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The Natural World

269 Activities

The Natural World

Get outside and get curious! Through observation and discovery, learners explore ecosystems, animals, and environmental science. Nature becomes a classroom for inquiry, creativity, and care. This is great for adventurers and future eco-leaders!

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Activities

Speed of the Human Nervous System

STEM Lab: Build, Tinker, Explore, The Natural World

Speed of the Human Nervous System

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

In this fun activity, students measure their reaction time to a stimulus. They determine whether reaction time improves with practice and whether it is affected by distractions. Students also learn that reacting to stimuli involves coordination and communication between the eyes and brain of the nervous system and the hand muscles of the muscular system.

Discover Activity

Robo Wheels

STEM Lab: Build, Tinker, Explore, The Natural World

Robo Wheels

YouthQuest

Grades 1 - 6

Teach students about energy in this activity where they create a fun flywheel.

Discover Activity

Fossil Match

STEM Lab: Build, Tinker, Explore, The Natural World

Fossil Match

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Students stamp, drag, or roll objects in or through clay. Other students try to match each clay fossil with the object imprinted in it. This activity builds scientific inquiry and collaboration skills.

Discover Activity

Prep, Plant, Bloom! How to Plant a Dahlia Tuber

STEM Lab: Build, Tinker, Explore, The Natural World

Prep, Plant, Bloom! How to Plant a Dahlia Tuber

Farm to Table Kids

Grades 4 - 8

1 Hour 30 Minutes

Let’s dig in! After checking for healthy tubers and learning how they work, it's time to plant! This hands-on lesson will teach students how to properly prep and plant their dahlia tubers. From prepping garden beds to placing the tubers at the proper depth, students will experience the joy and responsibility of kickstarting the growing season. They will also learn why placement, spacing, and soil health are essential for producing strong, beautiful blooms.

This activity is 2 of 5 in the "How to Grow Dahlias" module from Farm to Table Kids. Visit the module to view the full set of learning resource and learn more about Part 1 of the module series, "Things to Know Before You Grow."

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Cookie Box Spectrometers

STEM Lab: Build, Tinker, Explore, The Natural World

Cookie Box Spectrometers

NASA

Grades 4 - 12

1 Hour

Students create their own spectrometers; also, they learn about the color spectrum.

Discover Activity

How to Cut Back, Dig Up, Divide & Store Dahlia Tubers Part 2: Split & Save – Divide and Store Tubers

STEM Lab: Build, Tinker, Explore, The Natural World

How to Cut Back, Dig Up, Divide & Store Dahlia Tubers Part 2: Split & Save – Divide and Store Tubers

Farm to Table Kids

Grades 4 - 8

1 Hour 20 Minutes

In this activity, students will learn about tuber anatomy after drying and practice safe division techniques. Then, they will examine and document the tubers' healthy eyes, necks, and bodies. Finally, they will prepare the tubers for proper storage based on the climate. This is the second part of a two-part activity.

This activity is 5 of 5 in the "How to Grow Dahlias" module from Farm to Table Kids. Visit the module to view the full set of learning resource and learn more about Part 1 of the module series, "Things to Know Before You Grow."

Discover Activity

The Buzz on Bees

STEM Lab: Build, Tinker, Explore, The Natural World

The Buzz on Bees

The Nature Conservancy

Grades 6 - 8

1 Hour

Youth uncover the fascinating world of bees and the crucial role they play in our ecosystem.

Discover Activity

Raccoons

STEM Lab: Build, Tinker, Explore, The Natural World

Raccoons

National Wildlife Federation

Grades 2 - 6

50 Minutes

Raccoons live throughout the continental United States in woods, wetlands, suburbs, parks, cities, and anywhere there is cover, food, and water. Predators of raccoons include the coyote, fisher, bobcat, red fox, and great horned owl.

Raccoons are omnivores, meaning they will eat both meat and vegetables. They like grasshoppers, nuts, berries, mice, squirrels, and bird eggs. They are nocturnal and search for food at night. Raccoons are opportunistic feeders and are well known by people for their skillful attempts at stealing food from garbage cans in parks and neighborhoods.

Raccoons can get food that other animals cannot because they have nimble, almost hand-like paws that can grasp tree branches, nuts, fruits, and even the lids of garbage cans.

Raccoons are solitary, except during the breeding season, which occurs from January to June. Females usually have one litter a year, with three to seven offspring per litter.

Discover Activity

Earthquakes & Tectonic Plates

STEM Lab: Build, Tinker, Explore, The Natural World

Earthquakes & Tectonic Plates

California Academy of Sciences

Grades 3 - 7

2 Hours

How can we determine the locations of tectonic plate boundaries? How can we use seismic waves to pinpoint the epicenter of an earthquake? Students will explore these and other questions using seismic data and triangulation.

Discover Activity

Building Canoes

STEM Lab: Build, Tinker, Explore, The Natural World

Building Canoes

OregonASK

Grades 6 - 10

1 Hour 15 Minutes

In this activity, students learn to engineer a canoe out of popsicle sticks and other everyday materials.

Discover Activity

Plant Parts We Eat

The Natural World, Whole Body, Whole Self

Plant Parts We Eat

YouthQuest

Grades 1 - 2

30 Minutes

Introduce the edible parts of plants to small children and show them some fruits and vegetables.

Discover Activity

Periscope I Spy

STEM Lab: Build, Tinker, Explore, The Natural World

Periscope I Spy

Mizzen Education, Inc.

Grades 3 - 5

1 Hour

Students create their own periscopes using shoeboxes and mirrors. Then they use their periscopes to play a game of I Spy.

Discover Activity

Speed of the Human Nervous System

STEM Lab: Build, Tinker, Explore, The Natural World

Speed of the Human Nervous System

Mizzen Education, Inc.

Grades 6 - 8

45 Minutes

In this fun activity, students measure their reaction time to a stimulus. They determine whether reaction time improves with practice and whether it is affected by distractions. Students also learn that reacting to stimuli involves coordination and communication between the eyes and brain of the nervous system and the hand muscles of the muscular system.

Discover Activity

Robo Wheels

STEM Lab: Build, Tinker, Explore, The Natural World

Robo Wheels

YouthQuest

Grades 1 - 6

Teach students about energy in this activity where they create a fun flywheel.

Discover Activity

Fossil Match

STEM Lab: Build, Tinker, Explore, The Natural World

Fossil Match

Mizzen Education, Inc.

Grades 3 - 5

45 Minutes

Students stamp, drag, or roll objects in or through clay. Other students try to match each clay fossil with the object imprinted in it. This activity builds scientific inquiry and collaboration skills.

Discover Activity

Prep, Plant, Bloom! How to Plant a Dahlia Tuber

STEM Lab: Build, Tinker, Explore, The Natural World

Prep, Plant, Bloom! How to Plant a Dahlia Tuber

Farm to Table Kids

Grades 4 - 8

1 Hour 30 Minutes

Let’s dig in! After checking for healthy tubers and learning how they work, it's time to plant! This hands-on lesson will teach students how to properly prep and plant their dahlia tubers. From prepping garden beds to placing the tubers at the proper depth, students will experience the joy and responsibility of kickstarting the growing season. They will also learn why placement, spacing, and soil health are essential for producing strong, beautiful blooms.

This activity is 2 of 5 in the "How to Grow Dahlias" module from Farm to Table Kids. Visit the module to view the full set of learning resource and learn more about Part 1 of the module series, "Things to Know Before You Grow."

Discover Activity

Cookie Box Spectrometers

STEM Lab: Build, Tinker, Explore, The Natural World

Cookie Box Spectrometers

NASA

Grades 4 - 12

1 Hour

Students create their own spectrometers; also, they learn about the color spectrum.

Discover Activity

How to Cut Back, Dig Up, Divide & Store Dahlia Tubers Part 2: Split & Save – Divide and Store Tubers

STEM Lab: Build, Tinker, Explore, The Natural World

How to Cut Back, Dig Up, Divide & Store Dahlia Tubers Part 2: Split & Save – Divide and Store Tubers

Farm to Table Kids

Grades 4 - 8

1 Hour 20 Minutes

In this activity, students will learn about tuber anatomy after drying and practice safe division techniques. Then, they will examine and document the tubers' healthy eyes, necks, and bodies. Finally, they will prepare the tubers for proper storage based on the climate. This is the second part of a two-part activity.

This activity is 5 of 5 in the "How to Grow Dahlias" module from Farm to Table Kids. Visit the module to view the full set of learning resource and learn more about Part 1 of the module series, "Things to Know Before You Grow."

Discover Activity

The Buzz on Bees

STEM Lab: Build, Tinker, Explore, The Natural World

The Buzz on Bees

The Nature Conservancy

Grades 6 - 8

1 Hour

Youth uncover the fascinating world of bees and the crucial role they play in our ecosystem.

Discover Activity

Raccoons

STEM Lab: Build, Tinker, Explore, The Natural World

Raccoons

National Wildlife Federation

Grades 2 - 6

50 Minutes

Raccoons live throughout the continental United States in woods, wetlands, suburbs, parks, cities, and anywhere there is cover, food, and water. Predators of raccoons include the coyote, fisher, bobcat, red fox, and great horned owl.

Raccoons are omnivores, meaning they will eat both meat and vegetables. They like grasshoppers, nuts, berries, mice, squirrels, and bird eggs. They are nocturnal and search for food at night. Raccoons are opportunistic feeders and are well known by people for their skillful attempts at stealing food from garbage cans in parks and neighborhoods.

Raccoons can get food that other animals cannot because they have nimble, almost hand-like paws that can grasp tree branches, nuts, fruits, and even the lids of garbage cans.

Raccoons are solitary, except during the breeding season, which occurs from January to June. Females usually have one litter a year, with three to seven offspring per litter.

Discover Activity

Earthquakes & Tectonic Plates

STEM Lab: Build, Tinker, Explore, The Natural World

Earthquakes & Tectonic Plates

California Academy of Sciences

Grades 3 - 7

2 Hours

How can we determine the locations of tectonic plate boundaries? How can we use seismic waves to pinpoint the epicenter of an earthquake? Students will explore these and other questions using seismic data and triangulation.

Discover Activity

Building Canoes

STEM Lab: Build, Tinker, Explore, The Natural World

Building Canoes

OregonASK

Grades 6 - 10

1 Hour 15 Minutes

In this activity, students learn to engineer a canoe out of popsicle sticks and other everyday materials.

Discover Activity

Plant Parts We Eat

The Natural World, Whole Body, Whole Self

Plant Parts We Eat

YouthQuest

Grades 1 - 2

30 Minutes

Introduce the edible parts of plants to small children and show them some fruits and vegetables.

Discover Activity

Periscope I Spy

STEM Lab: Build, Tinker, Explore, The Natural World

Periscope I Spy

Mizzen Education, Inc.

Grades 3 - 5

1 Hour

Students create their own periscopes using shoeboxes and mirrors. Then they use their periscopes to play a game of I Spy.

Discover Activity

Collections

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

Grades K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

Grades K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

Grades 1 - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

Grades 1 - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

Discover Collection

Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

Grades 3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

Grades K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

Grades 3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

Grades K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

Grades K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

Grades 1 - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

Grades 1 - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

Discover Collection

Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

Grades 3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

Grades 6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

Grades K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Learning Scientific Sketching

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Learning Scientific Sketching

California Academy of Sciences

Grades 3 - 12

4 Hours

This collection of activities teaches students how to sketch like scientists. Students learn techniques for observation, data collection, and analysis. After learning and practicing these introductory sketching techniques, they will then be able to confidently use their skills for scientific inquiry.

Discover Collection

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