Bee (Grades K-2)Literacy, Arts
45 MinutesGrades K - 2

Chill or Grill

Career and Future Readiness, Leadership and Teamwork

Grades 6 - 12

Chill or Grill

Network For Teaching Entrepreneurship

6 - 12

1 Hour 40 Minutes

As an engaging way to introduce students to NFTE’s entrepreneurial mindset domains, students will either complete an interactive digital module or engage in an investigation to make rapid-fire decisions pertaining to a new restaurant opening.

This lesson plan is written around the completion of a hands-on activity, but you can replace or supplement this activity with a couple of digital interactives. See the Modifications section at the end of this lesson plan for more details.

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Chill or GrillCareer and Future Readiness, Leadership and Teamwork
1 Hour 40 MinutesGrades 6 - 12

Straw Bridge Design Challenge

STEM, Nature and Wildlife

Grades 6 - 8

Straw Bridge Design Challenge

OregonASK

6 - 8

1 Hour

Students work in teams as engineers to create their own straw bridges! By using only plastic straws and tape, students work together to see how many marbles their bridge can hold.

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Straw Bridge Design ChallengeSTEM, Nature and Wildlife
1 HourGrades 6 - 8

Grow Where You’re Planted: Understanding Plant Hardiness Zones

Nature and Wildlife, STEM

Grades 3 - 8

Grow Where You’re Planted: Understanding Plant Hardiness Zones

Farm to Table Kids

3 - 8

1 Hour 5 Minutes

Every region has its own unique climate, and not all plants can grow everywhere! In this activity, students will use the USDA Plant Hardiness Zone map to identify their zone and determine which plants thrive where they live. By exploring plant cards, categorizing crops, and creating personalized garden plans, students will understand why it’s essential to “grow where you’re planted.”

This activity is 1 of 4 in the "Things to Know Before You Grow" module from Farm to Table Kids. Visit the module to view the full set of learning resource and learn more about Part 2 of the module series, "How to Grow Dahlias."

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Grow Where You’re Planted: Understanding Plant Hardiness ZonesNature and Wildlife, STEM
1 Hour 5 MinutesGrades 3 - 8

Hidden Pictures

Arts, Social and Emotional Awareness

Grades 3 - 5

Hidden Pictures

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students work in teams to mask small icons on a larger piece of art by coloring, marking up, or decorating the page. Then they exchange the page and see if other students can find the hidden pictures.

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Hidden PicturesArts, Social and Emotional Awareness
45 MinutesGrades 3 - 5

History of Travel Patents

STEM, History and Society

Grades 6 - 8

History of Travel Patents

OregonASK

6 - 8

30 Minutes

Students look at travel patents from the past for cars and steam trains. They also learn about patents.

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History of Travel PatentsSTEM, History and Society
30 MinutesGrades 6 - 8

Functional Fitness Week 11: Day 3

Leadership and Teamwork, Health and Wellness

Grades K - 8

Functional Fitness Week 11: Day 3

Active Kids and Minds

K - 8

40 Minutes

In this culminating activity, students test their endurance and physicality by running a mile. Then, they reinforce prior learning by brainstorming healthy snack options.


This activity is part of the Active Kids and Minds Functional Fitness 12-week program. If you are new to the program, visit the Active Kids and Minds Functional Fitness: Weeks 1-4 Collection before getting started.

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Functional Fitness Week 11: Day 3Leadership and Teamwork, Health and Wellness
40 MinutesGrades K - 8

S.INQ Up History of Earth

Nature and Wildlife, STEM

Grades 6 - 8

S.INQ Up History of Earth

OregonASK

6 - 8

1 Hour

Students learn about Earth's history and create a timeline that represents the Earth's history. Students also learn about the wonders of evolution.

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S.INQ Up History of EarthNature and Wildlife, STEM
1 HourGrades 6 - 8

Sports Advertising

Digital Media and Communications, Literacy

Grades 6 - 8

Sports Advertising

Mizzen Education, Inc.

6 - 8

45 Minutes

Youth discuss advertising and explore how ads are used in sports. They also examine the corporate sponsorship of sports teams as a form of advertising. Finally, youth predict how their own school or community sports teams might use ads by designing a uniform, field, or piece of sports equipment that features an advertisement.

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Sports AdvertisingDigital Media and Communications, Literacy
45 MinutesGrades 6 - 8

Model U.S. Government: The Work of Committees

History and Society, Literacy

Grades 6 - 8

Model U.S. Government: The Work of Committees

Mizzen Education, Inc.

6 - 8

45 Minutes

In the school student council or similar body, new policies may be decided after a round of debate and then a vote. In the U.S. Congress and other real-life legislative bodies, however, enacting a new law involves a much more complicated process. In this activity, students will model the work of legislative committees. They will learn that these committees call witnesses to testify about the effects of the proposed law and that they may revise the proposed law extensively, and in some cases, stop the proposed law from ever being voted on by the whole legislative body.

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Model U.S. Government: The Work of CommitteesHistory and Society, Literacy
45 MinutesGrades 6 - 8

Write a Letter to Your Local Representative

History and Society, Social and Emotional Awareness

Grades 3 - 5

Write a Letter to Your Local Representative

Mizzen Education, Inc.

3 - 5

55 Minutes

Students identify and research local issues they see in their community and write a letter to their local representative about what concerns them.

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Write a Letter to Your Local RepresentativeHistory and Society, Social and Emotional Awareness
55 MinutesGrades 3 - 5

Memory Card Game (Grades 9-12)

STEM, Literacy

Grades 9 - 12

Memory Card Game (Grades 9-12)

Mizzen Education, Inc.

9 - 12

45 Minutes

Students make and play a memory card activity to work on remembering school facts from one of their subject classes, such as chemistry, physics, math, or geography.

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Memory Card Game (Grades 9-12)STEM, Literacy
45 MinutesGrades 9 - 12

The Big Easy: Day 11 Lesson

Arts, Literacy

Grades 3 - 8

The Big Easy: Day 11 Lesson

Jazz at Lincoln Center

3 - 8

1 Hour

Welcome to Lesson 11 of Jazz at Lincoln Center's module, "The Big Easy"! Immerse students in the rich history of the Mardi Gras Indians as they discover the unique history of such a storied American group of people. Students apply their learning by replicating the practice of the Mardi Gras Indians, designing clothing to honor a mentor or supporter.

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The Big Easy: Day 11 LessonArts, Literacy
1 HourGrades 3 - 8

Give One, Get One (Grades 3-5)

Social and Emotional Awareness, Literacy

Grades 3 - 5

Give One, Get One (Grades 3-5)

Mizzen Education, Inc.

3 - 5

45 Minutes

Students begin this activity reading One Green Apple, a story about a young immigrant girl on her first day of school in the United States. She does not speak English. As students listen to this story, they are faced with how it feels to be different and alone, even when surrounded by people. Students then discuss the story with one another, communicating both by writing and speaking.

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Give One, Get One (Grades 3-5)Social and Emotional Awareness, Literacy
45 MinutesGrades 3 - 5

Relentless (Team Building) Game

Arts, Social and Emotional Awareness

Grades 3 - 12

Video

Relentless (Team Building) Game

!Mpact Players

3 - 12

20 Minutes

You only have seconds to design, destroy, and rebuild clay art as you swap seats working on a variety clay sculptures!

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Video
Relentless (Team Building) GameArts, Social and Emotional Awareness
20 MinutesGrades 3 - 12

Systems Where You Live

History and Society, Social and Emotional Awareness

Grades 6 - 8

Systems Where You Live

Mizzen Education, Inc.

6 - 8

45 Minutes

Every community functions because of the personal and professional relationships among its members and the systems that these people have built and continue to maintain. In this activity, students explore the community in which they live and identify the many physical systems that serve it.

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Systems Where You LiveHistory and Society, Social and Emotional Awareness
45 MinutesGrades 6 - 8

Erasure Poetry as Resistance

History and Society, Literacy

Grades 6 - 12

Erasure Poetry as Resistance

Pulitzer Center

6 - 12

45 Minutes

Students discuss what erasure means, and how it can be used both as a tool of oppression and resistance. They then explore examples of poems that use erasure to question, challenge, and subvert existing texts, and create erasure poems of their own in the spirit of resistance.

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Erasure Poetry as ResistanceHistory and Society, Literacy
45 MinutesGrades 6 - 12

Entrepreneurs, Help Heather!

STEM, Career and Future Readiness

Grades K - 2

Entrepreneurs, Help Heather!

VentureLab

K - 2

30 Minutes

This activity allows students to work in teams to solve a problem with new ideas, the first step to really experiencing what it's like to be an entrepreneur. While building teamwork skills, students will have the opportunity to solve Heather's problem of not being able to see the board very well. By helping a character students can relate to, they will be able to see that entrepreneurs help people with innovative designs and ideas.

This activity was designed as Part 3 of 5 in a series created by VentureLab. Check out the "Intro to Entrepreneurship" lesson to see more.

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Entrepreneurs, Help Heather!STEM, Career and Future Readiness
30 MinutesGrades K - 2

Guess the Photo (Grades 6-8)

Arts, Digital Media and Communications

Grades 6 - 8

Guess the Photo (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Students take close-up photographs of familiar objects, and then guess what each photo shows. This activity helps students develop new perspectives on the world around them

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Guess the Photo (Grades 6-8)Arts, Digital Media and Communications
45 MinutesGrades 6 - 8

A New Logo (Grades 6-8)

Arts, Literacy

Grades 6 - 8

A New Logo (Grades 6-8)

Mizzen Education, Inc.

6 - 8

45 Minutes

Youth act as graphic artists and designers, as well as business executives, to design a logo for a new business. After generating their logo, they'll present it to the group for feedback.

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A New Logo (Grades 6-8)Arts, Literacy
45 MinutesGrades 6 - 8

Parachute Engineering

STEM, Nature and Wildlife

Grades K - 12

Parachute Engineering

OregonASK

K - 12

1 Hour

Students learn the engineering behind parachutes and how they work as they make and test their own.

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Parachute EngineeringSTEM, Nature and Wildlife
1 HourGrades K - 12

Amazing Bodies! 4: Prototype Test & Modify

STEM, Career and Future Readiness

Grades 6 - 8

Amazing Bodies! 4: Prototype Test & Modify

OregonASK

6 - 8

1 Hour

Students design a prototype and test it to improve their designs.

This activity is Part 4 of 6 in the Amazing Bodies! series, with activities designed to build upon each another:

Amazing Bodies! 1: Prototype Brainstorm
Amazing Bodies! 2: Prototype Selection
Amazing Bodies! 3: Prototype Build
Amazing Bodies! 4: Prototype Test & Modify
Amazing Bodies! 5: Prototype Naming
Amazing Bodies! 6: Prototype Presentations

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Amazing Bodies! 4: Prototype Test & ModifySTEM, Career and Future Readiness
1 HourGrades 6 - 8

Straw Rockets

STEM, Nature and Wildlife

Grades 6 - 8

Straw Rockets

OregonASK

6 - 8

30 Minutes

Students build and test a simple propulsion rocket built out of straw.

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Straw RocketsSTEM, Nature and Wildlife
30 MinutesGrades 6 - 8

Get to Know You Bingo (Grades K-2)

Social and Emotional Awareness, Literacy

Grades K - 2

Get to Know You Bingo (Grades K-2)

Mizzen Education, Inc.

K - 2

45 Minutes

In this activity, children play a bingo game to get to know one another. They practice skills in drawing, communication, and relationship-building.

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Get to Know You Bingo (Grades K-2)Social and Emotional Awareness, Literacy
45 MinutesGrades K - 2

Get Centered!

Health and Wellness, Social and Emotional Awareness

Grades K - 2

Get Centered!

kid-grit

K - 2

15 Minutes

In this ice breaker/opener, students ground themselves and learn how to use their breath to calm themselves down and self-regulate.

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Get Centered!Health and Wellness, Social and Emotional Awareness
15 MinutesGrades K - 2

Body Language

Social and Emotional Awareness, Literacy

Grades 3 - 5

Body Language

PBS

3 - 5

45 Minutes

Explore the power of body language in interviews! In this exciting lesson, students dive into the world of non-verbal communication. They play interactive games, watch videos, and create Body Language Stories to master the art of body language. By the end, they're equipped with the skills to convey messages beyond words.

This is lesson 14 in “Building a News Hour,” the second module from PBS NewsHour Student Reporting Labs’ module series.

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Body LanguageSocial and Emotional Awareness, Literacy
45 MinutesGrades 3 - 5

Reflecting on Slavery and Resistance with Born on the Water

History and Society, Literacy

Grades K - 8

Reflecting on Slavery and Resistance with Born on the Water

Pulitzer Center

K - 8

1 Hour

In this activity, students read the picture book Born on the Water and explore the stories of African people who were kidnapped and brought to America, experiencing years of enslavement and oppression. Through reading and class discussion, students explore a legacy of Black American resilience, resistance, and joy.

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Reflecting on Slavery and Resistance with Born on the WaterHistory and Society, Literacy
1 HourGrades K - 8

MLB Players STEM League Lesson 6: Wild Cards

STEM, Leadership and Teamwork

Grades 3 - 8

MLB Players STEM League Lesson 6: Wild Cards

Learn Fresh

3 - 8

1 Hour

Now that students are familiar with the core rules of the MLB Players STEM League, it’s time to introduce Wild Cards! These game-changing tools add a new layer of strategy to gameplay by simulating real-life baseball scenarios, allowing students to make quick, strategic decisions that impact outcomes. In this lesson, students will explore how to use Wild Cards effectively, practice applying them in gameplay scenarios, and conclude by integrating Wild Cards into the rest of the season.

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MLB Players STEM League Lesson 6: Wild CardsSTEM, Leadership and Teamwork
1 HourGrades 3 - 8

Show Me How

Literacy, Social and Emotional Awareness

Grades 3 - 5

Show Me How

Mizzen Education, Inc.

3 - 5

45 Minutes

Public speaking can be challenging and overwhelming at first, but the more you practice, the easier it gets. Students get a taste of public speaking as they present a how-to project.

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Show Me HowLiteracy, Social and Emotional Awareness
45 MinutesGrades 3 - 5

Conservation Island

Nature and Wildlife, STEM

Grades 3 - 8

Conservation Island

California Academy of Sciences

3 - 8

30 Minutes

The imaginary location of Conservation Island teaches students about some of the real-world issues involved in making conservation plans to save endangered species.

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Conservation IslandNature and Wildlife, STEM
30 MinutesGrades 3 - 8

Guess the Purpose

STEM, Nature and Wildlife

Grades 6 - 12

Guess the Purpose

Mizzen Education, Inc.

6 - 12

45 Minutes

Students who like both science and mysteries will enjoy this activity. The students study a gallery of 20 photographs spread throughout the room. Their task is to figure out the theme or purpose of the photo gallery. The surprising answer is that the photos illustrate 20 examples of elements of the periodic table.

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Guess the PurposeSTEM, Nature and Wildlife
45 MinutesGrades 6 - 12

Our World Worldwide Day of Play: It's Game Day!

STEM, Leadership and Teamwork

Grades 3 - 5

Our World Worldwide Day of Play: It's Game Day!

Nickelodeon + Mizzen Education

3 - 5

1 Hour

It’s time for the main event! Youth play peer-created games in this fun celebration of their hard work as Junior Funologists. This lesson provides an outline for a 1-hour Worldwide Day of Play event. Planning resources are available within the lesson for guidance on how to expand the event to a half or whole day.


This is activity 12 of 12 in the Nickelodeon Our World: The Play Lab Module.

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Our World Worldwide Day of Play: It's Game Day!STEM, Leadership and Teamwork
1 HourGrades 3 - 5

Design Landscape Ceramic Tiles

Arts, Literacy

Grades 6 - 8

Design Landscape Ceramic Tiles

Mizzen Education, Inc.

6 - 8

45 Minutes

Students design a 3-inch-by-5-inch rectangular tile for a landscape. This activity can include clay construction or the use of air-hardening clay options.


This activity may require up to 3 sessions. Review the Preparation steps for more information.

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Design Landscape Ceramic TilesArts, Literacy
45 MinutesGrades 6 - 8

The Artist and The Describer (Team Building) Game

Arts, Social and Emotional Awareness

Grades 3 - 12

Video

The Artist and The Describer (Team Building) Game

!Mpact Players

3 - 12

25 Minutes

Artists will replicate masterpieces using only verbal descriptions from their partner!

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Video
The Artist and The Describer (Team Building) GameArts, Social and Emotional Awareness
25 MinutesGrades 3 - 12

Any Shape Box

Arts, STEM

Grades 3 - 12

Any Shape Box

Rediscover Center

3 - 12

35 Minutes

In this activity, students will learn how to make an Any Shape Box using cardboard and simple tools by understanding the flutes inside cardboard and how to work with them.

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Any Shape BoxArts, STEM
35 MinutesGrades 3 - 12

NBA Math Hoops Lesson 1: Demonstrating Sportsmanship

Social and Emotional Awareness, Leadership and Teamwork

Grades 3 - 8

NBA Math Hoops Lesson 1: Demonstrating Sportsmanship

Learn Fresh

3 - 8

45 Minutes

To start the NBA Math Hoops experience, all students are asked to sign a Sportsmanship Contract! Just like an NBA or WNBA player, this affirms their commitment to their team and league. An additional curriculum spotlight on sportsmanship asks them to reflect on the skills necessary to be a great competitor.

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NBA Math Hoops Lesson 1: Demonstrating SportsmanshipSocial and Emotional Awareness, Leadership and Teamwork
45 MinutesGrades 3 - 8

Periscope I Spy

STEM, Nature and Wildlife

Grades 3 - 5

Periscope I Spy

Mizzen Education, Inc.

3 - 5

1 Hour

Students create their own periscopes using shoeboxes and mirrors. Then they use their periscopes to play a game of I Spy.

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Periscope I SpySTEM, Nature and Wildlife
1 HourGrades 3 - 5

We’re the Same!

Career and Future Readiness, Social and Emotional Awareness

Grades 3 - 5

We’re the Same!

Mizzen Education, Inc.

3 - 5

45 Minutes

In this activity, students determine similar and complementary interests and ideas among their peers. First, students fill out the included Interest Inventory handout. Then, they form small groups to discuss and compare what they wrote. Finally, students reconvene as a whole group for discussion.

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We’re the Same!Career and Future Readiness, Social and Emotional Awareness
45 MinutesGrades 3 - 5

Pyramid Toss (Team Building) Game

Leadership and Teamwork, Social and Emotional Awareness

Grades K - 12

Video

Pyramid Toss (Team Building) Game

!Mpact Players

K - 12

15 Minutes

Put your carnival skills to the test by tossing poker chips at a pyramid grid to score the highest points!

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Video
Pyramid Toss (Team Building) GameLeadership and Teamwork, Social and Emotional Awareness
15 MinutesGrades K - 12

What are the Benefits of Eating Healthy Food?

Health and Wellness, Social and Emotional Awareness

Grades 3 - 5

What are the Benefits of Eating Healthy Food?

Mizzen Education, Inc.

3 - 5

45 Minutes

Students act as marketing executives or promoters for the 5 major food groups: Fruits, Vegetables, Grains, Dairy, and Protein. They will research the value of a food group, practice articulating and demonstrating that value, and then perform for the group. By the end of this activity, students will see that all 5 food groups are essential for a balanced diet when combined in proper amounts!

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What are the Benefits of Eating Healthy Food?Health and Wellness, Social and Emotional Awareness
45 MinutesGrades 3 - 5

Pony Race Relay (Team Building) Game

Leadership and Teamwork, Social and Emotional Awareness

Grades 3 - 12

Video

Pony Race Relay (Team Building) Game

!Mpact Players

3 - 12

10 Minutes

Flip water bottles to race your "pony" to the finish line first!

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Video
Pony Race Relay (Team Building) GameLeadership and Teamwork, Social and Emotional Awareness
10 MinutesGrades 3 - 12

Sound Hide-and-Seek

STEM, Nature and Wildlife

Grades K - 5

Sound Hide-and-Seek

Go2Science

K - 5

50 Minutes

Have you ever wondered about all the ways animals find their way around in nature? One way is through sound! In this sound hide-and-seek game, imagine how field researchers can listen in on bat sounds even though most of their sounds are too high pitched for us to hear with just our ears. 

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Sound Hide-and-SeekSTEM, Nature and Wildlife
50 MinutesGrades K - 5

Eliminating the Runoff Through Green Infrastructure

STEM, Nature and Wildlife

Grades 9 - 12

Eliminating the Runoff Through Green Infrastructure

The Nature Conservancy

9 - 12

2 Hours

Through collaboration and problem-solving, youth design innovative solutions, using green infrastructures, to solve local runoff.

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Eliminating the Runoff Through Green InfrastructureSTEM, Nature and Wildlife
2 HoursGrades 9 - 12

Faces and Feelings

Social and Emotional Awareness, Literacy

Grades 3 - 5

Faces and Feelings

kid-grit

3 - 5

15 Minutes

In this opening activity, students will use the emoji handout to begin identifying their own thoughts and feelings. Before you begin any activity use this icebreaker to get check in with students on how they are feeling.

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Faces and FeelingsSocial and Emotional Awareness, Literacy
15 MinutesGrades 3 - 5

Turning Garbage into Gold

Career and Future Readiness, Nature and Wildlife

Grades 9 - 12

Turning Garbage into Gold

Mizzen Education, Inc.

9 - 12

45 Minutes

Students consider the excessive waste that enters landfills. To help solve this problem, they brainstorm ideas for businesses that could use landfill contents for revenue. They turn garbage into financial gold!

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Turning Garbage into GoldCareer and Future Readiness, Nature and Wildlife
45 MinutesGrades 9 - 12

The Ruby Hop

Social and Emotional Awareness, Literacy

Grades K - 2

The Ruby Hop

Mizzen Education, Inc.

K - 2

45 Minutes

Children hear a story about a character who learns she is valuable just the way she is. Children then apply this knowledge to themselves, which culminates in self-portraits.

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The Ruby HopSocial and Emotional Awareness, Literacy
45 MinutesGrades K - 2

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Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.

Copyright © 2026, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.