Belonging and Community
Belonging and Community
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Activities
20 Questions (Grades 6-8)
STEM Lab: Build, Tinker, Explore, Belonging and Community
20 Questions (Grades 6-8)
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
20 Questions (Grades K-2)
Belonging and Community, Stories and Perspectives
20 Questions (Grades K-2)
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
A Call to Service (Grades 3-5)
Belonging and Community, We The People
A Call to Service (Grades 3-5)
Mizzen Education, Inc.
3 - 5
45 Minutes
Discover Activity
A Spelling Bee for You and Me
Stories and Perspectives, Belonging and Community
A Spelling Bee for You and Me
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
Acting With Emotion
Arts in Action, Belonging and Community
Acting With Emotion
Mizzen Education, Inc.
3 - 5
45 Minutes
Discover Activity
A Thing to Recall
Whole Body, Whole Self, Belonging and Community
A Thing to Recall
kid-grit
3 - 5
15 Minutes
In this closing, reflection activity, students will learn a mindfulness exercise they can practice to access positive thoughts and events in their lives. Helping students remain positive is useful for maintaining a productive learning environment.
Discover Activity
All About Me (Grades 3-5)
Belonging and Community, Stories and Perspectives
All About Me (Grades 3-5)
Mizzen Education, Inc.
3 - 5
45 Minutes
Discover Activity
All About Me (Grades K-2)
Belonging and Community, Arts in Action
All About Me (Grades K-2)
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
All Wrapped Up (Team Building) Game
Belonging and Community, Leadership and Teamwork
All Wrapped Up (Team Building) Game
!Mpact Players
3 - 12
15 Minutes
Discover Activity
Alphabet Book
Stories and Perspectives, Belonging and Community
Alphabet Book
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
American Sign Language (ASL) Alphabet
Stories and Perspectives, Belonging and Community
American Sign Language (ASL) Alphabet
Mizzen Education, Inc.
3 - 5
45 Minutes
Discover Activity
Analyzing and Constructing Timelines of Racial (In)justice
We The People, Belonging and Community
Analyzing and Constructing Timelines of Racial (In)justice
Pulitzer Center
6 - 12
45 Minutes
Discover Activity
20 Questions (Grades 6-8)
STEM Lab: Build, Tinker, Explore, Belonging and Community
20 Questions (Grades 6-8)
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
20 Questions (Grades K-2)
Belonging and Community, Stories and Perspectives
20 Questions (Grades K-2)
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
A Call to Service (Grades 3-5)
Belonging and Community, We The People
A Call to Service (Grades 3-5)
Mizzen Education, Inc.
3 - 5
45 Minutes
Discover Activity
A Spelling Bee for You and Me
Stories and Perspectives, Belonging and Community
A Spelling Bee for You and Me
Mizzen Education, Inc.
6 - 8
45 Minutes
Discover Activity
Acting With Emotion
Arts in Action, Belonging and Community
Acting With Emotion
Mizzen Education, Inc.
3 - 5
45 Minutes
Discover Activity
A Thing to Recall
Whole Body, Whole Self, Belonging and Community
A Thing to Recall
kid-grit
3 - 5
15 Minutes
In this closing, reflection activity, students will learn a mindfulness exercise they can practice to access positive thoughts and events in their lives. Helping students remain positive is useful for maintaining a productive learning environment.
Discover Activity
All About Me (Grades 3-5)
Belonging and Community, Stories and Perspectives
All About Me (Grades 3-5)
Mizzen Education, Inc.
3 - 5
45 Minutes
Discover Activity
All About Me (Grades K-2)
Belonging and Community, Arts in Action
All About Me (Grades K-2)
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
All Wrapped Up (Team Building) Game
Belonging and Community, Leadership and Teamwork
All Wrapped Up (Team Building) Game
!Mpact Players
3 - 12
15 Minutes
Discover Activity
Alphabet Book
Stories and Perspectives, Belonging and Community
Alphabet Book
Mizzen Education, Inc.
K - 2
45 Minutes
Discover Activity
American Sign Language (ASL) Alphabet
Stories and Perspectives, Belonging and Community
American Sign Language (ASL) Alphabet
Mizzen Education, Inc.
3 - 5
45 Minutes
Discover Activity
Analyzing and Constructing Timelines of Racial (In)justice
We The People, Belonging and Community
Analyzing and Constructing Timelines of Racial (In)justice
Pulitzer Center
6 - 12
45 Minutes
Discover Activity
Collections
Student Reporting Labs
Digital Voices
16 Activities
Student Reporting Labs
PBS
6 - 12
14 Hours 10 Minutes
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Belonging and Community, Leadership and Teamwork
20 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Mizzen Education, Inc.
K - 12
12 Hours
Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives
9 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Mizzen Education, Inc.
K - 12
6 Hours 55 Minutes
Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.
Discover Collection
S.INQ Mechanical Engineering
STEM Lab: Build, Tinker, Explore, The Natural World
6 Activities
S.INQ Mechanical Engineering
OregonASK
K - 5
4 Hours
Discover Collection
S.INQ Sound
STEM Lab: Build, Tinker, Explore, Arts in Action
9 Activities
S.INQ Sound
OregonASK
K - 5
4 Hours 30 Minutes
Discover Collection
Intro to Entrepreneurship (Grades 3-5)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
3 Activities
Intro to Entrepreneurship (Grades 3-5)
VentureLab
3 - 5
1 Hour 30 Minutes
Discover Collection
Creativity and Play (Grades 6-12)
Arts in Action, STEM Lab: Build, Tinker, Explore
2 Activities
Creativity and Play (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
This is a series on play and being playful, considered cornerstones of creativity and idea generation.
In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.
In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.
Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.
Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.
Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!
Discover Collection
Intro to Entrepreneurship (Grades 6-12)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
2 Activities
Intro to Entrepreneurship (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
Discover Collection
Setting Up Science Notebooks
STEM Lab: Build, Tinker, Explore, The Natural World
4 Activities
Setting Up Science Notebooks
California Academy of Sciences
K - 12
3 Hours 30 Minutes
Discover Collection
Student Reporting Labs
Digital Voices
16 Activities
Student Reporting Labs
PBS
6 - 12
14 Hours 10 Minutes
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Belonging and Community, Leadership and Teamwork
20 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (SEL)
Mizzen Education, Inc.
K - 12
12 Hours
Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.
Discover Collection
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives
9 Activities
Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)
Mizzen Education, Inc.
K - 12
6 Hours 55 Minutes
Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!
Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.
Discover Collection
S.INQ Mechanical Engineering
STEM Lab: Build, Tinker, Explore, The Natural World
6 Activities
S.INQ Mechanical Engineering
OregonASK
K - 5
4 Hours
Discover Collection
S.INQ Sound
STEM Lab: Build, Tinker, Explore, Arts in Action
9 Activities
S.INQ Sound
OregonASK
K - 5
4 Hours 30 Minutes
Discover Collection
Intro to Entrepreneurship (Grades 3-5)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
3 Activities
Intro to Entrepreneurship (Grades 3-5)
VentureLab
3 - 5
1 Hour 30 Minutes
Discover Collection
Creativity and Play (Grades 6-12)
Arts in Action, STEM Lab: Build, Tinker, Explore
2 Activities
Creativity and Play (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
This is a series on play and being playful, considered cornerstones of creativity and idea generation.
In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.
In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.
Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.
Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.
Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!
Discover Collection
Intro to Entrepreneurship (Grades 6-12)
Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore
2 Activities
Intro to Entrepreneurship (Grades 6-12)
VentureLab
6 - 12
1 Hour 30 Minutes
Discover Collection
Setting Up Science Notebooks
STEM Lab: Build, Tinker, Explore, The Natural World
4 Activities
Setting Up Science Notebooks
California Academy of Sciences
K - 12
3 Hours 30 Minutes
Discover Collection


Copyright © 2025, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.


Copyright © 2025, Mizzen Education, Inc. is a 501(c)(3) nonprofit on a mission to empower, uplift and support out-of-school time educators.
