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The Natural World

269 Activities

The Natural World

Get outside and get curious! Through observation and discovery, learners explore ecosystems, animals, and environmental science. Nature becomes a classroom for inquiry, creativity, and care. This is great for adventurers and future eco-leaders!

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Activities

A Bee Infographic

STEM Lab: Build, Tinker, Explore, The Natural World

A Bee Infographic

The Nature Conservancy

6 - 8

1 Hour

Youth learn how to share their knowledge and inform others about a topic through an infographic.

Discover Activity

A Day at Our Zoo

The Natural World, STEM Lab: Build, Tinker, Explore

A Day at Our Zoo

Mizzen Education, Inc.

K - 2

45 Minutes

Children create their own model zoo. Each group is assigned an area of the zoo and chooses the animals for their area.

Discover Activity

A Model of the Lungs

STEM Lab: Build, Tinker, Explore, The Natural World

A Model of the Lungs

Mizzen Education, Inc.

6 - 8

45 Minutes

Students work in pairs to build a functioning model of human lungs.

Discover Activity

ARRRRRGH! Me Eye Hurts

STEM Lab: Build, Tinker, Explore, The Natural World

ARRRRRGH! Me Eye Hurts

YouthQuest

K - 5

1 Hour

Students learn about the human eye and make an eye patch like pirates.

Discover Activity

According to Scientists, Is Climate Change Currently Happening?

The Natural World, STEM Lab: Build, Tinker, Explore

According to Scientists, Is Climate Change Currently Happening?

The Nature Conservancy

9 - 12

1 Hour

Students examine the statements and understanding of scientists in relation to current climate change.

Discover Activity

Adapting to Urbanization

The Natural World, STEM Lab: Build, Tinker, Explore

Adapting to Urbanization

National Wildlife Federation

K - 8

50 Minutes

Biodiversity is defined as the variety of life in the world or within a habitat or ecosystem. Biodiversity loss is happening at an alarming rate. The conversion of natural areas for homes, offices, and shopping centers has become one of the most serious threats to America’s native plant and animal species. The pace of land covered by urban and suburban development has been accelerating decade by decade since the 1950s.

Critical to survival, wildlife requires food, water, shelter, and places to raise their young, free from polluted air, soils, water, food, and acoustics. Citizens are best positioned to support biodiversity and combat urbanization by building and maintaining habitat for wildlife, changing consumption habits, participating in environment-related events, such as community clean-ups, and advocating for policies and laws that support healthy wildlife populations and habitat.

Discover Activity

Africa from A to Z

We The People, The Natural World

Africa from A to Z

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students "tour" Africa by learning about the geography, landmarks, and countries of the world's second-largest continent!

Discover Activity

Alice in Food Group Land

Whole Body, Whole Self, The Natural World

Alice in Food Group Land

Mizzen Education, Inc.

6 - 8

45 Minutes

We eat different meals and snacks throughout the day, but are we meeting the recommended nutritional guidelines? In this activity, students dive into the world of nutrition by learning about the different food groups, performing a skit to share what they’ve learned, and using that knowledge to plan a balanced meal.

Discover Activity

Aluminum Boats and the Edmund Fitzgerald

STEM Lab: Build, Tinker, Explore, The Natural World

Aluminum Boats and the Edmund Fitzgerald

YouthQuest

K - 8

1 Hour

What makes a ship sink? Teach students about buoyancy as they learn about a famous shipwreck and build their own aluminum boats to sink with pennies.

Discover Activity

Animal ABCs

Stories and Perspectives, The Natural World

Animal ABCs

Mizzen Education, Inc.

K - 2

45 Minutes

ABC picture books are some of the first books we are exposed to when we are young. In this activity, children will have the opportunity to make 1 of their own. The children will brainstorm animals for each letter of the alphabet, then work together to create a beautifully illustrated animal ABC book.

Discover Activity

Animal Antics

The Natural World, Arts in Action

Animal Antics

Mizzen Education, Inc.

K - 2

30 Minutes

Primary-age children love animals, and they often have a favorite animal that appeals to them. In this activity, children act out animals for the group. They discover the traits and behaviors that distinguish animals from one another.

Discover Activity

Animal Charades

The Natural World, Belonging and Community

Animal Charades

Mizzen Education, Inc.

K - 2

40 Minutes

Children are familiar with many wild animals, but only from picture books or other media or visits to zoos and aquariums. For this reason, animals help introduce children to the idea that the world is larger and more diverse than their own neighborhoods and communities. In this activity, children impersonate a variety of animals as they play a version of charades. In addition, they practice skills in movement and speech as they learn more about the animal kingdom.

Discover Activity

A Bee Infographic

STEM Lab: Build, Tinker, Explore, The Natural World

A Bee Infographic

The Nature Conservancy

6 - 8

1 Hour

Youth learn how to share their knowledge and inform others about a topic through an infographic.

Discover Activity

A Day at Our Zoo

The Natural World, STEM Lab: Build, Tinker, Explore

A Day at Our Zoo

Mizzen Education, Inc.

K - 2

45 Minutes

Children create their own model zoo. Each group is assigned an area of the zoo and chooses the animals for their area.

Discover Activity

A Model of the Lungs

STEM Lab: Build, Tinker, Explore, The Natural World

A Model of the Lungs

Mizzen Education, Inc.

6 - 8

45 Minutes

Students work in pairs to build a functioning model of human lungs.

Discover Activity

ARRRRRGH! Me Eye Hurts

STEM Lab: Build, Tinker, Explore, The Natural World

ARRRRRGH! Me Eye Hurts

YouthQuest

K - 5

1 Hour

Students learn about the human eye and make an eye patch like pirates.

Discover Activity

According to Scientists, Is Climate Change Currently Happening?

The Natural World, STEM Lab: Build, Tinker, Explore

According to Scientists, Is Climate Change Currently Happening?

The Nature Conservancy

9 - 12

1 Hour

Students examine the statements and understanding of scientists in relation to current climate change.

Discover Activity

Adapting to Urbanization

The Natural World, STEM Lab: Build, Tinker, Explore

Adapting to Urbanization

National Wildlife Federation

K - 8

50 Minutes

Biodiversity is defined as the variety of life in the world or within a habitat or ecosystem. Biodiversity loss is happening at an alarming rate. The conversion of natural areas for homes, offices, and shopping centers has become one of the most serious threats to America’s native plant and animal species. The pace of land covered by urban and suburban development has been accelerating decade by decade since the 1950s.

Critical to survival, wildlife requires food, water, shelter, and places to raise their young, free from polluted air, soils, water, food, and acoustics. Citizens are best positioned to support biodiversity and combat urbanization by building and maintaining habitat for wildlife, changing consumption habits, participating in environment-related events, such as community clean-ups, and advocating for policies and laws that support healthy wildlife populations and habitat.

Discover Activity

Africa from A to Z

We The People, The Natural World

Africa from A to Z

Mizzen Education, Inc.

6 - 8

45 Minutes

In this activity, students "tour" Africa by learning about the geography, landmarks, and countries of the world's second-largest continent!

Discover Activity

Alice in Food Group Land

Whole Body, Whole Self, The Natural World

Alice in Food Group Land

Mizzen Education, Inc.

6 - 8

45 Minutes

We eat different meals and snacks throughout the day, but are we meeting the recommended nutritional guidelines? In this activity, students dive into the world of nutrition by learning about the different food groups, performing a skit to share what they’ve learned, and using that knowledge to plan a balanced meal.

Discover Activity

Aluminum Boats and the Edmund Fitzgerald

STEM Lab: Build, Tinker, Explore, The Natural World

Aluminum Boats and the Edmund Fitzgerald

YouthQuest

K - 8

1 Hour

What makes a ship sink? Teach students about buoyancy as they learn about a famous shipwreck and build their own aluminum boats to sink with pennies.

Discover Activity

Animal ABCs

Stories and Perspectives, The Natural World

Animal ABCs

Mizzen Education, Inc.

K - 2

45 Minutes

ABC picture books are some of the first books we are exposed to when we are young. In this activity, children will have the opportunity to make 1 of their own. The children will brainstorm animals for each letter of the alphabet, then work together to create a beautifully illustrated animal ABC book.

Discover Activity

Animal Antics

The Natural World, Arts in Action

Animal Antics

Mizzen Education, Inc.

K - 2

30 Minutes

Primary-age children love animals, and they often have a favorite animal that appeals to them. In this activity, children act out animals for the group. They discover the traits and behaviors that distinguish animals from one another.

Discover Activity

Animal Charades

The Natural World, Belonging and Community

Animal Charades

Mizzen Education, Inc.

K - 2

40 Minutes

Children are familiar with many wild animals, but only from picture books or other media or visits to zoos and aquariums. For this reason, animals help introduce children to the idea that the world is larger and more diverse than their own neighborhoods and communities. In this activity, children impersonate a variety of animals as they play a version of charades. In addition, they practice skills in movement and speech as they learn more about the animal kingdom.

Discover Activity

Collections

Student Reporting Labs

Digital Voices

16 Activities

Student Reporting Labs

PBS

6 - 12

14 Hours 10 Minutes

Student Reporting Labs connect students to innovative journalism curriculum to develop digital media, critical thinking and communication skills while producing original reports.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

K - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

K - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

Discover Collection

Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

Student Reporting Labs

Digital Voices

16 Activities

Student Reporting Labs

PBS

6 - 12

14 Hours 10 Minutes

Student Reporting Labs connect students to innovative journalism curriculum to develop digital media, critical thinking and communication skills while producing original reports.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Belonging and Community, Leadership and Teamwork

20 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (SEL)

Mizzen Education, Inc.

K - 12

12 Hours

Start the school year with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

This collection is designed to create awareness and foster discussion about how children can respect others and themselves, confront bullying, manage stress, and become more engaged in their communities.

Discover Collection

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Digital Voices, Future Ready: Learning and Earning, Stories and Perspectives

9 Activities

Grow & Go: Learn with Lt. Governor Gilchrist (Future Ready)

Mizzen Education, Inc.

K - 12

6 Hours 55 Minutes

Gear up for 21st century learning with Michigan Lieutenant Governor Garlin Gilchrist II and Mizzen!

Designed to create awareness and discussion about how technology and innovation impact the workplace and workforce, this playlist with activities for grades K-12 explores skills and competencies required to success in 21st century careers.

Discover Collection

S.INQ Mechanical Engineering

STEM Lab: Build, Tinker, Explore, The Natural World

6 Activities

S.INQ Mechanical Engineering

OregonASK

K - 5

4 Hours

This set of lessons will prepare teachers to explore mechanical engineering with their students using Engineering Design Grids. Simple materials like cardboard and rubber bands provide the power to build and test tops, vehicles, catapults, and safety devices in the classroom. Students will be exposed to mechanical engineering, and how they brainstorm, build, test, and modify devices with moving parts.

Discover Collection

S.INQ Sound

STEM Lab: Build, Tinker, Explore, Arts in Action

9 Activities

S.INQ Sound

OregonASK

K - 5

4 Hours 30 Minutes

This lesson has hands-on activities ranging from learning about sound, pitch, and amplification through material exploration to designing, building, testing and modifying their own musical instruments.

Discover Collection

Intro to Entrepreneurship (Grades 3-5)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

3 Activities

Intro to Entrepreneurship (Grades 3-5)

VentureLab

3 - 5

1 Hour 30 Minutes

This foundational series of activities introduces upper elementary students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Creativity and Play (Grades 6-12)

Arts in Action, STEM Lab: Build, Tinker, Explore

2 Activities

Creativity and Play (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This is a series on play and being playful, considered cornerstones of creativity and idea generation.


In the first activity, "Play Stations," students are provided with the opportunity to play and reconnect with their own innate creativity.


In the second activity, "Wacky Inventions," students work in groups to use existing products and objects to come up with (and then act out) the wackiest inventions they can think of.


Why is play important? There is significant evidence that many ideas for new products and services were developed through playing around with ideas, materials and products. Play itself gives us a fresh perspective which is often critical in solving problems and being innovative.


Play also helps us better understand the world around us because we can explore things in a fun way - we can make and build, create new worlds and personas, play new games and break the rules without fear of consequences. Play helps entrepreneurs innovate because it's risk-free—there's no judgment or failure when you're playing.


Using play and being playful as a tool for developing creativity can improve one's ability to generate ideas and solve problems. Often, to be able to come up with lots of ideas people need to be given permission to play around and be free from judgment!

Discover Collection

Intro to Entrepreneurship (Grades 6-12)

Future Ready: Learning and Earning, STEM Lab: Build, Tinker, Explore

2 Activities

Intro to Entrepreneurship (Grades 6-12)

VentureLab

6 - 12

1 Hour 30 Minutes

This foundational series of activities introduces middle and high school students to the concept of entrepreneurship. Expanding beyond the idea that entrepreneurs are just people who set up and run a company, the team at VentureLab wants students to also develop an entrepreneurial way of thinking and acting on ideas.

Through this collection of activities, students develop an understanding of the basic entrepreneurial skills and mindset, as well as what it means and feels like to be an entrepreneur.

Discover Collection

Setting Up Science Notebooks

STEM Lab: Build, Tinker, Explore, The Natural World

4 Activities

Setting Up Science Notebooks

California Academy of Sciences

K - 12

3 Hours 30 Minutes

This collection of activities helps students set up science notebooks for the beginning of your science lessons for the year, semester, term, or week. By learning to establish systems, organize information, and sketch like a scientist, students learn and practice processes of analysis, note-taking, and scientific inquiry.

Discover Collection

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